]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Mon, 14 Mar 2016 04:04:48 +0000 (15:04 +1100)]
damagetext: migrate legacy formatting
Closes #1679
Mario [Sun, 13 Mar 2016 22:22:01 +0000 (08:22 +1000)]
Don't use nade team (breaks modes where friendly fire is enforced on projectiles)
Mario [Sun, 13 Mar 2016 21:44:03 +0000 (07:44 +1000)]
Always precache trigger_multiple sound (reduces spam on some maps)
Mario [Sun, 13 Mar 2016 21:10:48 +0000 (07:10 +1000)]
Greatly reduce amount of hidden spam when changing maps, also fix uses of self in client generator code (fixes some issues related to onslaught)
TimePath [Sun, 13 Mar 2016 09:57:44 +0000 (20:57 +1100)]
Damagetext: simplify format specifier
TimePath [Sun, 13 Mar 2016 09:33:00 +0000 (20:33 +1100)]
Disable pathlib debug to suppress model warnings
TimePath [Sun, 13 Mar 2016 09:32:25 +0000 (20:32 +1100)]
Suppress null model warning
TimePath [Sun, 13 Mar 2016 09:32:12 +0000 (20:32 +1100)]
Log: add progname prefix
TimePath [Sun, 13 Mar 2016 09:31:56 +0000 (20:31 +1100)]
Porto launch: fix laser tracer
TimePath [Sun, 13 Mar 2016 08:37:22 +0000 (19:37 +1100)]
Accept hash change
TimePath [Sun, 13 Mar 2016 08:12:44 +0000 (19:12 +1100)]
Remove uses of LAMBDA(), not handled well by uncrustify
TimePath [Sun, 13 Mar 2016 07:46:40 +0000 (18:46 +1100)]
FOREACH_ENTITY_RADIUS
TimePath [Sun, 13 Mar 2016 06:09:23 +0000 (17:09 +1100)]
Use ClientState more
TimePath [Sun, 13 Mar 2016 05:13:43 +0000 (16:13 +1100)]
observers: fix size
TimePath [Sun, 13 Mar 2016 02:59:20 +0000 (13:59 +1100)]
antilag: use ClientState
TimePath [Sun, 13 Mar 2016 02:32:50 +0000 (13:32 +1100)]
cl_multijump: default to opt-in
TimePath [Sun, 13 Mar 2016 02:15:43 +0000 (13:15 +1100)]
Viewmodel: fix switching when spectating
TimePath [Sun, 13 Mar 2016 02:14:45 +0000 (13:14 +1100)]
Accept hash change
TimePath [Sun, 13 Mar 2016 02:02:05 +0000 (13:02 +1100)]
CA: cleanup; fix being moved to spectators
TimePath [Sun, 13 Mar 2016 00:31:58 +0000 (11:31 +1100)]
debug: generic find command
Rudolf Polzer [Sat, 12 Mar 2016 16:10:49 +0000 (17:10 +0100)]
Generally allow respawn settings on pure servers.
Mario [Sat, 12 Mar 2016 12:11:43 +0000 (22:11 +1000)]
Revert tweak to touch function (has the possibility of overwhelming clients on maps with a lot of triggers), also don't bother checking clients in trigger code (prediction doesn't allow it)
Mario [Sat, 12 Mar 2016 12:00:07 +0000 (22:00 +1000)]
Tweak touch handling of physics a little
TimePath [Sat, 12 Mar 2016 11:18:14 +0000 (22:18 +1100)]
_Movetype_UnstickEntity: micro-optimize
TimePath [Sat, 12 Mar 2016 11:15:35 +0000 (22:15 +1100)]
_Movetype_UnstickEntity: optimize
TimePath [Sat, 12 Mar 2016 10:43:10 +0000 (21:43 +1100)]
s/make_pure/new_pure/
TimePath [Sat, 12 Mar 2016 06:47:30 +0000 (17:47 +1100)]
W_PROP_reloader: pure
Mario [Sat, 12 Mar 2016 06:34:50 +0000 (16:34 +1000)]
Increase the weapon cvar update interval to 5 seconds (reduces CPU load a bit)
Mario [Sat, 12 Mar 2016 06:01:01 +0000 (16:01 +1000)]
Merge branch 'Mario/impulse_broken'
Mario [Sat, 12 Mar 2016 05:59:02 +0000 (15:59 +1000)]
Apply a hack to fix being unable to switch weapons while dead in overkill, while still supporting using weapon held at death
Mario [Sat, 12 Mar 2016 03:22:47 +0000 (13:22 +1000)]
Broken attempt to bring back switching weapons while dead, uncovers some bug somewhere (pushing so others can attempt to spot the issue)
Mario [Sat, 12 Mar 2016 00:43:35 +0000 (10:43 +1000)]
Push the location further to the side when setting it a bit infront, hopefully fixes spawning right infront of the player in spawn near teammates mode
Mario [Sat, 12 Mar 2016 00:41:33 +0000 (10:41 +1000)]
Disable spawning near teammates if a team has only 1 player
Mario [Sat, 12 Mar 2016 00:34:40 +0000 (10:34 +1000)]
Don't spawn behind the player in spawn near teammates mutator
Mario [Fri, 11 Mar 2016 23:12:20 +0000 (09:12 +1000)]
Make nade teams more reliable, also fix effects broken for spectators
Mario [Fri, 11 Mar 2016 22:47:00 +0000 (08:47 +1000)]
Update hash
Mario [Fri, 11 Mar 2016 22:42:46 +0000 (08:42 +1000)]
Disable picking up nades by default
Mario [Fri, 11 Mar 2016 22:33:40 +0000 (08:33 +1000)]
Fix shotgun and machine unable to hit nades (also fixes being unable to destroy corpses with hitscan weapons)
TimePath [Fri, 11 Mar 2016 07:30:01 +0000 (18:30 +1100)]
Fix compile
/me grumbles about relative paths
TimePath [Fri, 11 Mar 2016 06:42:26 +0000 (17:42 +1100)]
Makefile: enhance
TimePath [Thu, 10 Mar 2016 10:53:53 +0000 (21:53 +1100)]
Renumber item flags
TimePath [Thu, 10 Mar 2016 06:56:34 +0000 (06:56 +0000)]
Merge branch 'TimePath/notifications' into 'master'
Refactor notifications
* re-uses generic registry
* stronger parameter types
* simplified implementation/api
See merge request !292
TimePath [Thu, 10 Mar 2016 06:35:55 +0000 (17:35 +1100)]
Merge branch 'master' into TimePath/notifications
# Conflicts:
# qcsrc/common/mutators/mutator/overkill/hmg.qc
# qcsrc/common/mutators/mutator/overkill/rpc.qc
# qcsrc/common/weapons/weapon/arc.qc
# qcsrc/common/weapons/weapon/blaster.qc
# qcsrc/common/weapons/weapon/crylink.qc
# qcsrc/common/weapons/weapon/devastator.qc
# qcsrc/common/weapons/weapon/electro.qc
# qcsrc/common/weapons/weapon/fireball.qc
# qcsrc/common/weapons/weapon/hagar.qc
# qcsrc/common/weapons/weapon/hlac.qc
# qcsrc/common/weapons/weapon/hook.qc
# qcsrc/common/weapons/weapon/machinegun.qc
# qcsrc/common/weapons/weapon/minelayer.qc
# qcsrc/common/weapons/weapon/mortar.qc
# qcsrc/common/weapons/weapon/rifle.qc
# qcsrc/common/weapons/weapon/seeker.qc
# qcsrc/common/weapons/weapon/shockwave.qc
# qcsrc/common/weapons/weapon/shotgun.qc
# qcsrc/common/weapons/weapon/vaporizer.qc
# qcsrc/common/weapons/weapon/vortex.qc
TimePath [Thu, 10 Mar 2016 02:37:17 +0000 (13:37 +1100)]
Accept hash changes (entity indices)
TimePath [Thu, 10 Mar 2016 02:02:58 +0000 (13:02 +1100)]
PutObserverInServer: cleanup
TimePath [Thu, 10 Mar 2016 01:18:21 +0000 (12:18 +1100)]
Move more entities away from world origin
TimePath [Wed, 9 Mar 2016 22:50:41 +0000 (09:50 +1100)]
Suppress mutator blocked weapon warnings
TimePath [Wed, 9 Mar 2016 22:50:18 +0000 (09:50 +1100)]
Move client setup to ClientState_attach
Mario [Thu, 10 Mar 2016 01:16:57 +0000 (11:16 +1000)]
Apply a hack to fix old Quake 3 map teleporters (may need to be reverted if issues arise)
TimePath [Wed, 9 Mar 2016 10:38:22 +0000 (21:38 +1100)]
Replace uses of GetCvars with simpler REPLICATE
TimePath [Wed, 9 Mar 2016 10:15:49 +0000 (21:15 +1100)]
Fix indentation
TimePath [Wed, 9 Mar 2016 09:53:28 +0000 (20:53 +1100)]
Remove TRUE and FALSE
TimePath [Wed, 9 Mar 2016 09:49:56 +0000 (20:49 +1100)]
Use PHYS_INPUT_BUTTON_*
TimePath [Wed, 9 Mar 2016 08:09:52 +0000 (19:09 +1100)]
Use 7za when available
TimePath [Wed, 9 Mar 2016 07:31:07 +0000 (18:31 +1100)]
Fix autobuilds
Mario [Wed, 9 Mar 2016 06:01:53 +0000 (16:01 +1000)]
Don't use a countdown if the powerup is set to respawn quickly
Mario [Wed, 9 Mar 2016 04:41:26 +0000 (14:41 +1000)]
Add a new key to override the initial item respawn delay
Mario [Wed, 9 Mar 2016 03:41:03 +0000 (13:41 +1000)]
Fix visible teleporters (was a side effect of disabling prediction)
Mario [Tue, 8 Mar 2016 11:42:31 +0000 (21:42 +1000)]
Use macros for the vector reading functions
Mario [Sun, 6 Mar 2016 13:33:40 +0000 (23:33 +1000)]
Use Coord instead of Short for spawnpoint origins (potentially fixes effects on really big maps)
Mario [Sun, 6 Mar 2016 12:57:14 +0000 (22:57 +1000)]
Fix unecessary setting of self in sandbox
TimePath [Sun, 6 Mar 2016 10:16:20 +0000 (21:16 +1100)]
Notifications: relocate
TimePath [Sun, 6 Mar 2016 09:17:55 +0000 (20:17 +1100)]
Fix clean build
TimePath [Sun, 6 Mar 2016 08:46:36 +0000 (19:46 +1100)]
Make csprogs pk3
TimePath [Sun, 6 Mar 2016 06:59:12 +0000 (17:59 +1100)]
Resolve some TODOs
TimePath [Sun, 6 Mar 2016 06:11:17 +0000 (17:11 +1100)]
Notifications: strong typing
Mario [Sat, 5 Mar 2016 15:40:42 +0000 (01:40 +1000)]
Remove a few old TODOs that now have issues
TimePath [Sat, 5 Mar 2016 10:05:25 +0000 (21:05 +1100)]
Notifications: strong typing
TimePath [Sat, 5 Mar 2016 08:13:17 +0000 (19:13 +1100)]
Mark pure entities
TimePath [Sat, 5 Mar 2016 07:40:22 +0000 (18:40 +1100)]
Notifications: don't register twice
TimePath [Sat, 5 Mar 2016 05:10:26 +0000 (16:10 +1100)]
Notifications: register
Mario [Sat, 5 Mar 2016 01:03:31 +0000 (11:03 +1000)]
Round up the health/armor values before sending them
Mario [Sat, 5 Mar 2016 00:21:38 +0000 (10:21 +1000)]
Make sure a vote is actually running before trying to count it when a client leaves
Mario [Fri, 4 Mar 2016 20:07:57 +0000 (06:07 +1000)]
Add a couple more gameplay-irrelevant cvars
Rudolf Polzer [Fri, 4 Mar 2016 17:24:00 +0000 (12:24 -0500)]
Do some maintenance of the impure cvars list.
Mario [Fri, 4 Mar 2016 11:53:20 +0000 (21:53 +1000)]
Apply a temporary hack to fix prediction of jet pack (to be killed by upcoming items branch)
Mario [Thu, 3 Mar 2016 11:40:03 +0000 (21:40 +1000)]
Don't draw distant spawn points, improves FPS on larger maps
TimePath [Thu, 3 Mar 2016 11:01:03 +0000 (22:01 +1100)]
Notifications: cleanup
TimePath [Thu, 3 Mar 2016 00:00:32 +0000 (11:00 +1100)]
LL_DELETE: fix
TimePath [Wed, 2 Mar 2016 23:46:02 +0000 (10:46 +1100)]
Notifications: strong references
Mario [Wed, 2 Mar 2016 16:45:06 +0000 (02:45 +1000)]
Fix build
Mario [Wed, 2 Mar 2016 13:01:28 +0000 (23:01 +1000)]
Don't recount votes if the client leaving is a bot
TimePath [Wed, 2 Mar 2016 11:53:57 +0000 (22:53 +1100)]
Notifications: strong typing
TimePath [Wed, 2 Mar 2016 10:22:53 +0000 (21:22 +1100)]
Notifications: split
TimePath [Tue, 1 Mar 2016 11:33:44 +0000 (22:33 +1100)]
Notifications: cleanup
Mario [Tue, 1 Mar 2016 07:31:13 +0000 (17:31 +1000)]
Remove shockwave weapon from the new toys mutator
Mario [Mon, 29 Feb 2016 21:12:07 +0000 (07:12 +1000)]
Add an option to change the opacity of the grappling hook
Mario [Mon, 29 Feb 2016 12:51:55 +0000 (22:51 +1000)]
Update hash
Mario [Mon, 29 Feb 2016 12:51:27 +0000 (12:51 +0000)]
Merge branch 'terencehill/jetpack_centerprint' into 'master'
Show a centerprint message when you get the jetpack or the fuel regenerator
See merge request !289
terencehill [Mon, 29 Feb 2016 12:36:04 +0000 (13:36 +0100)]
Show a centerprint message when you get the jetpack or the fuel regenerator
Mario [Sun, 28 Feb 2016 22:49:08 +0000 (08:49 +1000)]
Recount votes when a player leaves, also don't count votes from connecting clients
Mario [Sun, 28 Feb 2016 22:07:39 +0000 (08:07 +1000)]
Don't show team join message if team is -1 (auto select)
Mario [Sun, 28 Feb 2016 19:49:30 +0000 (05:49 +1000)]
Disable prediction of teleporters
Mario [Sun, 28 Feb 2016 06:26:56 +0000 (06:26 +0000)]
Merge branch 'terencehill/weaponmodel_effects_tweaks' into 'master'
Weaponmodel effects tweaks
See merge request !286
TimePath [Sun, 28 Feb 2016 05:04:32 +0000 (05:04 +0000)]
Merge branch 'proraide/fix_fps' into 'master'
Regain ~10 fps
commit
5a935f5c767deb9151a2e7b4f2bc190766190ab7 moved drawfill() after
if()
as far as I can tell it's unnecessary and putting it back into if-else
restores 10 fps in my tests
See merge request !287
TimePath [Sun, 28 Feb 2016 04:47:34 +0000 (15:47 +1100)]
Sounds: revert to engine networking
TimePath [Sun, 28 Feb 2016 04:26:41 +0000 (15:26 +1100)]
Revert "Hopefully temporarily fix player sounds issue"
This reverts commit
504ce3314af20a0e541247d314995d842586118e .
TimePath [Sun, 28 Feb 2016 04:25:09 +0000 (15:25 +1100)]
Revert "Use a temporary hack to hide the jump sound issue"
This reverts commit
c787284d1dfdc6191dc2bfc96ddaa2819a94224f .
Amadeusz Sławiński [Sat, 27 Feb 2016 17:14:09 +0000 (18:14 +0100)]
Regain ~10 fps
commit
5a935f5c767deb9151a2e7b4f2bc190766190ab7 moved drawfill() after
if()
as far as I can tell it's unnecessary and putting it back into if-else
restores 10 fps in my tests
terencehill [Sat, 27 Feb 2016 15:48:32 +0000 (16:48 +0100)]
cl_bobmodel: always restart the effect in the same way