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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
terencehill [Sat, 26 Mar 2016 22:55:27 +0000 (23:55 +0100)]
1 1 1" "HUD following scale for the x, y and z axis"
terencehill [Thu, 24 Mar 2016 22:13:59 +0000 (23:13 +0100)]
Cleanup
terencehill [Thu, 24 Mar 2016 21:41:44 +0000 (22:41 +0100)]
Allow hud_dynamic_shake effect when dying
terencehill [Thu, 24 Mar 2016 20:57:52 +0000 (21:57 +0100)]
Dynamic HUD: Rework panel resizing/shifting in a cleaner way and implement proper font scaling. Now the effect applies to the scoreboard too. It no longer applies to the chat panel since it can't work correctly (chat messages are displayed directly by the engine).
terencehill [Wed, 23 Mar 2016 21:58:50 +0000 (22:58 +0100)]
Merge branch 'master' into terencehill/dynamic_hud
Conflicts:
qcsrc/client/view.qc
TimePath [Wed, 23 Mar 2016 20:30:57 +0000 (20:30 +0000)]
Merge branch 'terencehill/warmup_limit' into 'master'
Warmup limit stat
Add a stat for warmup limit so the hud timer can show decreasing time and announcer can properly announce left minutes in warmup stage (it was improperly reading the server's cvar g_warmup_limit)
See merge request !295
terencehill [Wed, 23 Mar 2016 18:31:46 +0000 (19:31 +0100)]
Compact Announcer_Time code
Mario [Wed, 23 Mar 2016 17:56:11 +0000 (03:56 +1000)]
Clean up vehicle physics plugin a bit
terencehill [Wed, 23 Mar 2016 15:36:44 +0000 (16:36 +0100)]
Add a stat for warmup limit so the hud timer can show decreasing time and announcer can properly announce left minutes in warmup stage (it was improperly reading the server's cvar g_warmup_limit)
TimePath [Wed, 23 Mar 2016 11:17:59 +0000 (22:17 +1100)]
Provisions for unit testing
TimePath [Wed, 23 Mar 2016 03:54:26 +0000 (14:54 +1100)]
Fix regressions in
911f8048
TimePath [Wed, 23 Mar 2016 03:32:01 +0000 (14:32 +1100)]
Transmute player entities
TimePath [Tue, 22 Mar 2016 23:55:00 +0000 (10:55 +1100)]
OO: transmute
TimePath [Tue, 22 Mar 2016 11:32:58 +0000 (22:32 +1100)]
Doxygen: improve static members and zoned strings
Mario [Tue, 22 Mar 2016 11:15:06 +0000 (21:15 +1000)]
Fix up even more self uses
Mario [Tue, 22 Mar 2016 11:06:43 +0000 (21:06 +1000)]
Purge self from bot roles
Mario [Tue, 22 Mar 2016 10:26:48 +0000 (20:26 +1000)]
Another load of self cases fixed
TimePath [Tue, 22 Mar 2016 10:03:14 +0000 (21:03 +1100)]
Doxygen: improve
Mario [Tue, 22 Mar 2016 10:16:03 +0000 (20:16 +1000)]
Rid more bot files of self
Mario [Tue, 22 Mar 2016 10:03:39 +0000 (20:03 +1000)]
Minor performance tweak
Mario [Tue, 22 Mar 2016 10:01:21 +0000 (20:01 +1000)]
Fix up a little function, should be last of the self uses in scripting
Mario [Tue, 22 Mar 2016 09:55:38 +0000 (19:55 +1000)]
Cleanse some uses of self in the bot code
TimePath [Tue, 22 Mar 2016 08:46:58 +0000 (19:46 +1100)]
Linguist: override *.q[ch], *.inc
TimePath [Tue, 22 Mar 2016 08:15:50 +0000 (19:15 +1100)]
Use macros for labels
TimePath [Tue, 22 Mar 2016 07:45:54 +0000 (18:45 +1100)]
Remove unused SELFPARAM()
TimePath [Tue, 22 Mar 2016 07:28:21 +0000 (18:28 +1100)]
Add missing SELFPARAM()
Mario [Tue, 22 Mar 2016 07:19:19 +0000 (17:19 +1000)]
Cleanse anticheat of self
TimePath [Tue, 22 Mar 2016 06:36:31 +0000 (17:36 +1100)]
Propagate sound references
TimePath [Tue, 22 Mar 2016 05:23:01 +0000 (16:23 +1100)]
Type check class methods
TimePath [Tue, 22 Mar 2016 04:57:23 +0000 (15:57 +1100)]
Client: Type check
TimePath [Tue, 22 Mar 2016 04:15:34 +0000 (15:15 +1100)]
Type check macros
TimePath [Tue, 22 Mar 2016 03:13:41 +0000 (14:13 +1100)]
Registry: remove per-item post-initialization
TimePath [Tue, 22 Mar 2016 01:07:36 +0000 (12:07 +1100)]
Check for null
Closes #1702
Mario [Tue, 22 Mar 2016 01:00:03 +0000 (11:00 +1000)]
Hopefully fix compilation unit
Mario [Mon, 21 Mar 2016 09:56:17 +0000 (19:56 +1000)]
Get ID on the client side for func_pointparticles (doesn't fix it yet, need to investigate further)
Mario [Mon, 21 Mar 2016 07:43:57 +0000 (17:43 +1000)]
Link some positional entities (fixes prediction of jumppads in some odd old maps)
Mario [Fri, 18 Mar 2016 02:56:04 +0000 (12:56 +1000)]
Fix some repetition
Mario [Fri, 18 Mar 2016 02:51:56 +0000 (12:51 +1000)]
Silence a warning when countdown number is higher than the available announcements
Mario [Fri, 18 Mar 2016 01:26:02 +0000 (11:26 +1000)]
Bring back some old hacks to allow taunting while spectating/observing
TimePath [Thu, 17 Mar 2016 01:46:08 +0000 (12:46 +1100)]
Makefile: escape dirty asterisk
TimePath [Thu, 17 Mar 2016 00:59:19 +0000 (11:59 +1100)]
oo: destructors
TimePath [Thu, 17 Mar 2016 00:08:31 +0000 (11:08 +1100)]
iter: allow toggling between const/mutable `it`
TimePath [Tue, 15 Mar 2016 11:22:04 +0000 (11:22 +0000)]
Accept hash change in
c88e4741
TimePath [Tue, 15 Mar 2016 11:01:55 +0000 (22:01 +1100)]
Increase net_connecttimeout a bit to help with connection timeouts
TimePath [Tue, 15 Mar 2016 10:58:33 +0000 (21:58 +1100)]
Fix NOTIF_ALL notifications
TimePath [Tue, 15 Mar 2016 10:55:00 +0000 (21:55 +1100)]
Check viewmodel alignment more frequently
Fixes #1639
TimePath [Tue, 15 Mar 2016 10:05:35 +0000 (21:05 +1100)]
Delete old macros
TimePath [Tue, 15 Mar 2016 09:23:25 +0000 (20:23 +1100)]
qcc.sh: fix preprocessor error reporting
TimePath [Tue, 15 Mar 2016 08:04:58 +0000 (19:04 +1100)]
Tweak doxygen commit messages
TimePath [Tue, 15 Mar 2016 07:23:17 +0000 (18:23 +1100)]
server: pass compilation units test
TimePath [Tue, 15 Mar 2016 05:48:05 +0000 (16:48 +1100)]
client: pass compilation units test
TimePath [Tue, 15 Mar 2016 04:10:30 +0000 (15:10 +1100)]
menu: #undef IMPLEMENTATION
TimePath [Mon, 14 Mar 2016 12:37:02 +0000 (12:37 +0000)]
qcc.sh: require bash, not sh
TimePath [Mon, 14 Mar 2016 10:26:01 +0000 (21:26 +1100)]
Fix compilation unit tester
TimePath [Mon, 14 Mar 2016 08:37:03 +0000 (19:37 +1100)]
gitignore: remove redundant qccversion pattern
TimePath [Mon, 14 Mar 2016 08:34:43 +0000 (19:34 +1100)]
Move scripts to qcsrc/tools
TimePath [Mon, 14 Mar 2016 07:47:53 +0000 (18:47 +1100)]
Revert "Accept hash change"
This reverts commit
a999583ce4e1893040ccbf6e6c6e83e146d05984 .
TimePath [Mon, 14 Mar 2016 07:38:00 +0000 (18:38 +1100)]
Migrate relative includes in headers to #include <>
TimePath [Mon, 14 Mar 2016 07:27:41 +0000 (18:27 +1100)]
#pragma once
TimePath [Mon, 14 Mar 2016 07:07:10 +0000 (18:07 +1100)]
Header police
TimePath [Mon, 14 Mar 2016 05:21:59 +0000 (16:21 +1100)]
Antilag: fix vehicles and monsters
TimePath [Sun, 13 Mar 2016 11:31:36 +0000 (22:31 +1100)]
vehicles: remove old out of sync configs
TimePath [Mon, 14 Mar 2016 04:43:26 +0000 (15:43 +1100)]
W_WeaponFrame: use weapon reference, not id
TimePath [Mon, 14 Mar 2016 04:33:37 +0000 (15:33 +1100)]
warpzones: revert FindRadius fast path
Closes #1683
TimePath [Mon, 14 Mar 2016 04:04:48 +0000 (15:04 +1100)]
damagetext: migrate legacy formatting
Closes #1679
Mario [Sun, 13 Mar 2016 22:22:01 +0000 (08:22 +1000)]
Don't use nade team (breaks modes where friendly fire is enforced on projectiles)
Mario [Sun, 13 Mar 2016 21:44:03 +0000 (07:44 +1000)]
Always precache trigger_multiple sound (reduces spam on some maps)
Mario [Sun, 13 Mar 2016 21:10:48 +0000 (07:10 +1000)]
Greatly reduce amount of hidden spam when changing maps, also fix uses of self in client generator code (fixes some issues related to onslaught)
TimePath [Sun, 13 Mar 2016 09:57:44 +0000 (20:57 +1100)]
Damagetext: simplify format specifier
TimePath [Sun, 13 Mar 2016 09:33:00 +0000 (20:33 +1100)]
Disable pathlib debug to suppress model warnings
TimePath [Sun, 13 Mar 2016 09:32:25 +0000 (20:32 +1100)]
Suppress null model warning
TimePath [Sun, 13 Mar 2016 09:32:12 +0000 (20:32 +1100)]
Log: add progname prefix
TimePath [Sun, 13 Mar 2016 09:31:56 +0000 (20:31 +1100)]
Porto launch: fix laser tracer
TimePath [Sun, 13 Mar 2016 08:37:22 +0000 (19:37 +1100)]
Accept hash change
TimePath [Sun, 13 Mar 2016 08:12:44 +0000 (19:12 +1100)]
Remove uses of LAMBDA(), not handled well by uncrustify
TimePath [Sun, 13 Mar 2016 07:46:40 +0000 (18:46 +1100)]
FOREACH_ENTITY_RADIUS
TimePath [Sun, 13 Mar 2016 06:09:23 +0000 (17:09 +1100)]
Use ClientState more
TimePath [Sun, 13 Mar 2016 05:13:43 +0000 (16:13 +1100)]
observers: fix size
TimePath [Sun, 13 Mar 2016 02:59:20 +0000 (13:59 +1100)]
antilag: use ClientState
TimePath [Sun, 13 Mar 2016 02:32:50 +0000 (13:32 +1100)]
cl_multijump: default to opt-in
TimePath [Sun, 13 Mar 2016 02:15:43 +0000 (13:15 +1100)]
Viewmodel: fix switching when spectating
TimePath [Sun, 13 Mar 2016 02:14:45 +0000 (13:14 +1100)]
Accept hash change
TimePath [Sun, 13 Mar 2016 02:02:05 +0000 (13:02 +1100)]
CA: cleanup; fix being moved to spectators
TimePath [Sun, 13 Mar 2016 00:31:58 +0000 (11:31 +1100)]
debug: generic find command
Rudolf Polzer [Sat, 12 Mar 2016 16:10:49 +0000 (17:10 +0100)]
Generally allow respawn settings on pure servers.
Mario [Sat, 12 Mar 2016 12:11:43 +0000 (22:11 +1000)]
Revert tweak to touch function (has the possibility of overwhelming clients on maps with a lot of triggers), also don't bother checking clients in trigger code (prediction doesn't allow it)
Mario [Sat, 12 Mar 2016 12:00:07 +0000 (22:00 +1000)]
Tweak touch handling of physics a little
TimePath [Sat, 12 Mar 2016 11:18:14 +0000 (22:18 +1100)]
_Movetype_UnstickEntity: micro-optimize
TimePath [Sat, 12 Mar 2016 11:15:35 +0000 (22:15 +1100)]
_Movetype_UnstickEntity: optimize
TimePath [Sat, 12 Mar 2016 10:43:10 +0000 (21:43 +1100)]
s/make_pure/new_pure/
TimePath [Sat, 12 Mar 2016 06:47:30 +0000 (17:47 +1100)]
W_PROP_reloader: pure
Mario [Sat, 12 Mar 2016 06:34:50 +0000 (16:34 +1000)]
Increase the weapon cvar update interval to 5 seconds (reduces CPU load a bit)
Mario [Sat, 12 Mar 2016 06:01:01 +0000 (16:01 +1000)]
Merge branch 'Mario/impulse_broken'
Mario [Sat, 12 Mar 2016 05:59:02 +0000 (15:59 +1000)]
Apply a hack to fix being unable to switch weapons while dead in overkill, while still supporting using weapon held at death
Mario [Sat, 12 Mar 2016 03:22:47 +0000 (13:22 +1000)]
Broken attempt to bring back switching weapons while dead, uncovers some bug somewhere (pushing so others can attempt to spot the issue)
Mario [Sat, 12 Mar 2016 00:43:35 +0000 (10:43 +1000)]
Push the location further to the side when setting it a bit infront, hopefully fixes spawning right infront of the player in spawn near teammates mode
Mario [Sat, 12 Mar 2016 00:41:33 +0000 (10:41 +1000)]
Disable spawning near teammates if a team has only 1 player
Mario [Sat, 12 Mar 2016 00:34:40 +0000 (10:34 +1000)]
Don't spawn behind the player in spawn near teammates mutator
Mario [Fri, 11 Mar 2016 23:12:20 +0000 (09:12 +1000)]
Make nade teams more reliable, also fix effects broken for spectators
Mario [Fri, 11 Mar 2016 22:47:00 +0000 (08:47 +1000)]
Update hash