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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Thu, 8 Sep 2005 04:15:17 +0000 (04:15 +0000)]
moved waterscrollmatrix handling into texture->currentexmatrix to simplify texture matrix shaders like water, and added support in R_Shadow_RenderLighting functions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5696
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havoc [Wed, 7 Sep 2005 17:41:03 +0000 (17:41 +0000)]
changed Mod_Q3BSP_LoadEffects to allow brushindex -1 (for effects applied to the whole map), and made it use a warning instead of an error for invalid brushindex
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5695
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havoc [Wed, 7 Sep 2005 16:07:47 +0000 (16:07 +0000)]
migrated surface list iteration into the RenderLighting paths for more efficient handling of surfaces, this increased GLSL performance, and vertex lighting performance (rewrote most of it), dot3 path is still quite slow however
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5694
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havoc [Wed, 7 Sep 2005 16:05:54 +0000 (16:05 +0000)]
fix a few very small mistakes by Black and Elric: precompiler directives (#define) can not have whitespace before them, but can have whitespace after the #
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5693
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havoc [Wed, 7 Sep 2005 09:58:37 +0000 (09:58 +0000)]
fix a crash in Cmd_ExecuteAlias when $* is used with no parameters
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5692
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molivier [Wed, 7 Sep 2005 09:58:15 +0000 (09:58 +0000)]
Added CoreAudio (Mac OS X) sound driver. Changed / fixed a couple of Mac OS X related lines in the makefiles. The sound format is now printed at sound module startup.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5691
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havoc [Wed, 7 Sep 2005 09:56:23 +0000 (09:56 +0000)]
split model->DrawShadowVolume into CompileShadowVolume and DrawShadowVolume to simplify things
moved ShadowMesh creation from R_RTLight_Compile to R_Q1BSP_CompileShadowVolume
split R_Shadow_RenderLighting into several functions for different paths to (very slightly) improve readability
fixed a bug introduced by recent specularscale optimizations (it wasn't being passed to RenderLighting)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5690
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molivier [Wed, 7 Sep 2005 09:54:30 +0000 (09:54 +0000)]
Fixed the SDL video driver on Mac OS X (crash when restarting). Thanks to BigMac for the patch
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5689
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havoc [Wed, 7 Sep 2005 08:47:55 +0000 (08:47 +0000)]
removed r_shadow_realtime_world_compilelight cvar and all code relating to it (no longer compiles lighting geometry), this is necessary for proper handling of water and animated textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5688
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havoc [Wed, 7 Sep 2005 08:40:12 +0000 (08:40 +0000)]
migrated a lot of error handling out of R_Shadow_RenderLighting and into the loading code or DrawLight code, this makes r_shadow_realtime_world_compilelight
0 faster than it was, still not quite as fast as compilelight 1 however
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5687
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sajt [Wed, 7 Sep 2005 02:43:41 +0000 (02:43 +0000)]
Dot crosshair is now a tad bigger (and centred properly)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5686
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sajt [Tue, 6 Sep 2005 11:28:25 +0000 (11:28 +0000)]
396 again
A few items look like they should be fixed by now: line #'s 47, 51, 208, ... (only looked through a few of them)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5685
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sajt [Tue, 6 Sep 2005 11:17:35 +0000 (11:17 +0000)]
New MCBSP format, used for my mod. It differs from bsp 29 in that it stores coloured lighting data in the bsp file itself, it has a different set of hulls, and a differently formatted header (I used a few hacks to pull that off without adding a new header struct... maybe be changed later).
Anyway, do NOT use this format yet! The format is WIP and backward compatibility will not be kept!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5684
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havoc [Tue, 6 Sep 2005 06:51:19 +0000 (06:51 +0000)]
now has two precision error workaround cases rather than one, lifts have been successfully tested at 1 million frames per second
slight cleaning of some variable declarations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5683
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havoc [Tue, 6 Sep 2005 06:10:51 +0000 (06:10 +0000)]
don't remove onground flag when riding a pusher, this fixes the e3m2 silver key not falling with the platform it is riding
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5682
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havoc [Tue, 6 Sep 2005 05:33:53 +0000 (05:33 +0000)]
removed (int) casts added by Sajt's last commit, as they are probably a slowdown in most cases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5681
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sajt [Tue, 6 Sep 2005 02:17:40 +0000 (02:17 +0000)]
The broken pushers are PARTLY fixed. They will now stop when in contact with an entity and call their blocked() QC function. However they appear to have a tiny portion stuck in the player, so the developer console will still be spammed with 'player is stuck.' messages, and the player can still jump while a crusher is on his head.
Note to smart people: I'm not sure what to stick in movetype for the SV_ClipMoveToEntity calls, so I put 0 since it's not important. Maybe that should be changed to the appropriate value for the sake of Good(tm).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5680
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havoc [Fri, 2 Sep 2005 11:20:51 +0000 (11:20 +0000)]
fix a bug that called player thinks during a level change, this bug may have even been in stock quake
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5679
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havoc [Fri, 2 Sep 2005 11:10:10 +0000 (11:10 +0000)]
fix a memory leak in one error case in LoadTGA and clean up things a little
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5678
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sajt [Thu, 1 Sep 2005 01:59:04 +0000 (01:59 +0000)]
No longer gives fail message when skybox loads properly, and no longer gives two fail messages when skybox doesn't load properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5676
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havoc [Wed, 31 Aug 2005 14:05:59 +0000 (14:05 +0000)]
initialize red to false (fixes an uninitialized variable warning which appears to be a genuine bug)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5675
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havoc [Wed, 31 Aug 2005 09:21:25 +0000 (09:21 +0000)]
change GAME_ZYMOTIC default data dir to basezym
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5674
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sajt [Tue, 30 Aug 2005 09:40:02 +0000 (09:40 +0000)]
Another MSVC error fixed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5673
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havoc [Tue, 30 Aug 2005 08:53:01 +0000 (08:53 +0000)]
modified Mod_ValidateElements to fix broken elements rather than crashing later
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5672
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havoc [Tue, 30 Aug 2005 07:34:33 +0000 (07:34 +0000)]
make compile on MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5671
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havoc [Tue, 30 Aug 2005 04:12:43 +0000 (04:12 +0000)]
added PSK model support (UnrealTournament 2003/2004 ActorX format)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5670
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havoc [Mon, 29 Aug 2005 05:48:32 +0000 (05:48 +0000)]
rollback that shadowmesh fix, I was thinking about it incorrectly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5669
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havoc [Mon, 29 Aug 2005 05:44:23 +0000 (05:44 +0000)]
forgot one part of the shadowmesh fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5668
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havoc [Mon, 29 Aug 2005 05:43:41 +0000 (05:43 +0000)]
fix the quake logo shadow in e1m5 (ALL surfaces were producing shadow volumes, including sky and liquids)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5667
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havoc [Sun, 28 Aug 2005 20:41:12 +0000 (20:41 +0000)]
some cleaning of the model headers, and added bufferend parameter to all model loaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5666
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havoc [Sun, 28 Aug 2005 07:23:51 +0000 (07:23 +0000)]
added .dpm model support
moved Mod_ZYMOTICMODEL_Load function prototype from model_zymotic.h to model_alias.h (where the others already are)
removed an unnecessary call to Mod_BuildTriangleNeighbors in Mod_ZYMOTICMODEL_Load (it was being called twice)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5665
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tomaz [Sun, 28 Aug 2005 01:26:15 +0000 (01:26 +0000)]
Added multiplayer maps to -did2 mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5663
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tomaz [Sun, 28 Aug 2005 01:21:42 +0000 (01:21 +0000)]
Added -did2 mode ( Defeat In Detail 2 )
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5662
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havoc [Thu, 25 Aug 2005 05:20:09 +0000 (05:20 +0000)]
changed scr_screenshot_jpeg default to 1 (note this does not affect any existing installations which already have it saved to config as 1)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5658
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sajt [Thu, 25 Aug 2005 02:07:05 +0000 (02:07 +0000)]
Get client velocity from cl.velocity rather than cl.movement_velocity for bob, this makes demos use the bob too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5657
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sajt [Wed, 24 Aug 2005 22:16:55 +0000 (22:16 +0000)]
Apparently this shuts 'assignment in conditional' warnings up
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5656
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havoc [Wed, 24 Aug 2005 18:51:16 +0000 (18:51 +0000)]
fix a stupid bug in shader parsing (it was ignoring passes when not transparent)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5655
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sajt [Wed, 24 Aug 2005 11:46:12 +0000 (11:46 +0000)]
396
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5654
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sajt [Wed, 24 Aug 2005 11:45:37 +0000 (11:45 +0000)]
Added 99% functional weaponmodel bobbing code. It even tries to stop bobbing when you're not on the ground, and smoothly transitions between bobbing and not bobbing. The only problem is it seems to jolt whenever you pass through a message trigger or pick up an item or do anything unexceptional like that. Was it a bad idea to trust cl.onground?
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5653
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sajt [Wed, 24 Aug 2005 09:53:11 +0000 (09:53 +0000)]
395
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5651
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havoc [Wed, 24 Aug 2005 06:17:12 +0000 (06:17 +0000)]
nothing to see here, move along...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5649
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havoc [Wed, 24 Aug 2005 05:59:41 +0000 (05:59 +0000)]
some cleanup of R_DrawTextureSurfaceList
changed model->brushq3.data_lightmaps checks to model->type == mod_brushq3, to fix rtlighting issues in unlit q3bsp maps (which were rendering fullbright even in rtworld mode)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5648
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sajt [Tue, 23 Aug 2005 22:13:06 +0000 (22:13 +0000)]
Urre admits he was inebriated and his judgment hencely impaired when he suggested this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5647
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sajt [Tue, 23 Aug 2005 22:02:33 +0000 (22:02 +0000)]
Removed gl_combine from the menu and let the menu select the dot crosshair
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5646
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sajt [Tue, 23 Aug 2005 21:45:11 +0000 (21:45 +0000)]
When below 1 fps, the fps counter instead counts spf (seconds per frame). Note that it's pretty hard to get into the spfs (so far I've only gotten it the moment after adding 30 rtlights at the same time when there were already 300 in the same spot)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5645
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sajt [Tue, 23 Aug 2005 21:09:21 +0000 (21:09 +0000)]
Added showbrand cvar, possible values 1-8. Draws the image gfx/brand on an edge or corner of the screen, based on the value of showbrand. 1 is bottom-left, 2 is bottom-middle, etc.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5644
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havoc [Tue, 23 Aug 2005 20:50:14 +0000 (20:50 +0000)]
q3bsp loader no longer generates a fake lightgrid when one is missing, this saves a lot of memory in unlit maps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5643
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sajt [Tue, 23 Aug 2005 09:03:26 +0000 (09:03 +0000)]
I forgot to mention that I also fixed some other asymmetric crosshairs (3 and 4)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5642
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sajt [Tue, 23 Aug 2005 08:51:48 +0000 (08:51 +0000)]
Added dot crosshair (crosshair 6)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5641
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sajt [Tue, 23 Aug 2005 07:06:23 +0000 (07:06 +0000)]
Added a builtin for te_flamejet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5639
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sajt [Tue, 23 Aug 2005 06:43:24 +0000 (06:43 +0000)]
Added sv_maxairspeed cvar (default 30). This was already mirrored by cl_movement_maxairspeed.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5638
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sajt [Tue, 23 Aug 2005 05:50:55 +0000 (05:50 +0000)]
Forgot a little portion of the comment :-(
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5637
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sajt [Tue, 23 Aug 2005 05:39:12 +0000 (05:39 +0000)]
Added DP_SV_WRITEUNTERMINATEDSTRING extension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5635
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sajt [Tue, 23 Aug 2005 04:07:29 +0000 (04:07 +0000)]
Updated todo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5634
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havoc [Tue, 23 Aug 2005 03:02:56 +0000 (03:02 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5632
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molivier [Sun, 21 Aug 2005 07:54:56 +0000 (07:54 +0000)]
Added the RTLD_GLOBAL flag to the dlopen call, since some systems seem to require that for some DLLs to work correctly. Thanks to Andreas Dehmel for the patch
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5630
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molivier [Sun, 21 Aug 2005 07:51:31 +0000 (07:51 +0000)]
Removed an unused variable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5629
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havoc [Sat, 20 Aug 2005 21:57:28 +0000 (21:57 +0000)]
made some things static
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5617
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havoc [Sat, 20 Aug 2005 19:00:02 +0000 (19:00 +0000)]
added DP_SV_PRECACHEANYTIME extension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5616
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havoc [Fri, 19 Aug 2005 01:42:43 +0000 (01:42 +0000)]
fix double bright models bug (LightPoint returns 2x color, and RSurf_SetColorPointer is called expecting 1x color)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5601
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havoc [Fri, 19 Aug 2005 00:21:25 +0000 (00:21 +0000)]
don't try to send entities with a NAN origin (this is strangely crashing the PVS check in q1bsp maps, hitting a bad node)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5598
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havoc [Thu, 18 Aug 2005 18:48:30 +0000 (18:48 +0000)]
added r_smoothnormals_areaweighting cvar (default 1, suggested by Black as a better method, faster and shading looks a little more distinct on nexuiz player models)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5596
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havoc [Thu, 18 Aug 2005 15:34:37 +0000 (15:34 +0000)]
changed tolerances for renderable light intensities to make Stribbs happier
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5591
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black [Thu, 18 Aug 2005 13:45:16 +0000 (13:45 +0000)]
-Increased MAX_LIGHTSTYLES to 256.
-Changed BuildNormals to use area-weighting/averaging instead of normal averaging.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5590
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black [Wed, 17 Aug 2005 12:43:01 +0000 (12:43 +0000)]
Fixed a bug in the r_shadow light entity parser which caused it to not read in
the pflags, skin and effects key/value pairs in q3 maps.
Added a check to PF_lightstyle for style >= 64.
Fixed a bug in the cursor drawing of the editrtlights mode (it was reading from a
uninitialized vector if you flew out of the map).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5589
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havoc [Mon, 15 Aug 2005 14:02:43 +0000 (14:02 +0000)]
added a default case (Sys_Error) to CL_RocketTrail as recommended by [515]
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5582
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molivier [Mon, 15 Aug 2005 10:40:19 +0000 (10:40 +0000)]
cl_lastquakeentity and cl_isquakeentity are now reset properly when loading a new map (fix the crash with coopmod)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5581
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havoc [Mon, 15 Aug 2005 07:02:51 +0000 (07:02 +0000)]
added more developer_memorydebug sentinel checks, and made developer_memorydebug do not-allocated checks in a few cases that were not checked before
modified Mem_IsAllocated to be able to take a NULL pool pointer to scan all pools for the allocation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5580
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eviltypeguy [Sun, 14 Aug 2005 23:33:30 +0000 (23:33 +0000)]
Fixups for Solaris port.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5579
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havoc [Sun, 14 Aug 2005 22:54:15 +0000 (22:54 +0000)]
fix a crash in q1bsp model stats printing in developer mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5578
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havoc [Sun, 14 Aug 2005 19:44:21 +0000 (19:44 +0000)]
fix stupid typo in Cvar_RegisterVariable call
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5577
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havoc [Sun, 14 Aug 2005 18:31:15 +0000 (18:31 +0000)]
renamed cl_deathtilt to v_deathtilt to match FTE, fuhquake and ezquake engines
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5576
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havoc [Sun, 14 Aug 2005 16:36:55 +0000 (16:36 +0000)]
added cl_deathnoviewmodel, cl_deathscoreboard and cl_deathtilt cvars so that games can decide whether they want these behaviors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5575
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havoc [Sun, 14 Aug 2005 16:36:09 +0000 (16:36 +0000)]
added a comment in push code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5574
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black [Sat, 13 Aug 2005 20:56:23 +0000 (20:56 +0000)]
Added colored string support to centerprint.
Fixed the menu from dying a recursive death if PRVM_Crash crashes inside
of the error handling function.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5573
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havoc [Wed, 10 Aug 2005 10:25:46 +0000 (10:25 +0000)]
fix a terrible mistake: don't send \n at the end of the client variables during signon
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5568
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havoc [Wed, 10 Aug 2005 10:23:26 +0000 (10:23 +0000)]
made Cmd_ForwardToServer code far more readable and prevented forwarding an empty string using cmd by itself
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5567
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black [Wed, 10 Aug 2005 10:03:38 +0000 (10:03 +0000)]
Fixed alias parsing and added support for $* which pastes all formal parameters.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5566
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havoc [Wed, 10 Aug 2005 07:08:57 +0000 (07:08 +0000)]
renamed r_shadow_geforcefxlowquality to r_shadow_usehalffloat and added gl_support_half_float extension checking, (half float is now considered a feature rather than a low quality option, as it is an even bigger speed gain on GF6 than on GFFX and no quality reduction has been observed)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5565
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black [Mon, 8 Aug 2005 08:16:37 +0000 (08:16 +0000)]
Remove a call to ResetProg from ShutdownServer, so after a crash you will be able to debug the server prog.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5563
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havoc [Mon, 8 Aug 2005 07:41:47 +0000 (07:41 +0000)]
add DP_ENT_COLORMOD extension to extension lists
remove NEXUIZ_PLAYERSKIN from extension lists (the dpextensions.qc describes it as part of the NEXUIZ_PLAYERMODEL extension)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5562
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havoc [Mon, 8 Aug 2005 07:16:41 +0000 (07:16 +0000)]
fix the commandline option documentation of The Hunted to say -thehunted, not -netherworld (no change in behavior, only documentation)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5561
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havoc [Mon, 8 Aug 2005 07:15:36 +0000 (07:15 +0000)]
change name of VorteX's netherworld mod
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5560
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havoc [Tue, 2 Aug 2005 20:11:19 +0000 (20:11 +0000)]
fix a signed/unsigned comparison warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5552
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black [Sat, 30 Jul 2005 18:43:24 +0000 (18:43 +0000)]
-Changed a call to VariableString with FindCvar.
-Made changelevel call map if there is no server running (you could call this
a hack).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5549
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black [Tue, 19 Jul 2005 21:04:36 +0000 (21:04 +0000)]
Moved the $cvar parser to Cmd_TokenizeString.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5540
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black [Tue, 19 Jul 2005 20:53:45 +0000 (20:53 +0000)]
-Added $parameter parsing to the alias and $cvar parsing to the cmd system.
E.g.:
alias test "connect $1"
test "127.0.0.1"
set testcvar "127.0.0.1"
connect $testcvar
TODO: Add the extension description and the extension to the extension list.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5539
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tomaz [Wed, 13 Jul 2005 15:10:09 +0000 (15:10 +0000)]
Fixed a bug by me regarding the filesize of the embedded font.
Added FONT_FILESIZE define to avoid this misstake in the future.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5529
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havoc [Wed, 13 Jul 2005 14:20:17 +0000 (14:20 +0000)]
draw [] brackets on the top 4 frags display before the frags count rather than after, as suggested by knghtbrd
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5528
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havoc [Sun, 10 Jul 2005 21:21:47 +0000 (21:21 +0000)]
turned Mod_CheckLoaded into a #define
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5523
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knghtbrd [Sun, 10 Jul 2005 21:17:52 +0000 (21:17 +0000)]
Fix the makefile not to use the unused gl_models.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5522
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havoc [Sun, 10 Jul 2005 21:16:23 +0000 (21:16 +0000)]
remove unused gl_models.c file
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5521
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havoc [Sun, 10 Jul 2005 12:33:20 +0000 (12:33 +0000)]
use *64.dll instead of *.dll on win64, this way we can include both 32bit and 64bit dlls in the same releases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5517
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havoc [Fri, 8 Jul 2005 09:12:53 +0000 (09:12 +0000)]
remove TEXF_CLAMP on skins
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5514
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havoc [Fri, 8 Jul 2005 08:42:52 +0000 (08:42 +0000)]
reduce TRIANGLEEDGEHASH from 16384 bins to 8192 to avoid a stack overflow on MSVC x64
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5513
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havoc [Wed, 6 Jul 2005 18:22:56 +0000 (18:22 +0000)]
move sv.active = true; up to fix a VM_bprint warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5512
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havoc [Tue, 5 Jul 2005 13:32:14 +0000 (13:32 +0000)]
changed qfile_t->buff_ind and qfile_t->buff_len to fs_offset_t to reduce number of casts
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5511
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havoc [Tue, 5 Jul 2005 13:26:47 +0000 (13:26 +0000)]
fix a warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5510
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havoc [Tue, 5 Jul 2005 13:23:52 +0000 (13:23 +0000)]
more warning fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5509
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havoc [Tue, 5 Jul 2005 13:12:23 +0000 (13:12 +0000)]
use 32bit fs_offset_t on windows (even win64 doesn't support 64bit file offsets on lseek/read/write)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5508
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