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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Mon, 12 Sep 2016 05:13:44 +0000 (05:13 +0000)]
Fix Q2BSP texture loading, Q2BSP contents issues, and add support for SURF_ALPHATEST for any maps that might use it, force fullbright rendering on SURF_TRANS33/SURF_TRANS66/SURF_WARP textures which fixes the rain in 3v3gloom3.bsp and chainlink fence textures on tkse.bsp and glass transparency on gloom1se.bsp among others. Also fix the SURF_FLOWING scroll rate when combined with SURF_WARP.
Also fixed the collision issues caused by stomping over Q1BSP data which caused traceline to break on Q1BSP after loading a Q2BSP map, thanks Supa for that bug report and finding other Q2BSP issues.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12284
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havoc [Mon, 12 Sep 2016 00:15:56 +0000 (00:15 +0000)]
Changed naming of glsl/default.glsl and hlsl/default.hlsl to glsl/combined_crc*.glsl and hlsl/combined_crc*.hlsl - these are now effectively versioned by the crc of the builtin shader code, so if customization is applied it must match the current crc of the engine shader.
This should prevent any future shader version compatibility issues (at the cost of customization being harder to maintain).
Refactored shadermodeinfo related code to clean it up and make it more maintainable.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12283
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havoc [Sun, 11 Sep 2016 23:06:22 +0000 (23:06 +0000)]
Enable shadowmapping on transparent surfaces.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12282
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havoc [Sun, 11 Sep 2016 23:05:08 +0000 (23:05 +0000)]
Overhauled shadowmap rendering to use an atlas texture, this is overall a speed loss on default settings (-7.7% fps on timedemo demo1, or -3% with r_shadow_deferred) but a gain on realtime world lighting (+21.1% normal, +1.7% with r_shadow_deferred) on NVIDIA GTX 680.
On video drivers with higher framebuffer switching costs, this should be a framerate gain in all situations.
Feature-wise this brings support (in future) for shadowmapping on transparent lit surfaces, and imposes an upper bound on how many pixels of shadowmaps will be rendered in a frame (shadowmap resolution automatically becomes more coarse on frames where they do not fit).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12281
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havoc [Sat, 10 Sep 2016 20:24:15 +0000 (20:24 +0000)]
Added MSVC++ 2015 projects.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12280
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havoc [Sat, 10 Sep 2016 19:36:13 +0000 (19:36 +0000)]
Fix MSVC++ 2015 warnings about variable scope and some narrowing conversions without type casts.
Fix some missing type casts in recent r_shadow.c changes that didn't compile as C++ successfully.
Remove r_shadow_shadowmaplod variable which is unused.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12279
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havoc [Sun, 28 Aug 2016 07:08:50 +0000 (07:08 +0000)]
Fix a typo in a field name.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12278
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havoc [Sun, 28 Aug 2016 05:29:09 +0000 (05:29 +0000)]
Added r_shadow_bouncegrid_lightpathsize which is an alternative to blur
- but in practice this is just slower at a value of 3 than 1 is with
blur, so blur remains the default approach.
Implemented r_shadow_bouncegrid_floatcolors cvar which uses fp16 and
fp32 float formats to increase dynamic range.
Overhauled the default values of the bouncegrid cvars to look better.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12277
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havoc [Sat, 27 Aug 2016 22:28:59 +0000 (22:28 +0000)]
implemented r_shadow_bouncegrid_blur, this tremendously improves
quality at a cost of processing time, eliminating many rounding error
problems in all levels.
renamed several r_shadow_bouncegrid_* cvars to have a dynamic prefix,
and split spacing so that it can also be different between
static/dynamic modes (static now uses 32).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12276
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havoc [Sat, 27 Aug 2016 19:34:06 +0000 (19:34 +0000)]
Refactored r_shadow_bouncegrid light splatting code, it now makes an
array of light paths and then performs their splatting in a separate
step with an optional sort.
Implemented culling of out-of-view light paths in dynamic mode.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12275
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havoc [Sat, 27 Aug 2016 18:00:00 +0000 (18:00 +0000)]
Refactored r_shadow_bouncegrid code into several functions, changed
photon distribution math to make the photons more stable from frame to
frame (in dynamic mode), the number of photons fired is now based on
r_shadow_bouncegrid_intensityperphoton rather than always going for
maximum photons (accordingly r_shadow_bouncegrid_photons has been
renamed maxphotons and will still apply the old logic if it must).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12274
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havoc [Sat, 27 Aug 2016 03:17:49 +0000 (03:17 +0000)]
Fix a serious bug with r_shadow_bouncegrid_static where it used
R_CullBox and other view-dependent performance optimizations when
compiling the static texture - thanks to Vic for finding this bug!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12273
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divverent [Thu, 18 Aug 2016 15:28:24 +0000 (15:28 +0000)]
Support alpha textures in Quake if the name starts with '{'.
Note: this is actually a HLBSP feature, though:
Author: ericw on irc.anynet.org
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12272
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divverent [Thu, 18 Aug 2016 15:03:55 +0000 (15:03 +0000)]
Add user defined movetypes extension
From: Mario <mario@smbclan.net>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12271
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divverent [Sat, 30 Jul 2016 00:20:55 +0000 (00:20 +0000)]
Don't run MOVETYPE_NOCLIP physics asynchronously
From: Mario <mario@smbclan.net>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12270
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divverent [Wed, 20 Jul 2016 14:11:45 +0000 (14:11 +0000)]
OOPS. Enable USE_RWOPS only on Android.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12269
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divverent [Wed, 20 Jul 2016 13:13:40 +0000 (13:13 +0000)]
Stop using bytes >= 128 in format strings. They break on Android.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12268
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divverent [Wed, 20 Jul 2016 13:13:30 +0000 (13:13 +0000)]
Fix the show-keyboard logic for non-Steel Storm by factoring out the Steel Storm specific code into generic code.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12267
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divverent [Wed, 20 Jul 2016 13:13:20 +0000 (13:13 +0000)]
Make the touch outline feature actually work.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12266
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divverent [Wed, 20 Jul 2016 13:13:10 +0000 (13:13 +0000)]
Add DP_FS_USERDIR macro consistent to DP_FS_BASEDIR.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12265
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divverent [Wed, 20 Jul 2016 13:13:00 +0000 (13:13 +0000)]
File system: Android assets support.
For this, we must use SDL_RWops for accessing packs (and files), so
let's emulate file descriptors using them.
The main catch is that SDL_RWops have no dup() equivalent, so we're
emulating that as well. Not particularly fast, but well...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12264
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havoc [Mon, 18 Jul 2016 03:42:16 +0000 (03:42 +0000)]
Add another bug entry
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12263
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havoc [Mon, 18 Jul 2016 03:23:15 +0000 (03:23 +0000)]
Refactor DP_MACHINE logic in makefile and makefile.inc because it was
broken on mingw.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12262
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havoc [Mon, 18 Jul 2016 02:41:07 +0000 (02:41 +0000)]
Fix an error detected by -Wnarrowing (~0 narrowing to unsigned char,
changed it to 0xFF)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12261
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havoc [Sun, 17 Jul 2016 22:32:09 +0000 (22:32 +0000)]
Added a couple todo items related to pq_fullpitch
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12260
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havoc [Sun, 17 Jul 2016 22:31:29 +0000 (22:31 +0000)]
Added a couple bugs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12259
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divverent [Mon, 27 Jun 2016 12:49:37 +0000 (12:49 +0000)]
Add a cvar net_sourceaddresscheck (default 1) to ignore connect replies from the wrong host.
This fixes some existing easy connect takeover exploits (which can,
without this check, even attack local matches).
From: Rudolf Polzer <divVerent@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12258
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divverent [Mon, 13 Jun 2016 19:04:37 +0000 (19:04 +0000)]
Fix FTBFS on non-x86 architectures
From: Timothy Pearson <kb9vqf@pearsoncomputing.net>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12257
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divverent [Mon, 25 Apr 2016 13:01:25 +0000 (13:01 +0000)]
Support darkplaces.opt from local files too.
If both are present, flags from both get prepended; the execution order is:
[attached darkplaces.opt] [local darkplaces.opt] [command-line flags]
Also added flags -noopt (don't parse darkplaces.opt) and -noselfpack (don't read attached pack).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12256
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havoc [Tue, 5 Apr 2016 03:18:33 +0000 (03:18 +0000)]
Added darkplaces-osx-sdl launch script, this has been simplified since
we don't support OSX 10.5 anymore (and thus do not have to worry about
broken x86_64 binary support).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12254
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havoc [Mon, 4 Apr 2016 22:18:51 +0000 (22:18 +0000)]
Change makefile.inc to use SDL2 by default rather than SDL1.2 - removed
sdl2-* targets since they are not needed now.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12253
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divverent [Mon, 28 Mar 2016 13:54:51 +0000 (13:54 +0000)]
cl_collision: don't hit network entities of players who don't have a network entity (but rather a shared entity, i.e. a CSQC entity).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12252
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havoc [Wed, 16 Mar 2016 03:23:18 +0000 (03:23 +0000)]
Changed master server IP addresses back to hostnames so they don't go
stale.
Removed dead master servers.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12251
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divverent [Mon, 14 Mar 2016 16:29:02 +0000 (16:29 +0000)]
SDL2 dropped i386 support, so stop compiling against that.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12250
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divverent [Sun, 13 Mar 2016 01:38:00 +0000 (01:38 +0000)]
Xonotic's travis script: Build the Linux binaries against SDL 2.0.4.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12249
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divverent [Sat, 12 Mar 2016 15:24:01 +0000 (15:24 +0000)]
Fix warning and MSVC build against SDL2.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12248
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divverent [Mon, 7 Mar 2016 21:36:27 +0000 (21:36 +0000)]
v_yshearing: Make the cvar take the max angle to apply the effect to; remove the in_pitch hack for this as it is no longer needed then.
This makes Y shearing mode actually useful together with higer FOV (less
noticeable distortion).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12247
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divverent [Fri, 4 Mar 2016 20:41:09 +0000 (20:41 +0000)]
v_yshearing: Make view and input behave more like Duke Nukem 3D ;)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12246
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divverent [Sun, 7 Feb 2016 01:53:31 +0000 (01:53 +0000)]
Fix initial state of autocvars.
From: Rudolf Polzer <divverent@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12245
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divverent [Sun, 7 Feb 2016 01:53:23 +0000 (01:53 +0000)]
Removed leftovers from progid.
Replaced static animatemodel_cache with dynamically allocated per prog
instance.
From: Grigorii Kasymov <kasymovga@xsmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12244
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divverent [Sun, 7 Feb 2016 01:53:20 +0000 (01:53 +0000)]
Removed globaldefindex_progid field from cvar struct.
From: Grigorii Kasymov <kasymovga@xsmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12243
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divverent [Sun, 7 Feb 2016 01:53:16 +0000 (01:53 +0000)]
Initialize globalindex for autocvars with -1 to prevent prog corruption.
From: Grigorii Kasymov <kasymovga@xsmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12242
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divverent [Mon, 4 Jan 2016 18:20:35 +0000 (18:20 +0000)]
Unbreak Nexuiz weapon animation.
Nexuiz uses h_*.dpm models that are mostly vertex-less (there are 6 dummy ones)
and merely move bones in order to move around the first-person weapon.
This means that these models (or rather, their surface meshes) will be
considered "non-animated" by the rendering code, given their dummy vertices are
never moved by animations.
However, a function to build animation subframes lists from animation group
numbers - which is called by gettaginfo and similar functions that locate
attachment points - falsely looked at the isanimated flag of the surface mesh
to decide whether to really build the list of subframes or not - and this was
wrong, given that statically displayed models that do move tags/bones do exist!
This commit removes this use of the isanimated flag and treats models with
animated and non-animated surface mesh the same for purposes of animation frame
evaluation.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12241
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divverent [Mon, 4 Jan 2016 14:45:52 +0000 (14:45 +0000)]
Unbreak "make sv-nexuiz" and "make nexuiz".
(There was a typo in the Makefile of this target since r11992).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12240
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divverent [Mon, 28 Dec 2015 21:20:56 +0000 (21:20 +0000)]
Document DP_SV_DISABLECLIENTPREDICTION.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12239
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divverent [Mon, 28 Dec 2015 21:20:53 +0000 (21:20 +0000)]
New feature: disableclientprediction == -1.
This forces client prediction in cases DP's own client side prediction cannot
handle, in particular, in case of non-WALK movetypes on a player entity.
To be useful, this requires CSQC code to perform player prediction instead.
From: Mario <mario@smbclan.net>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12238
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divverent [Thu, 26 Nov 2015 14:48:26 +0000 (14:48 +0000)]
Oops. Add more ifdeffery to the NvOptimus stuff :)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12237
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divverent [Thu, 26 Nov 2015 14:47:11 +0000 (14:47 +0000)]
Fix prvm_leaktest - it now really supports references from globals.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12236
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divverent [Thu, 26 Nov 2015 13:52:27 +0000 (13:52 +0000)]
Set NvOptimusEnablement.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12235
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divverent [Tue, 24 Nov 2015 14:58:00 +0000 (14:58 +0000)]
Leaktest: store longer allocation origins.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12234
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divverent [Tue, 24 Nov 2015 14:57:58 +0000 (14:57 +0000)]
Leaktest: disable support for following target/targetname by default.
Instead, mark any entities created during initialization as non-leaky.
This should solve everything that the targetname support was meant to
solve (namely info_notnull entities), but is more general (e.g. would
also work with Xonotic's killtarget/target2/target3/target4 and
target0/name of Doom 3).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12233
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divverent [Tue, 24 Nov 2015 13:39:23 +0000 (13:39 +0000)]
Make the number of frames used for initial settling configurable.
Quake uses two frames, which should normally be good enough anyway. This
is mainly for mods that use more than 2 frames for initialization to
avoid some minor odd effects to clients that connect that early.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12232
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divverent [Tue, 24 Nov 2015 13:33:03 +0000 (13:33 +0000)]
Fix a recent typo-fix :)
This fixes the centering of the window on Windows by default.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12231
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havoc [Sun, 8 Nov 2015 19:33:00 +0000 (19:33 +0000)]
Fix several warnings with gcc-5 and an error with mingw (where
HAVE_CLOCKGETTIME was somehow being defined)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12230
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havoc [Sun, 8 Nov 2015 19:18:33 +0000 (19:18 +0000)]
Fix a type issue where SDL_GLContext * was being used instead of
SDL_GLContext, this did no harm as the variable is never used...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12229
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divverent [Sat, 17 Oct 2015 22:36:06 +0000 (22:36 +0000)]
SDL2: add clipboard support for all platforms.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12228
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havoc [Sat, 3 Oct 2015 22:34:59 +0000 (22:34 +0000)]
Fix SolutionDir)) typo in Debug builds using VS2012 and VS2013 projects, thanks to Willis for repotting this.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12227
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divverent [Tue, 25 Aug 2015 01:27:49 +0000 (01:27 +0000)]
Fix an annoying bug in the d0_blind_id protocol handling:
If a server uses the protocol but is not signed, the code previously did
not let a client connect to the server more than once per instance.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12226
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havoc [Sun, 9 Aug 2015 20:54:26 +0000 (20:54 +0000)]
Add darkplaces.rc to the vcxproj files for sdl, sdl2 and dedicated targets.
Changed the CompanyName in the darkplaces.rc to "DarkPlaces Contributors", also changed the icon line to better match the standard ICON line in new VS2013 projects in case that matters.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12225
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havoc [Sun, 9 Aug 2015 18:30:47 +0000 (18:30 +0000)]
Fixed two compile issues with vid_sdl.c.
Added support for SDL2 compilation in vs2010, vs2012, vs2013.
Changed the build directories for all vs2010, vs2012, vs2013 projects - they are now more consistent (output binaries go into SolutionDir, intermediate files have a fully qualified directory so they don't conflict between builds).
Audited and reduced differences between vs2010, vs2012, vs2013 projects.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12224
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havoc [Sat, 8 Aug 2015 04:32:55 +0000 (04:32 +0000)]
Revert motorsep's change r12222.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12223
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motorsep [Thu, 6 Aug 2015 02:34:11 +0000 (02:34 +0000)]
+ Added support for Doom 3 entity spawnargs ("name" and "target0") to allow smoother mapping experience using DarkRadiant level editor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12222
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divverent [Mon, 3 Aug 2015 17:57:03 +0000 (17:57 +0000)]
Oops, should also have fixed the uses inside AdjustWindowBounds.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12221
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divverent [Mon, 3 Aug 2015 17:50:43 +0000 (17:50 +0000)]
Also, rect shouldn't be a reference in AdjustWindowBounds but a pointer. Grr...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12220
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divverent [Mon, 3 Aug 2015 17:14:47 +0000 (17:14 +0000)]
Fix type of AdjustWindowBounds - this is C, not C++.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12219
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divverent [Mon, 3 Aug 2015 16:48:44 +0000 (16:48 +0000)]
Only abort the move of a MOVETYPE_TOSS entity if it is actually supposed to
stop moving.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12218
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divverent [Mon, 3 Aug 2015 16:25:36 +0000 (16:25 +0000)]
Compile with IPv6 support by default
Invert logic of SUPPORTIPV6 define by changing to NOSUPPORTIPV6.
Include commented-out entry in makefile to allow for disabling IPv6
support should the user be burdened by their operating system.
From: Jeremy Visser <jeremy@visser.name>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12217
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divverent [Mon, 3 Aug 2015 16:24:24 +0000 (16:24 +0000)]
Color code editing
Console edit line: make the color code visible when the cursor is inside it and r_font_disable_freetype is 0
From: terencehill <piuntn@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12216
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divverent [Mon, 3 Aug 2015 16:22:14 +0000 (16:22 +0000)]
adjust window position and size to the available desktop area (= screen size adjusted by taskbar location and size)
From: hbeham <horst@beham.biz>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12215
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motorsep [Sun, 19 Jul 2015 21:13:29 +0000 (21:13 +0000)]
+ Added a new game, Steel Storm: Revenants
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12214
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divverent [Tue, 16 Jun 2015 19:59:01 +0000 (19:59 +0000)]
q1bsp: Warn if a texture has an altframe but no frame.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12213
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divverent [Tue, 16 Jun 2015 19:58:57 +0000 (19:58 +0000)]
q1bsp: Warn if an animated texture has exactly one frame.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12212
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divverent [Tue, 16 Jun 2015 19:58:53 +0000 (19:58 +0000)]
q1bsp: Only warn once per "bad animating texture".
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12211
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havoc [Sat, 6 Jun 2015 04:17:56 +0000 (04:17 +0000)]
Added MSVC++ 2013 projects, fixed a casting issue in C++ compilation of r_shadow.c.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12210
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divverent [Mon, 1 Jun 2015 09:40:54 +0000 (09:40 +0000)]
Add a cvar: r_water_cameraentitiesonly.
If set, water-style effects are only allowed when CL_VM_TransformView
would be called (in other words, for CSQC-generated cameras/portals).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12209
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divverent [Sat, 21 Mar 2015 22:09:26 +0000 (22:09 +0000)]
Add a cvar: r_shadow_realtime_world_importlightentitiesfrommap
0: Never import lights from the .bsp/.ent file on map load.
1: Import lights from the .bsp/.ent file on map load if no rtlights are present.
2: Always use the .bsp/.ent's light entities, ignore rtlights files.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12208
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havoc [Fri, 20 Mar 2015 06:43:08 +0000 (06:43 +0000)]
Fix a crash when playing q2bsp maps where t->currentframe is dereferenced, and it is a dangling pointer that was left corrupt by the loader - fixed that as well.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12207
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divverent [Tue, 10 Mar 2015 10:45:32 +0000 (10:45 +0000)]
Limit number of particles created at once.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12206
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divverent [Mon, 9 Mar 2015 13:59:44 +0000 (13:59 +0000)]
TE_EXPLOSION2: don't crash on colorLength == 0.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12205
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divverent [Mon, 9 Mar 2015 11:24:27 +0000 (11:24 +0000)]
Fix a curl-related hang when exiting.
Fix a NULL crash when creating a sound without a worldmodel (harmless
NULL, but exploitable by svc_disconnect svc_sound in a single packet).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12204
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divverent [Thu, 5 Mar 2015 12:27:18 +0000 (12:27 +0000)]
Fix rephrased altstr code.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12203
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divverent [Thu, 5 Mar 2015 12:27:16 +0000 (12:27 +0000)]
Fix warnings.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12202
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divverent [Thu, 5 Mar 2015 12:15:43 +0000 (12:15 +0000)]
Rephrase VM_altstr_prepare to no longer annoy Coverity.
(I think the previous code had no bug, but was hard to follow)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12201
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divverent [Thu, 5 Mar 2015 11:26:10 +0000 (11:26 +0000)]
Fix a coverity false positive.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12200
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divverent [Thu, 5 Mar 2015 10:53:02 +0000 (10:53 +0000)]
Accessing invalid palette colors now access black.
Was uninitialized before.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12199
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divverent [Thu, 5 Mar 2015 10:48:43 +0000 (10:48 +0000)]
Fix overrun in buf_loadfile.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12198
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divverent [Thu, 5 Mar 2015 10:48:41 +0000 (10:48 +0000)]
Fix crash in inputline.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12197
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divverent [Thu, 5 Mar 2015 10:48:37 +0000 (10:48 +0000)]
Don't crash on too-many-water-planes.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12196
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divverent [Thu, 5 Mar 2015 10:48:34 +0000 (10:48 +0000)]
Coverity fix.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12195
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divverent [Thu, 5 Mar 2015 10:48:32 +0000 (10:48 +0000)]
Fix a dpsnprintf use.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12194
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divverent [Thu, 5 Mar 2015 10:48:29 +0000 (10:48 +0000)]
Fix an overrun in altstr_prepare.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12193
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divverent [Thu, 5 Mar 2015 10:48:27 +0000 (10:48 +0000)]
Fix buffer overrun in font loading.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12192
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divverent [Thu, 5 Mar 2015 09:33:09 +0000 (09:33 +0000)]
Another NULL with broken worldmodel.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12191
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divverent [Thu, 5 Mar 2015 09:28:00 +0000 (09:28 +0000)]
Fix a NULL with missing worldmodel.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12190
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divverent [Thu, 5 Mar 2015 09:21:45 +0000 (09:21 +0000)]
Fix a dead initialization. Fix a use of an uninitialized value.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12189
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divverent [Wed, 4 Mar 2015 17:31:23 +0000 (17:31 +0000)]
Fix a mdfour.c oops, sorry. Forgot the argument.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12188
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divverent [Wed, 4 Mar 2015 17:30:20 +0000 (17:30 +0000)]
Fix clang-analyzer false positives.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12187
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divverent [Wed, 4 Mar 2015 17:30:16 +0000 (17:30 +0000)]
Fix (harmless) use-after-free in zone.c.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12186
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divverent [Wed, 4 Mar 2015 17:30:12 +0000 (17:30 +0000)]
Fix uninitialized gunangles.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12185
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divverent [Wed, 4 Mar 2015 17:30:08 +0000 (17:30 +0000)]
Make mdfour thread-safe.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12184
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