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12 years agoGrabber alt fire will also stun players, making it difficult for them to walk for...
MirceaKitsune [Mon, 2 Jan 2012 15:10:12 +0000 (17:10 +0200)]
Grabber alt fire will also stun players, making it difficult for them to walk for a few seconds. Helps a bit with voring

12 years agoGrabber secondary will do less damage, but heavily decrease the victim's armor now
MirceaKitsune [Mon, 2 Jan 2012 14:53:10 +0000 (16:53 +0200)]
Grabber secondary will do less damage, but heavily decrease the victim's armor now

12 years agoAdd r_viewfbo to the menu, and allow it to be used like in Xonotic
MirceaKitsune [Mon, 2 Jan 2012 14:38:11 +0000 (16:38 +0200)]
Add r_viewfbo to the menu, and allow it to be used like in Xonotic

12 years agoBetter bloom settings
MirceaKitsune [Mon, 2 Jan 2012 14:33:06 +0000 (16:33 +0200)]
Better bloom settings

13 years agoFix a compiler issue with latest fteqcc
MirceaKitsune [Tue, 29 Nov 2011 14:31:32 +0000 (16:31 +0200)]
Fix a compiler issue with latest fteqcc

13 years agoXonotic port: Use Morphed's new blood. Don't get any funny ideas, I'm talking about...
MirceaKitsune [Sat, 26 Nov 2011 23:31:24 +0000 (01:31 +0200)]
Xonotic port: Use Morphed's new blood. Don't get any funny ideas, I'm talking about some particle effects :P

13 years agoUse an even more awesome bloom setup
MirceaKitsune [Fri, 25 Nov 2011 23:50:55 +0000 (01:50 +0200)]
Use an even more awesome bloom setup

13 years agomenuskin is a better name
MirceaKitsune [Fri, 25 Nov 2011 17:39:16 +0000 (19:39 +0200)]
menuskin is a better name

13 years agoCode a missing preview image for menu skins too, so that the set is completed
MirceaKitsune [Fri, 25 Nov 2011 17:33:36 +0000 (19:33 +0200)]
Code a missing preview image for menu skins too, so that the set is completed

13 years agoFix a typo for the missing preview images
MirceaKitsune [Fri, 25 Nov 2011 16:34:47 +0000 (18:34 +0200)]
Fix a typo for the missing preview images

13 years agoPort a code I made in Xonotic, which displays "no preview" images if a map or player...
MirceaKitsune [Fri, 25 Nov 2011 16:32:56 +0000 (18:32 +0200)]
Port a code I made in Xonotic, which displays "no preview" images if a map or player model does not have a preview picture (instead of the checker texture). Will not work until I add some preview images too, at a later time

13 years agoDon't keep dead prey waiting for so long
MirceaKitsune [Sat, 19 Nov 2011 21:31:43 +0000 (23:31 +0200)]
Don't keep dead prey waiting for so long

13 years agoEnable autodigest for eaten players too by default. Should make gameplay easier and...
MirceaKitsune [Sat, 19 Nov 2011 21:18:08 +0000 (23:18 +0200)]
Enable autodigest for eaten players too by default. Should make gameplay easier and also help newbies

13 years agoAlways clear the armor of a dead player. Also tweak the balancing a bit more
MirceaKitsune [Sat, 19 Nov 2011 21:17:13 +0000 (23:17 +0200)]
Always clear the armor of a dead player. Also tweak the balancing a bit more

13 years agoSome more tweaks
MirceaKitsune [Sat, 19 Nov 2011 21:00:41 +0000 (23:00 +0200)]
Some more tweaks

13 years agoNo, it wasn't ok before. Hopefully it is now
MirceaKitsune [Sat, 19 Nov 2011 20:41:07 +0000 (22:41 +0200)]
No, it wasn't ok before. Hopefully it is now

13 years agoAllow distributed digestion to be tweaked. Hopefully done properly
MirceaKitsune [Sat, 19 Nov 2011 20:30:51 +0000 (22:30 +0200)]
Allow distributed digestion to be tweaked. Hopefully done properly

13 years agoFix an epic failure in a recent commit. Digestion damage working properly again
MirceaKitsune [Sat, 19 Nov 2011 18:15:04 +0000 (20:15 +0200)]
Fix an epic failure in a recent commit. Digestion damage working properly again

13 years agoReorder some code
MirceaKitsune [Sat, 19 Nov 2011 17:54:21 +0000 (19:54 +0200)]
Reorder some code

13 years agoActually fix the last bug. Amazing what trouble the smallest piece of code can be -.-
MirceaKitsune [Sat, 19 Nov 2011 17:53:31 +0000 (19:53 +0200)]
Actually fix the last bug. Amazing what trouble the smallest piece of code can be -.-

13 years agoAs usual, there's always a bug to any change. Fix how the autodigest feature is activated
MirceaKitsune [Sat, 19 Nov 2011 17:43:24 +0000 (19:43 +0200)]
As usual, there's always a bug to any change. Fix how the autodigest feature is activated

13 years agoChange how the autodigest preference works. 0 disables, 1 automates digestion for...
MirceaKitsune [Sat, 19 Nov 2011 17:29:14 +0000 (19:29 +0200)]
Change how the autodigest preference works. 0 disables, 1 automates digestion for items only, 2 for both items and players

13 years agoRe-tweak a balance setting
MirceaKitsune [Sat, 19 Nov 2011 17:15:29 +0000 (19:15 +0200)]
Re-tweak a balance setting

13 years agoTeach bots how to use consumable items a bit more wisely
MirceaKitsune [Sat, 19 Nov 2011 17:13:16 +0000 (19:13 +0200)]
Teach bots how to use consumable items a bit more wisely

13 years agoTweak the last change better
MirceaKitsune [Sat, 19 Nov 2011 16:53:36 +0000 (18:53 +0200)]
Tweak the last change better

13 years agoChange how stomach load influences swallow progress
MirceaKitsune [Sat, 19 Nov 2011 16:50:46 +0000 (18:50 +0200)]
Change how stomach load influences swallow progress

13 years agoMerge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items
MirceaKitsune [Sat, 19 Nov 2011 16:38:46 +0000 (18:38 +0200)]
Merge branch 'master' into mirceakitsune/consumable_items

13 years agoThe feature of consumable items is now ready and functional, and should be safe to...
MirceaKitsune [Sat, 19 Nov 2011 16:38:08 +0000 (18:38 +0200)]
The feature of consumable items is now ready and functional, and should be safe to merge

13 years agoFix a division by zero introduced in a recent commit
MirceaKitsune [Sat, 19 Nov 2011 16:32:52 +0000 (18:32 +0200)]
Fix a division by zero introduced in a recent commit

13 years agoImprovements to item positioning
MirceaKitsune [Sat, 19 Nov 2011 16:21:42 +0000 (18:21 +0200)]
Improvements to item positioning

13 years agoFix another bug with consumable items
MirceaKitsune [Sat, 19 Nov 2011 16:08:34 +0000 (18:08 +0200)]
Fix another bug with consumable items

13 years agoFix a bug with items getting stuck when near 0 health, which might have potentially...
MirceaKitsune [Sat, 19 Nov 2011 16:01:17 +0000 (18:01 +0200)]
Fix a bug with items getting stuck when near 0 health, which might have potentially affected players too

13 years agoMake each digesting item to grant health up to its max_health level only
MirceaKitsune [Sat, 19 Nov 2011 15:54:04 +0000 (17:54 +0200)]
Make each digesting item to grant health up to its max_health level only

13 years agoHealth rot needs to pause when gaining health from normal digestion too!
MirceaKitsune [Sat, 19 Nov 2011 15:16:47 +0000 (17:16 +0200)]
Health rot needs to pause when gaining health from normal digestion too!

13 years agoPause health rot when gaining health from digesting items
MirceaKitsune [Sat, 19 Nov 2011 15:14:52 +0000 (17:14 +0200)]
Pause health rot when gaining health from digesting items

13 years agoFix a bug with picking partly consumed items back up
MirceaKitsune [Sat, 19 Nov 2011 15:11:59 +0000 (17:11 +0200)]
Fix a bug with picking partly consumed items back up

13 years agoFix an issue with distributed digestion working in reverse
MirceaKitsune [Sat, 19 Nov 2011 15:00:00 +0000 (17:00 +0200)]
Fix an issue with distributed digestion working in reverse

13 years agoFix some older bugs with the digestion sounds
MirceaKitsune [Sat, 19 Nov 2011 14:47:21 +0000 (16:47 +0200)]
Fix some older bugs with the digestion sounds

13 years agoImplement digestible items and get them working properly
MirceaKitsune [Sat, 19 Nov 2011 14:29:50 +0000 (16:29 +0200)]
Implement digestible items and get them working properly

13 years agoAllow items to be digested. Only partly implemented
MirceaKitsune [Sat, 19 Nov 2011 14:19:23 +0000 (16:19 +0200)]
Allow items to be digested. Only partly implemented

13 years agoConsumable items will scale down as they are digested, which will be implemented...
MirceaKitsune [Sat, 19 Nov 2011 14:08:36 +0000 (16:08 +0200)]
Consumable items will scale down as they are digested, which will be implemented next

13 years agoBetter mass defaults for healths
MirceaKitsune [Sat, 19 Nov 2011 14:03:52 +0000 (16:03 +0200)]
Better mass defaults for healths

13 years agoRemove the stealprey feature. It's hard to test and maintain it, and I don't see...
MirceaKitsune [Sat, 19 Nov 2011 14:01:21 +0000 (16:01 +0200)]
Remove the stealprey feature. It's hard to test and maintain it, and I don't see the point either. Prey always pops out now when someone eats the predator (same for consumable items)

13 years agoUse different means of removing consumable items from predators when they disconnect...
MirceaKitsune [Sat, 19 Nov 2011 13:59:01 +0000 (15:59 +0200)]
Use different means of removing consumable items from predators when they disconnect, spectate, or respawn

13 years agoUse a slightly different system for forced regurgitation in some cases, which is...
MirceaKitsune [Sat, 19 Nov 2011 13:49:44 +0000 (15:49 +0200)]
Use a slightly different system for forced regurgitation in some cases, which is also compatible with consumable items (so they get thrown out in the same circumstances, like damage or excessive speed)

13 years agoAllow dropped food to be picked back up by anyone. Yes, my game is going to be that...
MirceaKitsune [Sat, 19 Nov 2011 13:25:53 +0000 (15:25 +0200)]
Allow dropped food to be picked back up by anyone. Yes, my game is going to be that nasty >:)

13 years agoOnly apply y angle to dropped consumables
MirceaKitsune [Sat, 19 Nov 2011 13:15:51 +0000 (15:15 +0200)]
Only apply y angle to dropped consumables

13 years agoSet colormod properly on consumable items
MirceaKitsune [Sat, 19 Nov 2011 13:13:59 +0000 (15:13 +0200)]
Set colormod properly on consumable items

13 years agoDropped consumables should fade after a while. Also set angles properly
MirceaKitsune [Sat, 19 Nov 2011 13:12:06 +0000 (15:12 +0200)]
Dropped consumables should fade after a while. Also set angles properly

13 years agoAllow consumable items to be dropped instead of disappearing. Currently cannot be...
MirceaKitsune [Sat, 19 Nov 2011 13:07:22 +0000 (15:07 +0200)]
Allow consumable items to be dropped instead of disappearing. Currently cannot be picked up again

13 years agoRemove consumable items when the player disconnects, respawns, or gets eaten
MirceaKitsune [Sat, 19 Nov 2011 12:16:39 +0000 (14:16 +0200)]
Remove consumable items when the player disconnects, respawns, or gets eaten

13 years agoTweak predator definition for swallowing items
MirceaKitsune [Sat, 19 Nov 2011 12:08:49 +0000 (14:08 +0200)]
Tweak predator definition for swallowing items

13 years agoConsumable item effects for swallowing and regurgitating, some identical to those...
MirceaKitsune [Sat, 19 Nov 2011 12:07:09 +0000 (14:07 +0200)]
Consumable item effects for swallowing and regurgitating, some identical to those for players. Also enable auto-digestion on items

13 years agoOnly pickup an item if there's enough room
MirceaKitsune [Sat, 19 Nov 2011 11:59:11 +0000 (13:59 +0200)]
Only pickup an item if there's enough room

13 years agoProperly apply item mass
MirceaKitsune [Sat, 19 Nov 2011 11:54:43 +0000 (13:54 +0200)]
Properly apply item mass

13 years agoConsumable items now add to stomach load as well
MirceaKitsune [Sat, 19 Nov 2011 11:51:44 +0000 (13:51 +0200)]
Consumable items now add to stomach load as well

13 years agoMake consumable items possible to regurgitate. Will not work yet as they apply no...
MirceaKitsune [Sat, 19 Nov 2011 11:48:10 +0000 (13:48 +0200)]
Make consumable items possible to regurgitate. Will not work yet as they apply no stomach load

13 years agoMake consumable items show when and where they should, and prepare them for actual...
MirceaKitsune [Sat, 19 Nov 2011 11:40:15 +0000 (13:40 +0200)]
Make consumable items show when and where they should, and prepare them for actual usage

13 years agoMake consumable health work. Currently, picking up health spawns a model which will...
MirceaKitsune [Sat, 19 Nov 2011 11:24:51 +0000 (13:24 +0200)]
Make consumable health work. Currently, picking up health spawns a model which will follow the player, and no longer gives an instant health increase

13 years agoUse the new cvars
MirceaKitsune [Sat, 19 Nov 2011 11:15:35 +0000 (13:15 +0200)]
Use the new cvars

13 years agoCvars for consumable items
MirceaKitsune [Sat, 19 Nov 2011 11:10:37 +0000 (13:10 +0200)]
Cvars for consumable items

13 years agoCorrect my last fix
MirceaKitsune [Sat, 19 Nov 2011 00:13:38 +0000 (02:13 +0200)]
Correct my last fix

13 years agoFix a small and unlikely bug that I discovered in Vore Tournament. If a bot does...
MirceaKitsune [Sat, 19 Nov 2011 00:07:53 +0000 (02:07 +0200)]
Fix a small and unlikely bug that I discovered in Vore Tournament. If a bot does not have a weapon but attempts to reload it / switch to it, he will have weird animations. Therefore, make sure the bot has the weapon before trying to switch.

13 years agoFix the worst cases of divisions by zero
MirceaKitsune [Fri, 18 Nov 2011 23:53:10 +0000 (01:53 +0200)]
Fix the worst cases of divisions by zero

13 years agoDamage leaning: Only lean the player if damage was caused by a weapon. This should...
MirceaKitsune [Fri, 18 Nov 2011 23:25:55 +0000 (01:25 +0200)]
Damage leaning: Only lean the player if damage was caused by a weapon. This should prevent the odd behaviors I noticed, of angles getting stuck sometimes

13 years agoFix a bug with the new volume cutting
MirceaKitsune [Fri, 18 Nov 2011 23:14:20 +0000 (01:14 +0200)]
Fix a bug with the new volume cutting

13 years agoCvars for volume cutting now work in reverse
MirceaKitsune [Fri, 18 Nov 2011 23:04:41 +0000 (01:04 +0200)]
Cvars for volume cutting now work in reverse

13 years agoVolume cutting: Don't reduce music and sound volume when in the stomach only. But...
MirceaKitsune [Fri, 18 Nov 2011 22:59:41 +0000 (00:59 +0200)]
Volume cutting: Don't reduce music and sound volume when in the stomach only. But also account prey swallow progress. Therefore, volume will start fading while you are being swallowed, and reach its minimum point once you have been eaten completely

13 years agoForgot one switchweapon
MirceaKitsune [Fri, 18 Nov 2011 13:43:10 +0000 (15:43 +0200)]
Forgot one switchweapon

13 years agoDisplay digits - Use owner.weapon, not owner.switchweapon
MirceaKitsune [Fri, 18 Nov 2011 13:41:17 +0000 (15:41 +0200)]
Display digits - Use owner.weapon, not owner.switchweapon

13 years agoFix warpzone textures with the latest engine
MirceaKitsune [Fri, 18 Nov 2011 00:03:46 +0000 (02:03 +0200)]
Fix warpzone textures with the latest engine

13 years agoFix a bgmscript crash that was happening with the latest engine
MirceaKitsune [Fri, 18 Nov 2011 00:00:16 +0000 (02:00 +0200)]
Fix a bgmscript crash that was happening with the latest engine

13 years agoUse a better and carefully tweaked bloom setup
MirceaKitsune [Thu, 17 Nov 2011 23:47:02 +0000 (01:47 +0200)]
Use a better and carefully tweaked bloom setup

13 years agoPort the latest new cvars from Xonotic
MirceaKitsune [Thu, 17 Nov 2011 21:39:25 +0000 (23:39 +0200)]
Port the latest new cvars from Xonotic

13 years agoThe latest engine no longer uses bloom and HDR separately. Adapt the menu and effect...
MirceaKitsune [Thu, 17 Nov 2011 21:37:01 +0000 (23:37 +0200)]
The latest engine no longer uses bloom and HDR separately. Adapt the menu and effect presets to reflect that

13 years agoUpdate the engine
MirceaKitsune [Thu, 17 Nov 2011 21:29:02 +0000 (23:29 +0200)]
Update the engine

13 years agoSome more small tweaks
MirceaKitsune [Thu, 17 Nov 2011 21:13:38 +0000 (23:13 +0200)]
Some more small tweaks

13 years agoFurther reduce the view poking out of the stomach. Also slow down physics even more
MirceaKitsune [Thu, 17 Nov 2011 21:10:48 +0000 (23:10 +0200)]
Further reduce the view poking out of the stomach. Also slow down physics even more

13 years agoFix something in my last commit
MirceaKitsune [Thu, 17 Nov 2011 20:59:28 +0000 (22:59 +0200)]
Fix something in my last commit

13 years agoSeveral changes aimed at reducing the view poking out of the stomach model for prey
MirceaKitsune [Thu, 17 Nov 2011 20:54:16 +0000 (22:54 +0200)]
Several changes aimed at reducing the view poking out of the stomach model for prey

13 years agoGrabber display completed and fully functional mirceakitsune/weapon_display
MirceaKitsune [Thu, 17 Nov 2011 20:27:51 +0000 (22:27 +0200)]
Grabber display completed and fully functional

13 years agoLastly, give dropped grabbers some good display textures (-- for load and 000 for...
MirceaKitsune [Thu, 17 Nov 2011 20:26:07 +0000 (22:26 +0200)]
Lastly, give dropped grabbers some good display textures (-- for load and 000 for ammo)

13 years agoMake display digits much less reflective
MirceaKitsune [Thu, 17 Nov 2011 20:20:09 +0000 (22:20 +0200)]
Make display digits much less reflective

13 years agoMake Grabber display slightly reflective
MirceaKitsune [Thu, 17 Nov 2011 20:12:35 +0000 (22:12 +0200)]
Make Grabber display slightly reflective

13 years agoRemove alpha channels from digit textures, as they are not used
MirceaKitsune [Thu, 17 Nov 2011 20:06:12 +0000 (22:06 +0200)]
Remove alpha channels from digit textures, as they are not used

13 years agoFix the - symbol not showing for weapon load digits while reloading. This fixes all...
MirceaKitsune [Thu, 17 Nov 2011 20:03:20 +0000 (22:03 +0200)]
Fix the - symbol not showing for weapon load digits while reloading. This fixes all known Grabber display bugs

13 years agoUse floor() for ammo on weapon screens. Fixes ammo showing extra zeros when not a...
MirceaKitsune [Thu, 17 Nov 2011 19:55:48 +0000 (21:55 +0200)]
Use floor() for ammo on weapon screens. Fixes ammo showing extra zeros when not a whole number

13 years agoFix zero being displayed for empty digits on the Grabber screen (causing 80 ammo...
MirceaKitsune [Thu, 17 Nov 2011 19:53:52 +0000 (21:53 +0200)]
Fix zero being displayed for empty digits on the Grabber screen (causing 80 ammo to show as 800 for instance)

13 years agoEmpty screen digit, when no number is present
MirceaKitsune [Thu, 17 Nov 2011 19:44:48 +0000 (21:44 +0200)]
Empty screen digit, when no number is present

13 years agoCode functionality for ammo digits. Grabber display is now fully functional, but...
MirceaKitsune [Thu, 17 Nov 2011 17:43:36 +0000 (19:43 +0200)]
Code functionality for ammo digits. Grabber display is now fully functional, but note it will show wrong values if your ammo drops under 3 digits (a bug that will need to be fixed).

13 years agoSkin files for the ammo digits
MirceaKitsune [Thu, 17 Nov 2011 17:38:59 +0000 (19:38 +0200)]
Skin files for the ammo digits

13 years agoShow the minus symbol while the weapon is being reloaded, or reloading is disabled...
MirceaKitsune [Thu, 17 Nov 2011 17:31:07 +0000 (19:31 +0200)]
Show the minus symbol while the weapon is being reloaded, or reloading is disabled for the Grabber

13 years agoFirst functionality of the Grabber screen. Weapon load is now displayed properly...
MirceaKitsune [Thu, 17 Nov 2011 17:26:45 +0000 (19:26 +0200)]
First functionality of the Grabber screen. Weapon load is now displayed properly over the first two digits

13 years agoAdd skin files for the weapon load digits. Unfortunately, the method I'm using will...
MirceaKitsune [Thu, 17 Nov 2011 16:53:43 +0000 (18:53 +0200)]
Add skin files for the weapon load digits. Unfortunately, the method I'm using will require 10-11 skin files per digit, so yeah

13 years agoProperly add numbers to the shader file
MirceaKitsune [Thu, 17 Nov 2011 16:52:25 +0000 (18:52 +0200)]
Properly add numbers to the shader file

13 years agoMinus number texture. It will be used on the display to indicate weapon load being...
MirceaKitsune [Thu, 17 Nov 2011 16:43:24 +0000 (18:43 +0200)]
Minus number texture. It will be used on the display to indicate weapon load being unavailable

13 years agoMinor digit code tweaks
MirceaKitsune [Thu, 17 Nov 2011 16:37:56 +0000 (18:37 +0200)]
Minor digit code tweaks

13 years agoEnable display digits for exterior weapon too (so you won't see a hole in the screen...
MirceaKitsune [Thu, 17 Nov 2011 16:30:25 +0000 (18:30 +0200)]
Enable display digits for exterior weapon too (so you won't see a hole in the screen on the guns others are holding, or if you're in chase_active mode). The exterior weapon's digits will show the correct ammo too. In case you're experienced enough, you can spy on your enemy's ammo level that way ;)

13 years agoApply all properties of the weapon model to the display digits
MirceaKitsune [Thu, 17 Nov 2011 16:10:33 +0000 (18:10 +0200)]
Apply all properties of the weapon model to the display digits

13 years agoProperly get and attach all display digits
MirceaKitsune [Thu, 17 Nov 2011 16:01:34 +0000 (18:01 +0200)]
Properly get and attach all display digits