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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Sat, 11 Mar 2017 15:23:10 +0000 (01:23 +1000)]
Add an overkill physics set separate from physics.cfg, and make the new defaultOverkill.cfg file use it (in before martin complains)
Mario [Sat, 11 Mar 2017 15:10:19 +0000 (15:10 +0000)]
Merge branch 'Lyberta/_mod_autogen_fix' into 'master'
Fixed generation of _mod files
See merge request !420
Mario [Sat, 11 Mar 2017 15:08:54 +0000 (01:08 +1000)]
Fix air dodging to not go crazy high speeds, also decrease the default dodging delay (such a long delay is no longer needed now that speed is limited)
Lyberta [Sat, 11 Mar 2017 13:51:57 +0000 (16:51 +0300)]
Rerun genmod.sh to obtain proper _mod files.
Mario [Sat, 11 Mar 2017 05:23:07 +0000 (15:23 +1000)]
item_medic isn't a thing, apparently
Mario [Sat, 11 Mar 2017 05:18:16 +0000 (15:18 +1000)]
Update deprecation mappings
Mario [Sat, 11 Mar 2017 02:42:04 +0000 (12:42 +1000)]
Add a modicon for another server type
Mario [Sat, 11 Mar 2017 01:29:45 +0000 (11:29 +1000)]
Restore dodging delay to default
Mario [Sat, 11 Mar 2017 01:28:12 +0000 (11:28 +1000)]
Allow recoil in overkill
Mario [Sat, 11 Mar 2017 01:24:22 +0000 (11:24 +1000)]
Allow turrets and vehicles in overkill
Mario [Sat, 11 Mar 2017 01:22:58 +0000 (11:22 +1000)]
Add a simple default config file for overkill, enabling the basic requirements
Mario [Sat, 11 Mar 2017 01:16:25 +0000 (11:16 +1000)]
Restore old secondary force for overkill balance
Mario [Sat, 11 Mar 2017 01:07:57 +0000 (11:07 +1000)]
Fix duplicate setting in defaultXDF.cfg
Mario [Sat, 11 Mar 2017 01:00:18 +0000 (11:00 +1000)]
Sync overkill balance with default balance updates
Mario [Sat, 11 Mar 2017 00:53:05 +0000 (10:53 +1000)]
Whitelist another branch cvar
Mario [Fri, 10 Mar 2017 23:10:23 +0000 (09:10 +1000)]
Start with shotgun in XDF
Mario [Fri, 10 Mar 2017 23:04:10 +0000 (09:04 +1000)]
Whitelist a few cvars and replace electro with arc bolts in xdf balance (matches Q3 behaviour)
Mario [Fri, 10 Mar 2017 22:47:54 +0000 (08:47 +1000)]
Apply t0uYK8Ne's tweaks to XDF balance (merging in changes from default balance and the balance most servers use)
Mario [Fri, 10 Mar 2017 22:31:39 +0000 (08:31 +1000)]
Don't allow detonation of rockets in XDF (allowing it was an accidental change in 0.8.1)
Mario [Fri, 10 Mar 2017 22:21:16 +0000 (08:21 +1000)]
Apply it to primary, not secondary
Mario [Fri, 10 Mar 2017 22:20:50 +0000 (08:20 +1000)]
Apply the 0 spread hagar to xdf balance
Mario [Fri, 10 Mar 2017 21:50:41 +0000 (07:50 +1000)]
Set the solidity and movetype on raptor's bomb marker, potentially improving its accuracy
Mario [Fri, 10 Mar 2017 21:15:03 +0000 (07:15 +1000)]
Adjust compatibility to more closely resemble the original entities
Mario [Fri, 10 Mar 2017 17:37:24 +0000 (17:37 +0000)]
Merge branch 'Mario/itemstime_editor_fix' into 'master'
Merge branch Mario/itemstime_editor_fix (S merge request)
See merge request !415
Mario [Fri, 10 Mar 2017 17:05:53 +0000 (03:05 +1000)]
Whitelist some gamemode cvars from the branches
Mario [Fri, 10 Mar 2017 17:00:13 +0000 (03:00 +1000)]
Disable sv_showspectators in the XPM config
Mario [Fri, 10 Mar 2017 16:59:18 +0000 (16:59 +0000)]
Merge branch 'martin-t/spec' into 'master'
Toggle {sv,cl}_showspectators
See merge request !413
terencehill [Fri, 10 Mar 2017 14:55:04 +0000 (15:55 +0100)]
Reload hardwired waypoint links after relinking all waypoints
terencehill [Wed, 8 Mar 2017 19:03:32 +0000 (20:03 +0100)]
Remove navigation_hasgoals field, use goalentity to check if navigation has goals
Lyberta [Wed, 8 Mar 2017 10:57:08 +0000 (13:57 +0300)]
Second fix of _mod files.
Lyberta [Wed, 8 Mar 2017 07:56:13 +0000 (10:56 +0300)]
Fixed spawner.qc having improper filename.
Mario [Tue, 7 Mar 2017 20:35:17 +0000 (06:35 +1000)]
Revert IL_REMOVE fix (breaks too much)
Mario [Tue, 7 Mar 2017 19:26:05 +0000 (05:26 +1000)]
Don't try removing something from an intrusive list if it isn't in the list, fixes some potentially odd behaviour
terencehill [Tue, 7 Mar 2017 19:15:13 +0000 (20:15 +0100)]
Fix a subtle Key Hunt bug causing bots to not run to any item as soon as keys are assigned to players
Rudolf Polzer [Tue, 7 Mar 2017 18:43:38 +0000 (19:43 +0100)]
Transifex sync.
terencehill [Tue, 7 Mar 2017 14:53:51 +0000 (15:53 +0100)]
havocbot_keyboard_movement is supposed to update .movement even if (time < this.havocbot_keyboardtime); while at it clean this function up a bit
Mario [Tue, 7 Mar 2017 13:34:04 +0000 (23:34 +1000)]
Fix HUD_WriteCvars hook a file parameter
Mario [Tue, 7 Mar 2017 13:21:26 +0000 (23:21 +1000)]
Add a hook to save custom HUD cvars from a mutator
Mario [Tue, 7 Mar 2017 13:06:55 +0000 (23:06 +1000)]
Update hash to match the new test map
Mario [Tue, 7 Mar 2017 13:06:02 +0000 (23:06 +1000)]
Use autocvars for the per-team player models/skins, speedup for a slow function
Mario [Tue, 7 Mar 2017 12:56:34 +0000 (22:56 +1000)]
As a minor speedup, inline the set_movetype function into the main physics loop (this is called on every impure entity, so less function calls the better)
Also, fix CI script's reference to an invalid file
Mario [Tue, 7 Mar 2017 12:02:49 +0000 (22:02 +1000)]
Change the game test script to use stormkeep instead of g-23
terencehill [Tue, 7 Mar 2017 02:18:09 +0000 (03:18 +0100)]
Use -1 instead of an insanely high timeout
terencehill [Tue, 7 Mar 2017 01:50:35 +0000 (02:50 +0100)]
Small cleanup
terencehill [Tue, 7 Mar 2017 01:45:29 +0000 (02:45 +0100)]
Fix nearest waypoint not updated for dropped flags, keys and keepaway ball causing bots to often not being able to reach them
terencehill [Tue, 7 Mar 2017 01:27:42 +0000 (02:27 +0100)]
Fix another case of bad pow to ** conversion
Mario [Mon, 6 Mar 2017 23:25:00 +0000 (09:25 +1000)]
Some more maths to tighten
Mario [Mon, 6 Mar 2017 21:55:14 +0000 (07:55 +1000)]
Hopefully satisfy the blind whiners
Mario [Mon, 6 Mar 2017 21:11:30 +0000 (07:11 +1000)]
Don't set HITTYPE_BOUNCE on the napalm fire damage (not used, may be cause of deathtype warnings)
Mario [Mon, 6 Mar 2017 20:28:06 +0000 (06:28 +1000)]
Tighten the maths around the new pow replacements
Mario [Mon, 6 Mar 2017 20:06:08 +0000 (06:06 +1000)]
Hopefully fix an oddity in compression
Mario [Mon, 6 Mar 2017 19:41:43 +0000 (05:41 +1000)]
Sneak in another feature (simple option to enable ammo in the grappling hook mutator)
Mario [Mon, 6 Mar 2017 19:12:09 +0000 (05:12 +1000)]
pow(a, b) -> a ** b
Mario [Mon, 6 Mar 2017 15:13:39 +0000 (01:13 +1000)]
Fix compilation unit
Mario [Mon, 6 Mar 2017 14:16:35 +0000 (00:16 +1000)]
Allow mutators to add their own menu dialogs
Mario [Mon, 6 Mar 2017 10:00:05 +0000 (20:00 +1000)]
Make for_whom accessible to the CheckAllowedTeams mutator hook
Mario [Mon, 6 Mar 2017 07:38:08 +0000 (17:38 +1000)]
Add a mutator hook to hide the team nagger (clears out 3 gamemode specific checks)
Mario [Mon, 6 Mar 2017 07:10:02 +0000 (17:10 +1000)]
Fix CTF flags secretly spamming squashed messages, and fix a potential crash in client target_push code
Mario [Sun, 5 Mar 2017 18:00:49 +0000 (04:00 +1000)]
Add support for setting target2 on a trigger to give trains a new destination (potentially risky, but worth it)
Mario [Sat, 4 Mar 2017 19:36:15 +0000 (05:36 +1000)]
Update hash again
terencehill [Sat, 4 Mar 2017 19:12:12 +0000 (20:12 +0100)]
Add a comment explaining how to easily read bot table in bots.txt enabling elastic tab stops. Tweak comments so that elastic tab stops work better.
Mario [Sat, 4 Mar 2017 18:31:03 +0000 (04:31 +1000)]
Fix arc not switching weapons properly when out of ammo
Mario [Sat, 4 Mar 2017 18:09:24 +0000 (04:09 +1000)]
Use wr_checkammo1 to check if arc is out of ammo, and enforce weapon switching
Mario [Sat, 4 Mar 2017 17:59:30 +0000 (03:59 +1000)]
Make corpses sink slowly in slime and lava
Mario [Sat, 4 Mar 2017 17:30:04 +0000 (03:30 +1000)]
Update item's timer if its re-spawn time is quicker than 10 seconds
Mario [Sat, 4 Mar 2017 17:22:56 +0000 (03:22 +1000)]
Give item respawn maths some bounds
Mario [Sat, 4 Mar 2017 17:10:33 +0000 (03:10 +1000)]
Don't count the mapinfo debug option as impure
Mario [Sat, 4 Mar 2017 17:05:20 +0000 (03:05 +1000)]
Try to make the maths more reliable in item respawning
Mario [Sat, 4 Mar 2017 16:47:14 +0000 (02:47 +1000)]
Revert alignment of bots.txt (it uses the \t character to sort), also bring back the unhardcoded default playermodel (cause was not from it)
Mario [Sat, 4 Mar 2017 16:38:53 +0000 (02:38 +1000)]
Only reset the killcount and alivetime of *players* (observers/spectators already have the desired values here)
Mario [Sat, 4 Mar 2017 16:33:42 +0000 (02:33 +1000)]
Fix buff initial cooldown lasting too long
Mario [Sat, 4 Mar 2017 16:30:52 +0000 (02:30 +1000)]
Update the state of the randomly chosen entity in teamed item groups before it is re-spawned (fixes randomly selected item being invisible until it spawns)
Mario [Sat, 4 Mar 2017 16:21:39 +0000 (02:21 +1000)]
Fix radar minimizing when other players re-spawn
Mario [Sat, 4 Mar 2017 16:11:32 +0000 (02:11 +1000)]
Update hash
Mario [Sat, 4 Mar 2017 16:10:49 +0000 (02:10 +1000)]
Find the clever way to fix itemstime editor
Mario [Sat, 4 Mar 2017 14:29:42 +0000 (00:29 +1000)]
Disable a dead function in bot CTF code and fix bots trying to capture at bases that aren't available to them (grouped mode)
terencehill [Sat, 4 Mar 2017 14:10:16 +0000 (15:10 +0100)]
Bot path finding: when possible (often) optimize path by not adding the nearest waypoint of the goal
Mario [Fri, 3 Mar 2017 21:06:21 +0000 (07:06 +1000)]
Fix support for the old .mdl and .mdl_dead monster fields (they used to exist for a map)
Mario [Fri, 3 Mar 2017 18:30:24 +0000 (04:30 +1000)]
Hack: only check one flag per team (fixes some oddities, but also means you may not know if you're the flag carrier)
Mario [Fri, 3 Mar 2017 17:09:15 +0000 (03:09 +1000)]
Resize the flag's hitbox depending on its scale (fixes some stupid floating flags)
Mario [Fri, 3 Mar 2017 16:44:21 +0000 (02:44 +1000)]
Round down the midway score between the 2 flags if either has a score
Mario [Fri, 3 Mar 2017 15:18:20 +0000 (01:18 +1000)]
Add flag grouping
Mario [Fri, 3 Mar 2017 14:28:35 +0000 (00:28 +1000)]
Add a field to control the number of captures a flag is worth (some nutty maps may be coming)
Mario [Fri, 3 Mar 2017 14:23:31 +0000 (00:23 +1000)]
Use the correct flag for capture scores (shouldn't be the base one)
Mario [Fri, 3 Mar 2017 13:30:25 +0000 (23:30 +1000)]
Make vehicle auxiliary crosshairs spectatable
terencehill [Thu, 2 Mar 2017 21:28:21 +0000 (22:28 +0100)]
Remove empty lines from common networked command list
terencehill [Thu, 2 Mar 2017 20:54:51 +0000 (21:54 +0100)]
Fix bots recalculating every time the nearest waypoint of every weapon on the map
terencehill [Thu, 2 Mar 2017 19:29:59 +0000 (20:29 +0100)]
Fix bots ignoring dropped weapons
Mario [Wed, 1 Mar 2017 15:32:46 +0000 (01:32 +1000)]
Unzone and reset netname & model to null when removing entcs (potential fix for the bot names in spectator list bug), also re-hardcode reference to mega erebus (fixes fopen warning)
Mario [Wed, 1 Mar 2017 12:41:29 +0000 (22:41 +1000)]
If physics are overridden, reset the idle time (fixes getting kicked while driving a vehicle)
Mario [Wed, 1 Mar 2017 12:11:22 +0000 (22:11 +1000)]
Make sure personal data doesn't store health at 0 (should fix endless death loop if waypoint is spawned while dead)
terencehill [Tue, 28 Feb 2017 15:23:46 +0000 (16:23 +0100)]
Avoid wasting cpu time while a bot is frozen
terencehill [Tue, 28 Feb 2017 15:16:31 +0000 (16:16 +0100)]
Fix bots occasionally getting stuck when one of them disconnects
Mario [Tue, 28 Feb 2017 12:48:58 +0000 (22:48 +1000)]
Give turret murders a placeholder death message (don't worry, no new strings to translate yet)
Mario [Tue, 28 Feb 2017 11:37:44 +0000 (21:37 +1000)]
As a more acceptable compromise, increase the max damage instead of decreasing the minimum size of damage text
Mario [Tue, 28 Feb 2017 10:53:32 +0000 (20:53 +1000)]
Decrease default max damagetext size to 14 (still 3 units above the font scale of everything else)
terencehill [Mon, 27 Feb 2017 17:56:46 +0000 (18:56 +0100)]
Fix bots not jumping to get out of lava and water
terencehill [Mon, 27 Feb 2017 14:38:25 +0000 (14:38 +0000)]
Merge branch 'martin-t/damagetext' into 'master'
Damagetext: optionally omit redundant info, size according to amount of damage, enable damagetext when updating format to override old default, make format forward compatible
See merge request !391
Mario [Mon, 27 Feb 2017 14:06:02 +0000 (00:06 +1000)]
Don't force the switching if the weapon is the same in GiveItems (fixes lastwep bind if player's best weapon is the one they're holding)
Mario [Mon, 27 Feb 2017 08:52:05 +0000 (18:52 +1000)]
Hopefully fix find counter