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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mircea Kitsune [Sat, 2 Apr 2011 17:02:11 +0000 (20:02 +0300)]
More work on the laser damage effect
Mircea Kitsune [Sat, 2 Apr 2011 16:53:25 +0000 (19:53 +0300)]
0.05 even. I defy teh lag!
Mircea Kitsune [Sat, 2 Apr 2011 16:48:32 +0000 (19:48 +0300)]
Default the tick rate to 0.1. I don't believe this can cause any noticeable lag at all, even lower.
Mircea Kitsune [Sat, 2 Apr 2011 16:47:44 +0000 (19:47 +0300)]
Better laser particles
Mircea Kitsune [Sat, 2 Apr 2011 16:40:55 +0000 (19:40 +0300)]
First code that causes damage particles to show! Functional with the Laser so far.
Mircea Kitsune [Sat, 2 Apr 2011 16:36:37 +0000 (19:36 +0300)]
Add the first type of damage effect to effectinfo.txt (laser)
Mircea Kitsune [Sat, 2 Apr 2011 16:32:01 +0000 (19:32 +0300)]
Skip the effect if the damage was not caused by a weapon
Mircea Kitsune [Sat, 2 Apr 2011 16:26:04 +0000 (19:26 +0300)]
Make the effect dependent on both sv_gentle and cl_gentle
Mircea Kitsune [Sat, 2 Apr 2011 16:21:32 +0000 (19:21 +0300)]
Add more info to the debug tester
Mircea Kitsune [Sat, 2 Apr 2011 16:12:48 +0000 (19:12 +0300)]
Decrease effect tick to 0.2 seconds. I think this should be safe and not cause any lag.
Mircea Kitsune [Sat, 2 Apr 2011 16:07:40 +0000 (19:07 +0300)]
Correct cvar names in the cfg
Mircea Kitsune [Sat, 2 Apr 2011 16:05:09 +0000 (19:05 +0300)]
Rename the effect from WeaponDamage to DamageEffect in code
Mircea Kitsune [Sat, 2 Apr 2011 16:02:14 +0000 (19:02 +0300)]
Cvar the server part of the effect
Mircea Kitsune [Sat, 2 Apr 2011 15:46:44 +0000 (18:46 +0300)]
Return if a damage effect is already active for that player. Else shooting a player too much will cause the effect to spam, and network too many bites at a time (which could cause lag). Not fully sure if this is needed, but its safest for now.
Mircea Kitsune [Sat, 2 Apr 2011 15:31:18 +0000 (18:31 +0300)]
Make the repeater actually repeat properly
Mircea Kitsune [Sat, 2 Apr 2011 15:18:12 +0000 (18:18 +0300)]
The \n... it always gets forgotten
Mircea Kitsune [Sat, 2 Apr 2011 15:15:25 +0000 (18:15 +0300)]
Put a little test in place client-side. No actual particles yet.
Mircea Kitsune [Sat, 2 Apr 2011 15:13:09 +0000 (18:13 +0300)]
Only send the effect if the target is a player or dead body (it would be creepy to see a weapon pickup BLEEDING when getting shot :P)
Mircea Kitsune [Sat, 2 Apr 2011 15:09:44 +0000 (18:09 +0300)]
First actual usage of the new code. Damage() will activate the repeater whenever taking place.
Mircea Kitsune [Sat, 2 Apr 2011 15:07:26 +0000 (18:07 +0300)]
Attempt (once again) to implement constant player damage effects. eg: If the player is shot with the uzi, blood will fall out of him for a few seconds. If he's shot with the electro, blue steam will come out of him instead. While if shot with a rocket, fire will come out of him. This is an effect only, and is not functional yet (just basic code in place).
How it works: It uses the same system as blood and gibs. When the player is damaged, the server creates an entity that will constantly send a client entity with info (such as origin and damage weapon). The client then receives it, and spawns particles at the player's origin each time the entity is sent. Once the lifetime of the server-side sender expires, the effect stops. The reason the repeater can't be client side is because we can't track an individual player's origin there (or at least not that I know of).
Rudolf Polzer [Fri, 1 Apr 2011 16:48:02 +0000 (18:48 +0200)]
put the watermark in an ifdef
Rudolf Polzer [Fri, 1 Apr 2011 13:53:36 +0000 (15:53 +0200)]
support # comments in player stats
Rudolf Polzer [Fri, 1 Apr 2011 13:44:20 +0000 (15:44 +0200)]
send a "R" line in the player stats POST that is the current version string
Rudolf Polzer [Fri, 1 Apr 2011 13:12:55 +0000 (15:12 +0200)]
in adminmsg: entnumber 0 means "all clients"
Rudolf Polzer [Fri, 1 Apr 2011 13:09:06 +0000 (15:09 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 1 Apr 2011 13:07:57 +0000 (15:07 +0200)]
new command: sv_cmd adminmsg <clientno> "string" <infobartime>
shows using the "infobar" console command on the client
Rudolf Polzer [Thu, 31 Mar 2011 19:59:05 +0000 (21:59 +0200)]
improve team spawn logic
in a non-team match, ignore team spawns if there is at least one non-team spawn
Rudolf Polzer [Thu, 31 Mar 2011 07:27:22 +0000 (09:27 +0200)]
Merge remote branch 'origin/mirceakitsune/cvared_gib_health'
Rudolf Polzer [Thu, 31 Mar 2011 07:26:06 +0000 (09:26 +0200)]
Merge remote branch 'origin/mand1nga/i18n-ES'
Rudolf Polzer [Thu, 31 Mar 2011 07:25:44 +0000 (09:25 +0200)]
Merge remote branch 'origin/sev/hudlayout'
sev [Wed, 30 Mar 2011 20:50:04 +0000 (22:50 +0200)]
Smaller powerups panel
sev [Wed, 30 Mar 2011 20:45:47 +0000 (22:45 +0200)]
Merge branch 'sev/hudlayout' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev/hudlayout
sev [Wed, 30 Mar 2011 20:31:39 +0000 (22:31 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev/hudlayout
Rudolf Polzer [Wed, 30 Mar 2011 20:28:58 +0000 (22:28 +0200)]
Merge remote-tracking branch 'origin/samual/fixes_for_latest_merge'
sev [Wed, 30 Mar 2011 20:26:58 +0000 (22:26 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir into sev/hudlayout
Samual [Wed, 30 Mar 2011 17:01:55 +0000 (13:01 -0400)]
Replace the old default hud, and add some updated/better defaults for the confg
Samual [Wed, 30 Mar 2011 07:54:12 +0000 (03:54 -0400)]
Merge remote branch 'origin/master' into sev/hudlayout
Samual [Wed, 30 Mar 2011 07:34:19 +0000 (03:34 -0400)]
Merge remote branch 'origin/master' into samual/fixes_for_latest_merge
Rudolf Polzer [Tue, 29 Mar 2011 16:32:04 +0000 (18:32 +0200)]
FINALLY fix the "warpzonelib" error a proper way
Rudolf Polzer [Mon, 28 Mar 2011 16:57:51 +0000 (18:57 +0200)]
Merge remote-tracking branch 'origin/samual/change_default_balance'
Rudolf Polzer [Mon, 28 Mar 2011 15:45:37 +0000 (17:45 +0200)]
rebalance this to actually make some difference
Rudolf Polzer [Mon, 28 Mar 2011 15:45:06 +0000 (17:45 +0200)]
fix slow push :P
Rudolf Polzer [Mon, 28 Mar 2011 15:31:46 +0000 (17:31 +0200)]
Fix some bugs in here
Rudolf Polzer [Mon, 28 Mar 2011 14:13:59 +0000 (16:13 +0200)]
new toy: autocvar_g_damagepush_speedfactor - ENJOY
Rudolf Polzer [Sun, 27 Mar 2011 05:32:42 +0000 (07:32 +0200)]
move the minstanex_ammo hack out of WR_THINK, as now multiple WR_s may use it, even before WR_THINK is called
terencehill [Sat, 26 Mar 2011 19:48:29 +0000 (20:48 +0100)]
Fix minstagib where isn't possible to shoot when you have 9 cells left
Rudolf Polzer [Fri, 25 Mar 2011 22:50:45 +0000 (23:50 +0100)]
some unused vars be gone
mand1nga [Fri, 25 Mar 2011 03:34:45 +0000 (00:34 -0300)]
Minor changes
mand1nga [Fri, 25 Mar 2011 03:17:35 +0000 (00:17 -0300)]
Lots of fixes and polishing!
Rodrigo Mouton Laudin [Fri, 25 Mar 2011 03:15:59 +0000 (00:15 -0300)]
Initial version of Spanish translation
Samual [Thu, 24 Mar 2011 16:24:41 +0000 (12:24 -0400)]
Merge remote branch 'origin/master' into samual/change_default_balance
sev [Thu, 24 Mar 2011 11:26:18 +0000 (12:26 +0100)]
New panel border color for single player: light blue, matching menu window color
Mircea Kitsune [Wed, 23 Mar 2011 16:59:49 +0000 (18:59 +0200)]
Better names
Mircea Kitsune [Wed, 23 Mar 2011 16:54:55 +0000 (18:54 +0200)]
Fix HUD blood splash being drawn at incorrect position / size. It was using the reticle positioning, which got filtered in a recent change.
sev [Wed, 23 Mar 2011 16:40:18 +0000 (17:40 +0100)]
Added HUD layout for the Luminos skin: hud_luminos_small. Between default and minimal.
Rudolf Polzer [Wed, 23 Mar 2011 06:17:14 +0000 (07:17 +0100)]
use crylink_impact again (which is a copy of crylink_impactbig currently, but keeping them separate for morphed to play with)
Rudolf Polzer [Wed, 23 Mar 2011 06:16:50 +0000 (07:16 +0100)]
Merge branch 'master' into samual/change_default_balance
Rudolf Polzer [Wed, 23 Mar 2011 06:16:16 +0000 (07:16 +0100)]
visual fix for crylink impact
Rudolf Polzer [Wed, 23 Mar 2011 06:12:06 +0000 (07:12 +0100)]
Merge remote branch 'origin/terencehill/misc_bugfixes'
Samual [Wed, 23 Mar 2011 01:36:13 +0000 (21:36 -0400)]
Merge branch 'samual/change_default_balance' of ssh://git.xonotic.org/xonotic-data.pk3dir into samual/change_default_balance
Samual [Tue, 22 Mar 2011 23:23:56 +0000 (19:23 -0400)]
Swap the file names back and add support for old seeker abilities -- now should be good to merge
Rudolf Polzer [Tue, 22 Mar 2011 21:20:38 +0000 (22:20 +0100)]
add key binds for balance testing (F7 = balanceSamual, F8 = balanceXonotic), also aliases balanceSamual, balanceFruitieX
terencehill [Tue, 22 Mar 2011 18:30:55 +0000 (19:30 +0100)]
Check for negative values returned by search_begin searching for waypoints frames
Also add a function to load waypoints frames of a specific extension to avoid code duplication
Actually, previous code is changed with the addition of the check for dh and of the variable ext_len
Samual [Tue, 22 Mar 2011 01:45:15 +0000 (21:45 -0400)]
Disable protection for minelayer proximity until further notice
Samual [Tue, 22 Mar 2011 00:15:00 +0000 (20:15 -0400)]
Lots of tweaks to the balance which were stashed away on my server - This should basically be done, as long as I didn't miss anything.
Samual [Mon, 21 Mar 2011 23:24:49 +0000 (19:24 -0400)]
Merge branch 'samual/crylink_updates' into samual/change_default_balance
Samual [Mon, 21 Mar 2011 23:22:28 +0000 (19:22 -0400)]
Merge branch 'samual/seeker_updates' into samual/change_default_balance
Samual [Mon, 21 Mar 2011 22:53:33 +0000 (18:53 -0400)]
Swap the configs and create one for FruitieX's old balance.
Samual [Mon, 21 Mar 2011 22:42:09 +0000 (18:42 -0400)]
Change the effect from crylink_impact to crylink_impactbig on the secondary of the crylink. Old way looked pathetically weak.
Samual [Mon, 21 Mar 2011 21:13:11 +0000 (17:13 -0400)]
New effect (slightly) for tag rockets
Samual [Mon, 21 Mar 2011 17:07:40 +0000 (13:07 -0400)]
Merge remote branch 'origin/master' into samual/seeker_updates
Samual [Mon, 21 Mar 2011 17:06:18 +0000 (13:06 -0400)]
Lets just add some placeholder sprites.... they're broken for some reason (and need tweaking ANYWAY)
Samual [Mon, 21 Mar 2011 07:57:11 +0000 (03:57 -0400)]
Change the effect slightly for the seeker, and swap primary with secondary
Mircea Kitsune [Sun, 20 Mar 2011 22:53:44 +0000 (00:53 +0200)]
Cvar the amount of health dead bodies must take in order to get gibbed. I thought this might have some uses, if the cost of one cvar can be accepted for this purpose. Currently defaulted to 100, as that feels best balanced to me.
terencehill [Sun, 20 Mar 2011 22:36:09 +0000 (23:36 +0100)]
Remove wrong unlimited ammo check in Hook attack code, it should be checked in W_DecreaseAmmo
terencehill [Sun, 20 Mar 2011 22:32:23 +0000 (23:32 +0100)]
Fix issues when shooting if you have unlimited ammo and current ammo is 0:
crylink and HLAC shoot once and then don't shoot anymore (or switch to a better weapon)
uzi doesn't shoot at all (or switches to a better weapon)
terencehill [Sun, 20 Mar 2011 18:58:33 +0000 (19:58 +0100)]
Fix impossibility to reload current weapon if you have unlimited ammo and current weapon ammo is 0
terencehill [Sun, 20 Mar 2011 17:29:56 +0000 (18:29 +0100)]
Merge branch 'master' into terencehill/misc_bugfixes
terencehill [Sun, 20 Mar 2011 00:01:10 +0000 (01:01 +0100)]
Add a quick check to exec the reticle code only when the reticle gets drawn!
The logic in this part of code is still a bit stupid and redundant, but I think no1 cares about so let leave it for the sake of the diff simplicity
terencehill [Sat, 19 Mar 2011 23:36:48 +0000 (00:36 +0100)]
precache gfx/reticle_* only in CSQC_Init as there's no gain doing it at every frame
terencehill [Sat, 19 Mar 2011 23:27:55 +0000 (00:27 +0100)]
Fix no weapon displayed in the HUD if cl_weaponpriority is set to "" before connecting to a new server
Rudolf Polzer [Sat, 19 Mar 2011 21:07:07 +0000 (22:07 +0100)]
turn off vid_netwmfullscreen
Samual [Sat, 19 Mar 2011 19:42:06 +0000 (15:42 -0400)]
Merge remote branch 'origin/master' into samual/seeker_updates
Samual [Sat, 19 Mar 2011 19:40:48 +0000 (15:40 -0400)]
More cleanups and fixes, add waypointsprite stuff (slightly), and add the rest of the cvars
Rudolf Polzer [Sat, 19 Mar 2011 07:56:06 +0000 (08:56 +0100)]
aircontrol penalty of 200 WAS too high. 180 feels good now.
Rudolf Polzer [Sat, 19 Mar 2011 07:49:46 +0000 (08:49 +0100)]
Merge remote-tracking branch 'origin/divVerent/physics-speedfix'
Rudolf Polzer [Sat, 19 Mar 2011 07:46:31 +0000 (08:46 +0100)]
Merge remote branch 'origin/terencehill/misc_bugfixes'
Samual [Fri, 18 Mar 2011 22:07:03 +0000 (18:07 -0400)]
Whoops this should be AFTER the return, or else you get multiple passes... weirdly.
Samual [Fri, 18 Mar 2011 22:00:14 +0000 (18:00 -0400)]
Merge remote branch 'origin/master' into samual/seeker_updates
Samual [Fri, 18 Mar 2011 21:40:45 +0000 (17:40 -0400)]
Lots and lots of updates for the seeker >;D
terencehill [Thu, 17 Mar 2011 21:08:25 +0000 (22:08 +0100)]
Restore menu_picmip_bypass cvar description deleted by akari I think unintentionally in
34c4a6687aaf83a50e266b63ef9ae1b299129f38
Things like this happen when the diff isn't checked line by line...
terencehill [Wed, 16 Mar 2011 18:51:51 +0000 (19:51 +0100)]
No need to check for g_freezetag too
terencehill [Tue, 15 Mar 2011 20:18:24 +0000 (21:18 +0100)]
Allow diff for tooltips.db (FINALLY!).
NOTE: attribute "diff" must be explicitly set because it's unset for *.db
Samual [Tue, 15 Mar 2011 18:54:49 +0000 (14:54 -0400)]
Update health/damageforcescale values for rocketlauncher and mortar, add reload to uzi, and also fix refires of crylink primary and electro secondary
terencehill [Tue, 15 Mar 2011 18:34:07 +0000 (19:34 +0100)]
Change last instances of nixnex into nix
Samual [Tue, 15 Mar 2011 18:32:25 +0000 (14:32 -0400)]
Some small fixes and just go back to the way it was before to avoid an artifact since stats aren't all updated at the same time
Rudolf Polzer [Tue, 15 Mar 2011 11:03:11 +0000 (12:03 +0100)]
more aircontrol penalty may feel better (more control)
Rudolf Polzer [Tue, 15 Mar 2011 10:43:20 +0000 (11:43 +0100)]
minor physics adjustment as suggested by FruitieX (but with maxspeed increased to 700)
Samual [Tue, 15 Mar 2011 05:08:21 +0000 (01:08 -0400)]
just use inner ring instead for when main ring is already used (for weapon reload information with weapons that already have rings)
Samual [Mon, 14 Mar 2011 23:02:08 +0000 (19:02 -0400)]
Small fix in view.qc