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13 years agoThe non-official Nexuiz map corsair
MirceaKitsune [Fri, 22 Jul 2011 23:05:23 +0000 (02:05 +0300)]
The non-official Nexuiz map corsair

13 years agoCorsair radar
MirceaKitsune [Fri, 22 Jul 2011 23:04:34 +0000 (02:04 +0300)]
Corsair radar

13 years agoScripts for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:29:05 +0000 (21:29 +0300)]
Scripts for an upcoming map

13 years agoSounds for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:28:09 +0000 (21:28 +0300)]
Sounds for an upcoming map

13 years agoTextures for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:27:41 +0000 (21:27 +0300)]
Textures for an upcoming map

13 years agoModels for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:26:58 +0000 (21:26 +0300)]
Models for an upcoming map

13 years agoNew skybox for an upcoming map
MirceaKitsune [Fri, 22 Jul 2011 18:26:12 +0000 (21:26 +0300)]
New skybox for an upcoming map

13 years agoGood song for CyberParcour
MirceaKitsune [Fri, 22 Jul 2011 18:00:23 +0000 (21:00 +0300)]
Good song for CyberParcour

13 years agoInfo updates
MirceaKitsune [Fri, 22 Jul 2011 17:34:52 +0000 (20:34 +0300)]
Info updates

13 years agoCompile a radar image, still
MirceaKitsune [Fri, 22 Jul 2011 17:34:12 +0000 (20:34 +0300)]
Compile a radar image, still

13 years agoThe CTS map, CyberParcour. Since no items are placed on the original map, no modifica...
MirceaKitsune [Fri, 22 Jul 2011 17:33:06 +0000 (20:33 +0300)]
The CTS map, CyberParcour. Since no items are placed on the original map, no modifications and recompiling were needed.

13 years agoCyberParcour shader
MirceaKitsune [Fri, 22 Jul 2011 17:28:55 +0000 (20:28 +0300)]
CyberParcour shader

13 years agoCyberParcour textures
MirceaKitsune [Fri, 22 Jul 2011 17:27:28 +0000 (20:27 +0300)]
CyberParcour textures

13 years agoRacetrack waypoints. Although bots will never be as fast as players, it's fun to...
MirceaKitsune [Fri, 22 Jul 2011 15:47:54 +0000 (18:47 +0300)]
Racetrack waypoints. Although bots will never be as fast as players, it's fun to go jogging with the vixens :3

13 years agoBetter Racetrack song
MirceaKitsune [Fri, 22 Jul 2011 15:38:13 +0000 (18:38 +0300)]
Better Racetrack song

13 years agoRacetrack radar and other stuff
MirceaKitsune [Fri, 22 Jul 2011 15:27:53 +0000 (18:27 +0300)]
Racetrack radar and other stuff

13 years agoThe Nexuiz race map, racetrack
MirceaKitsune [Fri, 22 Jul 2011 15:27:05 +0000 (18:27 +0300)]
The Nexuiz race map, racetrack

13 years agoShaders for the new textures
MirceaKitsune [Fri, 22 Jul 2011 12:48:58 +0000 (15:48 +0300)]
Shaders for the new textures

13 years agoCommit some textures that will be needed
MirceaKitsune [Fri, 22 Jul 2011 12:43:18 +0000 (15:43 +0300)]
Commit some textures that will be needed

13 years agoFix a bug causing the strength fire sound to be spammed each frame (and jam the serve...
MirceaKitsune [Fri, 22 Jul 2011 12:39:09 +0000 (15:39 +0300)]
Fix a bug causing the strength fire sound to be spammed each frame (and jam the server), due to us setting up the projectile dir every time to get the firing type. We only play that sound now if our shot does some damage.

13 years agoGood songs for the new maps
MirceaKitsune [Wed, 20 Jul 2011 22:11:08 +0000 (01:11 +0300)]
Good songs for the new maps

13 years agoDocument new maps in release notes
MirceaKitsune [Wed, 20 Jul 2011 21:44:18 +0000 (00:44 +0300)]
Document new maps in release notes

13 years agoUpdate maplist
MirceaKitsune [Wed, 20 Jul 2011 21:43:58 +0000 (00:43 +0300)]
Update maplist

13 years agoToxic radar and waypoints cache
MirceaKitsune [Wed, 20 Jul 2011 21:43:30 +0000 (00:43 +0300)]
Toxic radar and waypoints cache

13 years agoPort Toxic, another Nexuiz map
MirceaKitsune [Wed, 20 Jul 2011 21:42:57 +0000 (00:42 +0300)]
Port Toxic, another Nexuiz map

13 years agoForgotten maplist update
MirceaKitsune [Wed, 20 Jul 2011 21:28:03 +0000 (00:28 +0300)]
Forgotten maplist update

13 years agoStrength radar, and a shader the map uses. Also update the maplists
MirceaKitsune [Wed, 20 Jul 2011 21:27:02 +0000 (00:27 +0300)]
Strength radar, and a shader the map uses. Also update the maplists

13 years agoWhy were those Ruiner lightmaps not on GIT?
MirceaKitsune [Wed, 20 Jul 2011 21:26:03 +0000 (00:26 +0300)]
Why were those Ruiner lightmaps not on GIT?

13 years agoPort the Nexuiz map, Strength.
MirceaKitsune [Wed, 20 Jul 2011 21:25:42 +0000 (00:25 +0300)]
Port the Nexuiz map, Strength.

13 years agoFix a bug with forced reloading
MirceaKitsune [Tue, 19 Jul 2011 14:03:08 +0000 (17:03 +0300)]
Fix a bug with forced reloading

13 years agoRework the buttons yet again. Both grabber modes is on the alt fire button, while...
MirceaKitsune [Tue, 19 Jul 2011 13:54:10 +0000 (16:54 +0300)]
Rework the buttons yet again. Both grabber modes is on the alt fire button, while swallowing and stomach kicking on the primary button. It's much more like before, and should also be easier to use and get a hang of.

13 years agoProperly resize the weapon settings window
MirceaKitsune [Tue, 19 Jul 2011 13:40:20 +0000 (16:40 +0300)]
Properly resize the weapon settings window

13 years agoDocument the firing button change
MirceaKitsune [Tue, 19 Jul 2011 13:38:39 +0000 (16:38 +0300)]
Document the firing button change

13 years agoMake grabber radius a little smaller now
MirceaKitsune [Tue, 19 Jul 2011 13:30:11 +0000 (16:30 +0300)]
Make grabber radius a little smaller now

13 years agoMerge branch 'master' into mirceakitsune/firing_buttons
MirceaKitsune [Tue, 19 Jul 2011 13:29:05 +0000 (16:29 +0300)]
Merge branch 'master' into mirceakitsune/firing_buttons

13 years agoMake g_healthsize_vore_pos much smaller to reduce the camera popping out of the stoma...
MirceaKitsune [Tue, 19 Jul 2011 13:28:40 +0000 (16:28 +0300)]
Make g_healthsize_vore_pos much smaller to reduce the camera popping out of the stomach model (for now)

13 years agoAh... keep primary fire for stomach kicks though
MirceaKitsune [Tue, 19 Jul 2011 13:10:02 +0000 (16:10 +0300)]
Ah... keep primary fire for stomach kicks though

13 years agoTeach bots to use the new firing button
MirceaKitsune [Tue, 19 Jul 2011 13:07:17 +0000 (16:07 +0300)]
Teach bots to use the new firing button

13 years agoMove vore swallowing to the alt fire button, which will be used for this function...
MirceaKitsune [Tue, 19 Jul 2011 13:05:43 +0000 (16:05 +0300)]
Move vore swallowing to the alt fire button, which will be used for this function from now on

13 years agoAllow grabber secondary to be toggled
MirceaKitsune [Tue, 19 Jul 2011 13:03:42 +0000 (16:03 +0300)]
Allow grabber secondary to be toggled

13 years agoNo alt fire if hooked or firing the hook
MirceaKitsune [Tue, 19 Jul 2011 12:59:37 +0000 (15:59 +0300)]
No alt fire if hooked or firing the hook

13 years agoWe don't need to dim the crosshair this much when unarmed any more
MirceaKitsune [Tue, 19 Jul 2011 12:24:21 +0000 (15:24 +0300)]
We don't need to dim the crosshair this much when unarmed any more

13 years agoFix a menu bug
MirceaKitsune [Tue, 19 Jul 2011 12:20:48 +0000 (15:20 +0300)]
Fix a menu bug

13 years agoBetter default crosshairs
MirceaKitsune [Tue, 19 Jul 2011 12:19:54 +0000 (15:19 +0300)]
Better default crosshairs

13 years agoAdd menu selectors for all crosshairs
MirceaKitsune [Tue, 19 Jul 2011 12:18:19 +0000 (15:18 +0300)]
Add menu selectors for all crosshairs

13 years agoCrosshair style based on weapon and firing type
MirceaKitsune [Tue, 19 Jul 2011 12:10:02 +0000 (15:10 +0300)]
Crosshair style based on weapon and firing type

13 years agoGrabber firing type now depends on distance, rather than being used on the alt fire...
MirceaKitsune [Tue, 19 Jul 2011 12:02:57 +0000 (15:02 +0300)]
Grabber firing type now depends on distance, rather than being used on the alt fire button.

13 years agoCreate a crosshair style stat
MirceaKitsune [Tue, 19 Jul 2011 11:26:04 +0000 (14:26 +0300)]
Create a crosshair style stat

13 years agoMake a menu change which will be needed for multiple crosshairs later on
MirceaKitsune [Tue, 19 Jul 2011 11:21:14 +0000 (14:21 +0300)]
Make a menu change which will be needed for multiple crosshairs later on

13 years agoLimit the stomach board to 9 entries due to the HUD design
MirceaKitsune [Mon, 18 Jul 2011 21:30:31 +0000 (00:30 +0300)]
Limit the stomach board to 9 entries due to the HUD design

13 years agoRemove the % symbol from the capacity indicator. It was only being confusing
MirceaKitsune [Mon, 18 Jul 2011 20:55:02 +0000 (23:55 +0300)]
Remove the % symbol from the capacity indicator. It was only being confusing

13 years agoBetter balance settings and other tweaks
MirceaKitsune [Mon, 18 Jul 2011 20:30:32 +0000 (23:30 +0300)]
Better balance settings and other tweaks

13 years agoMake stomach capacity twice brighter than health / armor colors, to not be confusing
MirceaKitsune [Mon, 18 Jul 2011 20:02:11 +0000 (23:02 +0300)]
Make stomach capacity twice brighter than health / armor colors, to not be confusing

13 years agoDocument the new feature
MirceaKitsune [Mon, 18 Jul 2011 17:31:03 +0000 (20:31 +0300)]
Document the new feature

13 years agoFix a typo causing bad values to show
MirceaKitsune [Mon, 18 Jul 2011 17:20:20 +0000 (20:20 +0300)]
Fix a typo causing bad values to show

13 years agoRemove forgotten debug print
MirceaKitsune [Mon, 18 Jul 2011 17:18:55 +0000 (20:18 +0300)]
Remove forgotten debug print

13 years agoBetter neighboring prey limit
MirceaKitsune [Mon, 18 Jul 2011 17:14:08 +0000 (20:14 +0300)]
Better neighboring prey limit

13 years agoMerge branch 'master' into mirceakitsune/quantity_stomach_load
MirceaKitsune [Mon, 18 Jul 2011 16:57:13 +0000 (19:57 +0300)]
Merge branch 'master' into mirceakitsune/quantity_stomach_load

13 years agoMake kick damage a little bit lower
MirceaKitsune [Mon, 18 Jul 2011 16:55:02 +0000 (19:55 +0300)]
Make kick damage a little bit lower

13 years agoFix a bug that caused the stomach load to be filtered by a delay, which was pretty...
MirceaKitsune [Mon, 18 Jul 2011 16:53:14 +0000 (19:53 +0300)]
Fix a bug that caused the stomach load to be filtered by a delay, which was pretty bad to do.

13 years agoDon't show capacity when there's no prey and healthsize is disabled (it would only...
MirceaKitsune [Mon, 18 Jul 2011 16:33:17 +0000 (19:33 +0300)]
Don't show capacity when there's no prey and healthsize is disabled (it would only show 100% for no real reason or help)

13 years agoRevert change I made to the text coloring function. It should always be centered...
MirceaKitsune [Mon, 18 Jul 2011 16:26:21 +0000 (19:26 +0300)]
Revert change I made to the text coloring function. It should always be centered around 100.

13 years agoValue based color for the stomach board capacity indicator
MirceaKitsune [Mon, 18 Jul 2011 16:20:39 +0000 (19:20 +0300)]
Value based color for the stomach board capacity indicator

13 years agoFix extra space in my last commit
MirceaKitsune [Mon, 18 Jul 2011 15:55:29 +0000 (18:55 +0300)]
Fix extra space in my last commit

13 years agoMore descriptive swallow message when out of prey capacity
MirceaKitsune [Mon, 18 Jul 2011 15:54:24 +0000 (18:54 +0300)]
More descriptive swallow message when out of prey capacity

13 years agoDraw text bigger when showing only the capacity
MirceaKitsune [Mon, 18 Jul 2011 15:49:46 +0000 (18:49 +0300)]
Draw text bigger when showing only the capacity

13 years agoDo not show 0/ when there's no prey
MirceaKitsune [Mon, 18 Jul 2011 15:44:47 +0000 (18:44 +0300)]
Do not show 0/ when there's no prey

13 years agoAdd a percent symbol to the stomach board
MirceaKitsune [Mon, 18 Jul 2011 15:29:21 +0000 (18:29 +0300)]
Add a percent symbol to the stomach board

13 years agoBetter sbar font size with the new indicator
MirceaKitsune [Mon, 18 Jul 2011 15:13:47 +0000 (18:13 +0300)]
Better sbar font size with the new indicator

13 years agoMake prey pop out of the predator if the pred becomes beyond his capacity
MirceaKitsune [Mon, 18 Jul 2011 15:04:31 +0000 (18:04 +0300)]
Make prey pop out of the predator if the pred becomes beyond his capacity

13 years agoProperly prevent swallowing more players than your maximum capacity
MirceaKitsune [Mon, 18 Jul 2011 14:42:42 +0000 (17:42 +0300)]
Properly prevent swallowing more players than your maximum capacity

13 years agoRandomize the position of prey in the stomach, now that there is no hard coded limit...
MirceaKitsune [Mon, 18 Jul 2011 14:36:06 +0000 (17:36 +0300)]
Randomize the position of prey in the stomach, now that there is no hard coded limit on how many players you can eat (so there can't be 9 spots any more).

13 years agoFix distributed digestion
MirceaKitsune [Mon, 18 Jul 2011 13:59:29 +0000 (16:59 +0300)]
Fix distributed digestion

13 years agoAdapt walking speed based on stomach load to the new system
MirceaKitsune [Mon, 18 Jul 2011 13:31:44 +0000 (16:31 +0300)]
Adapt walking speed based on stomach load to the new system

13 years agoActually fix the speedcap
MirceaKitsune [Mon, 18 Jul 2011 13:20:50 +0000 (16:20 +0300)]
Actually fix the speedcap

13 years agoAdapt the speedcap to the new system
MirceaKitsune [Mon, 18 Jul 2011 13:06:44 +0000 (16:06 +0300)]
Adapt the speedcap to the new system

13 years agoGet the gravity system to work properly
MirceaKitsune [Mon, 18 Jul 2011 12:51:59 +0000 (15:51 +0300)]
Get the gravity system to work properly

13 years agoNew system for applying stomach load and weight
MirceaKitsune [Mon, 18 Jul 2011 11:28:42 +0000 (14:28 +0300)]
New system for applying stomach load and weight

13 years agoUse floor() instead of ceil() for max load, to match health better
MirceaKitsune [Mon, 18 Jul 2011 11:12:00 +0000 (14:12 +0300)]
Use floor() instead of ceil() for max load, to match health better

13 years agoFix how weight is calculated and applied
MirceaKitsune [Mon, 18 Jul 2011 11:10:05 +0000 (14:10 +0300)]
Fix how weight is calculated and applied

13 years agoAdjust some more cvars to the new system
MirceaKitsune [Mon, 18 Jul 2011 11:00:17 +0000 (14:00 +0300)]
Adjust some more cvars to the new system

13 years agoRename some cvars
MirceaKitsune [Mon, 18 Jul 2011 10:57:29 +0000 (13:57 +0300)]
Rename some cvars

13 years agoFurther progress on the belly mass system
MirceaKitsune [Mon, 18 Jul 2011 10:54:37 +0000 (13:54 +0300)]
Further progress on the belly mass system

13 years agoMore progress on the mass based stomach system, implementing actual prey mass. Still...
MirceaKitsune [Mon, 18 Jul 2011 10:32:15 +0000 (13:32 +0300)]
More progress on the mass based stomach system, implementing actual prey mass. Still unusable

13 years agoFirst part of a mass based swallowing system. Swallow limit will no longer be a playe...
MirceaKitsune [Mon, 18 Jul 2011 10:23:40 +0000 (13:23 +0300)]
First part of a mass based swallowing system. Swallow limit will no longer be a player count, but a mass difference, that will account player size as well.

13 years agoReduce Grabber damage a bit for now, as several people reported finding it over power...
MirceaKitsune [Sun, 17 Jul 2011 20:57:48 +0000 (23:57 +0300)]
Reduce Grabber damage a bit for now, as several people reported finding it over powered to some extent (among other balance settings)

13 years agoDocument the previous fix
MirceaKitsune [Sun, 17 Jul 2011 12:27:58 +0000 (15:27 +0300)]
Document the previous fix

13 years agoHopefully fix another small issue with the stomach board colors
MirceaKitsune [Sun, 17 Jul 2011 12:06:09 +0000 (15:06 +0300)]
Hopefully fix another small issue with the stomach board colors

13 years agoFix the stomach board showing the wrong player in multiplayer, when showing your...
MirceaKitsune [Sun, 17 Jul 2011 12:03:03 +0000 (15:03 +0300)]
Fix the stomach board showing the wrong player in multiplayer, when showing your own self

13 years agoVore Tournament 0.6.1 has been released! Mark that in GIT by fixing some typos :)
MirceaKitsune [Sun, 17 Jul 2011 01:59:17 +0000 (04:59 +0300)]
Vore Tournament 0.6.1 has been released! Mark that in GIT by fixing some typos :)

13 years agoBetter default swallow speed
MirceaKitsune [Sun, 17 Jul 2011 00:50:31 +0000 (03:50 +0300)]
Better default swallow speed

13 years agoShow the proper stomach board color on spectated players, in the case of team mates
MirceaKitsune [Sun, 17 Jul 2011 00:27:38 +0000 (03:27 +0300)]
Show the proper stomach board color on spectated players, in the case of team mates

13 years agoAlso use the proper alpha cvars for the swallow model
MirceaKitsune [Sat, 16 Jul 2011 23:49:06 +0000 (02:49 +0300)]
Also use the proper alpha cvars for the swallow model

13 years agoFix the swallow model not showing to spectators when spectating a player. Also do...
MirceaKitsune [Sat, 16 Jul 2011 23:46:35 +0000 (02:46 +0300)]
Fix the swallow model not showing to spectators when spectating a player. Also do some other fixes to the swallow models.

13 years agoDisable GLSL gamma again by default. I believe this is safest, and it doesn't really...
MirceaKitsune [Sat, 16 Jul 2011 22:40:24 +0000 (01:40 +0300)]
Disable GLSL gamma again by default. I believe this is safest, and it doesn't really do anything either way

13 years agoDon't show names for prey when the stomach model is at full alpha
MirceaKitsune [Sat, 16 Jul 2011 22:13:46 +0000 (01:13 +0300)]
Don't show names for prey when the stomach model is at full alpha

13 years agoEnable v_glslgamma. This isn't what was causing the level loading crashes for me...
MirceaKitsune [Sat, 16 Jul 2011 22:07:18 +0000 (01:07 +0300)]
Enable v_glslgamma. This isn't what was causing the level loading crashes for me. No idea what is, and no solution yet...

13 years agoLimit how often the Grabber's beam effect is sent (lightning bolt from the weapon...
MirceaKitsune [Sat, 16 Jul 2011 22:03:44 +0000 (01:03 +0300)]
Limit how often the Grabber's beam effect is sent (lightning bolt from the weapon to the linked hook). It was being sent each frame, choking the network in multiplayer.

13 years agoFix the view weapon model not animating in multiplayer, if having players in your...
MirceaKitsune [Sat, 16 Jul 2011 16:05:57 +0000 (19:05 +0300)]
Fix the view weapon model not animating in multiplayer, if having players in your stomach

13 years agoFix the server attempting to attach the exterior weapon entity to stomach models...
MirceaKitsune [Sat, 16 Jul 2011 15:16:03 +0000 (18:16 +0300)]
Fix the server attempting to attach the exterior weapon entity to stomach models. Should fix console warnings and the weapon model blinking for predators.