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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Thu, 17 Mar 2011 17:34:47 +0000 (17:34 +0000)]
fixes for GLSL syntax errors in the deferred geometry shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10927
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havoc [Thu, 17 Mar 2011 16:50:33 +0000 (16:50 +0000)]
avoid a crash when creating model decals if RSurf_ActiveModel does not
produce normals (why not?)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10926
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havoc [Mon, 14 Mar 2011 12:34:49 +0000 (12:34 +0000)]
added r_shadow_bouncegrid_directionalshading cvar, if enabled this uses
a much larger texture to store first-order spherical harmonics data
(average color and directional gradients) for bumpmapped diffuse shading
which also reduces light-bleed issues on thin walls
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10925
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havoc [Mon, 14 Mar 2011 08:43:27 +0000 (08:43 +0000)]
improved vid_touchscreen - it now adapts to screen shape (using
corner-relative values) and is compatible with mouse input for testing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10923
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divverent [Sun, 13 Mar 2011 18:08:47 +0000 (18:08 +0000)]
add cvars r_glsl_offsetmapping_steps and r_glsl_offsetmapping_reliefmapping_steps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10922
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divverent [Sun, 13 Mar 2011 17:19:32 +0000 (17:19 +0000)]
huge glsl change: avoid #defining reserved keywords
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10921
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divverent [Sun, 13 Mar 2011 17:19:24 +0000 (17:19 +0000)]
fix some warnings in the shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10920
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divverent [Sun, 13 Mar 2011 17:19:18 +0000 (17:19 +0000)]
properly detect glsl 1.3 support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10919
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divverent [Sun, 13 Mar 2011 14:21:35 +0000 (14:21 +0000)]
better support non-GLSL130 in offsetmapping
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10918
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havoc [Sun, 13 Mar 2011 10:43:03 +0000 (10:43 +0000)]
reduced number of varying variables required in a certain case in
steelstorm by 1, to bring the shader within limits of older cards
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10917
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havoc [Sun, 13 Mar 2011 10:23:00 +0000 (10:23 +0000)]
r_shadow_bouncegrid now uses floats for accumulating photons, to allow
higher photon counts without issues
minor optimization to r_shadow_bouncegrid pixel conversion (now does a
batch conversion on the array rather than on each photon contribution)
removed r_shadow_bouncegrid_nolerpsplat cvar to reduce code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10916
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havoc [Sun, 13 Mar 2011 07:39:13 +0000 (07:39 +0000)]
fix an HLSL warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10915
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havoc [Sun, 13 Mar 2011 07:23:48 +0000 (07:23 +0000)]
fix a typo (Fogcolor should be FogColor)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10914
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divverent [Sat, 12 Mar 2011 20:46:27 +0000 (20:46 +0000)]
fix offset/reliefmapping by using the proper miplevel - NOTE: this makes use of a GLSL 1.30 function in offsetmapping, non-GLSL 1.30 drivers will have to degrade
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10913
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havoc [Sat, 12 Mar 2011 05:40:32 +0000 (05:40 +0000)]
reduce number of varying variables required in shaders by 1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10909
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havoc [Wed, 9 Mar 2011 09:25:55 +0000 (09:25 +0000)]
actually the culling in
Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode is a slight speed
loss compared to having it entirely disabled... so disable it.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10906
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havoc [Wed, 9 Mar 2011 09:13:52 +0000 (09:13 +0000)]
fixed a flaw in the culling in
Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode which was preventing
culling from working in most cases, minor speed gain
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10905
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havoc [Mon, 7 Mar 2011 20:53:53 +0000 (20:53 +0000)]
fixed bug with toggling r_shadow_bouncegrid where the texture binding
state was incorrect, causing bouncegrid to not work after being toggled
once
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10904
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Rudolf Polzer [Mon, 7 Mar 2011 14:02:13 +0000 (15:02 +0100)]
havoc [Sun, 6 Mar 2011 20:59:46 +0000 (20:59 +0000)]
fix a warning about an unsigned array on ios
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10903
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divverent [Sun, 6 Mar 2011 19:21:05 +0000 (19:21 +0000)]
improve the evaluation script
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10902
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divverent [Sun, 6 Mar 2011 18:42:35 +0000 (18:42 +0000)]
add a hack to support fog on premultiplied alpha surfaces too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10901
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divverent [Sun, 6 Mar 2011 18:25:02 +0000 (18:25 +0000)]
fix fog/colormodability evaluation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10900
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divverent [Sun, 6 Mar 2011 17:36:37 +0000 (17:36 +0000)]
fix fog for GL_SRC_ALPHA GL_ONE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10899
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havoc [Sun, 6 Mar 2011 17:28:14 +0000 (17:28 +0000)]
fix drawclipsetarea in D3D9, this fixes the minimap in steelstorm and also the menu scrolling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10898
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havoc [Sun, 6 Mar 2011 17:27:39 +0000 (17:27 +0000)]
added shader_glsl.h and shader_hlsl.h to the project files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10897
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divverent [Sun, 6 Mar 2011 15:51:39 +0000 (15:51 +0000)]
also turn off fog on blendfuncs that cannot handle it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10896
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havoc [Sat, 5 Mar 2011 23:38:23 +0000 (23:38 +0000)]
move glsl/default.glsl embedded file out to its own header file
move hlsl/default.hlsl embedded file out to its own header file
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10895
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divverent [Sat, 5 Mar 2011 14:59:14 +0000 (14:59 +0000)]
instead, define the FILE_OFFSET_BITS part in the build environment, and remove it from quakedef.h as it is not reliable there
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10894
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divverent [Sat, 5 Mar 2011 06:46:23 +0000 (06:46 +0000)]
fix compile problem on win32
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10893
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divverent [Fri, 4 Mar 2011 23:36:37 +0000 (23:36 +0000)]
move the "quakedef.h" include, which gives us _FILE_OFFSET_BITS=64, above all system header includes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10892
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divverent [Fri, 4 Mar 2011 23:36:34 +0000 (23:36 +0000)]
put back the changes that make >2GB work (fix signedness)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10891
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divverent [Fri, 4 Mar 2011 23:36:31 +0000 (23:36 +0000)]
Revert "properly use lseek64 on Linux for files larger than 2GB" because it breaks compilation on FreeBSD (no lseek64 there, file offsets are always 64bit)
This reverts commit
6095a33fdc4a434d11de102b445515021847cfce .
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10890
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divverent [Sun, 20 Feb 2011 21:32:47 +0000 (21:32 +0000)]
CSQC entity database: keep size, but reduce entity count to 256 (before: 1024) per frame; to compensate, increase max frames from 64 to 256.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10853
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divverent [Sun, 20 Feb 2011 15:50:40 +0000 (15:50 +0000)]
CSQC entity networking: if a frame BEFORE the last packetlog reset got lost, this needs not trigger a new resend!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10852
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havoc [Fri, 4 Mar 2011 00:36:36 +0000 (00:36 +0000)]
fix zfighting on decals in D3D9 (where negative polygon offset isn't possible)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10889
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havoc [Thu, 3 Mar 2011 17:53:37 +0000 (17:53 +0000)]
update HLSL shader to no longer swap R/B color components on vertex
colors, as they are no longer being sent as D3DCOLOR
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10888
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havoc [Thu, 3 Mar 2011 17:48:26 +0000 (17:48 +0000)]
eliminated color4ub vertex formats, now everything is float, this fixes color wrapping/clamping issues in D3D9 renderer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10887
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havoc [Thu, 3 Mar 2011 15:56:55 +0000 (15:56 +0000)]
fix rounding error that caused a memory block overflow in steelstorm when loading certain sound files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10886
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havoc [Thu, 3 Mar 2011 01:43:32 +0000 (01:43 +0000)]
bouncegrid now uses interpolated photon accumulation, looks better
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10885
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havoc [Thu, 3 Mar 2011 00:48:23 +0000 (00:48 +0000)]
skip backfaces in surface traceline
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10884
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havoc [Thu, 3 Mar 2011 00:41:14 +0000 (00:41 +0000)]
replaced r_shadow_bouncegrid_particlespacing with
r_shadow_bouncegrid_photons which makes the number of photons traced per
frame completely uniform, fixing performance issues in some maps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10883
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havoc [Wed, 2 Mar 2011 23:58:20 +0000 (23:58 +0000)]
fixed surface traceline code, bouncegrid looks a lot better now
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10882
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havoc [Wed, 2 Mar 2011 20:31:33 +0000 (20:31 +0000)]
make r_shadow_shadowmapping 1 by default, this loses some fps but the
quality is worth it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10881
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havoc [Wed, 2 Mar 2011 18:51:56 +0000 (18:51 +0000)]
we don't like typos in cvar descriptions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10880
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havoc [Tue, 1 Mar 2011 23:02:05 +0000 (23:02 +0000)]
fix two compile errors in D3D9 build
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10879
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havoc [Tue, 1 Mar 2011 18:16:44 +0000 (18:16 +0000)]
q1bsp traceline code now hits surfaces, this comes at a performance cost
but was necessary for bouncegrid to acquire color of surfaces, it also
means that quakec code can now use trace_dphittexture on q1bsp maps
disabled bouncegrid on fullbright surfaces (fixes bright coronas bug)
tweaked bouncegrid settings again now that texture color works
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10878
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havoc [Tue, 1 Mar 2011 07:24:43 +0000 (07:24 +0000)]
remove more r_shadow_particletrace code I missed in the last commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10877
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havoc [Tue, 1 Mar 2011 07:23:37 +0000 (07:23 +0000)]
removed r_shadow_particletrace code and shader because it was never
usable performance, made obsolete by r_shadow_bouncegrid which looks
much nicer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10876
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havoc [Tue, 1 Mar 2011 05:33:58 +0000 (05:33 +0000)]
fix two typos (one a compile error, one a code error)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10875
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havoc [Tue, 1 Mar 2011 03:42:36 +0000 (03:42 +0000)]
bouncegrid particles now scale by 0.5 if texture is not reported
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10874
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havoc [Tue, 1 Mar 2011 01:18:10 +0000 (01:18 +0000)]
bouncegrid now uses high precision 48bpp accumulation array while also
updating the 32bpp low precision texture, so low particleintensity
values no longer break, and high maxbounces values actually do work,
bouncegrid maxbounces reduced to 3 and particleintensity adjusted,
bouncegrid no longer reallocates the pixel array every update (this
fixed the black flicker bug... odd)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10873
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havoc [Mon, 28 Feb 2011 23:46:50 +0000 (23:46 +0000)]
only update r_shadow_bouncegridmatrix when a texture update occurs -
otherwise it can render very weirdly while moving if the updateinterval
is greater than the frametime
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10872
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havoc [Mon, 28 Feb 2011 20:34:51 +0000 (20:34 +0000)]
changed offsetmapping to use forward step math, greatly improved quality
changed HLSL shader offsetmapping to 2 sample to match GLSL
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10871
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havoc [Mon, 28 Feb 2011 19:48:49 +0000 (19:48 +0000)]
properly use lseek64 on Linux for files larger than 2GB
fix pak and pk3 loading to use unsigned int to allow 4GB archives rather
than erroring on files beyond 2GB
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10870
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havoc [Mon, 28 Feb 2011 19:33:00 +0000 (19:33 +0000)]
fix compilation on SDL 1.2 again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10869
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havoc [Sun, 27 Feb 2011 18:38:25 +0000 (18:38 +0000)]
experimental touchscreen support, intended for mobile devices, not very playable yet
some hacks for keyboard input on ios because SDL 1.3 has some bugs still
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10868
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havoc [Sat, 26 Feb 2011 18:02:16 +0000 (18:02 +0000)]
added support for SDL_Window API but it is disabled by default until SDL
1.3 is more mature (this API's mouse input seems to be broken on Linux)
rewrote MapKey to use a switch statement on the actual SDLK_ enum values
rather than a lookup table (the lookup table did not work with SDL 1.3
events because SDLK_ values changed)
added vid_touchscreen cvar as part of mobile device support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10867
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havoc [Sat, 26 Feb 2011 17:55:03 +0000 (17:55 +0000)]
fix a crash with non-power-of-two particle textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10866
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havoc [Sat, 26 Feb 2011 17:54:18 +0000 (17:54 +0000)]
a fix for the gamemode table if someone edits it to have a "" prog_name
match string in a position after the first slot
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10865
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havoc [Fri, 25 Feb 2011 19:05:21 +0000 (19:05 +0000)]
reworked the entire config loading system for the gamedir command
gamedir switch now fully resets command/alias/cvar state
FS_Rescan function now automatically switches gamemode based on
first specified gamedir (mission pack hud, gameplayfix cvars, etc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10864
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eihrul [Fri, 25 Feb 2011 12:37:49 +0000 (12:37 +0000)]
typo fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10863
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eihrul [Fri, 25 Feb 2011 11:50:01 +0000 (11:50 +0000)]
attempted fix for macosx compilation issues
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10862
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havoc [Thu, 24 Feb 2011 08:36:56 +0000 (08:36 +0000)]
fix two compile errors on D3D9
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10860
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havoc [Thu, 24 Feb 2011 08:31:48 +0000 (08:31 +0000)]
fix compile error on D3D9
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10859
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havoc [Thu, 24 Feb 2011 08:02:39 +0000 (08:02 +0000)]
use dynamic eye position-centered bouncegrid when rendering in dynamic
mode, to reduce upload memory usage on large maps (albeit at a cost of
not covering the entire map in some cases)
changed back to specular reflection (true mirror) bouncing of particles
(can be changed with the r_shadow_bouncegrid_bounceanglediffuse cvar)
because it gets rid of some dark corner artifacts
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10858
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havoc [Wed, 23 Feb 2011 17:02:03 +0000 (17:02 +0000)]
oops, forgot to include the shader code for the r_shadow_bouncegrid feature
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10857
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havoc [Wed, 23 Feb 2011 16:13:24 +0000 (16:13 +0000)]
added r_shadow_bouncegrid cvar, this feature does realtime global
illumination by particle tracing and uploading a new 3D texture every
frame containing the lighting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10856
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havoc [Mon, 21 Feb 2011 10:57:49 +0000 (10:57 +0000)]
implemented r_shadow_particletrace cvar which enables an exceptionally
slow realtime global illumination deferred rendering technique,
UNPLAYABLE framerates with this option on, some rendering artifacts,
experimental only
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10854
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divverent [Sun, 20 Feb 2011 21:32:47 +0000 (21:32 +0000)]
CSQC entity database: keep size, but reduce entity count to 256 (before: 1024) per frame; to compensate, increase max frames from 64 to 256.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10853
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divverent [Sun, 20 Feb 2011 15:50:40 +0000 (15:50 +0000)]
CSQC entity networking: if a frame BEFORE the last packetlog reset got lost, this needs not trigger a new resend!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10852
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divverent [Sat, 19 Feb 2011 20:00:18 +0000 (20:00 +0000)]
add missing args to Cmd_QuoteString in other files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10851
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::stable-branch::merge=
17e6fe85ea21f57b49093d6d3a35aa7d6851752c
divverent [Sat, 19 Feb 2011 20:00:18 +0000 (20:00 +0000)]
add missing args to Cmd_QuoteString in other files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10851
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divverent [Sat, 19 Feb 2011 16:36:39 +0000 (16:36 +0000)]
Fix bad ipv6 support in status 1 and 2 commands:
header not adapted to the new layout and overall ipv6 IPs not fully displayed
Signed-off-by: terencehill <piuntn@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10850
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::stable-branch::merge=
532a2ac05cd6898c916fc317e5f39c6a88259421
divverent [Sat, 19 Feb 2011 16:31:16 +0000 (16:31 +0000)]
Cmd_QuoteString: make it also able to put the enclosing quotation marks
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10849
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::stable-branch::merge=
1a73db7156d00f2a1a549718d47e9ec39684325f
divverent [Sat, 19 Feb 2011 16:36:39 +0000 (16:36 +0000)]
Fix bad ipv6 support in status 1 and 2 commands:
header not adapted to the new layout and overall ipv6 IPs not fully displayed
Signed-off-by: terencehill <piuntn@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10850
d7cf8633 -e32d-0410-b094-
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divverent [Sat, 19 Feb 2011 16:31:16 +0000 (16:31 +0000)]
Cmd_QuoteString: make it also able to put the enclosing quotation marks
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10849
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divverent [Wed, 16 Feb 2011 10:47:47 +0000 (10:47 +0000)]
fix an unused variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10848
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::stable-branch::merge=
0ed2419ca3e44aa77a1a6f26c95ed6035ff41c6c
divverent [Wed, 16 Feb 2011 10:47:47 +0000 (10:47 +0000)]
fix an unused variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10848
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divverent [Wed, 16 Feb 2011 10:41:47 +0000 (10:41 +0000)]
fix compile error, sorry
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10847
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::stable-branch::merge=
b08e3fdcc48219d615a39446a187caf1e08e1130
divverent [Tue, 15 Feb 2011 06:46:02 +0000 (06:46 +0000)]
because Quake is insane, do NOT save vars matching _? even if not _x, _y, _z
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10846
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::stable-branch::merge=
a19aff1dcea954e83a41c92af13882234c7fc9fd
divverent [Tue, 15 Feb 2011 06:31:53 +0000 (06:31 +0000)]
fix some instances detecting vector component names to ONLY match _x, _y, _z, but not e.g. _a; also fixes a bad memory access on one-letter global variable names
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10845
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::stable-branch::merge=
ebfcb03c31ffdcec0f091af0f66a66c9d30fb689
divverent [Tue, 15 Feb 2011 06:28:25 +0000 (06:28 +0000)]
document autocvar _x, _y, _z issue
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10844
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::stable-branch::merge=
6e3fae0c0bfc1356b07138cc5a8f9e8733bfd04d
divverent [Mon, 14 Feb 2011 13:51:19 +0000 (13:51 +0000)]
Use the proper frametime calculation for model animations, this way they work in demo recording and such.
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10843
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::stable-branch::merge=
478e2e39a247407c36986b2a2b5b04c811950aab
havoc [Sun, 13 Feb 2011 08:56:55 +0000 (08:56 +0000)]
fix a compile error where an int was being assigned to an enum variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10842
d7cf8633 -e32d-0410-b094-
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::stable-branch::merge=
5cd6ac6434baf9fb0161abe431eb954e7cd9e0a0
divverent [Wed, 16 Feb 2011 10:41:47 +0000 (10:41 +0000)]
fix compile error, sorry
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10847
d7cf8633 -e32d-0410-b094-
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divverent [Tue, 15 Feb 2011 06:46:02 +0000 (06:46 +0000)]
because Quake is insane, do NOT save vars matching _? even if not _x, _y, _z
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10846
d7cf8633 -e32d-0410-b094-
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divverent [Tue, 15 Feb 2011 06:31:53 +0000 (06:31 +0000)]
fix some instances detecting vector component names to ONLY match _x, _y, _z, but not e.g. _a; also fixes a bad memory access on one-letter global variable names
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10845
d7cf8633 -e32d-0410-b094-
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divverent [Tue, 15 Feb 2011 06:28:25 +0000 (06:28 +0000)]
document autocvar _x, _y, _z issue
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10844
d7cf8633 -e32d-0410-b094-
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divverent [Mon, 14 Feb 2011 13:51:19 +0000 (13:51 +0000)]
Use the proper frametime calculation for model animations, this way they work in demo recording and such.
From: Samual <samual@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10843
d7cf8633 -e32d-0410-b094-
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havoc [Sun, 13 Feb 2011 08:56:55 +0000 (08:56 +0000)]
fix a compile error where an int was being assigned to an enum variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10842
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Rudolf Polzer [Sat, 12 Feb 2011 13:48:08 +0000 (14:48 +0100)]
eihrul [Fri, 11 Feb 2011 22:23:27 +0000 (22:23 +0000)]
always force a flush on copy to texture
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10841
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havoc [Fri, 11 Feb 2011 19:20:12 +0000 (19:20 +0000)]
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10840
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havoc [Fri, 11 Feb 2011 18:59:09 +0000 (18:59 +0000)]
added iris adaptation experiment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10839
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havoc [Wed, 9 Feb 2011 09:35:12 +0000 (09:35 +0000)]
removed unmaintained CgGL rendering path
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10838
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havoc [Wed, 9 Feb 2011 09:20:05 +0000 (09:20 +0000)]
variables referring to cg in a way that is used by both CGGL and D3D9
paths are now called hlsl instead
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10837
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havoc [Wed, 9 Feb 2011 09:13:34 +0000 (09:13 +0000)]
fix an error in the HLSL shader (unintentional use of mix rather than lerp function)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10836
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havoc [Wed, 9 Feb 2011 08:27:05 +0000 (08:27 +0000)]
GL20 path now uses same shader as GLES2 (albeit with the precision
modifiers disabled), this means vertex attrib arrays instead of the
legacy pointers... one side effect is that colors are no longer clamped
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10835
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havoc [Wed, 9 Feb 2011 07:02:14 +0000 (07:02 +0000)]
revised SDL iOS instructions again now that SDL has GLES2 support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10834
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