havoc [Fri, 21 Oct 2005 05:28:59 +0000 (05:28 +0000)]
fix a float->enum conversion error with g++ 4
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5748
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 05:26:35 +0000 (05:26 +0000)]
fix a float->enum conversion error with g++ on big endian systems
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5747
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 05:23:37 +0000 (05:23 +0000)]
fix an int->enum conversion error with g++ on big endian systems
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5746
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 05:15:15 +0000 (05:15 +0000)]
added struct name to imageformats to cure an error in g++ 4
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5745
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 05:11:58 +0000 (05:11 +0000)]
added a struct name to envmapinfo to stop a g++ 4 error about envmapinfo (which is a global) using an anonymous type (a struct with no name)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5744
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 05:05:49 +0000 (05:05 +0000)]
made darkplaces compile successfully with g++ to test for errors C doesn't care about (result: found no actual bugs, just C++ compilers being ultra fussy)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5743
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Oct 2005 22:22:24 +0000 (22:22 +0000)]
fix one more signedness warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5742
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Oct 2005 22:14:19 +0000 (22:14 +0000)]
gcc 4.0 signedness warning fixes and uninitialized vector fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5741
d7cf8633-e32d-0410-b094-
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havoc [Mon, 17 Oct 2005 22:51:42 +0000 (22:51 +0000)]
added very preliminary zymotic hud
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5740
d7cf8633-e32d-0410-b094-
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havoc [Sat, 15 Oct 2005 15:36:36 +0000 (15:36 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5739
d7cf8633-e32d-0410-b094-
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havoc [Sat, 15 Oct 2005 15:21:02 +0000 (15:21 +0000)]
don't try to compile GL_NV_half_float shaders if the extension is missing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5738
d7cf8633-e32d-0410-b094-
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havoc [Fri, 14 Oct 2005 07:36:45 +0000 (07:36 +0000)]
removed Lights Per Model setting from effects options menu, as it only affects .lights files now that vertex dlights are gone... leading to much confusion among users
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5737
d7cf8633-e32d-0410-b094-
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havoc [Thu, 13 Oct 2005 12:03:05 +0000 (12:03 +0000)]
work around for empty key/value pairs in nehahra neh1m8.bsp entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5736
d7cf8633-e32d-0410-b094-
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havoc [Tue, 11 Oct 2005 10:06:10 +0000 (10:06 +0000)]
fix a stupid bug with the runes display on the hud (it was detecting rogue/hipnotic hud's by the existence of the items2 field, which due to the DP progs loader always exists)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5735
d7cf8633-e32d-0410-b094-
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havoc [Tue, 11 Oct 2005 09:58:50 +0000 (09:58 +0000)]
changed the unused line/sphere collision code to use Vector macros instead of doing everything manually (possibly improving readability)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5734
d7cf8633-e32d-0410-b094-
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havoc [Tue, 11 Oct 2005 09:57:44 +0000 (09:57 +0000)]
updated a comment about the nehahra pmodel command/field
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5733
d7cf8633-e32d-0410-b094-
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havoc [Fri, 7 Oct 2005 12:56:54 +0000 (12:56 +0000)]
fix a stupid bug in line/sphere collision code (was using sqrt where it shouldn't)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5731
d7cf8633-e32d-0410-b094-
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havoc [Thu, 6 Oct 2005 14:12:00 +0000 (14:12 +0000)]
ok this did not cause memory corruption because of another bug which wasted an equivilant amount of memory...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5730
d7cf8633-e32d-0410-b094-
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havoc [Thu, 6 Oct 2005 14:11:06 +0000 (14:11 +0000)]
fix a very stupid bug in Mod_AllocSurfMesh that causes memory corruption
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5729
d7cf8633-e32d-0410-b094-
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havoc [Sat, 24 Sep 2005 09:24:25 +0000 (09:24 +0000)]
fix recursive error (and sometimes segfault) when a Host_Error occurs during progs loading (such as with a corrupt progs.dat)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5727
d7cf8633-e32d-0410-b094-
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havoc [Fri, 23 Sep 2005 06:04:17 +0000 (06:04 +0000)]
make glsl work on ATI's newer drivers (which don't like #define on keywords)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5726
d7cf8633-e32d-0410-b094-
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molivier [Sun, 18 Sep 2005 16:43:45 +0000 (16:43 +0000)]
- SFXs no longer allocate mempools, they use the sound mempool directly.
It saved 21KB and 129 mempools (from 191 to 62) in my quick test.
- removed unused function S_UnloadSound
- changed an endian test in the Ogg Vorbis code to look more coherent
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5725
d7cf8633-e32d-0410-b094-
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molivier [Sun, 18 Sep 2005 16:36:14 +0000 (16:36 +0000)]
Made Mem_PrintStats also print the real allocated size (including structures used by the memory system)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5724
d7cf8633-e32d-0410-b094-
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havoc [Tue, 13 Sep 2005 01:33:51 +0000 (01:33 +0000)]
moved scr_screenshot_name declaration from cl_screen.c to fs.c because fs.c depends on it and creates it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5723
d7cf8633-e32d-0410-b094-
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havoc [Sun, 11 Sep 2005 12:58:07 +0000 (12:58 +0000)]
changed R_TimeReport to call glFinish to improve the accuracy of the reports on each subsystem (not allowing deferred rendering - yes this knocks your framerate down a lot)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5722
d7cf8633-e32d-0410-b094-
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havoc [Sun, 11 Sep 2005 12:02:02 +0000 (12:02 +0000)]
fix a crash on vertex lighting q1bsp/hlbsp surfaces with no lightmap samples data
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5721
d7cf8633-e32d-0410-b094-
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havoc [Sun, 11 Sep 2005 11:48:17 +0000 (11:48 +0000)]
rewrote colormapping handling to store colormap_pantscolor and colormap_shirtcolor in entity_render_t rather than having the annoying palette lookups in the renderer, while doing this I removed support for fullbright rendering of colormap colors 14 and 15 (this shouldn't really affect anyone, stock quake did not even let you use these colors, and they're ugly colors anyway :)
rewrote portions of surface renderer again, to improve readability and overbright handling, this shouldn't change anything visually
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5720
d7cf8633-e32d-0410-b094-
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havoc [Sun, 11 Sep 2005 11:38:38 +0000 (11:38 +0000)]
use a better check for bmodels when clearing stainmaps which won't happen on old submodels (which might not be unloaded yet when this function is called)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5719
d7cf8633-e32d-0410-b094-
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havoc [Sun, 11 Sep 2005 10:39:45 +0000 (10:39 +0000)]
fix Sajt's bug in q1bsp/hlbsp hullsizes (off by one on the hull index)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5718
d7cf8633-e32d-0410-b094-
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havoc [Sun, 11 Sep 2005 08:33:52 +0000 (08:33 +0000)]
fix a stupid typo in the vertex shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5717
d7cf8633-e32d-0410-b094-
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molivier [Sun, 11 Sep 2005 07:30:26 +0000 (07:30 +0000)]
- Updated Zlib definitions to version 1.2.3. The only difference is that
the function calling convention has changed on Win32 (previously, the
zlib DLL used WINAPI). YOU NOW NEED AN OFFICIAL "zlib1.dll" version
1.2.x instead of your old "zlib.dll" (get it from http://www.zlib.net/).
If you still want to use a DLL with the old calling convention,
uncomment line 101 and recompile (such a DLL can be found at
http://www.winimage.com/zLibDll/).
- Removed QuakeForge copyright since the last bit of QF
code was removed months ago by LordHavoc
- Changed the way we test the presence of the O_NONBLOCK flag
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5716
d7cf8633-e32d-0410-b094-
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sajt [Sat, 10 Sep 2005 22:00:21 +0000 (22:00 +0000)]
After the swarm of angry mail I received from owners of manufacturerly-diverse processors, I finally gave in.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5714
d7cf8633-e32d-0410-b094-
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sajt [Sat, 10 Sep 2005 21:38:50 +0000 (21:38 +0000)]
Removed the evil evil prototype
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5713
d7cf8633-e32d-0410-b094-
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havoc [Sat, 10 Sep 2005 12:12:34 +0000 (12:12 +0000)]
removed a lot of texture_t fields that were used by the old renderer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5711
d7cf8633-e32d-0410-b094-
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havoc [Sat, 10 Sep 2005 11:33:11 +0000 (11:33 +0000)]
removed old surface renderer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5710
d7cf8633-e32d-0410-b094-
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sajt [Sat, 10 Sep 2005 10:30:05 +0000 (10:30 +0000)]
The MCBSP header has been fixed but it will still crash your NASA lunar module landing mainframe
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5709
d7cf8633-e32d-0410-b094-
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sajt [Sat, 10 Sep 2005 10:07:25 +0000 (10:07 +0000)]
Rename dhullinfo_t to hullinfo_t, fix byte->qbyte. More fixes later! Don't complain if this crashes your Sun supercomputer!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5707
d7cf8633-e32d-0410-b094-
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sajt [Sat, 10 Sep 2005 06:49:57 +0000 (06:49 +0000)]
MCBSP version 2 loading in the engine.. Some very ugly code (will be rewritten). Also, I haven't thought of how bboxes will round to hull sizes yet, so don't even bother trying to use the format yet. Also, someone might want to add a dhullinfo_t instance in the model struct or something, so the rounding functions would be able to access the hull sizes. I'm not sure how that will all work yet.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5706
d7cf8633-e32d-0410-b094-
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havoc [Fri, 9 Sep 2005 13:57:56 +0000 (13:57 +0000)]
new surface renderer, builds a layer list in R_UpdateTextureInfo, currently requires r_test to be 1 to use it, will be removing old surface renderer (still available) soon
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5702
d7cf8633-e32d-0410-b094-
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havoc [Fri, 9 Sep 2005 12:37:25 +0000 (12:37 +0000)]
fix a bug that made the world render colormapped (no effect but a speed loss)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5701
d7cf8633-e32d-0410-b094-
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molivier [Fri, 9 Sep 2005 08:32:50 +0000 (08:32 +0000)]
Mac OS X OpenGL and input module, using Carbon and AGL. Still in development, but stable enough for a player to use. Notable problems and missing features: no hardware gamma support, no desktop menus, mouse movement scaling NOT disabled (please, if someone knows how to do that with Carbon, let me know), and the fact that it has only be tested on one computer so far (my iBook G4)...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5700
d7cf8633-e32d-0410-b094-
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havoc [Thu, 8 Sep 2005 11:49:00 +0000 (11:49 +0000)]
removed detail texturing (it only worked in q1bsp and hlbsp maps, did not work properly with rtlights, was liked by some people and disliked by many more, and consumed some memory)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5699
d7cf8633-e32d-0410-b094-
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havoc [Thu, 8 Sep 2005 09:12:16 +0000 (09:12 +0000)]
removed distortion textures formerly used by GF3 water shader, this frees up 128K of texture memory
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5698
d7cf8633-e32d-0410-b094-
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havoc [Thu, 8 Sep 2005 09:08:45 +0000 (09:08 +0000)]
removed GF3 water shader (entirely), it probably won't be coming back
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5697
d7cf8633-e32d-0410-b094-
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havoc [Thu, 8 Sep 2005 04:15:17 +0000 (04:15 +0000)]
moved waterscrollmatrix handling into texture->currentexmatrix to simplify texture matrix shaders like water, and added support in R_Shadow_RenderLighting functions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5696
d7cf8633-e32d-0410-b094-
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havoc [Wed, 7 Sep 2005 17:41:03 +0000 (17:41 +0000)]
changed Mod_Q3BSP_LoadEffects to allow brushindex -1 (for effects applied to the whole map), and made it use a warning instead of an error for invalid brushindex
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5695
d7cf8633-e32d-0410-b094-
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havoc [Wed, 7 Sep 2005 16:07:47 +0000 (16:07 +0000)]
migrated surface list iteration into the RenderLighting paths for more efficient handling of surfaces, this increased GLSL performance, and vertex lighting performance (rewrote most of it), dot3 path is still quite slow however
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5694
d7cf8633-e32d-0410-b094-
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havoc [Wed, 7 Sep 2005 16:05:54 +0000 (16:05 +0000)]
fix a few very small mistakes by Black and Elric: precompiler directives (#define) can not have whitespace before them, but can have whitespace after the #
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5693
d7cf8633-e32d-0410-b094-
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havoc [Wed, 7 Sep 2005 09:58:37 +0000 (09:58 +0000)]
fix a crash in Cmd_ExecuteAlias when $* is used with no parameters
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5692
d7cf8633-e32d-0410-b094-
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molivier [Wed, 7 Sep 2005 09:58:15 +0000 (09:58 +0000)]
Added CoreAudio (Mac OS X) sound driver. Changed / fixed a couple of Mac OS X related lines in the makefiles. The sound format is now printed at sound module startup.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5691
d7cf8633-e32d-0410-b094-
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havoc [Wed, 7 Sep 2005 09:56:23 +0000 (09:56 +0000)]
split model->DrawShadowVolume into CompileShadowVolume and DrawShadowVolume to simplify things
moved ShadowMesh creation from R_RTLight_Compile to R_Q1BSP_CompileShadowVolume
split R_Shadow_RenderLighting into several functions for different paths to (very slightly) improve readability
fixed a bug introduced by recent specularscale optimizations (it wasn't being passed to RenderLighting)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5690
d7cf8633-e32d-0410-b094-
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molivier [Wed, 7 Sep 2005 09:54:30 +0000 (09:54 +0000)]
Fixed the SDL video driver on Mac OS X (crash when restarting). Thanks to BigMac for the patch
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5689
d7cf8633-e32d-0410-b094-
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havoc [Wed, 7 Sep 2005 08:47:55 +0000 (08:47 +0000)]
removed r_shadow_realtime_world_compilelight cvar and all code relating to it (no longer compiles lighting geometry), this is necessary for proper handling of water and animated textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5688
d7cf8633-e32d-0410-b094-
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havoc [Wed, 7 Sep 2005 08:40:12 +0000 (08:40 +0000)]
migrated a lot of error handling out of R_Shadow_RenderLighting and into the loading code or DrawLight code, this makes r_shadow_realtime_world_compilelight
0 faster than it was, still not quite as fast as compilelight 1 however
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5687
d7cf8633-e32d-0410-b094-
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sajt [Wed, 7 Sep 2005 02:43:41 +0000 (02:43 +0000)]
Dot crosshair is now a tad bigger (and centred properly)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5686
d7cf8633-e32d-0410-b094-
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sajt [Tue, 6 Sep 2005 11:28:25 +0000 (11:28 +0000)]
396 again
A few items look like they should be fixed by now: line #'s 47, 51, 208, ... (only looked through a few of them)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5685
d7cf8633-e32d-0410-b094-
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sajt [Tue, 6 Sep 2005 11:17:35 +0000 (11:17 +0000)]
New MCBSP format, used for my mod. It differs from bsp 29 in that it stores coloured lighting data in the bsp file itself, it has a different set of hulls, and a differently formatted header (I used a few hacks to pull that off without adding a new header struct... maybe be changed later).
Anyway, do NOT use this format yet! The format is WIP and backward compatibility will not be kept!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5684
d7cf8633-e32d-0410-b094-
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havoc [Tue, 6 Sep 2005 06:51:19 +0000 (06:51 +0000)]
now has two precision error workaround cases rather than one, lifts have been successfully tested at 1 million frames per second
slight cleaning of some variable declarations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5683
d7cf8633-e32d-0410-b094-
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havoc [Tue, 6 Sep 2005 06:10:51 +0000 (06:10 +0000)]
don't remove onground flag when riding a pusher, this fixes the e3m2 silver key not falling with the platform it is riding
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5682
d7cf8633-e32d-0410-b094-
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havoc [Tue, 6 Sep 2005 05:33:53 +0000 (05:33 +0000)]
removed (int) casts added by Sajt's last commit, as they are probably a slowdown in most cases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5681
d7cf8633-e32d-0410-b094-
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sajt [Tue, 6 Sep 2005 02:17:40 +0000 (02:17 +0000)]
The broken pushers are PARTLY fixed. They will now stop when in contact with an entity and call their blocked() QC function. However they appear to have a tiny portion stuck in the player, so the developer console will still be spammed with 'player is stuck.' messages, and the player can still jump while a crusher is on his head.
Note to smart people: I'm not sure what to stick in movetype for the SV_ClipMoveToEntity calls, so I put 0 since it's not important. Maybe that should be changed to the appropriate value for the sake of Good(tm).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5680
d7cf8633-e32d-0410-b094-
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havoc [Fri, 2 Sep 2005 11:20:51 +0000 (11:20 +0000)]
fix a bug that called player thinks during a level change, this bug may have even been in stock quake
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5679
d7cf8633-e32d-0410-b094-
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havoc [Fri, 2 Sep 2005 11:10:10 +0000 (11:10 +0000)]
fix a memory leak in one error case in LoadTGA and clean up things a little
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5678
d7cf8633-e32d-0410-b094-
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sajt [Thu, 1 Sep 2005 01:59:04 +0000 (01:59 +0000)]
No longer gives fail message when skybox loads properly, and no longer gives two fail messages when skybox doesn't load properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5676
d7cf8633-e32d-0410-b094-
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havoc [Wed, 31 Aug 2005 14:05:59 +0000 (14:05 +0000)]
initialize red to false (fixes an uninitialized variable warning which appears to be a genuine bug)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5675
d7cf8633-e32d-0410-b094-
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havoc [Wed, 31 Aug 2005 09:21:25 +0000 (09:21 +0000)]
change GAME_ZYMOTIC default data dir to basezym
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5674
d7cf8633-e32d-0410-b094-
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sajt [Tue, 30 Aug 2005 09:40:02 +0000 (09:40 +0000)]
Another MSVC error fixed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5673
d7cf8633-e32d-0410-b094-
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havoc [Tue, 30 Aug 2005 08:53:01 +0000 (08:53 +0000)]
modified Mod_ValidateElements to fix broken elements rather than crashing later
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5672
d7cf8633-e32d-0410-b094-
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havoc [Tue, 30 Aug 2005 07:34:33 +0000 (07:34 +0000)]
make compile on MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5671
d7cf8633-e32d-0410-b094-
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havoc [Tue, 30 Aug 2005 04:12:43 +0000 (04:12 +0000)]
added PSK model support (UnrealTournament 2003/2004 ActorX format)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5670
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havoc [Mon, 29 Aug 2005 05:48:32 +0000 (05:48 +0000)]
rollback that shadowmesh fix, I was thinking about it incorrectly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5669
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havoc [Mon, 29 Aug 2005 05:44:23 +0000 (05:44 +0000)]
forgot one part of the shadowmesh fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5668
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havoc [Mon, 29 Aug 2005 05:43:41 +0000 (05:43 +0000)]
fix the quake logo shadow in e1m5 (ALL surfaces were producing shadow volumes, including sky and liquids)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5667
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havoc [Sun, 28 Aug 2005 20:41:12 +0000 (20:41 +0000)]
some cleaning of the model headers, and added bufferend parameter to all model loaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5666
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havoc [Sun, 28 Aug 2005 07:23:51 +0000 (07:23 +0000)]
added .dpm model support
moved Mod_ZYMOTICMODEL_Load function prototype from model_zymotic.h to model_alias.h (where the others already are)
removed an unnecessary call to Mod_BuildTriangleNeighbors in Mod_ZYMOTICMODEL_Load (it was being called twice)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5665
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tomaz [Sun, 28 Aug 2005 01:26:15 +0000 (01:26 +0000)]
Added multiplayer maps to -did2 mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5663
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tomaz [Sun, 28 Aug 2005 01:21:42 +0000 (01:21 +0000)]
Added -did2 mode ( Defeat In Detail 2 )
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5662
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havoc [Thu, 25 Aug 2005 05:20:09 +0000 (05:20 +0000)]
changed scr_screenshot_jpeg default to 1 (note this does not affect any existing installations which already have it saved to config as 1)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5658
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sajt [Thu, 25 Aug 2005 02:07:05 +0000 (02:07 +0000)]
Get client velocity from cl.velocity rather than cl.movement_velocity for bob, this makes demos use the bob too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5657
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sajt [Wed, 24 Aug 2005 22:16:55 +0000 (22:16 +0000)]
Apparently this shuts 'assignment in conditional' warnings up
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5656
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havoc [Wed, 24 Aug 2005 18:51:16 +0000 (18:51 +0000)]
fix a stupid bug in shader parsing (it was ignoring passes when not transparent)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5655
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sajt [Wed, 24 Aug 2005 11:46:12 +0000 (11:46 +0000)]
396
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5654
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sajt [Wed, 24 Aug 2005 11:45:37 +0000 (11:45 +0000)]
Added 99% functional weaponmodel bobbing code. It even tries to stop bobbing when you're not on the ground, and smoothly transitions between bobbing and not bobbing. The only problem is it seems to jolt whenever you pass through a message trigger or pick up an item or do anything unexceptional like that. Was it a bad idea to trust cl.onground?
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5653
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sajt [Wed, 24 Aug 2005 09:53:11 +0000 (09:53 +0000)]
395
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5651
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havoc [Wed, 24 Aug 2005 06:17:12 +0000 (06:17 +0000)]
nothing to see here, move along...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5649
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havoc [Wed, 24 Aug 2005 05:59:41 +0000 (05:59 +0000)]
some cleanup of R_DrawTextureSurfaceList
changed model->brushq3.data_lightmaps checks to model->type == mod_brushq3, to fix rtlighting issues in unlit q3bsp maps (which were rendering fullbright even in rtworld mode)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5648
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sajt [Tue, 23 Aug 2005 22:13:06 +0000 (22:13 +0000)]
Urre admits he was inebriated and his judgment hencely impaired when he suggested this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5647
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sajt [Tue, 23 Aug 2005 22:02:33 +0000 (22:02 +0000)]
Removed gl_combine from the menu and let the menu select the dot crosshair
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5646
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sajt [Tue, 23 Aug 2005 21:45:11 +0000 (21:45 +0000)]
When below 1 fps, the fps counter instead counts spf (seconds per frame). Note that it's pretty hard to get into the spfs (so far I've only gotten it the moment after adding 30 rtlights at the same time when there were already 300 in the same spot)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5645
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sajt [Tue, 23 Aug 2005 21:09:21 +0000 (21:09 +0000)]
Added showbrand cvar, possible values 1-8. Draws the image gfx/brand on an edge or corner of the screen, based on the value of showbrand. 1 is bottom-left, 2 is bottom-middle, etc.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5644
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havoc [Tue, 23 Aug 2005 20:50:14 +0000 (20:50 +0000)]
q3bsp loader no longer generates a fake lightgrid when one is missing, this saves a lot of memory in unlit maps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5643
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sajt [Tue, 23 Aug 2005 09:03:26 +0000 (09:03 +0000)]
I forgot to mention that I also fixed some other asymmetric crosshairs (3 and 4)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5642
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sajt [Tue, 23 Aug 2005 08:51:48 +0000 (08:51 +0000)]
Added dot crosshair (crosshair 6)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5641
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sajt [Tue, 23 Aug 2005 07:06:23 +0000 (07:06 +0000)]
Added a builtin for te_flamejet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5639
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sajt [Tue, 23 Aug 2005 06:43:24 +0000 (06:43 +0000)]
Added sv_maxairspeed cvar (default 30). This was already mirrored by cl_movement_maxairspeed.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5638
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sajt [Tue, 23 Aug 2005 05:50:55 +0000 (05:50 +0000)]
Forgot a little portion of the comment :-(
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5637
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sajt [Tue, 23 Aug 2005 05:39:12 +0000 (05:39 +0000)]
Added DP_SV_WRITEUNTERMINATEDSTRING extension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5635
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sajt [Tue, 23 Aug 2005 04:07:29 +0000 (04:07 +0000)]
Updated todo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5634
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havoc [Tue, 23 Aug 2005 03:02:56 +0000 (03:02 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5632
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molivier [Sun, 21 Aug 2005 07:54:56 +0000 (07:54 +0000)]
Added the RTLD_GLOBAL flag to the dlopen call, since some systems seem to require that for some DLLs to work correctly. Thanks to Andreas Dehmel for the patch
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5630
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