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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
divverent [Sat, 27 Oct 2007 10:59:44 +0000 (10:59 +0000)]
new menu QC builtin "stringwidth(string text, float handleColors)", does not do anything useful yet, but added for future expansion (variable width fonts); also add this to CSQC (see TODO in clvm_cmds.c)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7654
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divverent [Fri, 26 Oct 2007 11:44:28 +0000 (11:44 +0000)]
fix the picture drawing fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7653
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divverent [Wed, 24 Oct 2007 21:59:53 +0000 (21:59 +0000)]
Change DrawQ_Pic and _SuperPic to be texel correct to fix bad clamping behavior.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7652
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divverent [Tue, 23 Oct 2007 14:36:48 +0000 (14:36 +0000)]
fix FS_Read when reading size 1 (it segfaulted sometimes then)
fix FS_Getc to allow 8bit data (by using unsigned char instead, like fgetc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7651
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divverent [Sun, 21 Oct 2007 19:30:11 +0000 (19:30 +0000)]
added r_textbrightness to control color codes (so conchars can use black borders around text and color ^0 still stays readable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7650
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divverent [Sun, 21 Oct 2007 13:48:50 +0000 (13:48 +0000)]
fixed missing newline at end of some stufftext (breaking curl downloads a little)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7649
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havoc [Sun, 21 Oct 2007 11:21:47 +0000 (11:21 +0000)]
reverted the cleanup of entity state building because it was sapping
massive amounts of performance even with only 16 players, now it once
again builds them only once per frame and filters them per client
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7648
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divverent [Fri, 19 Oct 2007 10:51:33 +0000 (10:51 +0000)]
prvm_callprofile: a flat profile, time based, including subcalls
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7647
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havoc [Thu, 18 Oct 2007 07:09:15 +0000 (07:09 +0000)]
fixed a bug in multiplayer savegame loading that caused all players
after the first one to respawn immediately after loading
(sv.loadgame and sv.paused were being cleared by the first player)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7646
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divverent [Wed, 17 Oct 2007 21:16:23 +0000 (21:16 +0000)]
do contrastboost before reflection; move fog behind contrastboost (consistent with skybox)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7645
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divverent [Wed, 17 Oct 2007 09:41:01 +0000 (09:41 +0000)]
We always <push> <PUSH> and <pop> <POP> like this... NOT.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7643
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havoc [Wed, 17 Oct 2007 08:35:40 +0000 (08:35 +0000)]
added back Always Run option (I forgot that the default speed was bad in
quake, oops!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7642
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havoc [Wed, 17 Oct 2007 08:34:26 +0000 (08:34 +0000)]
fixed cl.movement_origin being invalid on quake protocol (and others
before dp6), this fixes the loc messages in chat on quake servers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7641
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havoc [Wed, 17 Oct 2007 05:50:31 +0000 (05:50 +0000)]
disable water rendering without r_glsl because the fallback path has
been removed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7640
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havoc [Wed, 17 Oct 2007 05:46:08 +0000 (05:46 +0000)]
removed some code scraps from previous patch
removed SHADERPERMUTATION_WATER and REFRACTION (since those are now
SHADERMODE_ values)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7639
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havoc [Wed, 17 Oct 2007 04:51:47 +0000 (04:51 +0000)]
implemented a fixed function fallback for water, but it is disabled
because of extreme distortion artifacts (it would need to use a cubemap
for perspective correction)
implemented two-pass rendering of water and refraction surfaces, this
enables blendfunc of the first layer to work properly, the old path is
still present but disabled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7638
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divverent [Tue, 16 Oct 2007 22:10:26 +0000 (22:10 +0000)]
oops... buffer overflow after a 640GB video file... fixed :P
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7637
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divverent [Tue, 16 Oct 2007 21:58:45 +0000 (21:58 +0000)]
oops
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7636
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divverent [Tue, 16 Oct 2007 21:52:44 +0000 (21:52 +0000)]
Write an OpenDML AVI index (indx... ix00, ix01... ixfsck... ixargh... ixhopethisworksnow)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7635
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havoc [Mon, 15 Oct 2007 12:07:28 +0000 (12:07 +0000)]
implemented MATERIALFLAG_REFRACTION
changed syntax of dp_refract, dp_reflect, added dp_water
moved SHADERPERMUTATION and friends to gl_rmain.c
eliminated SHADERPERMUTATION_MASK by separating out SHADERTYPE_USES
other cleanup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7634
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havoc [Mon, 15 Oct 2007 04:28:12 +0000 (04:28 +0000)]
fix a bug that caused glow textures to be made when they were not
needed, sapping rendering performance in q1bsp and q1 mdl rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7633
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havoc [Mon, 15 Oct 2007 04:10:38 +0000 (04:10 +0000)]
renamed r_glsl_water* to r_water* because I am adding a fallback path
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7632
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havoc [Mon, 15 Oct 2007 00:08:46 +0000 (00:08 +0000)]
set pmove_org and pmove_vel again in csqc because it's useless without
them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7631
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divverent [Thu, 11 Oct 2007 22:08:05 +0000 (22:08 +0000)]
- fix SEGFAULT when a .shader file has more layers than allowed
- reduce number of layers from 8 to 2 to save memory (increase it later when additional layers are actually USED)
- parse ALL layers, even those behind the limit, to check for lightmap references and similar stuff
- when looking up a shader, only look through the actually DEFINED layers (not through all ALLOCATED ones), this means that the OS won't allocate pages more shaders than actually used
- increase maximum number of tcmods from 4 to 8 for Nexuiz
net: 1300MB -> 900MB vsize, and less RSS used too; so it won't swap any more on a 1GB system
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7630
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divverent [Thu, 11 Oct 2007 14:31:44 +0000 (14:31 +0000)]
make more failed skin loads Prints
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7629
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divverent [Thu, 11 Oct 2007 14:10:45 +0000 (14:10 +0000)]
^1 is red, not ^4
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7628
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divverent [Thu, 11 Oct 2007 14:06:13 +0000 (14:06 +0000)]
only print the "missing texture for missing shader" message for developer or Q3BSP (as other formats contain their own textures, and don't NEED the actual texture file)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7627
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divverent [Thu, 11 Oct 2007 13:23:33 +0000 (13:23 +0000)]
make messages about not existing textures colored and regular prints (not dpritns) as they are quite fatal to the appearance of a map
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7626
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divverent [Wed, 10 Oct 2007 16:31:37 +0000 (16:31 +0000)]
final speedhack fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7625
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havoc [Wed, 10 Oct 2007 04:21:01 +0000 (04:21 +0000)]
fix typo in cl_netinputpacketspersecond_qw cvar name which caused
extreme slow motion on qw servers (1 packet per second or so)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7624
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sajt [Tue, 9 Oct 2007 22:19:31 +0000 (22:19 +0000)]
shut up compiler warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7623
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sajt [Tue, 9 Oct 2007 21:58:08 +0000 (21:58 +0000)]
MCBSP kind of works now, i think
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7621
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divverent [Tue, 9 Oct 2007 21:41:47 +0000 (21:41 +0000)]
prevent speedhack 3.0: initialize the movetime, so a speedhack can't make use of the time before this client joined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7620
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divverent [Tue, 9 Oct 2007 21:35:38 +0000 (21:35 +0000)]
last patch by LH fixed speedhack 1.0: -20ms + 30ms = 10ms, but moves by 30ms
this patch fixed speedhack 2.0: (cl_movement 0) -10ms + (cl_movement 1) 20ms = 20ms client physics
and now also fixes speedhack 2.0a: (cl_movement 0) -10ms + (cl_movement 1) 20ms = 10ms server physics and 10ms client physics
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7619
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sajt [Tue, 9 Oct 2007 21:12:24 +0000 (21:12 +0000)]
oops
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7618
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sajt [Tue, 9 Oct 2007 19:50:26 +0000 (19:50 +0000)]
i'm sure there are plenty of bugs here for you guys to fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7616
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sajt [Tue, 9 Oct 2007 19:48:13 +0000 (19:48 +0000)]
Added DP_QC_STRREPLACE - adds strreplace and strireplace functions (behave like str_replace and str_ireplace in PHP)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7615
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sajt [Tue, 9 Oct 2007 19:44:32 +0000 (19:44 +0000)]
fix a warning in msvc6
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7614
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havoc [Tue, 9 Oct 2007 06:23:26 +0000 (06:23 +0000)]
prevent backstepping of clc_move time from doing anything
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7613
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dresk [Tue, 9 Oct 2007 06:04:45 +0000 (06:04 +0000)]
Changed "fake cd track x playing..." console prints to console debug prints
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7612
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havoc [Tue, 9 Oct 2007 05:30:35 +0000 (05:30 +0000)]
fix a warning (con_text is static, no need for an if check on it)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7611
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havoc [Tue, 9 Oct 2007 05:13:49 +0000 (05:13 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7610
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havoc [Tue, 9 Oct 2007 05:11:47 +0000 (05:11 +0000)]
fix water plane center calculation (it was never cleared)
fix water plane r_view corruption in error handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7609
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divverent [Sun, 7 Oct 2007 13:48:11 +0000 (13:48 +0000)]
fix reflections not working when just reflective stuff, but no water, is on the map
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7608
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divverent [Sun, 7 Oct 2007 09:30:52 +0000 (09:30 +0000)]
sorry... dp_refract parameters should work THAT way round
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7607
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divverent [Sun, 7 Oct 2007 09:04:05 +0000 (09:04 +0000)]
changed reflect/refract keywords to
dp_reflect <r> <g> <b>
dp_refract <reflectmin> <reflectmax> <distort> <r> <g> <b>
made dp_reflect work additively again (so perfect mirrors shall use a black texture)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7606
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divverent [Sat, 6 Oct 2007 19:24:44 +0000 (19:24 +0000)]
make bestweapon customizable using a new register_bestweapon command (DP_CON_BESTWEAPON); add a new cycleweapon command that works similarily to bestweapon, but cycles among the weapons in the list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7605
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divverent [Wed, 3 Oct 2007 15:21:48 +0000 (15:21 +0000)]
Cleaned up reflection and refraction a bit; added Q3 shader parameters dp_reflect and dp_refract for them; fixed simple reflection.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7603
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havoc [Mon, 1 Oct 2007 06:42:27 +0000 (06:42 +0000)]
fix uninitialized variables
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7602
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havoc [Mon, 1 Oct 2007 06:40:32 +0000 (06:40 +0000)]
reworked R_Water_StartFrame to fix the bug that changes to
r_glsl_water_resolutionmultiplier didn't take effect until r_glsl_water
was toggled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7601
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havoc [Mon, 1 Oct 2007 03:39:40 +0000 (03:39 +0000)]
implemented support for more than 32768 clipnodes (again a case of
arguire qbsp producing files that violate the q1bsp format), this fixes
large monsters falling out of levels in warpspasm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7600
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havoc [Mon, 1 Oct 2007 03:37:39 +0000 (03:37 +0000)]
r_showtris/r_shownormals/r_showcollisionbrushes are no longer obscured
by bmodels and things that are drawn later, they now get their own
rendering stage, and have been moved after transparencies, also changed
them to use alpha blend, where their value controls the opacity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7599
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havoc [Mon, 1 Oct 2007 03:12:19 +0000 (03:12 +0000)]
added support for arguire's strange protocols that expand
modelindex/soundindex to 16bit (sometimes), these protocols are
not recommended for mods as the more standard QUAKEDP protocol already
supported 16bit indices by use of additional svc_ codes and additional
entity update bits, however these protocols are used in the warpspasm
demos, so this makes them play
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7598
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sajt [Sun, 30 Sep 2007 23:53:26 +0000 (23:53 +0000)]
fix some errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7597
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havoc [Sun, 30 Sep 2007 14:50:52 +0000 (14:50 +0000)]
implemented pvs support in water reflection rendering, greatly improving
performance with r_glsl_water 1
implemented some checks to shut off r_glsl_water if texture creation
fails
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7596
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havoc [Sun, 30 Sep 2007 13:23:34 +0000 (13:23 +0000)]
fix a bug where map becomes invisible (just sky) when the nearclip plane
culls a portal, this bug was introduced by recent water shader rendering
features (using an extra clip plane for culling, accidentally activated
the view's nearclip plane as well, which culls portals accidentally)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7595
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divverent [Sun, 30 Sep 2007 12:58:34 +0000 (12:58 +0000)]
use $(WINDRES) variable for win32, don't hardcode the name
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7594
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havoc [Sat, 29 Sep 2007 17:47:48 +0000 (17:47 +0000)]
changed q1bsp loader to allow more than 32768 nodes, as long as the
total of nodes+leafs is <= 65536, it also attempts to fix corrupt BSP
trees by changing invalid references to instead use the solid leaf (so
you can't walk into a corrupt area), this was done to allow loading of
maps compiled with arguire's qbsp utility that can produce corrupt bsp
files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7593
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divverent [Wed, 26 Sep 2007 17:16:08 +0000 (17:16 +0000)]
"" binds are removed binds (fix behaviour in conjunction with bindmaps not skipping over "" binds - note that unbind also binds to "")
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7592
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havoc [Wed, 26 Sep 2007 05:21:04 +0000 (05:21 +0000)]
implemented chase_overhead cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7591
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havoc [Wed, 26 Sep 2007 03:07:11 +0000 (03:07 +0000)]
changed SND_MAX_SPEED to 96000 and added corresponding threshold entry
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7590
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havoc [Tue, 25 Sep 2007 20:37:46 +0000 (20:37 +0000)]
updated darkplaces.dev from m0rfar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7589
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havoc [Tue, 25 Sep 2007 19:23:39 +0000 (19:23 +0000)]
attempt to fix unintentionally forced gloss problems
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7588
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havoc [Tue, 25 Sep 2007 18:54:00 +0000 (18:54 +0000)]
use even bigger primes actually
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7587
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havoc [Tue, 25 Sep 2007 18:52:03 +0000 (18:52 +0000)]
use bigger prime numbers in calculating vertex hash indices to improve
loading performance
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7586
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havoc [Mon, 24 Sep 2007 18:52:39 +0000 (18:52 +0000)]
patch for nexuiz from m0rfar to colorize health/armor according to amount
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7583
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havoc [Mon, 24 Sep 2007 18:45:51 +0000 (18:45 +0000)]
changed COM_ParseToken_Simple to have a parsebackslash option, usually
false, this fixes the problem with broken wad names in hlbsp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7582
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havoc [Mon, 24 Sep 2007 18:19:17 +0000 (18:19 +0000)]
fix a crash in levels without water
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7581
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havoc [Mon, 24 Sep 2007 17:35:55 +0000 (17:35 +0000)]
fix incorrect casts in the default.glsl shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7580
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havoc [Mon, 24 Sep 2007 15:29:15 +0000 (15:29 +0000)]
added GL_CullFace(GL_NONE); in sky rendering in an attempt to fix
problems with refraction/reflection of skybox
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7579
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havoc [Mon, 24 Sep 2007 12:33:09 +0000 (12:33 +0000)]
correct a typo (-lws_32 should be -lws2_32)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7578
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havoc [Mon, 24 Sep 2007 11:52:50 +0000 (11:52 +0000)]
revised water shader, less refraction, more focus on reflections
added MODE_LIGHTMAP shader permutation flag, this simplified the shader
some other cleanup (q3 vertex shaded surfaces should now properly
respond to r_ambient)
implemented internal support for reflection surfaces (as opposed to full
refraction+reflection water effects)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7577
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havoc [Sun, 23 Sep 2007 10:12:09 +0000 (10:12 +0000)]
replace strcpy use with strlcpy in some commented out code in menu
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7576
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havoc [Sun, 23 Sep 2007 10:09:08 +0000 (10:09 +0000)]
disable double/float conversion warnings in matrixlib on MSVS
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7575
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havoc [Sun, 23 Sep 2007 10:06:36 +0000 (10:06 +0000)]
changed -lwsock32 to -lws2_32 in windows builds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7574
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havoc [Sun, 23 Sep 2007 10:02:22 +0000 (10:02 +0000)]
added dinput.lib requirement in darkplaces.dsp
changed wsock32.lib requirement to ws2_32.lib
removed many libs from dsp files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7573
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havoc [Sun, 23 Sep 2007 09:50:07 +0000 (09:50 +0000)]
moved resource.h and darkplaces.rc from Source Files group to Resource
Files group
added resource.h which was missing in some projects
renamed project configurations to be named darkplaces-sdl and
darkplaces-dedicated rather than merely sdl and dedicated
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7572
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havoc [Sun, 23 Sep 2007 09:36:27 +0000 (09:36 +0000)]
added sv_demo.[ch] to MSVS6 projects
added svbsp.h to MSVS6 projects
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7571
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havoc [Sat, 22 Sep 2007 07:46:30 +0000 (07:46 +0000)]
implemented r_glsl_water cvar (refraction and reflection rendering)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7570
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havoc [Thu, 20 Sep 2007 06:32:02 +0000 (06:32 +0000)]
reduced default value of sv_clmovement_waitforinput from 16 to 4,
limiting the potential of lag-burst cheats, and causing lagging players
to start moving again a bit sooner
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7569
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havoc [Wed, 19 Sep 2007 08:01:49 +0000 (08:01 +0000)]
changed sv_demo.c to sv_demo.o in object file list
moved sv_demo.o to its proper place in object file list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7568
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havoc [Wed, 19 Sep 2007 07:58:16 +0000 (07:58 +0000)]
limit r_bloom_colorexponent to 32
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7567
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havoc [Wed, 19 Sep 2007 07:56:26 +0000 (07:56 +0000)]
fix a typo in r_bloom_colorexponent which allowed it to get out of
bounds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7566
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dresk [Sun, 16 Sep 2007 23:20:50 +0000 (23:20 +0000)]
Added optional CSQC function CSQC_Event_Sound with the following parameters : float entitynum, float channel, string soundname, float volume, float attenuation, vector position . This function, if provided, is called whenever a sound packet arrives from the server. If the function returns true, the sound call is skipped in the engine, otherwise it is played as normal. Function intention is to provide additional feedback on sound events (without touching the packet stream).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7565
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divverent [Sun, 9 Sep 2007 08:54:14 +0000 (08:54 +0000)]
sv_autodemo_perclient - record client-like demos on the server (same format, lagged (no support of cl_movement), so basically, just like spectating)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7564
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divverent [Sun, 9 Sep 2007 08:15:29 +0000 (08:15 +0000)]
For now, ground snd_restart and snd_unloadallsounds if the client is still connected, because DP keeps references to the sfx_t * that are being freed in the precache list. A real fix however would be ditching snd_unloadallsounds completely, and making a snd_reload command that unloads the sounds that are not being used at the moment, and reloads the sounds that are referenced.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7563
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dresk [Sat, 8 Sep 2007 02:40:20 +0000 (02:40 +0000)]
Added optional float global sb_showscores to CSQC that represents the engine's +showscores state. To support this in your CSQC, simply add this :
float sb_showscores;
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7562
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dresk [Wed, 5 Sep 2007 22:15:04 +0000 (22:15 +0000)]
Added QC function drawcolorcodedstring (#326 CSQC, #467 MQC) which is similar to drawstring, instead it does not take in an RGB vector and instead colors the string based on the engine's coloring rules.
Useful for drawing colorized player names, centerprints, etc.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7561
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havoc [Tue, 4 Sep 2007 20:27:36 +0000 (20:27 +0000)]
made r_view.showdebug affect more r_show* features
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7560
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havoc [Tue, 4 Sep 2007 20:27:12 +0000 (20:27 +0000)]
remove unused variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7559
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havoc [Tue, 4 Sep 2007 20:20:02 +0000 (20:20 +0000)]
added r_view.showdebug flag, which is used to disable rendering of
r_shownormals and r_showtris and such features when rendering with HDR
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7558
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havoc [Tue, 4 Sep 2007 20:18:27 +0000 (20:18 +0000)]
remove a weird loop that was attempting to count the length of the
strings table in the progs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7557
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havoc [Mon, 3 Sep 2007 10:48:10 +0000 (10:48 +0000)]
WIN32: changed stricmp and strnicmp to have an underscore prefix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7556
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havoc [Mon, 3 Sep 2007 10:46:11 +0000 (10:46 +0000)]
added #ifndef MK_XBUTTON3
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7555
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havoc [Mon, 3 Sep 2007 10:44:13 +0000 (10:44 +0000)]
fix an array declaration that lacked extern
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7554
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divverent [Sun, 2 Sep 2007 14:24:44 +0000 (14:24 +0000)]
ReplayGain support for OggVorbis files (mostly useful for fake CD tracks)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7553
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havoc [Sun, 2 Sep 2007 13:57:58 +0000 (13:57 +0000)]
doubled cl_maxidlefps, this cures sound stuttering when the window is
inactive
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7552
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havoc [Sat, 1 Sep 2007 12:23:14 +0000 (12:23 +0000)]
fix a bug in displaying ammo numbers, was a stupid typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7551
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havoc [Thu, 30 Aug 2007 13:26:58 +0000 (13:26 +0000)]
OGG_FreeSfx and WAV_FreeSfx no longer reference sfx_t
OGG_FetchEnd no longer uses a pointer pointer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7550
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havoc [Thu, 30 Aug 2007 12:55:17 +0000 (12:55 +0000)]
eliminated channel_t reference in OGG_FetchEnd
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7549
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