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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Lyberta [Mon, 31 Jul 2017 00:20:15 +0000 (03:20 +0300)]
Fixed int/float mismatch in teamplay.qh.
Lyberta [Sun, 30 Jul 2017 08:37:24 +0000 (11:37 +0300)]
CS bugfix.
Lyberta [Sun, 30 Jul 2017 07:57:45 +0000 (10:57 +0300)]
Merged master
Lyberta [Sun, 30 Jul 2017 07:48:52 +0000 (10:48 +0300)]
Removed useless comment.
Mario [Sun, 30 Jul 2017 06:46:07 +0000 (16:46 +1000)]
Hopefully fix a disconnect caused by mismatching reads/writes in the next qualifying checkpoint and spectators
Mario [Sun, 30 Jul 2017 04:03:26 +0000 (14:03 +1000)]
Add a mutator hook to disable model/color forcing
terencehill [Sat, 29 Jul 2017 09:15:29 +0000 (11:15 +0200)]
Indent sys_phys_monitor call
terencehill [Sat, 29 Jul 2017 09:14:45 +0000 (11:14 +0200)]
Clean up 2 WarpZoneLib functions
Mario [Fri, 28 Jul 2017 21:26:22 +0000 (21:26 +0000)]
Merge branch 'Mario/addtolist_cleanup' into 'master'
Merge branch Mario/addtolist_cleanup (XS merge request)
See merge request !452
Mario [Fri, 28 Jul 2017 21:16:50 +0000 (07:16 +1000)]
Update hash
Mario [Fri, 28 Jul 2017 20:21:18 +0000 (06:21 +1000)]
Only run PM_UpdateButtons on real clients (bots don't receive client input)
Mario [Thu, 20 Jul 2017 19:21:25 +0000 (05:21 +1000)]
Potential fix for crazy amount of race checkpoint waypoints on some maps
Mario [Wed, 19 Jul 2017 20:43:15 +0000 (06:43 +1000)]
Add a mutator hook to override hud_contents
TimePath [Wed, 19 Jul 2017 09:53:11 +0000 (09:53 +0000)]
Merge branch 'martin-t/units' into 'master'
Make qcsrc/tools/compilationunits.sh clean up after itself
See merge request !450
Mario [Tue, 18 Jul 2017 17:11:21 +0000 (03:11 +1000)]
Potentially fix compilation unit
Mario [Tue, 18 Jul 2017 17:06:57 +0000 (03:06 +1000)]
Move the buff checks below the BuffTouch hook incase the new target isn't valid, also port buff_shield to PlayerState
Martin Taibr [Tue, 18 Jul 2017 15:59:37 +0000 (17:59 +0200)]
document compilationunits.sh
Mario [Tue, 18 Jul 2017 14:09:26 +0000 (00:09 +1000)]
Port prevstrengthsound and prevstrengthsoundattempt to PlayerState
Mario [Tue, 18 Jul 2017 13:58:47 +0000 (23:58 +1000)]
Port ballistics_density to PlayerState
Mario [Tue, 18 Jul 2017 13:50:49 +0000 (23:50 +1000)]
Port wasplayer to ClientState
Mario [Tue, 18 Jul 2017 02:33:31 +0000 (12:33 +1000)]
Port clientdata to ClientState
Mario [Tue, 18 Jul 2017 02:30:34 +0000 (12:30 +1000)]
Port hitplotfh to ClientState
Mario [Tue, 18 Jul 2017 02:26:31 +0000 (12:26 +1000)]
Portal specialcommand to ClientState
Mario [Mon, 17 Jul 2017 23:41:18 +0000 (09:41 +1000)]
Port specialcommand_pos to ClientState
Mario [Mon, 17 Jul 2017 23:35:38 +0000 (09:35 +1000)]
Port scorekeeper to ClientState
Mario [Mon, 17 Jul 2017 23:25:57 +0000 (09:25 +1000)]
Port hasweapon_complain_spam to ClientState
Mario [Mon, 17 Jul 2017 23:20:39 +0000 (09:20 +1000)]
Port accuracy to ClientState
Mario [Mon, 17 Jul 2017 23:13:15 +0000 (09:13 +1000)]
Store rifle_accumulator on the weapon entity
Mario [Mon, 17 Jul 2017 21:33:05 +0000 (07:33 +1000)]
Port model_randomizer to ClientState
Mario [Mon, 17 Jul 2017 21:30:24 +0000 (07:30 +1000)]
Port v_angle_old to ClientState
Mario [Mon, 17 Jul 2017 21:24:08 +0000 (07:24 +1000)]
Port latency_sum, latency_cnt and latency_time to ClientState
Mario [Mon, 17 Jul 2017 21:18:55 +0000 (07:18 +1000)]
Tentatively port msg_choice_choices to ClientState
terencehill [Mon, 17 Jul 2017 21:12:25 +0000 (23:12 +0200)]
Add explanation for an empty alias
Mario [Mon, 17 Jul 2017 14:49:29 +0000 (00:49 +1000)]
Split g_jetpack_attenuation out of the balance configs and rename it to cl_jetpack_attenuation (it's a purely client side option)
Mario [Mon, 17 Jul 2017 14:44:26 +0000 (00:44 +1000)]
Make g_balance_damagepush_speedfactor a networked variable rather than relying on the client's setting
Mario [Sun, 16 Jul 2017 23:57:44 +0000 (09:57 +1000)]
Possibly fix compilation unit
Mario [Sun, 16 Jul 2017 23:12:01 +0000 (09:12 +1000)]
Make some global stats global and fix a warning when spectating
Mario [Sun, 16 Jul 2017 23:00:30 +0000 (09:00 +1000)]
Only run frozen frame on players (surprised this didn't cause any issues before)
Mario [Sun, 16 Jul 2017 22:31:09 +0000 (08:31 +1000)]
Clean up W_RandomWeapons a bit
Mario [Sun, 16 Jul 2017 22:27:20 +0000 (08:27 +1000)]
Clean up Physics_UpdateStats a bit
Mario [Sun, 16 Jul 2017 22:12:37 +0000 (08:12 +1000)]
Port itemkeys to PlayerState
Mario [Sun, 16 Jul 2017 22:00:22 +0000 (08:00 +1000)]
Roughly port dual_weapons to PlayerState
Mario [Sun, 16 Jul 2017 21:52:54 +0000 (07:52 +1000)]
Port race_completed to ClientState and move prevorigin to the campcheck code (only place it's used) with a new name
Mario [Sun, 16 Jul 2017 19:43:42 +0000 (05:43 +1000)]
Port just_joined to ClientState
Mario [Sun, 16 Jul 2017 18:25:42 +0000 (04:25 +1000)]
Set new personal time before updating regular time
Mario [Sun, 16 Jul 2017 18:03:12 +0000 (04:03 +1000)]
Use a regular FOREACH_CLIENT macro for access to the client in the loop when sending personal best time
Mario [Sun, 16 Jul 2017 17:44:55 +0000 (03:44 +1000)]
Disable showself by default and make personal time white
Mario [Sun, 16 Jul 2017 16:55:00 +0000 (02:55 +1000)]
Don't even try to count the time on personal timer if it's not set
Mario [Sun, 16 Jul 2017 16:39:25 +0000 (02:39 +1000)]
Don't try to draw only personal time if next best is invalid
Mario [Sun, 16 Jul 2017 16:32:14 +0000 (02:32 +1000)]
Don't send local player's personal time while spectating
Mario [Sun, 16 Jul 2017 15:52:00 +0000 (01:52 +1000)]
Reimplement CTS self checkpoints on the client side and include an option to always show them
Mario [Sun, 16 Jul 2017 14:09:30 +0000 (00:09 +1000)]
Move racecar_angles into the bugrigs file
Mario [Sun, 16 Jul 2017 13:03:29 +0000 (23:03 +1000)]
Remove CheckRules_Player (empty function, the only incremented field in it was unused outside the vehicle-only code)
Mario [Sun, 16 Jul 2017 10:33:06 +0000 (20:33 +1000)]
Port zoomstate and spectatee_status to ClientState
Mario [Sun, 16 Jul 2017 09:18:25 +0000 (09:18 +0000)]
Merge branch 'TimePath/botammo_div0' into 'master'
Suppress a division by zero warning when bots evaluate ammo to collect
See merge request !456
Mario [Sun, 16 Jul 2017 08:29:55 +0000 (18:29 +1000)]
Port version to ClientState
Mario [Sun, 16 Jul 2017 08:29:36 +0000 (18:29 +1000)]
Fix compile
TimePath [Sun, 16 Jul 2017 07:08:32 +0000 (17:08 +1000)]
Add a few default definitions here so they can be easily discovered
TimePath [Sun, 16 Jul 2017 06:28:50 +0000 (16:28 +1000)]
Suppress a division by zero warning when bots evaluate ammo to collect
TimePath [Sun, 16 Jul 2017 05:43:20 +0000 (15:43 +1000)]
Put [[eraseable]] behind a conditional macro
TimePath [Sun, 16 Jul 2017 04:09:34 +0000 (14:09 +1000)]
Update nix env
Mario [Sat, 15 Jul 2017 22:46:38 +0000 (08:46 +1000)]
Port version_mismatch to ClientState
Mario [Sat, 15 Jul 2017 22:33:55 +0000 (08:33 +1000)]
Make sure forced team ID list checker doesn't try with an empty list or search pattern
Mario [Sat, 15 Jul 2017 22:15:40 +0000 (08:15 +1000)]
Port killcount to ClientState
Mario [Sat, 15 Jul 2017 22:07:26 +0000 (08:07 +1000)]
Port taunt_soundtime to ClientState
Mario [Sat, 15 Jul 2017 21:26:46 +0000 (07:26 +1000)]
Port allowed_timeouts and active_minigame to ClientStatus, also fix a CS() call after the ClientStatus entity has been removed (cleaner fix pending)
Mario [Sat, 15 Jul 2017 21:06:21 +0000 (07:06 +1000)]
Port netname_previous to ClientState
Mario [Sat, 15 Jul 2017 21:03:25 +0000 (07:03 +1000)]
Port version_nagtime to ClientState
Mario [Sat, 15 Jul 2017 20:40:53 +0000 (06:40 +1000)]
Port spectatortime to ClientState
Mario [Sat, 15 Jul 2017 20:36:17 +0000 (06:36 +1000)]
Port jointime to ClientState
Mario [Sat, 15 Jul 2017 20:30:11 +0000 (06:30 +1000)]
Port motd_actived_time to ClientState
Mario [Sat, 15 Jul 2017 20:26:53 +0000 (06:26 +1000)]
Fix compile and port usekeypressed to ClientState
Mario [Sat, 15 Jul 2017 20:23:34 +0000 (06:23 +1000)]
Port teamkill_complain, teamkill_soundtime and teamkill_soundsource to ClientState
Mario [Sat, 15 Jul 2017 20:06:37 +0000 (06:06 +1000)]
Split the player think block out of PlayerPreThink and into a separate PlayerThink function
Mario [Sat, 15 Jul 2017 19:51:18 +0000 (05:51 +1000)]
Update hash (moving field from one entity to another seems to have been enough to trigger a change)
Mario [Sat, 15 Jul 2017 19:30:07 +0000 (05:30 +1000)]
Fix compilation unit
Mario [Sat, 15 Jul 2017 18:54:51 +0000 (04:54 +1000)]
Port buttons_old to ClientState
Mario [Sat, 15 Jul 2017 18:50:36 +0000 (04:50 +1000)]
Port movement and movement_old to ClientState
Mario [Sat, 15 Jul 2017 18:22:47 +0000 (04:22 +1000)]
Port pressedkeys to ClientState
Mario [Sat, 15 Jul 2017 18:16:50 +0000 (04:16 +1000)]
Port ping, ping_packetloss and ping_movementloss to ClientState
Mario [Sat, 15 Jul 2017 18:04:19 +0000 (04:04 +1000)]
Port the other cursor_trace_* fields to ClientState
Mario [Sat, 15 Jul 2017 17:56:15 +0000 (03:56 +1000)]
Port buttonchat, buttonuse and cursor_active to ClientState
Mario [Sat, 15 Jul 2017 17:53:09 +0000 (03:53 +1000)]
Port button2-16 to ClientState
Mario [Sat, 15 Jul 2017 17:49:24 +0000 (03:49 +1000)]
Port button0 and button3 (attack and attack2) to ClientState
Mario [Sat, 15 Jul 2017 17:40:22 +0000 (03:40 +1000)]
Make the clientstate entity a parameter of PM_UpdateButtons
Mario [Sat, 15 Jul 2017 17:37:37 +0000 (03:37 +1000)]
Forward impulses, movement and buttons to ClientState, also port impulse to ClientState
Mario [Sat, 15 Jul 2017 17:13:21 +0000 (03:13 +1000)]
Port pm_frametime to ClientState
Mario [Sat, 15 Jul 2017 16:38:48 +0000 (02:38 +1000)]
Port idlekick_lasttimeleft to ClientState
Mario [Sat, 15 Jul 2017 16:35:57 +0000 (02:35 +1000)]
Fix playerdemo stuck with low health graphic and pressed keys
Mario [Sat, 15 Jul 2017 16:10:57 +0000 (02:10 +1000)]
Port killindicator_teamchange to ClientState
Mario [Sat, 15 Jul 2017 15:55:08 +0000 (01:55 +1000)]
Don't perform floodcontrol checks if there is no source entity
Mario [Sat, 15 Jul 2017 15:52:28 +0000 (01:52 +1000)]
Port muted to ClientState and don't call formatmessage if there was no sender (potentially fixes a crash if Say is used without a source and includes special replacements)
Mario [Sat, 15 Jul 2017 15:12:08 +0000 (01:12 +1000)]
Rewrite PlayerInIDList and allow partial IPs in forced team lists
Mario [Sat, 15 Jul 2017 14:24:39 +0000 (00:24 +1000)]
Port parm_idlesince to ClientState
Mario [Sat, 15 Jul 2017 13:57:53 +0000 (23:57 +1000)]
Split the player specific stuff from PutClientInServer into a separate function (PutPlayerInServer)
Mario [Sat, 15 Jul 2017 01:00:57 +0000 (01:00 +0000)]
Merge branch 'martint-t/weap-order' into 'master'
Fix weapon order
See merge request !454
Martin Taibr [Sat, 15 Jul 2017 00:23:17 +0000 (02:23 +0200)]
"temporary" fix for weapon order
Mario [Thu, 13 Jul 2017 02:49:06 +0000 (12:49 +1000)]
Make use of modern lib to clean up the addtolist and removefromlist commands, also add the new item to the end of the list rather than the start (sanity)
Mario [Thu, 13 Jul 2017 02:44:43 +0000 (12:44 +1000)]
Move some variables out of constants.qh
Mario [Thu, 13 Jul 2017 02:12:43 +0000 (12:12 +1000)]
Split projectiles and scores out of constants.qh and remove lib definitions from util.qh