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voretournament/voretournament.git
12 years agoImprove my last commit
MirceaKitsune [Thu, 1 Mar 2012 11:26:29 +0000 (13:26 +0200)]
Improve my last commit

12 years agoDon't cut prey sound volume when that prey is either yourself, either someone in...
MirceaKitsune [Thu, 1 Mar 2012 11:17:44 +0000 (13:17 +0200)]
Don't cut prey sound volume when that prey is either yourself, either someone in the same belly as you. So you only hear prey at lesser volume when you are outside and they're not

12 years agoPrevent an assignment to world
MirceaKitsune [Thu, 1 Mar 2012 10:28:00 +0000 (12:28 +0200)]
Prevent an assignment to world

12 years agoCvar and fix crouch speed
MirceaKitsune [Thu, 1 Mar 2012 10:12:08 +0000 (12:12 +0200)]
Cvar and fix crouch speed

12 years agoMake it possible to pass the tutorial map again, by using different physics there
MirceaKitsune [Thu, 1 Mar 2012 09:55:05 +0000 (11:55 +0200)]
Make it possible to pass the tutorial map again, by using different physics there

12 years agoAdd a new TODO
MirceaKitsune [Sun, 12 Feb 2012 23:50:11 +0000 (01:50 +0200)]
Add a new TODO

12 years agoUpdate some TODO's to match priorities better
MirceaKitsune [Sat, 11 Feb 2012 22:38:32 +0000 (00:38 +0200)]
Update some TODO's to match priorities better

12 years agoAdd another bug to the list
MirceaKitsune [Wed, 1 Feb 2012 15:07:12 +0000 (17:07 +0200)]
Add another bug to the list

12 years agoFound another bug to fix
MirceaKitsune [Wed, 1 Feb 2012 14:52:28 +0000 (16:52 +0200)]
Found another bug to fix

12 years agoFix an issue with forced reload on the grabber
MirceaKitsune [Wed, 1 Feb 2012 14:49:23 +0000 (16:49 +0200)]
Fix an issue with forced reload on the grabber

12 years agoSafer implementation for removing consumable items
MirceaKitsune [Wed, 1 Feb 2012 14:44:48 +0000 (16:44 +0200)]
Safer implementation for removing consumable items

12 years agoGive more damage to the Grabber again
MirceaKitsune [Wed, 1 Feb 2012 14:24:21 +0000 (16:24 +0200)]
Give more damage to the Grabber again

12 years agoNot sure if to change something I did later on
MirceaKitsune [Wed, 1 Feb 2012 12:45:12 +0000 (14:45 +0200)]
Not sure if to change something I did later on

12 years agoFix camera angles not getting stuck with the latest engine. With this occasion, also...
MirceaKitsune [Wed, 1 Feb 2012 12:41:39 +0000 (14:41 +0200)]
Fix camera angles not getting stuck with the latest engine. With this occasion, also port the intermission chasecam (does not interfere with intermission artwork)

12 years agoI can confirm consumable items are handled properly when their owner gets eaten
MirceaKitsune [Wed, 1 Feb 2012 12:01:41 +0000 (14:01 +0200)]
I can confirm consumable items are handled properly when their owner gets eaten

12 years agoFix consumable health giving one health unit more than it should
MirceaKitsune [Wed, 1 Feb 2012 12:00:32 +0000 (14:00 +0200)]
Fix consumable health giving one health unit more than it should

12 years agoImprove a formula for my last commit
MirceaKitsune [Wed, 1 Feb 2012 11:49:44 +0000 (13:49 +0200)]
Improve a formula for my last commit

12 years agoMake display digits use the proper weapon model, as well as the healthsize scaling...
MirceaKitsune [Wed, 1 Feb 2012 11:25:57 +0000 (13:25 +0200)]
Make display digits use the proper weapon model, as well as the healthsize scaling factor. Previously, a self-animated weapon model (iqm instead of md3) would not scale properly, and digits would not fit even if it did.

12 years agoHopefully fix a bug causing display digits to appear as floating near the player...
MirceaKitsune [Wed, 1 Feb 2012 10:34:18 +0000 (12:34 +0200)]
Hopefully fix a bug causing display digits to appear as floating near the player when he dies sometimes

12 years agoSome more checks to do in the future
MirceaKitsune [Wed, 1 Feb 2012 00:43:23 +0000 (02:43 +0200)]
Some more checks to do in the future

12 years agoSmall improvements to the bot AI, as well as a fix
MirceaKitsune [Wed, 1 Feb 2012 00:20:55 +0000 (02:20 +0200)]
Small improvements to the bot AI, as well as a fix

12 years agoFixed the bug causing the engine to crash when changing levels (caused by the intermi...
MirceaKitsune [Tue, 31 Jan 2012 23:17:02 +0000 (01:17 +0200)]
Fixed the bug causing the engine to crash when changing levels (caused by the intermission song). Also add more TODO's and new bugs to the list.

12 years agoPush some TODO's for later, since we'll be slowly approaching the 0.7 release, and...
MirceaKitsune [Tue, 31 Jan 2012 20:32:30 +0000 (22:32 +0200)]
Push some TODO's for later, since we'll be slowly approaching the 0.7 release, and I'm slightly shifting focus toward bug testing.

12 years agoMake it harder to get health, making the gameplay a little more challenging (for...
MirceaKitsune [Tue, 31 Jan 2012 16:24:24 +0000 (18:24 +0200)]
Make it harder to get health, making the gameplay a little more challenging (for preds especially).

12 years agoUse a little less kickpitch
MirceaKitsune [Tue, 31 Jan 2012 15:55:10 +0000 (17:55 +0200)]
Use a little less kickpitch

12 years agoUpdate some TODOs
MirceaKitsune [Tue, 31 Jan 2012 15:51:38 +0000 (17:51 +0200)]
Update some TODOs

12 years agoRe-arrange player colors in rainbow order, as done in Xonotic
MirceaKitsune [Tue, 31 Jan 2012 15:37:59 +0000 (17:37 +0200)]
Re-arrange player colors in rainbow order, as done in Xonotic

12 years agoFix some issues with weapon reloading
MirceaKitsune [Tue, 31 Jan 2012 14:58:29 +0000 (16:58 +0200)]
Fix some issues with weapon reloading

12 years agoTweak several effects and other settings
MirceaKitsune [Tue, 31 Jan 2012 14:37:38 +0000 (16:37 +0200)]
Tweak several effects and other settings

12 years agoDon't show ammo on the HUD when dead
MirceaKitsune [Tue, 31 Jan 2012 12:23:09 +0000 (14:23 +0200)]
Don't show ammo on the HUD when dead

12 years agoSet cl_deathfade a little higher
MirceaKitsune [Tue, 31 Jan 2012 12:19:34 +0000 (14:19 +0200)]
Set cl_deathfade a little higher

12 years agoDon't cause surface impact particles for flying spectators
MirceaKitsune [Tue, 31 Jan 2012 12:17:16 +0000 (14:17 +0200)]
Don't cause surface impact particles for flying spectators

12 years agoRandomize all recoils and punch angles in several directions
MirceaKitsune [Tue, 31 Jan 2012 12:13:56 +0000 (14:13 +0200)]
Randomize all recoils and punch angles in several directions

12 years agoMore TODOs
MirceaKitsune [Mon, 30 Jan 2012 21:31:40 +0000 (23:31 +0200)]
More TODOs

12 years agoDon't pickup health items when they no longer offer a health boost. This was removed...
MirceaKitsune [Mon, 30 Jan 2012 21:25:19 +0000 (23:25 +0200)]
Don't pickup health items when they no longer offer a health boost. This was removed when consumable items were added. The rule is however cvared, in case there's any use to eat health items after they offer no health boost.

12 years agoFade prey out while swallowing them, to better simulate their "disappearing"
MirceaKitsune [Mon, 30 Jan 2012 21:01:36 +0000 (23:01 +0200)]
Fade prey out while swallowing them, to better simulate their "disappearing"

12 years agoDocument the new character portraits
MirceaKitsune [Mon, 30 Jan 2012 20:42:12 +0000 (22:42 +0200)]
Document the new character portraits

12 years agoMerge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits
MirceaKitsune [Mon, 30 Jan 2012 20:40:07 +0000 (22:40 +0200)]
Merge branch 'master' into mirceakitsune/portraits

12 years agoReverse glow and shirt textures for the second vixen skin. I believe this looks much...
MirceaKitsune [Mon, 30 Jan 2012 20:39:46 +0000 (22:39 +0200)]
Reverse glow and shirt textures for the second vixen skin. I believe this looks much nicer

12 years agoStill draw the portrait when the HUD is rebooting.
MirceaKitsune [Mon, 30 Jan 2012 20:07:21 +0000 (22:07 +0200)]
Still draw the portrait when the HUD is rebooting.

12 years agoAlways send the player model / skin to the client, not those of the stomach mesh...
MirceaKitsune [Mon, 30 Jan 2012 20:02:20 +0000 (22:02 +0200)]
Always send the player model / skin to the client, not those of the stomach mesh. Also fix a few other things with the portraits.

12 years agoFix something I forgot in my code. The correct player should be shown now
MirceaKitsune [Mon, 30 Jan 2012 19:39:46 +0000 (21:39 +0200)]
Fix something I forgot in my code. The correct player should be shown now

12 years agoDraw portrait when dead
MirceaKitsune [Mon, 30 Jan 2012 19:37:18 +0000 (21:37 +0200)]
Draw portrait when dead

12 years agoLastly, show portraits when they need to be shown, and sent the right player. Current...
MirceaKitsune [Mon, 30 Jan 2012 19:29:53 +0000 (21:29 +0200)]
Lastly, show portraits when they need to be shown, and sent the right player. Currently, a player who gets fragged is shown the portrait of the attacker, and a player who shoots a team mate to attract their attention. Using taunts later on would be better, TODO.

12 years agoThe chat portraits are pretty much done. But I plan to add player colors to them...
MirceaKitsune [Mon, 30 Jan 2012 15:17:23 +0000 (17:17 +0200)]
The chat portraits are pretty much done. But I plan to add player colors to them later on.

12 years agoFree unused strings from memory
MirceaKitsune [Mon, 30 Jan 2012 15:15:37 +0000 (17:15 +0200)]
Free unused strings from memory

12 years agoLimit name length for portraits, so they don't exceed the bounds of the image
MirceaKitsune [Mon, 30 Jan 2012 15:12:39 +0000 (17:12 +0200)]
Limit name length for portraits, so they don't exceed the bounds of the image

12 years agoPrevent using bad strings. Fixes crash
MirceaKitsune [Mon, 30 Jan 2012 15:04:32 +0000 (17:04 +0200)]
Prevent using bad strings. Fixes crash

12 years agoMake the portrait slide in and out of the left edge
MirceaKitsune [Mon, 30 Jan 2012 15:01:41 +0000 (17:01 +0200)]
Make the portrait slide in and out of the left edge

12 years agoImplement code to fade the portrait in and out, using a percentage of the total time
MirceaKitsune [Mon, 30 Jan 2012 14:27:39 +0000 (16:27 +0200)]
Implement code to fade the portrait in and out, using a percentage of the total time

12 years agoProperly strunzone strings
MirceaKitsune [Sun, 29 Jan 2012 22:00:25 +0000 (00:00 +0200)]
Properly strunzone strings

12 years agoDon't strunzone portrait image and name after the timer expires. Keeps the strings...
MirceaKitsune [Sun, 29 Jan 2012 21:53:45 +0000 (23:53 +0200)]
Don't strunzone portrait image and name after the timer expires. Keeps the strings in memory when they aren't drawn, but this is better

12 years agoMake portraits expire after an amount of time
MirceaKitsune [Sun, 29 Jan 2012 21:52:04 +0000 (23:52 +0200)]
Make portraits expire after an amount of time

12 years agoCvars and code comments
MirceaKitsune [Sun, 29 Jan 2012 21:47:25 +0000 (23:47 +0200)]
Cvars and code comments

12 years agoHandle portrait updates
MirceaKitsune [Sun, 29 Jan 2012 21:41:48 +0000 (23:41 +0200)]
Handle portrait updates

12 years agoDraw the player's name as well
MirceaKitsune [Sun, 29 Jan 2012 21:39:02 +0000 (23:39 +0200)]
Draw the player's name as well

12 years agoDraw portrait in the proper location and at the proper size
MirceaKitsune [Sun, 29 Jan 2012 21:25:30 +0000 (23:25 +0200)]
Draw portrait in the proper location and at the proper size

12 years agoGet the portrait to draw on the screen.
MirceaKitsune [Sun, 29 Jan 2012 21:12:35 +0000 (23:12 +0200)]
Get the portrait to draw on the screen.

12 years agoSimplify server code for portraits
MirceaKitsune [Sun, 29 Jan 2012 20:54:14 +0000 (22:54 +0200)]
Simplify server code for portraits

12 years agoObtain image name from the character's text file
MirceaKitsune [Sun, 29 Jan 2012 20:49:59 +0000 (22:49 +0200)]
Obtain image name from the character's text file

12 years agoNetwork the player name in portraits. Also move my test to Damage so I can test the...
MirceaKitsune [Sun, 29 Jan 2012 20:10:19 +0000 (22:10 +0200)]
Network the player name in portraits. Also move my test to Damage so I can test the triggered event more easily

12 years agoOnly send portraits to the proper source
MirceaKitsune [Sun, 29 Jan 2012 20:04:36 +0000 (22:04 +0200)]
Only send portraits to the proper source

12 years agoImplement an entity which can send a portrait over to the client. Currently just...
MirceaKitsune [Sun, 29 Jan 2012 20:00:50 +0000 (22:00 +0200)]
Implement an entity which can send a portrait over to the client. Currently just prints text

12 years agoDon't attempt to assign some values to the world when shooting it
MirceaKitsune [Sun, 29 Jan 2012 17:04:30 +0000 (19:04 +0200)]
Don't attempt to assign some values to the world when shooting it

12 years agoFix a bug causing regurgitation to loop if holding the regurgitate button down. Mainl...
MirceaKitsune [Sun, 29 Jan 2012 16:56:07 +0000 (18:56 +0200)]
Fix a bug causing regurgitation to loop if holding the regurgitate button down. Mainly fixes bots.

12 years agoGlossy nose for vixen1 too
MirceaKitsune [Sun, 29 Jan 2012 15:59:38 +0000 (17:59 +0200)]
Glossy nose for vixen1 too

12 years agoSame improvements to the second vixen texture
MirceaKitsune [Sun, 29 Jan 2012 15:59:27 +0000 (17:59 +0200)]
Same improvements to the second vixen texture

12 years agoHeavy improvements to the first vixen texture. Make it gray by default (not purple...
MirceaKitsune [Sun, 29 Jan 2012 15:33:06 +0000 (17:33 +0200)]
Heavy improvements to the first vixen texture. Make it gray by default (not purple), give it some larger cartoon eyes, make eye color customizable, and increase texture resolution.

12 years agoCubemap reflections for Ruiner walls
MirceaKitsune [Sun, 29 Jan 2012 13:39:26 +0000 (15:39 +0200)]
Cubemap reflections for Ruiner walls

12 years agoStronger fall bobbing
MirceaKitsune [Sun, 29 Jan 2012 12:16:58 +0000 (14:16 +0200)]
Stronger fall bobbing

12 years agoUpdate sound count
MirceaKitsune [Sun, 29 Jan 2012 11:57:53 +0000 (13:57 +0200)]
Update sound count

12 years agoChange some annoying vore taunts
MirceaKitsune [Sun, 29 Jan 2012 11:56:39 +0000 (13:56 +0200)]
Change some annoying vore taunts

12 years agoFixing warpzones and teleporters for flying spectators will be harder than I thought...
MirceaKitsune [Sun, 29 Jan 2012 11:48:01 +0000 (13:48 +0200)]
Fixing warpzones and teleporters for flying spectators will be harder than I thought. Prolly impossible, unless I also port some complex codes from Xonotic which I can't really look into soon. So far, if you depend on a teleporter or warpzone to navigate, flying spectators will be stuck in one area of the map.

12 years agoPort flying spectators from Xonotic. They don't go through warpzones and teleporters...
MirceaKitsune [Sun, 29 Jan 2012 11:24:03 +0000 (13:24 +0200)]
Port flying spectators from Xonotic. They don't go through warpzones and teleporters however

12 years agoRemove the map Corsair. It can't be an official map because it's too slow and lags...
MirceaKitsune [Sun, 29 Jan 2012 11:02:25 +0000 (13:02 +0200)]
Remove the map Corsair. It can't be an official map because it's too slow and lags, and  because compiling the VIS takes a week even on a fast computer

12 years agoAttempt to give the HUD a better default design. I might have succeeded, I might...
MirceaKitsune [Sun, 29 Jan 2012 00:53:12 +0000 (02:53 +0200)]
Attempt to give the HUD a better default design. I might have succeeded, I might have not

12 years agoFinish the grab sound feature
MirceaKitsune [Sun, 29 Jan 2012 00:05:36 +0000 (02:05 +0200)]
Finish the grab sound feature

12 years agoPlay a sound when the predator first starts capturing their prey, meant to sound...
MirceaKitsune [Sat, 28 Jan 2012 23:30:17 +0000 (01:30 +0200)]
Play a sound when the predator first starts capturing their prey, meant to sound like grabbing them

12 years agoSadly, I need to turn off my effect on items. It impacts performance too badly :(
MirceaKitsune [Sat, 28 Jan 2012 22:43:07 +0000 (00:43 +0200)]
Sadly, I need to turn off my effect on items. It impacts performance too badly :(

12 years agoAdd a cute effect to all health pickups ^^
MirceaKitsune [Sat, 28 Jan 2012 22:22:27 +0000 (00:22 +0200)]
Add a cute effect to all health pickups ^^

12 years agoPlayer leaning: Reverse acceleration angle, so players lean forward rather than back...
MirceaKitsune [Sat, 28 Jan 2012 21:47:15 +0000 (23:47 +0200)]
Player leaning: Reverse acceleration angle, so players lean forward rather than back when walking. More realistic and correct

12 years agoMore plans and general tweaks
MirceaKitsune [Sat, 28 Jan 2012 21:34:21 +0000 (23:34 +0200)]
More plans and general tweaks

12 years agoDocument new changes in Release Notes, and also add some new TODOs
MirceaKitsune [Sat, 28 Jan 2012 20:57:09 +0000 (22:57 +0200)]
Document new changes in Release Notes, and also add some new TODOs

12 years agoRemove now useless TODOs
MirceaKitsune [Sat, 28 Jan 2012 20:46:10 +0000 (22:46 +0200)]
Remove now useless TODOs

12 years agoMerge branch 'master' into mirceakitsune/envmap mirceakitsune/envmap
MirceaKitsune [Sat, 28 Jan 2012 20:44:33 +0000 (22:44 +0200)]
Merge branch 'master' into mirceakitsune/envmap

12 years agoSome more tweaks to the default rendering
MirceaKitsune [Sat, 28 Jan 2012 20:44:09 +0000 (22:44 +0200)]
Some more tweaks to the default rendering

12 years agoMake a TODO note to add cubemaps to eX and trak5. I'm too lazy to do it now, and...
MirceaKitsune [Sat, 28 Jan 2012 20:35:46 +0000 (22:35 +0200)]
Make a TODO note to add cubemaps to eX and trak5. I'm too lazy to do it now, and likely for 0.7 at all (few maps use these so it shouldn't matter much).

12 years agodesertfactory cubemaps
MirceaKitsune [Sat, 28 Jan 2012 20:25:56 +0000 (22:25 +0200)]
desertfactory cubemaps

12 years agoMerge two shaders which I don't understand why were separate at all
MirceaKitsune [Sat, 28 Jan 2012 20:06:50 +0000 (22:06 +0200)]
Merge two shaders which I don't understand why were separate at all

12 years agoe7 and e8 cubemap shaders
MirceaKitsune [Sat, 28 Jan 2012 19:52:41 +0000 (21:52 +0200)]
e7 and e8 cubemap shaders

12 years agoe7 and e8 cubemaps
MirceaKitsune [Sat, 28 Jan 2012 19:51:43 +0000 (21:51 +0200)]
e7 and e8 cubemaps

12 years agoFix another surface which isn't metal
MirceaKitsune [Sat, 28 Jan 2012 16:13:12 +0000 (18:13 +0200)]
Fix another surface which isn't metal

12 years agoRemove forgotten _reflect from cubemap shaders
MirceaKitsune [Sat, 28 Jan 2012 16:07:08 +0000 (18:07 +0200)]
Remove forgotten _reflect from cubemap shaders

12 years agoCubemap some textures I had forgotten
MirceaKitsune [Sat, 28 Jan 2012 16:01:26 +0000 (18:01 +0200)]
Cubemap some textures I had forgotten

12 years agoMake some exceptions to surfaceparm metalsteps
MirceaKitsune [Sat, 28 Jan 2012 15:31:46 +0000 (17:31 +0200)]
Make some exceptions to surfaceparm metalsteps

12 years agoAdd surfaceparm metalsteps to all cubemapped surfaces, since I only did this for...
MirceaKitsune [Sat, 28 Jan 2012 15:14:34 +0000 (17:14 +0200)]
Add surfaceparm metalsteps to all cubemapped surfaces, since I only did this for metal

12 years agoCubemaps for evil1 grates
MirceaKitsune [Sat, 28 Jan 2012 14:42:54 +0000 (16:42 +0200)]
Cubemaps for evil1 grates

12 years agoRe-format the evil8 shaders
MirceaKitsune [Sat, 28 Jan 2012 14:37:38 +0000 (16:37 +0200)]
Re-format the evil8 shaders

12 years agoShaders for evil and evil9
MirceaKitsune [Sat, 28 Jan 2012 14:26:28 +0000 (16:26 +0200)]
Shaders for evil and evil9

12 years agoCubemaps for evil and evil9
MirceaKitsune [Sat, 28 Jan 2012 14:26:00 +0000 (16:26 +0200)]
Cubemaps for evil and evil9