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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
blub [Wed, 23 Dec 2009 10:48:04 +0000 (10:48 +0000)]
... forgot to add the files, I'm too used to git now :P
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9642
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blub [Wed, 23 Dec 2009 10:43:52 +0000 (10:43 +0000)]
Adding FreeType2 and UTF-8 Support.
UTF-8 is disabled by default, FreeType is enabled.
new cvars: utf8_enable (0)
r_font_disable_freetype (1)
r_font_use_alpha_textures (0, not really finished yet)
r_font_size_snapping (1 - 0 looks bad when vid_conwidth/height and vid_width/height are too different)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9641
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havoc [Wed, 23 Dec 2009 09:39:34 +0000 (09:39 +0000)]
fix SUPPORTCG checks
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9640
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divverent [Wed, 23 Dec 2009 09:35:16 +0000 (09:35 +0000)]
fix detection of cg libs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9639
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divverent [Wed, 23 Dec 2009 08:48:36 +0000 (08:48 +0000)]
DP_SV_PING_PACKETLOSS: expose packet loss to server QC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9638
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havoc [Wed, 23 Dec 2009 08:32:07 +0000 (08:32 +0000)]
the beginnings of a cgGL rendering path experiment, does not work yet
overhauled GL20 rendering path to bind textures during shader setup
copy to texture is now done by calling R_Mesh_CopyToTexture instead of
calling GL functions directly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9637
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havoc [Wed, 23 Dec 2009 07:43:05 +0000 (07:43 +0000)]
load maps/levelname_effectinfo.txt in addition to effectinfo.txt
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9636
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havoc [Tue, 22 Dec 2009 02:06:10 +0000 (02:06 +0000)]
fix a crash on non-deluxemapped q3bsp loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9635
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havoc [Mon, 21 Dec 2009 14:20:16 +0000 (14:20 +0000)]
removed r_precachetextures cvar
removed TEXF_PRECACHE flag
removed TEXF_ALWAYSPRECACHE flag
all textures are now always uploaded immediately (deferring was made
unnecessary by the selective skinframe uploading, and cachepic unloading)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9634
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havoc [Mon, 21 Dec 2009 14:01:32 +0000 (14:01 +0000)]
fix some issues with r_hdr 1 (or r_hdr_scenebrightness) where
r_refdef.view.colorscale was being misused
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9633
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havoc [Mon, 21 Dec 2009 13:37:08 +0000 (13:37 +0000)]
force R_GetCurrentTexture to regenerate data when
r_refdef.view.colorscale is changed by r_hdr 1 rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9632
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divverent [Mon, 21 Dec 2009 12:44:14 +0000 (12:44 +0000)]
fix movement loss tracking
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9631
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divverent [Mon, 21 Dec 2009 12:31:10 +0000 (12:31 +0000)]
movement packet loss tracking
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9630
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havoc [Mon, 21 Dec 2009 11:52:18 +0000 (11:52 +0000)]
fix typo in StoreBigLong calls on NETFLAG_ACK packets
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9629
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havoc [Mon, 21 Dec 2009 09:09:54 +0000 (09:09 +0000)]
print unknown keys a little differently, to avoid escape characters
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9628
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havoc [Mon, 21 Dec 2009 09:07:55 +0000 (09:07 +0000)]
change how compression hint check works
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9627
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havoc [Mon, 21 Dec 2009 09:02:32 +0000 (09:02 +0000)]
remove some gl functions that are not used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9626
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havoc [Mon, 21 Dec 2009 09:01:24 +0000 (09:01 +0000)]
use floats rather than doubles for view matrix stuff
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9625
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havoc [Mon, 21 Dec 2009 09:00:00 +0000 (09:00 +0000)]
added LINK_TO_ZLIB define checks, to allow direct linking
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9624
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havoc [Mon, 21 Dec 2009 08:57:25 +0000 (08:57 +0000)]
added K_PRINTSCREEN, not actually used by any platforms though
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9623
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havoc [Mon, 21 Dec 2009 08:56:36 +0000 (08:56 +0000)]
added SUPPORTIPV6 define checks - not defined by default, this should
help platforms that do not provide ipv6 network headers at all
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9622
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havoc [Mon, 21 Dec 2009 08:54:40 +0000 (08:54 +0000)]
increase NET_MAXMESSAGE in DP_SMALLMEMORY configuration, 16KB was too
low for signons in some cases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9621
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havoc [Mon, 21 Dec 2009 08:53:48 +0000 (08:53 +0000)]
added SUPPORTDLL define and checks, if any platforms lack support for
dynamic loading they could alter this define
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9620
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havoc [Mon, 21 Dec 2009 08:49:22 +0000 (08:49 +0000)]
check if FNDELAY is defined instead of checking WIN32
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9619
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havoc [Mon, 21 Dec 2009 08:47:02 +0000 (08:47 +0000)]
print memlist if out of memory error occurs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9618
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havoc [Mon, 21 Dec 2009 08:46:20 +0000 (08:46 +0000)]
added mem_bigendian variable
made LittleLong/Short/Float and BigLong/Short/Float functions pass a
pointer to the variable to BuffBigLong/BuffLittleLong and friends to
avoid unaligned memory access crashes on some platforms even if a file
has unaligned data in it
added StoreBigLong function to help the netconn.c code
removed BYTE_ORDER compile-time detection
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9617
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havoc [Mon, 21 Dec 2009 07:45:40 +0000 (07:45 +0000)]
fix big endian loading of patches
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9616
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havoc [Mon, 21 Dec 2009 07:38:14 +0000 (07:38 +0000)]
added gl_nopartialtextureupdates cvar which disables use of
glTexSubImage2D calls (in case this hits bad paths on some drivers?)
added R_Mesh_TexBound function which returns the currently bound texture
on a given unit (avoids a slow qglGetIntegerv)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9615
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havoc [Mon, 21 Dec 2009 07:11:36 +0000 (07:11 +0000)]
allocate memory for big temporary storage arrays rather than using the
stack
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9614
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divverent [Sun, 20 Dec 2009 18:27:38 +0000 (18:27 +0000)]
allocate the right byte count for PVS data in framedata
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9612
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havoc [Sun, 20 Dec 2009 15:18:44 +0000 (15:18 +0000)]
disable r_transparentdepthmasking by default until issues are resolved
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9611
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havoc [Sun, 20 Dec 2009 14:53:53 +0000 (14:53 +0000)]
GLSL shaders no longer use gl_TexCoord[] varying variables
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9610
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havoc [Sun, 20 Dec 2009 14:46:43 +0000 (14:46 +0000)]
GLSL shaders no longer use gl_TextureMatrix, now all matrix parameters
are passed as uniforms
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9609
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havoc [Sun, 20 Dec 2009 14:20:26 +0000 (14:20 +0000)]
eliminated R_Mesh_TextureState function and rmeshstate_t struct because
rmeshstate_t was excessively slow to memset and process (1984 bytes on
64bit systems)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9608
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havoc [Sun, 20 Dec 2009 13:19:54 +0000 (13:19 +0000)]
fixed cl_decals_models 1 rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9607
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havoc [Sun, 20 Dec 2009 13:11:18 +0000 (13:11 +0000)]
implemented fogging for cl_decals_newsystem 1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9606
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havoc [Sun, 20 Dec 2009 13:00:23 +0000 (13:00 +0000)]
fix GL11/GL13 fogged sprite rendering and q1bsp sky rendering - the
FOGDARKEN flag was not implemented properly
changed sprite rendering to use a new function that takes a texture_t
instead of a skinframe
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9605
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havoc [Sun, 20 Dec 2009 12:19:15 +0000 (12:19 +0000)]
fix fog mask scrolling on q1bsp sky
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9604
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havoc [Sun, 20 Dec 2009 12:07:18 +0000 (12:07 +0000)]
fix bug with cl_decals_newsystem where submodels and other static models
would not render decals
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9603
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havoc [Sun, 20 Dec 2009 11:30:25 +0000 (11:30 +0000)]
fix bug where r_shadow_deferred 1 caused transparent entities being lit
by rtlights to be darker than they should be (the transparent mesh was
being rendered over the light passes instead of before them)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9602
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havoc [Sun, 20 Dec 2009 10:20:40 +0000 (10:20 +0000)]
added r_transparentdepthmasking cvar (defaults to 1), this causes alpha
fading of opaque materials to look much better, while still not altering
transparent materials (like blended tree foliage - but that should be
alpha test anyway)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9601
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divverent [Sun, 20 Dec 2009 10:09:44 +0000 (10:09 +0000)]
don't need it twice...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9600
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divverent [Sun, 20 Dec 2009 09:54:44 +0000 (09:54 +0000)]
- fix specular stuff on Q1BSP
- cl_lerpanim_maxdelta_server, cl_lerpanim_maxdelta_framegroups to customize lerping deltas
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9599
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divverent [Sun, 20 Dec 2009 08:46:01 +0000 (08:46 +0000)]
slowmo: when slowmo is < 1, restrict sys_ticrate not to 0.1 but to 0.1 / slowmo. Helps with seeing what lerping does.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9598
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divverent [Sun, 20 Dec 2009 08:32:55 +0000 (08:32 +0000)]
DP_EF_RESTARTANIM_BIT
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9597
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divverent [Sun, 20 Dec 2009 08:32:26 +0000 (08:32 +0000)]
maxidlefps fix for maxfps 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9596
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havoc [Sun, 20 Dec 2009 07:26:01 +0000 (07:26 +0000)]
fix bug with deluxemapping (I thought GLSL had a recip function but it
does not)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9595
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havoc [Sun, 20 Dec 2009 06:29:36 +0000 (06:29 +0000)]
force shadowmapping when deferred rendering is on
reworked lighting code a bit to ensure consistent behavior
fixed multiple bugs with r_ambient, .colormod, r_fullbright,
r_shadow_gloss 2, and other lighting parameters
overhauled GLSL shader to ensure consistency
fixed bug with deferred rendering of polygonoffset on submodels
deferred rendering path now checks for transparent surfaces and uses the
forward rendering path on them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9594
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havoc [Sun, 20 Dec 2009 06:23:28 +0000 (06:23 +0000)]
fix lack of specular on q1 mdl, and a possible case where it would not
have specular on q1 bsp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9593
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havoc [Sun, 20 Dec 2009 06:22:59 +0000 (06:22 +0000)]
avoid a permanent memory leak on lightmap allocation in q1bsp - no time
to investigate the underlying cause
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9592
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samual [Sun, 20 Dec 2009 05:23:16 +0000 (05:23 +0000)]
Update cl_deathfade cvar description
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9591
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divverent [Sat, 19 Dec 2009 19:04:20 +0000 (19:04 +0000)]
useful stuff for server admins: curl command now allows the host name to be
left out, like this:
http:///~nexuiz/files/
http://:8080/~nexuiz/files/
allows setting up the HTTP server for map downloads on the same machine as the
DP server on a dynamic IP without using dyndns.
Client needs to support this.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9590
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havoc [Fri, 18 Dec 2009 07:35:07 +0000 (07:35 +0000)]
change sv_cullentities_trace_samples from 1 to 2 - 1 is completely
unacceptable (hides monsters in quake if their origin is not visible...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9589
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havoc [Thu, 17 Dec 2009 09:14:03 +0000 (09:14 +0000)]
implemented deferred rendering (r_shadow_deferred cvar) to accelerate
lighting in scenes with many lights
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9588
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havoc [Wed, 16 Dec 2009 08:49:20 +0000 (08:49 +0000)]
fix a bug where gl_max_lightmapsize cvar was not registered (and hence
always behaved like a value of 0, causing lightmaps to be small)
added R_LoadTextureRectangle function
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9587
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eihrul [Mon, 14 Dec 2009 22:41:55 +0000 (22:41 +0000)]
make Draw_FreePic set pic->tex to NULL to prevent reuse of invalid texture
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9586
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havoc [Mon, 14 Dec 2009 06:35:00 +0000 (06:35 +0000)]
reworked animcache code to store information in ent->animcache_vertex3f
and similar fields rather than having a separate info array
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9585
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havoc [Mon, 14 Dec 2009 05:08:20 +0000 (05:08 +0000)]
increase r_framedatasize in increments instead of by a percentage
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9584
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havoc [Mon, 14 Dec 2009 05:02:40 +0000 (05:02 +0000)]
allocate portals differently to reduce Mem_Alloc reports in
developer_memory 1 mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9583
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havoc [Mon, 14 Dec 2009 05:02:15 +0000 (05:02 +0000)]
fix crash when r_framedatasize increases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9582
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havoc [Mon, 14 Dec 2009 04:13:04 +0000 (04:13 +0000)]
fix a crash on shutdown when using developer_memory 1 (the conbuffer_t
is being freed and prints messages while doing so)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9581
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havoc [Mon, 14 Dec 2009 01:04:10 +0000 (01:04 +0000)]
fix void * arithmetic error on MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9580
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havoc [Sun, 13 Dec 2009 21:03:04 +0000 (21:03 +0000)]
added R_FrameData_Alloc and Store functions (a per-frame heap allocator
for temporary rendering data)
all animated model geometry is now cached before rendering begins
(rtlights are processed in two stages now)
reworked animcache and rtlight processing to use R_FrameData_Store
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9578
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havoc [Wed, 9 Dec 2009 13:04:42 +0000 (13:04 +0000)]
removed GL_NV_blend_square detection because it is no longer used
without the dot3 lighting code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9577
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havoc [Wed, 9 Dec 2009 12:47:10 +0000 (12:47 +0000)]
removed DOT3 lighting path (bumpmapped lighting on pre-shader cards)
added 3D texture attenuation support to vertex lighting path
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9576
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havoc [Wed, 9 Dec 2009 12:26:15 +0000 (12:26 +0000)]
renderer now uses vid.renderpath to select rendering techniques instead
of r_glsl and gl_combine cvars (which are now read-only), use vid_gl13
and vid_gl20 to select a rendering path at startup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9575
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havoc [Tue, 8 Dec 2009 23:17:17 +0000 (23:17 +0000)]
some cleanup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9574
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havoc [Tue, 8 Dec 2009 22:58:52 +0000 (22:58 +0000)]
minor cleanup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9573
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havoc [Tue, 8 Dec 2009 22:57:14 +0000 (22:57 +0000)]
remove a couple useless lines
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9572
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havoc [Tue, 8 Dec 2009 22:56:53 +0000 (22:56 +0000)]
use gl_max_lightmapsize
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9571
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havoc [Tue, 8 Dec 2009 22:56:20 +0000 (22:56 +0000)]
added gl_max_lightmapsize
minor cleanup to TEXF_PICMIP handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9570
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havoc [Tue, 8 Dec 2009 22:18:57 +0000 (22:18 +0000)]
removed r_glsl_usegeneric cvar (always on now)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9569
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havoc [Tue, 8 Dec 2009 22:09:52 +0000 (22:09 +0000)]
more cleanup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9568
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havoc [Tue, 8 Dec 2009 22:02:05 +0000 (22:02 +0000)]
changed R_Mesh_TexCombine to use GL_COMBINE_ARB mode only when necessary
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9567
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havoc [Tue, 8 Dec 2009 21:28:20 +0000 (21:28 +0000)]
initialize GL state only once at video start, rather than every frame
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9566
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havoc [Tue, 8 Dec 2009 21:17:13 +0000 (21:17 +0000)]
removed R_Mesh_TexBind3D, R_Mesh_TexBindCubeMap, R_Mesh_TexBindRectangle
(now all code using these must use R_Mesh_TexBindAll)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9565
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havoc [Tue, 8 Dec 2009 04:42:15 +0000 (04:42 +0000)]
converted all code using gl_support_* variables to use vid.support.*
instead
a few other cleanups
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9564
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havoc [Tue, 8 Dec 2009 04:33:18 +0000 (04:33 +0000)]
don't upload a fog texture for explosion shells if r_loadfog is false
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9563
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havoc [Tue, 8 Dec 2009 03:19:42 +0000 (03:19 +0000)]
increase _snd_mixahead to 0.15 to fix crackling sound on Vista
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9562
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havoc [Tue, 8 Dec 2009 01:46:18 +0000 (01:46 +0000)]
moved gl_state definition higher in the code
replaced backendunits, backendimageunits, and backendarrayunits
references with vid.texunits, vid.teximageunits, vid.texarrayunits
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9561
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havoc [Tue, 8 Dec 2009 01:25:38 +0000 (01:25 +0000)]
an attempt to fix waveOut sound on Vista
added snd_wav_partitionsize cvar (default 1024)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9560
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havoc [Mon, 7 Dec 2009 20:33:32 +0000 (20:33 +0000)]
remove unused tex1d parameters
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9559
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havoc [Mon, 7 Dec 2009 20:28:17 +0000 (20:28 +0000)]
added vid.support struct containing extension detection flags, to
replace gl_support_* variables
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9558
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havoc [Mon, 7 Dec 2009 20:25:57 +0000 (20:25 +0000)]
remove a vid.support line I did not intend to be in here
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9557
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havoc [Mon, 7 Dec 2009 20:21:30 +0000 (20:21 +0000)]
R_UpdateTexture no longer calls R_RealGetTexture, and now causes a
Host_Error if the texture has not been precached already, this should
fix a crash with dpv video playback
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9556
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havoc [Mon, 7 Dec 2009 20:09:08 +0000 (20:09 +0000)]
remove an unneeded comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9555
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havoc [Mon, 7 Dec 2009 16:04:50 +0000 (16:04 +0000)]
removed gl_videosyncavailable variable because on all known platforms it
is always true, and its only purpose was to ghost a menu item
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9554
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havoc [Mon, 7 Dec 2009 16:00:13 +0000 (16:00 +0000)]
renamed gl_stencil to vid.stencil
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9553
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havoc [Mon, 7 Dec 2009 15:50:45 +0000 (15:50 +0000)]
changed VID_InitMode to take a viddef_mode_t structure which contains
the desired parameters, and allows it to modify them (previously only
width/height could be modified)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9552
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havoc [Mon, 7 Dec 2009 15:35:03 +0000 (15:35 +0000)]
load fog textures in all cases again
load gloss/normalmap based on hardware capabilities, rather than r_glsl
and gl_combine cvars
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9551
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havoc [Mon, 7 Dec 2009 15:27:09 +0000 (15:27 +0000)]
mdl skin loading is now more memory-efficient (now stores the original
pixels and uploads textures on demand - many skins are never used, so
this saves some system memory)
added palette_featureflags[] for use by mdl skin loading
added TEXF_PRECACHE to all texture uploads that did not use it
added skinframe->hasalpha flag to clean up code
removed R_TextureHasAlpha function
r_glsl 1 no longer uploads fog textures
r_glsl 0, gl_combine 0 no longer loads gloss/normalmaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9550
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divverent [Mon, 7 Dec 2009 14:48:55 +0000 (14:48 +0000)]
scr_loadingscreen_background cvar: when set, show loading screen with previous background, when not set, show loading screen on black screen
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9549
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havoc [Mon, 7 Dec 2009 14:18:15 +0000 (14:18 +0000)]
fix a warning (gl_driver is not a pointer)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9548
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divverent [Sun, 6 Dec 2009 18:51:22 +0000 (18:51 +0000)]
if gridsize is parsed wrong and DP would normally abort when loading the map, instead make it ignore the lightgrid and spit out a warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9547
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divverent [Sun, 6 Dec 2009 18:48:16 +0000 (18:48 +0000)]
parse gridsize like q3map2 does (less strict)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9546
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divverent [Sun, 6 Dec 2009 17:58:43 +0000 (17:58 +0000)]
we cannot skip the next 3 vars after encounting a vector - so we instead have to filter for names that end with _x, _y or _z. Sucks.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9545
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divverent [Sun, 6 Dec 2009 13:09:55 +0000 (13:09 +0000)]
now autocvars can have default values when the progs are compiled with fteqcc
or a similar compiler:
var float autocvar_foo = 3;
var string autocvar_whatever = "foo";
will create the cvar with value 3, or foo, if it does not exist, and otherwise
take over the value from the cvar into the global.
NOTE: THE var KEYWORD IS NECESSARY HERE! NOT USING IT MEANS THE COMPILER WILL
MERGE WITH CONSTANTS, AND YIELD VERY UNFUNNY RESULTS!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9544
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divverent [Sun, 6 Dec 2009 12:06:16 +0000 (12:06 +0000)]
forgot the downtrace cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9543
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divverent [Sat, 5 Dec 2009 20:18:23 +0000 (20:18 +0000)]
turn this into sv_gameplayfix_downtracesupportsongroundflag
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9542
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divverent [Sat, 5 Dec 2009 20:14:22 +0000 (20:14 +0000)]
fix onground clearing by ANDing it with a downtrace by 1 unit - this does NOT cause any doublejump bugs, as it is just for CLEARING the onground flag, and fixes problems with short moves (high netfps)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9541
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