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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Wed, 4 Jan 2017 15:55:31 +0000 (01:55 +1000)]
New Toys is not a mod worthy of affecting the server list
Mario [Wed, 4 Jan 2017 07:07:41 +0000 (07:07 +0000)]
Merge branch 'Mario/wepent_experimental' into 'master'
Merge branch Mario/wepent_experimental (XXL merge request)
See merge request !372
Mario [Wed, 4 Jan 2017 06:48:28 +0000 (16:48 +1000)]
Update hash
Mario [Tue, 3 Jan 2017 12:37:45 +0000 (22:37 +1000)]
Merge branch 'master' into Mario/wepent_experimental
# Conflicts:
# qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
Mario [Tue, 3 Jan 2017 12:31:48 +0000 (22:31 +1000)]
Restore ps_push
Mario [Tue, 3 Jan 2017 01:34:31 +0000 (01:34 +0000)]
Merge branch 'terencehill/keyhunt' into 'master'
Keyhunt improvements
Closes #1843 and #1837
See merge request !402
terencehill [Mon, 2 Jan 2017 23:08:14 +0000 (00:08 +0100)]
Update notifications.cfg
Mario [Mon, 2 Jan 2017 14:06:02 +0000 (00:06 +1000)]
Hack in support for duel as a reported gametype to stats
Mario [Mon, 2 Jan 2017 09:13:01 +0000 (19:13 +1000)]
Update hash
Mario [Mon, 2 Jan 2017 08:21:52 +0000 (18:21 +1000)]
Allow multiple traces through the same warpzone, let the recursive warpzone lightshows begin!
Mario [Mon, 2 Jan 2017 08:05:02 +0000 (08:05 +0000)]
Merge branch 'martin-t/ok_weap' into 'master'
overkill: take into account last weapon held when switching while dead
Closes #1728
See merge request !400
Mario [Mon, 2 Jan 2017 08:01:38 +0000 (08:01 +0000)]
Merge branch 'martin-t/info' into 'master'
Remove "client version and server version are compatible" message
See merge request !401
Mario [Mon, 2 Jan 2017 02:37:42 +0000 (12:37 +1000)]
Fix a crash caused by stupid maps
Mario [Sun, 1 Jan 2017 22:50:56 +0000 (08:50 +1000)]
Preliminary support for triggering items (default action is to give the item to the activator), requires spawnflags 16
Mario [Sun, 1 Jan 2017 12:18:08 +0000 (22:18 +1000)]
Hardcode the health/damage limits for pain sounds and laser jumps, so even powerful laser shots will play sounds (also fixes rocket jumping not making a sound)
Martin Taibr [Sun, 1 Jan 2017 00:43:28 +0000 (01:43 +0100)]
remove "client version and server version are compatible" message
terencehill [Sat, 31 Dec 2016 22:00:03 +0000 (23:00 +0100)]
Merge branch 'master' into terencehill/keyhunt
Martin Taibr [Sat, 31 Dec 2016 21:00:59 +0000 (22:00 +0100)]
overkill: take into account last weapon held when switching while dead
terencehill [Sat, 31 Dec 2016 17:27:45 +0000 (18:27 +0100)]
autocvar_g_grappling_hook can't use be used here as it doesn't work in the campaign, it fixes #1848
terencehill [Sat, 31 Dec 2016 14:55:21 +0000 (15:55 +0100)]
Cvar descriptions shouldn't be translatable
Mario [Sat, 31 Dec 2016 11:06:25 +0000 (21:06 +1000)]
Fix compile
Mario [Sat, 31 Dec 2016 05:44:54 +0000 (15:44 +1000)]
Merge branch 'master' into Mario/wepent_experimental
# Conflicts:
# qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
# qcsrc/common/turrets/turret/plasma.qc
# qcsrc/common/turrets/turret/plasma_dual.qc
# qcsrc/common/weapons/weapon/vaporizer.qc
# qcsrc/common/weapons/weapon/vortex.qc
Mario [Sat, 31 Dec 2016 05:29:39 +0000 (05:29 +0000)]
Merge branch 'Mirio/balance' into 'master'
Mirio/balance
See merge request !291
Mario [Sat, 31 Dec 2016 05:18:36 +0000 (05:18 +0000)]
Merge branch 'martin-t/shuffleteams' into 'master'
Fix shuffleteams
Closes #1822
See merge request !393
Mario [Sat, 31 Dec 2016 05:08:32 +0000 (05:08 +0000)]
Merge branch 'martin-t/maxshotdist' into 'master'
Fix fireBullet(), increase MAX_SHOT_DISTANCE
See merge request !395
Mario [Sat, 31 Dec 2016 01:51:53 +0000 (11:51 +1000)]
Update gameplay hash
Mario [Sat, 31 Dec 2016 01:29:51 +0000 (11:29 +1000)]
Merge branch 'master' into martin-t/shuffleteams
Mario [Sat, 31 Dec 2016 01:28:57 +0000 (11:28 +1000)]
Merge branch 'master' into martin-t/maxshotdist
Mario [Sat, 31 Dec 2016 01:25:48 +0000 (01:25 +0000)]
Merge branch 'martin-t/misc' into 'master'
martin-t/misc
See merge request !399
Mario [Sat, 31 Dec 2016 01:00:59 +0000 (11:00 +1000)]
Merge branch 'master' into Mario/wepent_experimental
Mario [Sat, 31 Dec 2016 00:59:20 +0000 (10:59 +1000)]
Remove the if() check, all we're doing is setting it to null anyway
Mario [Sat, 31 Dec 2016 00:57:03 +0000 (10:57 +1000)]
Revert linkexplode change to crylink
Mario [Sat, 31 Dec 2016 00:54:39 +0000 (10:54 +1000)]
Merge branch 'master' into Mirio/balance
Mario [Sat, 31 Dec 2016 00:50:16 +0000 (10:50 +1000)]
Use their instead of his
Mario [Sat, 31 Dec 2016 00:44:53 +0000 (00:44 +0000)]
Merge branch 'terencehill/bot_fix' into 'master'
Bot fixes
See merge request !398
Mario [Sat, 31 Dec 2016 00:41:28 +0000 (10:41 +1000)]
Don't modify the old weapon entity when observing
terencehill [Fri, 30 Dec 2016 19:01:35 +0000 (20:01 +0100)]
Fix %W in chat messages again...
terencehill [Fri, 30 Dec 2016 16:48:05 +0000 (17:48 +0100)]
Revert "Show to spectators all the waypoints that are shown to spectated players. It fixes #1840"
This reverts commit
8802dc71a56bfe87db766c6dab331046575f7eb9 .
terencehill [Fri, 30 Dec 2016 16:36:54 +0000 (17:36 +0100)]
Mutators dialog: fix "No start weapons" checkbox enabling all weapons and "Regular (no arena)" checkbox disabling all weapons
Mario [Fri, 30 Dec 2016 14:47:35 +0000 (00:47 +1000)]
Enable buffs by default and don't report them as a mutator (support for maps that add buff items, they don't replace powerups)
Mario [Fri, 30 Dec 2016 11:26:03 +0000 (21:26 +1000)]
Update hash
Martin Taibr [Fri, 30 Dec 2016 03:35:35 +0000 (04:35 +0100)]
PlayerDamage_Calculate -> Damage_Calculate
Martin Taibr [Fri, 30 Dec 2016 02:44:49 +0000 (03:44 +0100)]
fix overkill blaster damaging turrets and vehicles, remove redundant health check
Martin Taibr [Fri, 30 Dec 2016 02:06:49 +0000 (03:06 +0100)]
minor optimization
Martin Taibr [Fri, 30 Dec 2016 02:06:00 +0000 (03:06 +0100)]
simplify cl_handicap, update description
terencehill [Thu, 29 Dec 2016 18:27:58 +0000 (19:27 +0100)]
Optimize trigger_hurt check
terencehill [Thu, 29 Dec 2016 15:29:21 +0000 (16:29 +0100)]
Don't allow bots to move towards a dropped weapon until it's on the ground
terencehill [Thu, 29 Dec 2016 15:22:30 +0000 (16:22 +0100)]
Fix wrong checks causing bots to ignore dropped weapons (and enemies in the air) when they look for a goal
Mario [Thu, 29 Dec 2016 06:02:34 +0000 (16:02 +1000)]
Merge branch 'master' into Mario/wepent_experimental
# Conflicts:
# qcsrc/common/weapons/weapon/shotgun.qc
terencehill [Thu, 29 Dec 2016 01:59:28 +0000 (02:59 +0100)]
Merge branch 'master' into terencehill/bot_fix
terencehill [Thu, 29 Dec 2016 01:56:28 +0000 (02:56 +0100)]
Fix shotgun ammo field
terencehill [Thu, 29 Dec 2016 01:55:00 +0000 (02:55 +0100)]
Fix %W in chat messages
terencehill [Thu, 29 Dec 2016 01:19:31 +0000 (02:19 +0100)]
Improve weapon rating balance: bots now really take small health if low on health and ammo if low on ammo
terencehill [Wed, 28 Dec 2016 18:39:29 +0000 (19:39 +0100)]
Fix ammo rating, it was always rated 0
terencehill [Wed, 28 Dec 2016 18:38:17 +0000 (19:38 +0100)]
High rating for 50 armor is more than enough (justified by its long respawn time)
terencehill [Wed, 28 Dec 2016 18:11:42 +0000 (19:11 +0100)]
Small cleanup
terencehill [Tue, 27 Dec 2016 16:28:12 +0000 (17:28 +0100)]
Custom weapon priorities for bots: improve rating distribution by rating only weapons available on the map
Mario [Tue, 27 Dec 2016 12:44:01 +0000 (22:44 +1000)]
Merge branch 'master' into Mario/wepent_experimental
# Conflicts:
# qcsrc/server/weapons/weaponsystem.qc
Mario [Tue, 27 Dec 2016 08:20:35 +0000 (18:20 +1000)]
Remove IT_AMMO
Mario [Mon, 26 Dec 2016 13:38:51 +0000 (23:38 +1000)]
Hopefully fix compilation unit
Mario [Mon, 26 Dec 2016 13:25:41 +0000 (23:25 +1000)]
Hunter-Killer: Only loop through entities that can be damaged by contents (not perfect coverage, but avoids checking EVERY entity within a 5000 qu radius)
Mario [Mon, 26 Dec 2016 12:34:36 +0000 (22:34 +1000)]
If weapon entity is deleted, delete its hook too
Mario [Mon, 26 Dec 2016 12:30:09 +0000 (22:30 +1000)]
Add a debug option to weaponarena for all weapons (even mutator blocked ones)
Mario [Mon, 26 Dec 2016 06:17:49 +0000 (16:17 +1000)]
Fix crouch checking wrong hook entity
TimePath [Mon, 26 Dec 2016 03:42:43 +0000 (14:42 +1100)]
Merge branch 'TimePath/inventory_tweaks'
TimePath [Sun, 25 Dec 2016 06:14:07 +0000 (17:14 +1100)]
Inventory: expand capacity
Mario [Mon, 26 Dec 2016 01:36:20 +0000 (11:36 +1000)]
Directly use jetpack instead of quake 3 item (might fix compilation unit)
terencehill [Mon, 26 Dec 2016 00:17:32 +0000 (01:17 +0100)]
Custom weapon priorities for bots: improve rating scale calculation by excluding not usable weapons (weapons are still overrated but not as much as before)
terencehill [Sun, 25 Dec 2016 22:28:59 +0000 (23:28 +0100)]
Fix wrong check causing bots to seek more already owned weapons and less not owned weapons
Mirio [Sun, 25 Dec 2016 21:01:55 +0000 (22:01 +0100)]
Fix an error
Mirio [Sun, 25 Dec 2016 14:56:44 +0000 (15:56 +0100)]
Update credits
Mario [Sun, 25 Dec 2016 11:59:50 +0000 (21:59 +1000)]
Add rudimentary support for World of Padman map entities, by Gnom
Mario [Sun, 25 Dec 2016 11:42:20 +0000 (21:42 +1000)]
Move quake, halflife and q3 files into a compat subdirectory (wop support coming soon)
terencehill [Sun, 25 Dec 2016 11:17:25 +0000 (12:17 +0100)]
Line up AI_STATUS_* values
Mario [Sun, 25 Dec 2016 11:07:16 +0000 (21:07 +1000)]
Merge branch 'master' into Mario/wepent_experimental
terencehill [Sun, 25 Dec 2016 10:55:57 +0000 (11:55 +0100)]
Fix bots thinking too much after setting a high enough slowmo value
terencehill [Sun, 25 Dec 2016 09:51:14 +0000 (10:51 +0100)]
Move check for freed goals to navigation_poptouchedgoals
terencehill [Sun, 25 Dec 2016 09:41:36 +0000 (10:41 +0100)]
Bot logic: improve jumppad touch detection (e.g. on Xoylent occasionally bots skipped the jumppad and tried to leap into the void)
terencehill [Sun, 25 Dec 2016 09:06:49 +0000 (10:06 +0100)]
Remove path to unreachable goals that lead to falling off the map (example case: on Xoylent from the upper Mega Armor down to the hole to the lowest level when the mortar is picked up)
Mario [Sun, 25 Dec 2016 07:58:29 +0000 (17:58 +1000)]
Fix stat references on non-player entities
Mario [Sun, 25 Dec 2016 07:50:04 +0000 (17:50 +1000)]
Fix a reference to the unused global entity 'other'
Mario [Sat, 24 Dec 2016 21:26:47 +0000 (07:26 +1000)]
Merge branch 'master' into Mario/wepent_experimental
Mario [Sat, 24 Dec 2016 21:26:14 +0000 (07:26 +1000)]
Use the constants for player hitbox size when applicable (should fix observer hitbox)
Mario [Sat, 24 Dec 2016 20:40:59 +0000 (06:40 +1000)]
Merge branch 'master' into Mario/wepent_experimental
Mario [Sat, 24 Dec 2016 20:40:11 +0000 (06:40 +1000)]
We need to send location as coords, can't 'short'cut this (big maps)
Mario [Sat, 24 Dec 2016 10:42:03 +0000 (20:42 +1000)]
Fix typo in cvar description
Mario [Sat, 24 Dec 2016 10:30:37 +0000 (20:30 +1000)]
We need to keep checking the other weapon entities for zoom state, unfortunately
Mario [Sat, 24 Dec 2016 10:15:20 +0000 (20:15 +1000)]
Make sure weapon's reticle image is also not null
Mario [Sat, 24 Dec 2016 06:59:20 +0000 (16:59 +1000)]
Clean up map vote mask writing to use the BIT macro instead of multiplying a local number
Mario [Sat, 24 Dec 2016 05:09:44 +0000 (15:09 +1000)]
Merge branch 'master' into Mario/wepent_experimental
# Conflicts:
# qcsrc/common/monsters/sv_monsters.qc
Martin Taibr [Sat, 24 Dec 2016 03:11:30 +0000 (04:11 +0100)]
limit max_shot_distance to 230000
Martin Taibr [Sat, 24 Dec 2016 02:43:54 +0000 (03:43 +0100)]
warning in case something is wrong with max_shot_distance
Martin Taibr [Sat, 24 Dec 2016 02:29:55 +0000 (03:29 +0100)]
adjust max shot distance according to map size
Mario [Sat, 24 Dec 2016 02:18:04 +0000 (12:18 +1000)]
Don't use global options for the player hitbox and view offset stats (we already set them in player physics per-client)
Mario [Sat, 24 Dec 2016 01:55:12 +0000 (11:55 +1000)]
Don't return if player doesn't have the default powerups (HUD panel isn't drawn if they don't have them anyway), fixes custom powerups
Mario [Fri, 23 Dec 2016 01:01:07 +0000 (11:01 +1000)]
Minor monster code cleanup
terencehill [Mon, 19 Dec 2016 17:43:42 +0000 (18:43 +0100)]
Bot logic: tweak bunnyhop stop distance, improve trigger_hurt detection and bot reaction if one is found in front of it. Now there's little chance of falling off the map getting the Mortar on Dance, furthermore bots can now bunnyhop on paths with harmless holes (see lower level of Implosion)
Mario [Wed, 21 Dec 2016 07:43:38 +0000 (17:43 +1000)]
Merge branch 'master' into Mario/wepent_experimental
Mario [Wed, 21 Dec 2016 07:43:27 +0000 (17:43 +1000)]
Don't continue the loop if a valid reticle image is chosen, hopefully fixes a bad string crash
Mario [Tue, 20 Dec 2016 01:10:53 +0000 (11:10 +1000)]
Predict jetpack effect and sound (yay for perfectly predicted jetpacks)