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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
unknown [Mon, 22 Nov 2010 00:25:20 +0000 (19:25 -0500)]
Add some new keepawayball_carrying images with now fully functioning HUD - some bug fixes and cleanups - and add some new effects for the ball
unknown [Sun, 21 Nov 2010 21:07:49 +0000 (16:07 -0500)]
Remove kaballcarried, andfix ballcarried so it can be used in keepaway as well
unknown [Sun, 21 Nov 2010 20:42:05 +0000 (15:42 -0500)]
Finally a functioning HUD! Now all I need is a new keepawayball_carrying.tga image. (Morphed?)
unknown [Sun, 21 Nov 2010 20:11:13 +0000 (15:11 -0500)]
Merge remote branch 'origin/master' into samual/keepaway
unknown [Sun, 21 Nov 2010 20:09:41 +0000 (15:09 -0500)]
Some major updates, work on adding HUD to KA, some bug fixes.
Rudolf Polzer [Sun, 21 Nov 2010 20:05:40 +0000 (21:05 +0100)]
more typos
Rudolf Polzer [Sun, 21 Nov 2010 20:05:12 +0000 (21:05 +0100)]
fix another typo
Rudolf Polzer [Sun, 21 Nov 2010 20:00:43 +0000 (21:00 +0100)]
do not reset items bits in non-ctf and non-nexball
Rudolf Polzer [Sun, 21 Nov 2010 20:00:13 +0000 (21:00 +0100)]
key bind editor: allow permanently unbinding keys
unknown [Sat, 20 Nov 2010 06:57:41 +0000 (01:57 -0500)]
Update waypoints in keepaway slightly - this creates a bug on initialization/spawning the ball, but does not actually harm anything currently. I'll fix the bug when I have more time tomorrow.
unknown [Sat, 20 Nov 2010 06:57:07 +0000 (01:57 -0500)]
Merge remote branch 'origin/master' into samual/keepaway
Rudolf Polzer [Sat, 20 Nov 2010 06:40:54 +0000 (07:40 +0100)]
campaigntimer: allow win by timelimit if no fraglimit is set
unknown [Sat, 20 Nov 2010 06:27:27 +0000 (01:27 -0500)]
Merge remote branch 'origin/master' into samual/keepaway
Rudolf Polzer [Sat, 20 Nov 2010 06:15:04 +0000 (07:15 +0100)]
rename physics configs: Xonotic now uses physicsX0, Nexuiz ones are now called physicsNexuiz10 etc.
Rudolf Polzer [Sat, 20 Nov 2010 05:59:44 +0000 (06:59 +0100)]
nexball: don't display a useless health bar on a lone ball (BUT: could be undone, and later used for having the ball "time out")
unknown [Sat, 20 Nov 2010 04:57:01 +0000 (23:57 -0500)]
Almost fully functioning now! Just a couple more things to do and then testing.
unknown [Fri, 19 Nov 2010 22:51:58 +0000 (17:51 -0500)]
Merge remote branch 'origin/master' into samual/keepaway
Rudolf Polzer [Fri, 19 Nov 2010 21:28:53 +0000 (22:28 +0100)]
fix latest fix
Rudolf Polzer [Fri, 19 Nov 2010 21:22:46 +0000 (22:22 +0100)]
ballistic projectiles: bail out on weapclip
Rudolf Polzer [Fri, 19 Nov 2010 21:08:35 +0000 (22:08 +0100)]
crylink: some debugging
Rudolf Polzer [Fri, 19 Nov 2010 11:42:47 +0000 (12:42 +0100)]
Merge remote branch 'origin/tzork/turrets-assualt-fix'
Rudolf Polzer [Fri, 19 Nov 2010 11:39:48 +0000 (12:39 +0100)]
Merge remote branch 'origin/fruitiex/cl_gentle_damage'
unknown [Fri, 19 Nov 2010 07:48:59 +0000 (02:48 -0500)]
Some work on scoring.... still have to fix the bug of not displaying the correct columns, but that'll have to be tomorrow. Lots of cleaning up is going to need done soon as well.
FruitieX [Thu, 18 Nov 2010 21:36:45 +0000 (23:36 +0200)]
set pain_threshold_health back at 50. And s/treshold/threshold/g
FruitieX [Thu, 18 Nov 2010 21:10:36 +0000 (23:10 +0200)]
nerf the damage flash (same amount of damage now raises alpha by half the amount it used to), allow coloring the gentle flash with a custom color
unknown [Thu, 18 Nov 2010 21:10:08 +0000 (16:10 -0500)]
Merge remote branch 'origin/master' into samual/keepaway
unknown [Thu, 18 Nov 2010 21:09:12 +0000 (16:09 -0500)]
Issue fixed so the warning isn't needed anymore
Rudolf Polzer [Thu, 18 Nov 2010 21:05:12 +0000 (22:05 +0100)]
crylink: joinspeed -> joinspread (easier to tune in balance config)
tzork [Thu, 18 Nov 2010 16:04:14 +0000 (17:04 +0100)]
Make turrets switch team corretly in assualt.
FruitieX [Thu, 18 Nov 2010 14:23:13 +0000 (16:23 +0200)]
cl_gentle version of the damage flash
Rudolf Polzer [Thu, 18 Nov 2010 13:21:06 +0000 (14:21 +0100)]
fix the bug that antilagged bullets get newtonian projectile direction adjustment applied... as this is just wrong
Rudolf Polzer [Thu, 18 Nov 2010 12:11:15 +0000 (13:11 +0100)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Thu, 18 Nov 2010 12:11:00 +0000 (13:11 +0100)]
chooksta!
unknown [Thu, 18 Nov 2010 06:58:35 +0000 (01:58 -0500)]
Merge remote branch 'origin/master' into samual/keepaway
unknown [Thu, 18 Nov 2010 06:57:06 +0000 (01:57 -0500)]
Undo a little temporary change before merging into master, should make things easier
Rudolf Polzer [Thu, 18 Nov 2010 06:27:49 +0000 (07:27 +0100)]
Merge remote branch 'origin/fruitiex/csqc_polyblend'
Rudolf Polzer [Thu, 18 Nov 2010 06:22:33 +0000 (07:22 +0100)]
fix fruitiex's fix
Rudolf Polzer [Thu, 18 Nov 2010 06:21:25 +0000 (07:21 +0100)]
Merge remote branch 'origin/fruitiex/fbfix'
Rudolf Polzer [Thu, 18 Nov 2010 06:20:06 +0000 (07:20 +0100)]
Merge remote branch 'origin/fruitiex/fruit_vs_tzork-balance'
Rudolf Polzer [Thu, 18 Nov 2010 06:11:52 +0000 (07:11 +0100)]
also change maxspeed with highspeed; tune minstagib for it
FruitieX [Thu, 18 Nov 2010 06:07:06 +0000 (08:07 +0200)]
just slightly more RL start speed...
Rudolf Polzer [Thu, 18 Nov 2010 05:53:02 +0000 (06:53 +0100)]
mostly fix prediction in minstagib speed powerup
Rudolf Polzer [Thu, 18 Nov 2010 05:25:33 +0000 (06:25 +0100)]
call the MakePlayerObserver hook BEFORE a player becomes observer (so the old origin is still available)
unknown [Thu, 18 Nov 2010 04:36:59 +0000 (23:36 -0500)]
Game mode is semi-functional now!!!! Tons of fixes were done, but still lots of things on the todolist. Also: I need to talk to divVerent about adding extra mutator hooks, as there are ~2 or 3 which could be extremely useful.
unknown [Wed, 17 Nov 2010 22:05:12 +0000 (17:05 -0500)]
Merge remote branch 'origin/master' into samual/keepaway
FruitieX [Wed, 17 Nov 2010 21:42:08 +0000 (23:42 +0200)]
allow sv_defaultplayer* and sv_defaultcharacter cvars in a pure server, don't use g_fullbrightplayers in the sv_fbskin_* aliases (they look much better without that, and arguably even easier to see)
Rudolf Polzer [Wed, 17 Nov 2010 21:21:32 +0000 (22:21 +0100)]
another try
Rudolf Polzer [Wed, 17 Nov 2010 21:18:17 +0000 (22:18 +0100)]
make the fbskin aliases work again
Rudolf Polzer [Wed, 17 Nov 2010 21:07:57 +0000 (22:07 +0100)]
try making the fbskin work
Rudolf Polzer [Wed, 17 Nov 2010 20:40:30 +0000 (21:40 +0100)]
Merge remote branch 'origin/fruitiex/fullbrightskin'
FruitieX [Wed, 17 Nov 2010 18:50:46 +0000 (20:50 +0200)]
nope, remove that as well
FruitieX [Wed, 17 Nov 2010 18:35:48 +0000 (20:35 +0200)]
oops i wasnt supposed to commit this
FruitieX [Wed, 17 Nov 2010 18:32:43 +0000 (20:32 +0200)]
always check the nex primary ammo when trying to charge. We don't want to allow switching back to the nex if we're out of ammo.
FruitieX [Wed, 17 Nov 2010 18:28:34 +0000 (20:28 +0200)]
add a master switch cvar and a custom color cvar
FruitieX [Wed, 17 Nov 2010 18:21:27 +0000 (20:21 +0200)]
also don't draw it if the match ended or we are in the mapvote screen (intermission)
FruitieX [Wed, 17 Nov 2010 18:16:55 +0000 (20:16 +0200)]
remove gl_polyblend, and let a CSQC fullscreen image with blood splatter (thanks tZork and your decals! :)) replace it. Has code for gradually pulsating the image more and more when below a certain health, and a decreasing pain_treshold as we get below that health. This is DAMN cool btw. :P
unknown [Wed, 17 Nov 2010 16:33:53 +0000 (11:33 -0500)]
Merge remote branch 'origin/master' into samual/keepaway
FruitieX [Wed, 17 Nov 2010 14:29:52 +0000 (16:29 +0200)]
rename a couple of cvars: Nex ring does not show "nexvelocity" anymore, so let's just call that crosshair_ring_nex_* instead. Make the campingrifle follow the same scheme, with crosshair_ring_campingrifle_*. If we add more features in the future using the crosshair ring they can be renamed accordingly.
Rudolf Polzer [Wed, 17 Nov 2010 11:03:17 +0000 (12:03 +0100)]
merge FruitieX's onslaught config changes
Rudolf Polzer [Wed, 17 Nov 2010 10:59:38 +0000 (11:59 +0100)]
sys_frametime: if it turns out to be invalid (<= 0), fall back to 60Hz (as sys_ticrate 0 means variable frametime in the engine)
FruitieX [Wed, 17 Nov 2010 10:19:06 +0000 (12:19 +0200)]
Merge remote branch 'origin/master' into fruitiex/fruit_vs_tzork-balance
FruitieX [Wed, 17 Nov 2010 10:13:31 +0000 (12:13 +0200)]
fix starting up keepaway for Samual ;). Gamemode still borken, i see no ball
Rudolf Polzer [Tue, 16 Nov 2010 21:16:45 +0000 (22:16 +0100)]
We don't need no runematch gametype, we don't need no spiky runes...
Rudolf Polzer [Tue, 16 Nov 2010 21:10:10 +0000 (22:10 +0100)]
models and content for freezetag (no code yet)
FruitieX [Tue, 16 Nov 2010 19:57:18 +0000 (21:57 +0200)]
what, why was linkexplode 0 on crylink primary :X
FruitieX [Tue, 16 Nov 2010 17:45:52 +0000 (19:45 +0200)]
compromise: much faster nex charge, charge from a charge pool instead of using cells. Charge pool also stops health regen while it's being charged
FruitieX [Tue, 16 Nov 2010 16:10:38 +0000 (18:10 +0200)]
let's compromise by making the mortar fire speedier projectiles
Rudolf Polzer [Tue, 16 Nov 2010 12:05:19 +0000 (13:05 +0100)]
fix cvar use of electro bounce params
unknown [Tue, 16 Nov 2010 07:25:28 +0000 (02:25 -0500)]
Update code slightly (Compiles now!), go with "keepaway" instead of "ka" whenever possible, fix some other stuff.. Still a huge issue though: Game mode doesn't START.
Rudolf Polzer [Tue, 16 Nov 2010 06:45:54 +0000 (07:45 +0100)]
add cvars for electro secondary bouncefactor/bouncestop
Rudolf Polzer [Tue, 16 Nov 2010 06:41:56 +0000 (07:41 +0100)]
crylink: let linkjoin damage ignore the attacker
unknown [Tue, 16 Nov 2010 02:47:40 +0000 (21:47 -0500)]
Merge remote branch 'origin/master' into samual/keepaway
Rudolf Polzer [Mon, 15 Nov 2010 20:48:10 +0000 (21:48 +0100)]
Merge remote branch 'origin/fruitiex/race_nouid_norec'
Rudolf Polzer [Mon, 15 Nov 2010 20:42:29 +0000 (21:42 +0100)]
Merge remote branch 'origin/fruitiex/mirceakitsune_mapcoordinator'
Rudolf Polzer [Mon, 15 Nov 2010 20:41:26 +0000 (21:41 +0100)]
Merge remote branch 'origin/fruitiex/branding_lagclock'
Rudolf Polzer [Mon, 15 Nov 2010 20:40:21 +0000 (21:40 +0100)]
Merge remote branch 'origin/fruitiex/panelhud'
Rudolf Polzer [Mon, 15 Nov 2010 20:35:14 +0000 (21:35 +0100)]
update notification: use our server now
unknown [Mon, 15 Nov 2010 19:19:11 +0000 (14:19 -0500)]
Merge remote branch 'origin/master' into samual/keepaway
unknown [Mon, 15 Nov 2010 06:54:47 +0000 (01:54 -0500)]
Laying down some ground work for the keepaway game mode, lots more work to do for this to be functional but i'm too tired and I have work tomorrow morning. Currently the TODO list for tomorrow: Finish core game mode so that it at least compiles, do the HUD for keepaway, add code to bot/aim.qc which makes bots only attack carrier, add the cvars needed for the game mode to defaultXonotic.cfg, and decide on just ONE way to refer to keepaway (KA or keepaway?)
Rudolf Polzer [Mon, 15 Nov 2010 06:38:15 +0000 (07:38 +0100)]
Merge remote branch 'origin/samual/menucheckmarkfix'
Rudolf Polzer [Mon, 15 Nov 2010 06:36:48 +0000 (07:36 +0100)]
Merge remote branch 'origin/samual/samualbalance'
Rudolf Polzer [Sun, 14 Nov 2010 20:18:20 +0000 (21:18 +0100)]
Samual is somewhat active now, so let's move him up
unknown [Sun, 14 Nov 2010 19:51:49 +0000 (14:51 -0500)]
Update the luminos menu skin checkmark images so that they don't have a checkmark in them while unchecked.
Rudolf Polzer [Sun, 14 Nov 2010 19:02:46 +0000 (20:02 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sun, 14 Nov 2010 19:02:28 +0000 (20:02 +0100)]
bigger joinexplode effect
Rudolf Polzer [Sun, 14 Nov 2010 19:01:23 +0000 (20:01 +0100)]
show linkjoin effect only if a radiusdamage is done (joinexplode)
unknown [Sun, 14 Nov 2010 18:53:30 +0000 (13:53 -0500)]
Update crylink behavior/balance slightly; do not use join feature until refire can be continuous
Rudolf Polzer [Sun, 14 Nov 2010 18:46:09 +0000 (19:46 +0100)]
Merge remote branch 'origin/fruitiex/dryfirefix'
FruitieX [Sun, 14 Nov 2010 18:28:00 +0000 (20:28 +0200)]
Merge branch 'master' into fruitiex/dryfirefix
Rudolf Polzer [Sun, 14 Nov 2010 16:46:59 +0000 (17:46 +0100)]
Merge remote branch 'origin/samual/samualbalance'
Rudolf Polzer [Sun, 14 Nov 2010 14:53:35 +0000 (15:53 +0100)]
improve the sorting
Rudolf Polzer [Sun, 14 Nov 2010 14:52:30 +0000 (15:52 +0100)]
net_ cvars also are generally safe
Rudolf Polzer [Sat, 13 Nov 2010 21:29:40 +0000 (22:29 +0100)]
fixed for forced team
Rudolf Polzer [Sat, 13 Nov 2010 21:17:41 +0000 (22:17 +0100)]
Merge remote branch 'origin/divVerent/forced-teams-by-idfp'
unknown [Sat, 13 Nov 2010 21:12:18 +0000 (16:12 -0500)]
Update balanceSamual.cfg to a slightly usable level, still needs tons of rebalancing and adjusting.
Rudolf Polzer [Sat, 13 Nov 2010 20:11:49 +0000 (21:11 +0100)]
Merge remote branch 'origin/fruitiex/fruitphys'
Rudolf Polzer [Sat, 13 Nov 2010 19:14:10 +0000 (20:14 +0100)]
add a simple benchmark demo (keyhunt, 3v3v3)
Rudolf Polzer [Sat, 13 Nov 2010 19:07:55 +0000 (20:07 +0100)]
g_weaponarena_random_with_laser
Rudolf Polzer [Sat, 13 Nov 2010 18:56:30 +0000 (19:56 +0100)]
make maxplayers properly saved
Rudolf Polzer [Sat, 13 Nov 2010 18:55:21 +0000 (19:55 +0100)]
default maxplayers: 16