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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
FruitieX [Fri, 12 Nov 2010 06:47:43 +0000 (08:47 +0200)]
oh now that i read the commit message these breaks actually make sense, nice one :-P
FruitieX [Fri, 12 Nov 2010 06:45:09 +0000 (08:45 +0200)]
i think terencehill meant that to be a continue instead of break, also why this killnotify_times == -1 stuff, it prevents e.g. a script that shows you a history of recent events. Calculating a here really won't take much time, so I'd rather leave this optimization out. :)
FruitieX [Fri, 12 Nov 2010 06:30:41 +0000 (08:30 +0200)]
Merge remote branch 'origin/terencehill/newpanelhud' into fruitiex/panelhud
FruitieX [Fri, 12 Nov 2010 06:28:51 +0000 (08:28 +0200)]
use a default value on the colorpicker_string
FruitieX [Fri, 12 Nov 2010 05:11:56 +0000 (07:11 +0200)]
Merge remote branch 'origin/terencehill/colorpicker_pos' into fruitiex/panelhud
FruitieX [Wed, 10 Nov 2010 18:45:51 +0000 (20:45 +0200)]
sometimes the clientside headshot detection code detects sprees as headshots or something? add a failsafe if(w == WEP_CAMPINGRIFLE || w == WEP_MINSTANEX) into there just to be sure it won't happen again. Also remove an apparent debug print from the minstanex code that prints a "h" to the console if someone gets a headshot
terencehill [Wed, 10 Nov 2010 16:09:49 +0000 (17:09 +0100)]
Label messages as deleted when they have faded out and break the loop at the first deleted message
terencehill [Tue, 9 Nov 2010 21:27:29 +0000 (22:27 +0100)]
Do not draw notify messages if they are transparent
To make it possible I had to move the hud_configure code and add a goto; also this change made the logic simpler.
And while I'm at it, make each notify message in hud_configure mode different from the other ones
Rudolf Polzer [Wed, 10 Nov 2010 06:25:31 +0000 (07:25 +0100)]
minelayer: don't send a network update every frame, it's not guided
Rudolf Polzer [Wed, 10 Nov 2010 06:22:46 +0000 (07:22 +0100)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Wed, 10 Nov 2010 06:22:20 +0000 (07:22 +0100)]
grenade launcher: move bouncefactor to a common cvar for both modes (as it wasn't csqc networked properly)
Rudolf Polzer [Tue, 9 Nov 2010 21:19:05 +0000 (22:19 +0100)]
don't let minstagib make a server "non-pure" (minstagib is the most official mutator there is, after all)
Rudolf Polzer [Tue, 9 Nov 2010 21:13:50 +0000 (22:13 +0100)]
serverflags here too, forgot this file
Rudolf Polzer [Tue, 9 Nov 2010 21:04:23 +0000 (22:04 +0100)]
cvar: sv_allow_fullbright
Rudolf Polzer [Tue, 9 Nov 2010 20:50:15 +0000 (21:50 +0100)]
simplify even more :P
Rudolf Polzer [Tue, 9 Nov 2010 20:46:13 +0000 (21:46 +0100)]
add a new way to enable fullbright for those poor people who REALLY need it (easy to detect serverside)
terencehill [Mon, 8 Nov 2010 23:02:19 +0000 (00:02 +0100)]
Check whether flip or not out of the for
(Curiously, a similar check now is still needed to determine the alpha but only in hud_configure mode)
Rudolf Polzer [Tue, 9 Nov 2010 20:20:50 +0000 (21:20 +0100)]
add a comment
Rudolf Polzer [Tue, 9 Nov 2010 19:45:41 +0000 (20:45 +0100)]
oops, this workaround was missing (don't detonate all projectiles if a crylink projectile simply "dies")
Rudolf Polzer [Tue, 9 Nov 2010 19:42:14 +0000 (20:42 +0100)]
crylink counter works different for some time now, the _star_lifetime cvars are obsolete now
Rudolf Polzer [Tue, 9 Nov 2010 19:29:10 +0000 (20:29 +0100)]
handle running out of crylink ammo better
Rudolf Polzer [Tue, 9 Nov 2010 19:24:23 +0000 (20:24 +0100)]
add a specific "linkjoin" effect
FruitieX [Tue, 9 Nov 2010 18:45:31 +0000 (20:45 +0200)]
joinspeed 150 on crylink primary. Perhaps one day make the secondary similar to the nexuiz crylink secondary, enable joinspeed on that, and let e.g. the HLAC replace the crylink secondary function?
FruitieX [Tue, 9 Nov 2010 18:44:32 +0000 (20:44 +0200)]
Merge branch 'master' into fruitiex/fruitbalance
Rudolf Polzer [Tue, 9 Nov 2010 18:28:27 +0000 (19:28 +0100)]
fix for the missing sqrt
Rudolf Polzer [Tue, 9 Nov 2010 18:28:13 +0000 (19:28 +0100)]
fix a missing sqrt
Rudolf Polzer [Tue, 9 Nov 2010 18:23:04 +0000 (19:23 +0100)]
fix joinspeed for secondary
Rudolf Polzer [Tue, 9 Nov 2010 15:50:18 +0000 (16:50 +0100)]
g_balance_crylink_*_joinspeed
Rudolf Polzer [Tue, 9 Nov 2010 15:37:39 +0000 (16:37 +0100)]
crylink: also remember the last group of projectiles that was fired
Rudolf Polzer [Tue, 9 Nov 2010 14:11:50 +0000 (15:11 +0100)]
add a helper W_Crylink_LinkJoin to be used by tZork's balance in the future
Rudolf Polzer [Tue, 9 Nov 2010 12:24:45 +0000 (13:24 +0100)]
crylink: when a projectile explodes on world, not on player, don't detonate the other projectiles
Rudolf Polzer [Tue, 9 Nov 2010 09:14:43 +0000 (10:14 +0100)]
"Rocket Flying" mutator: also affect the Mine Layer
Rudolf Polzer [Tue, 9 Nov 2010 07:02:46 +0000 (08:02 +0100)]
use remote radius, not radius, for spawnshieldtime
Rudolf Polzer [Tue, 9 Nov 2010 06:57:37 +0000 (07:57 +0100)]
also add his physics config
Rudolf Polzer [Tue, 9 Nov 2010 06:22:36 +0000 (07:22 +0100)]
new Lee Stricklin configs
Rudolf Polzer [Tue, 9 Nov 2010 06:10:44 +0000 (07:10 +0100)]
update-cvarcount: small hack to make do without mktemp if needed
terencehill [Mon, 8 Nov 2010 22:52:37 +0000 (23:52 +0100)]
Use an index to access killnotify_* arrays for cheaper insertions of new entries
And add a constant to define arrays size
terencehill [Mon, 8 Nov 2010 17:25:26 +0000 (18:25 +0100)]
Since accuracy colors aren't used exclusively by the HUD weapons panel, rename hud_panel_weapons_accuracy_color* to accuracy_color*
terencehill [Mon, 8 Nov 2010 14:20:50 +0000 (15:20 +0100)]
Colorpicker cursor for xaw theme (copy of luminos' one)
terencehill [Mon, 8 Nov 2010 00:12:07 +0000 (01:12 +0100)]
Colorpickers now load and remember (when they get re-enabled) the color position
Rudolf Polzer [Sun, 7 Nov 2010 21:15:02 +0000 (22:15 +0100)]
different falling damage (less until speed 1550, more above)
FruitieX [Sun, 7 Nov 2010 21:13:46 +0000 (23:13 +0200)]
increase headshot damage on rifle, use the headshot image in the notify panel if player was killed by a headshot
Rudolf Polzer [Sun, 7 Nov 2010 21:06:45 +0000 (22:06 +0100)]
fix player view offset and headshot bbox
Rudolf Polzer [Sun, 7 Nov 2010 16:16:12 +0000 (17:16 +0100)]
revert the polygonoffset-for-decals-behind-warpzone fix as it doesn't really work
Rudolf Polzer [Sun, 7 Nov 2010 15:29:44 +0000 (16:29 +0100)]
exec the other configs at the end
FruitieX [Sun, 7 Nov 2010 14:51:44 +0000 (16:51 +0200)]
shader to reference the correct nexball texture path, finally works! add a reflectmap too + cubemap
Rudolf Polzer [Sun, 7 Nov 2010 14:45:15 +0000 (15:45 +0100)]
Merge remote branch 'origin/fruitiex/fruitbalance'
Rudolf Polzer [Sun, 7 Nov 2010 14:43:50 +0000 (15:43 +0100)]
adjust laser in balanceTest too
Rudolf Polzer [Sun, 7 Nov 2010 14:39:34 +0000 (15:39 +0100)]
Merge remote branch 'origin/fruitiex/fruitbalance'
Rudolf Polzer [Sun, 7 Nov 2010 14:29:24 +0000 (15:29 +0100)]
Merge remote branch 'origin/fruitiex/votedivbyzero_fix'
FruitieX [Sun, 7 Nov 2010 14:25:43 +0000 (16:25 +0200)]
start with a 50% nex charge, no need to wait for it to charge to that
Rudolf Polzer [Sun, 7 Nov 2010 14:24:10 +0000 (15:24 +0100)]
Merge remote branch 'origin/fruitiex/nexballtextures'
FruitieX [Sun, 7 Nov 2010 14:13:50 +0000 (16:13 +0200)]
give the HLAC some more sane settings, hopefully
Rudolf Polzer [Sun, 7 Nov 2010 13:06:54 +0000 (14:06 +0100)]
default to a nice polygonoffset for the "polygonoffset" q3 shader keyword
FruitieX [Sun, 7 Nov 2010 11:52:36 +0000 (13:52 +0200)]
enable 0.3 velocitybias on laser, increase zscale to 2, decrease force to 150 (sounds much slower than what it actually is with velocityscale and zscale!)
terencehill [Sun, 7 Nov 2010 01:50:55 +0000 (02:50 +0100)]
Merge branch 'master' into terencehill/newpanelhud
Conflicts:
qcsrc/client/View.qc
qcsrc/client/hud.qc
Rudolf Polzer [Sat, 6 Nov 2010 22:41:13 +0000 (23:41 +0100)]
add a will/won't encrypt message to the server browser
Rudolf Polzer [Sat, 6 Nov 2010 22:34:24 +0000 (23:34 +0100)]
new AES icons (maybe easier to understand)
Rudolf Polzer [Sat, 6 Nov 2010 21:49:04 +0000 (22:49 +0100)]
fix more cvars
Rudolf Polzer [Sat, 6 Nov 2010 21:48:36 +0000 (22:48 +0100)]
fix cvars
Rudolf Polzer [Sat, 6 Nov 2010 21:45:28 +0000 (22:45 +0100)]
undo the fteqcc compiler bug workaround again (we really shouldn't need it)
Rudolf Polzer [Sat, 6 Nov 2010 21:38:37 +0000 (22:38 +0100)]
we have velocitybias, we no longer need projectile delay in balanceTest
Rudolf Polzer [Sat, 6 Nov 2010 21:38:22 +0000 (22:38 +0100)]
Merge branch 'master' into fruitiex/fruitbalance
Rudolf Polzer [Sat, 6 Nov 2010 21:38:04 +0000 (22:38 +0100)]
additionally to zscale, also add a velocitybias (biases the laser push to your current velocity)
FruitieX [Sat, 6 Nov 2010 21:23:45 +0000 (23:23 +0200)]
add a zscale cvar for laser force that allows scaling z force only. Currently tweaked to closely match 300 force on the z-axis, no change for horizontal push because it was very good already.
terencehill [Sat, 6 Nov 2010 21:22:33 +0000 (22:22 +0100)]
Fix a warning
terencehill [Sat, 6 Nov 2010 21:13:57 +0000 (22:13 +0100)]
Weapons panel code: move other ops out of the for
terencehill [Sat, 6 Nov 2010 20:01:40 +0000 (21:01 +0100)]
Optimize the ammo panel code further by calculating ammo size with the desired aspect ratio once for all and fix some minor bug I've previously introduced
Rudolf Polzer [Sat, 6 Nov 2010 19:06:54 +0000 (20:06 +0100)]
fix polygonoffset cvar values
FruitieX [Sat, 6 Nov 2010 17:06:43 +0000 (19:06 +0200)]
fix division by zero, also small optimization
Rudolf Polzer [Sat, 6 Nov 2010 16:03:59 +0000 (17:03 +0100)]
mapinfo cleanups
FruitieX [Sat, 6 Nov 2010 15:21:47 +0000 (17:21 +0200)]
start with 250 health, 250 armor in ca/lms now
FruitieX [Sat, 6 Nov 2010 15:08:34 +0000 (17:08 +0200)]
increase health caps to 150 for medium pickups, 250 for small/mega (armor limited to 250 too, but can pickup at any time)
FruitieX [Sat, 6 Nov 2010 14:25:15 +0000 (16:25 +0200)]
remove unused variable, set the movingavg nexcharge to = nexcharge if it's 0 (should only happen right after a game started)
FruitieX [Sat, 6 Nov 2010 14:03:31 +0000 (16:03 +0200)]
add a slow rot to 50% nex charge (even when not holding the gun), improve the current charge indicator image, rename some variables and cvars in this new code (and that only) to make more sense
Rudolf Polzer [Sat, 6 Nov 2010 07:22:16 +0000 (08:22 +0100)]
get rid of some debug prints
Rudolf Polzer [Sat, 6 Nov 2010 07:18:41 +0000 (08:18 +0100)]
also ignore sv_checkforpacketsduringsleep
Rudolf Polzer [Sat, 6 Nov 2010 07:12:57 +0000 (08:12 +0100)]
15 sec on-spawn rot pause is a bit insane...
Rudolf Polzer [Sat, 6 Nov 2010 07:10:03 +0000 (08:10 +0100)]
balanceTest: give laser some delay back; balance25: restore old laser delay
terencehill [Fri, 5 Nov 2010 23:50:22 +0000 (00:50 +0100)]
autocvar_cl_gentle* and autocvar_hud_panel_notify_* gone!
terencehill [Fri, 5 Nov 2010 23:26:58 +0000 (00:26 +0100)]
Optimize ammo panel code
terencehill [Fri, 5 Nov 2010 22:29:06 +0000 (23:29 +0100)]
autocvar_hud_panel_powerups_* and autocvar_hud_panel_healtharmore_* are gone
terencehill [Fri, 5 Nov 2010 21:39:40 +0000 (22:39 +0100)]
Progress bar: fix alpha multiplied by panel_fg_alpha twice
FruitieX [Fri, 5 Nov 2010 10:40:31 +0000 (12:40 +0200)]
some initial code for displaying how fast the nex charges
FruitieX [Fri, 5 Nov 2010 06:15:58 +0000 (08:15 +0200)]
Merge remote branch 'origin/master' into fruitiex/fruitbalance
terencehill [Thu, 4 Nov 2010 23:31:17 +0000 (00:31 +0100)]
autocvar_hud_skin's turn
Also initialize hud_skin_path (zoning it!) when the HUD gets drawn
terencehill [Thu, 4 Nov 2010 23:19:24 +0000 (00:19 +0100)]
Replace autocvar_hud_dock_*
FruitieX [Thu, 4 Nov 2010 20:00:51 +0000 (22:00 +0200)]
start with 200a in lms and ca
FruitieX [Thu, 4 Nov 2010 19:36:17 +0000 (21:36 +0200)]
rocketlauncher dmg from 100 => 90, not only does it feel overpowered but that's also ALWAYS visible from the weapon stats :P
FruitieX [Thu, 4 Nov 2010 19:35:49 +0000 (21:35 +0200)]
increase hagar radius as an experiment to make it more useful
Rudolf Polzer [Thu, 4 Nov 2010 19:20:54 +0000 (20:20 +0100)]
allow sv_adminnick and some others too
Rudolf Polzer [Thu, 4 Nov 2010 19:08:43 +0000 (20:08 +0100)]
balanceTest: adjust the Nexuiz-style health-armor system for a bit more rot, but also more spawn protection
FruitieX [Thu, 4 Nov 2010 15:43:11 +0000 (17:43 +0200)]
set max cells cap a bit lower
FruitieX [Thu, 4 Nov 2010 15:28:43 +0000 (17:28 +0200)]
set g_projectiles_spread_style 7 (i think divVerent wanted this :P)
FruitieX [Thu, 4 Nov 2010 15:27:49 +0000 (17:27 +0200)]
set g_projectiles_newton_style 2
Rudolf Polzer [Thu, 4 Nov 2010 07:04:00 +0000 (08:04 +0100)]
electro: less dlight
Rudolf Polzer [Wed, 3 Nov 2010 21:23:37 +0000 (22:23 +0100)]
Revert "why does fteqcc fail so much? seems like f *= x now is equivalent to f = x"
This reverts commit
bb5812761e62c72ffcb95af04778b7b7b65e15fc .
Rudolf Polzer [Wed, 3 Nov 2010 21:20:01 +0000 (22:20 +0100)]
Merge remote branch 'origin/fruitiex/fruitbalance'
Rudolf Polzer [Wed, 3 Nov 2010 21:19:19 +0000 (22:19 +0100)]
fix some warnings
Rudolf Polzer [Wed, 3 Nov 2010 21:07:59 +0000 (22:07 +0100)]
get -Werror back