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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Tue, 15 Nov 2011 16:37:26 +0000 (18:37 +0200)]
Damage player leaning: Skip if the target origin and hit location are the same. Prevents a bug
MirceaKitsune [Tue, 15 Nov 2011 15:48:49 +0000 (17:48 +0200)]
Reduce blood particle count to look properly. This should also make "decals on models" 99% safe to use
MirceaKitsune [Tue, 15 Nov 2011 15:04:55 +0000 (17:04 +0200)]
Tweak a blood counter for gibs, which should improve performance and slightly change looks
MirceaKitsune [Tue, 15 Nov 2011 14:54:12 +0000 (16:54 +0200)]
Fix particle count definition for blood
MirceaKitsune [Tue, 15 Nov 2011 13:55:13 +0000 (15:55 +0200)]
Add shader for gibs, and make gibs ignore decals. Should improve performance when "Decals on models" is on, though the engine doesn't seem to handle this properly yet
MirceaKitsune [Sun, 6 Nov 2011 16:00:37 +0000 (18:00 +0200)]
menu_vid_scale must be 0 by default
MirceaKitsune [Sun, 6 Nov 2011 15:59:21 +0000 (17:59 +0200)]
Don't show floating player names when observing
MirceaKitsune [Sun, 6 Nov 2011 15:45:13 +0000 (17:45 +0200)]
Fix a big issue I forgot with the color picker
MirceaKitsune [Sun, 6 Nov 2011 15:33:04 +0000 (17:33 +0200)]
The Weapon Setup and HUD Setup menus can now be one row shorter
MirceaKitsune [Sun, 6 Nov 2011 15:30:04 +0000 (17:30 +0200)]
Color picker for the HUD
MirceaKitsune [Sun, 6 Nov 2011 15:21:02 +0000 (17:21 +0200)]
Use the new color picker for crosshair color
MirceaKitsune [Sun, 6 Nov 2011 15:09:57 +0000 (17:09 +0200)]
Fix a dumb mistake
MirceaKitsune [Sun, 6 Nov 2011 15:06:38 +0000 (17:06 +0200)]
Correct images for the color picker
MirceaKitsune [Sun, 6 Nov 2011 15:05:22 +0000 (17:05 +0200)]
Properly get the string colorpicker working
MirceaKitsune [Sun, 6 Nov 2011 14:38:14 +0000 (16:38 +0200)]
Attempt to port the Xonotic string color picker, not yet tested
MirceaKitsune [Sun, 6 Nov 2011 14:21:58 +0000 (16:21 +0200)]
Fix compile issues with latest fteqcc
MirceaKitsune [Sat, 27 Aug 2011 16:15:09 +0000 (19:15 +0300)]
Don't fade player leaning back to normal based on damage any more. It didn't work as intended, and might have also been buggy.
MirceaKitsune [Sat, 27 Aug 2011 13:51:14 +0000 (16:51 +0300)]
Don't lean dead players, which causes them to spin all over the place due to some bug.
MirceaKitsune [Sat, 27 Aug 2011 13:31:25 +0000 (16:31 +0300)]
Port damage / velocity based player leaning from Xonotic, with good defaults for VT
MirceaKitsune [Tue, 23 Aug 2011 21:57:38 +0000 (00:57 +0300)]
A little more gloss can work now
MirceaKitsune [Tue, 23 Aug 2011 21:52:50 +0000 (00:52 +0300)]
Limit iris adaptation a little more, and boost bloom higher
MirceaKitsune [Tue, 23 Aug 2011 21:48:45 +0000 (00:48 +0300)]
Slower iris adaptation fade, and less default bloom
MirceaKitsune [Tue, 23 Aug 2011 21:24:36 +0000 (00:24 +0300)]
Use a slightly higher bloom color subtract
MirceaKitsune [Tue, 23 Aug 2011 21:11:01 +0000 (00:11 +0300)]
Make the menu / HUD smaller by default again, and the bloom stronger
MirceaKitsune [Tue, 23 Aug 2011 20:59:53 +0000 (23:59 +0300)]
Make the default HUD whiter
MirceaKitsune [Tue, 23 Aug 2011 20:53:47 +0000 (23:53 +0300)]
Change the bloom slider range, now that the new settings make bloom stronger
MirceaKitsune [Tue, 23 Aug 2011 20:52:46 +0000 (23:52 +0300)]
It's best to leave the gloss as it was, with the textures in VT compared to those in Xonotic
MirceaKitsune [Tue, 23 Aug 2011 20:37:03 +0000 (23:37 +0300)]
Merge branch 'master' of ssh://git.xonotic.org/~/repo/voretournament
MirceaKitsune [Tue, 23 Aug 2011 20:35:47 +0000 (23:35 +0300)]
Port some bloom and gloss tweaks intended for Xonotic.
MirceaKitsune [Sun, 7 Aug 2011 12:31:40 +0000 (15:31 +0300)]
If the player is dead, use the last scale he had when he was alive
MirceaKitsune [Thu, 4 Aug 2011 23:15:04 +0000 (02:15 +0300)]
Oooh? Xonotic added cubemap water? We must haz!!!
MirceaKitsune [Thu, 4 Aug 2011 21:38:10 +0000 (00:38 +0300)]
Even lower gib health, now that gibbing damage is influenced by player scale, and dead bodies are small
MirceaKitsune [Thu, 4 Aug 2011 21:17:28 +0000 (00:17 +0300)]
Some small tweaks
MirceaKitsune [Thu, 4 Aug 2011 21:01:51 +0000 (00:01 +0300)]
Combine the old grabber firing sound with the new one. Sounds better, and brings back old memories from the Vore Tournament 0.1 era :)
MirceaKitsune [Thu, 4 Aug 2011 20:52:34 +0000 (23:52 +0300)]
Add some details to the grabber display texture, and correct something
MirceaKitsune [Thu, 4 Aug 2011 13:48:01 +0000 (16:48 +0300)]
Took me a while to notice the Grabber didn't have a muzzle flash effect. Fix that now
MirceaKitsune [Thu, 4 Aug 2011 13:07:45 +0000 (16:07 +0300)]
Merge branch 'master' into mirceakitsune/weapon_display
MirceaKitsune [Thu, 4 Aug 2011 13:07:17 +0000 (16:07 +0300)]
Faster default view bobbing
MirceaKitsune [Thu, 4 Aug 2011 10:59:20 +0000 (13:59 +0300)]
Shader for the new display. For now, randomly cycle between numbers, until we have the possibility to print actual ammo levels
MirceaKitsune [Thu, 4 Aug 2011 10:53:40 +0000 (13:53 +0300)]
Normal textures for the grabber display
MirceaKitsune [Thu, 4 Aug 2011 10:47:01 +0000 (13:47 +0300)]
Fix texture rotation of the display digits
MirceaKitsune [Thu, 4 Aug 2011 10:20:18 +0000 (13:20 +0300)]
Add the old HUD numbers to be used for the Grabber display
MirceaKitsune [Thu, 4 Aug 2011 10:09:30 +0000 (13:09 +0300)]
Merge branch 'master' into mirceakitsune/weapon_display
MirceaKitsune [Thu, 4 Aug 2011 10:09:04 +0000 (13:09 +0300)]
Add decals showing on models to the menu, and configuration presets. Also, only enable them on high presets, as I'm told they can decrease performance a bit.
MirceaKitsune [Thu, 4 Aug 2011 10:01:50 +0000 (13:01 +0300)]
Flip the normals of the display model on the grabber properly
MirceaKitsune [Thu, 4 Aug 2011 09:54:22 +0000 (12:54 +0300)]
Texture the new display on the grabber model
MirceaKitsune [Thu, 4 Aug 2011 09:44:45 +0000 (12:44 +0300)]
Add a display to the grabber model, for showing ammo and weapon load. This will not be of any use however, until darkplaces will support a way to print a number on a texture based on the value of a code function. Till then, this modified model will sit here any wait.
MirceaKitsune [Thu, 4 Aug 2011 09:27:38 +0000 (12:27 +0300)]
Enable cl_decals_models, for more awesomeness and realism. This will also cause blood to show on damaged players, as well as textured green goo from being regurgitated. Might work for weapon models too :)
MirceaKitsune [Wed, 3 Aug 2011 10:33:35 +0000 (13:33 +0300)]
Also use my ground impact particles for grabber attacks
MirceaKitsune [Wed, 3 Aug 2011 10:23:54 +0000 (13:23 +0300)]
I'm bored. Add some ground impact particle effects ^^
MirceaKitsune [Wed, 3 Aug 2011 09:56:04 +0000 (12:56 +0300)]
Particlefont from Xonotic (higher quality particles). Hope it doesn't break any effects I might be missing.
MirceaKitsune [Tue, 2 Aug 2011 20:51:15 +0000 (23:51 +0300)]
If the prey has been fully digested, silently detach them
MirceaKitsune [Tue, 2 Aug 2011 20:39:28 +0000 (23:39 +0300)]
The inflicter of regurgitation damage is the prey getting regurgitated
MirceaKitsune [Tue, 2 Aug 2011 17:41:28 +0000 (20:41 +0300)]
Better helper defaults
MirceaKitsune [Tue, 2 Aug 2011 17:28:56 +0000 (20:28 +0300)]
Document the new helper system
MirceaKitsune [Tue, 2 Aug 2011 17:26:34 +0000 (20:26 +0300)]
Add helper setting to the menu
MirceaKitsune [Tue, 2 Aug 2011 17:24:13 +0000 (20:24 +0300)]
Allow cvars to toggle each helper
MirceaKitsune [Tue, 2 Aug 2011 17:17:33 +0000 (20:17 +0300)]
Different sentence for helper health warning
MirceaKitsune [Tue, 2 Aug 2011 17:11:16 +0000 (20:11 +0300)]
Lower volume for the helper beeps
MirceaKitsune [Tue, 2 Aug 2011 17:09:32 +0000 (20:09 +0300)]
Add a warning beep to the helper voices
MirceaKitsune [Tue, 2 Aug 2011 17:05:22 +0000 (20:05 +0300)]
Better helper sounds
MirceaKitsune [Tue, 2 Aug 2011 16:46:28 +0000 (19:46 +0300)]
Rename sounds as well
MirceaKitsune [Tue, 2 Aug 2011 16:43:29 +0000 (19:43 +0300)]
Rename cvars
MirceaKitsune [Tue, 2 Aug 2011 16:39:33 +0000 (19:39 +0300)]
Stomach load helper
MirceaKitsune [Tue, 2 Aug 2011 16:30:48 +0000 (19:30 +0300)]
Speed helper
MirceaKitsune [Tue, 2 Aug 2011 16:28:54 +0000 (19:28 +0300)]
Ammo helper sound
MirceaKitsune [Tue, 2 Aug 2011 16:24:10 +0000 (19:24 +0300)]
Ammo helper
MirceaKitsune [Tue, 2 Aug 2011 16:16:07 +0000 (19:16 +0300)]
Armor helper
MirceaKitsune [Tue, 2 Aug 2011 15:41:57 +0000 (18:41 +0300)]
Don't trigger the helper in many circumstances
MirceaKitsune [Tue, 2 Aug 2011 15:37:36 +0000 (18:37 +0300)]
Beginning of a helper system (voice that speaks to warn you of things, such as low health). Do it for health so far.
MirceaKitsune [Tue, 2 Aug 2011 14:40:51 +0000 (17:40 +0300)]
Make gib sound volume dependent on gib size
MirceaKitsune [Tue, 2 Aug 2011 14:26:54 +0000 (17:26 +0300)]
Make small dead bodies more likely to gib, and large ones less likely
MirceaKitsune [Tue, 2 Aug 2011 13:58:30 +0000 (16:58 +0300)]
Don't make shrinking dead players part of the vore function (only when digested). Dead players will always shrink if eg: Damaging their dead body on the ground, or digesting them like before.
MirceaKitsune [Tue, 2 Aug 2011 13:50:16 +0000 (16:50 +0300)]
Tweak healthsize cvar functionality, and allow specifying shrink / grow amount
MirceaKitsune [Tue, 2 Aug 2011 13:16:15 +0000 (16:16 +0300)]
Shrink dead prey less by default
MirceaKitsune [Tue, 2 Aug 2011 13:11:52 +0000 (16:11 +0300)]
Remove g_healthsize_vore_pos, since it wasn't working as intended any more, and is not urgent to have.
MirceaKitsune [Tue, 2 Aug 2011 13:08:21 +0000 (16:08 +0300)]
For some reason, this doesn't seem to prevent anything, so remove it
MirceaKitsune [Tue, 2 Aug 2011 13:05:53 +0000 (16:05 +0300)]
Make the shrink dead prey cvar part of g_healthsize_* and dependent on it
MirceaKitsune [Tue, 2 Aug 2011 12:58:29 +0000 (15:58 +0300)]
Change how scaling of dead prey is applied
MirceaKitsune [Tue, 2 Aug 2011 12:49:30 +0000 (15:49 +0300)]
Fix my last commit
MirceaKitsune [Tue, 2 Aug 2011 12:40:17 +0000 (15:40 +0300)]
Specify a shrink limit for digested dead prey
MirceaKitsune [Tue, 2 Aug 2011 12:36:52 +0000 (15:36 +0300)]
Cvar the feature to scale dead prey as it digests
MirceaKitsune [Tue, 2 Aug 2011 12:34:03 +0000 (15:34 +0300)]
Remove g_vore_neighborprey_scale, as I realized it could break some stuff, and it shouldn't really be needed
MirceaKitsune [Tue, 2 Aug 2011 12:31:35 +0000 (15:31 +0300)]
Allow dead prey to be scaled between 0 and 1 when digested
MirceaKitsune [Tue, 2 Aug 2011 11:30:41 +0000 (14:30 +0300)]
Fix a bug I introduced in the last commits
MirceaKitsune [Tue, 2 Aug 2011 10:51:39 +0000 (13:51 +0300)]
Don't allow scale to be smaller than 0.1, since that breaks stuff
MirceaKitsune [Tue, 2 Aug 2011 10:44:59 +0000 (13:44 +0300)]
Don't allow player / weapon model scale to go under 0
MirceaKitsune [Mon, 1 Aug 2011 18:36:11 +0000 (21:36 +0300)]
Document the new feature
MirceaKitsune [Mon, 1 Aug 2011 18:33:20 +0000 (21:33 +0300)]
Some tweaks to the last feature
MirceaKitsune [Mon, 1 Aug 2011 18:28:46 +0000 (21:28 +0300)]
Allow prey to stay inside dead predators (long as they haven't been gibbed). Dead predators no longer digest you, but you still need to kick to get out.
MirceaKitsune [Mon, 1 Aug 2011 17:47:03 +0000 (20:47 +0300)]
Compile Corsair with full VIS support. ONE WHOLE WEEK OF COMPILING A MAP!!!!!! >_< X_X
MirceaKitsune [Mon, 1 Aug 2011 13:37:52 +0000 (16:37 +0300)]
Tweak some balancing settings that have changed functionality after last night's changes
MirceaKitsune [Mon, 1 Aug 2011 13:12:26 +0000 (16:12 +0300)]
No vore taunts for dead prey and predators with dead prey in their stomach.
MirceaKitsune [Sun, 31 Jul 2011 22:09:13 +0000 (01:09 +0300)]
Some more balancing tweaks
MirceaKitsune [Sun, 31 Jul 2011 21:44:33 +0000 (00:44 +0300)]
Oops... fix a bug in a recent bot AI code
MirceaKitsune [Sun, 31 Jul 2011 21:32:11 +0000 (00:32 +0300)]
Don't bulge the belly at all if our total prey is very small compared to us. Stomach states are now applied as follows: 0% - 25% load = no belly bulge (normal model), 25%-50% small belly, 50%-75% medium belly, 75%-100% large belly.
MirceaKitsune [Sun, 31 Jul 2011 21:24:47 +0000 (00:24 +0300)]
Gib size now depends on player size
MirceaKitsune [Sun, 31 Jul 2011 20:56:41 +0000 (23:56 +0300)]
Teach bots to use the new feature wisely
MirceaKitsune [Sun, 31 Jul 2011 20:34:12 +0000 (23:34 +0300)]
I think stomach kicks can do more damage now, since the predator also gets health off dead bodies that no longer kick and deal any damage
MirceaKitsune [Sun, 31 Jul 2011 20:28:24 +0000 (23:28 +0300)]
Document the new change in release notes