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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Rudolf Polzer [Tue, 11 May 2010 16:11:50 +0000 (18:11 +0200)]
add textures that we still use
Rudolf Polzer [Tue, 11 May 2010 16:11:11 +0000 (18:11 +0200)]
more tga extension removed
Rudolf Polzer [Tue, 11 May 2010 16:01:03 +0000 (18:01 +0200)]
fix more model fail (.tga suffix)
Rudolf Polzer [Tue, 11 May 2010 15:59:37 +0000 (17:59 +0200)]
get rid of a dupe shader
Rudolf Polzer [Tue, 11 May 2010 15:04:54 +0000 (17:04 +0200)]
get rid of redundant textures/ prefix in more shader and texture names
Morphed [Tue, 27 Apr 2010 10:38:03 +0000 (12:38 +0200)]
reflection shader for all weapons
Rudolf Polzer [Tue, 27 Apr 2010 15:42:06 +0000 (17:42 +0200)]
try removing the textures/ prefix from ALL model and skin names. Let's see what breaks, then fix it :P
Rudolf Polzer [Tue, 11 May 2010 06:54:56 +0000 (08:54 +0200)]
fix species loading
Rudolf Polzer [Mon, 10 May 2010 11:15:13 +0000 (13:15 +0200)]
remove a debug message
Rudolf Polzer [Mon, 10 May 2010 11:10:37 +0000 (13:10 +0200)]
fix another seeker bug, and fix a division by zero in havocbots
Rudolf Polzer [Mon, 10 May 2010 11:01:19 +0000 (13:01 +0200)]
seeker volley controller: work properly with IT_UNLIMITED_WEAPON_AMMO
Rudolf Polzer [Mon, 10 May 2010 07:31:11 +0000 (09:31 +0200)]
new options for r_showbboxes: also show the player headshot box
Rudolf Polzer [Mon, 10 May 2010 06:46:02 +0000 (08:46 +0200)]
Merge remote branch 'origin/mirceakitsune/per_character_sounds'
Rudolf Polzer [Sun, 9 May 2010 19:26:51 +0000 (21:26 +0200)]
force fire effect even for nonmoving firemine
Rudolf Polzer [Sun, 9 May 2010 18:14:16 +0000 (20:14 +0200)]
Merge branch 'master' into mirceakitsune/per_character_sounds
Rudolf Polzer [Sun, 9 May 2010 18:13:53 +0000 (20:13 +0200)]
add seeker to the weapon prio cvars
Rudolf Polzer [Sun, 9 May 2010 18:08:49 +0000 (20:08 +0200)]
fix a typo in a seeker cvar name
Rudolf Polzer [Sun, 9 May 2010 18:01:03 +0000 (20:01 +0200)]
Merge remote branch 'refs/remotes/origin/divVerent/tag_seeker'
Rudolf Polzer [Sun, 9 May 2010 15:35:35 +0000 (17:35 +0200)]
Merge branch 'master' into mirceakitsune/per_character_sounds
Rudolf Polzer [Sun, 9 May 2010 15:35:02 +0000 (17:35 +0200)]
fix ClientInit entity sending
Rudolf Polzer [Sun, 9 May 2010 14:12:44 +0000 (16:12 +0200)]
fix player sounds loading
Rudolf Polzer [Sun, 9 May 2010 14:08:47 +0000 (16:08 +0200)]
Merge branch 'master' into mirceakitsune/per_character_sounds
Rudolf Polzer [Sun, 9 May 2010 14:08:24 +0000 (16:08 +0200)]
honor bgmvolume
Rudolf Polzer [Sun, 9 May 2010 14:03:43 +0000 (16:03 +0200)]
GENTLEMEN
I ACCIDENTALLY ALWAYS GENTLE GIBS
FIXED
Rudolf Polzer [Sun, 9 May 2010 13:50:11 +0000 (15:50 +0200)]
Merge branch 'master' into mirceakitsune/per_character_sounds
Rudolf Polzer [Sun, 9 May 2010 13:42:42 +0000 (15:42 +0200)]
use r_hdr 2, not 1, as r_hdr 1 breaks warpzones
Rudolf Polzer [Sun, 9 May 2010 13:28:25 +0000 (15:28 +0200)]
un-weirden the aspect of the player model previews
Rudolf Polzer [Sun, 9 May 2010 13:04:19 +0000 (15:04 +0200)]
Merge branch 'master' into mirceakitsune/per_character_sounds
Rudolf Polzer [Sun, 9 May 2010 13:03:51 +0000 (15:03 +0200)]
improve the naming of model files to match skin files; improve the menu qc code for selecting models to no longer access the file system on every click
Rudolf Polzer [Sat, 8 May 2010 20:34:52 +0000 (22:34 +0200)]
unused var--
Rudolf Polzer [Sat, 8 May 2010 20:34:11 +0000 (22:34 +0200)]
REALLY fix it
Rudolf Polzer [Sat, 8 May 2010 20:28:08 +0000 (22:28 +0200)]
fix music triggers a bit :P
Rudolf Polzer [Sat, 8 May 2010 20:05:04 +0000 (22:05 +0200)]
cleaner handling of view origin and angles for input in warpzonelib
Rudolf Polzer [Sat, 8 May 2010 19:00:42 +0000 (21:00 +0200)]
another missing cvar
Rudolf Polzer [Sat, 8 May 2010 18:52:29 +0000 (20:52 +0200)]
seeker config fixes
Rudolf Polzer [Sat, 8 May 2010 18:43:45 +0000 (20:43 +0200)]
Merge commit 'origin/master' into divVerent/tag_seeker
Rudolf Polzer [Sat, 8 May 2010 18:35:52 +0000 (20:35 +0200)]
trigger_gravity overlap fixes
Rudolf Polzer [Sat, 8 May 2010 18:29:55 +0000 (20:29 +0200)]
gravity fix
Rudolf Polzer [Sat, 8 May 2010 18:20:20 +0000 (20:20 +0200)]
fireball: use fuel, not rockets, again, and swap prim/sec
Rudolf Polzer [Sat, 8 May 2010 16:54:36 +0000 (18:54 +0200)]
Merge commit 'origin/morphed/particles'
Rudolf Polzer [Sat, 8 May 2010 16:28:16 +0000 (18:28 +0200)]
use cdtracks.cfg from xonotic-music
Rudolf Polzer [Sat, 8 May 2010 13:56:59 +0000 (15:56 +0200)]
cl_gentle 3: use the happy-face gentle mode
Rudolf Polzer [Sat, 8 May 2010 13:55:08 +0000 (15:55 +0200)]
Merge branch 'master' into morphed/particles
Rudolf Polzer [Sat, 8 May 2010 13:51:23 +0000 (15:51 +0200)]
Merge remote branch 'origin/fruitiex/xpmbalance'
Rudolf Polzer [Sat, 8 May 2010 13:50:22 +0000 (15:50 +0200)]
and here are the variables I forgot to declare
Rudolf Polzer [Sat, 8 May 2010 13:35:27 +0000 (15:35 +0200)]
csqcprojectiles: do not network gravity if at default value (instead use a sendflags bit)
Rudolf Polzer [Sat, 8 May 2010 13:28:03 +0000 (15:28 +0200)]
custom bouncefactor/bouncestopspeed for mortar
Rudolf Polzer [Sat, 8 May 2010 13:18:01 +0000 (15:18 +0200)]
Merge remote branch 'origin/parasti/mortar-bounce'
Rudolf Polzer [Sat, 8 May 2010 13:07:48 +0000 (15:07 +0200)]
gravity trigger: save the old gravity, restore it, and MULTIPLY by the gravity of the trigger (not sure if this would currently affect anything)
Rudolf Polzer [Sat, 8 May 2010 12:57:34 +0000 (14:57 +0200)]
Merge remote branch 'origin/mirceakitsune/gravity_trigger'
FruitieX [Sat, 8 May 2010 12:56:09 +0000 (15:56 +0300)]
make the branch work with "make"
Rudolf Polzer [Sat, 8 May 2010 12:55:14 +0000 (14:55 +0200)]
Merge remote branch 'origin/fruitiex/xpmphysics'
Rudolf Polzer [Sat, 8 May 2010 12:52:09 +0000 (14:52 +0200)]
Merge remote branch 'origin/fruitiex/sev-skin'
FruitieX [Fri, 7 May 2010 14:28:51 +0000 (17:28 +0300)]
rename physicsNexrun.cfg to physicsXPM.cfg
Rudolf Polzer [Thu, 6 May 2010 17:53:29 +0000 (19:53 +0200)]
slightly better music state handling
Jānis Rūcis [Thu, 6 May 2010 14:55:55 +0000 (17:55 +0300)]
Add cvars for bouncefactor/bouncestop of GL secondary
Rudolf Polzer [Thu, 6 May 2010 07:17:40 +0000 (09:17 +0200)]
handle the case that a sound cannot start
Rudolf Polzer [Thu, 6 May 2010 06:43:26 +0000 (08:43 +0200)]
properly loop the track (needs the getsoundtime function!)
Rudolf Polzer [Thu, 6 May 2010 06:20:29 +0000 (08:20 +0200)]
properly use bgmvolume, get rid of the volume cvar, make a new mastervolume cvar for this
Rudolf Polzer [Thu, 6 May 2010 06:11:15 +0000 (08:11 +0200)]
HAHA, they not work...
Rudolf Polzer [Thu, 6 May 2010 05:27:35 +0000 (07:27 +0200)]
use CHAN_VOICE
Rudolf Polzer [Thu, 6 May 2010 05:23:47 +0000 (07:23 +0200)]
turn off autogenerated cdtrack line of target_music is used
Rudolf Polzer [Thu, 6 May 2010 05:18:50 +0000 (07:18 +0200)]
trigger_music: only compare the view origin, makes making the zones easier
Rudolf Polzer [Wed, 5 May 2010 18:45:45 +0000 (20:45 +0200)]
more target_music stuff ;)
Rudolf Polzer [Wed, 5 May 2010 18:24:22 +0000 (20:24 +0200)]
client part first half
Rudolf Polzer [Wed, 5 May 2010 18:14:44 +0000 (20:14 +0200)]
target_music: serverside part
Morphed [Wed, 5 May 2010 17:54:38 +0000 (19:54 +0200)]
bringed back old cl_gentle 2
Morphed [Wed, 5 May 2010 17:38:43 +0000 (19:38 +0200)]
new particles effects
FruitieX [Wed, 5 May 2010 13:27:23 +0000 (16:27 +0300)]
faster weaponswitchdelay
FruitieX [Wed, 5 May 2010 12:47:02 +0000 (15:47 +0300)]
rename to balanceXPM.cfg, make changes to crylink
Rudolf Polzer [Tue, 4 May 2010 20:20:45 +0000 (22:20 +0200)]
for convenience, also set the redundant frag_ vars (fixes a bug in keyhunt)
Rudolf Polzer [Tue, 4 May 2010 18:05:42 +0000 (20:05 +0200)]
new funny cvar cl_lockview (best used with chase_active)
Rudolf Polzer [Tue, 4 May 2010 17:22:43 +0000 (19:22 +0200)]
aircontrol fixes in my config ;)
Rudolf Polzer [Tue, 4 May 2010 13:48:00 +0000 (15:48 +0200)]
fix weapon throwing breakage
Mircea Kitsune [Tue, 4 May 2010 13:43:55 +0000 (16:43 +0300)]
Merge branch 'master' into mirceakitsune/per_character_sounds
Mircea Kitsune [Tue, 4 May 2010 13:19:33 +0000 (16:19 +0300)]
Forgot one sounds file
Mircea Kitsune [Tue, 4 May 2010 13:07:02 +0000 (16:07 +0300)]
Fix an issue and attempt to precache player sounds (not sure if this is correct!)
Mircea Kitsune [Tue, 4 May 2010 12:27:07 +0000 (15:27 +0300)]
Remove test line
Mircea Kitsune [Tue, 4 May 2010 12:26:43 +0000 (15:26 +0300)]
Fix silly mistake with file names
Mircea Kitsune [Tue, 4 May 2010 12:12:45 +0000 (15:12 +0300)]
Rename sound files
Mircea Kitsune [Tue, 4 May 2010 12:09:43 +0000 (15:09 +0300)]
Use substring instead. Move code in correct location.
Mircea Kitsune [Tue, 4 May 2010 11:42:52 +0000 (14:42 +0300)]
Use model+skin instead, for faster performance
Mircea Kitsune [Tue, 4 May 2010 11:19:32 +0000 (14:19 +0300)]
Merge branch 'master' into mirceakitsune/per_character_sounds
Mircea Kitsune [Tue, 4 May 2010 11:19:22 +0000 (14:19 +0300)]
Allow loading self.model.sounds again, if per-character sound file is missing.
Rudolf Polzer [Tue, 4 May 2010 11:17:55 +0000 (13:17 +0200)]
Merge remote branch 'origin/mirceakitsune/respawn_ghosts'
Rudolf Polzer [Tue, 4 May 2010 11:12:17 +0000 (13:12 +0200)]
Merge remote branch 'origin/mirceakitsune/minor_changes'
Rudolf Polzer [Tue, 4 May 2010 11:06:35 +0000 (13:06 +0200)]
demo deleting, slightly improved (and now cvarred by cl_autodemo_delete_keeprecords)
Rudolf Polzer [Tue, 4 May 2010 10:52:30 +0000 (12:52 +0200)]
updated LS's physics config
Rudolf Polzer [Tue, 4 May 2010 07:21:33 +0000 (09:21 +0200)]
Lee Stricklin's physics config
Rudolf Polzer [Tue, 4 May 2010 05:38:43 +0000 (07:38 +0200)]
Merge commit 'origin/fruitiex/race_cl_autodemo_delete'
Rudolf Polzer [Tue, 4 May 2010 05:37:41 +0000 (07:37 +0200)]
use new aircontrol var
Rudolf Polzer [Mon, 3 May 2010 19:46:04 +0000 (21:46 +0200)]
new air control math, new cvar sv_aircontrol_power
Conflicts:
physicsNoQWBunny.cfg
qcsrc/server/cl_physics.qc
Mircea Kitsune [Mon, 3 May 2010 18:16:43 +0000 (21:16 +0300)]
Use 1 instead, seems more correct. Not even sure why 0 behaves like 1 instead of acting like 0 gravity (maybe there's a bug in the code that calculates .gravity?)
Mircea Kitsune [Mon, 3 May 2010 16:22:22 +0000 (19:22 +0300)]
Extremely minor change, just cuz I like everything to be perfect :P
Mircea Kitsune [Mon, 3 May 2010 16:19:09 +0000 (19:19 +0300)]
Better code and actually make it work
Mircea Kitsune [Mon, 3 May 2010 16:02:09 +0000 (19:02 +0300)]
Allow gravity zones to be triggered and toggled on or off.
Mircea Kitsune [Mon, 3 May 2010 14:21:40 +0000 (17:21 +0300)]
Remove test map and fix one last comment. entities.def moved to its own branch. To be merged with the branch with the same name in xonotic-maps.pk3dir
Mircea Kitsune [Mon, 3 May 2010 14:07:27 +0000 (17:07 +0300)]
STICKY spawnflag. When enabled, entities keep their gravity after leaving the gravity zone. Good for maps where you need to go get lighter before you can jump over an obstacle (given you don't have push weapons at that time)
Mircea Kitsune [Mon, 3 May 2010 13:50:06 +0000 (16:50 +0300)]
Name and comment optimizations. Remove test code.
Mircea Kitsune [Mon, 3 May 2010 13:39:22 +0000 (16:39 +0300)]
Set gravity to 0 again rather than using oldgravity. Otherwise going from one gravity zone to another can cause you to get stuck with the previous zone's gravity, if that's seen as the old one.