havoc [Fri, 4 Nov 2005 13:24:15 +0000 (13:24 +0000)]
implemented sv_fixedframeratesingleplayer cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5788
d7cf8633-e32d-0410-b094-
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havoc [Fri, 4 Nov 2005 12:32:52 +0000 (12:32 +0000)]
eliminated use of node bounding box when recursing collision traces and lights through the BSP tree, now only uses BoxOnPlaneSide approach, with an optimized axial case inlined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5787
d7cf8633-e32d-0410-b094-
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havoc [Fri, 4 Nov 2005 12:31:35 +0000 (12:31 +0000)]
minor optimizations to GLSL path layer checking
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5786
d7cf8633-e32d-0410-b094-
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havoc [Tue, 1 Nov 2005 09:57:40 +0000 (09:57 +0000)]
made timing even more reliable (now sleeps only as little as possible, and only if at least 10ms remains)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5785
d7cf8633-e32d-0410-b094-
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havoc [Tue, 1 Nov 2005 09:52:47 +0000 (09:52 +0000)]
fix dedicated server timing, now sleeps less than the full amount of time (like listen servers/clients already did) to maintain a steady framerate, also made it not sleep unless it is at least 10ms, to try to further improve the timing accuracy, thanks to GreEn`mArine for testing this change
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5784
d7cf8633-e32d-0410-b094-
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havoc [Sun, 30 Oct 2005 05:17:27 +0000 (05:17 +0000)]
fix another crash on level change caused by NetConn_ServerFrame being called
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5783
d7cf8633-e32d-0410-b094-
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havoc [Sat, 29 Oct 2005 11:26:25 +0000 (11:26 +0000)]
fix server physics crash on level change from reading player movement packets during SV_SpawnServer (bad idea!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5782
d7cf8633-e32d-0410-b094-
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havoc [Sat, 29 Oct 2005 10:59:10 +0000 (10:59 +0000)]
rewrote much of the voodoo/tnt rtlight path, now supports fog, and now avoids rendering any black triangles (since these cards don't have a lot of fillrate it's better to cull triangles on the cpu)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5781
d7cf8633-e32d-0410-b094-
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havoc [Sat, 29 Oct 2005 06:51:14 +0000 (06:51 +0000)]
converted vertex fogging to use a fogtable array which matches the fog texture
enabled fog texturing on GLSL lighting path (dot3 path and vertex path still need work)
changed EyeVector/LightVector in GLSL shader back to full fp32 precision because at fp16 the vectors were reaching infinity at only a few meters, which obviously broke fogging
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5780
d7cf8633-e32d-0410-b094-
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havoc [Sat, 29 Oct 2005 00:58:15 +0000 (00:58 +0000)]
merged two sprite functions into the main callback to slightly clean up the code and simplify it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5779
d7cf8633-e32d-0410-b094-
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havoc [Sat, 29 Oct 2005 00:39:53 +0000 (00:39 +0000)]
migrated r_lerpsprites cvar check to r_lerpanim, r_lerpmodels no longer affects sprites
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5778
d7cf8633-e32d-0410-b094-
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havoc [Fri, 28 Oct 2005 05:44:11 +0000 (05:44 +0000)]
tweaked GLSL lighting shader to get a bit more performance (at least 7%) on GF6 by making all variables half precision except TexCoord, hopefully also helps GFFX
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5777
d7cf8633-e32d-0410-b094-
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havoc [Thu, 27 Oct 2005 06:41:42 +0000 (06:41 +0000)]
the beginnings of texture fog support (to cure the vertex artifacts and simplify the renderer a bit)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5776
d7cf8633-e32d-0410-b094-
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havoc [Thu, 27 Oct 2005 05:55:59 +0000 (05:55 +0000)]
remove a debugging message related to ammo > 200 in zymotic hud
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5775
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Oct 2005 22:23:41 +0000 (22:23 +0000)]
fix free/malloc problems from a partial switch to Z_Free and Z_Malloc, the switch over is now complete
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5774
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Oct 2005 10:57:05 +0000 (10:57 +0000)]
new zymotic hud
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5773
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Oct 2005 10:13:00 +0000 (10:13 +0000)]
replaced CL_PointQ1Contents with longer calls to contents conversion and CL_PointSuperContents
changed CL_PointSuperContents to a #define calling SV_Move directly as an optimization
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5772
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Oct 2005 10:11:47 +0000 (10:11 +0000)]
split SV_Physics_Entity into SV_Physics_Entity and SV_Physics_ClientEntity as an optimization
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5771
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Oct 2005 10:09:28 +0000 (10:09 +0000)]
fix stupid bug introduced by merging CL_DecayLights into CL_UpdateLights, fixed by splitting them again, now glowing entities should work again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5770
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Oct 2005 02:09:48 +0000 (02:09 +0000)]
optimized SV_WriteClientdataToMessage by caching weaponmodelindex in client structure, saving 1% cpu time in masque.bsp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5769
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Oct 2005 02:02:49 +0000 (02:02 +0000)]
reverted bsp recursion changes (back to the BoxOnPlaneSide method) because the skipping of solid leafs in node bounding box generation was completely breaking q3bsp collisions, and without the reduced node boxes the bsp recursion code runs horribly slow for unknown reasons
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5768
d7cf8633-e32d-0410-b094-
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havoc [Tue, 25 Oct 2005 04:29:39 +0000 (04:29 +0000)]
updated IP address comment for Willis's dpmaster.deathmask.net master server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5767
d7cf8633-e32d-0410-b094-
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havoc [Mon, 24 Oct 2005 05:55:21 +0000 (05:55 +0000)]
fix a use of cs.specialvisibilityradius before it was initialized (thanks to gcc 4 for pointing out this bug)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5766
d7cf8633-e32d-0410-b094-
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havoc [Mon, 24 Oct 2005 04:42:22 +0000 (04:42 +0000)]
moved d_lightstylevalue into r_refdef.lightstyle
moved r_dlights into r_redef.lights and made it an array of pointers into cl_dlights to save memory and time
merged R_UpdateLights into CL_DecayLights and renamed it CL_UpdateLights
renamed R_RTLight_UpdateFromDLight to R_RTLight_Update and made it take only the dlight pointer
implemented cl_activedlights variable to prevent scanning whole MAX_DLIGHTS range every frame
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5765
d7cf8633-e32d-0410-b094-
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havoc [Mon, 24 Oct 2005 04:28:49 +0000 (04:28 +0000)]
fixed a flaw in Mod_Q1BSP_RecursiveRecalcNodeBBox, it was merging bounding boxes even if they came from solid leafs, which meant that the solid hull around the world was making almost all nodes have a bounding box of +-1 billion units, negating any benefit at all to node bounding boxes
10% speed gain in masque.bsp by changing pvs box checking functions to use box tests when recursing the bsp tree instead of BoxOnPlaneSide (now that the node boxes are usable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5764
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havoc [Mon, 24 Oct 2005 04:22:16 +0000 (04:22 +0000)]
slightly optimized Mod_ForName to make less calls to Mod_LoadModel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5763
d7cf8633-e32d-0410-b094-
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havoc [Mon, 24 Oct 2005 04:19:23 +0000 (04:19 +0000)]
made an optimized SV_ClipMoveToWorld function to save time on large numbers of world collisions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5762
d7cf8633-e32d-0410-b094-
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havoc [Mon, 24 Oct 2005 04:17:09 +0000 (04:17 +0000)]
#ifdef 0'd out BoxOnPlaneSide_Separate as it is not used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5761
d7cf8633-e32d-0410-b094-
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havoc [Sun, 23 Oct 2005 23:13:11 +0000 (23:13 +0000)]
don't send empty lightstyles during signon
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5760
d7cf8633-e32d-0410-b094-
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havoc [Sun, 23 Oct 2005 20:24:03 +0000 (20:24 +0000)]
fixed a bug that was making "Model %s not found" warnings never appear when parsing the model precache list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5759
d7cf8633-e32d-0410-b094-
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havoc [Sun, 23 Oct 2005 20:02:31 +0000 (20:02 +0000)]
got rid of Mod_CheckLoaded, changed how model system restart works to make this work properly
disabled model purging on level change, now only the world model is unloaded, this should improve slightly load times from level to level if a model is used in an early level, then not used in the next, and then used again in the next after that, however it also increases memory usage
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5758
d7cf8633-e32d-0410-b094-
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havoc [Sun, 23 Oct 2005 19:42:34 +0000 (19:42 +0000)]
changed network entity pvs checking to cache the cluster list (updated whenever the cull box changes), this got a 20% speed gain in masque.bsp, also rewrote much of the network entity handling code for another 1% speed gain and slight readability improvement
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5757
d7cf8633-e32d-0410-b094-
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havoc [Sun, 23 Oct 2005 06:36:05 +0000 (06:36 +0000)]
rewrote r_speeds stats code, now uses renderstats global structure rather than individual c_ global variables, this makes maintenance a lot easier, additionally changed all the stats to be more representitive of how the engine actually works (counting entities instead of models/bmodels/sprites separately, among other changes), condensed r_speeds stats display to fewer lines
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5756
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 06:35:08 +0000 (06:35 +0000)]
fix another g++ conversion error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5754
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 06:32:19 +0000 (06:32 +0000)]
added explicit casts for agl functions when calling GL_GetProcAddress
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5753
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 06:15:55 +0000 (06:15 +0000)]
fix another float->enum conversion error with g++ 4
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5752
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 06:15:25 +0000 (06:15 +0000)]
fixed two Con_Printf format strings with the wrong type
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5751
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 06:08:25 +0000 (06:08 +0000)]
gave names to nearly all structs and enums which should make for better C++ error messages, and fix any more of those anonymous struct errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5750
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 05:30:33 +0000 (05:30 +0000)]
fix an anonymous struct error with g++ 4
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5749
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 05:28:59 +0000 (05:28 +0000)]
fix a float->enum conversion error with g++ 4
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5748
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 05:26:35 +0000 (05:26 +0000)]
fix a float->enum conversion error with g++ on big endian systems
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5747
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 05:23:37 +0000 (05:23 +0000)]
fix an int->enum conversion error with g++ on big endian systems
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5746
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 05:15:15 +0000 (05:15 +0000)]
added struct name to imageformats to cure an error in g++ 4
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5745
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 05:11:58 +0000 (05:11 +0000)]
added a struct name to envmapinfo to stop a g++ 4 error about envmapinfo (which is a global) using an anonymous type (a struct with no name)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5744
d7cf8633-e32d-0410-b094-
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havoc [Fri, 21 Oct 2005 05:05:49 +0000 (05:05 +0000)]
made darkplaces compile successfully with g++ to test for errors C doesn't care about (result: found no actual bugs, just C++ compilers being ultra fussy)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5743
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Oct 2005 22:22:24 +0000 (22:22 +0000)]
fix one more signedness warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5742
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Oct 2005 22:14:19 +0000 (22:14 +0000)]
gcc 4.0 signedness warning fixes and uninitialized vector fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5741
d7cf8633-e32d-0410-b094-
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havoc [Mon, 17 Oct 2005 22:51:42 +0000 (22:51 +0000)]
added very preliminary zymotic hud
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5740
d7cf8633-e32d-0410-b094-
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havoc [Sat, 15 Oct 2005 15:36:36 +0000 (15:36 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5739
d7cf8633-e32d-0410-b094-
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havoc [Sat, 15 Oct 2005 15:21:02 +0000 (15:21 +0000)]
don't try to compile GL_NV_half_float shaders if the extension is missing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5738
d7cf8633-e32d-0410-b094-
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havoc [Fri, 14 Oct 2005 07:36:45 +0000 (07:36 +0000)]
removed Lights Per Model setting from effects options menu, as it only affects .lights files now that vertex dlights are gone... leading to much confusion among users
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5737
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havoc [Thu, 13 Oct 2005 12:03:05 +0000 (12:03 +0000)]
work around for empty key/value pairs in nehahra neh1m8.bsp entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5736
d7cf8633-e32d-0410-b094-
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havoc [Tue, 11 Oct 2005 10:06:10 +0000 (10:06 +0000)]
fix a stupid bug with the runes display on the hud (it was detecting rogue/hipnotic hud's by the existence of the items2 field, which due to the DP progs loader always exists)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5735
d7cf8633-e32d-0410-b094-
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havoc [Tue, 11 Oct 2005 09:58:50 +0000 (09:58 +0000)]
changed the unused line/sphere collision code to use Vector macros instead of doing everything manually (possibly improving readability)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5734
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havoc [Tue, 11 Oct 2005 09:57:44 +0000 (09:57 +0000)]
updated a comment about the nehahra pmodel command/field
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5733
d7cf8633-e32d-0410-b094-
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havoc [Fri, 7 Oct 2005 12:56:54 +0000 (12:56 +0000)]
fix a stupid bug in line/sphere collision code (was using sqrt where it shouldn't)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5731
d7cf8633-e32d-0410-b094-
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havoc [Thu, 6 Oct 2005 14:12:00 +0000 (14:12 +0000)]
ok this did not cause memory corruption because of another bug which wasted an equivilant amount of memory...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5730
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havoc [Thu, 6 Oct 2005 14:11:06 +0000 (14:11 +0000)]
fix a very stupid bug in Mod_AllocSurfMesh that causes memory corruption
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5729
d7cf8633-e32d-0410-b094-
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havoc [Sat, 24 Sep 2005 09:24:25 +0000 (09:24 +0000)]
fix recursive error (and sometimes segfault) when a Host_Error occurs during progs loading (such as with a corrupt progs.dat)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5727
d7cf8633-e32d-0410-b094-
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havoc [Fri, 23 Sep 2005 06:04:17 +0000 (06:04 +0000)]
make glsl work on ATI's newer drivers (which don't like #define on keywords)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5726
d7cf8633-e32d-0410-b094-
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molivier [Sun, 18 Sep 2005 16:43:45 +0000 (16:43 +0000)]
- SFXs no longer allocate mempools, they use the sound mempool directly.
It saved 21KB and 129 mempools (from 191 to 62) in my quick test.
- removed unused function S_UnloadSound
- changed an endian test in the Ogg Vorbis code to look more coherent
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5725
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molivier [Sun, 18 Sep 2005 16:36:14 +0000 (16:36 +0000)]
Made Mem_PrintStats also print the real allocated size (including structures used by the memory system)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5724
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havoc [Tue, 13 Sep 2005 01:33:51 +0000 (01:33 +0000)]
moved scr_screenshot_name declaration from cl_screen.c to fs.c because fs.c depends on it and creates it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5723
d7cf8633-e32d-0410-b094-
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havoc [Sun, 11 Sep 2005 12:58:07 +0000 (12:58 +0000)]
changed R_TimeReport to call glFinish to improve the accuracy of the reports on each subsystem (not allowing deferred rendering - yes this knocks your framerate down a lot)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5722
d7cf8633-e32d-0410-b094-
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havoc [Sun, 11 Sep 2005 12:02:02 +0000 (12:02 +0000)]
fix a crash on vertex lighting q1bsp/hlbsp surfaces with no lightmap samples data
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5721
d7cf8633-e32d-0410-b094-
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havoc [Sun, 11 Sep 2005 11:48:17 +0000 (11:48 +0000)]
rewrote colormapping handling to store colormap_pantscolor and colormap_shirtcolor in entity_render_t rather than having the annoying palette lookups in the renderer, while doing this I removed support for fullbright rendering of colormap colors 14 and 15 (this shouldn't really affect anyone, stock quake did not even let you use these colors, and they're ugly colors anyway :)
rewrote portions of surface renderer again, to improve readability and overbright handling, this shouldn't change anything visually
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5720
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havoc [Sun, 11 Sep 2005 11:38:38 +0000 (11:38 +0000)]
use a better check for bmodels when clearing stainmaps which won't happen on old submodels (which might not be unloaded yet when this function is called)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5719
d7cf8633-e32d-0410-b094-
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havoc [Sun, 11 Sep 2005 10:39:45 +0000 (10:39 +0000)]
fix Sajt's bug in q1bsp/hlbsp hullsizes (off by one on the hull index)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5718
d7cf8633-e32d-0410-b094-
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havoc [Sun, 11 Sep 2005 08:33:52 +0000 (08:33 +0000)]
fix a stupid typo in the vertex shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5717
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molivier [Sun, 11 Sep 2005 07:30:26 +0000 (07:30 +0000)]
- Updated Zlib definitions to version 1.2.3. The only difference is that
the function calling convention has changed on Win32 (previously, the
zlib DLL used WINAPI). YOU NOW NEED AN OFFICIAL "zlib1.dll" version
1.2.x instead of your old "zlib.dll" (get it from http://www.zlib.net/).
If you still want to use a DLL with the old calling convention,
uncomment line 101 and recompile (such a DLL can be found at
http://www.winimage.com/zLibDll/).
- Removed QuakeForge copyright since the last bit of QF
code was removed months ago by LordHavoc
- Changed the way we test the presence of the O_NONBLOCK flag
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5716
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sajt [Sat, 10 Sep 2005 22:00:21 +0000 (22:00 +0000)]
After the swarm of angry mail I received from owners of manufacturerly-diverse processors, I finally gave in.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5714
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sajt [Sat, 10 Sep 2005 21:38:50 +0000 (21:38 +0000)]
Removed the evil evil prototype
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5713
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havoc [Sat, 10 Sep 2005 12:12:34 +0000 (12:12 +0000)]
removed a lot of texture_t fields that were used by the old renderer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5711
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havoc [Sat, 10 Sep 2005 11:33:11 +0000 (11:33 +0000)]
removed old surface renderer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5710
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sajt [Sat, 10 Sep 2005 10:30:05 +0000 (10:30 +0000)]
The MCBSP header has been fixed but it will still crash your NASA lunar module landing mainframe
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5709
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sajt [Sat, 10 Sep 2005 10:07:25 +0000 (10:07 +0000)]
Rename dhullinfo_t to hullinfo_t, fix byte->qbyte. More fixes later! Don't complain if this crashes your Sun supercomputer!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5707
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sajt [Sat, 10 Sep 2005 06:49:57 +0000 (06:49 +0000)]
MCBSP version 2 loading in the engine.. Some very ugly code (will be rewritten). Also, I haven't thought of how bboxes will round to hull sizes yet, so don't even bother trying to use the format yet. Also, someone might want to add a dhullinfo_t instance in the model struct or something, so the rounding functions would be able to access the hull sizes. I'm not sure how that will all work yet.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5706
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havoc [Fri, 9 Sep 2005 13:57:56 +0000 (13:57 +0000)]
new surface renderer, builds a layer list in R_UpdateTextureInfo, currently requires r_test to be 1 to use it, will be removing old surface renderer (still available) soon
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5702
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havoc [Fri, 9 Sep 2005 12:37:25 +0000 (12:37 +0000)]
fix a bug that made the world render colormapped (no effect but a speed loss)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5701
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molivier [Fri, 9 Sep 2005 08:32:50 +0000 (08:32 +0000)]
Mac OS X OpenGL and input module, using Carbon and AGL. Still in development, but stable enough for a player to use. Notable problems and missing features: no hardware gamma support, no desktop menus, mouse movement scaling NOT disabled (please, if someone knows how to do that with Carbon, let me know), and the fact that it has only be tested on one computer so far (my iBook G4)...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5700
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havoc [Thu, 8 Sep 2005 11:49:00 +0000 (11:49 +0000)]
removed detail texturing (it only worked in q1bsp and hlbsp maps, did not work properly with rtlights, was liked by some people and disliked by many more, and consumed some memory)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5699
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havoc [Thu, 8 Sep 2005 09:12:16 +0000 (09:12 +0000)]
removed distortion textures formerly used by GF3 water shader, this frees up 128K of texture memory
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5698
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havoc [Thu, 8 Sep 2005 09:08:45 +0000 (09:08 +0000)]
removed GF3 water shader (entirely), it probably won't be coming back
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5697
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havoc [Thu, 8 Sep 2005 04:15:17 +0000 (04:15 +0000)]
moved waterscrollmatrix handling into texture->currentexmatrix to simplify texture matrix shaders like water, and added support in R_Shadow_RenderLighting functions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5696
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havoc [Wed, 7 Sep 2005 17:41:03 +0000 (17:41 +0000)]
changed Mod_Q3BSP_LoadEffects to allow brushindex -1 (for effects applied to the whole map), and made it use a warning instead of an error for invalid brushindex
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5695
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havoc [Wed, 7 Sep 2005 16:07:47 +0000 (16:07 +0000)]
migrated surface list iteration into the RenderLighting paths for more efficient handling of surfaces, this increased GLSL performance, and vertex lighting performance (rewrote most of it), dot3 path is still quite slow however
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5694
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havoc [Wed, 7 Sep 2005 16:05:54 +0000 (16:05 +0000)]
fix a few very small mistakes by Black and Elric: precompiler directives (#define) can not have whitespace before them, but can have whitespace after the #
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5693
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havoc [Wed, 7 Sep 2005 09:58:37 +0000 (09:58 +0000)]
fix a crash in Cmd_ExecuteAlias when $* is used with no parameters
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5692
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molivier [Wed, 7 Sep 2005 09:58:15 +0000 (09:58 +0000)]
Added CoreAudio (Mac OS X) sound driver. Changed / fixed a couple of Mac OS X related lines in the makefiles. The sound format is now printed at sound module startup.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5691
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havoc [Wed, 7 Sep 2005 09:56:23 +0000 (09:56 +0000)]
split model->DrawShadowVolume into CompileShadowVolume and DrawShadowVolume to simplify things
moved ShadowMesh creation from R_RTLight_Compile to R_Q1BSP_CompileShadowVolume
split R_Shadow_RenderLighting into several functions for different paths to (very slightly) improve readability
fixed a bug introduced by recent specularscale optimizations (it wasn't being passed to RenderLighting)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5690
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molivier [Wed, 7 Sep 2005 09:54:30 +0000 (09:54 +0000)]
Fixed the SDL video driver on Mac OS X (crash when restarting). Thanks to BigMac for the patch
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5689
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havoc [Wed, 7 Sep 2005 08:47:55 +0000 (08:47 +0000)]
removed r_shadow_realtime_world_compilelight cvar and all code relating to it (no longer compiles lighting geometry), this is necessary for proper handling of water and animated textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5688
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havoc [Wed, 7 Sep 2005 08:40:12 +0000 (08:40 +0000)]
migrated a lot of error handling out of R_Shadow_RenderLighting and into the loading code or DrawLight code, this makes r_shadow_realtime_world_compilelight
0 faster than it was, still not quite as fast as compilelight 1 however
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5687
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sajt [Wed, 7 Sep 2005 02:43:41 +0000 (02:43 +0000)]
Dot crosshair is now a tad bigger (and centred properly)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5686
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sajt [Tue, 6 Sep 2005 11:28:25 +0000 (11:28 +0000)]
396 again
A few items look like they should be fixed by now: line #'s 47, 51, 208, ... (only looked through a few of them)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5685
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sajt [Tue, 6 Sep 2005 11:17:35 +0000 (11:17 +0000)]
New MCBSP format, used for my mod. It differs from bsp 29 in that it stores coloured lighting data in the bsp file itself, it has a different set of hulls, and a differently formatted header (I used a few hacks to pull that off without adding a new header struct... maybe be changed later).
Anyway, do NOT use this format yet! The format is WIP and backward compatibility will not be kept!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5684
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havoc [Tue, 6 Sep 2005 06:51:19 +0000 (06:51 +0000)]
now has two precision error workaround cases rather than one, lifts have been successfully tested at 1 million frames per second
slight cleaning of some variable declarations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5683
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havoc [Tue, 6 Sep 2005 06:10:51 +0000 (06:10 +0000)]
don't remove onground flag when riding a pusher, this fixes the e3m2 silver key not falling with the platform it is riding
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5682
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havoc [Tue, 6 Sep 2005 05:33:53 +0000 (05:33 +0000)]
removed (int) casts added by Sajt's last commit, as they are probably a slowdown in most cases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5681
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sajt [Tue, 6 Sep 2005 02:17:40 +0000 (02:17 +0000)]
The broken pushers are PARTLY fixed. They will now stop when in contact with an entity and call their blocked() QC function. However they appear to have a tiny portion stuck in the player, so the developer console will still be spammed with 'player is stuck.' messages, and the player can still jump while a crusher is on his head.
Note to smart people: I'm not sure what to stick in movetype for the SV_ClipMoveToEntity calls, so I put 0 since it's not important. Maybe that should be changed to the appropriate value for the sake of Good(tm).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5680
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