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12 years agoevil3 reflection shaders
MirceaKitsune [Sat, 28 Jan 2012 11:13:56 +0000 (13:13 +0200)]
evil3 reflection shaders

12 years agoevil3 reflections
MirceaKitsune [Sat, 28 Jan 2012 11:13:24 +0000 (13:13 +0200)]
evil3 reflections

12 years agoFurther fix the shaders in evil2
MirceaKitsune [Sat, 28 Jan 2012 10:57:34 +0000 (12:57 +0200)]
Further fix the shaders in evil2

12 years agoFix the evil2 shaders
MirceaKitsune [Sat, 28 Jan 2012 10:55:34 +0000 (12:55 +0200)]
Fix the evil2 shaders

12 years agoShaders for evil2
MirceaKitsune [Sat, 28 Jan 2012 10:49:41 +0000 (12:49 +0200)]
Shaders for evil2

12 years agoReflection textures for the evil2 set
MirceaKitsune [Sat, 28 Jan 2012 10:48:46 +0000 (12:48 +0200)]
Reflection textures for the evil2 set

12 years agoEnvmaps for the remaining evil1 textures which should have them. Batch scripts to...
MirceaKitsune [Sat, 28 Jan 2012 10:23:21 +0000 (12:23 +0200)]
Envmaps for the remaining evil1 textures which should have them. Batch scripts to convert textures make life easier :)

12 years agoCubemap reflections for evil1_metals
MirceaKitsune [Sat, 28 Jan 2012 09:52:31 +0000 (11:52 +0200)]
Cubemap reflections for evil1_metals

12 years agoUse the new cubemap for evil1_floors
MirceaKitsune [Sat, 28 Jan 2012 09:18:33 +0000 (11:18 +0200)]
Use the new cubemap for evil1_floors

12 years agoAdd new cubemap, exomorph
MirceaKitsune [Sat, 28 Jan 2012 09:11:47 +0000 (11:11 +0200)]
Add new cubemap, exomorph

12 years agoFirst attempt to add world reflections, using the default cubemap
MirceaKitsune [Sat, 28 Jan 2012 09:06:23 +0000 (11:06 +0200)]
First attempt to add world reflections, using the default cubemap

12 years agoA new TODO
MirceaKitsune [Sat, 28 Jan 2012 08:33:39 +0000 (10:33 +0200)]
A new TODO

12 years agoMissing preview images: Use draw_PictureSize == '0 0 0' instead of draw_PreloadPictur...
MirceaKitsune [Tue, 3 Jan 2012 17:00:41 +0000 (19:00 +0200)]
Missing preview images: Use draw_PictureSize == '0 0 0' instead of draw_PreloadPicture == "", since preloading causes a memory leak. Requires latest engine to work properly.

12 years agoCommit all my local TODO notes to GIT. It's easier to keep track of everything and...
MirceaKitsune [Mon, 2 Jan 2012 15:31:20 +0000 (17:31 +0200)]
Commit all my local TODO notes to GIT. It's easier to keep track of everything and work this way. TODO's marked as +0.8 mean "do it in 0.8 or later", and those marked as 0.7 | 0.8 mean "in either 0.7 or 0.8".

12 years agoDocument fixing of some divisions by 0
MirceaKitsune [Mon, 2 Jan 2012 15:15:00 +0000 (17:15 +0200)]
Document fixing of some divisions by 0

12 years agoStunning: Return instead of setting wishspeed to 0
MirceaKitsune [Mon, 2 Jan 2012 15:11:55 +0000 (17:11 +0200)]
Stunning: Return instead of setting wishspeed to 0

12 years agoGrabber alt fire will also stun players, making it difficult for them to walk for...
MirceaKitsune [Mon, 2 Jan 2012 15:10:12 +0000 (17:10 +0200)]
Grabber alt fire will also stun players, making it difficult for them to walk for a few seconds. Helps a bit with voring

12 years agoGrabber secondary will do less damage, but heavily decrease the victim's armor now
MirceaKitsune [Mon, 2 Jan 2012 14:53:10 +0000 (16:53 +0200)]
Grabber secondary will do less damage, but heavily decrease the victim's armor now

12 years agoAdd r_viewfbo to the menu, and allow it to be used like in Xonotic
MirceaKitsune [Mon, 2 Jan 2012 14:38:11 +0000 (16:38 +0200)]
Add r_viewfbo to the menu, and allow it to be used like in Xonotic

12 years agoBetter bloom settings
MirceaKitsune [Mon, 2 Jan 2012 14:33:06 +0000 (16:33 +0200)]
Better bloom settings

12 years agoFix a compiler issue with latest fteqcc
MirceaKitsune [Tue, 29 Nov 2011 14:31:32 +0000 (16:31 +0200)]
Fix a compiler issue with latest fteqcc

12 years agoXonotic port: Use Morphed's new blood. Don't get any funny ideas, I'm talking about...
MirceaKitsune [Sat, 26 Nov 2011 23:31:24 +0000 (01:31 +0200)]
Xonotic port: Use Morphed's new blood. Don't get any funny ideas, I'm talking about some particle effects :P

12 years agoUse an even more awesome bloom setup
MirceaKitsune [Fri, 25 Nov 2011 23:50:55 +0000 (01:50 +0200)]
Use an even more awesome bloom setup

12 years agomenuskin is a better name
MirceaKitsune [Fri, 25 Nov 2011 17:39:16 +0000 (19:39 +0200)]
menuskin is a better name

12 years agoCode a missing preview image for menu skins too, so that the set is completed
MirceaKitsune [Fri, 25 Nov 2011 17:33:36 +0000 (19:33 +0200)]
Code a missing preview image for menu skins too, so that the set is completed

12 years agoFix a typo for the missing preview images
MirceaKitsune [Fri, 25 Nov 2011 16:34:47 +0000 (18:34 +0200)]
Fix a typo for the missing preview images

12 years agoPort a code I made in Xonotic, which displays "no preview" images if a map or player...
MirceaKitsune [Fri, 25 Nov 2011 16:32:56 +0000 (18:32 +0200)]
Port a code I made in Xonotic, which displays "no preview" images if a map or player model does not have a preview picture (instead of the checker texture). Will not work until I add some preview images too, at a later time

12 years agoDon't keep dead prey waiting for so long
MirceaKitsune [Sat, 19 Nov 2011 21:31:43 +0000 (23:31 +0200)]
Don't keep dead prey waiting for so long

12 years agoEnable autodigest for eaten players too by default. Should make gameplay easier and...
MirceaKitsune [Sat, 19 Nov 2011 21:18:08 +0000 (23:18 +0200)]
Enable autodigest for eaten players too by default. Should make gameplay easier and also help newbies

12 years agoAlways clear the armor of a dead player. Also tweak the balancing a bit more
MirceaKitsune [Sat, 19 Nov 2011 21:17:13 +0000 (23:17 +0200)]
Always clear the armor of a dead player. Also tweak the balancing a bit more

12 years agoSome more tweaks
MirceaKitsune [Sat, 19 Nov 2011 21:00:41 +0000 (23:00 +0200)]
Some more tweaks

12 years agoNo, it wasn't ok before. Hopefully it is now
MirceaKitsune [Sat, 19 Nov 2011 20:41:07 +0000 (22:41 +0200)]
No, it wasn't ok before. Hopefully it is now

12 years agoAllow distributed digestion to be tweaked. Hopefully done properly
MirceaKitsune [Sat, 19 Nov 2011 20:30:51 +0000 (22:30 +0200)]
Allow distributed digestion to be tweaked. Hopefully done properly

12 years agoFix an epic failure in a recent commit. Digestion damage working properly again
MirceaKitsune [Sat, 19 Nov 2011 18:15:04 +0000 (20:15 +0200)]
Fix an epic failure in a recent commit. Digestion damage working properly again

12 years agoReorder some code
MirceaKitsune [Sat, 19 Nov 2011 17:54:21 +0000 (19:54 +0200)]
Reorder some code

12 years agoActually fix the last bug. Amazing what trouble the smallest piece of code can be -.-
MirceaKitsune [Sat, 19 Nov 2011 17:53:31 +0000 (19:53 +0200)]
Actually fix the last bug. Amazing what trouble the smallest piece of code can be -.-

12 years agoAs usual, there's always a bug to any change. Fix how the autodigest feature is activated
MirceaKitsune [Sat, 19 Nov 2011 17:43:24 +0000 (19:43 +0200)]
As usual, there's always a bug to any change. Fix how the autodigest feature is activated

12 years agoChange how the autodigest preference works. 0 disables, 1 automates digestion for...
MirceaKitsune [Sat, 19 Nov 2011 17:29:14 +0000 (19:29 +0200)]
Change how the autodigest preference works. 0 disables, 1 automates digestion for items only, 2 for both items and players

12 years agoRe-tweak a balance setting
MirceaKitsune [Sat, 19 Nov 2011 17:15:29 +0000 (19:15 +0200)]
Re-tweak a balance setting

12 years agoTeach bots how to use consumable items a bit more wisely
MirceaKitsune [Sat, 19 Nov 2011 17:13:16 +0000 (19:13 +0200)]
Teach bots how to use consumable items a bit more wisely

12 years agoTweak the last change better
MirceaKitsune [Sat, 19 Nov 2011 16:53:36 +0000 (18:53 +0200)]
Tweak the last change better

12 years agoChange how stomach load influences swallow progress
MirceaKitsune [Sat, 19 Nov 2011 16:50:46 +0000 (18:50 +0200)]
Change how stomach load influences swallow progress

12 years agoMerge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items
MirceaKitsune [Sat, 19 Nov 2011 16:38:46 +0000 (18:38 +0200)]
Merge branch 'master' into mirceakitsune/consumable_items

12 years agoThe feature of consumable items is now ready and functional, and should be safe to...
MirceaKitsune [Sat, 19 Nov 2011 16:38:08 +0000 (18:38 +0200)]
The feature of consumable items is now ready and functional, and should be safe to merge

12 years agoFix a division by zero introduced in a recent commit
MirceaKitsune [Sat, 19 Nov 2011 16:32:52 +0000 (18:32 +0200)]
Fix a division by zero introduced in a recent commit

12 years agoImprovements to item positioning
MirceaKitsune [Sat, 19 Nov 2011 16:21:42 +0000 (18:21 +0200)]
Improvements to item positioning

12 years agoFix another bug with consumable items
MirceaKitsune [Sat, 19 Nov 2011 16:08:34 +0000 (18:08 +0200)]
Fix another bug with consumable items

12 years agoFix a bug with items getting stuck when near 0 health, which might have potentially...
MirceaKitsune [Sat, 19 Nov 2011 16:01:17 +0000 (18:01 +0200)]
Fix a bug with items getting stuck when near 0 health, which might have potentially affected players too

12 years agoMake each digesting item to grant health up to its max_health level only
MirceaKitsune [Sat, 19 Nov 2011 15:54:04 +0000 (17:54 +0200)]
Make each digesting item to grant health up to its max_health level only

12 years agoHealth rot needs to pause when gaining health from normal digestion too!
MirceaKitsune [Sat, 19 Nov 2011 15:16:47 +0000 (17:16 +0200)]
Health rot needs to pause when gaining health from normal digestion too!

12 years agoPause health rot when gaining health from digesting items
MirceaKitsune [Sat, 19 Nov 2011 15:14:52 +0000 (17:14 +0200)]
Pause health rot when gaining health from digesting items

12 years agoFix a bug with picking partly consumed items back up
MirceaKitsune [Sat, 19 Nov 2011 15:11:59 +0000 (17:11 +0200)]
Fix a bug with picking partly consumed items back up

12 years agoFix an issue with distributed digestion working in reverse
MirceaKitsune [Sat, 19 Nov 2011 15:00:00 +0000 (17:00 +0200)]
Fix an issue with distributed digestion working in reverse

12 years agoFix some older bugs with the digestion sounds
MirceaKitsune [Sat, 19 Nov 2011 14:47:21 +0000 (16:47 +0200)]
Fix some older bugs with the digestion sounds

12 years agoImplement digestible items and get them working properly
MirceaKitsune [Sat, 19 Nov 2011 14:29:50 +0000 (16:29 +0200)]
Implement digestible items and get them working properly

12 years agoAllow items to be digested. Only partly implemented
MirceaKitsune [Sat, 19 Nov 2011 14:19:23 +0000 (16:19 +0200)]
Allow items to be digested. Only partly implemented

12 years agoConsumable items will scale down as they are digested, which will be implemented...
MirceaKitsune [Sat, 19 Nov 2011 14:08:36 +0000 (16:08 +0200)]
Consumable items will scale down as they are digested, which will be implemented next

12 years agoBetter mass defaults for healths
MirceaKitsune [Sat, 19 Nov 2011 14:03:52 +0000 (16:03 +0200)]
Better mass defaults for healths

12 years agoRemove the stealprey feature. It's hard to test and maintain it, and I don't see...
MirceaKitsune [Sat, 19 Nov 2011 14:01:21 +0000 (16:01 +0200)]
Remove the stealprey feature. It's hard to test and maintain it, and I don't see the point either. Prey always pops out now when someone eats the predator (same for consumable items)

12 years agoUse different means of removing consumable items from predators when they disconnect...
MirceaKitsune [Sat, 19 Nov 2011 13:59:01 +0000 (15:59 +0200)]
Use different means of removing consumable items from predators when they disconnect, spectate, or respawn

12 years agoUse a slightly different system for forced regurgitation in some cases, which is...
MirceaKitsune [Sat, 19 Nov 2011 13:49:44 +0000 (15:49 +0200)]
Use a slightly different system for forced regurgitation in some cases, which is also compatible with consumable items (so they get thrown out in the same circumstances, like damage or excessive speed)

12 years agoAllow dropped food to be picked back up by anyone. Yes, my game is going to be that...
MirceaKitsune [Sat, 19 Nov 2011 13:25:53 +0000 (15:25 +0200)]
Allow dropped food to be picked back up by anyone. Yes, my game is going to be that nasty >:)

12 years agoOnly apply y angle to dropped consumables
MirceaKitsune [Sat, 19 Nov 2011 13:15:51 +0000 (15:15 +0200)]
Only apply y angle to dropped consumables

12 years agoSet colormod properly on consumable items
MirceaKitsune [Sat, 19 Nov 2011 13:13:59 +0000 (15:13 +0200)]
Set colormod properly on consumable items

12 years agoDropped consumables should fade after a while. Also set angles properly
MirceaKitsune [Sat, 19 Nov 2011 13:12:06 +0000 (15:12 +0200)]
Dropped consumables should fade after a while. Also set angles properly

12 years agoAllow consumable items to be dropped instead of disappearing. Currently cannot be...
MirceaKitsune [Sat, 19 Nov 2011 13:07:22 +0000 (15:07 +0200)]
Allow consumable items to be dropped instead of disappearing. Currently cannot be picked up again

12 years agoRemove consumable items when the player disconnects, respawns, or gets eaten
MirceaKitsune [Sat, 19 Nov 2011 12:16:39 +0000 (14:16 +0200)]
Remove consumable items when the player disconnects, respawns, or gets eaten

12 years agoTweak predator definition for swallowing items
MirceaKitsune [Sat, 19 Nov 2011 12:08:49 +0000 (14:08 +0200)]
Tweak predator definition for swallowing items

12 years agoConsumable item effects for swallowing and regurgitating, some identical to those...
MirceaKitsune [Sat, 19 Nov 2011 12:07:09 +0000 (14:07 +0200)]
Consumable item effects for swallowing and regurgitating, some identical to those for players. Also enable auto-digestion on items

12 years agoOnly pickup an item if there's enough room
MirceaKitsune [Sat, 19 Nov 2011 11:59:11 +0000 (13:59 +0200)]
Only pickup an item if there's enough room

12 years agoProperly apply item mass
MirceaKitsune [Sat, 19 Nov 2011 11:54:43 +0000 (13:54 +0200)]
Properly apply item mass

12 years agoConsumable items now add to stomach load as well
MirceaKitsune [Sat, 19 Nov 2011 11:51:44 +0000 (13:51 +0200)]
Consumable items now add to stomach load as well

12 years agoMake consumable items possible to regurgitate. Will not work yet as they apply no...
MirceaKitsune [Sat, 19 Nov 2011 11:48:10 +0000 (13:48 +0200)]
Make consumable items possible to regurgitate. Will not work yet as they apply no stomach load

12 years agoMake consumable items show when and where they should, and prepare them for actual...
MirceaKitsune [Sat, 19 Nov 2011 11:40:15 +0000 (13:40 +0200)]
Make consumable items show when and where they should, and prepare them for actual usage

12 years agoMake consumable health work. Currently, picking up health spawns a model which will...
MirceaKitsune [Sat, 19 Nov 2011 11:24:51 +0000 (13:24 +0200)]
Make consumable health work. Currently, picking up health spawns a model which will follow the player, and no longer gives an instant health increase

12 years agoUse the new cvars
MirceaKitsune [Sat, 19 Nov 2011 11:15:35 +0000 (13:15 +0200)]
Use the new cvars

12 years agoCvars for consumable items
MirceaKitsune [Sat, 19 Nov 2011 11:10:37 +0000 (13:10 +0200)]
Cvars for consumable items

12 years agoCorrect my last fix
MirceaKitsune [Sat, 19 Nov 2011 00:13:38 +0000 (02:13 +0200)]
Correct my last fix

12 years agoFix a small and unlikely bug that I discovered in Vore Tournament. If a bot does...
MirceaKitsune [Sat, 19 Nov 2011 00:07:53 +0000 (02:07 +0200)]
Fix a small and unlikely bug that I discovered in Vore Tournament. If a bot does not have a weapon but attempts to reload it / switch to it, he will have weird animations. Therefore, make sure the bot has the weapon before trying to switch.

12 years agoFix the worst cases of divisions by zero
MirceaKitsune [Fri, 18 Nov 2011 23:53:10 +0000 (01:53 +0200)]
Fix the worst cases of divisions by zero

12 years agoDamage leaning: Only lean the player if damage was caused by a weapon. This should...
MirceaKitsune [Fri, 18 Nov 2011 23:25:55 +0000 (01:25 +0200)]
Damage leaning: Only lean the player if damage was caused by a weapon. This should prevent the odd behaviors I noticed, of angles getting stuck sometimes

12 years agoFix a bug with the new volume cutting
MirceaKitsune [Fri, 18 Nov 2011 23:14:20 +0000 (01:14 +0200)]
Fix a bug with the new volume cutting

12 years agoCvars for volume cutting now work in reverse
MirceaKitsune [Fri, 18 Nov 2011 23:04:41 +0000 (01:04 +0200)]
Cvars for volume cutting now work in reverse

12 years agoVolume cutting: Don't reduce music and sound volume when in the stomach only. But...
MirceaKitsune [Fri, 18 Nov 2011 22:59:41 +0000 (00:59 +0200)]
Volume cutting: Don't reduce music and sound volume when in the stomach only. But also account prey swallow progress. Therefore, volume will start fading while you are being swallowed, and reach its minimum point once you have been eaten completely

12 years agoForgot one switchweapon
MirceaKitsune [Fri, 18 Nov 2011 13:43:10 +0000 (15:43 +0200)]
Forgot one switchweapon

12 years agoDisplay digits - Use owner.weapon, not owner.switchweapon
MirceaKitsune [Fri, 18 Nov 2011 13:41:17 +0000 (15:41 +0200)]
Display digits - Use owner.weapon, not owner.switchweapon

12 years agoFix warpzone textures with the latest engine
MirceaKitsune [Fri, 18 Nov 2011 00:03:46 +0000 (02:03 +0200)]
Fix warpzone textures with the latest engine

12 years agoFix a bgmscript crash that was happening with the latest engine
MirceaKitsune [Fri, 18 Nov 2011 00:00:16 +0000 (02:00 +0200)]
Fix a bgmscript crash that was happening with the latest engine

12 years agoUse a better and carefully tweaked bloom setup
MirceaKitsune [Thu, 17 Nov 2011 23:47:02 +0000 (01:47 +0200)]
Use a better and carefully tweaked bloom setup

12 years agoPort the latest new cvars from Xonotic
MirceaKitsune [Thu, 17 Nov 2011 21:39:25 +0000 (23:39 +0200)]
Port the latest new cvars from Xonotic

12 years agoThe latest engine no longer uses bloom and HDR separately. Adapt the menu and effect...
MirceaKitsune [Thu, 17 Nov 2011 21:37:01 +0000 (23:37 +0200)]
The latest engine no longer uses bloom and HDR separately. Adapt the menu and effect presets to reflect that

12 years agoUpdate the engine
MirceaKitsune [Thu, 17 Nov 2011 21:29:02 +0000 (23:29 +0200)]
Update the engine

12 years agoSome more small tweaks
MirceaKitsune [Thu, 17 Nov 2011 21:13:38 +0000 (23:13 +0200)]
Some more small tweaks

12 years agoFurther reduce the view poking out of the stomach. Also slow down physics even more
MirceaKitsune [Thu, 17 Nov 2011 21:10:48 +0000 (23:10 +0200)]
Further reduce the view poking out of the stomach. Also slow down physics even more

12 years agoFix something in my last commit
MirceaKitsune [Thu, 17 Nov 2011 20:59:28 +0000 (22:59 +0200)]
Fix something in my last commit

12 years agoSeveral changes aimed at reducing the view poking out of the stomach model for prey
MirceaKitsune [Thu, 17 Nov 2011 20:54:16 +0000 (22:54 +0200)]
Several changes aimed at reducing the view poking out of the stomach model for prey

12 years agoGrabber display completed and fully functional mirceakitsune/weapon_display
MirceaKitsune [Thu, 17 Nov 2011 20:27:51 +0000 (22:27 +0200)]
Grabber display completed and fully functional

12 years agoLastly, give dropped grabbers some good display textures (-- for load and 000 for...
MirceaKitsune [Thu, 17 Nov 2011 20:26:07 +0000 (22:26 +0200)]
Lastly, give dropped grabbers some good display textures (-- for load and 000 for ammo)

12 years agoMake display digits much less reflective
MirceaKitsune [Thu, 17 Nov 2011 20:20:09 +0000 (22:20 +0200)]
Make display digits much less reflective

12 years agoMake Grabber display slightly reflective
MirceaKitsune [Thu, 17 Nov 2011 20:12:35 +0000 (22:12 +0200)]
Make Grabber display slightly reflective