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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
terencehill [Tue, 5 Mar 2013 17:16:39 +0000 (18:16 +0100)]
Make some round_handler functions into macros
terencehill [Mon, 4 Mar 2013 18:01:52 +0000 (19:01 +0100)]
Freezetag: team colored ice with full starting alpha
terencehill [Sun, 3 Mar 2013 23:42:11 +0000 (00:42 +0100)]
Fix "one minute remains" sound spam during the countdown to round start, less than one minute left
terencehill [Sun, 3 Mar 2013 18:57:50 +0000 (19:57 +0100)]
Let spectators know that game/round is about to start
terencehill [Sun, 3 Mar 2013 18:28:36 +0000 (19:28 +0100)]
Add ability to reload round times cvars every round
terencehill [Sat, 2 Mar 2013 22:14:05 +0000 (23:14 +0100)]
CA: Improve checks to determine whether an observer is in game or not
terencehill [Sat, 2 Mar 2013 13:09:57 +0000 (14:09 +0100)]
When manually moving to spectators reset caplayer in the mutator hook MakePlayerObserver
terencehill [Sat, 2 Mar 2013 11:51:18 +0000 (12:51 +0100)]
CA: newcomer players can only join the game during the countdown to round start; if they try to do it during a round or when the round is over they get scheduled to play the next round
terencehill [Wed, 27 Feb 2013 18:03:45 +0000 (19:03 +0100)]
Merge branch 'master' into terencehill/ca_arena_mutators
terencehill [Fri, 22 Feb 2013 12:44:12 +0000 (13:44 +0100)]
Optimize revive algorithm by labeling players within revive radius of a frozen player, instead of checking for their position 2 times more
Rudolf Polzer [Thu, 21 Feb 2013 08:59:37 +0000 (09:59 +0100)]
fix compile with fteqcc
terencehill [Sun, 17 Feb 2013 14:37:02 +0000 (15:37 +0100)]
Let's try to make colors of the frozen player more visible by setting initial ice alpha to 0.6
terencehill [Sun, 17 Feb 2013 14:15:58 +0000 (15:15 +0100)]
g_freezetag_frozen_timeout --> g_freezetag_frozen_maxtime
Rudolf Polzer [Sat, 16 Feb 2013 21:00:15 +0000 (22:00 +0100)]
add a "loadconfig" alias that mirrors "saveconfig" from the engine (idea by matthiaskrgr)
terencehill [Fri, 15 Feb 2013 19:44:17 +0000 (20:44 +0100)]
Also block grappling hook when not playing a round
terencehill [Fri, 15 Feb 2013 19:37:40 +0000 (20:37 +0100)]
Correctly block weapon functionalities in the other situations too
terencehill [Fri, 15 Feb 2013 18:19:30 +0000 (19:19 +0100)]
When not playing a round stop current weapon action; also give initial weapon to players respawned on round reset
Rudolf Polzer [Fri, 15 Feb 2013 14:39:56 +0000 (15:39 +0100)]
onground detection: match engine cl_input.c
terencehill [Thu, 14 Feb 2013 19:32:52 +0000 (20:32 +0100)]
No hud blood effect while the player is frozen
terencehill [Thu, 14 Feb 2013 19:28:01 +0000 (20:28 +0100)]
If timeout is active slowly fade the ice away, then show revival progress until player is unfrozen, then print a message
terencehill [Thu, 14 Feb 2013 17:24:16 +0000 (18:24 +0100)]
Do not unfreeze automatically any player if the round is over
terencehill [Wed, 13 Feb 2013 23:44:14 +0000 (00:44 +0100)]
More changes related to ca/freezetag _team* cvars
terencehill [Wed, 13 Feb 2013 23:24:57 +0000 (00:24 +0100)]
Forbid impulses when round is over
Rudolf Polzer [Wed, 13 Feb 2013 16:18:35 +0000 (17:18 +0100)]
oops, we no longer support animinfo... why was this still there
terencehill [Wed, 13 Feb 2013 12:58:36 +0000 (13:58 +0100)]
Small optimization of the freezetag/ca panel code (do the same for the dom panel since the code is identical)
Rudolf Polzer [Tue, 12 Feb 2013 16:50:39 +0000 (17:50 +0100)]
smooth up/down aiming
Rudolf Polzer [Tue, 12 Feb 2013 16:03:29 +0000 (17:03 +0100)]
kill more dead code
Rudolf Polzer [Tue, 12 Feb 2013 16:01:18 +0000 (17:01 +0100)]
get rid of sv_use_csqc_players cvar, as the legacy-player code is now quite broken anyway
Rudolf Polzer [Tue, 12 Feb 2013 15:54:53 +0000 (16:54 +0100)]
animation blending makes headshots pointless; so let's remove them
terencehill [Tue, 12 Feb 2013 14:29:25 +0000 (15:29 +0100)]
Merge branch 'master' into terencehill/ca_arena_mutators
terencehill [Tue, 12 Feb 2013 14:28:11 +0000 (15:28 +0100)]
Merge branch 'terencehill/ca_arena_mutators' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir into terencehill/ca_arena_mutators
Rudolf Polzer [Tue, 12 Feb 2013 11:18:05 +0000 (12:18 +0100)]
support up to 4 aim bones
Rudolf Polzer [Tue, 12 Feb 2013 10:36:05 +0000 (11:36 +0100)]
support up to 2 aim bones
Rudolf Polzer [Tue, 12 Feb 2013 10:29:35 +0000 (11:29 +0100)]
enable animation blending; do up/down aiming with it well now
Rudolf Polzer [Tue, 12 Feb 2013 09:33:57 +0000 (10:33 +0100)]
move up/down aiming clientside
Rudolf Polzer [Tue, 12 Feb 2013 09:15:31 +0000 (10:15 +0100)]
load animblending info from txt file
Rudolf Polzer [Tue, 12 Feb 2013 08:29:51 +0000 (09:29 +0100)]
fixbone: simplify, and keep only one method
terencehill [Mon, 11 Feb 2013 23:39:13 +0000 (00:39 +0100)]
These g_freezetag* cvars shouldn't be saved, like most of the g_<game_mode>* cvars
terencehill [Mon, 11 Feb 2013 23:29:51 +0000 (00:29 +0100)]
g_freezetag_frozen_timeout 60 "frozen players will be automatically unfrozen after this time in seconds"
terencehill [Mon, 11 Feb 2013 23:18:54 +0000 (00:18 +0100)]
Forbid toggling ready state if countdown to game start is in progress
Rudolf Polzer [Mon, 11 Feb 2013 15:37:16 +0000 (16:37 +0100)]
add _animblend_fixbone 3
terencehill [Sun, 10 Feb 2013 19:42:03 +0000 (20:42 +0100)]
Fix CA scoring: it was added a point to the team for every kill
terencehill [Sun, 10 Feb 2013 17:50:16 +0000 (18:50 +0100)]
Fix fo bug #1390: "If sv_ready_restart_after_countdown 1 is set, the scoreboard points are not reset to 0, when map is restarted via F4. - needs g_warmup 1 set as well". This also fixes sv_ready_restart_repeatable not working if sv_ready_restart_after_countdown 1 is set (when everyone is ready console shows "Server is restarting" but nothing happens).
Note that this issue doesn't exist in Arena as map is restarted via the console command "restart", and warmup stage isn't allowed.
Samual Lenks [Sun, 10 Feb 2013 01:01:32 +0000 (20:01 -0500)]
Merge remote-tracking branch 'origin/master' into terencehill/ca_arena_mutators
Samual Lenks [Sun, 10 Feb 2013 00:51:38 +0000 (19:51 -0500)]
Merge remote-tracking branch 'origin/terencehill/misc_hud_fixes'
Samual Lenks [Sun, 10 Feb 2013 00:45:24 +0000 (19:45 -0500)]
Merge remote-tracking branch 'origin/divVerent/csad'
Samual Lenks [Sat, 9 Feb 2013 02:20:02 +0000 (21:20 -0500)]
Merge remote-tracking branch 'origin/master' into divVerent/csad
terencehill [Fri, 8 Feb 2013 13:48:56 +0000 (14:48 +0100)]
Merge branch 'terencehill/ca_arena_freezetag_bugfixes' into terencehill/ca_arena_mutators
terencehill [Fri, 8 Feb 2013 13:48:10 +0000 (14:48 +0100)]
Merge branch 'master' into terencehill/ca_arena_freezetag_bugfixes
terencehill [Thu, 7 Feb 2013 17:25:01 +0000 (18:25 +0100)]
Let CSQC handle countdown to round start by integrating it with the countdown to game start
Samual Lenks [Fri, 8 Feb 2013 01:44:41 +0000 (20:44 -0500)]
Merge remote-tracking branch 'origin/samual/respawn_improvements'
Samual Lenks [Fri, 8 Feb 2013 01:42:44 +0000 (20:42 -0500)]
Cvar updates
Samual Lenks [Fri, 8 Feb 2013 01:03:10 +0000 (20:03 -0500)]
Stuff and things
Samual Lenks [Fri, 8 Feb 2013 00:58:01 +0000 (19:58 -0500)]
Remove this setmodel stuff here
Samual Lenks [Thu, 7 Feb 2013 22:44:28 +0000 (17:44 -0500)]
Merge remote-tracking branch 'origin/master' into samual/respawn_improvements
Samual Lenks [Thu, 7 Feb 2013 20:51:23 +0000 (15:51 -0500)]
CTS is not a mod, it is a game mode.
Samual Lenks [Thu, 7 Feb 2013 05:38:26 +0000 (00:38 -0500)]
Ah, so this is where to mess with to improve spawnpoints... mwahaha.
Samual Lenks [Thu, 7 Feb 2013 05:19:54 +0000 (00:19 -0500)]
Code far better handling of zoom upon spawn
Samual Lenks [Thu, 7 Feb 2013 04:34:51 +0000 (23:34 -0500)]
Allow hud_damage with eventchase camera (this was irrelevant to old bug)
terencehill [Tue, 5 Feb 2013 23:40:52 +0000 (00:40 +0100)]
Make Arena and CA MUTATOR_ONREMOVE consistent with latest changes
terencehill [Tue, 5 Feb 2013 23:19:56 +0000 (00:19 +0100)]
Reapply commit
5c9da9cf4 "fix Arena spectator status" that got lost in the merge commit
terencehill [Tue, 5 Feb 2013 23:12:20 +0000 (00:12 +0100)]
Remove compiler warnings
terencehill [Tue, 5 Feb 2013 22:55:07 +0000 (23:55 +0100)]
Merge branch 'terencehill/ca_arena_freezetag_bugfixes' into terencehill/arena_gamemode
Conflicts:
qcsrc/server/cl_client.qc
qcsrc/server/scores.qc
terencehill [Tue, 5 Feb 2013 22:31:45 +0000 (23:31 +0100)]
Remove compiler warning
terencehill [Tue, 5 Feb 2013 21:41:41 +0000 (22:41 +0100)]
Merge branch 'master' into terencehill/ca_arena_freezetag_bugfixes
Samual Lenks [Tue, 5 Feb 2013 17:02:44 +0000 (12:02 -0500)]
Merge remote-tracking branch 'origin/samual/eventchase_boxlike_tracing'
Samual Lenks [Tue, 5 Feb 2013 16:59:06 +0000 (11:59 -0500)]
Add cvars to defaultXonotic.org
Samual Lenks [Tue, 5 Feb 2013 16:56:00 +0000 (11:56 -0500)]
Re-do handling of cvars for mins/maxs with eventchase and spectating
Samual Lenks [Tue, 5 Feb 2013 16:48:26 +0000 (11:48 -0500)]
Add fallback for if tracebox starts in solid
Samual Lenks [Tue, 5 Feb 2013 16:28:24 +0000 (11:28 -0500)]
Stop manually adjusting the chase_* offset cvars, check origin normally
Samual Lenks [Tue, 5 Feb 2013 16:20:54 +0000 (11:20 -0500)]
Merge remote-tracking branch 'origin/master' into samual/eventchase_boxlike_tracing
terencehill [Tue, 5 Feb 2013 15:37:35 +0000 (16:37 +0100)]
Fix accuracy board always showing 0% average accuracy, long time bug present since Nov 22 2010 commit
0fbd36780
terencehill [Fri, 18 Jan 2013 22:33:30 +0000 (23:33 +0100)]
Bring back the possibility of showing plain white accuracy values in the scoreboard with the new cvar scoreboard_accuracy_nocolors (before it was possible by setting improperly accuracy_color_levels to "")
terencehill [Fri, 18 Jan 2013 22:29:13 +0000 (23:29 +0100)]
Put accuracy colors code in external functions in miscfunctions.qc in order to avoid duplicate code. Make so that color cvars are read only every 2 seconds, not every frame. Also fix 100% weapon accuracy color displayed black instead of green in the scoreboard
terencehill [Tue, 5 Feb 2013 10:09:39 +0000 (11:09 +0100)]
Don't draw weapons panel content if it moved off the screen leaving visible only the border
terencehill [Tue, 5 Feb 2013 09:51:52 +0000 (10:51 +0100)]
Fix condition to stop drawing weapons panel when it completely disappears
terencehill [Tue, 5 Feb 2013 09:16:35 +0000 (10:16 +0100)]
Fix blocked cursor if hud config is already active on map start
terencehill [Tue, 5 Feb 2013 08:28:01 +0000 (09:28 +0100)]
Keep the same cvar order of the current skins when saving pressedkeys panel cvars
terencehill [Tue, 5 Feb 2013 08:23:16 +0000 (09:23 +0100)]
Fix check for hud_skin change that was always true, causing initialization of hud_skin_path every frame
terencehill [Tue, 5 Feb 2013 08:17:10 +0000 (09:17 +0100)]
Get rid of a console warning joining a team game if there's a team mate already playing (hud_shownames code calls HUD_Panel_DrawProgressBar before hud_skin_path initialization)
Samual Lenks [Mon, 4 Feb 2013 22:01:58 +0000 (17:01 -0500)]
Merge remote-tracking branch 'origin/Mario/domination_mutator'
Samual Lenks [Mon, 4 Feb 2013 21:49:01 +0000 (16:49 -0500)]
Merge remote-tracking branch 'origin/master' into Mario/domination_mutator
Samual Lenks [Mon, 4 Feb 2013 21:42:32 +0000 (16:42 -0500)]
Switch to pmove_org (doesn't work)
Samual Lenks [Mon, 4 Feb 2013 03:37:55 +0000 (22:37 -0500)]
More logical cvar names...
Samual Lenks [Mon, 4 Feb 2013 03:32:03 +0000 (22:32 -0500)]
Much better handling of eventchase camera
Rudolf Polzer [Fri, 1 Feb 2013 14:01:56 +0000 (15:01 +0100)]
fix typos
Rudolf Polzer [Fri, 1 Feb 2013 13:39:28 +0000 (14:39 +0100)]
oops, fix warmup
Rudolf Polzer [Fri, 1 Feb 2013 13:38:00 +0000 (14:38 +0100)]
don't count alivetime in warmup
Rudolf Polzer [Fri, 1 Feb 2013 13:35:19 +0000 (14:35 +0100)]
clear alivetime on ready-restart
Rudolf Polzer [Fri, 1 Feb 2013 13:14:14 +0000 (14:14 +0100)]
Merge branch 'divVerent/rank-change', fixes #1391, fixes #1388
Rudolf Polzer [Fri, 1 Feb 2013 11:57:54 +0000 (12:57 +0100)]
Merge branch 'master' into divVerent/rank-change
Mario [Thu, 31 Jan 2013 10:40:55 +0000 (21:40 +1100)]
Merge branch 'master' into mario/domination_mutator
Rudolf Polzer [Thu, 31 Jan 2013 09:18:45 +0000 (10:18 +0100)]
fix the CA dead-player bug
Samual Lenks [Thu, 31 Jan 2013 08:03:31 +0000 (03:03 -0500)]
Add a #message for when stuffto is enabled
Rudolf Polzer [Wed, 30 Jan 2013 13:22:46 +0000 (14:22 +0100)]
various mutator system fixes; add proper rollback of failed add, fixes #1145
Rudolf Polzer [Wed, 30 Jan 2013 13:03:25 +0000 (14:03 +0100)]
Merge remote-tracking branch 'origin/mirceakitsune/physical_entities'
Samual Lenks [Wed, 30 Jan 2013 05:40:35 +0000 (00:40 -0500)]
Fix minstanex impressive announcement
Rudolf Polzer [Tue, 29 Jan 2013 19:30:22 +0000 (20:30 +0100)]
Merge remote-tracking branch 'origin/terencehill/reload_binds', closes #1360
ItsMe [Tue, 29 Jan 2013 19:27:23 +0000 (20:27 +0100)]
make other weapon cycle impulses also change spectating speed
Mario [Tue, 29 Jan 2013 12:31:43 +0000 (23:31 +1100)]
Moving Domination into the mutator API