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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Sun, 7 Aug 2016 09:07:35 +0000 (19:07 +1000)]
Gametypes: propagate entity references, set limit to 24 due to use of bitflags
Mario [Sun, 7 Aug 2016 04:53:25 +0000 (14:53 +1000)]
Clear out PHYS_INPUT_TIMELENGTH from most of the physics code
TimePath [Sun, 7 Aug 2016 04:49:39 +0000 (14:49 +1000)]
Merge branch 'TimePath/bot_api'
Mario [Sun, 7 Aug 2016 04:14:59 +0000 (14:14 +1000)]
Add a mutator parameter for the physics tick rate
TimePath [Sun, 7 Aug 2016 03:46:16 +0000 (13:46 +1000)]
Bots: define the API boundaries
TimePath [Mon, 28 Mar 2016 03:58:08 +0000 (14:58 +1100)]
cloc
TimePath [Sat, 6 Aug 2016 08:35:30 +0000 (08:35 +0000)]
Merge branch 'TimePath/scoreboard_elo' into 'master'
Scoreboard elo
Cleans up registration of score fields (more to come?) and adds a (not shown by default) current gametype elo field parsed from xonstat
See merge request !309
TimePath [Sat, 6 Aug 2016 08:24:39 +0000 (18:24 +1000)]
Scoreboard ELO: accept hash change
TimePath [Sat, 6 Aug 2016 08:14:23 +0000 (18:14 +1000)]
Merge branch 'master' into TimePath/scoreboard_elo
TimePath [Sat, 6 Aug 2016 07:52:21 +0000 (17:52 +1000)]
Spectator list: fix compile
TimePath [Sat, 6 Aug 2016 07:51:41 +0000 (17:51 +1000)]
Scoreboard ELO: show "..." when loading, "N/A" when missing
TimePath [Sat, 6 Aug 2016 06:59:04 +0000 (16:59 +1000)]
Merge branch 'master' into TimePath/scoreboard_elo
# Conflicts:
# .gitlab-ci.yml
# qcsrc/common/gamemodes/gamemode/nexball/nexball.qc
# qcsrc/server/mutators/mutator/gamemode_freezetag.qc
# qcsrc/server/mutators/mutator/gamemode_keyhunt.qc
# qcsrc/server/scores_rules.qc
TimePath [Sat, 6 Aug 2016 06:46:36 +0000 (06:46 +0000)]
Merge branch 'Mario/showspecs' into 'master'
Merge branch Mario/showspecs (M merge request)
Shows who's spectating you (disabled by default).
See merge request !340
TimePath [Sat, 6 Aug 2016 06:40:35 +0000 (06:40 +0000)]
Merge branch 'TimePath/slist_refresh' into 'master'
Add a refresh button to the server list
Closes #1037
See merge request !305
TimePath [Sat, 6 Aug 2016 06:35:07 +0000 (06:35 +0000)]
Merge branch 'Mario/intrusive' into 'master'
Merge branch Mario/intrusive (L merge request)
Moves a few more entities to the new intrusive list system, further improving performance.
See merge request !344
TimePath [Sat, 6 Aug 2016 06:26:43 +0000 (16:26 +1000)]
Server list: soft refresh
TimePath [Sat, 6 Aug 2016 06:20:15 +0000 (16:20 +1000)]
Merge branch 'TimePath/remove_remove'
TimePath [Sat, 6 Aug 2016 05:47:09 +0000 (15:47 +1000)]
Use set_movetype everywhere
Mario [Wed, 3 Aug 2016 01:36:37 +0000 (11:36 +1000)]
Only spawn a single casing when firing shotgun
Mario [Wed, 3 Aug 2016 01:18:19 +0000 (11:18 +1000)]
Whitelist move_movetype
Mario [Wed, 3 Aug 2016 01:04:38 +0000 (11:04 +1000)]
Fix references to .movetype
Mario [Wed, 3 Aug 2016 00:28:44 +0000 (10:28 +1000)]
Merge branch 'master' into Mario/intrusive
Mario [Wed, 3 Aug 2016 00:24:08 +0000 (00:24 +0000)]
Merge branch 'terencehill/infomessages_panel_update' into 'master'
Infomessages panel update; Display command names everywhere in the HUD instead of the commands theirselves
* Infomessages panel:
* Allow message wrapping
* Reduce number of messages displayed when spectating / observing by showing 3 less important messages in rotation
* Make command names translatable
* Display command names everywhere in the HUD instead of the commands theirselves
See merge request !342
TimePath [Sun, 31 Jul 2016 11:26:51 +0000 (21:26 +1000)]
Remove remove()
TimePath [Sun, 31 Jul 2016 09:49:35 +0000 (19:49 +1000)]
Merge branch 'master' into TimePath/physics
# Conflicts:
# qcsrc/common/physics/player.qc
# qcsrc/common/triggers/trigger/jumppads.qc
# qcsrc/common/weapons/weapon/electro.qc
# qcsrc/server/g_world.qc
Mario [Sun, 31 Jul 2016 06:38:16 +0000 (16:38 +1000)]
Update hash
Mario [Sat, 30 Jul 2016 20:01:08 +0000 (06:01 +1000)]
Make hidden itemstime mode actually functional
Mario [Fri, 29 Jul 2016 23:41:27 +0000 (09:41 +1000)]
Apply extra rocket detonation force in experimental balance
Mario [Fri, 29 Jul 2016 23:38:09 +0000 (09:38 +1000)]
Allow shockwave outside of new toys mutator, apply experimental balance changes to balance-mario
Mario [Fri, 29 Jul 2016 23:14:56 +0000 (09:14 +1000)]
Use .groundentity (compatibility with engine)
Mario [Fri, 29 Jul 2016 21:12:35 +0000 (07:12 +1000)]
Add a hidden mode to itemstime to show times to players outside of warmup
terencehill [Fri, 29 Jul 2016 13:42:46 +0000 (15:42 +0200)]
Apply a minimal line spacing
terencehill [Fri, 29 Jul 2016 11:40:50 +0000 (13:40 +0200)]
Display vote binds and counts in the vote panel in a cleaner way
Mario [Fri, 29 Jul 2016 10:57:08 +0000 (20:57 +1000)]
Fix auxiliary crosshairs not appearing when re-entering the vehicle
Mario [Fri, 29 Jul 2016 10:48:06 +0000 (20:48 +1000)]
Clean up auxiliary crosshair code a little
terencehill [Fri, 29 Jul 2016 10:09:46 +0000 (12:09 +0200)]
Use command names in every other getcommandkey call; simplify handling of pass_key notification argument
Mario [Thu, 28 Jul 2016 15:25:30 +0000 (01:25 +1000)]
Disable sv_autopause by default (introduces some bugs, annoyingly pauses music when paused)
Mario [Thu, 28 Jul 2016 15:02:30 +0000 (15:02 +0000)]
Merge branch 'Mario/teams_bitflag' into 'master'
Merge branch Mario/teams_bitflag (M merge request)
Adds support for odd team matches, such as pink vs blue and yellow vs red.
See merge request !335
Mario [Thu, 28 Jul 2016 14:50:17 +0000 (14:50 +0000)]
Merge branch 'sev/hud_ctf_update' into 'master'
Add CTF stalemate indicator to HUD
For issue #1667
![stalemate](/uploads/
00dd98264789258f6fc199d0268f941b /stalemate.png)
It turns out that the bracket idea would be very cumbersome to implement,
so I have refined the approach with the background image.
See merge request !338
Mario [Thu, 28 Jul 2016 13:50:43 +0000 (23:50 +1000)]
Get player view angles before spawning casings (partial fix for casings spawning at fixed origin)
Mario [Thu, 28 Jul 2016 13:37:00 +0000 (23:37 +1000)]
Fix black crosshair when in vehicle with per weapon crosshair colour enabled
Mario [Thu, 28 Jul 2016 13:22:00 +0000 (23:22 +1000)]
Add an intrusive list for projectiles
Mario [Thu, 28 Jul 2016 12:52:49 +0000 (22:52 +1000)]
Give mines an intrusive list
Mario [Thu, 28 Jul 2016 12:08:53 +0000 (22:08 +1000)]
Add an intrusive list for turrets
Mario [Thu, 28 Jul 2016 12:02:43 +0000 (22:02 +1000)]
Merge branch 'master' into Mario/intrusive
Mario [Thu, 28 Jul 2016 12:01:45 +0000 (22:01 +1000)]
Don't add monster to list again if re-spawning
Mario [Thu, 28 Jul 2016 12:00:22 +0000 (22:00 +1000)]
Add an intrusive list for vehicles
Mario [Thu, 28 Jul 2016 06:49:07 +0000 (16:49 +1000)]
Add an intrusive list for bot waypoints
Mario [Wed, 27 Jul 2016 17:00:28 +0000 (03:00 +1000)]
Add an intrusive list for monsters
TimePath [Thu, 28 Jul 2016 09:55:29 +0000 (19:55 +1000)]
TimePath [Wed, 27 Jul 2016 12:29:35 +0000 (12:29 +0000)]
Merge branch 'TimePath/intrusive' into 'master'
Implement intrusive lists
Provides a solution to the abuse of `find` and `findchain` (hidden behind `FOREACH_*`)
See merge request !343
TimePath [Wed, 27 Jul 2016 12:14:53 +0000 (22:14 +1000)]
Loops: copy reference to next entity before entering lambda
TimePath [Wed, 27 Jul 2016 12:04:38 +0000 (22:04 +1000)]
Move objerror to qc
Mario [Wed, 27 Jul 2016 02:02:08 +0000 (12:02 +1000)]
Give electro secondary orbs a size so they sit on floors and walls properly, also add a secondary 'sticking' mode to electro orbs (disabled by default)
Mario [Tue, 26 Jul 2016 23:54:39 +0000 (09:54 +1000)]
Update hash
TimePath [Tue, 26 Jul 2016 23:47:45 +0000 (09:47 +1000)]
Fix item drawing
Mario [Tue, 26 Jul 2016 21:39:37 +0000 (07:39 +1000)]
Fix maths
Mario [Tue, 26 Jul 2016 21:35:55 +0000 (07:35 +1000)]
Remove some unused locals
Mario [Tue, 26 Jul 2016 21:25:57 +0000 (07:25 +1000)]
Make it match again for TimePath
Mario [Tue, 26 Jul 2016 21:25:34 +0000 (07:25 +1000)]
Make it match, for TimePath
Mario [Tue, 26 Jul 2016 21:24:14 +0000 (07:24 +1000)]
Partially replicate old behaviour with waypoint link saving
Mario [Tue, 26 Jul 2016 17:25:13 +0000 (03:25 +1000)]
Update showspectators description
Mario [Tue, 26 Jul 2016 17:02:59 +0000 (03:02 +1000)]
Fix weapon specific checks for melee
Mario [Tue, 26 Jul 2016 16:27:17 +0000 (02:27 +1000)]
Replace most cases of findchain* with the FOREACH_ENTITY_* macros
TimePath [Tue, 26 Jul 2016 12:47:48 +0000 (22:47 +1000)]
Stats: disable update checking for perf (we don't use it, yet)
TimePath [Tue, 26 Jul 2016 12:37:40 +0000 (22:37 +1000)]
Intrusive list: radar icons
TimePath [Sun, 24 Jul 2016 10:36:12 +0000 (20:36 +1000)]
Implement intrusive lists
TimePath [Tue, 26 Jul 2016 12:01:47 +0000 (22:01 +1000)]
Mario [Tue, 26 Jul 2016 09:39:51 +0000 (19:39 +1000)]
Move show specs position so it isn't between warmup and F4 message, also give player names a default white colour
terencehill [Mon, 25 Jul 2016 21:55:54 +0000 (23:55 +0200)]
Cleanup code
terencehill [Mon, 25 Jul 2016 17:47:00 +0000 (19:47 +0200)]
Merge branch 'master' into terencehill/infomessages_panel_update
Conflicts:
qcsrc/client/hud/panel/infomessages.qc
terencehill [Mon, 25 Jul 2016 17:22:50 +0000 (19:22 +0200)]
Properly show / hide Race and CTS from the game type list when toggling developer cvar on / off
Mario [Mon, 25 Jul 2016 07:38:33 +0000 (07:38 +0000)]
Merge branch 'terencehill/camera_spectator_2' into 'master'
Dropweapon to change camera mode while spectating
See merge request !339
Mario [Mon, 25 Jul 2016 07:30:35 +0000 (17:30 +1000)]
Don't allow bumblebee to swim
Mario [Mon, 25 Jul 2016 05:21:08 +0000 (15:21 +1000)]
Remove engine side player movement prediction, and the extra mode without CSQC movetypes (deprecated and inaccurate), also improve performance by only checking crouch once per frame
Mario [Mon, 25 Jul 2016 01:36:34 +0000 (11:36 +1000)]
Fix bot preferred weapons
Mario [Mon, 25 Jul 2016 01:22:36 +0000 (11:22 +1000)]
Fix shockwave's position in weapon order
Mario [Sun, 24 Jul 2016 20:43:26 +0000 (06:43 +1000)]
Fix damagetext and make shockwave initial shot origin use antilag (for accuracy)
terencehill [Sun, 24 Jul 2016 08:45:41 +0000 (10:45 +0200)]
Cleanup / fix some cvar definitions
Mario [Sun, 24 Jul 2016 07:01:08 +0000 (17:01 +1000)]
Improve FPS by a lot
Mario [Sun, 24 Jul 2016 06:38:45 +0000 (16:38 +1000)]
Merge branch 'Mario/qc_physics_cleanup_v2'
TimePath [Sun, 24 Jul 2016 05:55:38 +0000 (15:55 +1000)]
Registry: add reload method
TimePath [Sun, 24 Jul 2016 05:48:21 +0000 (15:48 +1000)]
Add cvar_localchanges command
TimePath [Sun, 24 Jul 2016 04:49:29 +0000 (14:49 +1000)]
Reduce weapon impulse verbosity
Mario [Sun, 24 Jul 2016 04:42:12 +0000 (14:42 +1000)]
Get v_angle when air dodging is enabled
Mario [Sun, 24 Jul 2016 04:31:01 +0000 (14:31 +1000)]
Fix compile
Mario [Sun, 24 Jul 2016 04:24:04 +0000 (14:24 +1000)]
Implement air dodging
Mario [Sun, 24 Jul 2016 02:26:50 +0000 (12:26 +1000)]
Fix Arc firing after warmup ends
Mario [Sat, 23 Jul 2016 23:03:22 +0000 (09:03 +1000)]
Also in notifications
Mario [Sat, 23 Jul 2016 23:02:30 +0000 (09:02 +1000)]
Use special icon for shockwave
Mario [Sat, 23 Jul 2016 23:01:18 +0000 (09:01 +1000)]
Apply antilag to shockwave, also fix accuracy
Mario [Sat, 23 Jul 2016 21:41:17 +0000 (07:41 +1000)]
Shockwave is a new toy, just don't replace anything with it
Mario [Sat, 23 Jul 2016 16:59:32 +0000 (02:59 +1000)]
Merge branch 'master' into Mario/qc_physics_cleanup_v2
Mario [Sat, 23 Jul 2016 12:40:33 +0000 (22:40 +1000)]
Turn off prediction entirely while inside a vehicle (at least until we have actual predicted vehicles)
Mario [Sat, 23 Jul 2016 12:34:40 +0000 (22:34 +1000)]
Fix a few more missed movetypes
Mario [Sat, 23 Jul 2016 12:31:25 +0000 (22:31 +1000)]
Fix up some missed movetype setters
Mario [Sat, 23 Jul 2016 12:02:26 +0000 (22:02 +1000)]
Implement move_qcphysics
Mario [Fri, 22 Jul 2016 20:50:25 +0000 (06:50 +1000)]
Don't constantly unset onground status on casings (makes them a bit jumpy, but fixes odd behaviour)
Mario [Fri, 22 Jul 2016 20:16:29 +0000 (06:16 +1000)]
Fix network updates
Mario [Fri, 22 Jul 2016 19:26:49 +0000 (05:26 +1000)]
Another cleanup attempt for grenades (bit more self-contained)