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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Wed, 4 Jan 2012 04:36:21 +0000 (04:36 +0000)]
if vertex texture blending is used with a _glow texture, make sure both
layers have a valid _glow texture to render with (otherwise substitute
black in their place)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11634
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havoc [Wed, 4 Jan 2012 01:23:47 +0000 (01:23 +0000)]
check rsurface.texture->backgroundglowtexture as well when deciding
whether to enable the GLSL code for _glow texture
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11633
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divverent [Tue, 3 Jan 2012 22:07:54 +0000 (22:07 +0000)]
argh, sorry for broken copypasta
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11632
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divverent [Tue, 3 Jan 2012 16:32:45 +0000 (16:32 +0000)]
getimagesize(): return '0 0 0' for missing texture (previously the size of the notexture, that is, '16 16 0')
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11631
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divverent [Tue, 3 Jan 2012 12:00:40 +0000 (12:00 +0000)]
allow control over User-Agent:
cl_curl_useragent 0 turns it off
-DHTTP_USER_AGENT="Foo" overrides the engineversion part
cl_curl_useragent_append bar appends stuff ("Foo bar")
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11630
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vortex [Sat, 31 Dec 2011 17:11:35 +0000 (17:11 +0000)]
Try fix ode_body cast.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11629
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divverent [Sat, 31 Dec 2011 13:32:02 +0000 (13:32 +0000)]
EF_DYNAMICMODELLIGHT
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11628
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divverent [Sat, 31 Dec 2011 12:19:58 +0000 (12:19 +0000)]
fix a typo in V_CalcRefdef regarding csqc view entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11627
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vortex [Sat, 31 Dec 2011 09:53:16 +0000 (09:53 +0000)]
ODE stuff:
1) Cleaned up capsule/cylinder setup code. New geomtypes - axis-oriented cylinder (x, y, z) and capsule, the only difference from original cylinder/capsule is that leading axis is fixed for these types, allowing to set cylinder with length lesser than diameter. Axis oriented
capsule is not that useful (as there is no capsule which height is lesser than radius, so it's going to fix radius to match), but could be useful is some cases.
2) GEOMTYPE_TRIMESH now supports .scale and .modelscale_vec (q3map2's per-axis scale).
3) New cvar physics_ode_contact_maxpoints (default 16, can be up to 32) to control default maximum number of contact points between two objects, and new .maxcontacts entity field to control maximum number of contacts it could have with other entities, setting it to low value (5 or 10) gains speed with large stacks of GEOMTYPE_TRIMESH, but makes collision more grude, use it on debris and such stuff.
4) At engine startup, print configuration (extensions string) ODE was built with.
5) physics_ode_constantstep is rewritten to do what actually it should do - it tries to run physics with constant time step, making more ODE iterations to match frametime. So it allows to run physics at 50 FPS, 100 fps no matter what rendering fps are, with some restrictions. physics_ode_iterationsperframe has no effect when using constantstep.
6) New GEOMTYPE_NONE that makes object to be entirely ignored by ODE. Also SOLID_NOT and SOLID_TRIGGER defaults to GEOMTYPE_NONE (if geomtype is 0).
7) Added basic forces in same manner as joints (entities with .forcetype), physics_addforce() and physics_addtorgue() is now deprecated as they cant work with multiple ODE iterations per frame.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11626
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divverent [Fri, 30 Dec 2011 20:11:07 +0000 (20:11 +0000)]
some fixes for dpdefs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11625
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havoc [Wed, 28 Dec 2011 04:11:29 +0000 (04:11 +0000)]
change GAME_STEELSTORM2 to be after GAME_STEELSTORM again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11624
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havoc [Wed, 28 Dec 2011 02:46:39 +0000 (02:46 +0000)]
swap order of GAME_STEELSTORM and GAME_STEELSTORM2 in detection list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11623
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divverent [Mon, 26 Dec 2011 15:54:33 +0000 (15:54 +0000)]
make CSQC support the >0.05s/<0.0005s handling of standard player physics so CSQC code doesn't have to
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11622
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divverent [Fri, 23 Dec 2011 22:39:32 +0000 (22:39 +0000)]
mod_obj_orientation cvar: 1 = DP's previous behaviour, 0 = leave coordinates alone (q3map2 compatible)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11621
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vortex [Wed, 21 Dec 2011 15:20:10 +0000 (15:20 +0000)]
Cumulative patch:
Fix RF_MODELLIGHT (was broken and dont work same way engine does it).
Fix bug in physics_ode_constantstep 1 (integer division, huh).
Added new geomtype field for ODE physics - sets collision shape, SOLID_PHYSICS_ are not deprecated (but keeped for compatibility reasons), as geomtype is a more correct way to set collision shape (allows to set both SOLID_CORPSE and trimesh collisions for instance).
Fixed support of custinfoparms.txt as some recent change in shader code seemed to broke it.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11620
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divverent [Tue, 20 Dec 2011 20:16:30 +0000 (20:16 +0000)]
oops, didn't want this debug spam to be committed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11619
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divverent [Tue, 20 Dec 2011 20:14:36 +0000 (20:14 +0000)]
if(developer_extra.integer) Con_DPrintf("VM_CL_gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11618
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divverent [Sun, 18 Dec 2011 15:29:05 +0000 (15:29 +0000)]
skip skip
This is referring to "surfaceparm skip".
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11617
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divverent [Thu, 15 Dec 2011 21:04:33 +0000 (21:04 +0000)]
r_water, MODE_REFRACTION: support alphaGen vertex for fading out water
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11616
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divverent [Tue, 13 Dec 2011 20:44:37 +0000 (20:44 +0000)]
support alphaGen vertex
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11615
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divverent [Tue, 13 Dec 2011 20:20:03 +0000 (20:20 +0000)]
get rid of 3 permutation bits
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11614
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divverent [Mon, 12 Dec 2011 08:37:47 +0000 (08:37 +0000)]
m_toggle takes a parameter, fix its definition
Signed-off-by: terencehill <piuntn@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11613
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divverent [Mon, 12 Dec 2011 06:13:32 +0000 (06:13 +0000)]
VM_sprintf: support color codes in %s
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11612
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divverent [Sun, 11 Dec 2011 12:42:44 +0000 (12:42 +0000)]
if no varfunc is left, NULL it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11611
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divverent [Sat, 10 Dec 2011 08:37:14 +0000 (08:37 +0000)]
alias expansion, cvar expansion: support optional arguments
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11610
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vortex [Fri, 9 Dec 2011 23:10:16 +0000 (23:10 +0000)]
Add THREADDISABLE define to make builds with whole threading system disabled.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11609
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divverent [Fri, 9 Dec 2011 13:42:02 +0000 (13:42 +0000)]
fix stupid typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11608
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divverent [Fri, 9 Dec 2011 12:53:21 +0000 (12:53 +0000)]
for crypto keys, also write an easy to share text file with its fingerprint and status
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11607
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divverent [Fri, 9 Dec 2011 12:53:18 +0000 (12:53 +0000)]
While I'm reworking this anyway: also write a file key_0-public-fp.txt
containing the public key fingerprint for a key when loading/keygenning. Helps
with submitting your key to websites.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11606
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divverent [Fri, 9 Dec 2011 12:53:16 +0000 (12:53 +0000)]
blind_id: rework of keygen to be able to save an unsigned key
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11605
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vortex [Thu, 8 Dec 2011 23:22:00 +0000 (23:22 +0000)]
ODE: experimental 'erp' field for per-entity control of Error Restitution (was only controlled globally by cvar). For more sharp collisions it helps to set high ERP for small objects and low or 0 on big ones (as high ERP on large and high-mass objects tends to explode pretty badly).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11604
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vortex [Thu, 8 Dec 2011 23:13:04 +0000 (23:13 +0000)]
RF_MODELLIGHT compatible with getlight() - assuming light direction is worldspace and transforming it into modelspace.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11603
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havoc [Thu, 8 Dec 2011 19:48:03 +0000 (19:48 +0000)]
print E5_COMPLEXANIMATION and E5_TRAILEFFECTNUM in
developer_networkentities, also print bytes per entity update
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11602
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havoc [Thu, 8 Dec 2011 04:51:02 +0000 (04:51 +0000)]
disable VorteX's broken physics_ode_constantstep code by setting the
cvar to 0 by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11601
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havoc [Wed, 7 Dec 2011 13:17:06 +0000 (13:17 +0000)]
r_showbboxes now shows SOLID_CORPSE as orange
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11600
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havoc [Mon, 5 Dec 2011 12:21:35 +0000 (12:21 +0000)]
fixed a crash with r_shadow_bouncegrid 2 when also using r_shadow_deferred, made the light draw skipping for r_shadow_bouncegrid 2 a bit more elegant
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11599
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divverent [Sun, 4 Dec 2011 17:21:42 +0000 (17:21 +0000)]
move the hack to makefile, as it's using a GNU make feature
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11598
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divverent [Sun, 4 Dec 2011 17:20:59 +0000 (17:20 +0000)]
makefile: if a .h file in dependency file is missing (cl_gecko.h), ignore the error and continue anyway
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11597
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divverent [Sun, 4 Dec 2011 14:48:17 +0000 (14:48 +0000)]
we now no longer need the auto RENDER_EXTERIORMODEL hack
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11596
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divverent [Sun, 4 Dec 2011 14:48:14 +0000 (14:48 +0000)]
make player_localnum and player_localentnum conform to FTEQW
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11595
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divverent [Sun, 4 Dec 2011 13:40:41 +0000 (13:40 +0000)]
fix CSQC view entity handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11594
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divverent [Sat, 3 Dec 2011 12:21:12 +0000 (12:21 +0000)]
add cl_minfps_force cvar to run minfps code even during timedemo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11593
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divverent [Sat, 3 Dec 2011 12:06:49 +0000 (12:06 +0000)]
cl_minfps: apply r_refdef.view.quality to reliefmapping LOD distance if reliefmapping LOD is enabled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11592
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divverent [Sat, 3 Dec 2011 12:06:45 +0000 (12:06 +0000)]
transform: make hysteresis one-sided, no behaviour change
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11591
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divverent [Sat, 3 Dec 2011 08:53:50 +0000 (08:53 +0000)]
new cl_minfps logic that seems a lot more successful at attaining target fps
The new approach is quite similar to r_viewscale_fpsscaling; possibly, that
logic then can be changed to use r_refdef.view.quality instead at a later time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11590
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divverent [Fri, 2 Dec 2011 11:17:01 +0000 (11:17 +0000)]
fix a typo... why didn't compiler error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11589
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divverent [Fri, 2 Dec 2011 11:13:00 +0000 (11:13 +0000)]
effectinfo: lightcorona <alphascale> <sizescale> (default: lightcorona 1 0.25)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11588
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divverent [Fri, 2 Dec 2011 10:30:00 +0000 (10:30 +0000)]
CSQC: propagate automatic RENDER_EXTERIORMODEL inherited from local player ent
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11587
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eihrul [Thu, 1 Dec 2011 19:39:23 +0000 (19:39 +0000)]
check for valid socket in Con_Rcon_Redirect_Flush
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11586
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havoc [Wed, 30 Nov 2011 09:55:48 +0000 (09:55 +0000)]
added r_shadow_shadowmapping_useshadowsampler cvar for performance
testing of whether this intrinsic feature is faster or not
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11585
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havoc [Wed, 30 Nov 2011 09:30:08 +0000 (09:30 +0000)]
fix GLSL compile errors caused by use of * 64 rather than * 64.0 (oops)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11584
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havoc [Wed, 30 Nov 2011 09:15:09 +0000 (09:15 +0000)]
bind to GL_ARB_framebuffer_object functions correctly - unlike almost
everything else, these lack the ARB suffix (issue 8 in the spec)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11583
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havoc [Wed, 30 Nov 2011 06:19:30 +0000 (06:19 +0000)]
since motorsep put steelstorm2 after steelstorm, change the commandline
search order so that it picks the last one
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11582
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motorsep [Wed, 30 Nov 2011 05:56:32 +0000 (05:56 +0000)]
+ Added Steel Storm 2 and Tomes of Mephistopheles games
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11581
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divverent [Sat, 26 Nov 2011 14:09:58 +0000 (14:09 +0000)]
fix lightmapscale logic for sRGB lightmaps to actually work the way one may "expect" (color 128 is neutral)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11580
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divverent [Sat, 26 Nov 2011 13:54:55 +0000 (13:54 +0000)]
fix a stupid typo in pausable checking code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11579
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divverent [Sat, 26 Nov 2011 11:51:58 +0000 (11:51 +0000)]
runstandardplayerphysics: also implement the no-args case
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11578
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divverent [Sat, 26 Nov 2011 11:51:55 +0000 (11:51 +0000)]
more bugfix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11577
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divverent [Sat, 26 Nov 2011 11:32:55 +0000 (11:32 +0000)]
make dpdefs capable to compile Xonotic
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11576
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divverent [Sat, 26 Nov 2011 10:40:54 +0000 (10:40 +0000)]
we need max with ...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11575
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divverent [Sat, 26 Nov 2011 10:40:51 +0000 (10:40 +0000)]
dpdefs: lots of improvements
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11574
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divverent [Sat, 26 Nov 2011 08:41:59 +0000 (08:41 +0000)]
remove dpmod stuff here
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11573
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divverent [Sat, 26 Nov 2011 08:22:30 +0000 (08:22 +0000)]
move VF_MAINVIEW and VF_MINFPS_QUALITY to DP's extension range (4xx)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11572
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divverent [Fri, 25 Nov 2011 13:13:06 +0000 (13:13 +0000)]
fix another bug with HDR bloom
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11571
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divverent [Fri, 25 Nov 2011 13:13:02 +0000 (13:13 +0000)]
fix r_bloom_colorexponent with fbo (fixed version doesn't support npot exponents, but non fixed version does them wrong too)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11570
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divverent [Fri, 25 Nov 2011 11:59:43 +0000 (11:59 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11569
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divverent [Fri, 25 Nov 2011 11:50:28 +0000 (11:50 +0000)]
fix a bug in handling "accept" for crypto connections
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11568
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divverent [Fri, 25 Nov 2011 11:46:26 +0000 (11:46 +0000)]
introduce a lightmap scale for models, and use this for the sRGB fallback instead (better quality)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11567
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divverent [Wed, 23 Nov 2011 06:36:30 +0000 (06:36 +0000)]
crypto: some simplifications; also apply policies properly to NQ legacy accept messages
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11566
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divverent [Sat, 19 Nov 2011 12:50:40 +0000 (12:50 +0000)]
support viewentity to be shared; DP_CSQC_V_CALCREFDEF
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11565
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divverent [Fri, 18 Nov 2011 11:02:25 +0000 (11:02 +0000)]
make locksession a bit more robust by calling FS_CreatePath just in case
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11564
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divverent [Thu, 17 Nov 2011 13:08:33 +0000 (13:08 +0000)]
document DP_CSQC_MINFPS_QUALITY
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11563
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divverent [Thu, 17 Nov 2011 13:06:21 +0000 (13:06 +0000)]
expose r_refdef.view.quality to CSQC R_SetView VF_MINFPS_QUALITY
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11562
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divverent [Tue, 15 Nov 2011 14:36:30 +0000 (14:36 +0000)]
new effectinfo keywords: relativeoriginoffset, relativevelocityoffset
they take parameters <forward> <right> <up> and are relative to beam/trail direction or average velocity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11561
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divverent [Tue, 15 Nov 2011 14:14:27 +0000 (14:14 +0000)]
actually USE surfaceparms parsed from the shaders (when on models)
the old code loaded them but never converted them from "parms" to "flags", which is the only ones the engine uses
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11560
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divverent [Mon, 14 Nov 2011 21:22:06 +0000 (21:22 +0000)]
fix another bug in grounded V_CalcRefDef
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11559
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divverent [Mon, 14 Nov 2011 21:18:51 +0000 (21:18 +0000)]
hopefully fix the r_stereo bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11558
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divverent [Mon, 14 Nov 2011 20:42:20 +0000 (20:42 +0000)]
ground R_CalcRefdef when the player entity is shared
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11557
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divverent [Mon, 14 Nov 2011 14:30:49 +0000 (14:30 +0000)]
match FTEQW more closely in runstandardplayerphysics
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11556
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divverent [Mon, 14 Nov 2011 09:31:55 +0000 (09:31 +0000)]
CSQC: track client-side entities for sounds issued for the server-side matching entity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11555
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divverent [Mon, 14 Nov 2011 09:18:06 +0000 (09:18 +0000)]
factor V_CalcRefdef into two functions
with the later goal of making it callable after CSQC prediction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11554
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divverent [Sun, 13 Nov 2011 15:07:49 +0000 (15:07 +0000)]
always set movement_velocity even for unpredicted moves
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11553
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havoc [Sun, 13 Nov 2011 02:39:46 +0000 (02:39 +0000)]
fix C++ compile error (missing cast)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11552
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divverent [Sat, 12 Nov 2011 19:52:01 +0000 (19:52 +0000)]
support pmove_flags (the actual flag values may be wrong, someone please find the CSQC spec about them)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11551
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divverent [Sat, 12 Nov 2011 19:10:28 +0000 (19:10 +0000)]
we don't need ALL those fields I marked with ???
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11550
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divverent [Sat, 12 Nov 2011 19:08:03 +0000 (19:08 +0000)]
an attempt to do CL_runplayerphysics, not working properly yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11549
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divverent [Sat, 12 Nov 2011 17:15:42 +0000 (17:15 +0000)]
make it possible to unset effects for CSQC entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11548
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divverent [Sat, 12 Nov 2011 14:39:15 +0000 (14:39 +0000)]
-benchmarkruns: show a report of min/median/max of the benchmarks at the end
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11547
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divverent [Sat, 12 Nov 2011 11:17:38 +0000 (11:17 +0000)]
complexanimation now beginning to be suitable for SVQC use
- only set E5_COMPLEXANIMATION flag when required to save a LOT of bandwidth
- don't also send a legacy frame number when using complex animation to save a bit more
- no more support of "anims that start in the future", use a QC think function to handle them
- fix wraparound logic for complex animation (if a model animation is shorter than 30 sec, it won't jerk when playing the same anim for over a minute)
Bandwidth use per update message:
- simple anim: 1 byte
- 1 blends: 5 bytes
- 2 blends: 11 bytes
- 3 blends: 16 bytes
- 4 blends: 21 bytes
- skeletonobject: 4 + 12*bonecount bytes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11546
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havoc [Thu, 10 Nov 2011 17:05:43 +0000 (17:05 +0000)]
removed a model->numframes <= 1 check which broke animated models with a
single framegroup defined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11545
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havoc [Wed, 9 Nov 2011 19:39:40 +0000 (19:39 +0000)]
don't call ODE dWorldQuickStep with 0 step time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11544
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havoc [Wed, 9 Nov 2011 03:02:20 +0000 (03:02 +0000)]
added r_transparent_sortsurfacesbynearest cvar (default 1), this
resolves a lot of sorting issues with transparent surfaces
added r_transparent_useplanardistance cvar (default 0), the new
spherical distance method will not change when the view rotates, mostly
a consistency improvement
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11543
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havoc [Wed, 9 Nov 2011 02:54:18 +0000 (02:54 +0000)]
default r_usedepthtextures to 1 until issues are resolved with its
biasing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11542
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vortex [Wed, 9 Nov 2011 00:37:52 +0000 (00:37 +0000)]
DDS with DXT1a: was not correctly detected if r_texture_dds_load_alphamod == 0 (it does not really check for DDPF_ALPHAPIXELS), fixing.
ODE: physics_ode_constantstep now can be fractional, in this case ODE will run at this tickrate instead of using sys_ticrate, so ODE run at different framerate than server (may be useful for high values, such like running ODE at 100 fps and server at 40fps).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11541
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divverent [Tue, 8 Nov 2011 20:49:52 +0000 (20:49 +0000)]
1. make the first CSQC rendered view the "main" view, for use e.g. by origin display in r_speeds, prydon cursor, etc.
2. add an extension DP_CSQC_MAINVIEW to override DP's notion of the "main" view when necessesary
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11540
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havoc [Tue, 8 Nov 2011 20:27:31 +0000 (20:27 +0000)]
allow time-based traileffectnum effects by passing frametime as count to
the particle effect, this means that a trail effect can use count rather
than trailspacing for a time-based effect
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11539
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havoc [Tue, 8 Nov 2011 19:18:19 +0000 (19:18 +0000)]
remove physics_ode_worldstep cvar, it is now always dWorldQuickStep,
this should resolve problems with ode binaries from svn
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11538
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havoc [Tue, 8 Nov 2011 19:17:40 +0000 (19:17 +0000)]
fix compile error (missing variable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11537
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divverent [Tue, 8 Nov 2011 13:25:56 +0000 (13:25 +0000)]
fix compile error regarding vid_sRGB declaration
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11536
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divverent [Tue, 8 Nov 2011 11:29:06 +0000 (11:29 +0000)]
sRGB fallback: properly convert r_hdr_scenebrightness
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11535
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