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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Wed, 14 Oct 2020 20:48:59 +0000 (06:48 +1000)]
Add a function to remove the buff icon model above players, call it when re-spawning, fixes #2503
Mario [Wed, 14 Oct 2020 20:44:07 +0000 (20:44 +0000)]
Merge branch 'amade/cleanup_includes' into 'master'
Cleanup includes
See merge request xonotic/xonotic-data.pk3dir!854
Amadeusz Sławiński [Wed, 14 Oct 2020 20:44:07 +0000 (20:44 +0000)]
Cleanup common includes
Instead of:
#include "../common/(...)"
use:
#include <common/(...)>
Mario [Wed, 14 Oct 2020 17:58:56 +0000 (17:58 +0000)]
Merge branch 'Juhu/strafehud' into 'master'
StrafeHUD for Xonotic
See merge request xonotic/xonotic-data.pk3dir!802
Mario [Wed, 14 Oct 2020 17:36:19 +0000 (03:36 +1000)]
Merge branch 'master' into Juhu/strafehud
Mario [Tue, 13 Oct 2020 19:14:02 +0000 (05:14 +1000)]
Restore original value of sv_dodging_maxspeed to allow dodging while moving again, fixes #2505
Rudolf Polzer [Fri, 9 Oct 2020 05:23:57 +0000 (07:23 +0200)]
Transifex autosync
Mario [Wed, 7 Oct 2020 12:37:16 +0000 (22:37 +1000)]
Fix Arc continuing to fire after the match ends
terencehill [Wed, 7 Oct 2020 12:29:28 +0000 (14:29 +0200)]
Fix locked camera angles if you spectate a particular player via the quickmenu while observing
Mario [Mon, 5 Oct 2020 09:52:46 +0000 (09:52 +0000)]
Merge branch 'terencehill/fps_display_fix' into 'master'
fps display fix
See merge request xonotic/xonotic-data.pk3dir!852
Mario [Fri, 2 Oct 2020 03:09:31 +0000 (13:09 +1000)]
Clean up buffs_BuffModel_Customize, fix some duplicate checks
Mario [Tue, 29 Sep 2020 12:58:51 +0000 (22:58 +1000)]
Reduce code duplication in weapon impulse code by calling a handler function from the macros
Mario [Tue, 29 Sep 2020 11:58:35 +0000 (21:58 +1000)]
Purge miscfunctions.qc from the client-side codebase, also remove an old unused CSQC constants header
terencehill [Sun, 27 Sep 2020 10:27:28 +0000 (12:27 +0200)]
Use gettime(GETTIME_FRAMESTART) instead of gettime(GETTIME_REALTIME) to calculate qc fps as the latter becomes inaccurate after a while (at least on Windows 10). It should be noted that gettime(GETTIME_FRAMESTART) returns the value of the engine variable realtime which is used by the engine to calculate the engine fps
Mario [Fri, 25 Sep 2020 12:12:17 +0000 (22:12 +1000)]
Phase out miscfunctions.qc from the server codebase, preferring more fitting locations for its contents
Mario [Fri, 25 Sep 2020 10:20:53 +0000 (20:20 +1000)]
Move initialization stage handling out of miscfunctions and into world.qc
Mario [Fri, 25 Sep 2020 10:02:50 +0000 (20:02 +1000)]
Further cleanup miscfunctions, document the need to use intrusive lists on entities that use ECS components
Mario [Fri, 25 Sep 2020 07:58:16 +0000 (17:58 +1000)]
Move server-side chat handling to its own file, and add a note about miscfunctions
Mario [Wed, 23 Sep 2020 14:29:16 +0000 (00:29 +1000)]
Use a trace log for the client program version message and remove networked server version message
Mario [Wed, 23 Sep 2020 14:14:17 +0000 (00:14 +1000)]
Reduce verbosity of player stats debug messages
Mario [Wed, 23 Sep 2020 14:06:05 +0000 (00:06 +1000)]
Reduce verbosity of most logging operations and fix some cvars not being defined in config
Mario [Wed, 23 Sep 2020 10:33:53 +0000 (20:33 +1000)]
Minor cleanup of world.qc, move most intermission and map handling code into intermission.qc
Mario [Wed, 23 Sep 2020 08:15:18 +0000 (18:15 +1000)]
Replace some of the remaining cvar globals with autocvars, allows changing a few more settings without restarting the match, also move a few function definitions out of miscfunctions
Mario [Tue, 22 Sep 2020 17:01:44 +0000 (03:01 +1000)]
Move expr_evaluate to cvar.qh in lib
Mario [Tue, 22 Sep 2020 16:09:12 +0000 (02:09 +1000)]
Add a commented definition for _fullspawndata outside of the dpdefs file
Mario [Tue, 22 Sep 2020 15:59:53 +0000 (01:59 +1000)]
Update dpdefs to match current master
Mario [Tue, 22 Sep 2020 14:14:30 +0000 (00:14 +1000)]
Exclude burning and buff damage types from damage text, fixes #2490
Mario [Tue, 22 Sep 2020 13:53:49 +0000 (23:53 +1000)]
Implement support for target_delay (compatibility spawn function for target_relay with a default wait time of 1 second)
terencehill [Mon, 21 Sep 2020 15:51:05 +0000 (17:51 +0200)]
Lock camera angles while moving the cursor if hud_cursormode is 0 in minigame menu and ONS radar too
Mario [Mon, 21 Sep 2020 12:57:50 +0000 (22:57 +1000)]
Move some more functions out of miscfunctions, split eliminated players handling into its own file
Mario [Fri, 11 Sep 2020 08:31:01 +0000 (08:31 +0000)]
Merge branch 'martin-t/jump' into 'master'
Fix bug allowing players to avoid falldamage (tiny MR)
See merge request xonotic/xonotic-data.pk3dir!497
terencehill [Tue, 25 Aug 2020 16:08:02 +0000 (18:08 +0200)]
Improve indentation consistency in client.qc
terencehill [Tue, 25 Aug 2020 16:04:18 +0000 (18:04 +0200)]
Join ifs
terencehill [Tue, 25 Aug 2020 15:49:27 +0000 (17:49 +0200)]
Add a macro to check g_chat_nospectators
terencehill [Tue, 25 Aug 2020 15:41:46 +0000 (17:41 +0200)]
Hide shownames health / armor bg as soon as player dies, instead of waiting for the body to disappear
Rudolf Polzer [Tue, 25 Aug 2020 05:23:58 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Sat, 22 Aug 2020 05:24:01 +0000 (07:24 +0200)]
Transifex autosync
Rudolf Polzer [Fri, 21 Aug 2020 05:24:01 +0000 (07:24 +0200)]
Transifex autosync
Mirio [Fri, 21 Aug 2020 00:08:10 +0000 (00:08 +0000)]
Add Czech and Turkish
Rudolf Polzer [Thu, 20 Aug 2020 05:24:03 +0000 (07:24 +0200)]
Transifex autosync
Rudolf Polzer [Wed, 19 Aug 2020 05:24:05 +0000 (07:24 +0200)]
Transifex autosync
terencehill [Sun, 16 Aug 2020 08:52:10 +0000 (10:52 +0200)]
Reduce a few overlong lines in crosshair code
terencehill [Sun, 16 Aug 2020 08:40:59 +0000 (10:40 +0200)]
Avoid using duplicated code for vortex and oknex crosshair ring
Rudolf Polzer [Mon, 10 Aug 2020 05:24:04 +0000 (07:24 +0200)]
Transifex autosync
terencehill [Sun, 9 Aug 2020 15:16:01 +0000 (17:16 +0200)]
Improve indentation consistency in weapon code
Mario [Sun, 9 Aug 2020 12:01:43 +0000 (22:01 +1000)]
Use an ordered list to find triggers to touch, fixes some odd cases with overlapping triggers
Rudolf Polzer [Sun, 9 Aug 2020 05:25:31 +0000 (07:25 +0200)]
Transifex autosync
Juhu [Fri, 7 Aug 2020 17:50:15 +0000 (19:50 +0200)]
strafehud: add missing include for race checkpoints
Juhu [Fri, 7 Aug 2020 17:41:32 +0000 (19:41 +0200)]
strafehud: use a hook to determine whether the strafehud is shown
Mario [Fri, 7 Aug 2020 17:07:15 +0000 (03:07 +1000)]
Fix include order of some _mod files, as pointed out by Juhu
Mario [Fri, 7 Aug 2020 16:29:16 +0000 (02:29 +1000)]
Port some minor code fixes from the default-erasable branch
Juhu [Fri, 7 Aug 2020 15:48:41 +0000 (17:48 +0200)]
Merge branch 'master' into Juhu/strafehud
Juhu [Fri, 7 Aug 2020 15:48:14 +0000 (17:48 +0200)]
Revert "add strafe efficiency field for CTS scoreboard"
This reverts commit
1444d1344376531d3e57839c9ec829105875698e .
Juhu [Fri, 7 Aug 2020 15:47:53 +0000 (17:47 +0200)]
Revert "update hash because of new strafe scoreboard option (change in :player:see-labels:)"
This reverts commit
f65efbc94210b370eeb3efa471449593c5b30f36 .
Mario [Fri, 7 Aug 2020 15:37:43 +0000 (15:37 +0000)]
Merge branch 'bones_was_here/trace_pred' into 'master'
Support pings up to 400 for trace ent culling eye position prediction
See merge request xonotic/xonotic-data.pk3dir!851
bones_was_here [Fri, 7 Aug 2020 08:53:05 +0000 (18:53 +1000)]
Support pings up to 400 for trace ent culling eye position prediction
Mario [Thu, 6 Aug 2020 12:51:52 +0000 (22:51 +1000)]
Add a note about some CSQC model bitflag numbers that are checked elsewhere
Mario [Thu, 6 Aug 2020 12:48:15 +0000 (22:48 +1000)]
Add a note about reusing bitflags in csqcmodel_settings.qh
Rudolf Polzer [Tue, 4 Aug 2020 05:24:04 +0000 (07:24 +0200)]
Transifex autosync
Mario [Mon, 3 Aug 2020 13:03:13 +0000 (23:03 +1000)]
Purge server/constants.qh
Mario [Mon, 3 Aug 2020 11:25:38 +0000 (21:25 +1000)]
Network the ground entity of the player for the sake of disabling stair smoothing when the player is standing on a server-side object, fixes #2440
Juhu [Mon, 3 Aug 2020 11:19:14 +0000 (13:19 +0200)]
strafehud: change a few comments and mark jump height and slick detector features as experimental
Mario [Mon, 3 Aug 2020 10:53:26 +0000 (20:53 +1000)]
Set the generator forcefield's size to 20% larger than the generator's hitbox rather than the forcefield model's size, fixes #2480
Mario [Mon, 3 Aug 2020 09:32:40 +0000 (19:32 +1000)]
Reduce bold centerprint message size from 1.8 to 1.4
Mario [Mon, 3 Aug 2020 07:55:59 +0000 (07:55 +0000)]
Merge branch 'terencehill/cl_forceplayercolors_3' into 'master'
cl_forceplayercolors 3 forces player colors to mine only in Duel
See merge request xonotic/xonotic-data.pk3dir!848
Rudolf Polzer [Mon, 3 Aug 2020 05:24:03 +0000 (07:24 +0200)]
Transifex autosync
Mario [Mon, 3 Aug 2020 00:01:13 +0000 (10:01 +1000)]
Make sv_gameplayfix_delayprojectiles match the engine's behaviour of only running a second think on entities that spawn in the same frame
Mario [Sun, 2 Aug 2020 12:26:10 +0000 (22:26 +1000)]
Rename client's commands folder to command, to match the name used in all other directories
Mario [Sun, 2 Aug 2020 12:22:45 +0000 (22:22 +1000)]
Remove the g_ prefix from some server code files and rename sv_main to main
Mario [Sun, 2 Aug 2020 12:03:31 +0000 (22:03 +1000)]
Don't attempt to network more than the maximum number of shown spectators, fixes a potential client crash
Mario [Sun, 2 Aug 2020 10:34:01 +0000 (20:34 +1000)]
Fix include order of new replicate.qh file
Mario [Sun, 2 Aug 2020 10:29:13 +0000 (20:29 +1000)]
Purge client/defs.qh
Mario [Sun, 2 Aug 2020 10:00:05 +0000 (20:00 +1000)]
Minor cleanup of client/defs.qh, move replicated cvars to a common location
Mario [Sun, 2 Aug 2020 09:12:13 +0000 (19:12 +1000)]
Purge server/defs.qh
Mario [Sun, 2 Aug 2020 08:28:02 +0000 (18:28 +1000)]
Further cleanup of defs.qh
Mario [Sun, 2 Aug 2020 07:48:46 +0000 (17:48 +1000)]
Some more defs.qh cleanup, update gameplay hash (again)
Mario [Sun, 2 Aug 2020 06:44:48 +0000 (16:44 +1000)]
Move generic entity flags to a common constants location so they are included in a single list, fixes a few overlapped flags causing issues in gameplay
Mario [Sun, 2 Aug 2020 06:08:35 +0000 (16:08 +1000)]
Some more defs.qh cleanup, update gameplay hash
Mario [Sun, 2 Aug 2020 05:02:13 +0000 (15:02 +1000)]
Some more cleanup of defs.qh, use a flag to indicate crouch state instead of a separate field, matching client behaviour
Mario [Sat, 1 Aug 2020 23:59:46 +0000 (09:59 +1000)]
Remove some virtually unused macros
Mario [Sat, 1 Aug 2020 23:57:47 +0000 (09:57 +1000)]
Reorganise some more definitions out of defs.qh, show all racers on the radar in Race mode
Mario [Sat, 1 Aug 2020 23:19:25 +0000 (09:19 +1000)]
Remove the engine STATE_ definitions so they can be redefined as common code
Mario [Sat, 1 Aug 2020 23:00:41 +0000 (09:00 +1000)]
Move some weapon definitions out of defs.qh, fix compilation units test
Mario [Sat, 1 Aug 2020 22:37:28 +0000 (08:37 +1000)]
Reorganise item code so that VM-specific code is in its correct directories and not considered common code
Mario [Sat, 1 Aug 2020 22:07:07 +0000 (08:07 +1000)]
Rename server/items.qc to server/items/spawning.qc
Mario [Sat, 1 Aug 2020 21:37:25 +0000 (07:37 +1000)]
Rename t_items.qc to items.qc
Rudolf Polzer [Sat, 1 Aug 2020 05:24:04 +0000 (07:24 +0200)]
Transifex autosync
Mario [Sat, 1 Aug 2020 01:23:55 +0000 (11:23 +1000)]
Draw EF_FLAME and EF_STARDUST effects as box particles rather than point particles, fixes func_stardust and effects on models larger than players
Mario [Fri, 31 Jul 2020 11:05:58 +0000 (21:05 +1000)]
Clean up target_kill code, allow it to be deactivated
Mario [Fri, 31 Jul 2020 10:50:18 +0000 (20:50 +1000)]
Disable an unused function in the CTF code
Mario [Fri, 31 Jul 2020 10:48:34 +0000 (20:48 +1000)]
Add Read/WriteAngleVector macros to simplify the networking of angles
Mario [Fri, 31 Jul 2020 10:21:38 +0000 (20:21 +1000)]
Some more cleanup to map objects, allow trigger_delay and trigger_counter to be deactivated
Mario [Fri, 31 Jul 2020 09:50:35 +0000 (19:50 +1000)]
Ensure trigger_flipflop starts disabled upon reset, also allow flipflop triggers to be deactivated
Mario [Fri, 31 Jul 2020 09:30:30 +0000 (19:30 +1000)]
Refactor trigger_secret to be standalone (not using parts of trigger_multiple and trigger_once), fixes secrets being activated too many times and producing bogus secret counters, also cleanup relay trigger code a bit, allowing them to be (de)activated themselves
Rudolf Polzer [Fri, 31 Jul 2020 05:24:08 +0000 (07:24 +0200)]
Transifex autosync
Mario [Fri, 31 Jul 2020 02:10:33 +0000 (12:10 +1000)]
Minor cleanup to func_vectormamamam, fix message2 not displaying properly if message is null
terencehill [Thu, 30 Jul 2020 11:16:36 +0000 (13:16 +0200)]
Pathlib code cleanup (tZork patch from the oldstuff repo)
Rudolf Polzer [Thu, 30 Jul 2020 05:24:10 +0000 (07:24 +0200)]
Transifex autosync
Rudolf Polzer [Wed, 29 Jul 2020 05:24:06 +0000 (07:24 +0200)]
Transifex autosync
Mario [Mon, 27 Jul 2020 09:12:26 +0000 (19:12 +1000)]
Fix monsters respawning not using their original monster definition