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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
drjaska [Mon, 17 Jan 2022 22:09:58 +0000 (00:09 +0200)]
a little bit of refactoring
drjaska [Fri, 14 Jan 2022 14:46:49 +0000 (16:46 +0200)]
refactored player score calculations and tried to fix floating point inaccuracy
drjaska [Fri, 14 Jan 2022 10:50:25 +0000 (12:50 +0200)]
whitespace removal
drjaska [Fri, 14 Jan 2022 10:45:44 +0000 (12:45 +0200)]
refactor score system and try to avoid float inaccuracy to best capabilities, damage based scoring might never be accurate
drjaska [Sat, 4 Dec 2021 06:32:17 +0000 (08:32 +0200)]
add an off-switch for selfdamage2score for scoringmethod 1
bones feature request
drjaska [Fri, 3 Dec 2021 04:59:22 +0000 (06:59 +0200)]
fixed friendly fire giving score, added cvars for dmg&frags scoring method for how much score dmg and frags give
drjaska [Sun, 28 Nov 2021 04:48:26 +0000 (06:48 +0200)]
fix a switch case from malfunctioning.
drjaska [Wed, 24 Nov 2021 19:52:36 +0000 (21:52 +0200)]
refined FilterItem and copied unlimited ammo option from CA/LMS/FT
added cvars to remove items from mayhem or just weapons and ammo
added cvars so mayhems can locally have unlimited ammo
drjaska [Thu, 18 Nov 2021 10:05:18 +0000 (12:05 +0200)]
refactor and fix FilterItem handling powerups
I'd wish to add buff handling to the hookfunction but I don't know how
drjaska [Thu, 18 Nov 2021 08:40:47 +0000 (10:40 +0200)]
2 typo fixes which I would've almost wanted to keep but I opted to keep the amount of start items the same as other gamemodes with start items
drjaska [Sun, 7 Nov 2021 03:24:55 +0000 (05:24 +0200)]
updated and fixed create server menu entries of the modes
drjaska [Sun, 7 Nov 2021 02:14:28 +0000 (04:14 +0200)]
update cvar to autocvar in SetStartItems hookfunction
drjaska [Sun, 7 Nov 2021 02:08:39 +0000 (04:08 +0200)]
Merge branch 'master' into drjaska/mayhem
Rudolf Polzer [Sat, 6 Nov 2021 06:23:37 +0000 (07:23 +0100)]
Transifex autosync
Rudolf Polzer [Tue, 2 Nov 2021 06:23:34 +0000 (07:23 +0100)]
Transifex autosync
terencehill [Sun, 31 Oct 2021 09:20:34 +0000 (10:20 +0100)]
Fix compilation units
Rudolf Polzer [Sun, 31 Oct 2021 06:23:58 +0000 (07:23 +0100)]
Transifex autosync
terencehill [Sat, 30 Oct 2021 20:45:11 +0000 (22:45 +0200)]
moveplayer: add # to player number
terencehill [Sat, 30 Oct 2021 19:45:24 +0000 (21:45 +0200)]
moveplayer: fix / improve error handling and messages
terencehill [Sat, 30 Oct 2021 19:32:55 +0000 (21:32 +0200)]
Fix whitespace in shader files
Rudolf Polzer [Fri, 22 Oct 2021 05:23:24 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Thu, 21 Oct 2021 05:23:23 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Wed, 20 Oct 2021 05:23:29 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Mon, 18 Oct 2021 05:23:30 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Sun, 17 Oct 2021 08:14:25 +0000 (10:14 +0200)]
Move waypoints slightly away from screen edges. It closes #2634 "[xonvote] #181 - Use waypointsprite edgeoffset 0.1 by default"
Rudolf Polzer [Sun, 17 Oct 2021 05:24:04 +0000 (07:24 +0200)]
Transifex autosync
Rudolf Polzer [Fri, 15 Oct 2021 05:23:25 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Tue, 12 Oct 2021 05:23:29 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Mon, 11 Oct 2021 05:23:27 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Sun, 10 Oct 2021 13:12:34 +0000 (15:12 +0200)]
Fix / Improve translation context of some strings
terencehill [Sun, 10 Oct 2021 13:04:41 +0000 (15:04 +0200)]
Allow enabling cl_forceplayercolors only in team games and Duel
terencehill [Sun, 10 Oct 2021 08:29:30 +0000 (08:29 +0000)]
Merge branch 'terencehill/weapon_origin_fix' into 'master'
Fix #694 and fix #1902
Closes #1902 and #694
See merge request xonotic/xonotic-data.pk3dir!938
Rudolf Polzer [Sun, 10 Oct 2021 05:24:01 +0000 (07:24 +0200)]
Transifex autosync
Rudolf Polzer [Sat, 9 Oct 2021 05:23:32 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Thu, 7 Oct 2021 05:23:21 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Wed, 6 Oct 2021 05:23:24 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Tue, 5 Oct 2021 16:39:41 +0000 (18:39 +0200)]
Minor cleanups
terencehill [Tue, 5 Oct 2021 16:38:30 +0000 (18:38 +0200)]
Reduce the kill delay when round hasn't started yet to allow players to quickly rebalance teams
Rudolf Polzer [Tue, 5 Oct 2021 05:24:45 +0000 (07:24 +0200)]
Transifex autosync
Rudolf Polzer [Mon, 4 Oct 2021 05:23:29 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Sun, 3 Oct 2021 16:14:31 +0000 (18:14 +0200)]
Fix #694 "1st person Blaster weapon model not centered" and fix #1902 "Left aligned rifle reload animation blocks the entire screen" by moving weapon origin. Thanks Musicgoat!
Rudolf Polzer [Sun, 3 Oct 2021 05:23:56 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Tue, 28 Sep 2021 05:23:24 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Mon, 27 Sep 2021 20:30:11 +0000 (22:30 +0200)]
Make RotRegen calls easier to understand
terencehill [Mon, 27 Sep 2021 20:15:30 +0000 (22:15 +0200)]
Disable crosshair_chase if cl_lockview is enabled
terencehill [Mon, 27 Sep 2021 19:50:00 +0000 (21:50 +0200)]
Fix medic buff rot setting getting ignored
Rudolf Polzer [Sat, 25 Sep 2021 05:23:22 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Fri, 24 Sep 2021 05:23:26 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Thu, 23 Sep 2021 05:23:30 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Wed, 22 Sep 2021 05:23:25 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Tue, 21 Sep 2021 05:23:19 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Mon, 20 Sep 2021 05:23:16 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Sun, 19 Sep 2021 13:11:02 +0000 (13:11 +0000)]
Merge branch 'terencehill/quickmenu_bugfix_2487' into 'master'
Make the Quickmenu input system like the clickable radar one
Closes #2487
See merge request xonotic/xonotic-data.pk3dir!932
Rudolf Polzer [Sun, 19 Sep 2021 05:23:50 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Fri, 17 Sep 2021 12:44:14 +0000 (14:44 +0200)]
Remove "placeholder texture" from the minelayer texture
terencehill [Mon, 13 Sep 2021 17:01:33 +0000 (19:01 +0200)]
Update hash
Mario [Mon, 13 Sep 2021 00:43:12 +0000 (10:43 +1000)]
Implement basic spectator support for the minigames
terencehill [Sun, 12 Sep 2021 17:24:40 +0000 (19:24 +0200)]
Electro: remove leftover code from wr_resetplayer that now doesn't work as intended
terencehill [Sun, 12 Sep 2021 17:19:38 +0000 (19:19 +0200)]
Fix #2639 "cl_forceplayercolors 2 makes both teams the same colour when spectating" and both players in duel too
terencehill [Sun, 12 Sep 2021 15:56:01 +0000 (15:56 +0000)]
Merge branch 'terencehill/lms_spectatable' into 'master'
LMS: refactor LMS code to avoid forcing players to join on connection
Closes #1833
See merge request xonotic/xonotic-data.pk3dir!923
terencehill [Sun, 12 Sep 2021 11:49:33 +0000 (11:49 +0000)]
Merge branch 'drjaska/electrorefirefix' into 'master'
Fix inconsistency with electro refire time
Closes #2569
See merge request xonotic/xonotic-data.pk3dir!892
Dr. Jaska [Sun, 12 Sep 2021 11:49:33 +0000 (11:49 +0000)]
Fix inconsistency with electro refire time
terencehill [Sat, 11 Sep 2021 22:07:15 +0000 (00:07 +0200)]
LMS: fix wrong health / armor assignment on respawn
terencehill [Sat, 11 Sep 2021 22:01:53 +0000 (00:01 +0200)]
Remove a few redundant lines of code
Mario [Fri, 10 Sep 2021 15:34:51 +0000 (15:34 +0000)]
Merge branch 'bones_was_here/q3compat' into 'master'
Merge branch bones_was_here/q3compat
Closes #2465
See merge request xonotic/xonotic-data.pk3dir!849
terencehill [Thu, 9 Sep 2021 22:07:14 +0000 (00:07 +0200)]
Make QuickMenu_InputEvent code even more like HUD_Radar_InputEvent
terencehill [Thu, 9 Sep 2021 21:40:07 +0000 (23:40 +0200)]
Quickmenu: unset the player's buttons as soon as it gets opened and make so that pressing an unused key closes it (like the clickable radar does)
terencehill [Wed, 8 Sep 2021 15:04:26 +0000 (17:04 +0200)]
Quickmenu: let the engine handle all release key events so that it's possible to stop movement, weapon fire, etc... It fixes #2487
drjaska [Mon, 6 Sep 2021 14:36:59 +0000 (17:36 +0300)]
Updated cvar descriptions to match for the gamemode description.
drjaska [Mon, 6 Sep 2021 14:33:20 +0000 (17:33 +0300)]
Changed gamemode descriptions for the voting screen.
Mario [Mon, 6 Sep 2021 10:43:50 +0000 (10:43 +0000)]
Merge branch 'terencehill/maxidle_fix' into 'master'
Maxidle fix
Closes #2615
See merge request xonotic/xonotic-data.pk3dir!925
Mario [Mon, 6 Sep 2021 10:25:21 +0000 (20:25 +1000)]
Disable sv_maxidle_playertospectator in the XDF ruleset as well - players may idle frequently in this configuration
terencehill [Sun, 5 Sep 2021 23:13:37 +0000 (23:13 +0000)]
Merge branch 'terencehill/cl_forceplayercolors_unique' into 'master'
Unique colors for enemies
Closes #2295
See merge request xonotic/xonotic-data.pk3dir!927
terencehill [Sun, 5 Sep 2021 19:12:57 +0000 (21:12 +0200)]
Put sv_maxidle_playertospectator 0 in XPM config (feature was not designed for competitive play) as per Mario's request
terencehill [Sun, 5 Sep 2021 19:08:08 +0000 (21:08 +0200)]
sv_maxidle_minplayers 2 "check for idlers only when there are at least this many players (only in dedicated servers)"
Mario [Sat, 4 Sep 2021 20:08:01 +0000 (20:08 +0000)]
Merge branch 'terencehill/melee_sound' into 'master'
Fix shotgun melee sound without low tones
See merge request xonotic/xonotic-data.pk3dir!922
terencehill [Sat, 4 Sep 2021 13:10:48 +0000 (15:10 +0200)]
Fix typo in a variable name
terencehill [Sat, 4 Sep 2021 13:03:48 +0000 (15:03 +0200)]
Apply hud_panel_weapons_aspect to weapon icons in the Accuracy panel too
terencehill [Sat, 4 Sep 2021 12:52:30 +0000 (14:52 +0200)]
Fix Item Stats panel not respecting hud_fontsize; make item icons proportional to hud_fontsize, and do the same for weapon icons in the Accuracy panel
Mario [Sun, 29 Aug 2021 10:34:48 +0000 (10:34 +0000)]
Merge branch 'bones_was_here/hlac_speed' into 'master'
Set HLAC projectile speed to 6000, matches Blaster
See merge request xonotic/xonotic-data.pk3dir!905
Mario [Sun, 29 Aug 2021 10:30:05 +0000 (20:30 +1000)]
Add a note to the balance configurations mentioning that the HLAC balance should match the Blaster's when performing updates
drjaska [Sun, 29 Aug 2021 04:35:34 +0000 (07:35 +0300)]
removed 1 extra newline I added by accident.
drjaska [Sun, 29 Aug 2021 04:13:53 +0000 (07:13 +0300)]
Mostly updating stuff changed during my vacation.
drjaska [Sun, 29 Aug 2021 03:34:27 +0000 (06:34 +0300)]
Merge branch 'master' into drjaska/mayhem
Rudolf Polzer [Fri, 27 Aug 2021 05:23:41 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Thu, 26 Aug 2021 16:50:20 +0000 (18:50 +0200)]
Allow assigning each enemy unique colors in all game modes without teams except duel with the new cvar cl_forceplayercolors_unique. It implements #2295
Rudolf Polzer [Fri, 20 Aug 2021 05:23:49 +0000 (07:23 +0200)]
Transifex autosync
Rudolf Polzer [Thu, 19 Aug 2021 05:23:58 +0000 (07:23 +0200)]
Transifex autosync
terencehill [Wed, 18 Aug 2021 20:25:02 +0000 (20:25 +0000)]
Merge branch 'Mario/electro_sticky_trail_fix' into 'master'
Merge branch Mario/electro_sticky_trail_fix (XXS merge request)
Closes #2582
See merge request xonotic/xonotic-data.pk3dir!919
terencehill [Wed, 18 Aug 2021 12:02:09 +0000 (14:02 +0200)]
Improve g_freezetag_revive_speed description
terencehill [Tue, 17 Aug 2021 17:00:44 +0000 (19:00 +0200)]
Avoid repeating a couple of checks
terencehill [Tue, 17 Aug 2021 15:32:59 +0000 (15:32 +0000)]
Merge branch 'Mario/superweapon_sound_fix' into 'master'
Merge branch Mario/superweapon_sound_fix (XS merge request)
Closes #2620
See merge request xonotic/xonotic-data.pk3dir!924
terencehill [Mon, 16 Aug 2021 18:41:01 +0000 (20:41 +0200)]
LMS: improve handling of forced spectators in warmup and countdown to game start (e.g. by movetospec or sv_maxidle_playertospectator timer)
terencehill [Sat, 14 Aug 2021 13:18:27 +0000 (15:18 +0200)]
LMS: improve rank assignment to forfeiters
terencehill [Sun, 15 Aug 2021 16:23:19 +0000 (18:23 +0200)]
Disable sv_maxidle when playing alone, disable both sv_maxidle and sv_maxidle_playertospectator in singleplayer / campaign
Mario [Sun, 15 Aug 2021 13:12:31 +0000 (23:12 +1000)]
Set the persistent flag on the Superweapons status effect when the player has unlimited superweapons, don't play a sound when dropping persistent status effects, fixes #2620
terencehill [Sat, 14 Aug 2021 13:04:48 +0000 (15:04 +0200)]
LMS: players joining late get the amount of health / armor as the less healthy player with the same number of lives
terencehill [Sat, 14 Aug 2021 10:11:46 +0000 (12:11 +0200)]
Fix and improve g_lms_last_join and g_lms_join_anytime descriptions
terencehill [Fri, 13 Aug 2021 22:38:11 +0000 (00:38 +0200)]
Shotgun melee sound: fade to the center rather than to the left
terencehill [Fri, 13 Aug 2021 18:20:19 +0000 (20:20 +0200)]
Fix shotgun melee sound without low tones (new sound created from the old mono version @ commit 4762ee). To be clear the new sound is still stereo.