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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Mon, 19 Mar 2012 10:23:18 +0000 (12:23 +0200)]
Rename a keybind
MirceaKitsune [Mon, 19 Mar 2012 10:22:45 +0000 (12:22 +0200)]
All 0.7 TODO's which didn't get done are now 0.8
MirceaKitsune [Mon, 19 Mar 2012 10:19:51 +0000 (12:19 +0200)]
Vore Tournament 0.7.0 has been released. This GIT is now 0.8
MirceaKitsune [Mon, 19 Mar 2012 00:30:40 +0000 (02:30 +0200)]
Fix default player colors
MirceaKitsune [Sun, 18 Mar 2012 23:13:04 +0000 (01:13 +0200)]
Include a copy of the icon in the rebranding folder
MirceaKitsune [Sun, 18 Mar 2012 23:12:30 +0000 (01:12 +0200)]
Remove documentation for Corsair, since we removed that map
MirceaKitsune [Sun, 18 Mar 2012 22:34:51 +0000 (00:34 +0200)]
Added known bugs to the release notes
MirceaKitsune [Sun, 18 Mar 2012 22:20:29 +0000 (00:20 +0200)]
Also don't show our predator on the radar, since it would once again overlap with our own arrow
MirceaKitsune [Sun, 18 Mar 2012 22:09:24 +0000 (00:09 +0200)]
Radar: Don't draw the player we are spectating
MirceaKitsune [Sun, 18 Mar 2012 22:05:10 +0000 (00:05 +0200)]
Draw distance is totally not too low
MirceaKitsune [Sun, 18 Mar 2012 22:03:00 +0000 (00:03 +0200)]
Add new TODOs, some being small bugs to fix before 0.7 is released
MirceaKitsune [Sun, 18 Mar 2012 21:32:28 +0000 (23:32 +0200)]
I updated all components, and tested for most of this day. 0.7 is to be released in the following hours
MirceaKitsune [Sun, 18 Mar 2012 21:32:01 +0000 (23:32 +0200)]
Small tweak to the effects menu
MirceaKitsune [Sun, 18 Mar 2012 21:26:27 +0000 (23:26 +0200)]
Update the darkplaces engine source
MirceaKitsune [Sun, 18 Mar 2012 21:24:45 +0000 (23:24 +0200)]
Rename binary folders
MirceaKitsune [Sun, 18 Mar 2012 21:24:08 +0000 (23:24 +0200)]
Update dll's
MirceaKitsune [Sun, 18 Mar 2012 21:22:28 +0000 (23:22 +0200)]
Update the darkplaces engine
MirceaKitsune [Sun, 18 Mar 2012 21:10:09 +0000 (23:10 +0200)]
Update netRadiant source
MirceaKitsune [Sun, 18 Mar 2012 21:07:34 +0000 (23:07 +0200)]
Update netRadiant
MirceaKitsune [Sun, 18 Mar 2012 21:04:42 +0000 (23:04 +0200)]
lol, I already had fteqcc.exe in another folder
MirceaKitsune [Sun, 18 Mar 2012 20:40:22 +0000 (22:40 +0200)]
Distribute the fteqcc win32 binary. Sorry... no linux version since I can't compile that
MirceaKitsune [Sun, 18 Mar 2012 20:39:29 +0000 (22:39 +0200)]
Update fteqcc source
MirceaKitsune [Sun, 18 Mar 2012 19:07:12 +0000 (21:07 +0200)]
Dropped consumable items are also a pickup! Make them update last pickup time
MirceaKitsune [Sun, 18 Mar 2012 19:02:39 +0000 (21:02 +0200)]
Due to the latest commit, screen flashes require the HUD to be enabled in order to work
MirceaKitsune [Sun, 18 Mar 2012 18:59:42 +0000 (20:59 +0200)]
Vore flash: Don't flash when team healing, and use another method to determine prey count
MirceaKitsune [Sun, 18 Mar 2012 18:47:09 +0000 (20:47 +0200)]
Revert the commit with predator.velocity breakage, since the bug just got fixed in latest fteqcc and no longer happens.
MirceaKitsune [Sun, 18 Mar 2012 15:10:11 +0000 (17:10 +0200)]
Megahealth is not a powerup. Always enable it
MirceaKitsune [Sun, 18 Mar 2012 15:03:26 +0000 (17:03 +0200)]
Undo part of a previous commit, which broke automatic digestion. Need to do something else for a feature I want, but in 0.8 at best
MirceaKitsune [Sun, 18 Mar 2012 15:00:55 +0000 (17:00 +0200)]
Fix a bug causing consumable items to be instantly regurgitated in Arena games, if eating them before the match starts
MirceaKitsune [Sun, 18 Mar 2012 14:33:58 +0000 (16:33 +0200)]
Disable automatic digestion in RPG, and also trigger it if our stomach is already full (helps with items + team healing)
MirceaKitsune [Sun, 18 Mar 2012 14:08:01 +0000 (16:08 +0200)]
Don't apply mirror damage penalty and don't play typehit sound and team damage sound for regurgitation damage
MirceaKitsune [Sun, 18 Mar 2012 13:53:55 +0000 (15:53 +0200)]
Fix a bug with the bot AI causing bots to get stuck in team games when eating consumable items
MirceaKitsune [Sun, 18 Mar 2012 13:53:07 +0000 (15:53 +0200)]
Add more new things to the TODO list :/
MirceaKitsune [Sun, 18 Mar 2012 13:29:06 +0000 (15:29 +0200)]
Fix .zym vs .iqm in the last two levels of the campaign
MirceaKitsune [Sun, 18 Mar 2012 13:26:10 +0000 (15:26 +0200)]
Fix a major bug causing darkplaces to crash during the campaign (and possibly other cases). Seems like a fteqcc bug is causing this, so word the code differently which seems to fix the problem.
MirceaKitsune [Sun, 18 Mar 2012 13:24:44 +0000 (15:24 +0200)]
Add a safety check in the first campaign levels
MirceaKitsune [Sun, 18 Mar 2012 11:44:33 +0000 (13:44 +0200)]
Allow setting which players to see on the radar. Either show no players, either team mates, either all players
MirceaKitsune [Sun, 18 Mar 2012 11:25:49 +0000 (13:25 +0200)]
Don't show prey on the radar
MirceaKitsune [Sun, 18 Mar 2012 11:21:39 +0000 (13:21 +0200)]
Improve Exilspace brightness a little
MirceaKitsune [Sun, 18 Mar 2012 11:12:23 +0000 (13:12 +0200)]
A balance and bot skill tweak, as well as more TODO's
MirceaKitsune [Sun, 18 Mar 2012 10:46:53 +0000 (12:46 +0200)]
Use the proper cvar name to disable skill offset in the campaign
MirceaKitsune [Sun, 18 Mar 2012 10:36:13 +0000 (12:36 +0200)]
Prepare for the 0.7 release, and go into testing and updating of other components
MirceaKitsune [Sun, 18 Mar 2012 10:33:46 +0000 (12:33 +0200)]
Actually, I believe skill 0 for bots works well the way it's intended
MirceaKitsune [Sat, 17 Mar 2012 10:56:07 +0000 (12:56 +0200)]
Fix a problem on Farewell which caused the radar to look bad
MirceaKitsune [Sat, 17 Mar 2012 10:41:45 +0000 (12:41 +0200)]
I'm having some issues with this, leave it for 0.8
MirceaKitsune [Sat, 17 Mar 2012 10:34:48 +0000 (12:34 +0200)]
Draw the radar foreground in front of players
MirceaKitsune [Sat, 17 Mar 2012 10:24:33 +0000 (12:24 +0200)]
Fix the first radar bug, causing the foreground / background images to appear stretched when the minimap itself was stretched
MirceaKitsune [Sat, 17 Mar 2012 10:06:09 +0000 (12:06 +0200)]
Smaller default zoom for the radar
MirceaKitsune [Sat, 17 Mar 2012 10:05:41 +0000 (12:05 +0200)]
Found some bugs regarding the minimap
MirceaKitsune [Sat, 17 Mar 2012 10:01:56 +0000 (12:01 +0200)]
Hopefully fix display digits showing on gibbed dead players
MirceaKitsune [Sat, 17 Mar 2012 09:53:41 +0000 (11:53 +0200)]
No... buts take a lot of performance, so only allow 9 from the menu
MirceaKitsune [Sat, 17 Mar 2012 09:52:36 +0000 (11:52 +0200)]
Apply menu_maxplayers when the menu is initialized, not only when the map starts. This makes sure it's set when we start a game with the map command for the first time (not the cleanest implementation, but oh well)
MirceaKitsune [Fri, 16 Mar 2012 13:46:33 +0000 (15:46 +0200)]
Correct ground impact particle count when healthsize is disabled
MirceaKitsune [Fri, 16 Mar 2012 13:42:50 +0000 (15:42 +0200)]
Fewer ground impact particles
MirceaKitsune [Fri, 16 Mar 2012 13:38:08 +0000 (15:38 +0200)]
Make particles depend on player scale even more
MirceaKitsune [Fri, 16 Mar 2012 12:51:36 +0000 (14:51 +0200)]
Actually, no
MirceaKitsune [Fri, 16 Mar 2012 00:51:20 +0000 (02:51 +0200)]
Rename the cvar accordingly
MirceaKitsune [Fri, 16 Mar 2012 00:47:11 +0000 (02:47 +0200)]
Apply the bot offset to the swallow speed as well, not only damage. This hides the bot advantage better, while keeping the gameplay unchanged and fun
MirceaKitsune [Fri, 16 Mar 2012 00:23:14 +0000 (02:23 +0200)]
Balance the new skill damage feature and make it acceptable. Bots can be defeated at highest skill, even if hard
MirceaKitsune [Thu, 15 Mar 2012 23:53:39 +0000 (01:53 +0200)]
No skill damage in the campaign, it's hard enough as it is
MirceaKitsune [Thu, 15 Mar 2012 23:52:05 +0000 (01:52 +0200)]
Damage offset for bots depending on skill. Needs to be balanced better
MirceaKitsune [Thu, 15 Mar 2012 23:26:25 +0000 (01:26 +0200)]
Maybe later
MirceaKitsune [Thu, 15 Mar 2012 23:22:09 +0000 (01:22 +0200)]
Cvar the speeds of punchangle and punchvector, and make them a little faster
MirceaKitsune [Thu, 15 Mar 2012 23:10:38 +0000 (01:10 +0200)]
Change some balancing and bot settings, and add more TODOs
MirceaKitsune [Thu, 15 Mar 2012 22:45:32 +0000 (00:45 +0200)]
Better stereo slider settings
MirceaKitsune [Thu, 15 Mar 2012 22:45:23 +0000 (00:45 +0200)]
Remove an abandoned cvar from the config
MirceaKitsune [Thu, 15 Mar 2012 22:06:51 +0000 (00:06 +0200)]
Added settings for anaglyph stereo in the Video menu, so people with 3D glasses can play Vore Tournament in 3D. Includes settings for any type of glasses.
MirceaKitsune [Thu, 15 Mar 2012 21:01:00 +0000 (23:01 +0200)]
Replace vixen.zym with vixen.iqm in defaultVT.cfg, which I forgot to do when I switched to the new format. Hopefully fixes the broken default player model
MirceaKitsune [Thu, 15 Mar 2012 20:59:12 +0000 (22:59 +0200)]
Rename keybinds properly
MirceaKitsune [Thu, 15 Mar 2012 20:56:14 +0000 (22:56 +0200)]
Use a more correct way of toggling the HUD, and fix some missing menu dependencies
MirceaKitsune [Thu, 15 Mar 2012 20:39:53 +0000 (22:39 +0200)]
Give surfaceparm metalsteps to more desertfactory textures. Since the changes are prolly small, I won't bother to recompile the map and apply them for now
MirceaKitsune [Thu, 15 Mar 2012 20:33:42 +0000 (22:33 +0200)]
This TODO isn't such a good idea
MirceaKitsune [Thu, 15 Mar 2012 20:25:32 +0000 (22:25 +0200)]
Fix my last commit
MirceaKitsune [Thu, 15 Mar 2012 20:00:20 +0000 (22:00 +0200)]
Same thing for items
MirceaKitsune [Thu, 15 Mar 2012 19:56:17 +0000 (21:56 +0200)]
Punchangle strength depends on healthsize difference as well
MirceaKitsune [Thu, 15 Mar 2012 19:42:26 +0000 (21:42 +0200)]
Don't regurgitate fully digested prey silently by default
MirceaKitsune [Thu, 15 Mar 2012 19:19:35 +0000 (21:19 +0200)]
Fix radar paths in some game commands (something I prolly forgot long ago)
MirceaKitsune [Thu, 15 Mar 2012 19:15:12 +0000 (21:15 +0200)]
Allow _mini radars as well... I think they're important for compatibility or something
MirceaKitsune [Thu, 15 Mar 2012 19:13:19 +0000 (21:13 +0200)]
Good menu settings for the radar
MirceaKitsune [Thu, 15 Mar 2012 17:02:27 +0000 (19:02 +0200)]
Cleanup radar code. I'll adapt the radar menu to the new changes later
MirceaKitsune [Thu, 15 Mar 2012 16:49:37 +0000 (18:49 +0200)]
Correction to a texture
MirceaKitsune [Thu, 15 Mar 2012 16:45:08 +0000 (18:45 +0200)]
Big improvements to the radar, and us a good set of images for it. Not yet finished, but this commit won't break anything either
MirceaKitsune [Thu, 15 Mar 2012 15:42:18 +0000 (17:42 +0200)]
Rename teamradar to radar, and also allow it in non-team games by default
MirceaKitsune [Thu, 15 Mar 2012 15:29:44 +0000 (17:29 +0200)]
I'm pretty sure the correct blue color is being used
MirceaKitsune [Thu, 15 Mar 2012 15:08:39 +0000 (17:08 +0200)]
Finish my last commit
MirceaKitsune [Thu, 15 Mar 2012 15:05:07 +0000 (17:05 +0200)]
Use setproperty instead of R_SetView
MirceaKitsune [Thu, 15 Mar 2012 15:00:17 +0000 (17:00 +0200)]
Fix a bug causing the stomach load helper voice to play for your predator
MirceaKitsune [Thu, 15 Mar 2012 14:56:09 +0000 (16:56 +0200)]
Fix a bug causing stomach load not to show for spectated players
MirceaKitsune [Thu, 15 Mar 2012 14:44:42 +0000 (16:44 +0200)]
Allow observers to see player names, and also show the health of team mates to spectated team members
MirceaKitsune [Thu, 15 Mar 2012 14:16:28 +0000 (16:16 +0200)]
Fix player names showing for prey
MirceaKitsune [Thu, 15 Mar 2012 13:56:17 +0000 (15:56 +0200)]
Remove a bug which is either very rare or was a fake alarm
MirceaKitsune [Thu, 15 Mar 2012 13:53:06 +0000 (15:53 +0200)]
Create new and functional waypoints for Bloodprison and Bloodprison CTF. The ones from Nexuiz did not match the map geometry, for some weird reason.
MirceaKitsune [Thu, 15 Mar 2012 13:19:20 +0000 (15:19 +0200)]
Fix a weird bug in a recent commit which was breaking item velocities
MirceaKitsune [Thu, 15 Mar 2012 13:00:27 +0000 (15:00 +0200)]
Make dropped consumables work with g_nodepthtestitems
MirceaKitsune [Thu, 15 Mar 2012 12:37:38 +0000 (14:37 +0200)]
Give better colors and glow to the insides of the color vixen (yay for neon guts)
MirceaKitsune [Thu, 15 Mar 2012 12:07:19 +0000 (14:07 +0200)]
Fix textures not being transparent on greatwall_revisited. They were missing a shader key, and I can't tell how they worked at all till now
MirceaKitsune [Thu, 15 Mar 2012 11:26:04 +0000 (13:26 +0200)]
Update waypoint caches for all maps that need them
MirceaKitsune [Thu, 15 Mar 2012 11:02:22 +0000 (13:02 +0200)]
Rename the other shadow settings to look better
MirceaKitsune [Thu, 15 Mar 2012 10:59:53 +0000 (12:59 +0200)]
Allow r_shadows 2 to be enabled (ambient shadows), and remove soft shadows from the menu since it both looks better and works faster (always enabled now)
MirceaKitsune [Thu, 15 Mar 2012 10:39:49 +0000 (12:39 +0200)]
Fix a crash caused by display digits