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11 years agounsealed: map.options: copy some values from map lethargy to unsealed. looks better imo
Matthias Krüger [Sat, 31 Aug 2013 21:18:09 +0000 (23:18 +0200)]
unsealed: map.options: copy some values from map lethargy to unsealed. looks better imo

11 years agounsealed: oops, missed another light model
Matthias Krüger [Sat, 31 Aug 2013 12:20:28 +0000 (14:20 +0200)]
unsealed: oops, missed another light model

11 years agounsealed: minor brush fixes
Matthias Krüger [Sat, 31 Aug 2013 12:10:54 +0000 (14:10 +0200)]
unsealed: minor brush fixes

11 years agounsealed: properly rotate blue player spawns
Matthias Krüger [Sat, 31 Aug 2013 12:08:26 +0000 (14:08 +0200)]
unsealed: properly rotate blue player spawns

11 years agounsealed: attempt to fix corrupted brushes.
Matthias Krüger [Sat, 31 Aug 2013 12:05:34 +0000 (14:05 +0200)]
unsealed: attempt to fix corrupted brushes.

11 years agounsealed: fix caulk and sky
Matthias Krüger [Sat, 31 Aug 2013 11:46:31 +0000 (13:46 +0200)]
unsealed: fix caulk and sky

11 years agounsealed: fix some sky/caulk strangeness.
Matthias Krüger [Sat, 31 Aug 2013 11:41:49 +0000 (13:41 +0200)]
unsealed: fix some sky/caulk strangeness.

11 years agounsealed: rotate/move few things to make map more symmetrical.
Matthias Krüger [Sat, 31 Aug 2013 11:36:03 +0000 (13:36 +0200)]
unsealed: rotate/move few things to make map more symmetrical.

11 years agounsealed: fix turret and vehicle alignment.
Matthias Krüger [Sat, 31 Aug 2013 11:19:08 +0000 (13:19 +0200)]
unsealed: fix turret and vehicle alignment.

11 years agounsealed: blue base: fix vehicle and turret teams.
Matthias Krüger [Sat, 31 Aug 2013 11:13:59 +0000 (13:13 +0200)]
unsealed: blue base: fix vehicle and turret teams.

11 years agounsealed: fix light models on blue base
Matthias Krüger [Sat, 31 Aug 2013 11:07:25 +0000 (13:07 +0200)]
unsealed: fix light models on blue base

11 years agounsealed: fix team spawns.
Matthias Krüger [Sat, 31 Aug 2013 00:15:31 +0000 (02:15 +0200)]
unsealed: fix team spawns.

11 years agounsealed: recolor lights
Matthias Krüger [Sat, 31 Aug 2013 00:13:38 +0000 (02:13 +0200)]
unsealed: recolor lights

11 years agounsealed: find&replace #2 (now done properly).
Matthias Krüger [Sat, 31 Aug 2013 00:07:28 +0000 (02:07 +0200)]
unsealed: find&replace #2 (now done properly).

11 years agounsealed: fix light color, remove strange brushes
Matthias Krüger [Sat, 31 Aug 2013 00:04:18 +0000 (02:04 +0200)]
unsealed: fix light color, remove strange brushes

11 years agoRevert "unsealed: why not use find&replace for retexturing...!" ... because it replac...
Matthias Krüger [Sat, 31 Aug 2013 00:02:27 +0000 (02:02 +0200)]
Revert "unsealed: why not use find&replace for retexturing...!" ... because it replaces EVERYTHING and not just the current selection.

This reverts commit f54e23c517225c3c6d84f488e4e27969ac37ba56.

11 years agounsealed: why not use find&replace for retexturing...!
Matthias Krüger [Fri, 30 Aug 2013 23:59:26 +0000 (01:59 +0200)]
unsealed: why not use find&replace for retexturing...!

11 years agounsealed: start recoloring the new blue base to blue.
Matthias Krüger [Fri, 30 Aug 2013 23:42:20 +0000 (01:42 +0200)]
unsealed: start recoloring the new blue base to blue.

11 years agounsealed: basically copy the red base to blue base, start fixing things.
Matthias Krüger [Fri, 30 Aug 2013 23:21:50 +0000 (01:21 +0200)]
unsealed: basically copy the red base to blue base, start fixing things.

11 years agounsealed: fix grate light textures
Matthias Krüger [Wed, 28 Aug 2013 10:37:05 +0000 (12:37 +0200)]
unsealed: fix grate light textures

11 years agounsealed: more texture fixes.
Matthias Krüger [Wed, 28 Aug 2013 00:34:20 +0000 (02:34 +0200)]
unsealed: more texture fixes.

11 years agounsealed: more lights
Matthias Krüger [Wed, 28 Aug 2013 00:30:59 +0000 (02:30 +0200)]
unsealed: more lights

11 years agounsealed: move the dishes a bit.
Matthias Krüger [Tue, 27 Aug 2013 14:42:07 +0000 (16:42 +0200)]
unsealed: move the dishes a bit.

11 years agounsealed: steal radar dish from solarium :>
Matthias Krüger [Tue, 27 Aug 2013 14:19:08 +0000 (16:19 +0200)]
unsealed: steal radar dish from solarium :>

11 years agounsealed: change lights a bit.
Matthias Krüger [Tue, 27 Aug 2013 14:09:08 +0000 (16:09 +0200)]
unsealed: change lights a bit.

11 years agounsealed: fix texture issue.
Matthias Krüger [Tue, 27 Aug 2013 13:52:41 +0000 (15:52 +0200)]
unsealed: fix texture issue.

11 years agounsealed: more minor texture fixes
Matthias Krüger [Fri, 23 Aug 2013 17:13:41 +0000 (19:13 +0200)]
unsealed: more minor texture fixes

11 years agounsealed: a few more texture changes to the lower front.
Matthias Krüger [Fri, 23 Aug 2013 16:44:57 +0000 (18:44 +0200)]
unsealed: a few more texture changes to the lower front.

11 years agounsealed: add blue (ice) version of the light texture.
Matthias Krüger [Wed, 21 Aug 2013 21:59:19 +0000 (23:59 +0200)]
unsealed: add blue (ice) version of the light texture.

11 years agounsealed: add blue stripe texture.
Matthias Krüger [Wed, 21 Aug 2013 16:53:27 +0000 (18:53 +0200)]
unsealed: add blue stripe texture.

11 years agounsealed: add even a few more (guess what..)
Matthias Krüger [Tue, 20 Aug 2013 19:13:51 +0000 (21:13 +0200)]
unsealed: add even a few more (guess what..)

11 years agounsealed: add more lights to the base (near the xon logo).
Matthias Krüger [Tue, 20 Aug 2013 17:09:33 +0000 (19:09 +0200)]
unsealed: add more lights to the base (near the xon logo).

11 years agounsealed: move autoscreenshot entity a bit.
Matthias Krüger [Tue, 20 Aug 2013 07:36:08 +0000 (09:36 +0200)]
unsealed: move autoscreenshot entity a bit.

11 years agounsealed: light texture fixes
Matthias Krüger [Tue, 20 Aug 2013 07:35:21 +0000 (09:35 +0200)]
unsealed: light texture fixes

11 years agomap: unsealed: more light details.
Matthias Krüger [Mon, 19 Aug 2013 22:59:58 +0000 (00:59 +0200)]
map: unsealed: more light details.

11 years agounsealed: add a few more lights.
Matthias Krüger [Mon, 19 Aug 2013 20:53:24 +0000 (22:53 +0200)]
unsealed: add a few more lights.

11 years agounsealed: start reworking lighting to be more realistic.
Matthias Krüger [Mon, 19 Aug 2013 20:32:50 +0000 (22:32 +0200)]
unsealed: start reworking lighting to be more realistic.

11 years agounsealed: add a few more lights.
Matthias Krüger [Mon, 19 Aug 2013 18:14:30 +0000 (20:14 +0200)]
unsealed: add a few more lights.

11 years agounsealed: 2 more of these wings around pillars near spiderbot spawns. Make ramps...
Matthias Krüger [Mon, 19 Aug 2013 18:08:02 +0000 (20:08 +0200)]
unsealed: 2 more of these wings around pillars near spiderbot spawns. Make ramps slightly longer as well.

11 years agounsealed: add more of those lights, now to the lower level.
Matthias Krüger [Mon, 19 Aug 2013 18:04:18 +0000 (20:04 +0200)]
unsealed: add more of those lights, now to the lower level.

11 years agounsealed: new lights on the second level of the base.
Matthias Krüger [Mon, 19 Aug 2013 17:20:21 +0000 (19:20 +0200)]
unsealed: new lights on the second level of the base.

11 years agoshader: crystals: fix shader
Matthias Krüger [Mon, 19 Aug 2013 12:13:53 +0000 (14:13 +0200)]
shader: crystals: fix shader

11 years agounsealed: minor brush fixes.
Matthias Krüger [Mon, 19 Aug 2013 11:54:40 +0000 (13:54 +0200)]
unsealed: minor brush fixes.

11 years agounsealed: change texture around flag and plasma turret sockets.
Matthias Krüger [Mon, 19 Aug 2013 11:51:41 +0000 (13:51 +0200)]
unsealed: change texture around flag and plasma turret sockets.

11 years agounsealed: change textures of ramps leading to outside of base. Might revert this...
Matthias Krüger [Sat, 17 Aug 2013 10:32:08 +0000 (12:32 +0200)]
unsealed: change textures of ramps leading to outside of base. Might revert this later.

11 years agounsealed: make ramps a bit thicker.
Matthias Krüger [Sat, 17 Aug 2013 10:23:25 +0000 (12:23 +0200)]
unsealed: make ramps a bit thicker.

11 years agoMerge branch 'master' into matthiaskrgr/unsealedtrial2
Matthias Krüger [Sat, 17 Aug 2013 09:31:28 +0000 (11:31 +0200)]
Merge branch 'master' into matthiaskrgr/unsealedtrial2

11 years agoRevert "moving 2 textures to 'base'"
Rudolf Polzer [Wed, 14 Aug 2013 08:33:16 +0000 (10:33 +0200)]
Revert "moving 2 textures to 'base'"

This reverts commit baf1d487a81f92b8452e38efdb0a18ca6a1bb211.

11 years agoRevert "renaming a few textures" as that breaks existing maps.
Rudolf Polzer [Wed, 14 Aug 2013 08:28:12 +0000 (10:28 +0200)]
Revert "renaming a few textures" as that breaks existing maps.

If you want to rename textures, make the previous shader name continue
working. Possibly hide it from Radiant though (q3map_deprecateShader can
e.g. do that).

This reverts commit 57116a039162d2a4099a7e00857a0c5ebe8f0077.

11 years agoMerge remote-tracking branch 'origin/debugger/exomorphx', fixing #1751
Rudolf Polzer [Wed, 14 Aug 2013 08:17:06 +0000 (10:17 +0200)]
Merge remote-tracking branch 'origin/debugger/exomorphx', fixing #1751

11 years agomoving 2 textures to 'base'
Debugger [Mon, 12 Aug 2013 15:41:18 +0000 (17:41 +0200)]
moving 2 textures to 'base'

11 years agorenaming a few textures
Debugger [Sun, 11 Aug 2013 15:10:03 +0000 (17:10 +0200)]
renaming a few textures

11 years agounsealed: add glowy stuff under the ramps and fix pillar textures.
Matthias Krüger [Sun, 11 Aug 2013 10:31:43 +0000 (12:31 +0200)]
unsealed: add glowy stuff under the ramps and fix pillar textures.

11 years agounsealed: add more lights to the pillars at the back of the base
Matthias Krüger [Sun, 11 Aug 2013 08:02:04 +0000 (10:02 +0200)]
unsealed: add more lights to the pillars at the back of the base

11 years agounsealed: increase strength of lights on the back of the base.
Matthias Krüger [Sat, 10 Aug 2013 14:12:38 +0000 (16:12 +0200)]
unsealed: increase strength of lights on the back of the base.

11 years agounsealed: remove 5 auto screenshot entities again. They are not used anyway *sigh*.
Matthias Krüger [Sat, 10 Aug 2013 13:50:00 +0000 (15:50 +0200)]
unsealed: remove 5 auto screenshot entities again. They are not used anyway *sigh*.

11 years agounsealed: sigh, remove dublicated pillar
Matthias Krüger [Fri, 9 Aug 2013 21:05:18 +0000 (23:05 +0200)]
unsealed: sigh,  remove dublicated pillar

11 years agounsealed: reduce ambient light from 6 to 3
Matthias Krüger [Fri, 9 Aug 2013 20:56:12 +0000 (22:56 +0200)]
unsealed: reduce ambient light from 6 to 3

11 years agounsealed: remove dublicated brush.
Matthias Krüger [Fri, 9 Aug 2013 14:25:51 +0000 (16:25 +0200)]
unsealed: remove dublicated brush.

11 years agounsealed: add a few more lights, fix pillar texture.
Matthias Krüger [Fri, 9 Aug 2013 14:22:58 +0000 (16:22 +0200)]
unsealed: add a few more lights, fix pillar texture.

11 years agounsealed: fix lower side of flag platform
Matthias Krüger [Fri, 9 Aug 2013 13:52:51 +0000 (15:52 +0200)]
unsealed: fix lower side of flag platform

11 years agounsealed: fix door trims.
Matthias Krüger [Fri, 9 Aug 2013 13:50:23 +0000 (15:50 +0200)]
unsealed: fix door trims.

11 years agounsealed: fix leak, attempt #2.
Matthias Krüger [Fri, 9 Aug 2013 11:53:54 +0000 (13:53 +0200)]
unsealed: fix leak, attempt #2.

11 years agounsealed: put autoscreenshot entity into a trigger, maybe this works.
Matthias Krüger [Fri, 9 Aug 2013 11:39:03 +0000 (13:39 +0200)]
unsealed: put autoscreenshot entity into a trigger, maybe this works.

11 years agoRevert "unsealed: fix map leaks. Apparently we cannot have auto screenshot entities...
Matthias Krüger [Fri, 9 Aug 2013 11:36:56 +0000 (13:36 +0200)]
Revert "unsealed: fix map leaks. Apparently we cannot have auto screenshot entities beyond map border."

This reverts commit 776c56443f16862bf1b6f8fc7166cb01c8ee3afa.

11 years agounsealed: fix map leaks. Apparently we cannot have auto screenshot entities beyond...
Matthias Krüger [Fri, 9 Aug 2013 11:35:27 +0000 (13:35 +0200)]
unsealed: fix map leaks. Apparently we cannot have auto screenshot entities beyond map border.

11 years agounsealed: 5 additional auto screenshot entities.
Matthias Krüger [Fri, 9 Aug 2013 10:26:17 +0000 (12:26 +0200)]
unsealed: 5 additional auto screenshot entities.

11 years agounsealed: add the round light model to a few more doorways.
Matthias Krüger [Fri, 9 Aug 2013 09:51:28 +0000 (11:51 +0200)]
unsealed: add the round light model to a few more doorways.

11 years agounsealed: add trims to the flag platform.
Matthias Krüger [Fri, 9 Aug 2013 09:40:16 +0000 (11:40 +0200)]
unsealed: add trims to the flag platform.

11 years agounsealed: change side texture of the ramp
Matthias Krüger [Fri, 9 Aug 2013 09:12:33 +0000 (11:12 +0200)]
unsealed: change side texture of the ramp

11 years agounsealed: add columns under some ramps.
Matthias Krüger [Fri, 9 Aug 2013 09:10:39 +0000 (11:10 +0200)]
unsealed: add columns under some ramps.

11 years agounsealed: more trims to the outdoor second level.
Matthias Krüger [Fri, 9 Aug 2013 08:10:54 +0000 (10:10 +0200)]
unsealed: more trims to the outdoor second level.

11 years agounsealed: trim rear ramps.
Matthias Krüger [Fri, 9 Aug 2013 07:55:25 +0000 (09:55 +0200)]
unsealed: trim rear ramps.

11 years agounsealed: trim most of the doors nicely.
Matthias Krüger [Thu, 8 Aug 2013 23:44:23 +0000 (01:44 +0200)]
unsealed: trim most of the doors nicely.

11 years agounsealed: more of these grates with lights shining through them inside the base.
Matthias Krüger [Thu, 8 Aug 2013 23:18:30 +0000 (01:18 +0200)]
unsealed: more of these grates with lights shining through them inside the base.

11 years agounsealed: better pillars at the back of the base.
Matthias Krüger [Thu, 8 Aug 2013 22:59:37 +0000 (00:59 +0200)]
unsealed: better pillars at the back of the base.

11 years agounsealed: get rid of certain texture on the map.
Matthias Krüger [Thu, 8 Aug 2013 21:55:04 +0000 (23:55 +0200)]
unsealed: get rid of certain texture on the map.

11 years agounsealed: add treefrog sounds to trees.
Matthias Krüger [Thu, 8 Aug 2013 21:48:04 +0000 (23:48 +0200)]
unsealed: add treefrog sounds to trees.

11 years agounsealed: more wind sounds
Matthias Krüger [Wed, 7 Aug 2013 23:58:43 +0000 (01:58 +0200)]
unsealed: more wind sounds

11 years agounsealed: move spiderbot spawnpoints a bit so that we can walk backwards into the...
Matthias Krüger [Wed, 7 Aug 2013 23:17:08 +0000 (01:17 +0200)]
unsealed: move spiderbot spawnpoints a bit so that we can walk backwards into the base by just pressing s.

11 years agounsealed: add small wings near column near spiderbot spawnpoints so we can dance...
Matthias Krüger [Wed, 7 Aug 2013 23:09:45 +0000 (01:09 +0200)]
unsealed: add small wings near column near spiderbot spawnpoints so we can dance around the column a bit better.

11 years agounsealed: move a few textures a bit.
Matthias Krüger [Wed, 7 Aug 2013 22:55:29 +0000 (00:55 +0200)]
unsealed: move a few textures a bit.

11 years agounsealed: another lighgrid
Matthias Krüger [Wed, 7 Aug 2013 22:52:38 +0000 (00:52 +0200)]
unsealed: another lighgrid

11 years agounsealed: remove lightgrids, they seemed to be the cause of the items still being...
Matthias Krüger [Wed, 7 Aug 2013 22:13:35 +0000 (00:13 +0200)]
unsealed: remove lightgrids, they seemed to be the cause of the items still being lit by skybox ligh inside the base.

11 years agounsealed: shader: make tree leaves display semi-transparent in the editor
Matthias Krüger [Tue, 6 Aug 2013 22:11:25 +0000 (00:11 +0200)]
unsealed: shader: make tree leaves display semi-transparent in the editor

11 years agounsealed: update shaderfile
Matthias Krüger [Tue, 6 Aug 2013 21:52:54 +0000 (23:52 +0200)]
unsealed: update shaderfile

11 years agoMerge branch 'matthiaskrgr/shader_stuff' into matthiaskrgr/unsealedtrial2
Matthias Krüger [Tue, 6 Aug 2013 21:39:03 +0000 (23:39 +0200)]
Merge branch 'matthiaskrgr/shader_stuff' into matthiaskrgr/unsealedtrial2

11 years agoshaders: trak5x: display misc-glass semi-transparent in the editor
Matthias Krüger [Tue, 6 Aug 2013 21:25:50 +0000 (23:25 +0200)]
shaders: trak5x: display misc-glass semi-transparent in the editor

11 years agoshaders: glassx: display hexglass semi-transparent in netradiant.
Matthias Krüger [Tue, 6 Aug 2013 21:22:58 +0000 (23:22 +0200)]
shaders: glassx: display hexglass semi-transparent in netradiant.

11 years agounsealed: fix textures under one of the flac turrets
Matthias Krüger [Tue, 6 Aug 2013 20:13:15 +0000 (22:13 +0200)]
unsealed: fix textures under one of the flac turrets

11 years agounsealed: add 50 armor and health next to bumblebee
Matthias Krüger [Tue, 6 Aug 2013 17:47:48 +0000 (19:47 +0200)]
unsealed: add 50 armor and health next to bumblebee

11 years agounsealed: fix light position
Matthias Krüger [Tue, 6 Aug 2013 17:18:26 +0000 (19:18 +0200)]
unsealed: fix light position

11 years agounsealed: change texture of upper level doorframe
Matthias Krüger [Tue, 6 Aug 2013 17:13:58 +0000 (19:13 +0200)]
unsealed: change texture of upper level doorframe

11 years agounsealed: z0mgz sh1ny sp@rks :3 :3 :3
Matthias Krüger [Tue, 6 Aug 2013 17:12:31 +0000 (19:12 +0200)]
unsealed: z0mgz sh1ny sp@rks :3 :3 :3

11 years agounsealed: add a few more light inside the red base
Matthias Krüger [Tue, 6 Aug 2013 16:45:50 +0000 (18:45 +0200)]
unsealed: add a few more light inside the red base

11 years agounsealed: fix shaderfile paths.
Matthias Krüger [Tue, 6 Aug 2013 16:00:31 +0000 (18:00 +0200)]
unsealed: fix shaderfile paths.

11 years agounsealed: change brushes to the new darker metal texture.
Matthias Krüger [Tue, 6 Aug 2013 15:21:21 +0000 (17:21 +0200)]
unsealed: change brushes to the new darker metal texture.

11 years agomap: unsealed: add black metal version of diamondplate texture from techpanelx.
Matthias Krüger [Tue, 6 Aug 2013 15:20:11 +0000 (17:20 +0200)]
map: unsealed: add black metal version of diamondplate texture from techpanelx.

11 years agomap: unsealed: add some trims around doors of second level and the second level itself.
Matthias Krüger [Tue, 6 Aug 2013 13:45:05 +0000 (15:45 +0200)]
map: unsealed: add some trims around doors of second level and the second level itself.

11 years agounsealed: add blacker version of ex2x base_stone_metal texture.
Matthias Krüger [Tue, 6 Aug 2013 13:42:41 +0000 (15:42 +0200)]
unsealed: add blacker version of ex2x base_stone_metal texture.