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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Wed, 10 Oct 2007 04:21:01 +0000 (04:21 +0000)]
fix typo in cl_netinputpacketspersecond_qw cvar name which caused
extreme slow motion on qw servers (1 packet per second or so)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7624
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sajt [Tue, 9 Oct 2007 22:19:31 +0000 (22:19 +0000)]
shut up compiler warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7623
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sajt [Tue, 9 Oct 2007 21:58:08 +0000 (21:58 +0000)]
MCBSP kind of works now, i think
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7621
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divverent [Tue, 9 Oct 2007 21:41:47 +0000 (21:41 +0000)]
prevent speedhack 3.0: initialize the movetime, so a speedhack can't make use of the time before this client joined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7620
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divverent [Tue, 9 Oct 2007 21:35:38 +0000 (21:35 +0000)]
last patch by LH fixed speedhack 1.0: -20ms + 30ms = 10ms, but moves by 30ms
this patch fixed speedhack 2.0: (cl_movement 0) -10ms + (cl_movement 1) 20ms = 20ms client physics
and now also fixes speedhack 2.0a: (cl_movement 0) -10ms + (cl_movement 1) 20ms = 10ms server physics and 10ms client physics
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7619
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sajt [Tue, 9 Oct 2007 21:12:24 +0000 (21:12 +0000)]
oops
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7618
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sajt [Tue, 9 Oct 2007 19:50:26 +0000 (19:50 +0000)]
i'm sure there are plenty of bugs here for you guys to fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7616
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sajt [Tue, 9 Oct 2007 19:48:13 +0000 (19:48 +0000)]
Added DP_QC_STRREPLACE - adds strreplace and strireplace functions (behave like str_replace and str_ireplace in PHP)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7615
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sajt [Tue, 9 Oct 2007 19:44:32 +0000 (19:44 +0000)]
fix a warning in msvc6
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7614
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havoc [Tue, 9 Oct 2007 06:23:26 +0000 (06:23 +0000)]
prevent backstepping of clc_move time from doing anything
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7613
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dresk [Tue, 9 Oct 2007 06:04:45 +0000 (06:04 +0000)]
Changed "fake cd track x playing..." console prints to console debug prints
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7612
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havoc [Tue, 9 Oct 2007 05:30:35 +0000 (05:30 +0000)]
fix a warning (con_text is static, no need for an if check on it)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7611
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havoc [Tue, 9 Oct 2007 05:13:49 +0000 (05:13 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7610
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havoc [Tue, 9 Oct 2007 05:11:47 +0000 (05:11 +0000)]
fix water plane center calculation (it was never cleared)
fix water plane r_view corruption in error handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7609
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divverent [Sun, 7 Oct 2007 13:48:11 +0000 (13:48 +0000)]
fix reflections not working when just reflective stuff, but no water, is on the map
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7608
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divverent [Sun, 7 Oct 2007 09:30:52 +0000 (09:30 +0000)]
sorry... dp_refract parameters should work THAT way round
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7607
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divverent [Sun, 7 Oct 2007 09:04:05 +0000 (09:04 +0000)]
changed reflect/refract keywords to
dp_reflect <r> <g> <b>
dp_refract <reflectmin> <reflectmax> <distort> <r> <g> <b>
made dp_reflect work additively again (so perfect mirrors shall use a black texture)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7606
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divverent [Sat, 6 Oct 2007 19:24:44 +0000 (19:24 +0000)]
make bestweapon customizable using a new register_bestweapon command (DP_CON_BESTWEAPON); add a new cycleweapon command that works similarily to bestweapon, but cycles among the weapons in the list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7605
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divverent [Wed, 3 Oct 2007 15:21:48 +0000 (15:21 +0000)]
Cleaned up reflection and refraction a bit; added Q3 shader parameters dp_reflect and dp_refract for them; fixed simple reflection.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7603
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havoc [Mon, 1 Oct 2007 06:42:27 +0000 (06:42 +0000)]
fix uninitialized variables
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7602
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havoc [Mon, 1 Oct 2007 06:40:32 +0000 (06:40 +0000)]
reworked R_Water_StartFrame to fix the bug that changes to
r_glsl_water_resolutionmultiplier didn't take effect until r_glsl_water
was toggled
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7601
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havoc [Mon, 1 Oct 2007 03:39:40 +0000 (03:39 +0000)]
implemented support for more than 32768 clipnodes (again a case of
arguire qbsp producing files that violate the q1bsp format), this fixes
large monsters falling out of levels in warpspasm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7600
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havoc [Mon, 1 Oct 2007 03:37:39 +0000 (03:37 +0000)]
r_showtris/r_shownormals/r_showcollisionbrushes are no longer obscured
by bmodels and things that are drawn later, they now get their own
rendering stage, and have been moved after transparencies, also changed
them to use alpha blend, where their value controls the opacity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7599
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havoc [Mon, 1 Oct 2007 03:12:19 +0000 (03:12 +0000)]
added support for arguire's strange protocols that expand
modelindex/soundindex to 16bit (sometimes), these protocols are
not recommended for mods as the more standard QUAKEDP protocol already
supported 16bit indices by use of additional svc_ codes and additional
entity update bits, however these protocols are used in the warpspasm
demos, so this makes them play
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7598
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sajt [Sun, 30 Sep 2007 23:53:26 +0000 (23:53 +0000)]
fix some errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7597
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havoc [Sun, 30 Sep 2007 14:50:52 +0000 (14:50 +0000)]
implemented pvs support in water reflection rendering, greatly improving
performance with r_glsl_water 1
implemented some checks to shut off r_glsl_water if texture creation
fails
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7596
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havoc [Sun, 30 Sep 2007 13:23:34 +0000 (13:23 +0000)]
fix a bug where map becomes invisible (just sky) when the nearclip plane
culls a portal, this bug was introduced by recent water shader rendering
features (using an extra clip plane for culling, accidentally activated
the view's nearclip plane as well, which culls portals accidentally)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7595
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divverent [Sun, 30 Sep 2007 12:58:34 +0000 (12:58 +0000)]
use $(WINDRES) variable for win32, don't hardcode the name
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7594
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havoc [Sat, 29 Sep 2007 17:47:48 +0000 (17:47 +0000)]
changed q1bsp loader to allow more than 32768 nodes, as long as the
total of nodes+leafs is <= 65536, it also attempts to fix corrupt BSP
trees by changing invalid references to instead use the solid leaf (so
you can't walk into a corrupt area), this was done to allow loading of
maps compiled with arguire's qbsp utility that can produce corrupt bsp
files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7593
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divverent [Wed, 26 Sep 2007 17:16:08 +0000 (17:16 +0000)]
"" binds are removed binds (fix behaviour in conjunction with bindmaps not skipping over "" binds - note that unbind also binds to "")
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7592
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havoc [Wed, 26 Sep 2007 05:21:04 +0000 (05:21 +0000)]
implemented chase_overhead cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7591
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havoc [Wed, 26 Sep 2007 03:07:11 +0000 (03:07 +0000)]
changed SND_MAX_SPEED to 96000 and added corresponding threshold entry
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7590
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havoc [Tue, 25 Sep 2007 20:37:46 +0000 (20:37 +0000)]
updated darkplaces.dev from m0rfar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7589
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havoc [Tue, 25 Sep 2007 19:23:39 +0000 (19:23 +0000)]
attempt to fix unintentionally forced gloss problems
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7588
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havoc [Tue, 25 Sep 2007 18:54:00 +0000 (18:54 +0000)]
use even bigger primes actually
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7587
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havoc [Tue, 25 Sep 2007 18:52:03 +0000 (18:52 +0000)]
use bigger prime numbers in calculating vertex hash indices to improve
loading performance
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7586
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havoc [Mon, 24 Sep 2007 18:52:39 +0000 (18:52 +0000)]
patch for nexuiz from m0rfar to colorize health/armor according to amount
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7583
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havoc [Mon, 24 Sep 2007 18:45:51 +0000 (18:45 +0000)]
changed COM_ParseToken_Simple to have a parsebackslash option, usually
false, this fixes the problem with broken wad names in hlbsp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7582
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havoc [Mon, 24 Sep 2007 18:19:17 +0000 (18:19 +0000)]
fix a crash in levels without water
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7581
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havoc [Mon, 24 Sep 2007 17:35:55 +0000 (17:35 +0000)]
fix incorrect casts in the default.glsl shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7580
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havoc [Mon, 24 Sep 2007 15:29:15 +0000 (15:29 +0000)]
added GL_CullFace(GL_NONE); in sky rendering in an attempt to fix
problems with refraction/reflection of skybox
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7579
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havoc [Mon, 24 Sep 2007 12:33:09 +0000 (12:33 +0000)]
correct a typo (-lws_32 should be -lws2_32)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7578
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havoc [Mon, 24 Sep 2007 11:52:50 +0000 (11:52 +0000)]
revised water shader, less refraction, more focus on reflections
added MODE_LIGHTMAP shader permutation flag, this simplified the shader
some other cleanup (q3 vertex shaded surfaces should now properly
respond to r_ambient)
implemented internal support for reflection surfaces (as opposed to full
refraction+reflection water effects)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7577
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havoc [Sun, 23 Sep 2007 10:12:09 +0000 (10:12 +0000)]
replace strcpy use with strlcpy in some commented out code in menu
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7576
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havoc [Sun, 23 Sep 2007 10:09:08 +0000 (10:09 +0000)]
disable double/float conversion warnings in matrixlib on MSVS
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7575
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havoc [Sun, 23 Sep 2007 10:06:36 +0000 (10:06 +0000)]
changed -lwsock32 to -lws2_32 in windows builds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7574
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havoc [Sun, 23 Sep 2007 10:02:22 +0000 (10:02 +0000)]
added dinput.lib requirement in darkplaces.dsp
changed wsock32.lib requirement to ws2_32.lib
removed many libs from dsp files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7573
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havoc [Sun, 23 Sep 2007 09:50:07 +0000 (09:50 +0000)]
moved resource.h and darkplaces.rc from Source Files group to Resource
Files group
added resource.h which was missing in some projects
renamed project configurations to be named darkplaces-sdl and
darkplaces-dedicated rather than merely sdl and dedicated
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7572
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havoc [Sun, 23 Sep 2007 09:36:27 +0000 (09:36 +0000)]
added sv_demo.[ch] to MSVS6 projects
added svbsp.h to MSVS6 projects
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7571
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havoc [Sat, 22 Sep 2007 07:46:30 +0000 (07:46 +0000)]
implemented r_glsl_water cvar (refraction and reflection rendering)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7570
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havoc [Thu, 20 Sep 2007 06:32:02 +0000 (06:32 +0000)]
reduced default value of sv_clmovement_waitforinput from 16 to 4,
limiting the potential of lag-burst cheats, and causing lagging players
to start moving again a bit sooner
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7569
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havoc [Wed, 19 Sep 2007 08:01:49 +0000 (08:01 +0000)]
changed sv_demo.c to sv_demo.o in object file list
moved sv_demo.o to its proper place in object file list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7568
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havoc [Wed, 19 Sep 2007 07:58:16 +0000 (07:58 +0000)]
limit r_bloom_colorexponent to 32
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7567
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havoc [Wed, 19 Sep 2007 07:56:26 +0000 (07:56 +0000)]
fix a typo in r_bloom_colorexponent which allowed it to get out of
bounds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7566
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dresk [Sun, 16 Sep 2007 23:20:50 +0000 (23:20 +0000)]
Added optional CSQC function CSQC_Event_Sound with the following parameters : float entitynum, float channel, string soundname, float volume, float attenuation, vector position . This function, if provided, is called whenever a sound packet arrives from the server. If the function returns true, the sound call is skipped in the engine, otherwise it is played as normal. Function intention is to provide additional feedback on sound events (without touching the packet stream).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7565
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divverent [Sun, 9 Sep 2007 08:54:14 +0000 (08:54 +0000)]
sv_autodemo_perclient - record client-like demos on the server (same format, lagged (no support of cl_movement), so basically, just like spectating)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7564
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divverent [Sun, 9 Sep 2007 08:15:29 +0000 (08:15 +0000)]
For now, ground snd_restart and snd_unloadallsounds if the client is still connected, because DP keeps references to the sfx_t * that are being freed in the precache list. A real fix however would be ditching snd_unloadallsounds completely, and making a snd_reload command that unloads the sounds that are not being used at the moment, and reloads the sounds that are referenced.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7563
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dresk [Sat, 8 Sep 2007 02:40:20 +0000 (02:40 +0000)]
Added optional float global sb_showscores to CSQC that represents the engine's +showscores state. To support this in your CSQC, simply add this :
float sb_showscores;
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7562
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dresk [Wed, 5 Sep 2007 22:15:04 +0000 (22:15 +0000)]
Added QC function drawcolorcodedstring (#326 CSQC, #467 MQC) which is similar to drawstring, instead it does not take in an RGB vector and instead colors the string based on the engine's coloring rules.
Useful for drawing colorized player names, centerprints, etc.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7561
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havoc [Tue, 4 Sep 2007 20:27:36 +0000 (20:27 +0000)]
made r_view.showdebug affect more r_show* features
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7560
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havoc [Tue, 4 Sep 2007 20:27:12 +0000 (20:27 +0000)]
remove unused variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7559
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havoc [Tue, 4 Sep 2007 20:20:02 +0000 (20:20 +0000)]
added r_view.showdebug flag, which is used to disable rendering of
r_shownormals and r_showtris and such features when rendering with HDR
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7558
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havoc [Tue, 4 Sep 2007 20:18:27 +0000 (20:18 +0000)]
remove a weird loop that was attempting to count the length of the
strings table in the progs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7557
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havoc [Mon, 3 Sep 2007 10:48:10 +0000 (10:48 +0000)]
WIN32: changed stricmp and strnicmp to have an underscore prefix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7556
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havoc [Mon, 3 Sep 2007 10:46:11 +0000 (10:46 +0000)]
added #ifndef MK_XBUTTON3
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7555
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havoc [Mon, 3 Sep 2007 10:44:13 +0000 (10:44 +0000)]
fix an array declaration that lacked extern
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7554
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divverent [Sun, 2 Sep 2007 14:24:44 +0000 (14:24 +0000)]
ReplayGain support for OggVorbis files (mostly useful for fake CD tracks)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7553
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havoc [Sun, 2 Sep 2007 13:57:58 +0000 (13:57 +0000)]
doubled cl_maxidlefps, this cures sound stuttering when the window is
inactive
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7552
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havoc [Sat, 1 Sep 2007 12:23:14 +0000 (12:23 +0000)]
fix a bug in displaying ammo numbers, was a stupid typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7551
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havoc [Thu, 30 Aug 2007 13:26:58 +0000 (13:26 +0000)]
OGG_FreeSfx and WAV_FreeSfx no longer reference sfx_t
OGG_FetchEnd no longer uses a pointer pointer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7550
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havoc [Thu, 30 Aug 2007 12:55:17 +0000 (12:55 +0000)]
eliminated channel_t reference in OGG_FetchEnd
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7549
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havoc [Thu, 30 Aug 2007 12:49:49 +0000 (12:49 +0000)]
eliminated references to channel_t and sfx_t in OGG_FetchSound and
WAV_FetchSound, reworked ogg fetcher_data struct a bit for this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7548
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havoc [Thu, 30 Aug 2007 03:55:44 +0000 (03:55 +0000)]
turn off r_glsl if compilation of the lowest level fallback fails
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7547
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havoc [Thu, 30 Aug 2007 03:55:21 +0000 (03:55 +0000)]
save 24bit tga if alpha channel is entirely 255
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7546
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havoc [Wed, 29 Aug 2007 09:28:26 +0000 (09:28 +0000)]
make snd_null.c work again (added snd_mutewhenidle)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7545
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havoc [Wed, 29 Aug 2007 05:35:08 +0000 (05:35 +0000)]
fix intermission display on recorded singleplayer demos, it was checking
cl.islocalgame which is false on demo playback and thinking it should
draw multiplayer scoreboard instead of the intermission stats
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7544
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havoc [Mon, 27 Aug 2007 21:52:06 +0000 (21:52 +0000)]
implemented q3 shader keyword polygonoffset
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7543
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havoc [Mon, 27 Aug 2007 11:12:19 +0000 (11:12 +0000)]
implemented snd_mutewhenidle cvar, defaults to 1, to allow people to
reenable sound when not the active window if they wish (such as when
watching demos)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7542
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havoc [Mon, 27 Aug 2007 11:10:41 +0000 (11:10 +0000)]
added a developer 1000 print for every key event received, attempting to
figure out why while watching the demo loop you can press the 1 key and
then escape and escape does nothing, pressing other keys reenables
escape again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7541
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havoc [Mon, 27 Aug 2007 10:50:40 +0000 (10:50 +0000)]
added cl_maxidlefps cvar to control the fps limiting when not the active
window
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7540
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havoc [Mon, 27 Aug 2007 06:53:26 +0000 (06:53 +0000)]
cleaned up qw-related todo items and added some newly discovered qw issues
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7539
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dresk [Sun, 26 Aug 2007 19:02:29 +0000 (19:02 +0000)]
Added pointsound QC function to CL and SV VMs (extension DP_SV_POINTSOUND, #483). This function is very similar to sound, though instead of providing an entity, an origin is provided, and the channel parameter is omitted (since no entity is being tracked).
This function requires no modification to the protocol layer (since origin was always sent with sound calls, along with an entity).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7537
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divverent [Sun, 26 Aug 2007 12:23:25 +0000 (12:23 +0000)]
new sprite types SPR_LABEL and SPR_LABEL_SCALE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7536
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havoc [Fri, 24 Aug 2007 07:47:54 +0000 (07:47 +0000)]
changed reporting of compressed RGB textures to use 0.5 bytes per pixel
when estimating the uploaded size
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7535
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havoc [Fri, 24 Aug 2007 02:33:01 +0000 (02:33 +0000)]
no longer compresses embedded textures (in q1 and hl formats) because
they tend to use little video memory to begin with
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7534
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havoc [Fri, 24 Aug 2007 02:31:35 +0000 (02:31 +0000)]
added gl_texturecompression to the video options menu
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7533
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havoc [Thu, 23 Aug 2007 08:27:38 +0000 (08:27 +0000)]
improved r_texturestats output to count compressed textures as only 1
byte per pixel rather than their input bytes per pixel amount
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7532
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havoc [Thu, 23 Aug 2007 07:44:46 +0000 (07:44 +0000)]
implemented support for GL_ARB_texture_compression - this is controlled
by the gl_texturecompression cvar, and which kinds of texture are
affected can be controlled by the gl_texturecompression_* cvars
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7531
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divverent [Wed, 22 Aug 2007 15:40:45 +0000 (15:40 +0000)]
add to cvar expansion: new variant $3- for all arguments starting from the 3rd; note: $1- is equivalent to $*.
Fix bug in cvar value quoting that didn't quote $ (typo).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7530
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havoc [Sat, 18 Aug 2007 17:50:23 +0000 (17:50 +0000)]
improved COM_ParseToken functions to continue parsing after the token
buffer fills up (a better behavior than aborting parsing)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7528
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havoc [Sat, 18 Aug 2007 17:46:07 +0000 (17:46 +0000)]
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7527
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dresk [Thu, 16 Aug 2007 06:35:30 +0000 (06:35 +0000)]
Added SSQC Function "SV_OnEntityNoSpawnFunction" which is called, if available, whenever an entity on the server is parsed but has no spawn function. Previously Darkplaces would report this to the console under developer mode and immediately remove the entity. The SSQC may now specify the behavior when such an event occurs (it may also simply call remove(self) to mimic the engine's behavior.)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7525
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dresk [Mon, 13 Aug 2007 18:04:50 +0000 (18:04 +0000)]
Added CSQC globals dmg_take, dmg_save and dmg_origin. These globals correspond to the SSQC-sent messages that provide the data from the QC layer. dmg_origin is the origin of the damage taken, derived from the dmg_inflictor entity in the QC. All values are reset after every rendered frame (to mimic the server behavior).
These globals are optional, and do not interfere with the CRC of the CSQC definitions.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7524
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havoc [Sun, 12 Aug 2007 07:26:49 +0000 (07:26 +0000)]
fix bug in csqc sound builtin where it multiplied volume by 255 (the
sound system already does that)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7523
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havoc [Sun, 12 Aug 2007 06:31:08 +0000 (06:31 +0000)]
added cl_gameplayfix_soundsmovewithentities cvar so that this feature
can be disabled if desired
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7522
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havoc [Sat, 11 Aug 2007 10:22:39 +0000 (10:22 +0000)]
added a FIXME comment about r_glsl 1 not working properly with
overbright lightstyle strings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7518
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havoc [Sat, 11 Aug 2007 10:07:25 +0000 (10:07 +0000)]
fix brightness of fullbright entities in r_glsl 1 mode by using a 128
grey texture instead of white as the fake lightmap for the batch
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7517
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dresk [Fri, 10 Aug 2007 18:09:01 +0000 (18:09 +0000)]
Added support for assigning coop and deathmatch global float values to optional CSQC float globals (just like SSQC works with the two floats).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7516
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divverent [Fri, 10 Aug 2007 10:34:06 +0000 (10:34 +0000)]
allow shirt/pants/scoreboard colors to be pulled from an extra palette file (r_colormap_palette); reload the palettes on r_restart
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7515
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havoc [Fri, 10 Aug 2007 05:46:58 +0000 (05:46 +0000)]
allow view warping when underwater with gl_polyblend 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7511
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