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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Fri, 13 Mar 2015 11:20:43 +0000 (22:20 +1100)]
Merge branch 'master' into Mario/combined_updates
Conflicts:
qcsrc/server/defs.qh
Mario [Fri, 13 Mar 2015 11:14:03 +0000 (22:14 +1100)]
Merge branch 'Mario/combined_viewloc' into Mario/combined_updates
Mario [Fri, 13 Mar 2015 11:13:45 +0000 (22:13 +1100)]
Merge branch 'Mario/combined_updates' into Mario/combined_viewloc
Mario [Sun, 8 Mar 2015 14:11:47 +0000 (01:11 +1100)]
Fix secondary fire affecting primary accuracy in overkill and instagib
Mario [Sat, 7 Mar 2015 15:03:21 +0000 (02:03 +1100)]
Fix monsters unable to target non-player entities
Mario [Fri, 6 Mar 2015 13:40:02 +0000 (00:40 +1100)]
Hide the flag from the carrier's view while they're in a vehicle (fixes flag getting in way of crosshair in 3rd person vehicle mode)
Mario [Fri, 6 Mar 2015 07:31:36 +0000 (07:31 +0000)]
Merge branch 'terencehill/weapon_panel_retry' into 'master'
Weapons panel improvements
I've taken into account sev's feedback at !106 and after lots of tests I came up with something good, I think.
To sum it up the changes:
* weapons are now sorted either vertically (more rows) or horizontally (more columns) (not just vertically as before)
* all weapons layout: more symmetrical distribution, icons are now as big as possible
* only owned layout: prefer stretched layouts (like in sev's branch) but avoid too much stretched layouts where item aspect ratio gets altered
See merge request !110
Mario [Thu, 5 Mar 2015 15:08:20 +0000 (02:08 +1100)]
Add some missing "bad" cvars
Mario [Thu, 5 Mar 2015 08:10:01 +0000 (19:10 +1100)]
Fix minor typo
Mario [Thu, 5 Mar 2015 08:01:18 +0000 (19:01 +1100)]
Some junk
Mario [Wed, 4 Mar 2015 09:42:53 +0000 (20:42 +1100)]
Merge branch 'Mario/combined_updates' into Mario/combined_viewloc
Mario [Wed, 4 Mar 2015 07:58:37 +0000 (18:58 +1100)]
Use effects system for vehicle muzzle flashes
Mario [Wed, 4 Mar 2015 06:45:11 +0000 (17:45 +1100)]
Enable 3rd person vehicle view by default
Mario [Wed, 4 Mar 2015 06:35:21 +0000 (17:35 +1100)]
Allow spiderbot to sprint by holding jump
Mario [Wed, 4 Mar 2015 05:34:57 +0000 (16:34 +1100)]
Make racer hover on lava and slime
Mario [Wed, 4 Mar 2015 02:06:35 +0000 (13:06 +1100)]
Fix an oddity pointed out by TimePath
Mario [Tue, 3 Mar 2015 13:25:02 +0000 (00:25 +1100)]
Allow spiderbot to move while in the air (fixes getting stuck on jumppads), fix dodging, add cvars to handle damage multipliers for some objects (turrets, vehicles)
Mario [Mon, 2 Mar 2015 08:13:56 +0000 (19:13 +1100)]
Make it work
Mario [Sun, 1 Mar 2015 08:41:44 +0000 (19:41 +1100)]
Goat
Mario [Sun, 1 Mar 2015 03:48:53 +0000 (14:48 +1100)]
Close to finalized, side scrolling view mode by Player 2
Mario [Sat, 28 Feb 2015 08:36:26 +0000 (19:36 +1100)]
Add something for 2015
Mario [Sat, 28 Feb 2015 08:34:51 +0000 (19:34 +1100)]
Some more attempts
Mario [Thu, 26 Feb 2015 10:24:40 +0000 (21:24 +1100)]
Experimental view location trigger, new branch as it may interfere with regular modes in its curren state
Rudolf Polzer [Wed, 25 Feb 2015 15:04:54 +0000 (16:04 +0100)]
Stop using model "" in func_breakable - it's unreliable when effects is
set.
Rather use EF_NODRAW to prevent sending.
Rudolf Polzer [Wed, 25 Feb 2015 14:06:28 +0000 (15:06 +0100)]
target_spawn: Retokenize when needed.
Rudolf Polzer [Wed, 25 Feb 2015 10:55:31 +0000 (11:55 +0100)]
Don't annoy bots with noise :)
Mario [Wed, 25 Feb 2015 05:49:53 +0000 (16:49 +1100)]
Add shotgunarena as a mutator
Mario [Tue, 24 Feb 2015 12:02:29 +0000 (23:02 +1100)]
Remove revolver (seems we reached a weapon breakage limit)
Mario [Tue, 24 Feb 2015 11:45:12 +0000 (22:45 +1100)]
Fix compile with CHAOS mode
Mario [Mon, 23 Feb 2015 23:40:53 +0000 (10:40 +1100)]
Fix voting with nospectators
Mario [Sun, 22 Feb 2015 05:35:10 +0000 (16:35 +1100)]
Fix door notifications
Mario [Sun, 22 Feb 2015 02:15:40 +0000 (13:15 +1100)]
Network colormod even to players (g_player_brightness)
Mario [Sun, 22 Feb 2015 02:12:27 +0000 (13:12 +1100)]
Add an option to use the new "pro" hook texture
Rudolf Polzer [Sat, 21 Feb 2015 15:04:42 +0000 (16:04 +0100)]
Damn. NOW it's good :)
Rudolf Polzer [Sat, 21 Feb 2015 15:03:44 +0000 (16:03 +0100)]
Initialize func_breakable sound on connect.
terencehill [Sat, 21 Feb 2015 14:56:15 +0000 (15:56 +0100)]
Improve check for vertical sorting
Rudolf Polzer [Sat, 21 Feb 2015 14:17:30 +0000 (15:17 +0100)]
Use the right sound channel.
Rudolf Polzer [Sat, 21 Feb 2015 14:09:14 +0000 (15:09 +0100)]
Oops. Unbreak - stopsoundto is no longer public.
Rudolf Polzer [Sat, 21 Feb 2015 12:56:07 +0000 (13:56 +0100)]
There's smoke in the master bedroom.
In other words: func_breakable.sound1 support.
terencehill [Sun, 15 Feb 2015 18:55:56 +0000 (19:55 +0100)]
Merge branch 'master' into terencehill/weapon_panel_retry
terencehill [Sun, 15 Feb 2015 00:14:46 +0000 (01:14 +0100)]
Onlyowned layout: instead of keeping original table proportions as much as possible, use the previous method that prefers stretched layouts but avoid too much stretched layouts where item aspect ratio gets altered
terencehill [Sat, 14 Feb 2015 13:23:47 +0000 (14:23 +0100)]
Reimplement all-weapons table size calculation in order to make item aspect ratio as close as possible to the desired aspect ratio, which means icons as big as possible.
Mario [Sat, 14 Feb 2015 13:13:03 +0000 (00:13 +1100)]
Merge branch 'master' into Mario/combined_updates
Mario [Sat, 14 Feb 2015 13:07:07 +0000 (13:07 +0000)]
Merge branch 'sev/weapon_panel_retry' into 'master'
Weapon Panel Retry
Based on the discussion at !105, I've made the following changes to @terencehill's implementation:
- The icons are distributed symmetrically, no matter if the panel is arranged vertically or horizontally
- If the bounds touch a screen edge, the panel is snapped to that edge
This merge request replaces !105.
See merge request !106
Mario [Sat, 14 Feb 2015 13:02:54 +0000 (00:02 +1100)]
Merge branch 'master' into sev/weapon_panel_retry
Mario [Fri, 13 Feb 2015 19:39:39 +0000 (06:39 +1100)]
Apply a bad hack to give flak rockets on pickup
Mario [Thu, 12 Feb 2015 19:44:30 +0000 (06:44 +1100)]
Experimental new weapon: Flak Cannon
Mario [Thu, 12 Feb 2015 11:01:28 +0000 (22:01 +1100)]
Disable ammo charging by default
Mirio [Thu, 12 Feb 2015 10:44:03 +0000 (11:44 +0100)]
Forgot keep owner cvar in 0.8; buff SG; change back spawn furthest
Mario [Thu, 12 Feb 2015 10:38:52 +0000 (21:38 +1100)]
Some experiments with arc types (currently too broken for use)
Mario [Mon, 9 Feb 2015 21:10:00 +0000 (08:10 +1100)]
Merge branch 'master' into Mario/combined_updates
Severin Meyer [Mon, 9 Feb 2015 19:16:29 +0000 (20:16 +0100)]
Center onlyowned weapon panel if the panel bounds reach across the whole screen
terencehill [Mon, 9 Feb 2015 11:28:39 +0000 (12:28 +0100)]
Center onlyowned panel if the original panel snaps to a whole screen side
terencehill [Mon, 9 Feb 2015 10:49:02 +0000 (11:49 +0100)]
Upscale icons with the previous code (AR "fix") rather then with hud_panel_weapons_onlyowned_icon_maxscale (feature removed)
Rudolf Polzer [Mon, 9 Feb 2015 11:07:58 +0000 (12:07 +0100)]
Merge remote-tracking branch 'origin/divVerent/crypto-fixes'
terencehill [Mon, 9 Feb 2015 10:01:47 +0000 (11:01 +0100)]
Weapon panel only owned mode: reduce table trying to keep the original table proportions as much as possible, gives a more consistent layout across different number of owned weapons. Weapons are now sorted either vertically or horizontally depending on the original table proportions
Mario [Mon, 9 Feb 2015 06:55:41 +0000 (17:55 +1100)]
Merge branch 'master' into Mario/combined_updates
Mirio [Sun, 8 Feb 2015 17:23:48 +0000 (18:23 +0100)]
Add Melano to extended, add translators
Mario [Sun, 8 Feb 2015 15:22:12 +0000 (15:22 +0000)]
Merge branch 'terencehill/menu_fix' into 'master'
Terencehill/menu fix
Fix for bug #1453 "Advanced settings dialog does not close after pressing OK"
See merge request !107
Mario [Sun, 8 Feb 2015 11:32:09 +0000 (22:32 +1100)]
Do specific checks for sound formats
Mario [Sun, 8 Feb 2015 08:29:52 +0000 (19:29 +1100)]
Experimental day-night cycle mutator
Mario [Sun, 8 Feb 2015 07:01:22 +0000 (18:01 +1100)]
Add some extra checks to event_damage, to prevent possible crashes
terencehill [Sat, 7 Feb 2015 20:00:55 +0000 (21:00 +0100)]
Ultimate improvement of the onlyowned layout: change the automatic fix of the weapon icon aspect ratio to note scale the icon up, then scale it up (when there's enough available space) with hud_panel_weapons_onlyowned_icon_maxscale without altering aspect ratio
terencehill [Sat, 7 Feb 2015 19:07:50 +0000 (20:07 +0100)]
Improve weapon icon distribution
Mario [Sat, 7 Feb 2015 17:17:16 +0000 (04:17 +1100)]
If health or armor are above set limits, send items to piggybacker
Mario [Sat, 7 Feb 2015 17:10:58 +0000 (04:10 +1100)]
Give some touched items to the rider while riding monsters
Mario [Sat, 7 Feb 2015 12:57:37 +0000 (12:57 +0000)]
Merge branch 'TimePath/issues/1455' into 'master'
"volume must be in range 0-1" warnings when playing the tuba
Closes xonotic/xonotic-data.pk3dir#1455
See merge request !108
Mario [Sat, 7 Feb 2015 08:54:45 +0000 (08:54 +0000)]
Merge branch 'TimePath/issues/1454' into 'master'
Menu VM crash when g_invasion is set to 1
See merge request !109
TimePath [Sat, 7 Feb 2015 08:45:19 +0000 (19:45 +1100)]
Don't call gameTypeChangeNotify() without a parent
Closes #1454
TimePath [Sat, 7 Feb 2015 08:34:23 +0000 (19:34 +1100)]
Cleanup
TimePath [Sat, 7 Feb 2015 07:03:54 +0000 (18:03 +1100)]
Fix the tuba with pythonic modulo
Closes #1455
TimePath [Sat, 7 Feb 2015 05:54:02 +0000 (16:54 +1100)]
Cleanup
Mario [Fri, 6 Feb 2015 12:40:08 +0000 (23:40 +1100)]
Allow swinging nades around with hook
Mario [Fri, 6 Feb 2015 10:05:28 +0000 (21:05 +1100)]
Add a monstercount option for mapinfos
Mario [Fri, 6 Feb 2015 08:48:10 +0000 (19:48 +1100)]
Increase secondary force to 400 (300 was way too little)
Mario [Fri, 6 Feb 2015 08:42:37 +0000 (19:42 +1100)]
Fix a silly mistake
Mario [Fri, 6 Feb 2015 08:34:43 +0000 (19:34 +1100)]
Possible fix for insanely fast dodging speed
Mario [Fri, 6 Feb 2015 00:04:08 +0000 (11:04 +1100)]
Fix some small things
Mario [Fri, 6 Feb 2015 00:00:48 +0000 (11:00 +1100)]
and now for something completely different
Severin Meyer [Thu, 5 Feb 2015 20:43:33 +0000 (21:43 +0100)]
Make the weapon panel snapping work with any padding value
Severin Meyer [Thu, 5 Feb 2015 19:09:07 +0000 (20:09 +0100)]
Base weapon panel snap threshold on screen size
Mario [Thu, 5 Feb 2015 18:30:23 +0000 (05:30 +1100)]
Fix TDM slider not changing point limit
Mario [Thu, 5 Feb 2015 18:17:37 +0000 (05:17 +1100)]
Finally fixed nade slapping and being able to shoot yourself, thanks to divVerent
Severin Meyer [Thu, 5 Feb 2015 17:09:49 +0000 (18:09 +0100)]
Make the weapon panel even more symmetrical and snappier
terencehill [Thu, 5 Feb 2015 14:52:06 +0000 (15:52 +0100)]
Revert
855007679 as it caused bug #1453 "Advanced settings dialog does not close after pressing OK"
Mario [Thu, 5 Feb 2015 13:14:55 +0000 (00:14 +1100)]
If round hasn't started, don't imprison players (possible fix for players burning after respawn at round end)
Mario [Thu, 5 Feb 2015 12:36:48 +0000 (23:36 +1100)]
Don't remove nades that pass through weapon clips (has some side effects, but also breaks maps like xoylent if nade is removed)
Mario [Thu, 5 Feb 2015 11:23:05 +0000 (22:23 +1100)]
Make it really compile
Mario [Thu, 5 Feb 2015 11:17:13 +0000 (22:17 +1100)]
Fix compile
Severin Meyer [Wed, 4 Feb 2015 20:05:58 +0000 (21:05 +0100)]
Distribute the icons on the weapons panel more symmetrically and snap the panel to the screen edge
Mario [Wed, 4 Feb 2015 16:38:30 +0000 (03:38 +1100)]
435 conflicts, 135 files conflicts, fixed in 7 hours #nolife
Mario [Wed, 4 Feb 2015 09:41:41 +0000 (20:41 +1100)]
Add a fallback for TDM (untested potential fix to a nasty crash)
Mario [Wed, 4 Feb 2015 07:40:58 +0000 (18:40 +1100)]
Add a little hack to fix packet loss caused by findradius
Mario [Wed, 4 Feb 2015 03:20:10 +0000 (03:20 +0000)]
Merge branch 'sev/crosshairs_size' into 'master'
Crosshair size
I've noticed that the default scale of the crosshairs is quite small. This causes aliasing issues, even at a resolution of 1920x1080, esp. for the per-weapon crosshairs.
With this branch I propose to slightly increase the default scale of all crosshairs from 0.3 to 0.4, as well as to increase some of the per-weapon crosshair scales,
to improve the first impression.
Before/After (1920x1080):
![crosshairs](https://gitlab.com/uploads/xonotic/xonotic-data.pk3dir/
15a0b111db /crosshairs.png)
See merge request !104
Severin Meyer [Tue, 3 Feb 2015 16:21:36 +0000 (17:21 +0100)]
Slightly increase the default scale of the crosshairs
Mario [Tue, 3 Feb 2015 10:51:50 +0000 (21:51 +1100)]
Merge branch 'sev/new_crosshairs'
Severin Meyer [Tue, 3 Feb 2015 10:08:41 +0000 (11:08 +0100)]
Add new crosshairs to the menu. The old crosshairs remain accessible through the crosshair cvar.
Mario [Tue, 3 Feb 2015 05:31:40 +0000 (05:31 +0000)]
Merge branch 'Mirio/credits' into 'master'
Mirio/credits
Somehow CuBe0wL got lost
See merge request !92
Mario [Tue, 3 Feb 2015 04:40:48 +0000 (04:40 +0000)]
Merge branch 'terencehill/weapon_panel_fix' into 'master'
Terencehill/weapon panel fix
Recent weapons panel changes weren't all good so I had to revert them: weapon icons currently are too wide when owning few weapons, onlyowned enabled and the panel shape is more squared.
Then I furtherly improved the previous code to achieve the same sev's goal, that is, more compact layout and better use of the available space.
See merge request !102
Mario [Tue, 3 Feb 2015 04:40:20 +0000 (04:40 +0000)]
Merge branch 'terencehill/string_prefixes_cleanup' into 'master'
Terencehill/string prefixes cleanup
Clean up translation context prefixes
See merge request !89