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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Thu, 14 Jul 2011 12:24:35 +0000 (15:24 +0300)]
Lower speedcap limit again
MirceaKitsune [Thu, 14 Jul 2011 12:10:49 +0000 (15:10 +0300)]
Fix the speedcap when stomach load is 0, and begin dividing it from the first prey
MirceaKitsune [Thu, 14 Jul 2011 01:08:57 +0000 (04:08 +0300)]
Document another feature in release notes
MirceaKitsune [Thu, 14 Jul 2011 00:32:39 +0000 (03:32 +0300)]
Pitch up vixen jump sound
MirceaKitsune [Thu, 14 Jul 2011 00:07:48 +0000 (03:07 +0300)]
Slightly lower speedcap
MirceaKitsune [Thu, 14 Jul 2011 00:06:04 +0000 (03:06 +0300)]
Regurgitation speedcap is now based on stomach load. The more prey you have, the less speed you can have without regurgitating.
MirceaKitsune [Wed, 13 Jul 2011 23:57:12 +0000 (02:57 +0300)]
Make regurgitation speed cap a little higher
MirceaKitsune [Wed, 13 Jul 2011 23:47:22 +0000 (02:47 +0300)]
Add the only known and unfixable bug I'm aware of
MirceaKitsune [Wed, 13 Jul 2011 23:39:50 +0000 (02:39 +0300)]
Upcoming 0.6 release notes
MirceaKitsune [Wed, 13 Jul 2011 22:49:29 +0000 (01:49 +0300)]
Add release notes to GIT
MirceaKitsune [Wed, 13 Jul 2011 22:38:46 +0000 (01:38 +0300)]
Settemp reflections to off on Arahia and Greatwall Overloaded. Reflective water takes too much performance on these maps.
MirceaKitsune [Wed, 13 Jul 2011 22:30:23 +0000 (01:30 +0300)]
Only spawn casings when we first begin reloading. Makes more sense, and also fixes a bug with spawning two castings when getting a grabber after not having one and reloading it.
MirceaKitsune [Wed, 13 Jul 2011 22:17:11 +0000 (01:17 +0300)]
Optimize menu code for my last change
MirceaKitsune [Wed, 13 Jul 2011 21:58:59 +0000 (00:58 +0300)]
Tweak the system sound to use 0.5 as the default volume, instead of 1.0. This allows us to work around the 0-to-1 limit range in sound() (darkplaces cannot read a volume greater than 1), and the sounds of larger players will now be boosted based on player size.
MirceaKitsune [Wed, 13 Jul 2011 20:19:18 +0000 (23:19 +0300)]
Lower stomach kick damage, now that player size doesn't have full influence over damage by default
MirceaKitsune [Wed, 13 Jul 2011 20:11:25 +0000 (23:11 +0300)]
Tweak another healthsize sound setting
MirceaKitsune [Wed, 13 Jul 2011 20:06:53 +0000 (23:06 +0300)]
Tweak size difference in balance again
MirceaKitsune [Wed, 13 Jul 2011 20:02:37 +0000 (23:02 +0300)]
Better scale difference defaults
MirceaKitsune [Wed, 13 Jul 2011 20:01:12 +0000 (23:01 +0300)]
Use pow() for all scale differences, which should make them much more correct, and might prevent potential bugs
MirceaKitsune [Wed, 13 Jul 2011 19:23:34 +0000 (22:23 +0300)]
Make stomach kick damage a little higher to support small preys
MirceaKitsune [Wed, 13 Jul 2011 19:22:43 +0000 (22:22 +0300)]
Base stomach kick sounds on player scale difference, and tweak the system a bit
MirceaKitsune [Wed, 13 Jul 2011 18:03:20 +0000 (21:03 +0300)]
Lower light radius to further improve performance
MirceaKitsune [Wed, 13 Jul 2011 17:52:45 +0000 (20:52 +0300)]
Tweak respawn effects again
MirceaKitsune [Wed, 13 Jul 2011 17:46:02 +0000 (20:46 +0300)]
Fix item / player respawn effects causing too much lag (fewer particles)
MirceaKitsune [Wed, 13 Jul 2011 16:50:59 +0000 (19:50 +0300)]
Revert grabber alt refire rate
MirceaKitsune [Wed, 13 Jul 2011 16:41:34 +0000 (19:41 +0300)]
Spawn FOV effect
MirceaKitsune [Wed, 13 Jul 2011 16:07:18 +0000 (19:07 +0300)]
Rename a particle effect
MirceaKitsune [Wed, 13 Jul 2011 15:34:35 +0000 (18:34 +0300)]
Fewer particles and light for player respawns
MirceaKitsune [Wed, 13 Jul 2011 15:24:23 +0000 (18:24 +0300)]
Apply the chase_active cvar of the spectatee, not of the player that's spectated. This fixes players seeing enemies as floating stomachs if spectating prey with chase_active enabled
MirceaKitsune [Wed, 13 Jul 2011 15:14:51 +0000 (18:14 +0300)]
Player respawn effect
MirceaKitsune [Wed, 13 Jul 2011 14:50:39 +0000 (17:50 +0300)]
Fix another hole in my vore flash code
MirceaKitsune [Wed, 13 Jul 2011 14:36:06 +0000 (17:36 +0300)]
Cover some holes in my last code
MirceaKitsune [Wed, 13 Jul 2011 14:17:53 +0000 (17:17 +0300)]
Tweak the system for detecting respawns in View.qc
MirceaKitsune [Wed, 13 Jul 2011 13:39:54 +0000 (16:39 +0300)]
Slightly tweak an icon
MirceaKitsune [Wed, 13 Jul 2011 13:30:45 +0000 (16:30 +0300)]
Offset player sound volume based on player scale by default
MirceaKitsune [Wed, 13 Jul 2011 12:56:02 +0000 (15:56 +0300)]
Respawn screen flash
MirceaKitsune [Wed, 13 Jul 2011 12:37:26 +0000 (15:37 +0300)]
Rework the stomach board a little. When the player is not a prey, the stomach board will show their name instead of showing nothing. The stomach status strings are also gone, and replaced by an icon (biohazard symbol) indicating whether digestion is active, can be triggered, or cannot be done at that time
MirceaKitsune [Wed, 13 Jul 2011 01:46:33 +0000 (04:46 +0300)]
Update an item on desertfactory
MirceaKitsune [Wed, 13 Jul 2011 01:12:23 +0000 (04:12 +0300)]
Also cut the veolcity of predators, the closer they are to swallowing. Do it more for prey however.
MirceaKitsune [Wed, 13 Jul 2011 01:06:40 +0000 (04:06 +0300)]
Tweak grabber refire rates again
MirceaKitsune [Wed, 13 Jul 2011 01:03:45 +0000 (04:03 +0300)]
Update tutorial map, and add info about the new features. Also add a few new areas to the final room.
MirceaKitsune [Tue, 12 Jul 2011 22:20:27 +0000 (01:20 +0300)]
Icon set for Vore Tournament. The exe files will use these
MirceaKitsune [Tue, 12 Jul 2011 21:50:46 +0000 (00:50 +0300)]
Enable and use colors in some menu labels
MirceaKitsune [Tue, 12 Jul 2011 21:18:07 +0000 (00:18 +0300)]
No warmup stage or start delay in RPG
MirceaKitsune [Tue, 12 Jul 2011 21:14:33 +0000 (00:14 +0300)]
Crosshair tweaks
MirceaKitsune [Tue, 12 Jul 2011 21:08:23 +0000 (00:08 +0300)]
Tweak sbar ring position a little
MirceaKitsune [Tue, 12 Jul 2011 20:57:55 +0000 (23:57 +0300)]
Show centerprint messages in the upper part of the screen. Prevents them from overlapping the HUD ring
MirceaKitsune [Tue, 12 Jul 2011 20:39:57 +0000 (23:39 +0300)]
Add sbar ring settings to the menu
MirceaKitsune [Tue, 12 Jul 2011 17:33:41 +0000 (20:33 +0300)]
No sparks for the reload effect
MirceaKitsune [Tue, 12 Jul 2011 17:31:43 +0000 (20:31 +0300)]
Grabber reload particles
MirceaKitsune [Tue, 12 Jul 2011 17:13:20 +0000 (20:13 +0300)]
Grabber casing sounds
MirceaKitsune [Tue, 12 Jul 2011 17:02:47 +0000 (20:02 +0300)]
Remove source copy of the jetpack model
MirceaKitsune [Tue, 12 Jul 2011 17:02:26 +0000 (20:02 +0300)]
Grabber casting source
MirceaKitsune [Tue, 12 Jul 2011 17:01:36 +0000 (20:01 +0300)]
Grabber casting model and texture
MirceaKitsune [Tue, 12 Jul 2011 17:01:11 +0000 (20:01 +0300)]
Castings for the grabber. Spawns a used rusty fuel bottle when reloading
MirceaKitsune [Tue, 12 Jul 2011 14:55:09 +0000 (17:55 +0300)]
Bot AI: Don't leave when gentle vore is enabled
MirceaKitsune [Tue, 12 Jul 2011 14:42:34 +0000 (17:42 +0300)]
Grabber: Don't behave differently while the player is crouching. Fixes a bug
MirceaKitsune [Tue, 12 Jul 2011 14:37:33 +0000 (17:37 +0300)]
Code for my last commit
MirceaKitsune [Tue, 12 Jul 2011 14:36:55 +0000 (17:36 +0300)]
Grabber impact sounds based on what you hit, for both firing types
MirceaKitsune [Tue, 12 Jul 2011 14:15:32 +0000 (17:15 +0300)]
Better Grabber impact effects
MirceaKitsune [Tue, 12 Jul 2011 13:53:45 +0000 (16:53 +0300)]
Fix a silly bug, that caused the world to be treated as a predator when taking damage, making VT get stuck when damaging walls.
MirceaKitsune [Tue, 12 Jul 2011 13:33:45 +0000 (16:33 +0300)]
Warpzones instead of teleporters on Gasoline Powered
MirceaKitsune [Tue, 12 Jul 2011 00:34:10 +0000 (03:34 +0300)]
Fix a song name
MirceaKitsune [Tue, 12 Jul 2011 00:32:16 +0000 (03:32 +0300)]
Better skybox for some maps
MirceaKitsune [Mon, 11 Jul 2011 23:34:01 +0000 (02:34 +0300)]
How did this get in GIT?
MirceaKitsune [Mon, 11 Jul 2011 22:59:13 +0000 (01:59 +0300)]
Remove deleted script from shaderlist.txt
MirceaKitsune [Mon, 11 Jul 2011 22:58:27 +0000 (01:58 +0300)]
Updated shaderlist.txt
MirceaKitsune [Mon, 11 Jul 2011 22:55:40 +0000 (01:55 +0300)]
Update skies textures
MirceaKitsune [Mon, 11 Jul 2011 22:51:22 +0000 (01:51 +0300)]
Scripts for the new skies
MirceaKitsune [Mon, 11 Jul 2011 22:51:01 +0000 (01:51 +0300)]
Add new skies from Xonotic
MirceaKitsune [Mon, 11 Jul 2011 22:41:21 +0000 (01:41 +0300)]
Update radar and finish renaming the map
MirceaKitsune [Mon, 11 Jul 2011 22:40:40 +0000 (01:40 +0300)]
Port warpzones to Stormkeep. Also rename the map file to stormkeep from stormkeep2
MirceaKitsune [Mon, 11 Jul 2011 21:01:34 +0000 (00:01 +0300)]
Tweak mapinfo and instantacion files
MirceaKitsune [Mon, 11 Jul 2011 20:51:06 +0000 (23:51 +0300)]
Sort mutators properly
MirceaKitsune [Mon, 11 Jul 2011 20:49:02 +0000 (23:49 +0300)]
Bot AI: If reverse scoring is on, it's in the interest of the prey to get eaten, so don't fight back
MirceaKitsune [Mon, 11 Jul 2011 20:46:24 +0000 (23:46 +0300)]
Make "reverse scoring" a mutator, and tweak other things
MirceaKitsune [Mon, 11 Jul 2011 20:34:24 +0000 (23:34 +0300)]
Bot AI: When reverse scoring is on, it's in the interest of the prey to get eaten, so the predator has nothing to fear
MirceaKitsune [Mon, 11 Jul 2011 20:30:22 +0000 (23:30 +0300)]
Bot AI: Base the decision to team heal around HOW damaged the team mate is. The lower the health of our team mate, the more likely the bot will decide to team heal him
MirceaKitsune [Mon, 11 Jul 2011 20:21:36 +0000 (23:21 +0300)]
Considering armor, we can boost regurgitation damage to 5
MirceaKitsune [Mon, 11 Jul 2011 20:21:02 +0000 (23:21 +0300)]
Deal some damage (very little) to predators who are regurgitating. After all, it's not a pleasant thing that doesn't affect your health at all, in reality :P
MirceaKitsune [Mon, 11 Jul 2011 17:21:54 +0000 (20:21 +0300)]
Give all maps correct score / time limits, considering the rate at which fragging happens in the current VT
MirceaKitsune [Mon, 11 Jul 2011 16:31:52 +0000 (19:31 +0300)]
Tweak campaign scoring to match the latest functionality
MirceaKitsune [Mon, 11 Jul 2011 15:35:10 +0000 (18:35 +0300)]
Use Xonotic's system for selecting teams and spectating
MirceaKitsune [Mon, 11 Jul 2011 14:03:27 +0000 (17:03 +0300)]
Fix toggling g_vore while a vore is existent
MirceaKitsune [Mon, 11 Jul 2011 12:54:33 +0000 (15:54 +0300)]
Hopefully fix a bug causing ammo to get to negative values sometimes
MirceaKitsune [Mon, 11 Jul 2011 12:46:31 +0000 (15:46 +0300)]
Fix grabber checking the wrong ammo value while hooked, when being reloadable
MirceaKitsune [Mon, 11 Jul 2011 12:36:24 +0000 (15:36 +0300)]
Remove unused sound set
MirceaKitsune [Mon, 11 Jul 2011 12:34:26 +0000 (15:34 +0300)]
Tweak announcer sounds
MirceaKitsune [Mon, 11 Jul 2011 12:13:37 +0000 (15:13 +0300)]
Disable stomach kick re-pressing by default. The gameplay is complex enough as it is right now :P
MirceaKitsune [Mon, 11 Jul 2011 12:12:48 +0000 (15:12 +0300)]
Play the hit sound for predators
MirceaKitsune [Mon, 11 Jul 2011 01:17:06 +0000 (04:17 +0300)]
Tweak a few settings
MirceaKitsune [Mon, 11 Jul 2011 01:14:08 +0000 (04:14 +0300)]
Add screen flashes for eating and getting eaten
MirceaKitsune [Mon, 11 Jul 2011 00:31:28 +0000 (03:31 +0300)]
Don't require re-pressing for stomach kicks for bots (again). This prevents a certain issue.
MirceaKitsune [Mon, 11 Jul 2011 00:24:05 +0000 (03:24 +0300)]
Don't hide the predator's stomach model behind walls. This fixes walls showing through the stomach when the predator is too close to a wall
MirceaKitsune [Mon, 11 Jul 2011 00:06:11 +0000 (03:06 +0300)]
Revert last commit, it was not needed
MirceaKitsune [Mon, 11 Jul 2011 00:03:59 +0000 (03:03 +0300)]
Bots don't need to re-press to kick
MirceaKitsune [Sun, 10 Jul 2011 23:53:12 +0000 (02:53 +0300)]
Require re-pressing the stomach kick key by default
MirceaKitsune [Sun, 10 Jul 2011 23:15:24 +0000 (02:15 +0300)]
Move player sources to their own subfolder
MirceaKitsune [Sun, 10 Jul 2011 23:14:45 +0000 (02:14 +0300)]
Misc tweaks
MirceaKitsune [Sun, 10 Jul 2011 23:05:34 +0000 (02:05 +0300)]
Better default menu skin