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8 years agoDeprecate FOR_EACH_CLIENT and FOR_EACH_CLIENTSLOT
Mario [Thu, 31 Dec 2015 22:21:52 +0000 (08:21 +1000)]
Deprecate FOR_EACH_CLIENT and FOR_EACH_CLIENTSLOT

8 years agoUse IS_DEAD everywhere
Mario [Thu, 31 Dec 2015 19:59:05 +0000 (05:59 +1000)]
Use IS_DEAD everywhere

8 years agoRename PHYS_DEAD to IS_DEAD and make it usable outside of player physics
Mario [Thu, 31 Dec 2015 19:35:48 +0000 (05:35 +1000)]
Rename PHYS_DEAD to IS_DEAD and make it usable outside of player physics

8 years agoUse the constant string for player classname where loop macros can't be used
Mario [Thu, 31 Dec 2015 19:27:46 +0000 (05:27 +1000)]
Use the constant string for player classname where loop macros can't be used

8 years agoClean up some player loops
Mario [Thu, 31 Dec 2015 19:25:15 +0000 (05:25 +1000)]
Clean up some player loops

8 years agoRemove another useless debug function
Mario [Thu, 31 Dec 2015 19:15:43 +0000 (05:15 +1000)]
Remove another useless debug function

8 years agoRemove a now useless debug function
Mario [Thu, 31 Dec 2015 19:14:13 +0000 (05:14 +1000)]
Remove a now useless debug function

8 years agoRemove a compile-time message
Mario [Thu, 31 Dec 2015 14:05:38 +0000 (00:05 +1000)]
Remove a compile-time message

8 years agoMakefile: fix bad CPP
TimePath [Thu, 31 Dec 2015 13:49:07 +0000 (00:49 +1100)]
Makefile: fix bad CPP

8 years agoMakefile: be very specific
TimePath [Thu, 31 Dec 2015 13:38:10 +0000 (00:38 +1100)]
Makefile: be very specific

8 years agoMakefile: factor out qcc
TimePath [Thu, 31 Dec 2015 13:22:37 +0000 (00:22 +1100)]
Makefile: factor out qcc

8 years ago##__VA_ARGS__: replace with standards compliant alternative
TimePath [Thu, 31 Dec 2015 09:22:19 +0000 (20:22 +1100)]
##__VA_ARGS__: replace with standards compliant alternative

8 years agoFix warning
Mario [Thu, 31 Dec 2015 12:00:21 +0000 (22:00 +1000)]
Fix warning

8 years agoStrip some handy lib functions out of turret util code
Mario [Thu, 31 Dec 2015 08:00:47 +0000 (18:00 +1000)]
Strip some handy lib functions out of turret util code

8 years agoRevert change to client models (breaks on some maps)
Mario [Wed, 30 Dec 2015 21:22:55 +0000 (07:22 +1000)]
Revert change to client models (breaks on some maps)

8 years agoMake all game models client models (may need to revert if issues arise)
Mario [Wed, 30 Dec 2015 20:24:43 +0000 (06:24 +1000)]
Make all game models client models (may need to revert if issues arise)

8 years agoUpdate more include paths to simplify log output
TimePath [Wed, 30 Dec 2015 11:40:27 +0000 (22:40 +1100)]
Update more include paths to simplify log output

8 years agoAdd missing include guards
TimePath [Wed, 30 Dec 2015 11:34:37 +0000 (22:34 +1100)]
Add missing include guards

8 years agoMakefile: use `-I.`
TimePath [Wed, 30 Dec 2015 11:27:44 +0000 (22:27 +1100)]
Makefile: use `-I.`

8 years ago#pragma once
TimePath [Wed, 30 Dec 2015 10:49:05 +0000 (21:49 +1100)]
#pragma once

There are scripts available to revert `once` to include guards should they be needed

8 years agoLog: stringify __LINE__ at compile time
TimePath [Wed, 30 Dec 2015 10:18:09 +0000 (21:18 +1100)]
Log: stringify __LINE__ at compile time

8 years agoftepp: remove
TimePath [Wed, 30 Dec 2015 02:17:42 +0000 (13:17 +1100)]
ftepp: remove

8 years agoIter: prevent invalidation
TimePath [Tue, 29 Dec 2015 10:08:22 +0000 (21:08 +1100)]
Iter: prevent invalidation

8 years agoFix compile
Mario [Tue, 29 Dec 2015 09:52:40 +0000 (19:52 +1000)]
Fix compile

8 years agoPotentially fix a crash
Mario [Tue, 29 Dec 2015 09:51:49 +0000 (19:51 +1000)]
Potentially fix a crash

8 years agoMakefile: depend on transitive #includes
TimePath [Tue, 29 Dec 2015 09:26:41 +0000 (20:26 +1100)]
Makefile: depend on transitive #includes

8 years agocpp compat
TimePath [Tue, 29 Dec 2015 08:13:35 +0000 (19:13 +1100)]
cpp compat

8 years agoWhitespace police
TimePath [Tue, 29 Dec 2015 03:08:30 +0000 (14:08 +1100)]
Whitespace police

8 years agoMerge branch 'terencehill/server_aliases_fix' into 'master'
TimePath [Tue, 29 Dec 2015 02:41:23 +0000 (02:41 +0000)]
Merge branch 'terencehill/server_aliases_fix' into 'master'

Server aliases fix

See merge request !271

8 years agoVector: vlen2 in terms of dotproduct
TimePath [Tue, 29 Dec 2015 02:36:18 +0000 (13:36 +1100)]
Vector: vlen2 in terms of dotproduct

8 years agoOptimize more maths
Mario [Tue, 29 Dec 2015 01:31:32 +0000 (11:31 +1000)]
Optimize more maths

8 years agoTransifex sync.
Rudolf Polzer [Mon, 28 Dec 2015 21:25:56 +0000 (22:25 +0100)]
Transifex sync.

8 years agoSync dpextensions.qc.
Rudolf Polzer [Mon, 28 Dec 2015 21:23:04 +0000 (22:23 +0100)]
Sync dpextensions.qc.

8 years agoOptimize more maths
Mario [Mon, 28 Dec 2015 12:38:37 +0000 (22:38 +1000)]
Optimize more maths

8 years agoMatherize
Mario [Mon, 28 Dec 2015 12:31:48 +0000 (22:31 +1000)]
Matherize

8 years agoOptimize maths
Mario [Mon, 28 Dec 2015 12:05:50 +0000 (22:05 +1000)]
Optimize maths

8 years agoMove minigame HUD command into minigame file
Mario [Mon, 28 Dec 2015 11:20:37 +0000 (21:20 +1000)]
Move minigame HUD command into minigame file

8 years agoAdd a hook for HUD commands
Mario [Mon, 28 Dec 2015 11:15:16 +0000 (21:15 +1000)]
Add a hook for HUD commands

8 years agoMake it optional
Mario [Mon, 28 Dec 2015 10:18:37 +0000 (20:18 +1000)]
Make it optional

8 years agoShow ghost items while in a vehicle
Mario [Mon, 28 Dec 2015 10:14:31 +0000 (20:14 +1000)]
Show ghost items while in a vehicle

8 years agos/make_pure/new_pure/
TimePath [Mon, 28 Dec 2015 07:45:03 +0000 (18:45 +1100)]
s/make_pure/new_pure/

8 years agoTurn some stupidly long cvars into autocvars
Mario [Mon, 28 Dec 2015 02:33:27 +0000 (12:33 +1000)]
Turn some stupidly long cvars into autocvars

8 years agoRegistry: SHA256 isn't always available, use MD4 instead
TimePath [Mon, 28 Dec 2015 00:55:55 +0000 (11:55 +1100)]
Registry: SHA256 isn't always available, use MD4 instead

8 years agoIncrease maximum number of vehicles
Mario [Sun, 27 Dec 2015 23:15:29 +0000 (09:15 +1000)]
Increase maximum number of vehicles

8 years agoImprove Snake status panel
Mario [Sun, 27 Dec 2015 04:48:41 +0000 (14:48 +1000)]
Improve Snake status panel

8 years agoLoopify find command
Mario [Fri, 25 Dec 2015 07:08:03 +0000 (17:08 +1000)]
Loopify find command

8 years agoKill some uses of TRUE and FALSE
Mario [Fri, 25 Dec 2015 07:03:35 +0000 (17:03 +1000)]
Kill some uses of TRUE and FALSE

8 years agoAdd a loop for entities
Mario [Fri, 25 Dec 2015 06:42:52 +0000 (16:42 +1000)]
Add a loop for entities

8 years agoUse the ONGROUND macros
Mario [Fri, 25 Dec 2015 03:37:51 +0000 (13:37 +1000)]
Use the ONGROUND macros

8 years agoFix up a couple more cases
Mario [Fri, 25 Dec 2015 00:50:05 +0000 (10:50 +1000)]
Fix up a couple more cases

8 years agoUse an org local instead of multi-line setorigin
Mario [Fri, 25 Dec 2015 00:46:42 +0000 (10:46 +1000)]
Use an org local instead of multi-line setorigin

8 years agoFix definition of many server aliases in local games, they all returned "player_name... 271/head
terencehill [Thu, 24 Dec 2015 15:11:45 +0000 (16:11 +0100)]
Fix definition of many server aliases in local games, they all returned "player_name tried to alias_name". E.g. gametype

Commit 75e1f212 introduced this bug

8 years agotuba: fix #1621
TimePath [Thu, 24 Dec 2015 10:45:24 +0000 (21:45 +1100)]
tuba: fix #1621

8 years agohook: move to common
TimePath [Thu, 24 Dec 2015 09:24:59 +0000 (20:24 +1100)]
hook: move to common

8 years agotuba: move to common
TimePath [Thu, 24 Dec 2015 09:20:35 +0000 (20:20 +1100)]
tuba: move to common

8 years agoMake sure projectiles and dropped weapons don't try to interact with ladders
Mario [Thu, 24 Dec 2015 07:54:13 +0000 (17:54 +1000)]
Make sure projectiles and dropped weapons don't try to interact with ladders

8 years agosound_starttime: document
TimePath [Thu, 24 Dec 2015 07:43:31 +0000 (18:43 +1100)]
sound_starttime: document

8 years agoNow that item fading "works" with warpzones, enable them by default (value of 4500...
Mario [Thu, 24 Dec 2015 07:35:15 +0000 (17:35 +1000)]
Now that item fading "works" with warpzones, enable them by default (value of 4500 should keep maps working normally, while improving performance on huge open maps)

8 years agoFinally fix the stupid client including server items file issue
Mario [Thu, 24 Dec 2015 07:34:11 +0000 (17:34 +1000)]
Finally fix the stupid client including server items file issue

8 years agoAdd a deprecation note for FOR_EACH_REALCLIENT
Mario [Thu, 24 Dec 2015 06:51:55 +0000 (16:51 +1000)]
Add a deprecation note for FOR_EACH_REALCLIENT

8 years agoWRITESPECTATABLE_MSG_ONE: cleanup
TimePath [Thu, 24 Dec 2015 06:46:58 +0000 (17:46 +1100)]
WRITESPECTATABLE_MSG_ONE: cleanup

8 years agoKill most cases of FOR_EACH_CLIENT and deprecate FOR_EACH_MONSTER
Mario [Thu, 24 Dec 2015 06:32:27 +0000 (16:32 +1000)]
Kill most cases of FOR_EACH_CLIENT and deprecate FOR_EACH_MONSTER

8 years agoKill most uses of FOR_EACH_REALCLIENT
Mario [Thu, 24 Dec 2015 06:20:07 +0000 (16:20 +1000)]
Kill most uses of FOR_EACH_REALCLIENT

8 years agoKill FOR_EACH_REALPLAYER
Mario [Thu, 24 Dec 2015 05:57:14 +0000 (15:57 +1000)]
Kill FOR_EACH_REALPLAYER

8 years agoRemove leftovers
Mario [Thu, 24 Dec 2015 05:39:36 +0000 (15:39 +1000)]
Remove leftovers

8 years agoLoops
Mario [Thu, 24 Dec 2015 05:39:12 +0000 (15:39 +1000)]
Loops

8 years agoFOR_EACH_OBSERVER is deprecated too
Mario [Thu, 24 Dec 2015 05:31:51 +0000 (15:31 +1000)]
FOR_EACH_OBSERVER is deprecated too

8 years agoRemove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase
Mario [Thu, 24 Dec 2015 05:30:22 +0000 (15:30 +1000)]
Remove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase

8 years agoMore loops
Mario [Thu, 24 Dec 2015 05:15:03 +0000 (15:15 +1000)]
More loops

8 years agoFix a bunch of loops
Mario [Thu, 24 Dec 2015 04:58:24 +0000 (14:58 +1000)]
Fix a bunch of loops

8 years agoKill a few more loops
Mario [Thu, 24 Dec 2015 04:23:28 +0000 (14:23 +1000)]
Kill a few more loops

8 years agoCleanse teamplay.qc of the looping horrors
Mario [Thu, 24 Dec 2015 04:14:04 +0000 (14:14 +1000)]
Cleanse teamplay.qc of the looping horrors

8 years agoPull the commit trigger again
Mario [Thu, 24 Dec 2015 04:11:28 +0000 (14:11 +1000)]
Pull the commit trigger again

8 years agoLoooooops
Mario [Thu, 24 Dec 2015 04:01:33 +0000 (14:01 +1000)]
Loooooops

8 years agoMore loops
Mario [Thu, 24 Dec 2015 03:57:34 +0000 (13:57 +1000)]
More loops

8 years agoLoops
Mario [Thu, 24 Dec 2015 02:53:13 +0000 (12:53 +1000)]
Loops

8 years agoEven more loops
Mario [Thu, 24 Dec 2015 02:50:20 +0000 (12:50 +1000)]
Even more loops

8 years agoLoopify bot enemy player role
Mario [Thu, 24 Dec 2015 02:44:09 +0000 (12:44 +1000)]
Loopify bot enemy player role

8 years agoThis is a debug message, not an info message
Mario [Thu, 24 Dec 2015 02:41:09 +0000 (12:41 +1000)]
This is a debug message, not an info message

8 years agoMore loops
Mario [Thu, 24 Dec 2015 02:37:57 +0000 (12:37 +1000)]
More loops

8 years agoClientConnect: cleanup
TimePath [Thu, 24 Dec 2015 02:33:17 +0000 (13:33 +1100)]
ClientConnect: cleanup

8 years agoFix up some onslaught loops
Mario [Thu, 24 Dec 2015 02:15:06 +0000 (12:15 +1000)]
Fix up some onslaught loops

8 years agoDisable oneflag by default (servers will have to enable it manually if they want...
Mario [Thu, 24 Dec 2015 02:04:54 +0000 (12:04 +1000)]
Disable oneflag by default (servers will have to enable it manually if they want oneflag CTF maps to work properly)

8 years agoFix a stupid loop
Mario [Thu, 24 Dec 2015 02:01:22 +0000 (12:01 +1000)]
Fix a stupid loop

8 years agoRemove an unused function
Mario [Thu, 24 Dec 2015 01:49:06 +0000 (11:49 +1000)]
Remove an unused function

8 years agoFix domination control point sound and message when forcing teams
Mario [Thu, 24 Dec 2015 01:43:27 +0000 (11:43 +1000)]
Fix domination control point sound and message when forcing teams

8 years agoDomination capture message: show point or points
Mario [Thu, 24 Dec 2015 01:26:00 +0000 (11:26 +1000)]
Domination capture message: show point or points

8 years agoLoopify another trace
Mario [Thu, 24 Dec 2015 01:06:53 +0000 (11:06 +1000)]
Loopify another trace

8 years agoLoopify instagib
Mario [Thu, 24 Dec 2015 01:05:15 +0000 (11:05 +1000)]
Loopify instagib

8 years agoFix a bunch of loops in freezetag
Mario [Thu, 24 Dec 2015 01:02:27 +0000 (11:02 +1000)]
Fix a bunch of loops in freezetag

8 years agoMerge branch 'terencehill/cl_forceplayercolors_2' into 'master'
TimePath [Thu, 24 Dec 2015 00:56:44 +0000 (00:56 +0000)]
Merge branch 'terencehill/cl_forceplayercolors_2' into 'master'

cl_forceplayercolors 2

Applying your own player model colors to the enemies in a DM game is fine but doing it in team games too is confusing, as they don't match gameplay items (flags, keys, etc...), HUD and message colors at all.  With this patch this feature can be enabled in team games too by setting cl_forceplayercolors to 2 while in the menu it can be enabled only in DM games (cl_forceplayercolors 1).

See merge request !270

8 years agoMerge branch 'terencehill/connection_msg_fix' into 'master'
TimePath [Thu, 24 Dec 2015 00:56:28 +0000 (00:56 +0000)]
Merge branch 'terencehill/connection_msg_fix' into 'master'

connection msg fix

See merge request !269

8 years agoFix up some more FOR_EACH_PLAYER loops
Mario [Thu, 24 Dec 2015 00:50:18 +0000 (10:50 +1000)]
Fix up some more FOR_EACH_PLAYER loops

8 years agoLoopify overkill
Mario [Thu, 24 Dec 2015 00:41:44 +0000 (10:41 +1000)]
Loopify overkill

8 years agoLoopify nix
Mario [Thu, 24 Dec 2015 00:40:24 +0000 (10:40 +1000)]
Loopify nix

8 years agoLoopify loops
Mario [Thu, 24 Dec 2015 00:37:42 +0000 (10:37 +1000)]
Loopify loops

8 years agoLoopify W_RandomWeapons
Mario [Thu, 24 Dec 2015 00:32:46 +0000 (10:32 +1000)]
Loopify W_RandomWeapons

8 years agoMore loopification
Mario [Thu, 24 Dec 2015 00:27:49 +0000 (10:27 +1000)]
More loopification

8 years agoLoopify t_items.qc
Mario [Thu, 24 Dec 2015 00:22:25 +0000 (10:22 +1000)]
Loopify t_items.qc

8 years agoLoopify readplayerstartcvars
Mario [Thu, 24 Dec 2015 00:10:09 +0000 (10:10 +1000)]
Loopify readplayerstartcvars