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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
terencehill [Sun, 1 May 2011 14:16:45 +0000 (16:16 +0200)]
Fix strings of the InfoMessages panel shown while observing/spectating and the menu for another panel is active in hud configure mode
terencehill [Sun, 1 May 2011 13:57:44 +0000 (15:57 +0200)]
Force exit from hud config during mapvote
terencehill [Fri, 29 Apr 2011 18:30:44 +0000 (20:30 +0200)]
Small cleanup
terencehill [Thu, 28 Apr 2011 16:11:07 +0000 (18:11 +0200)]
Rankings in hud configure mode: Show players scores with the team color, fix list starting from Player 2 and show the current number of teams
terencehill [Tue, 26 Apr 2011 16:03:08 +0000 (18:03 +0200)]
Show rankings in the score panel in team games too, with all the team scores in the first line
terencehill [Tue, 26 Apr 2011 13:11:51 +0000 (15:11 +0200)]
Move rankings code (score panel) into its own function as preparation for showing rankings in team games too
terencehill [Tue, 26 Apr 2011 09:46:41 +0000 (11:46 +0200)]
Now each progressbar effect got its own cvar
hud_panel_healtharmor_progressbar_gfx
hud_panel_healtharmor_progressbar_gfx_damage
hud_panel_healtharmor_progressbar_gfx_lowhealth
hud_panel_healtharmor_progressbar_gfx_smooth
terencehill [Mon, 25 Apr 2011 22:52:51 +0000 (00:52 +0200)]
Simplify the code
terencehill [Mon, 25 Apr 2011 17:31:08 +0000 (19:31 +0200)]
Rename most of the cvars to make health/armor progressbar code more intuitive
terencehill [Mon, 25 Apr 2011 17:03:44 +0000 (19:03 +0200)]
Smooth armor progressbar too
terencehill [Mon, 25 Apr 2011 16:11:49 +0000 (18:11 +0200)]
Small clean up and more comments
terencehill [Mon, 25 Apr 2011 15:27:44 +0000 (17:27 +0200)]
Use the previously added code to do the health load effect on spawning
terencehill [Mon, 25 Apr 2011 13:32:01 +0000 (15:32 +0200)]
Smooth transition from an health value to another one in the health progressbar
terencehill [Mon, 25 Apr 2011 10:34:19 +0000 (12:34 +0200)]
cvar hud_panel_healtharmor_progressbar_gfx_damage to customize the amount of damage needed to show the damage effect, 0 to disable the effect (default 5)
Use it when refreshing the effect too; in this case when damaged and health quickly rotting the previous value of 1 caused the effect to look like it get stuck
terencehill [Sun, 24 Apr 2011 23:13:35 +0000 (01:13 +0200)]
Check for spectatee_status changes only when it's updated; also write a check properly to fix effects behaviour moving from observer to player
terencehill [Sun, 24 Apr 2011 22:37:44 +0000 (00:37 +0200)]
add comments to describe how some variables are used in health/armor progressbar effects code
terencehill [Thu, 21 Apr 2011 22:03:05 +0000 (00:03 +0200)]
Fix typo
terencehill [Wed, 20 Apr 2011 20:53:22 +0000 (22:53 +0200)]
Fix color not updated and ping not displayed in the radar for captured dom points
Reason: self gets reassigned in FOR_EACH_PLAYER!
Curiously, this bug was introduced by the commit 'fix terencehill's code' (
b02eb66e3a23baaca99809d6ad048d3c28d519b1 ) which REALLY didn't fix anything, ended up in a mere clean-up.
terencehill [Sun, 17 Apr 2011 21:02:08 +0000 (23:02 +0200)]
Make translatable remaining strings of the panel hud dialogs
terencehill [Sun, 17 Apr 2011 20:49:09 +0000 (22:49 +0200)]
Make text labels of the panel hud dialogs use the max available space to reduce compression of long strings (can likely happen in translated strings)
terencehill [Sun, 17 Apr 2011 17:02:58 +0000 (19:02 +0200)]
Fix hud_panel_ammo_progressbar not working cause of misplaced parameters in input to HUD_Panel_DrawProgressBar
terencehill [Sun, 17 Apr 2011 10:39:31 +0000 (12:39 +0200)]
Adjust _hud_panelorder cvar now that shownames panel has been dropped
terencehill [Sun, 17 Apr 2011 10:32:10 +0000 (12:32 +0200)]
Merge remote-tracking branch 'remotes/origin/fruitiex/panelhud' into terencehill/newpanelhud
FruitieX [Sat, 16 Apr 2011 11:54:46 +0000 (14:54 +0300)]
bring back the serverside cull distance, why it didn't work was because of a stupid stupid issue that we can all forget about. :D
FruitieX [Sat, 16 Apr 2011 11:43:24 +0000 (14:43 +0300)]
start fading already at 1000 units
FruitieX [Sat, 16 Apr 2011 11:32:48 +0000 (14:32 +0300)]
set the max distance a bit further, increase font size
FruitieX [Sat, 16 Apr 2011 11:25:33 +0000 (14:25 +0300)]
Merge branch 'master' into fruitiex/panelhud
Rudolf Polzer [Fri, 15 Apr 2011 14:36:46 +0000 (16:36 +0200)]
remove some unused functions; add "checkfail" logic with some example checks one can do
FruitieX [Wed, 13 Apr 2011 15:58:50 +0000 (18:58 +0300)]
fix health/armor wrapping around when someone was fragged
FruitieX [Wed, 13 Apr 2011 15:43:00 +0000 (18:43 +0300)]
woops, forgot some header files
FruitieX [Wed, 13 Apr 2011 15:42:01 +0000 (18:42 +0300)]
allow decolorization as an option, enable by default in teamgames similar to how the old cl_shownames did it. Can be forced on in non-teamgames too.
FruitieX [Wed, 13 Apr 2011 14:47:26 +0000 (17:47 +0300)]
support resizing the name and enable by default
mand1nga [Wed, 13 Apr 2011 14:37:01 +0000 (11:37 -0300)]
Merge remote branch 'origin/mand1nga/bot-misc-fixes'
FruitieX [Wed, 13 Apr 2011 14:19:27 +0000 (17:19 +0300)]
smooth alpha fade clientside from 1500 to 2500 units distance, now a hard cut can be enabled serverside at 2500 whenever code for it works
FruitieX [Wed, 13 Apr 2011 13:42:57 +0000 (16:42 +0300)]
distance culling doesn't want to work for some reason... leaving it commented still
FruitieX [Wed, 13 Apr 2011 13:22:48 +0000 (16:22 +0300)]
small fix
FruitieX [Wed, 13 Apr 2011 13:18:42 +0000 (16:18 +0300)]
make them fade out/in :o
FruitieX [Wed, 13 Apr 2011 13:10:06 +0000 (16:10 +0300)]
one more feature is WIP (only show enemies when pointed at), other than that it should be done
FruitieX [Wed, 13 Apr 2011 12:23:16 +0000 (15:23 +0300)]
i forgot to center the names, lol
FruitieX [Wed, 13 Apr 2011 12:16:52 +0000 (15:16 +0300)]
only draw the question mark health/armor icons in teamplay games
FruitieX [Wed, 13 Apr 2011 12:09:31 +0000 (15:09 +0300)]
@ CSQC: You've been trolled, you've been trolled... Also enemy nametags are no longer visible through solid :D
FruitieX [Wed, 13 Apr 2011 11:11:56 +0000 (14:11 +0300)]
fix the aforementioned problem in the previous commit
FruitieX [Wed, 13 Apr 2011 10:58:38 +0000 (13:58 +0300)]
some more tweaks, remaining issues: why does it project the names also behind the player? also need to fix the customizeentityforclient (currently is disabled)
FruitieX [Wed, 13 Apr 2011 10:40:47 +0000 (13:40 +0300)]
that think function was useless actually, remove it and use draw2d instead
FruitieX [Wed, 13 Apr 2011 10:37:05 +0000 (13:37 +0300)]
now it "works" again
FruitieX [Wed, 13 Apr 2011 09:54:37 +0000 (12:54 +0300)]
do some restructuring according to div0s suggestions... now the branch name is accurate again (borken)
FruitieX [Wed, 13 Apr 2011 08:55:55 +0000 (11:55 +0300)]
remove the old shownames from here
FruitieX [Wed, 13 Apr 2011 08:54:41 +0000 (11:54 +0300)]
holy crap it compiles
FruitieX [Wed, 13 Apr 2011 07:49:56 +0000 (10:49 +0300)]
remove the shownames HUD panel, start implementing the actual drawing/positioning code
FruitieX [Wed, 13 Apr 2011 07:37:01 +0000 (10:37 +0300)]
why do i store the edict when i call this function every frame anyway... stupid :P Oh plus some other changes apparently :-P
FruitieX [Wed, 13 Apr 2011 07:22:18 +0000 (10:22 +0300)]
ha! got health/armor networking right finally
FruitieX [Wed, 13 Apr 2011 06:51:59 +0000 (09:51 +0300)]
Merge remote-tracking branch 'origin/master' into fruitiex/borken_shownames
Jakob MG [Tue, 12 Apr 2011 17:14:12 +0000 (19:14 +0200)]
Merge remote-tracking branch 'origin/samual/balance'
Samual [Tue, 12 Apr 2011 16:11:37 +0000 (12:11 -0400)]
Slightly less rotlinear so that your health/armor doesn't TOTALLY disappear instantly.
FruitieX [Mon, 11 Apr 2011 19:46:59 +0000 (22:46 +0300)]
some debug prints, distance culling (cvarred)
FruitieX [Mon, 11 Apr 2011 19:20:26 +0000 (22:20 +0300)]
looks like we can figure out the netname with stuff that already exists in CSQC :)
FruitieX [Mon, 11 Apr 2011 18:57:45 +0000 (21:57 +0300)]
yay origins and player ids printed correctly now (lol trolled samual)
FruitieX [Mon, 11 Apr 2011 18:44:36 +0000 (21:44 +0300)]
oh wait, haha
FruitieX [Mon, 11 Apr 2011 18:34:34 +0000 (21:34 +0300)]
new implementation of shownames with MSG_ENTITY (broken currently)
terencehill [Mon, 11 Apr 2011 17:20:48 +0000 (19:20 +0200)]
Merge remote-tracking branch 'remotes/origin/terencehill/newpanelhud' into terencehill/newpanelhud
Conflicts:
hud_luminos.cfg
hud_luminos_old.cfg
FruitieX [Mon, 11 Apr 2011 13:49:18 +0000 (16:49 +0300)]
use maxhealth/maxarmor cvars instead of constants (hud_panel_shownames)
FruitieX [Mon, 11 Apr 2011 13:42:35 +0000 (16:42 +0300)]
this one seems to have been forgotten :)
FruitieX [Mon, 11 Apr 2011 13:38:02 +0000 (16:38 +0300)]
Merge branch 'fruitiex/better_shownames' into terencehill/newpanelhud
Conflicts:
_hud_descriptions.cfg
defaultXonotic.cfg
hud_luminos.cfg
hud_luminos_minimal.cfg
hud_luminos_xhair_minimal.cfg
hud_nexuiz.cfg
qcsrc/client/autocvars.qh
qcsrc/client/hud.qc
qcsrc/client/hud.qh
qcsrc/common/constants.qh
qcsrc/common/util.qh
qcsrc/menu/xonotic/mainwindow.c
FruitieX [Mon, 11 Apr 2011 13:16:04 +0000 (16:16 +0300)]
make text readable in physics panel setup
FruitieX [Mon, 11 Apr 2011 12:56:27 +0000 (15:56 +0300)]
Merge remote-tracking branch 'origin/master' into terencehill/newpanelhud
Conflicts:
defaultXonotic.cfg
hud_luminos.cfg
qcsrc/client/hud.qc
FruitieX [Mon, 11 Apr 2011 12:43:32 +0000 (15:43 +0300)]
fix the shownames dialog finally
mand1nga [Mon, 11 Apr 2011 12:39:26 +0000 (09:39 -0300)]
Merge branch 'fruitiex/hud_effect_from_goldenhealth'
mand1nga [Mon, 11 Apr 2011 12:35:49 +0000 (09:35 -0300)]
Indentation fascist reporting for duty\!
mand1nga [Mon, 11 Apr 2011 12:22:05 +0000 (09:22 -0300)]
Bots: Fix divide by zero error when using the nex. Made them able to charge the nex.
FruitieX [Mon, 11 Apr 2011 12:08:13 +0000 (15:08 +0300)]
Merge remote-tracking branch 'origin/master' into fruitiex/better_shownames
FruitieX [Mon, 11 Apr 2011 11:58:48 +0000 (14:58 +0300)]
revive the low health/armor hud effect from fruitiex/goldenhealth, also set both healthmax/armormax at 200 (this determines when the status bars on the hud are full, used to be 250 and 150 so they had different scales...)
mand1nga [Mon, 11 Apr 2011 00:32:41 +0000 (21:32 -0300)]
Merge remote branch 'origin/samual/fix_hud_configstuff'
Samual [Sun, 10 Apr 2011 21:22:05 +0000 (17:22 -0400)]
Fix some issues with creating hud configs automatically + add descriptions for a cvar I added
mand1nga [Sun, 10 Apr 2011 20:58:28 +0000 (17:58 -0300)]
Merge remote branch 'origin/samual/fix_crosshair_ring_cvars'
mand1nga [Sun, 10 Apr 2011 20:52:38 +0000 (17:52 -0300)]
Merge remote branch 'origin/samual/devreleaseconfigs'
Samual [Sun, 10 Apr 2011 20:50:52 +0000 (16:50 -0400)]
Add checks to see if crosshair ring is even allowed to render
Samual [Sun, 10 Apr 2011 20:45:29 +0000 (16:45 -0400)]
Add config for balance switching on endmatch (also for notifications of current balance)
Rudolf Polzer [Sun, 10 Apr 2011 15:57:56 +0000 (17:57 +0200)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sun, 10 Apr 2011 15:57:43 +0000 (17:57 +0200)]
add some experimental aliases. Do not use.
mand1nga [Sat, 9 Apr 2011 01:17:38 +0000 (22:17 -0300)]
Merge remote branch 'origin/terencehill/hud_panel_powerups_text_fix'
mand1nga [Sat, 9 Apr 2011 00:38:02 +0000 (21:38 -0300)]
Merge remote branch 'origin/tzork/fl_notarget_ctflags'
mand1nga [Fri, 8 Apr 2011 17:05:15 +0000 (14:05 -0300)]
Merge remote branch 'origin/samual/defaults/swap_minelayer_mortar_priority'
terencehill [Thu, 7 Apr 2011 18:03:09 +0000 (20:03 +0200)]
Add missing cvar hud_panel_powerups_text to hud_luminos_xhair_minimal.cfg
Rudolf Polzer [Wed, 6 Apr 2011 20:02:44 +0000 (22:02 +0200)]
fix wrong strreplace usage
Jakob MG [Wed, 6 Apr 2011 09:30:26 +0000 (11:30 +0200)]
Set FL_NOTARGET on ctf flags (avoids turrets and otehr AI shooting them
Jakob MG [Tue, 5 Apr 2011 22:55:58 +0000 (00:55 +0200)]
Merge remote-tracking branch 'origin/samual/fix_csqc_strings'
Jakob MG [Tue, 5 Apr 2011 22:51:08 +0000 (00:51 +0200)]
Merge remote-tracking branch 'origin/samual/balance'
Jakob MG [Tue, 5 Apr 2011 22:48:11 +0000 (00:48 +0200)]
Merge remote-tracking branch 'origin/samual/fix_hud_drawpic_expanding'
Samual [Tue, 5 Apr 2011 13:33:06 +0000 (09:33 -0400)]
Some updates to falldamage - It should hurt more to fall from a flying vehicle ^_^
Samual [Tue, 5 Apr 2011 11:24:00 +0000 (07:24 -0400)]
ACTUALLY make drawpic_aspect_skin_expanding use the proper rendering for the aspect ratio. Fixes a bug that the expanding image mismatches the normal image in the HUD, now can be used for any HUD skin
Samual [Tue, 5 Apr 2011 10:56:11 +0000 (06:56 -0400)]
By request of many, swap the priority for grenadelauncher and minelayer - Most people want the grenadelauncher to come up first when they press the bind.
Samual [Tue, 5 Apr 2011 10:44:58 +0000 (06:44 -0400)]
Lower turnrate just slightly on the seeker
Samual [Tue, 5 Apr 2011 10:13:36 +0000 (06:13 -0400)]
g_start_weapon_sniperrifle 0 - Disable sniper rifle for now, at least until it gets new functionality.
Samual [Tue, 5 Apr 2011 09:55:46 +0000 (05:55 -0400)]
gettext a string which was missed for warmup
Samual [Tue, 5 Apr 2011 09:13:02 +0000 (05:13 -0400)]
Update starting ammo values for warmup, LMS, and nix
Rudolf Polzer [Tue, 5 Apr 2011 07:12:26 +0000 (09:12 +0200)]
fix health in ekg
mand1nga [Mon, 4 Apr 2011 00:51:55 +0000 (21:51 -0300)]
Merge remote branch 'origin/samual/defaults/smoothcrouch_enable'
mand1nga [Mon, 4 Apr 2011 00:38:36 +0000 (21:38 -0300)]
Merge remote branch 'origin/samual/balance'
Samual [Mon, 4 Apr 2011 00:34:25 +0000 (20:34 -0400)]
This enables a featured I added in the engine a while ago which basically smooths the view when crouching (previously it was an instant switch... which looked very odd.) This was SUPPOSED to be added into master a long time ago, but I didn't notice as I had it in my config.
Samual [Mon, 4 Apr 2011 00:17:20 +0000 (20:17 -0400)]
New health limit and rot rate plus use g_balance_damagepush_speedfactor 2.5