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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Tue, 10 Nov 2015 02:01:18 +0000 (13:01 +1100)]
Nades: move definitions alongside nade mutator
TimePath [Mon, 9 Nov 2015 00:56:25 +0000 (11:56 +1100)]
Uncrustify
Mario [Sun, 8 Nov 2015 08:28:35 +0000 (08:28 +0000)]
Merge branch 'terencehill/quickmenu_file_example' into 'master'
Quickmenu file example
See merge request !249
Mario [Sun, 8 Nov 2015 08:27:53 +0000 (08:27 +0000)]
Merge branch 'terencehill/menu_languages' into 'master'
menu languages
Fix Deutsch (Schweiz) displayed incorrectly in the language selector by changing the language entry format in language.txt (and by making the necessary changes to the parsers)
See merge request !241
TimePath [Sat, 7 Nov 2015 12:00:10 +0000 (23:00 +1100)]
FakeGlobalSound: merge with GlobalSound
TimePath [Sat, 7 Nov 2015 11:29:36 +0000 (22:29 +1100)]
sound8
TimePath [Sat, 7 Nov 2015 10:12:51 +0000 (21:12 +1100)]
FOREACH_WORD
TimePath [Sat, 7 Nov 2015 10:02:40 +0000 (21:02 +1100)]
Global sounds: register
TimePath [Sat, 7 Nov 2015 09:33:29 +0000 (20:33 +1100)]
Player sounds: cleanup
Mario [Sat, 7 Nov 2015 09:07:46 +0000 (19:07 +1000)]
Accept multiple arguments for sv_intermission_cdtrack
TimePath [Sat, 7 Nov 2015 03:04:12 +0000 (14:04 +1100)]
Stats: register a few more stats
TimePath [Sat, 7 Nov 2015 02:44:59 +0000 (13:44 +1100)]
Stats: begin registering stats
TimePath [Sat, 7 Nov 2015 01:48:56 +0000 (12:48 +1100)]
Stats: registry
Mario [Fri, 6 Nov 2015 07:37:08 +0000 (17:37 +1000)]
Don't offset buff location when spawning at a spawnpoint (fixes getting stuck in walls)
TimePath [Fri, 6 Nov 2015 02:55:10 +0000 (13:55 +1100)]
Mutators: increase limit
TimePath [Fri, 6 Nov 2015 02:34:28 +0000 (13:34 +1100)]
Registry: network and verify checksums on connect
TimePath [Fri, 6 Nov 2015 01:06:44 +0000 (12:06 +1100)]
Registry: fix incorrect sorting
TimePath [Thu, 5 Nov 2015 22:37:51 +0000 (09:37 +1100)]
Registry: checksum
TimePath [Thu, 5 Nov 2015 22:00:06 +0000 (09:00 +1100)]
Net: move message headers to their respective files
TimePath [Thu, 5 Nov 2015 21:40:55 +0000 (08:40 +1100)]
Rubble: move to qc effects
TimePath [Thu, 5 Nov 2015 21:37:17 +0000 (08:37 +1100)]
Modeleffects: move to qc effects
TimePath [Thu, 5 Nov 2015 21:32:58 +0000 (08:32 +1100)]
Damageeffects: move to qc effects
TimePath [Thu, 5 Nov 2015 11:32:42 +0000 (22:32 +1100)]
Gibs: move to qc effects
TimePath [Thu, 5 Nov 2015 11:19:41 +0000 (22:19 +1100)]
Casings: move to qc effects
TimePath [Thu, 5 Nov 2015 11:15:22 +0000 (22:15 +1100)]
Effects: create qc effects folder
TimePath [Thu, 5 Nov 2015 09:40:40 +0000 (20:40 +1100)]
Split up common/util.qc
TimePath [Thu, 5 Nov 2015 08:42:39 +0000 (19:42 +1100)]
Cleanup
TimePath [Thu, 5 Nov 2015 07:32:07 +0000 (18:32 +1100)]
Cleanup
TimePath [Thu, 5 Nov 2015 05:56:27 +0000 (16:56 +1100)]
Cleanup
TimePath [Thu, 5 Nov 2015 03:54:17 +0000 (14:54 +1100)]
Onslaught: move controlpoint + generator to mutator module
TimePath [Thu, 5 Nov 2015 03:06:38 +0000 (14:06 +1100)]
HUD: split panels into files
TimePath [Thu, 5 Nov 2015 01:38:45 +0000 (12:38 +1100)]
s/(void)/()
TimePath [Thu, 5 Nov 2015 00:53:26 +0000 (11:53 +1100)]
Mutators: make cloaked and running_guns mutators
TimePath [Thu, 5 Nov 2015 00:20:09 +0000 (11:20 +1100)]
Mutators: self containment
TimePath [Wed, 4 Nov 2015 22:57:37 +0000 (09:57 +1100)]
Mutators: add hooks for overkill
TimePath [Wed, 4 Nov 2015 11:02:58 +0000 (22:02 +1100)]
Rifle: remove debugging
TimePath [Wed, 4 Nov 2015 10:41:46 +0000 (21:41 +1100)]
clientstatus: fix worldstatus being appended
TimePath [Wed, 4 Nov 2015 10:30:29 +0000 (21:30 +1100)]
CTF: precache default flag
TimePath [Wed, 4 Nov 2015 10:10:37 +0000 (21:10 +1100)]
Net: reserve fewer temp entity events
TimePath [Wed, 4 Nov 2015 09:44:10 +0000 (20:44 +1100)]
Net: allow overriding CSQCPLAYER_FORCE_UPDATES
TimePath [Wed, 4 Nov 2015 09:25:42 +0000 (20:25 +1100)]
Net: register all types
Mario [Wed, 4 Nov 2015 08:06:36 +0000 (18:06 +1000)]
Add a mutator hook for menu commands
Mario [Wed, 4 Nov 2015 02:55:17 +0000 (12:55 +1000)]
Bring back random chance
Mario [Wed, 4 Nov 2015 02:46:14 +0000 (12:46 +1000)]
Undo last change of atten
TimePath [Wed, 4 Nov 2015 02:45:21 +0000 (02:45 +0000)]
Merge branch 'TimePath/entitydebugger' into 'master'
Entity debugger (L merge request)
Entity debugger; displays the source of each entity visually
* `debugdraw 1`: show all visible entities
* `debugdraw 2`: show all logical entities too
* `sv_cmd debugdraw_sv`: send a batch of server entities to player 1
See merge request !248
Mario [Wed, 4 Nov 2015 02:42:22 +0000 (12:42 +1000)]
Use ATTN_NORM on shotgun ricochet (hopefully fixes ultra loud spam)
TimePath [Wed, 4 Nov 2015 02:32:38 +0000 (13:32 +1100)]
Weapons: independent `weapon_think` and `weapon_nextthink`
TimePath [Wed, 4 Nov 2015 01:36:48 +0000 (12:36 +1100)]
Merge branch 'master' into TimePath/debug_draw
# Conflicts:
# qcsrc/server/weapons/weaponsystem.qc
Mario [Wed, 4 Nov 2015 01:22:27 +0000 (11:22 +1000)]
Don't retry next frame (was breaking some impulses when re-spawning)
Mario [Wed, 4 Nov 2015 00:12:30 +0000 (10:12 +1000)]
Use SND_RIC_RANDOM
Mario [Tue, 3 Nov 2015 23:59:23 +0000 (09:59 +1000)]
Fix CTF leadlimit acting as timelimit
TimePath [Tue, 3 Nov 2015 11:50:32 +0000 (22:50 +1100)]
Effects: fix arc with mismatching effectinfo
TimePath [Tue, 3 Nov 2015 10:47:10 +0000 (21:47 +1100)]
Sounds: zone stored SND tempstrings
TimePath [Tue, 3 Nov 2015 10:19:10 +0000 (21:19 +1100)]
Sounds: fix silent weapons
TimePath [Tue, 3 Nov 2015 09:47:21 +0000 (20:47 +1100)]
Sounds: infer extensions
TimePath [Mon, 2 Nov 2015 03:27:53 +0000 (14:27 +1100)]
Weapons: assert weaponentity.state
Mario [Mon, 2 Nov 2015 02:25:27 +0000 (12:25 +1000)]
Fix vehicle buff exploit
TimePath [Mon, 2 Nov 2015 02:01:24 +0000 (13:01 +1100)]
Weapons: pass weaponentity field instead of slot
Mario [Mon, 2 Nov 2015 01:46:36 +0000 (11:46 +1000)]
Add a hack to give and take buff time when entering/leaving vehicle
TimePath [Sun, 1 Nov 2015 11:17:03 +0000 (22:17 +1100)]
Merge branch 'master' into TimePath/debug_draw
# Conflicts:
# qcsrc/common/effects/all.qc
# qcsrc/lib/net.qh
TimePath [Sun, 1 Nov 2015 11:10:56 +0000 (22:10 +1100)]
lib: etof and ftoe
TimePath [Sun, 1 Nov 2015 11:09:58 +0000 (22:09 +1100)]
Racer: remove some uses of self
TimePath [Sun, 1 Nov 2015 05:59:38 +0000 (16:59 +1100)]
Precache: defer
TimePath [Sun, 1 Nov 2015 04:56:44 +0000 (15:56 +1100)]
Registry: hide arrays
TimePath [Sun, 1 Nov 2015 03:24:23 +0000 (14:24 +1100)]
Registry: use BITS everywhere
Mario [Sun, 1 Nov 2015 01:40:13 +0000 (11:40 +1000)]
Increase maximum monsters
Mario [Sun, 1 Nov 2015 01:12:23 +0000 (11:12 +1000)]
Add a function to change the monster model path
Mario [Sat, 31 Oct 2015 09:59:09 +0000 (09:59 +0000)]
Merge branch 'terencehill/hide_motd' into 'master'
Hide the MOTD when going spec
See merge request !246
TimePath [Sat, 31 Oct 2015 09:53:05 +0000 (20:53 +1100)]
Registry: use BITS everywhere
TimePath [Sat, 31 Oct 2015 09:37:48 +0000 (20:37 +1100)]
Weapon priority list: fix invisible names
Mario [Sat, 31 Oct 2015 03:08:25 +0000 (13:08 +1000)]
Increase the number of deathtypes to 100
Mario [Sat, 31 Oct 2015 03:04:51 +0000 (13:04 +1000)]
We keep running into these limits, increase by 100
TimePath [Fri, 30 Oct 2015 06:02:50 +0000 (17:02 +1100)]
Effects: make sending entities easier, make sending server ids harder
Mario [Fri, 30 Oct 2015 04:02:16 +0000 (14:02 +1000)]
Add a new spawnflag and cvar to control the resizing of old Quake monsters
Mario [Fri, 30 Oct 2015 03:59:15 +0000 (13:59 +1000)]
Only change limits when adding the mutator (might fix incorrect timelimits)
TimePath [Thu, 29 Oct 2015 21:42:25 +0000 (08:42 +1100)]
lib: inline a few functions
TimePath [Thu, 29 Oct 2015 08:36:00 +0000 (19:36 +1100)]
Merge branch 'master' into TimePath/debug_draw
# Conflicts:
# qcsrc/common/items/inventory.qh
TimePath [Thu, 29 Oct 2015 08:27:35 +0000 (19:27 +1100)]
Itemstime: ignore weapons
TimePath [Thu, 29 Oct 2015 08:19:33 +0000 (08:19 +0000)]
Merge branch 'TimePath/items' into 'master'
Cleanup item pickups (M merge request)
See merge request !245
TimePath [Thu, 29 Oct 2015 07:57:34 +0000 (18:57 +1100)]
Merge branch 'master' into TimePath/items
# Conflicts:
# qcsrc/lib/misc.qh
# qcsrc/lib/oo.qh
TimePath [Thu, 29 Oct 2015 07:04:31 +0000 (18:04 +1100)]
Entity debugger
terencehill [Wed, 28 Oct 2015 21:12:20 +0000 (22:12 +0100)]
Add a quickmenu example file with syntax description
terencehill [Wed, 28 Oct 2015 20:54:47 +0000 (21:54 +0100)]
Show the quickmenu help with the command "quickmenu help"
Mario [Wed, 28 Oct 2015 10:31:04 +0000 (20:31 +1000)]
Clean up the function slightly (kinda)
Mario [Wed, 28 Oct 2015 09:59:29 +0000 (19:59 +1000)]
Don't network target_push entities anymore (trigger_push can't be linked until brush models can be networked)
Mario [Wed, 28 Oct 2015 09:25:08 +0000 (19:25 +1000)]
Remove a reference to the mod weapon Flak
Mario [Wed, 28 Oct 2015 08:37:39 +0000 (18:37 +1000)]
Increase announcement limit again
TimePath [Wed, 28 Oct 2015 08:32:36 +0000 (19:32 +1100)]
Weapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC
Mario [Wed, 28 Oct 2015 08:05:21 +0000 (18:05 +1000)]
Increase announce notification count
TimePath [Wed, 28 Oct 2015 07:30:37 +0000 (07:30 +0000)]
Merge branch 'TimePath/independent_offhand' into 'master'
Independent offhand (M merge request)
Fixes grappling hook offhand delaying onhand attack
See merge request !247
Mario [Wed, 28 Oct 2015 07:08:32 +0000 (17:08 +1000)]
Add another potentially useful hook
TimePath [Wed, 28 Oct 2015 06:37:01 +0000 (17:37 +1100)]
Weapons: add a second .weaponentity
Mario [Wed, 28 Oct 2015 06:30:03 +0000 (16:30 +1000)]
Fix a somehow broken compile
Mario [Wed, 28 Oct 2015 06:26:04 +0000 (16:26 +1000)]
Add some more useful hooks
TimePath [Wed, 28 Oct 2015 04:24:35 +0000 (15:24 +1100)]
Weapons: pass weapon index
TimePath [Wed, 28 Oct 2015 04:12:26 +0000 (15:12 +1100)]
Weapons: use bitflags for fire modes
TimePath [Wed, 28 Oct 2015 02:37:57 +0000 (13:37 +1100)]
Instagib cells: suppress spawnfunc warning
TimePath [Wed, 28 Oct 2015 02:36:04 +0000 (13:36 +1100)]
With: allow in short if-else statements
TimePath [Wed, 28 Oct 2015 02:31:08 +0000 (13:31 +1100)]
Uncrustify server/weapons/weaponsystem.qc
TimePath [Wed, 28 Oct 2015 02:09:47 +0000 (13:09 +1100)]
Round handler: fix null function crash