]> git.rm.cloudns.org Git - voretournament/voretournament.git/log
voretournament/voretournament.git
12 years agoPlay a sound when the power fails
MirceaKitsune [Tue, 15 Nov 2011 21:09:05 +0000 (23:09 +0200)]
Play a sound when the power fails

12 years agoFix last commit
MirceaKitsune [Tue, 15 Nov 2011 20:46:55 +0000 (22:46 +0200)]
Fix last commit

12 years agoDon't show crosshair and run helper voice either while rebooting
MirceaKitsune [Tue, 15 Nov 2011 20:45:16 +0000 (22:45 +0200)]
Don't show crosshair and run helper voice either while rebooting

12 years agoMessage and icon for rebooting
MirceaKitsune [Tue, 15 Nov 2011 20:42:08 +0000 (22:42 +0200)]
Message and icon for rebooting

12 years agoAdd reboot time for the HUD
MirceaKitsune [Tue, 15 Nov 2011 20:25:37 +0000 (22:25 +0200)]
Add reboot time for the HUD

12 years agoRename files properly
MirceaKitsune [Tue, 15 Nov 2011 20:22:02 +0000 (22:22 +0200)]
Rename files properly

12 years agoMake the icon blink
MirceaKitsune [Tue, 15 Nov 2011 20:20:16 +0000 (22:20 +0200)]
Make the icon blink

12 years agoDisplay an icon for the power fail menu. Currently the armor icon
MirceaKitsune [Tue, 15 Nov 2011 20:07:15 +0000 (22:07 +0200)]
Display an icon for the power fail menu. Currently the armor icon

12 years agoHide crosshair and skip helper voice when there's not enough power
MirceaKitsune [Tue, 15 Nov 2011 19:57:52 +0000 (21:57 +0200)]
Hide crosshair and skip helper voice when there's not enough power

12 years agoSource for the new HUD image
MirceaKitsune [Tue, 15 Nov 2011 19:51:54 +0000 (21:51 +0200)]
Source for the new HUD image

12 years agoDisplay a warning image when the HUD is in failure mode
MirceaKitsune [Tue, 15 Nov 2011 19:51:20 +0000 (21:51 +0200)]
Display a warning image when the HUD is in failure mode

12 years agoFirst implementation of powered systems. When armor (not treated as charge) is lower...
MirceaKitsune [Tue, 15 Nov 2011 17:24:08 +0000 (19:24 +0200)]
First implementation of powered systems. When armor (not treated as charge) is lower than 5, your heads-up-display will not show, until you have enough energy for it again

12 years agoMatch reading properly
MirceaKitsune [Tue, 15 Nov 2011 17:18:00 +0000 (19:18 +0200)]
Match reading properly

12 years agoFix a bug in last commit
MirceaKitsune [Tue, 15 Nov 2011 17:13:45 +0000 (19:13 +0200)]
Fix a bug in last commit

12 years agoCreate cvars for power system
MirceaKitsune [Tue, 15 Nov 2011 17:06:33 +0000 (19:06 +0200)]
Create cvars for power system

12 years agoProperly fix the damage leaning bug
MirceaKitsune [Tue, 15 Nov 2011 17:00:44 +0000 (19:00 +0200)]
Properly fix the damage leaning bug

12 years agoDamage player leaning: Skip if the target origin and hit location are the same. Preve...
MirceaKitsune [Tue, 15 Nov 2011 16:37:26 +0000 (18:37 +0200)]
Damage player leaning: Skip if the target origin and hit location are the same. Prevents a bug

12 years agoReduce blood particle count to look properly. This should also make "decals on models...
MirceaKitsune [Tue, 15 Nov 2011 15:48:49 +0000 (17:48 +0200)]
Reduce blood particle count to look properly. This should also make "decals on models" 99% safe to use

12 years agoTweak a blood counter for gibs, which should improve performance and slightly change...
MirceaKitsune [Tue, 15 Nov 2011 15:04:55 +0000 (17:04 +0200)]
Tweak a blood counter for gibs, which should improve performance and slightly change looks

12 years agoFix particle count definition for blood
MirceaKitsune [Tue, 15 Nov 2011 14:54:12 +0000 (16:54 +0200)]
Fix particle count definition for blood

12 years agoAdd shader for gibs, and make gibs ignore decals. Should improve performance when...
MirceaKitsune [Tue, 15 Nov 2011 13:55:13 +0000 (15:55 +0200)]
Add shader for gibs, and make gibs ignore decals. Should improve performance when "Decals on models" is on, though the engine doesn't seem to handle this properly yet

13 years agomenu_vid_scale must be 0 by default
MirceaKitsune [Sun, 6 Nov 2011 16:00:37 +0000 (18:00 +0200)]
menu_vid_scale must be 0 by default

13 years agoDon't show floating player names when observing
MirceaKitsune [Sun, 6 Nov 2011 15:59:21 +0000 (17:59 +0200)]
Don't show floating player names when observing

13 years agoFix a big issue I forgot with the color picker
MirceaKitsune [Sun, 6 Nov 2011 15:45:13 +0000 (17:45 +0200)]
Fix a big issue I forgot with the color picker

13 years agoThe Weapon Setup and HUD Setup menus can now be one row shorter
MirceaKitsune [Sun, 6 Nov 2011 15:33:04 +0000 (17:33 +0200)]
The Weapon Setup and HUD Setup menus can now be one row shorter

13 years agoColor picker for the HUD
MirceaKitsune [Sun, 6 Nov 2011 15:30:04 +0000 (17:30 +0200)]
Color picker for the HUD

13 years agoUse the new color picker for crosshair color
MirceaKitsune [Sun, 6 Nov 2011 15:21:02 +0000 (17:21 +0200)]
Use the new color picker for crosshair color

13 years agoFix a dumb mistake
MirceaKitsune [Sun, 6 Nov 2011 15:09:57 +0000 (17:09 +0200)]
Fix a dumb mistake

13 years agoCorrect images for the color picker
MirceaKitsune [Sun, 6 Nov 2011 15:06:38 +0000 (17:06 +0200)]
Correct images for the color picker

13 years agoProperly get the string colorpicker working
MirceaKitsune [Sun, 6 Nov 2011 15:05:22 +0000 (17:05 +0200)]
Properly get the string colorpicker working

13 years agoAttempt to port the Xonotic string color picker, not yet tested
MirceaKitsune [Sun, 6 Nov 2011 14:38:14 +0000 (16:38 +0200)]
Attempt to port the Xonotic string color picker, not yet tested

13 years agoFix compile issues with latest fteqcc
MirceaKitsune [Sun, 6 Nov 2011 14:21:58 +0000 (16:21 +0200)]
Fix compile issues with latest fteqcc

13 years agoDon't fade player leaning back to normal based on damage any more. It didn't work...
MirceaKitsune [Sat, 27 Aug 2011 16:15:09 +0000 (19:15 +0300)]
Don't fade player leaning back to normal based on damage any more. It didn't work as intended, and might have also been buggy.

13 years agoDon't lean dead players, which causes them to spin all over the place due to some...
MirceaKitsune [Sat, 27 Aug 2011 13:51:14 +0000 (16:51 +0300)]
Don't lean dead players, which causes them to spin all over the place due to some bug.

13 years agoPort damage / velocity based player leaning from Xonotic, with good defaults for VT
MirceaKitsune [Sat, 27 Aug 2011 13:31:25 +0000 (16:31 +0300)]
Port damage / velocity based player leaning from Xonotic, with good defaults for VT

13 years agoA little more gloss can work now
MirceaKitsune [Tue, 23 Aug 2011 21:57:38 +0000 (00:57 +0300)]
A little more gloss can work now

13 years agoLimit iris adaptation a little more, and boost bloom higher
MirceaKitsune [Tue, 23 Aug 2011 21:52:50 +0000 (00:52 +0300)]
Limit iris adaptation a little more, and boost bloom higher

13 years agoSlower iris adaptation fade, and less default bloom
MirceaKitsune [Tue, 23 Aug 2011 21:48:45 +0000 (00:48 +0300)]
Slower iris adaptation fade, and less default bloom

13 years agoUse a slightly higher bloom color subtract
MirceaKitsune [Tue, 23 Aug 2011 21:24:36 +0000 (00:24 +0300)]
Use a slightly higher bloom color subtract

13 years agoMake the menu / HUD smaller by default again, and the bloom stronger
MirceaKitsune [Tue, 23 Aug 2011 21:11:01 +0000 (00:11 +0300)]
Make the menu / HUD smaller by default again, and the bloom stronger

13 years agoMake the default HUD whiter
MirceaKitsune [Tue, 23 Aug 2011 20:59:53 +0000 (23:59 +0300)]
Make the default HUD whiter

13 years agoChange the bloom slider range, now that the new settings make bloom stronger
MirceaKitsune [Tue, 23 Aug 2011 20:53:47 +0000 (23:53 +0300)]
Change the bloom slider range, now that the new settings make bloom stronger

13 years agoIt's best to leave the gloss as it was, with the textures in VT compared to those...
MirceaKitsune [Tue, 23 Aug 2011 20:52:46 +0000 (23:52 +0300)]
It's best to leave the gloss as it was, with the textures in VT compared to those in Xonotic

13 years agoMerge branch 'master' of ssh://git.xonotic.org/~/repo/voretournament
MirceaKitsune [Tue, 23 Aug 2011 20:37:03 +0000 (23:37 +0300)]
Merge branch 'master' of ssh://git.xonotic.org/~/repo/voretournament

13 years agoPort some bloom and gloss tweaks intended for Xonotic.
MirceaKitsune [Tue, 23 Aug 2011 20:35:47 +0000 (23:35 +0300)]
Port some bloom and gloss tweaks intended for Xonotic.

13 years agoIf the player is dead, use the last scale he had when he was alive
MirceaKitsune [Sun, 7 Aug 2011 12:31:40 +0000 (15:31 +0300)]
If the player is dead, use the last scale he had when he was alive

13 years agoOooh? Xonotic added cubemap water? We must haz!!!
MirceaKitsune [Thu, 4 Aug 2011 23:15:04 +0000 (02:15 +0300)]
Oooh? Xonotic added cubemap water? We must haz!!!

13 years agoEven lower gib health, now that gibbing damage is influenced by player scale, and...
MirceaKitsune [Thu, 4 Aug 2011 21:38:10 +0000 (00:38 +0300)]
Even lower gib health, now that gibbing damage is influenced by player scale, and dead bodies are small

13 years agoSome small tweaks
MirceaKitsune [Thu, 4 Aug 2011 21:17:28 +0000 (00:17 +0300)]
Some small tweaks

13 years agoCombine the old grabber firing sound with the new one. Sounds better, and brings...
MirceaKitsune [Thu, 4 Aug 2011 21:01:51 +0000 (00:01 +0300)]
Combine the old grabber firing sound with the new one. Sounds better, and brings back old memories from the Vore Tournament 0.1 era :)

13 years agoAdd some details to the grabber display texture, and correct something
MirceaKitsune [Thu, 4 Aug 2011 20:52:34 +0000 (23:52 +0300)]
Add some details to the grabber display texture, and correct something

13 years agoTook me a while to notice the Grabber didn't have a muzzle flash effect. Fix that now
MirceaKitsune [Thu, 4 Aug 2011 13:48:01 +0000 (16:48 +0300)]
Took me a while to notice the Grabber didn't have a muzzle flash effect. Fix that now

13 years agoMerge branch 'master' into mirceakitsune/weapon_display
MirceaKitsune [Thu, 4 Aug 2011 13:07:45 +0000 (16:07 +0300)]
Merge branch 'master' into mirceakitsune/weapon_display

13 years agoFaster default view bobbing
MirceaKitsune [Thu, 4 Aug 2011 13:07:17 +0000 (16:07 +0300)]
Faster default view bobbing

13 years agoShader for the new display. For now, randomly cycle between numbers, until we have...
MirceaKitsune [Thu, 4 Aug 2011 10:59:20 +0000 (13:59 +0300)]
Shader for the new display. For now, randomly cycle between numbers, until we have the possibility to print actual ammo levels

13 years agoNormal textures for the grabber display
MirceaKitsune [Thu, 4 Aug 2011 10:53:40 +0000 (13:53 +0300)]
Normal textures for the grabber display

13 years agoFix texture rotation of the display digits
MirceaKitsune [Thu, 4 Aug 2011 10:47:01 +0000 (13:47 +0300)]
Fix texture rotation of the display digits

13 years agoAdd the old HUD numbers to be used for the Grabber display
MirceaKitsune [Thu, 4 Aug 2011 10:20:18 +0000 (13:20 +0300)]
Add the old HUD numbers to be used for the Grabber display

13 years agoMerge branch 'master' into mirceakitsune/weapon_display
MirceaKitsune [Thu, 4 Aug 2011 10:09:30 +0000 (13:09 +0300)]
Merge branch 'master' into mirceakitsune/weapon_display

13 years agoAdd decals showing on models to the menu, and configuration presets. Also, only enabl...
MirceaKitsune [Thu, 4 Aug 2011 10:09:04 +0000 (13:09 +0300)]
Add decals showing on models to the menu, and configuration presets. Also, only enable them on high presets, as I'm told they can decrease performance a bit.

13 years agoFlip the normals of the display model on the grabber properly
MirceaKitsune [Thu, 4 Aug 2011 10:01:50 +0000 (13:01 +0300)]
Flip the normals of the display model on the grabber properly

13 years agoTexture the new display on the grabber model
MirceaKitsune [Thu, 4 Aug 2011 09:54:22 +0000 (12:54 +0300)]
Texture the new display on the grabber model

13 years agoAdd a display to the grabber model, for showing ammo and weapon load. This will not...
MirceaKitsune [Thu, 4 Aug 2011 09:44:45 +0000 (12:44 +0300)]
Add a display to the grabber model, for showing ammo and weapon load. This will not be of any use however, until darkplaces will support a way to print a number on a texture based on the value of a code function. Till then, this modified model will sit here any wait.

13 years agoEnable cl_decals_models, for more awesomeness and realism. This will also cause blood...
MirceaKitsune [Thu, 4 Aug 2011 09:27:38 +0000 (12:27 +0300)]
Enable cl_decals_models, for more awesomeness and realism. This will also cause blood to show on damaged players, as well as textured green goo from being regurgitated. Might work for weapon models too :)

13 years agoAlso use my ground impact particles for grabber attacks
MirceaKitsune [Wed, 3 Aug 2011 10:33:35 +0000 (13:33 +0300)]
Also use my ground impact particles for grabber attacks

13 years agoI'm bored. Add some ground impact particle effects ^^
MirceaKitsune [Wed, 3 Aug 2011 10:23:54 +0000 (13:23 +0300)]
I'm bored. Add some ground impact particle effects ^^

13 years agoParticlefont from Xonotic (higher quality particles). Hope it doesn't break any effec...
MirceaKitsune [Wed, 3 Aug 2011 09:56:04 +0000 (12:56 +0300)]
Particlefont from Xonotic (higher quality particles). Hope it doesn't break any effects I might be missing.

13 years agoIf the prey has been fully digested, silently detach them
MirceaKitsune [Tue, 2 Aug 2011 20:51:15 +0000 (23:51 +0300)]
If the prey has been fully digested, silently detach them

13 years agoThe inflicter of regurgitation damage is the prey getting regurgitated
MirceaKitsune [Tue, 2 Aug 2011 20:39:28 +0000 (23:39 +0300)]
The inflicter of regurgitation damage is the prey getting regurgitated

13 years agoBetter helper defaults
MirceaKitsune [Tue, 2 Aug 2011 17:41:28 +0000 (20:41 +0300)]
Better helper defaults

13 years agoDocument the new helper system
MirceaKitsune [Tue, 2 Aug 2011 17:28:56 +0000 (20:28 +0300)]
Document the new helper system

13 years agoAdd helper setting to the menu
MirceaKitsune [Tue, 2 Aug 2011 17:26:34 +0000 (20:26 +0300)]
Add helper setting to the menu

13 years agoAllow cvars to toggle each helper
MirceaKitsune [Tue, 2 Aug 2011 17:24:13 +0000 (20:24 +0300)]
Allow cvars to toggle each helper

13 years agoDifferent sentence for helper health warning
MirceaKitsune [Tue, 2 Aug 2011 17:17:33 +0000 (20:17 +0300)]
Different sentence for helper health warning

13 years agoLower volume for the helper beeps
MirceaKitsune [Tue, 2 Aug 2011 17:11:16 +0000 (20:11 +0300)]
Lower volume for the helper beeps

13 years agoAdd a warning beep to the helper voices
MirceaKitsune [Tue, 2 Aug 2011 17:09:32 +0000 (20:09 +0300)]
Add a warning beep to the helper voices

13 years agoBetter helper sounds
MirceaKitsune [Tue, 2 Aug 2011 17:05:22 +0000 (20:05 +0300)]
Better helper sounds

13 years agoRename sounds as well
MirceaKitsune [Tue, 2 Aug 2011 16:46:28 +0000 (19:46 +0300)]
Rename sounds as well

13 years agoRename cvars
MirceaKitsune [Tue, 2 Aug 2011 16:43:29 +0000 (19:43 +0300)]
Rename cvars

13 years agoStomach load helper
MirceaKitsune [Tue, 2 Aug 2011 16:39:33 +0000 (19:39 +0300)]
Stomach load helper

13 years agoSpeed helper
MirceaKitsune [Tue, 2 Aug 2011 16:30:48 +0000 (19:30 +0300)]
Speed helper

13 years agoAmmo helper sound
MirceaKitsune [Tue, 2 Aug 2011 16:28:54 +0000 (19:28 +0300)]
Ammo helper sound

13 years agoAmmo helper
MirceaKitsune [Tue, 2 Aug 2011 16:24:10 +0000 (19:24 +0300)]
Ammo helper

13 years agoArmor helper
MirceaKitsune [Tue, 2 Aug 2011 16:16:07 +0000 (19:16 +0300)]
Armor helper

13 years agoDon't trigger the helper in many circumstances
MirceaKitsune [Tue, 2 Aug 2011 15:41:57 +0000 (18:41 +0300)]
Don't trigger the helper in many circumstances

13 years agoBeginning of a helper system (voice that speaks to warn you of things, such as low...
MirceaKitsune [Tue, 2 Aug 2011 15:37:36 +0000 (18:37 +0300)]
Beginning of a helper system (voice that speaks to warn you of things, such as low health). Do it for health so far.

13 years agoMake gib sound volume dependent on gib size
MirceaKitsune [Tue, 2 Aug 2011 14:40:51 +0000 (17:40 +0300)]
Make gib sound volume dependent on gib size

13 years agoMake small dead bodies more likely to gib, and large ones less likely
MirceaKitsune [Tue, 2 Aug 2011 14:26:54 +0000 (17:26 +0300)]
Make small dead bodies more likely to gib, and large ones less likely

13 years agoDon't make shrinking dead players part of the vore function (only when digested)...
MirceaKitsune [Tue, 2 Aug 2011 13:58:30 +0000 (16:58 +0300)]
Don't make shrinking dead players part of the vore function (only when digested). Dead players will always shrink if eg: Damaging their dead body on the ground, or digesting them like before.

13 years agoTweak healthsize cvar functionality, and allow specifying shrink / grow amount
MirceaKitsune [Tue, 2 Aug 2011 13:50:16 +0000 (16:50 +0300)]
Tweak healthsize cvar functionality, and allow specifying shrink / grow amount

13 years agoShrink dead prey less by default
MirceaKitsune [Tue, 2 Aug 2011 13:16:15 +0000 (16:16 +0300)]
Shrink dead prey less by default

13 years agoRemove g_healthsize_vore_pos, since it wasn't working as intended any more, and is...
MirceaKitsune [Tue, 2 Aug 2011 13:11:52 +0000 (16:11 +0300)]
Remove g_healthsize_vore_pos, since it wasn't working as intended any more, and is not urgent to have.

13 years agoFor some reason, this doesn't seem to prevent anything, so remove it
MirceaKitsune [Tue, 2 Aug 2011 13:08:21 +0000 (16:08 +0300)]
For some reason, this doesn't seem to prevent anything, so remove it

13 years agoMake the shrink dead prey cvar part of g_healthsize_* and dependent on it
MirceaKitsune [Tue, 2 Aug 2011 13:05:53 +0000 (16:05 +0300)]
Make the shrink dead prey cvar part of g_healthsize_* and dependent on it

13 years agoChange how scaling of dead prey is applied
MirceaKitsune [Tue, 2 Aug 2011 12:58:29 +0000 (15:58 +0300)]
Change how scaling of dead prey is applied

13 years agoFix my last commit
MirceaKitsune [Tue, 2 Aug 2011 12:49:30 +0000 (15:49 +0300)]
Fix my last commit

13 years agoSpecify a shrink limit for digested dead prey
MirceaKitsune [Tue, 2 Aug 2011 12:40:17 +0000 (15:40 +0300)]
Specify a shrink limit for digested dead prey

13 years agoCvar the feature to scale dead prey as it digests
MirceaKitsune [Tue, 2 Aug 2011 12:36:52 +0000 (15:36 +0300)]
Cvar the feature to scale dead prey as it digests

13 years agoRemove g_vore_neighborprey_scale, as I realized it could break some stuff, and it...
MirceaKitsune [Tue, 2 Aug 2011 12:34:03 +0000 (15:34 +0300)]
Remove g_vore_neighborprey_scale, as I realized it could break some stuff, and it shouldn't really be needed

13 years agoAllow dead prey to be scaled between 0 and 1 when digested
MirceaKitsune [Tue, 2 Aug 2011 12:31:35 +0000 (15:31 +0300)]
Allow dead prey to be scaled between 0 and 1 when digested