]>
git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/log
Rudolf Polzer [Mon, 15 Nov 2010 10:53:44 +0000 (11:53 +0100)]
Merge remote branch 'origin/divVerent/map-weapon-rebalance'
Rudolf Polzer [Mon, 15 Nov 2010 10:53:41 +0000 (11:53 +0100)]
Merge remote branch 'origin/fruitiex/mapinfo_improvements'
FruitieX [Mon, 15 Nov 2010 10:40:11 +0000 (12:40 +0200)]
playerclip an outside lava area
FruitieX [Mon, 15 Nov 2010 10:11:46 +0000 (12:11 +0200)]
Merge branch 'master' into fruitiex/mapinfo_improvements
Rudolf Polzer [Sun, 14 Nov 2010 18:32:13 +0000 (19:32 +0100)]
Revert "glowplant: nex -> campingrifle" because Samual said so
This reverts commit
bd4509a4b20e176b428176a1b5e2d03709cb2b58 .
Rudolf Polzer [Sun, 14 Nov 2010 18:31:57 +0000 (19:31 +0100)]
red-planet: change nex to rifle, and adjust ammo accordingly
Rudolf Polzer [Sun, 14 Nov 2010 18:24:49 +0000 (19:24 +0100)]
glowplant: nex -> campingrifle
Rudolf Polzer [Sun, 14 Nov 2010 18:22:43 +0000 (19:22 +0100)]
dance: one nex -> rifle
Rudolf Polzer [Sun, 14 Nov 2010 18:20:01 +0000 (19:20 +0100)]
red-planet: one hagar -> seeker
Rudolf Polzer [Sun, 14 Nov 2010 18:15:19 +0000 (19:15 +0100)]
remove 1 cells pickups; change one uzi to a HLAC; change one bullets pickup to cells; remove one bullets pickup
Rudolf Polzer [Sun, 14 Nov 2010 18:06:56 +0000 (19:06 +0100)]
Merge remote branch 'origin/divVerent/redplanet-recompile'
Rudolf Polzer [Sun, 14 Nov 2010 16:25:32 +0000 (17:25 +0100)]
Merge remote branch 'origin/fruitiex/cuinnton_stormkeep'
Rudolf Polzer [Sun, 14 Nov 2010 16:17:52 +0000 (17:17 +0100)]
Merge remote branch 'origin/tzork/glowplant'
Rudolf Polzer [Sun, 14 Nov 2010 16:04:13 +0000 (17:04 +0100)]
red_planet: recompile please
Rudolf Polzer [Sun, 14 Nov 2010 16:03:15 +0000 (17:03 +0100)]
add two missing surfaceparms for common/camera
FruitieX [Sun, 14 Nov 2010 14:52:38 +0000 (16:52 +0200)]
remove the degenerate patches
FruitieX [Sun, 14 Nov 2010 14:50:52 +0000 (16:50 +0200)]
stormkeep changes by cuinnton
Rudolf Polzer [Sat, 13 Nov 2010 12:57:19 +0000 (13:57 +0100)]
remove three useless (degenerate) patches from stormkeep (no visible change)
tzork [Sat, 13 Nov 2010 05:34:12 +0000 (06:34 +0100)]
Revert accidental shader change.
tzork [Sat, 13 Nov 2010 05:28:10 +0000 (06:28 +0100)]
Fix a small overcaulk
FruitieX [Wed, 10 Nov 2010 13:10:40 +0000 (15:10 +0200)]
add mapshots for dance, space-elevator and nexballarena
FruitieX [Wed, 10 Nov 2010 12:40:48 +0000 (14:40 +0200)]
fix space-elevator.mapinfo
FruitieX [Wed, 10 Nov 2010 12:37:09 +0000 (14:37 +0200)]
misc mapinfo cleanups, add a mapinfo for nexballarena
FruitieX [Wed, 10 Nov 2010 12:28:32 +0000 (14:28 +0200)]
no KH on g-23
Rudolf Polzer [Sun, 7 Nov 2010 15:07:42 +0000 (16:07 +0100)]
Merge remote branch 'origin/savagex/red-planet-fixes'
Rudolf Polzer [Sun, 7 Nov 2010 14:22:37 +0000 (15:22 +0100)]
Merge remote branch 'origin/tzork/ent-def-fixes'
Rudolf Polzer [Sun, 7 Nov 2010 14:20:41 +0000 (15:20 +0100)]
Merge remote branch 'origin/tzork/nexballarena'
Rudolf Polzer [Sun, 7 Nov 2010 14:18:14 +0000 (15:18 +0100)]
Merge remote branch 'origin/fruitiex/dance_delete_flyingbarrel'
Maik Merten [Sun, 7 Nov 2010 14:13:33 +0000 (15:13 +0100)]
fun with common/caulk
Maik Merten [Sun, 7 Nov 2010 13:53:34 +0000 (14:53 +0100)]
first round of small fixes: fix z-fighting on sliding doors and container-glass, caulk some really really unvisible faces
Rudolf Polzer [Sun, 7 Nov 2010 13:15:15 +0000 (14:15 +0100)]
document _decal as I figured out a way to use it
FruitieX [Sun, 7 Nov 2010 13:11:49 +0000 (15:11 +0200)]
remove a barrel that has ended up flying in space, apparently rotating a model with angles set on it caused havoc :)
Rudolf Polzer [Sat, 6 Nov 2010 07:34:57 +0000 (08:34 +0100)]
Merge remote branch 'origin/cbrutail/decals-xonotic'
cbrutail [Fri, 5 Nov 2010 12:18:49 +0000 (13:18 +0100)]
Added some more color variations to logo2 + shaders.
cbrutail [Fri, 5 Nov 2010 12:04:00 +0000 (13:04 +0100)]
Fixed _glowy shaders
unknown [Thu, 4 Nov 2010 21:07:52 +0000 (22:07 +0100)]
Few more details, caulk behind patches, split up some large surfaces, lower samplesize again.
unknown [Thu, 4 Nov 2010 03:52:31 +0000 (04:52 +0100)]
Add missing height fog into to worldspawn, remove some unused keays for turrets, hakk turret radiant-model paths to work.
unknown [Wed, 3 Nov 2010 22:26:52 +0000 (23:26 +0100)]
Add missing terrain model, tweak compile options.
Rudolf Polzer [Wed, 3 Nov 2010 20:35:16 +0000 (21:35 +0100)]
Merge remote branch 'origin/mirceakitsune/red_planet'
Jakob MG [Wed, 3 Nov 2010 20:14:45 +0000 (21:14 +0100)]
Fix map hull, model terrain, some detailing, soem item changes.
cbrutail [Wed, 3 Nov 2010 18:45:59 +0000 (19:45 +0100)]
Fixed logos
cbrutail [Wed, 3 Nov 2010 18:41:11 +0000 (19:41 +0100)]
Merge branch 'master' into tzork/nexballarena
cbrutail [Wed, 3 Nov 2010 18:38:21 +0000 (19:38 +0100)]
Merge branch 'cbrutail/decals-xonotic' into tzork/nexballarena
cbrutail [Wed, 3 Nov 2010 18:29:00 +0000 (19:29 +0100)]
Ok, I think I got it working now.
cbrutail [Wed, 3 Nov 2010 18:22:31 +0000 (19:22 +0100)]
Experimental push.
FruitieX [Wed, 3 Nov 2010 18:14:17 +0000 (20:14 +0200)]
merge most of cbrutail's changes to tzork's remake, still needs a working logos_logo01/logo01_(red/blue)_glowy shader!
cbrutail [Wed, 3 Nov 2010 18:02:05 +0000 (19:02 +0100)]
deleted logos.shader
FruitieX [Wed, 3 Nov 2010 17:43:47 +0000 (19:43 +0200)]
push back the goal triggers by 8 qu so that the ball actually has to enter the goal to score (instead of just touching it's edges)
MirceaKitsune [Wed, 3 Nov 2010 17:13:33 +0000 (19:13 +0200)]
Change gradient light texture path as asked by divVerent
MirceaKitsune [Wed, 3 Nov 2010 16:30:50 +0000 (18:30 +0200)]
Lastly, move the gradient light texture in effects_lightning. I think many maps can use it, and it doesn't make sense to keep this effect map specific imo. Please check if it's placed correctly like this.
MirceaKitsune [Wed, 3 Nov 2010 16:15:56 +0000 (18:15 +0200)]
Small tweaks to some items
MirceaKitsune [Wed, 3 Nov 2010 16:03:29 +0000 (18:03 +0200)]
Tweak the red dust a bit. Nothing that should reduce performance
MirceaKitsune [Wed, 3 Nov 2010 15:53:54 +0000 (17:53 +0200)]
Say goodbye to the old sand texture
MirceaKitsune [Wed, 3 Nov 2010 15:53:02 +0000 (17:53 +0200)]
Use the high-res official terrain textures. Looks a ton prettier :D
Rudolf Polzer [Wed, 3 Nov 2010 10:31:00 +0000 (11:31 +0100)]
Merge remote branch 'refs/remotes/origin/fruitiex/danceopening'
Rudolf Polzer [Wed, 3 Nov 2010 08:06:42 +0000 (09:06 +0100)]
Merge branch 'master' into cbrutail/decals-xonotic
unknown [Wed, 3 Nov 2010 02:52:10 +0000 (03:52 +0100)]
Use wepclip, not fullclip. -np for less ugly.
unknown [Wed, 3 Nov 2010 02:27:48 +0000 (03:27 +0100)]
My version og nexballarena
cbrutail [Tue, 2 Nov 2010 22:58:26 +0000 (23:58 +0100)]
Erm... I hope I won't break anything :S Trying to convert the textures to the shader name convention
Maik Merten [Tue, 2 Nov 2010 19:45:29 +0000 (20:45 +0100)]
fix some overcaulking I introduced previously. Me. Again. D'uh.
Rudolf Polzer [Tue, 2 Nov 2010 19:35:45 +0000 (20:35 +0100)]
crlf stuff again
Rudolf Polzer [Tue, 2 Nov 2010 15:14:50 +0000 (16:14 +0100)]
Merge remote branch 'origin/fruitiex/nexballarena'
FruitieX [Tue, 2 Nov 2010 14:58:21 +0000 (16:58 +0200)]
add an opening on the top floor where the useless platform used to be :P
Rudolf Polzer [Tue, 2 Nov 2010 14:42:15 +0000 (15:42 +0100)]
Merge remote branch 'origin/savagex/moarfixes'
Rudolf Polzer [Mon, 1 Nov 2010 23:01:41 +0000 (00:01 +0100)]
also allow textures/logos/* (only in logos.shader)
FruitieX [Sat, 30 Oct 2010 19:08:47 +0000 (22:08 +0300)]
use the lod jumppad model on dance
FruitieX [Sat, 30 Oct 2010 08:58:58 +0000 (11:58 +0300)]
fix some trickjumps that were harder with the new jumpheight/stepheight
Rudolf Polzer [Mon, 1 Nov 2010 21:14:48 +0000 (22:14 +0100)]
Merge remote branch 'origin/fruitiex/jumppadlod'
FruitieX [Sat, 30 Oct 2010 19:14:36 +0000 (22:14 +0300)]
fix paths in skin file
FruitieX [Sat, 30 Oct 2010 19:03:56 +0000 (22:03 +0300)]
jumppad and launchpad lod models by morphed, all mappers: start using these (if they even work!)
Rudolf Polzer [Mon, 1 Nov 2010 21:05:40 +0000 (22:05 +0100)]
clean up red-planet.map
Rudolf Polzer [Mon, 1 Nov 2010 21:04:25 +0000 (22:04 +0100)]
shader-audit: support screens.shader too
Rudolf Polzer [Mon, 1 Nov 2010 21:01:06 +0000 (22:01 +0100)]
Merge remote branch 'origin/mirceakitsune/red_planet'
Conflicts:
scripts/shaderlist.txt
Maik Merten [Mon, 1 Nov 2010 17:44:54 +0000 (18:44 +0100)]
I OBEY THE FRUITIEX (and put a fancy jumppad near the rocketlauncher)
Maik Merten [Mon, 1 Nov 2010 16:51:24 +0000 (17:51 +0100)]
actually the light source I introduced in my last doesn't meet my high quality standards ;-) put a different light here. Also have misc_gamemodel cast shadows
Rudolf Polzer [Mon, 1 Nov 2010 14:25:47 +0000 (15:25 +0100)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-maps.pk3dir
Rudolf Polzer [Mon, 1 Nov 2010 16:03:13 +0000 (16:03 +0000)]
new shaderlist
MrBougo [Mon, 1 Nov 2010 13:34:15 +0000 (14:34 +0100)]
somebody forgot to add a dance mapinfo... please remove yours from data/data/maps/
made a default one to be completed later, to avoid having more clients autogenerate a wrong one
Maik Merten [Mon, 1 Nov 2010 11:20:06 +0000 (12:20 +0100)]
caulk some hidden surface; detail docking bay a bit; introduce a new light source in a badly lit area
cbrutail [Mon, 1 Nov 2010 01:00:41 +0000 (02:00 +0100)]
alphaFunc GT0 DOH!
cbrutail [Mon, 1 Nov 2010 00:51:08 +0000 (01:51 +0100)]
Fix typo in yellow. Doh!
cbrutail [Mon, 1 Nov 2010 00:39:14 +0000 (01:39 +0100)]
Some logos we can snap to textures. Have to kinds, normal and glowing. Use them as decals.
Rudolf Polzer [Sun, 31 Oct 2010 21:35:21 +0000 (22:35 +0100)]
document func_pendulum
Rudolf Polzer [Sun, 31 Oct 2010 19:19:42 +0000 (20:19 +0100)]
Merge remote branch 'origin/cbrutail/moarmodels'
cbrutail [Sun, 31 Oct 2010 18:57:52 +0000 (19:57 +0100)]
Some more variations for jumppad models. Added new texture files, skin files and modified shader. We have now red, green, blue, yellow, orange, and purple jumppads!
Maik Merten [Sun, 31 Oct 2010 13:21:15 +0000 (14:21 +0100)]
fix some overcaulking
Maik Merten [Sun, 31 Oct 2010 12:09:23 +0000 (13:09 +0100)]
rework "office" area of g-23 (now with fancy ceiling)
retweak lighting a bit
remove a lot of hidden surfaces that were still lightmapped because of overuse of detail brushes
Rudolf Polzer [Sat, 30 Oct 2010 17:09:22 +0000 (19:09 +0200)]
oops, need to recompile this one too
Rudolf Polzer [Sat, 30 Oct 2010 16:10:00 +0000 (18:10 +0200)]
please recompile the other maps with the q3map2 fix
Rudolf Polzer [Sat, 30 Oct 2010 16:08:12 +0000 (18:08 +0200)]
glowplant: less insane sunlight, fixes badly lit pipes
Rudolf Polzer [Sat, 30 Oct 2010 14:45:00 +0000 (16:45 +0200)]
Merge remote branch 'origin/fruitiex/stormkeep'
Rudolf Polzer [Sat, 30 Oct 2010 14:41:19 +0000 (16:41 +0200)]
Merge remote branch 'origin/savagex/glowplant-warpzonefix'
Maik Merten [Sat, 30 Oct 2010 11:32:53 +0000 (13:32 +0200)]
define a new shader for warpzone backdrops. This is displayed if the warpzones don't render (no GLSL or r_water disabled). Use this shader on glowplant warpzones.
Rudolf Polzer [Sat, 30 Oct 2010 07:34:56 +0000 (09:34 +0200)]
Squashed commit of the following:
commit
4725fdca9bdceec1d7b94650e2b49bfa918a06af
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Wed Oct 27 20:48:15 2010 +0300
argh of course i had to forget these jumppads...
commit
fc0f26735ef7dad53effe76daf80b5970003236a
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Wed Oct 27 19:36:34 2010 +0300
fix flipped jumppad effect, swap out nex for a camping rifle
commit
675006ab4f2dfccf2acd522bc3a93d755fc9468f
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Wed Oct 27 17:12:03 2010 +0300
jumppad effect
commit
738c156a650dbd58cf3e0a6fc730e844ee39ecf7
Merge:
ddfae64 431497d
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Wed Oct 27 16:52:14 2010 +0300
Merge remote branch 'origin/master' into fruitiex/space_elevator
commit
ddfae649829c68bbbefd655f8823661d2a6fc456
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Wed Oct 20 20:47:11 2010 +0300
add a little detail
commit
d093f9da1bf8f624ca812a80b6ae2ed03fbf2f06
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Wed Oct 20 20:44:55 2010 +0300
fix the target_speaker paths on space-elevator
commit
4b8c57643d03972bb1f61eee86472351949a15d8
Merge:
ed9a0f4 9e609a7
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Wed Oct 20 20:41:21 2010 +0300
Merge branch 'master' into fruitiex/space_elevator
commit
ed9a0f401a9b59f72c4d18c78656a89d02273642
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Wed Oct 13 20:34:56 2010 +0300
warpzone start fade at 800, end at 1200. Don't allow jumping off the fail VIS obstructions.
commit
de5c2ba1c284878d4e548d3c1c0c78918535f380
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Tue Oct 12 14:35:30 2010 +0300
cdtrack jumpinginspace
commit
37698de59059d9173b5b5058bf41b0dc2d03e885
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sun Oct 10 11:41:43 2010 +0300
this commit may or may not help performance on space-elevator
commit
425c9fdb1b503f473d05233d285d5660a12ec2b3
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sun Oct 10 03:07:50 2010 +0300
another attempt at vis. This time, also add some obstacles to help VIS, and do other various fixes
commit
04142d2bec2a612c8da927fd50ecfd8bfa4f9d7c
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 9 22:12:26 2010 +0300
fade the warpzones, now it should be theoretically impossible for more than 2 renders to take place in any position of the map :)
commit
017215a8adbf0d5020fa14668d1e9d7463f33e43
Merge:
aedb481 200db72
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 9 16:51:18 2010 +0300
Merge remote branch 'origin/fruitiex/space_elevator' into fruitiex/space_elevator
commit
aedb481f1963aa5f7d97842ac0c5af973e5f103d
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 9 16:50:21 2010 +0300
try improving culling of warpzones with hint brushes + small misc tweaks
commit
067758da0abb1538fe7af51aa20b0b4cdc447373
Merge:
7682df0 4a4b2aa
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 9 16:07:24 2010 +0300
Merge remote branch 'origin/master' into fruitiex/space_elevator
Conflicts:
scripts/proceduralx.shader
commit
200db727fc6e7afc4f8b3e0c0ed5a850b96fb159
Merge:
7682df0 9475dac
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Sat Oct 2 21:46:15 2010 +0200
Merge branch 'master' into fruitiex/space_elevator
Conflicts:
scripts/proceduralx.shader
commit
7682df0a01fe5cf7b4d1fd9f33b56e3191e89bf3
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 2 16:54:07 2010 +0300
try to improve performance by the addition of hint brushes
commit
234e2e27fea0a0d238032e4cff1d96580a656282
Merge:
caa9b1b 2cde167
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 2 16:26:46 2010 +0300
Merge remote branch 'origin/master' into fruitiex/space_elevator
commit
caa9b1b43cc03807811011ecc62be9803ac24bdc
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 2 15:36:40 2010 +0300
move the solar panels to the other side, where the sun is :P, take use of the -surfacelight shaders that someone (I?) had apparently created in the past
commit
fd1b54f24afd23aadeb6d67027807d8fb850e03f
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 2 15:03:32 2010 +0300
add a _cubemap variant for the purple gelslime, use this on space-elevator
commit
e303230308aa1ba1b28dd66f3225f1c4cf7f137f
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 2 13:48:20 2010 +0300
new solarpanels, hope i placed them on the correct side ;). warpzone glowy shader removed for now, it needs to be combined with the fuzzy shader somehow... in a better way
commit
40819310306a5db571b32ede9915fb8c0d250e8e
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 2 13:22:11 2010 +0300
fix almost everything, now the only missing things should be a couple of models.
commit
7819fb095e0b45bf1984aff891963b3885eb4e54
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 2 12:57:07 2010 +0300
some renames
commit
23ee3193e1b4ee47cc9aa6dcae5c573640ff6d9a
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 2 12:54:16 2010 +0300
map specific textures
commit
34fe9d1766592b3151bf640b33a51515648ebd78
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 2 12:31:54 2010 +0300
fruitiex-textures
commit
64ff2fe779b35b4d5e7ff216fdee1bbdf2bf3d43
Merge:
4d07aa9 a06213d
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 2 12:18:40 2010 +0300
Merge remote branch 'origin/divVerent/fruitiex-textures' into fruitiex/space_elevator
commit
4d07aa933bac973e776f44f3d322f368639fb907
Author: FruitieX <rasse@rasse-laptop.(none)>
Date: Sat Oct 2 12:16:00 2010 +0300
start fixing space_elevator
commit
a06213d50dcf99ec79c1bd1f74011e4bea6dc625
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Wed Sep 29 18:51:04 2010 +0200
they all have _reflect
commit
7ed5ff669f255fd51ef6b48055a5c0ec3c842ede
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Wed Sep 29 18:49:25 2010 +0200
add a shader for floor05
commit
cc9c24253261adaf6c00a4106773e6f350f86f25
Merge:
4b635fb 085e323
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Wed Sep 29 18:47:25 2010 +0200
Merge remote branch 'origin/morphed/fruitiex-textures' into divVerent/fruitiex-textures
commit
085e323b5038010327205340fa0d2003c7bff61a
Author: Morphed <Morphed@o2.pl>
Date: Wed Sep 29 17:09:23 2010 +0200
new floor textures
commit
4b635fbecbb0a8e4e6e5f6d19cf2b420ec87d244
Merge:
ec58168 4dc230f
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Wed Sep 29 10:52:21 2010 +0200
Merge branch 'master' into divVerent/fruitiex-textures
commit
ec581689958589d500fbfc2b01dc8d63ab2e8f5c
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Sep 28 17:31:10 2010 +0200
also better offsetmapping scale for the crete
commit
9355939998a4f48824d7098ab94b6ce467766374
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Sep 28 17:29:08 2010 +0200
reduce offsetmapping scale and THIS IS 'CRETE
commit
b5d44d87cf4da213617e3c5cb82c94496d8a0a50
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Sep 28 16:55:58 2010 +0200
adapt to shader naming convention
commit
1df528a925d78dca18246e0e067446c60e3197b9
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Sep 28 16:50:46 2010 +0200
also give height to the floor normalmaps
commit
8e923fa264638aa322849bb0bdfc98e468479e0c
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Sep 28 16:45:56 2010 +0200
make better normalmaps for fruitconcrete (now with height info)
commit
9501ca170fab9359b6e78ecd6f302c034eb0f43b
Merge:
aab33b9 ac62d27
Author: Rudolf Polzer <divverent@alientrap.org>
Date: Tue Sep 28 16:35:04 2010 +0200
Merge branch 'master' into divVerent/archived/fruitiex/textures
commit
aab33b915a80346378e8244e1b695cf4be349af7
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sun Jul 25 01:35:43 2010 +0300
purple pipe color
commit
eba2f28948daf19098b6abb85924ddcf13813eec
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sat Jul 24 23:18:50 2010 +0300
gloss texture
commit
d0d5e2eff3a14133018eb2e0bb7c36c03e01024b
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sat Jul 24 23:17:21 2010 +0300
grate texture
commit
d9ab860ed085d94dbe203e372db2b6a3f033db65
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sat Jul 24 22:52:53 2010 +0300
shader
commit
3dcf16c12c72a62f9e6ed0021af55e8f4302b47d
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sat Jul 24 22:50:26 2010 +0300
wrn01 colors
commit
8f10cfc94b322f0c638e7a6039ab8fe5eaa05e18
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sat Jul 24 22:38:32 2010 +0300
morphed's procedural textures
FruitieX [Fri, 29 Oct 2010 16:54:39 +0000 (19:54 +0300)]
replace last jumppad on stormkeep that i somehow missed :O
MirceaKitsune [Wed, 27 Oct 2010 14:45:07 +0000 (17:45 +0300)]
Revert that light, looks bad now. I really think we need a full bright screen shader, in my opinion.
MirceaKitsune [Wed, 27 Oct 2010 14:35:51 +0000 (17:35 +0300)]
Attempt to make that screen even brighter. Hope it's not too bright now.
MirceaKitsune [Wed, 27 Oct 2010 14:35:08 +0000 (17:35 +0300)]
Flip env-mapped glass upside-down
MirceaKitsune [Tue, 26 Oct 2010 17:26:29 +0000 (20:26 +0300)]
Remove the distort_glass texture, since we likely wont ever be using that with how much performance it takes, and now have env maps instead.
MirceaKitsune [Tue, 26 Oct 2010 17:23:23 +0000 (20:23 +0300)]
Env-mapped glass, using 3 different textures (doors use the same texture which should look common for all of them). I think this can be mapped better... not sure right now.