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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
LegendaryGuard [Tue, 12 Oct 2021 22:28:34 +0000 (00:28 +0200)]
Fix conditionals in FragCenterMessage
LegendaryGuard [Tue, 12 Oct 2021 22:10:21 +0000 (00:10 +0200)]
Updating MMM, thank you for the help, z411
z411 [Tue, 12 Oct 2021 20:35:17 +0000 (17:35 -0300)]
MMM: Added teamkill notification
z411 [Tue, 12 Oct 2021 18:37:35 +0000 (15:37 -0300)]
Fix MMM murderer/detective amount calculation
LegendaryGuard [Tue, 12 Oct 2021 07:59:45 +0000 (09:59 +0200)]
Update, change Sleuth to Detective due to meaning confusion and added some new cvar
LegendaryGuard [Tue, 12 Oct 2021 07:31:57 +0000 (09:31 +0200)]
Merge branch 'master' into LegendaryGuard/ttt
Rudolf Polzer [Tue, 12 Oct 2021 05:23:29 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Mon, 11 Oct 2021 05:23:27 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Sun, 10 Oct 2021 13:12:34 +0000 (15:12 +0200)]
Fix / Improve translation context of some strings
terencehill [Sun, 10 Oct 2021 13:04:41 +0000 (15:04 +0200)]
Allow enabling cl_forceplayercolors only in team games and Duel
terencehill [Sun, 10 Oct 2021 08:29:30 +0000 (08:29 +0000)]
Merge branch 'terencehill/weapon_origin_fix' into 'master'
Fix #694 and fix #1902
Closes #1902 and #694
See merge request xonotic/xonotic-data.pk3dir!938
Rudolf Polzer [Sun, 10 Oct 2021 05:24:01 +0000 (07:24 +0200)]
Transifex autosync
Rudolf Polzer [Sat, 9 Oct 2021 05:23:32 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Thu, 7 Oct 2021 05:23:21 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Wed, 6 Oct 2021 05:23:24 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Tue, 5 Oct 2021 16:39:41 +0000 (18:39 +0200)]
Minor cleanups
terencehill [Tue, 5 Oct 2021 16:38:30 +0000 (18:38 +0200)]
Reduce the kill delay when round hasn't started yet to allow players to quickly rebalance teams
Rudolf Polzer [Tue, 5 Oct 2021 05:24:45 +0000 (07:24 +0200)]
Transifex autosync
Rudolf Polzer [Mon, 4 Oct 2021 05:23:29 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Sun, 3 Oct 2021 16:14:31 +0000 (18:14 +0200)]
Fix #694 "1st person Blaster weapon model not centered" and fix #1902 "Left aligned rifle reload animation blocks the entire screen" by moving weapon origin. Thanks Musicgoat!
Rudolf Polzer [Sun, 3 Oct 2021 05:23:56 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Tue, 28 Sep 2021 05:23:24 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Mon, 27 Sep 2021 20:30:11 +0000 (22:30 +0200)]
Make RotRegen calls easier to understand
terencehill [Mon, 27 Sep 2021 20:15:30 +0000 (22:15 +0200)]
Disable crosshair_chase if cl_lockview is enabled
terencehill [Mon, 27 Sep 2021 19:50:00 +0000 (21:50 +0200)]
Fix medic buff rot setting getting ignored
Rudolf Polzer [Sat, 25 Sep 2021 05:23:22 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Fri, 24 Sep 2021 05:23:26 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Thu, 23 Sep 2021 05:23:30 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Wed, 22 Sep 2021 05:23:25 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Tue, 21 Sep 2021 05:23:19 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Mon, 20 Sep 2021 05:23:16 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Sun, 19 Sep 2021 13:11:02 +0000 (13:11 +0000)]
Merge branch 'terencehill/quickmenu_bugfix_2487' into 'master'
Make the Quickmenu input system like the clickable radar one
Closes #2487
See merge request xonotic/xonotic-data.pk3dir!932
Rudolf Polzer [Sun, 19 Sep 2021 05:23:50 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Fri, 17 Sep 2021 12:44:14 +0000 (14:44 +0200)]
Remove "placeholder texture" from the minelayer texture
terencehill [Mon, 13 Sep 2021 17:01:33 +0000 (19:01 +0200)]
Update hash
Mario [Mon, 13 Sep 2021 00:43:12 +0000 (10:43 +1000)]
Implement basic spectator support for the minigames
terencehill [Sun, 12 Sep 2021 17:24:40 +0000 (19:24 +0200)]
Electro: remove leftover code from wr_resetplayer that now doesn't work as intended
terencehill [Sun, 12 Sep 2021 17:19:38 +0000 (19:19 +0200)]
Fix #2639 "cl_forceplayercolors 2 makes both teams the same colour when spectating" and both players in duel too
terencehill [Sun, 12 Sep 2021 15:56:01 +0000 (15:56 +0000)]
Merge branch 'terencehill/lms_spectatable' into 'master'
LMS: refactor LMS code to avoid forcing players to join on connection
Closes #1833
See merge request xonotic/xonotic-data.pk3dir!923
terencehill [Sun, 12 Sep 2021 11:49:33 +0000 (11:49 +0000)]
Merge branch 'drjaska/electrorefirefix' into 'master'
Fix inconsistency with electro refire time
Closes #2569
See merge request xonotic/xonotic-data.pk3dir!892
Dr. Jaska [Sun, 12 Sep 2021 11:49:33 +0000 (11:49 +0000)]
Fix inconsistency with electro refire time
terencehill [Sat, 11 Sep 2021 22:07:15 +0000 (00:07 +0200)]
LMS: fix wrong health / armor assignment on respawn
terencehill [Sat, 11 Sep 2021 22:01:53 +0000 (00:01 +0200)]
Remove a few redundant lines of code
Mario [Fri, 10 Sep 2021 15:34:51 +0000 (15:34 +0000)]
Merge branch 'bones_was_here/q3compat' into 'master'
Merge branch bones_was_here/q3compat
Closes #2465
See merge request xonotic/xonotic-data.pk3dir!849
terencehill [Thu, 9 Sep 2021 22:07:14 +0000 (00:07 +0200)]
Make QuickMenu_InputEvent code even more like HUD_Radar_InputEvent
terencehill [Thu, 9 Sep 2021 21:40:07 +0000 (23:40 +0200)]
Quickmenu: unset the player's buttons as soon as it gets opened and make so that pressing an unused key closes it (like the clickable radar does)
terencehill [Wed, 8 Sep 2021 15:04:26 +0000 (17:04 +0200)]
Quickmenu: let the engine handle all release key events so that it's possible to stop movement, weapon fire, etc... It fixes #2487
Mario [Mon, 6 Sep 2021 10:43:50 +0000 (10:43 +0000)]
Merge branch 'terencehill/maxidle_fix' into 'master'
Maxidle fix
Closes #2615
See merge request xonotic/xonotic-data.pk3dir!925
Mario [Mon, 6 Sep 2021 10:25:21 +0000 (20:25 +1000)]
Disable sv_maxidle_playertospectator in the XDF ruleset as well - players may idle frequently in this configuration
terencehill [Sun, 5 Sep 2021 23:13:37 +0000 (23:13 +0000)]
Merge branch 'terencehill/cl_forceplayercolors_unique' into 'master'
Unique colors for enemies
Closes #2295
See merge request xonotic/xonotic-data.pk3dir!927
terencehill [Sun, 5 Sep 2021 19:12:57 +0000 (21:12 +0200)]
Put sv_maxidle_playertospectator 0 in XPM config (feature was not designed for competitive play) as per Mario's request
terencehill [Sun, 5 Sep 2021 19:08:08 +0000 (21:08 +0200)]
sv_maxidle_minplayers 2 "check for idlers only when there are at least this many players (only in dedicated servers)"
Mario [Sat, 4 Sep 2021 20:08:01 +0000 (20:08 +0000)]
Merge branch 'terencehill/melee_sound' into 'master'
Fix shotgun melee sound without low tones
See merge request xonotic/xonotic-data.pk3dir!922
terencehill [Sat, 4 Sep 2021 13:10:48 +0000 (15:10 +0200)]
Fix typo in a variable name
terencehill [Sat, 4 Sep 2021 13:03:48 +0000 (15:03 +0200)]
Apply hud_panel_weapons_aspect to weapon icons in the Accuracy panel too
terencehill [Sat, 4 Sep 2021 12:52:30 +0000 (14:52 +0200)]
Fix Item Stats panel not respecting hud_fontsize; make item icons proportional to hud_fontsize, and do the same for weapon icons in the Accuracy panel
Mario [Sun, 29 Aug 2021 10:34:48 +0000 (10:34 +0000)]
Merge branch 'bones_was_here/hlac_speed' into 'master'
Set HLAC projectile speed to 6000, matches Blaster
See merge request xonotic/xonotic-data.pk3dir!905
Mario [Sun, 29 Aug 2021 10:30:05 +0000 (20:30 +1000)]
Add a note to the balance configurations mentioning that the HLAC balance should match the Blaster's when performing updates
Rudolf Polzer [Fri, 27 Aug 2021 05:23:41 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Thu, 26 Aug 2021 16:50:20 +0000 (18:50 +0200)]
Allow assigning each enemy unique colors in all game modes without teams except duel with the new cvar cl_forceplayercolors_unique. It implements #2295
Rudolf Polzer [Fri, 20 Aug 2021 05:23:49 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Thu, 19 Aug 2021 05:23:58 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Wed, 18 Aug 2021 20:25:02 +0000 (20:25 +0000)]
Merge branch 'Mario/electro_sticky_trail_fix' into 'master'
Merge branch Mario/electro_sticky_trail_fix (XXS merge request)
Closes #2582
See merge request xonotic/xonotic-data.pk3dir!919
terencehill [Wed, 18 Aug 2021 12:02:09 +0000 (14:02 +0200)]
Improve g_freezetag_revive_speed description
terencehill [Tue, 17 Aug 2021 17:00:44 +0000 (19:00 +0200)]
Avoid repeating a couple of checks
terencehill [Tue, 17 Aug 2021 15:32:59 +0000 (15:32 +0000)]
Merge branch 'Mario/superweapon_sound_fix' into 'master'
Merge branch Mario/superweapon_sound_fix (XS merge request)
Closes #2620
See merge request xonotic/xonotic-data.pk3dir!924
terencehill [Mon, 16 Aug 2021 18:41:01 +0000 (20:41 +0200)]
LMS: improve handling of forced spectators in warmup and countdown to game start (e.g. by movetospec or sv_maxidle_playertospectator timer)
terencehill [Sat, 14 Aug 2021 13:18:27 +0000 (15:18 +0200)]
LMS: improve rank assignment to forfeiters
terencehill [Sun, 15 Aug 2021 16:23:19 +0000 (18:23 +0200)]
Disable sv_maxidle when playing alone, disable both sv_maxidle and sv_maxidle_playertospectator in singleplayer / campaign
Mario [Sun, 15 Aug 2021 13:12:31 +0000 (23:12 +1000)]
Set the persistent flag on the Superweapons status effect when the player has unlimited superweapons, don't play a sound when dropping persistent status effects, fixes #2620
terencehill [Sat, 14 Aug 2021 13:04:48 +0000 (15:04 +0200)]
LMS: players joining late get the amount of health / armor as the less healthy player with the same number of lives
terencehill [Sat, 14 Aug 2021 10:11:46 +0000 (12:11 +0200)]
Fix and improve g_lms_last_join and g_lms_join_anytime descriptions
terencehill [Fri, 13 Aug 2021 22:38:11 +0000 (00:38 +0200)]
Shotgun melee sound: fade to the center rather than to the left
terencehill [Fri, 13 Aug 2021 18:20:19 +0000 (20:20 +0200)]
Fix shotgun melee sound without low tones (new sound created from the old mono version @ commit 4762ee). To be clear the new sound is still stereo.
terencehill [Fri, 13 Aug 2021 15:34:57 +0000 (17:34 +0200)]
LMS: refactor LMS code to avoid forcing players to join on connection
Minor changes:
* players don't have lives in warmup stage
* players can become spectators with F3 (without forfeiting) during warmup and countdown to game start
* ready-restart moves forfeiters to spectators
Rudolf Polzer [Mon, 9 Aug 2021 05:23:53 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Sun, 1 Aug 2021 05:24:53 +0000 (07:24 +0200)]
Transifex autosync
Mario [Sat, 31 Jul 2021 11:20:39 +0000 (21:20 +1000)]
Remove the placeholder mod icon for Jeff's servers as it is no longer in use
Mario [Sat, 31 Jul 2021 10:36:22 +0000 (20:36 +1000)]
Save global trace values when performing touch operations as touches may perform additional traces, fixes #2617
Mario [Fri, 30 Jul 2021 00:50:34 +0000 (10:50 +1000)]
Apply a server-side trail to Electro orbs when they become sticky, fixes #2582
Mario [Wed, 28 Jul 2021 10:44:08 +0000 (10:44 +0000)]
Merge branch 'bones_was_here/powerups' into 'master'
Enable powerup versions of speed and invis, with temporary use of buff models, and XDF support
Closes #2612
See merge request xonotic/xonotic-data.pk3dir!918
Mario [Wed, 28 Jul 2021 10:38:36 +0000 (20:38 +1000)]
Add a note to the XDF ruleset about the speed powerup being enabled by default
bones_was_here [Sun, 25 Jul 2021 07:39:50 +0000 (17:39 +1000)]
Preserve comment for item_armor1
bones_was_here [Thu, 22 Jul 2021 07:10:10 +0000 (17:10 +1000)]
target_give: further simplify
bones_was_here [Wed, 21 Jul 2021 23:12:15 +0000 (09:12 +1000)]
Document and slightly refactor defrag_waypointsprites()
Rudolf Polzer [Sat, 24 Jul 2021 05:24:08 +0000 (07:24 +0200)]
Transifex autosync
Rudolf Polzer [Fri, 23 Jul 2021 05:23:52 +0000 (07:23 +0200)]
Transifex autosync
bones_was_here [Wed, 21 Jul 2021 11:38:00 +0000 (21:38 +1000)]
Enable all powerups by default in their headers
bones_was_here [Wed, 21 Jul 2021 09:24:32 +0000 (19:24 +1000)]
Move q3compat powerup spawnfuncs to quake3.qc and update map entity comments
bones_was_here [Wed, 21 Jul 2021 08:54:31 +0000 (18:54 +1000)]
Update hash and fix compilation unit test
bones_was_here [Wed, 21 Jul 2021 08:21:02 +0000 (18:21 +1000)]
target_give: support count fields of speed and invis powerups
bones_was_here [Wed, 21 Jul 2021 07:59:25 +0000 (17:59 +1000)]
Fix target_give by retrieving netname from itemdef
bones_was_here [Wed, 21 Jul 2021 07:56:37 +0000 (17:56 +1000)]
Revert "Fix netname field of weapon and item entities (was getting set to m_name)"
This reverts commit
69775c048f13c32062f542016604231f6dafade9 .
bones_was_here [Wed, 21 Jul 2021 06:27:48 +0000 (16:27 +1000)]
q3compat: whitelist notsingle field and document implementation problem
bones_was_here [Wed, 21 Jul 2021 04:27:08 +0000 (14:27 +1000)]
Display buff icons for speed and invis powerups in hud_panel_notify
bones_was_here [Wed, 21 Jul 2021 02:24:27 +0000 (12:24 +1000)]
Comment out warning for lack of engine support for fullspawndata
bones_was_here [Sun, 18 Jul 2021 01:01:55 +0000 (11:01 +1000)]
item_scout: spawn bash buff instead of speed powerup (see also
1791f3d8 )
prevents a superfluity of speed powerups on some maps (since speed must also spawn for item_haste)
item_scout is often owned by a specific team (supported by buffs, but not powerups)
item_scout is persistent (lasts until death), buffs last longer than powerups by default
In Q3TA: increases movement and firing speed, prevents use of armor
In QL: caps armor at 50, disables self damage and fall damage and footstep sounds
Why bash? goal of item_scout: to boost hit and run capabilities, to
help with retrieving flags or grabbing important items
Bash helps with this by knocking enemies away instead of having to fight
through them all, and boosting blaster/rocket jumps and crylink running
bones_was_here [Tue, 20 Jul 2021 06:45:15 +0000 (16:45 +1000)]
Consolidate ifdefs in powerup headers
Rudolf Polzer [Tue, 20 Jul 2021 05:23:53 +0000 (07:23 +0200)]
Transifex autosync
bones_was_here [Tue, 20 Jul 2021 02:32:48 +0000 (12:32 +1000)]
Make powerup timer stacking configurable and disabled by default