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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Mon, 28 Feb 2011 23:06:36 +0000 (01:06 +0200)]
Update the last change in description
MirceaKitsune [Mon, 28 Feb 2011 23:05:34 +0000 (01:05 +0200)]
Only colorize the swallow indicator if one of its color cvars is enabled
MirceaKitsune [Mon, 28 Feb 2011 22:55:43 +0000 (00:55 +0200)]
Crosshair coloring by health, moar Xonotic code
MirceaKitsune [Mon, 28 Feb 2011 22:41:00 +0000 (00:41 +0200)]
Also the images
MirceaKitsune [Mon, 28 Feb 2011 22:40:42 +0000 (00:40 +0200)]
Port aiming reticles from Xonotic.
MirceaKitsune [Mon, 28 Feb 2011 22:18:41 +0000 (00:18 +0200)]
Some menu tweaks
MirceaKitsune [Mon, 28 Feb 2011 22:03:58 +0000 (00:03 +0200)]
Enable rollangle effect by default
MirceaKitsune [Mon, 28 Feb 2011 21:53:49 +0000 (23:53 +0200)]
cvar descriptions
MirceaKitsune [Mon, 28 Feb 2011 21:48:18 +0000 (23:48 +0200)]
Add swallow indicator to crosshair settings menu
MirceaKitsune [Mon, 28 Feb 2011 21:45:19 +0000 (23:45 +0200)]
Tilted view when receiving stomach kicks
MirceaKitsune [Mon, 28 Feb 2011 21:25:42 +0000 (23:25 +0200)]
Recoil for the grabber
MirceaKitsune [Mon, 28 Feb 2011 21:11:36 +0000 (23:11 +0200)]
Better crosshair default settings
MirceaKitsune [Mon, 28 Feb 2011 21:01:38 +0000 (23:01 +0200)]
Fix size cvar for the indicator
MirceaKitsune [Mon, 28 Feb 2011 20:45:49 +0000 (22:45 +0200)]
Add color for swallow indicator
MirceaKitsune [Mon, 28 Feb 2011 18:28:59 +0000 (20:28 +0200)]
Canswallow crosshair images
MirceaKitsune [Mon, 28 Feb 2011 18:24:49 +0000 (20:24 +0200)]
Canswallow indicator for crosshair. When enabled, the crosshair will turn into a ! or ? symbol to indicate you can swallow an enemy or team mate. Still some work to be done here.
MirceaKitsune [Mon, 28 Feb 2011 17:36:44 +0000 (19:36 +0200)]
Healthier way of making the volume sliders work with cutsound
MirceaKitsune [Mon, 28 Feb 2011 17:06:54 +0000 (19:06 +0200)]
Fix a mistake I made by reordering some lines of code
MirceaKitsune [Mon, 28 Feb 2011 17:03:38 +0000 (19:03 +0200)]
Add crosshair ring setting to menu
MirceaKitsune [Mon, 28 Feb 2011 16:54:50 +0000 (18:54 +0200)]
Code comments
MirceaKitsune [Mon, 28 Feb 2011 16:52:36 +0000 (18:52 +0200)]
Show two lines on HUD while the weapon is being reloaded, instead of -1
MirceaKitsune [Mon, 28 Feb 2011 16:41:58 +0000 (18:41 +0200)]
When holding a reloadable weapon, also show its count on the HUD
MirceaKitsune [Mon, 28 Feb 2011 16:10:21 +0000 (18:10 +0200)]
No shooting while reloading
MirceaKitsune [Mon, 28 Feb 2011 16:07:15 +0000 (18:07 +0200)]
Don't allow one grabber firing button to block the other off
MirceaKitsune [Mon, 28 Feb 2011 16:05:58 +0000 (18:05 +0200)]
Fix an issue with forced reloading. It shouldn't force reload while you are hooked and still have ammo to stay hooked.
MirceaKitsune [Mon, 28 Feb 2011 15:44:48 +0000 (17:44 +0200)]
Don't set ammo to 0 when out of ammo
MirceaKitsune [Mon, 28 Feb 2011 15:40:20 +0000 (17:40 +0200)]
Precache unavailable sound
MirceaKitsune [Mon, 28 Feb 2011 15:38:03 +0000 (17:38 +0200)]
The sound is called unavailable, not dryfire
MirceaKitsune [Mon, 28 Feb 2011 15:34:46 +0000 (17:34 +0200)]
Don't endlessly attempt to force reload the grabber if we're out of ammo, since we have no other weapon to switch to
MirceaKitsune [Mon, 28 Feb 2011 15:31:45 +0000 (17:31 +0200)]
Reload key bind
MirceaKitsune [Mon, 28 Feb 2011 15:25:41 +0000 (17:25 +0200)]
Crosshair ring texture
MirceaKitsune [Mon, 28 Feb 2011 15:25:17 +0000 (17:25 +0200)]
And lastly, implement the client side part.
MirceaKitsune [Mon, 28 Feb 2011 15:01:58 +0000 (17:01 +0200)]
More server side code I forgot
MirceaKitsune [Mon, 28 Feb 2011 14:55:04 +0000 (16:55 +0200)]
Reload impulse / button
MirceaKitsune [Mon, 28 Feb 2011 14:52:30 +0000 (16:52 +0200)]
Unhook while reloading
MirceaKitsune [Mon, 28 Feb 2011 14:50:40 +0000 (16:50 +0200)]
Fix remaining parts of server side code. Reloading will work properly now
MirceaKitsune [Mon, 28 Feb 2011 14:47:05 +0000 (16:47 +0200)]
Reload sound
MirceaKitsune [Mon, 28 Feb 2011 14:46:24 +0000 (16:46 +0200)]
Reload cvars
MirceaKitsune [Mon, 28 Feb 2011 14:43:33 +0000 (16:43 +0200)]
Port weapon reload code server side from Xonotic (code I made for all weapons there).
MirceaKitsune [Mon, 28 Feb 2011 02:51:30 +0000 (04:51 +0200)]
Fix a code typo
MirceaKitsune [Mon, 28 Feb 2011 02:07:20 +0000 (04:07 +0200)]
Credits for the new sounds
MirceaKitsune [Mon, 28 Feb 2011 02:03:43 +0000 (04:03 +0200)]
Better balancing with the new taunts.
MirceaKitsune [Mon, 28 Feb 2011 01:40:45 +0000 (03:40 +0200)]
Fix the timer
MirceaKitsune [Mon, 28 Feb 2011 01:33:40 +0000 (03:33 +0200)]
Make a minimum and maximum time probability for each taunt.
MirceaKitsune [Mon, 28 Feb 2011 01:26:50 +0000 (03:26 +0200)]
omg cvar description typo!
MirceaKitsune [Mon, 28 Feb 2011 01:26:22 +0000 (03:26 +0200)]
Revert another part of the code
MirceaKitsune [Mon, 28 Feb 2011 01:25:44 +0000 (03:25 +0200)]
Make the vore taunt play-rate server side. There's simply no way to make it a client side preference without using hacky methods... at least for me. The auto taunts will still follow the cl_autotaunt probability rate for each client though.
MirceaKitsune [Mon, 28 Feb 2011 01:12:54 +0000 (03:12 +0200)]
Use a (likely bad) way of making each player's taunt not limit another player's taunt. Don't know if I can timefilter them any better...
MirceaKitsune [Mon, 28 Feb 2011 01:00:54 +0000 (03:00 +0200)]
50/50 probability for either a predator or prey to play the taunt, fixing a conflict. I'm not sure if this is done in the best way, but well, it works :P
MirceaKitsune [Mon, 28 Feb 2011 00:56:08 +0000 (02:56 +0200)]
Taunts for prey. Still need fixing
MirceaKitsune [Mon, 28 Feb 2011 00:40:40 +0000 (02:40 +0200)]
Don't taunt if we have team mates in our stomach. Also make checking team mates in the stomach an own function.
MirceaKitsune [Mon, 28 Feb 2011 00:09:47 +0000 (02:09 +0200)]
Implement ambient taunts for predators, and rework the autotaunt code for better and easier support of the new features
MirceaKitsune [Sun, 27 Feb 2011 22:53:33 +0000 (00:53 +0200)]
Update the vixen sound file too
MirceaKitsune [Sun, 27 Feb 2011 22:52:05 +0000 (00:52 +0200)]
Set the proper voice types in code
MirceaKitsune [Sun, 27 Feb 2011 22:35:24 +0000 (00:35 +0200)]
Put code in place to allow different types of taunts
MirceaKitsune [Sun, 27 Feb 2011 22:07:09 +0000 (00:07 +0200)]
Add voice files for vore voices. Prey will yell for help, predators will laugh :)
MirceaKitsune [Sun, 27 Feb 2011 21:24:11 +0000 (23:24 +0200)]
Update another cvar description
MirceaKitsune [Sun, 27 Feb 2011 21:23:11 +0000 (23:23 +0200)]
Better cvar description
MirceaKitsune [Sun, 27 Feb 2011 21:21:06 +0000 (23:21 +0200)]
Add autodigest to the menu. Input menu, since it's an automatization for the digest input key.
MirceaKitsune [Sun, 27 Feb 2011 21:13:12 +0000 (23:13 +0200)]
Don't start digestion if we already ate someone, as that means we manually disabled it after the first prey and want it off. Also do some code optimizations
MirceaKitsune [Sun, 27 Feb 2011 21:04:08 +0000 (23:04 +0200)]
Fix a foolish mistake
MirceaKitsune [Sun, 27 Feb 2011 21:00:07 +0000 (23:00 +0200)]
Autodigest is not a feature for bots
MirceaKitsune [Sun, 27 Feb 2011 20:57:09 +0000 (22:57 +0200)]
Autodigest client-side feature. When enabled, a player automatically begins digesting enemy prey once swallowing it.
MirceaKitsune [Sun, 27 Feb 2011 20:44:41 +0000 (22:44 +0200)]
Rename cvar from fulldigest to keepdeadprey
MirceaKitsune [Sun, 27 Feb 2011 20:42:36 +0000 (22:42 +0200)]
Just a little less
MirceaKitsune [Sun, 27 Feb 2011 20:42:13 +0000 (22:42 +0200)]
Intensify an effect by default
MirceaKitsune [Sun, 27 Feb 2011 20:29:59 +0000 (22:29 +0200)]
Fix something I wrote badly in the code
MirceaKitsune [Sun, 27 Feb 2011 20:23:33 +0000 (22:23 +0200)]
Also detach dead prey if their predator gets swallowed. Avoids model conflicts.
MirceaKitsune [Sun, 27 Feb 2011 20:21:09 +0000 (22:21 +0200)]
Fulldigest - detach the dead player if he's still in the stomach of another player who died in the meantime
MirceaKitsune [Sun, 27 Feb 2011 18:32:04 +0000 (20:32 +0200)]
That was not properly fixing it. This is.
MirceaKitsune [Sun, 27 Feb 2011 18:28:02 +0000 (20:28 +0200)]
Fix one more bug that broke the old digestion method
MirceaKitsune [Sun, 27 Feb 2011 18:21:47 +0000 (20:21 +0200)]
Finally, remove the last known bugs, and nail the last known issues in the fulldigest feature
MirceaKitsune [Sun, 27 Feb 2011 17:54:44 +0000 (19:54 +0200)]
Write copybody code in a better way
MirceaKitsune [Sun, 27 Feb 2011 17:35:02 +0000 (19:35 +0200)]
Don't run copybody for dead players in the stomach
MirceaKitsune [Sun, 27 Feb 2011 16:17:49 +0000 (18:17 +0200)]
Use fakepredator in more important cases
MirceaKitsune [Sun, 27 Feb 2011 16:05:41 +0000 (18:05 +0200)]
Improve some names in the code
MirceaKitsune [Sun, 27 Feb 2011 16:04:15 +0000 (18:04 +0200)]
Small cleanups and comment changes
MirceaKitsune [Sun, 27 Feb 2011 15:49:47 +0000 (17:49 +0200)]
Remove some useless code and fix a bug
MirceaKitsune [Sun, 27 Feb 2011 15:34:46 +0000 (17:34 +0200)]
Fix all remaining known issues with the full digest feature. There might still be some bugs left though.
MirceaKitsune [Sun, 27 Feb 2011 15:09:49 +0000 (17:09 +0200)]
Implement full digest feature. When enabled, the pred doesn't spit the prey's dead body out, and the prey can see the stomach until respawning. Still buggy and not fully ready.
MirceaKitsune [Sun, 27 Feb 2011 02:16:34 +0000 (04:16 +0200)]
Armor is fully implemented in VoreTournament and working.
MirceaKitsune [Sun, 27 Feb 2011 02:08:41 +0000 (04:08 +0200)]
Only play the regen sound when regen is actually enabled.
MirceaKitsune [Sun, 27 Feb 2011 02:04:46 +0000 (04:04 +0200)]
Update official campaign to use armor (you get it at level 5)
MirceaKitsune [Sun, 27 Feb 2011 01:43:18 +0000 (03:43 +0200)]
Write those credits properly
MirceaKitsune [Sun, 27 Feb 2011 01:42:17 +0000 (03:42 +0200)]
Add Sound FX to Samual in nexuiz-credits, since he made the Xonotic sound I used.
MirceaKitsune [Sun, 27 Feb 2011 01:41:15 +0000 (03:41 +0200)]
Health and armor regen sounds. Taken from Xonotic
MirceaKitsune [Sun, 27 Feb 2011 00:21:49 +0000 (02:21 +0200)]
Do a rebalancing, now that armor is in play. Generally, everything does more damage now, to cover the armor's protection. Armor recharges fast, but after a certain amount of time from your last damage.
MirceaKitsune [Sat, 26 Feb 2011 23:28:50 +0000 (01:28 +0200)]
Separate health and armor regen pauses
MirceaKitsune [Sat, 26 Feb 2011 23:10:24 +0000 (01:10 +0200)]
Remove comments saying armor is not used in VT. Now it is :)
MirceaKitsune [Sat, 26 Feb 2011 23:09:19 +0000 (01:09 +0200)]
Integrate acmor cvars back in the config file (except for the pickup ones, as we won't have that).
MirceaKitsune [Sat, 26 Feb 2011 22:35:21 +0000 (00:35 +0200)]
Another small positioning tweak
MirceaKitsune [Sat, 26 Feb 2011 22:33:14 +0000 (00:33 +0200)]
More position tweaking
MirceaKitsune [Sat, 26 Feb 2011 22:30:56 +0000 (00:30 +0200)]
Properly position the armor icon too
MirceaKitsune [Sat, 26 Feb 2011 22:24:48 +0000 (00:24 +0200)]
First part of reintegrating HUD armor. Text is now positioned properly at all values.
MirceaKitsune [Sat, 26 Feb 2011 21:50:55 +0000 (23:50 +0200)]
Begin reintegration of armor in Vore Tournament. There will still be no armor pickups by default, but armor can be given at spawn time and / or regenerate. Anyway, bring back the armor HUD icon.
MirceaKitsune [Sat, 26 Feb 2011 18:28:41 +0000 (20:28 +0200)]
Tweak some defaults again
MirceaKitsune [Sat, 26 Feb 2011 18:03:30 +0000 (20:03 +0200)]
Add some code comments
MirceaKitsune [Sat, 26 Feb 2011 18:01:08 +0000 (20:01 +0200)]
Further fix and improve the sound fading code
MirceaKitsune [Sat, 26 Feb 2011 17:56:35 +0000 (19:56 +0200)]
Some more fixes to that hack. Not sure what more can be done.
MirceaKitsune [Sat, 26 Feb 2011 17:32:39 +0000 (19:32 +0200)]
Make the hack less ugly, first step. Still needs one more fix to even work as it should