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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Sat, 28 Jan 2012 14:42:54 +0000 (16:42 +0200)]
Cubemaps for evil1 grates
MirceaKitsune [Sat, 28 Jan 2012 14:37:38 +0000 (16:37 +0200)]
Re-format the evil8 shaders
MirceaKitsune [Sat, 28 Jan 2012 14:26:28 +0000 (16:26 +0200)]
Shaders for evil and evil9
MirceaKitsune [Sat, 28 Jan 2012 14:26:00 +0000 (16:26 +0200)]
Cubemaps for evil and evil9
MirceaKitsune [Sat, 28 Jan 2012 14:02:05 +0000 (16:02 +0200)]
Fix the final shader typos for the evil set
MirceaKitsune [Sat, 28 Jan 2012 13:51:38 +0000 (15:51 +0200)]
evil8 shader update
MirceaKitsune [Sat, 28 Jan 2012 13:51:22 +0000 (15:51 +0200)]
evil8 cubemaps
MirceaKitsune [Sat, 28 Jan 2012 12:56:39 +0000 (14:56 +0200)]
Light cubemaps for all evil sets
MirceaKitsune [Sat, 28 Jan 2012 12:38:59 +0000 (14:38 +0200)]
evil6 shaders
MirceaKitsune [Sat, 28 Jan 2012 12:38:34 +0000 (14:38 +0200)]
evil6 cubemap textures
MirceaKitsune [Sat, 28 Jan 2012 12:02:12 +0000 (14:02 +0200)]
evil5 reflections
MirceaKitsune [Sat, 28 Jan 2012 11:52:57 +0000 (13:52 +0200)]
evil4 shaders (hopefully I didn't break any)
MirceaKitsune [Sat, 28 Jan 2012 11:52:17 +0000 (13:52 +0200)]
evil4 envmap textures
MirceaKitsune [Sat, 28 Jan 2012 11:17:42 +0000 (13:17 +0200)]
Forgotten evil3 textures
MirceaKitsune [Sat, 28 Jan 2012 11:15:31 +0000 (13:15 +0200)]
Fix shader typos in evil3
MirceaKitsune [Sat, 28 Jan 2012 11:13:56 +0000 (13:13 +0200)]
evil3 reflection shaders
MirceaKitsune [Sat, 28 Jan 2012 11:13:24 +0000 (13:13 +0200)]
evil3 reflections
MirceaKitsune [Sat, 28 Jan 2012 10:57:34 +0000 (12:57 +0200)]
Further fix the shaders in evil2
MirceaKitsune [Sat, 28 Jan 2012 10:55:34 +0000 (12:55 +0200)]
Fix the evil2 shaders
MirceaKitsune [Sat, 28 Jan 2012 10:49:41 +0000 (12:49 +0200)]
Shaders for evil2
MirceaKitsune [Sat, 28 Jan 2012 10:48:46 +0000 (12:48 +0200)]
Reflection textures for the evil2 set
MirceaKitsune [Sat, 28 Jan 2012 10:23:21 +0000 (12:23 +0200)]
Envmaps for the remaining evil1 textures which should have them. Batch scripts to convert textures make life easier :)
MirceaKitsune [Sat, 28 Jan 2012 09:52:31 +0000 (11:52 +0200)]
Cubemap reflections for evil1_metals
MirceaKitsune [Sat, 28 Jan 2012 09:18:33 +0000 (11:18 +0200)]
Use the new cubemap for evil1_floors
MirceaKitsune [Sat, 28 Jan 2012 09:11:47 +0000 (11:11 +0200)]
Add new cubemap, exomorph
MirceaKitsune [Sat, 28 Jan 2012 09:06:23 +0000 (11:06 +0200)]
First attempt to add world reflections, using the default cubemap
MirceaKitsune [Sat, 28 Jan 2012 08:33:39 +0000 (10:33 +0200)]
A new TODO
MirceaKitsune [Tue, 3 Jan 2012 17:00:41 +0000 (19:00 +0200)]
Missing preview images: Use draw_PictureSize == '0 0 0' instead of draw_PreloadPicture == "", since preloading causes a memory leak. Requires latest engine to work properly.
MirceaKitsune [Mon, 2 Jan 2012 15:31:20 +0000 (17:31 +0200)]
Commit all my local TODO notes to GIT. It's easier to keep track of everything and work this way. TODO's marked as +0.8 mean "do it in 0.8 or later", and those marked as 0.7 | 0.8 mean "in either 0.7 or 0.8".
MirceaKitsune [Mon, 2 Jan 2012 15:15:00 +0000 (17:15 +0200)]
Document fixing of some divisions by 0
MirceaKitsune [Mon, 2 Jan 2012 15:11:55 +0000 (17:11 +0200)]
Stunning: Return instead of setting wishspeed to 0
MirceaKitsune [Mon, 2 Jan 2012 15:10:12 +0000 (17:10 +0200)]
Grabber alt fire will also stun players, making it difficult for them to walk for a few seconds. Helps a bit with voring
MirceaKitsune [Mon, 2 Jan 2012 14:53:10 +0000 (16:53 +0200)]
Grabber secondary will do less damage, but heavily decrease the victim's armor now
MirceaKitsune [Mon, 2 Jan 2012 14:38:11 +0000 (16:38 +0200)]
Add r_viewfbo to the menu, and allow it to be used like in Xonotic
MirceaKitsune [Mon, 2 Jan 2012 14:33:06 +0000 (16:33 +0200)]
Better bloom settings
MirceaKitsune [Tue, 29 Nov 2011 14:31:32 +0000 (16:31 +0200)]
Fix a compiler issue with latest fteqcc
MirceaKitsune [Sat, 26 Nov 2011 23:31:24 +0000 (01:31 +0200)]
Xonotic port: Use Morphed's new blood. Don't get any funny ideas, I'm talking about some particle effects :P
MirceaKitsune [Fri, 25 Nov 2011 23:50:55 +0000 (01:50 +0200)]
Use an even more awesome bloom setup
MirceaKitsune [Fri, 25 Nov 2011 17:39:16 +0000 (19:39 +0200)]
menuskin is a better name
MirceaKitsune [Fri, 25 Nov 2011 17:33:36 +0000 (19:33 +0200)]
Code a missing preview image for menu skins too, so that the set is completed
MirceaKitsune [Fri, 25 Nov 2011 16:34:47 +0000 (18:34 +0200)]
Fix a typo for the missing preview images
MirceaKitsune [Fri, 25 Nov 2011 16:32:56 +0000 (18:32 +0200)]
Port a code I made in Xonotic, which displays "no preview" images if a map or player model does not have a preview picture (instead of the checker texture). Will not work until I add some preview images too, at a later time
MirceaKitsune [Sat, 19 Nov 2011 21:31:43 +0000 (23:31 +0200)]
Don't keep dead prey waiting for so long
MirceaKitsune [Sat, 19 Nov 2011 21:18:08 +0000 (23:18 +0200)]
Enable autodigest for eaten players too by default. Should make gameplay easier and also help newbies
MirceaKitsune [Sat, 19 Nov 2011 21:17:13 +0000 (23:17 +0200)]
Always clear the armor of a dead player. Also tweak the balancing a bit more
MirceaKitsune [Sat, 19 Nov 2011 21:00:41 +0000 (23:00 +0200)]
Some more tweaks
MirceaKitsune [Sat, 19 Nov 2011 20:41:07 +0000 (22:41 +0200)]
No, it wasn't ok before. Hopefully it is now
MirceaKitsune [Sat, 19 Nov 2011 20:30:51 +0000 (22:30 +0200)]
Allow distributed digestion to be tweaked. Hopefully done properly
MirceaKitsune [Sat, 19 Nov 2011 18:15:04 +0000 (20:15 +0200)]
Fix an epic failure in a recent commit. Digestion damage working properly again
MirceaKitsune [Sat, 19 Nov 2011 17:54:21 +0000 (19:54 +0200)]
Reorder some code
MirceaKitsune [Sat, 19 Nov 2011 17:53:31 +0000 (19:53 +0200)]
Actually fix the last bug. Amazing what trouble the smallest piece of code can be -.-
MirceaKitsune [Sat, 19 Nov 2011 17:43:24 +0000 (19:43 +0200)]
As usual, there's always a bug to any change. Fix how the autodigest feature is activated
MirceaKitsune [Sat, 19 Nov 2011 17:29:14 +0000 (19:29 +0200)]
Change how the autodigest preference works. 0 disables, 1 automates digestion for items only, 2 for both items and players
MirceaKitsune [Sat, 19 Nov 2011 17:15:29 +0000 (19:15 +0200)]
Re-tweak a balance setting
MirceaKitsune [Sat, 19 Nov 2011 17:13:16 +0000 (19:13 +0200)]
Teach bots how to use consumable items a bit more wisely
MirceaKitsune [Sat, 19 Nov 2011 16:53:36 +0000 (18:53 +0200)]
Tweak the last change better
MirceaKitsune [Sat, 19 Nov 2011 16:50:46 +0000 (18:50 +0200)]
Change how stomach load influences swallow progress
MirceaKitsune [Sat, 19 Nov 2011 16:38:46 +0000 (18:38 +0200)]
Merge branch 'master' into mirceakitsune/consumable_items
MirceaKitsune [Sat, 19 Nov 2011 16:38:08 +0000 (18:38 +0200)]
The feature of consumable items is now ready and functional, and should be safe to merge
MirceaKitsune [Sat, 19 Nov 2011 16:32:52 +0000 (18:32 +0200)]
Fix a division by zero introduced in a recent commit
MirceaKitsune [Sat, 19 Nov 2011 16:21:42 +0000 (18:21 +0200)]
Improvements to item positioning
MirceaKitsune [Sat, 19 Nov 2011 16:08:34 +0000 (18:08 +0200)]
Fix another bug with consumable items
MirceaKitsune [Sat, 19 Nov 2011 16:01:17 +0000 (18:01 +0200)]
Fix a bug with items getting stuck when near 0 health, which might have potentially affected players too
MirceaKitsune [Sat, 19 Nov 2011 15:54:04 +0000 (17:54 +0200)]
Make each digesting item to grant health up to its max_health level only
MirceaKitsune [Sat, 19 Nov 2011 15:16:47 +0000 (17:16 +0200)]
Health rot needs to pause when gaining health from normal digestion too!
MirceaKitsune [Sat, 19 Nov 2011 15:14:52 +0000 (17:14 +0200)]
Pause health rot when gaining health from digesting items
MirceaKitsune [Sat, 19 Nov 2011 15:11:59 +0000 (17:11 +0200)]
Fix a bug with picking partly consumed items back up
MirceaKitsune [Sat, 19 Nov 2011 15:00:00 +0000 (17:00 +0200)]
Fix an issue with distributed digestion working in reverse
MirceaKitsune [Sat, 19 Nov 2011 14:47:21 +0000 (16:47 +0200)]
Fix some older bugs with the digestion sounds
MirceaKitsune [Sat, 19 Nov 2011 14:29:50 +0000 (16:29 +0200)]
Implement digestible items and get them working properly
MirceaKitsune [Sat, 19 Nov 2011 14:19:23 +0000 (16:19 +0200)]
Allow items to be digested. Only partly implemented
MirceaKitsune [Sat, 19 Nov 2011 14:08:36 +0000 (16:08 +0200)]
Consumable items will scale down as they are digested, which will be implemented next
MirceaKitsune [Sat, 19 Nov 2011 14:03:52 +0000 (16:03 +0200)]
Better mass defaults for healths
MirceaKitsune [Sat, 19 Nov 2011 14:01:21 +0000 (16:01 +0200)]
Remove the stealprey feature. It's hard to test and maintain it, and I don't see the point either. Prey always pops out now when someone eats the predator (same for consumable items)
MirceaKitsune [Sat, 19 Nov 2011 13:59:01 +0000 (15:59 +0200)]
Use different means of removing consumable items from predators when they disconnect, spectate, or respawn
MirceaKitsune [Sat, 19 Nov 2011 13:49:44 +0000 (15:49 +0200)]
Use a slightly different system for forced regurgitation in some cases, which is also compatible with consumable items (so they get thrown out in the same circumstances, like damage or excessive speed)
MirceaKitsune [Sat, 19 Nov 2011 13:25:53 +0000 (15:25 +0200)]
Allow dropped food to be picked back up by anyone. Yes, my game is going to be that nasty >:)
MirceaKitsune [Sat, 19 Nov 2011 13:15:51 +0000 (15:15 +0200)]
Only apply y angle to dropped consumables
MirceaKitsune [Sat, 19 Nov 2011 13:13:59 +0000 (15:13 +0200)]
Set colormod properly on consumable items
MirceaKitsune [Sat, 19 Nov 2011 13:12:06 +0000 (15:12 +0200)]
Dropped consumables should fade after a while. Also set angles properly
MirceaKitsune [Sat, 19 Nov 2011 13:07:22 +0000 (15:07 +0200)]
Allow consumable items to be dropped instead of disappearing. Currently cannot be picked up again
MirceaKitsune [Sat, 19 Nov 2011 12:16:39 +0000 (14:16 +0200)]
Remove consumable items when the player disconnects, respawns, or gets eaten
MirceaKitsune [Sat, 19 Nov 2011 12:08:49 +0000 (14:08 +0200)]
Tweak predator definition for swallowing items
MirceaKitsune [Sat, 19 Nov 2011 12:07:09 +0000 (14:07 +0200)]
Consumable item effects for swallowing and regurgitating, some identical to those for players. Also enable auto-digestion on items
MirceaKitsune [Sat, 19 Nov 2011 11:59:11 +0000 (13:59 +0200)]
Only pickup an item if there's enough room
MirceaKitsune [Sat, 19 Nov 2011 11:54:43 +0000 (13:54 +0200)]
Properly apply item mass
MirceaKitsune [Sat, 19 Nov 2011 11:51:44 +0000 (13:51 +0200)]
Consumable items now add to stomach load as well
MirceaKitsune [Sat, 19 Nov 2011 11:48:10 +0000 (13:48 +0200)]
Make consumable items possible to regurgitate. Will not work yet as they apply no stomach load
MirceaKitsune [Sat, 19 Nov 2011 11:40:15 +0000 (13:40 +0200)]
Make consumable items show when and where they should, and prepare them for actual usage
MirceaKitsune [Sat, 19 Nov 2011 11:24:51 +0000 (13:24 +0200)]
Make consumable health work. Currently, picking up health spawns a model which will follow the player, and no longer gives an instant health increase
MirceaKitsune [Sat, 19 Nov 2011 11:15:35 +0000 (13:15 +0200)]
Use the new cvars
MirceaKitsune [Sat, 19 Nov 2011 11:10:37 +0000 (13:10 +0200)]
Cvars for consumable items
MirceaKitsune [Sat, 19 Nov 2011 00:13:38 +0000 (02:13 +0200)]
Correct my last fix
MirceaKitsune [Sat, 19 Nov 2011 00:07:53 +0000 (02:07 +0200)]
Fix a small and unlikely bug that I discovered in Vore Tournament. If a bot does not have a weapon but attempts to reload it / switch to it, he will have weird animations. Therefore, make sure the bot has the weapon before trying to switch.
MirceaKitsune [Fri, 18 Nov 2011 23:53:10 +0000 (01:53 +0200)]
Fix the worst cases of divisions by zero
MirceaKitsune [Fri, 18 Nov 2011 23:25:55 +0000 (01:25 +0200)]
Damage leaning: Only lean the player if damage was caused by a weapon. This should prevent the odd behaviors I noticed, of angles getting stuck sometimes
MirceaKitsune [Fri, 18 Nov 2011 23:14:20 +0000 (01:14 +0200)]
Fix a bug with the new volume cutting
MirceaKitsune [Fri, 18 Nov 2011 23:04:41 +0000 (01:04 +0200)]
Cvars for volume cutting now work in reverse
MirceaKitsune [Fri, 18 Nov 2011 22:59:41 +0000 (00:59 +0200)]
Volume cutting: Don't reduce music and sound volume when in the stomach only. But also account prey swallow progress. Therefore, volume will start fading while you are being swallowed, and reach its minimum point once you have been eaten completely
MirceaKitsune [Fri, 18 Nov 2011 13:43:10 +0000 (15:43 +0200)]
Forgot one switchweapon