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git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/log
FruitieX [Wed, 24 Nov 2010 17:49:03 +0000 (19:49 +0200)]
argh, gametype filter on the red spawns as well, NOW the map is good for merge
FruitieX [Sun, 21 Nov 2010 16:09:42 +0000 (18:09 +0200)]
fixes
FruitieX [Sun, 21 Nov 2010 14:22:15 +0000 (16:22 +0200)]
...and the warpzone glow
FruitieX [Sun, 21 Nov 2010 14:14:56 +0000 (16:14 +0200)]
correct skin on jumppad
FruitieX [Sun, 21 Nov 2010 14:13:57 +0000 (16:13 +0200)]
color the lights in the red base red
FruitieX [Sun, 21 Nov 2010 14:12:00 +0000 (16:12 +0200)]
mirror runningman
FruitieX [Sat, 20 Nov 2010 13:54:06 +0000 (15:54 +0200)]
several improvements to detail, WARNING: only half of map there, TESTING ONLY!
FruitieX [Wed, 17 Nov 2010 11:18:00 +0000 (13:18 +0200)]
Merge branch 'master' into fruitiex/runningmanctf
FruitieX [Wed, 17 Nov 2010 11:15:49 +0000 (13:15 +0200)]
use out-there (cdtrack 6) on runningman
Rudolf Polzer [Tue, 16 Nov 2010 08:45:36 +0000 (09:45 +0100)]
Merge commit '
ceb1f044b89ba79c6f5f431cd43ebcfa431486eb ' (C.Brutail's launchpad fixes)
Rudolf Polzer [Mon, 15 Nov 2010 20:54:53 +0000 (21:54 +0100)]
Merge remote branch 'origin/fruitiex/stormkeep_playerclip'
Rudolf Polzer [Mon, 15 Nov 2010 20:52:52 +0000 (21:52 +0100)]
Merge remote branch 'origin/fruitiex/fruitcampaign'
Rudolf Polzer [Mon, 15 Nov 2010 20:50:52 +0000 (21:50 +0100)]
Merge remote branch 'origin/fruitiex/space-elevator'
Rudolf Polzer [Mon, 15 Nov 2010 20:49:41 +0000 (21:49 +0100)]
Merge remote branch 'origin/fruitiex/dance'
cbrutail [Mon, 15 Nov 2010 19:43:24 +0000 (20:43 +0100)]
Fixed red launcpad lod skin typo, and added glowmaps for jumppads.
FruitieX [Mon, 15 Nov 2010 16:14:51 +0000 (18:14 +0200)]
fix a slightly misaligned jumppad (and commit into this branch to cause less trouble merging)
Rudolf Polzer [Mon, 15 Nov 2010 10:53:44 +0000 (11:53 +0100)]
Merge remote branch 'origin/divVerent/map-weapon-rebalance'
Rudolf Polzer [Mon, 15 Nov 2010 10:53:41 +0000 (11:53 +0100)]
Merge remote branch 'origin/fruitiex/mapinfo_improvements'
FruitieX [Mon, 15 Nov 2010 10:40:11 +0000 (12:40 +0200)]
playerclip an outside lava area
FruitieX [Mon, 15 Nov 2010 10:11:46 +0000 (12:11 +0200)]
Merge branch 'master' into fruitiex/mapinfo_improvements
Rudolf Polzer [Sun, 14 Nov 2010 18:32:13 +0000 (19:32 +0100)]
Revert "glowplant: nex -> campingrifle" because Samual said so
This reverts commit
bd4509a4b20e176b428176a1b5e2d03709cb2b58 .
Rudolf Polzer [Sun, 14 Nov 2010 18:31:57 +0000 (19:31 +0100)]
red-planet: change nex to rifle, and adjust ammo accordingly
Rudolf Polzer [Sun, 14 Nov 2010 18:24:49 +0000 (19:24 +0100)]
glowplant: nex -> campingrifle
Rudolf Polzer [Sun, 14 Nov 2010 18:22:43 +0000 (19:22 +0100)]
dance: one nex -> rifle
Rudolf Polzer [Sun, 14 Nov 2010 18:20:01 +0000 (19:20 +0100)]
red-planet: one hagar -> seeker
Rudolf Polzer [Sun, 14 Nov 2010 18:15:19 +0000 (19:15 +0100)]
remove 1 cells pickups; change one uzi to a HLAC; change one bullets pickup to cells; remove one bullets pickup
Rudolf Polzer [Sun, 14 Nov 2010 18:06:56 +0000 (19:06 +0100)]
Merge remote branch 'origin/divVerent/redplanet-recompile'
Rudolf Polzer [Sun, 14 Nov 2010 16:25:32 +0000 (17:25 +0100)]
Merge remote branch 'origin/fruitiex/cuinnton_stormkeep'
Rudolf Polzer [Sun, 14 Nov 2010 16:17:52 +0000 (17:17 +0100)]
Merge remote branch 'origin/tzork/glowplant'
Rudolf Polzer [Sun, 14 Nov 2010 16:04:13 +0000 (17:04 +0100)]
red_planet: recompile please
Rudolf Polzer [Sun, 14 Nov 2010 16:03:15 +0000 (17:03 +0100)]
add two missing surfaceparms for common/camera
FruitieX [Sun, 14 Nov 2010 14:52:38 +0000 (16:52 +0200)]
remove the degenerate patches
FruitieX [Sun, 14 Nov 2010 14:50:52 +0000 (16:50 +0200)]
stormkeep changes by cuinnton
Rudolf Polzer [Sat, 13 Nov 2010 12:57:19 +0000 (13:57 +0100)]
remove three useless (degenerate) patches from stormkeep (no visible change)
tzork [Sat, 13 Nov 2010 05:34:12 +0000 (06:34 +0100)]
Revert accidental shader change.
tzork [Sat, 13 Nov 2010 05:28:10 +0000 (06:28 +0100)]
Fix a small overcaulk
FruitieX [Fri, 12 Nov 2010 16:13:02 +0000 (18:13 +0200)]
also add arena to the supported gamemodes. It already is in the func_wall gametypefilter
FruitieX [Fri, 12 Nov 2010 16:11:36 +0000 (18:11 +0200)]
runningman: support DOM. Replace the round lights on the bottom level
FruitieX [Thu, 11 Nov 2010 22:23:30 +0000 (00:23 +0200)]
rotate a spawnpoint to not face a wall, disable strength as well in dm/arena (stupid to have the waypoint appear but no way to get there)
FruitieX [Thu, 11 Nov 2010 21:34:53 +0000 (23:34 +0200)]
try removing all spawnpoints outside the dm area when in dm/arena
FruitieX [Thu, 11 Nov 2010 21:03:37 +0000 (23:03 +0200)]
this one phoenix is supposed to be blue
FruitieX [Thu, 11 Nov 2010 20:24:40 +0000 (22:24 +0200)]
rename runningmanctf to just runningman, it's not ctf only
FruitieX [Thu, 11 Nov 2010 20:22:23 +0000 (22:22 +0200)]
mapinfo and mapshot
FruitieX [Thu, 11 Nov 2010 20:16:46 +0000 (22:16 +0200)]
scale the lights a bit
FruitieX [Thu, 11 Nov 2010 20:14:57 +0000 (22:14 +0200)]
warpzone_fadeend += 100 :)
FruitieX [Thu, 11 Nov 2010 20:13:52 +0000 (22:13 +0200)]
add func_walls for dm/arena
FruitieX [Thu, 11 Nov 2010 13:13:19 +0000 (15:13 +0200)]
move the generators back a bit, it wouldn't fit in between those rails
FruitieX [Wed, 10 Nov 2010 20:54:59 +0000 (22:54 +0200)]
same thing on space-elevator, add the blue/red edge model and a warpzone backdrop
FruitieX [Wed, 10 Nov 2010 20:48:35 +0000 (22:48 +0200)]
add the blue/red edge effects to the warpzones, plus the wavy effect
FruitieX [Wed, 10 Nov 2010 20:14:02 +0000 (22:14 +0200)]
ah, we have to push the warpzone back a bit from the other side as well to not have it look all buggy on the sides :)
FruitieX [Wed, 10 Nov 2010 20:10:58 +0000 (22:10 +0200)]
grr move the light outward a bit to prevent ugleh :(
FruitieX [Wed, 10 Nov 2010 20:06:38 +0000 (22:06 +0200)]
set a fade distance on the warpzones, replace a texture in a detail
FruitieX [Wed, 10 Nov 2010 20:01:57 +0000 (22:01 +0200)]
add some light near the strength, make the tele a warpzone
FruitieX [Wed, 10 Nov 2010 19:32:03 +0000 (21:32 +0200)]
fix some dupe brushes on dance
FruitieX [Wed, 10 Nov 2010 18:14:22 +0000 (20:14 +0200)]
Initial 6-level campaign. Current campaign code seems to be broken though, the values aren't used correctly from the campaign file?
FruitieX [Wed, 10 Nov 2010 13:10:40 +0000 (15:10 +0200)]
add mapshots for dance, space-elevator and nexballarena
FruitieX [Wed, 10 Nov 2010 12:40:48 +0000 (14:40 +0200)]
fix space-elevator.mapinfo
FruitieX [Wed, 10 Nov 2010 12:37:09 +0000 (14:37 +0200)]
misc mapinfo cleanups, add a mapinfo for nexballarena
FruitieX [Wed, 10 Nov 2010 12:28:32 +0000 (14:28 +0200)]
no KH on g-23
cbrutail [Sun, 7 Nov 2010 20:53:47 +0000 (21:53 +0100)]
Fixes to the LOD models. May not fix anything at all.
Rudolf Polzer [Sun, 7 Nov 2010 15:07:42 +0000 (16:07 +0100)]
Merge remote branch 'origin/savagex/red-planet-fixes'
Rudolf Polzer [Sun, 7 Nov 2010 14:22:37 +0000 (15:22 +0100)]
Merge remote branch 'origin/tzork/ent-def-fixes'
Rudolf Polzer [Sun, 7 Nov 2010 14:20:41 +0000 (15:20 +0100)]
Merge remote branch 'origin/tzork/nexballarena'
Rudolf Polzer [Sun, 7 Nov 2010 14:18:14 +0000 (15:18 +0100)]
Merge remote branch 'origin/fruitiex/dance_delete_flyingbarrel'
Maik Merten [Sun, 7 Nov 2010 14:13:33 +0000 (15:13 +0100)]
fun with common/caulk
Maik Merten [Sun, 7 Nov 2010 13:53:34 +0000 (14:53 +0100)]
first round of small fixes: fix z-fighting on sliding doors and container-glass, caulk some really really unvisible faces
Rudolf Polzer [Sun, 7 Nov 2010 13:15:15 +0000 (14:15 +0100)]
document _decal as I figured out a way to use it
FruitieX [Sun, 7 Nov 2010 13:11:49 +0000 (15:11 +0200)]
remove a barrel that has ended up flying in space, apparently rotating a model with angles set on it caused havoc :)
Rudolf Polzer [Sat, 6 Nov 2010 07:34:57 +0000 (08:34 +0100)]
Merge remote branch 'origin/cbrutail/decals-xonotic'
cbrutail [Fri, 5 Nov 2010 12:18:49 +0000 (13:18 +0100)]
Added some more color variations to logo2 + shaders.
cbrutail [Fri, 5 Nov 2010 12:04:00 +0000 (13:04 +0100)]
Fixed _glowy shaders
unknown [Thu, 4 Nov 2010 21:07:52 +0000 (22:07 +0100)]
Few more details, caulk behind patches, split up some large surfaces, lower samplesize again.
unknown [Thu, 4 Nov 2010 03:52:31 +0000 (04:52 +0100)]
Add missing height fog into to worldspawn, remove some unused keays for turrets, hakk turret radiant-model paths to work.
unknown [Wed, 3 Nov 2010 22:26:52 +0000 (23:26 +0100)]
Add missing terrain model, tweak compile options.
Rudolf Polzer [Wed, 3 Nov 2010 20:35:16 +0000 (21:35 +0100)]
Merge remote branch 'origin/mirceakitsune/red_planet'
Jakob MG [Wed, 3 Nov 2010 20:14:45 +0000 (21:14 +0100)]
Fix map hull, model terrain, some detailing, soem item changes.
cbrutail [Wed, 3 Nov 2010 18:45:59 +0000 (19:45 +0100)]
Fixed logos
cbrutail [Wed, 3 Nov 2010 18:41:11 +0000 (19:41 +0100)]
Merge branch 'master' into tzork/nexballarena
cbrutail [Wed, 3 Nov 2010 18:38:21 +0000 (19:38 +0100)]
Merge branch 'cbrutail/decals-xonotic' into tzork/nexballarena
cbrutail [Wed, 3 Nov 2010 18:29:00 +0000 (19:29 +0100)]
Ok, I think I got it working now.
cbrutail [Wed, 3 Nov 2010 18:22:31 +0000 (19:22 +0100)]
Experimental push.
FruitieX [Wed, 3 Nov 2010 18:14:17 +0000 (20:14 +0200)]
merge most of cbrutail's changes to tzork's remake, still needs a working logos_logo01/logo01_(red/blue)_glowy shader!
cbrutail [Wed, 3 Nov 2010 18:02:05 +0000 (19:02 +0100)]
deleted logos.shader
FruitieX [Wed, 3 Nov 2010 17:43:47 +0000 (19:43 +0200)]
push back the goal triggers by 8 qu so that the ball actually has to enter the goal to score (instead of just touching it's edges)
MirceaKitsune [Wed, 3 Nov 2010 17:13:33 +0000 (19:13 +0200)]
Change gradient light texture path as asked by divVerent
MirceaKitsune [Wed, 3 Nov 2010 16:30:50 +0000 (18:30 +0200)]
Lastly, move the gradient light texture in effects_lightning. I think many maps can use it, and it doesn't make sense to keep this effect map specific imo. Please check if it's placed correctly like this.
MirceaKitsune [Wed, 3 Nov 2010 16:15:56 +0000 (18:15 +0200)]
Small tweaks to some items
MirceaKitsune [Wed, 3 Nov 2010 16:03:29 +0000 (18:03 +0200)]
Tweak the red dust a bit. Nothing that should reduce performance
MirceaKitsune [Wed, 3 Nov 2010 15:53:54 +0000 (17:53 +0200)]
Say goodbye to the old sand texture
MirceaKitsune [Wed, 3 Nov 2010 15:53:02 +0000 (17:53 +0200)]
Use the high-res official terrain textures. Looks a ton prettier :D
Rudolf Polzer [Wed, 3 Nov 2010 10:31:00 +0000 (11:31 +0100)]
Merge remote branch 'refs/remotes/origin/fruitiex/danceopening'
Rudolf Polzer [Wed, 3 Nov 2010 08:06:42 +0000 (09:06 +0100)]
Merge branch 'master' into cbrutail/decals-xonotic
unknown [Wed, 3 Nov 2010 02:52:10 +0000 (03:52 +0100)]
Use wepclip, not fullclip. -np for less ugly.
unknown [Wed, 3 Nov 2010 02:27:48 +0000 (03:27 +0100)]
My version og nexballarena
cbrutail [Tue, 2 Nov 2010 22:58:26 +0000 (23:58 +0100)]
Erm... I hope I won't break anything :S Trying to convert the textures to the shader name convention
Maik Merten [Tue, 2 Nov 2010 19:45:29 +0000 (20:45 +0100)]
fix some overcaulking I introduced previously. Me. Again. D'uh.
Rudolf Polzer [Tue, 2 Nov 2010 19:35:45 +0000 (20:35 +0100)]
crlf stuff again
Rudolf Polzer [Tue, 2 Nov 2010 15:14:50 +0000 (16:14 +0100)]
Merge remote branch 'origin/fruitiex/nexballarena'
FruitieX [Tue, 2 Nov 2010 14:58:21 +0000 (16:58 +0200)]
add an opening on the top floor where the useless platform used to be :P
Rudolf Polzer [Tue, 2 Nov 2010 14:42:15 +0000 (15:42 +0100)]
Merge remote branch 'origin/savagex/moarfixes'