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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Samual [Tue, 18 Jan 2011 19:58:03 +0000 (14:58 -0500)]
Merge branch 'master' into samual/water_and_damage_blur
Rudolf Polzer [Thu, 13 Jan 2011 19:16:32 +0000 (20:16 +0100)]
cvar-check: don't abort on failure, just sleep 30 seconds
Rudolf Polzer [Thu, 13 Jan 2011 19:09:45 +0000 (20:09 +0100)]
Merge remote branch 'origin/samual/keepaway'
Rudolf Polzer [Thu, 13 Jan 2011 19:08:13 +0000 (20:08 +0100)]
Merge remote branch 'origin/samual/balancesamual'
Conflicts:
balanceSamual.cfg
Rudolf Polzer [Thu, 13 Jan 2011 19:04:12 +0000 (20:04 +0100)]
Merge remote branch 'origin/samual/uzianimtime'
Samual [Thu, 13 Jan 2011 17:44:57 +0000 (12:44 -0500)]
Attempt to fix resizing of the ball animation for the HUD... really doesn't work perfectly but it can't be perfect for the way I want it unfortunately. Still, this is better than before and works perfectly with default settings.
Samual [Thu, 13 Jan 2011 15:36:53 +0000 (10:36 -0500)]
Update the cvars a little - By default, no one has an advantage or disadvantage. Also: Remove EF_ADDITIVE bit from the player effects string and instead just make it so that they have EF_DIMLIGHT
Samual [Thu, 13 Jan 2011 15:25:05 +0000 (10:25 -0500)]
Merge branch 'master' into samual/keepaway
Samual [Thu, 13 Jan 2011 15:11:51 +0000 (10:11 -0500)]
Some updates to edgedamages (make them half of normal damage for most weapons) and lower the requirements for fall damage. This probably needs a bit more balancing, but still should be mostly good.
Samual [Thu, 13 Jan 2011 15:00:11 +0000 (10:00 -0500)]
Merge branch 'master' into samual/balancesamual
Rudolf Polzer [Thu, 13 Jan 2011 06:10:47 +0000 (07:10 +0100)]
Merge remote branch 'origin/terencehill/serverlist_fix'
Rudolf Polzer [Thu, 13 Jan 2011 06:08:38 +0000 (07:08 +0100)]
Merge remote branch 'origin/terencehill/small_cleanups'
Rudolf Polzer [Thu, 13 Jan 2011 06:06:53 +0000 (07:06 +0100)]
Merge remote branch 'origin/sev/menuadjustments'
Samual [Thu, 13 Jan 2011 02:33:22 +0000 (21:33 -0500)]
Simple edit to add an animtime cvar for the uzi burst secondary, this is so that you can have a high refire2 rate whilst still having a relatively low animtime for switching away from the weapon.
Rudolf Polzer [Wed, 12 Jan 2011 20:44:04 +0000 (21:44 +0100)]
simplify some freezetag code
Rudolf Polzer [Wed, 12 Jan 2011 20:43:09 +0000 (21:43 +0100)]
stop fire when frozen (freezetag)
sev [Wed, 12 Jan 2011 20:42:52 +0000 (21:42 +0100)]
Slight menu adjustments to accommodate the Xolonium font. (in Effects tab and Server list)
Rudolf Polzer [Wed, 12 Jan 2011 19:58:35 +0000 (20:58 +0100)]
rather use the "standard" size for loadingscreen and infobar
Rudolf Polzer [Wed, 12 Jan 2011 19:56:11 +0000 (20:56 +0100)]
Revert "weapon_railgun should spawn a nex, not a sniper rifle!", as this makes too much nex ammo available on Q3 maps.
This reverts commit
0feb3f010f53745c4dace50688554354b6972b9f .
Rudolf Polzer [Wed, 12 Jan 2011 19:49:39 +0000 (20:49 +0100)]
Merge remote branch 'origin/fruitiex/balance'
Rudolf Polzer [Wed, 12 Jan 2011 19:46:01 +0000 (20:46 +0100)]
the "nextmap" setting doesn't even belong in cvar_changes...
Rudolf Polzer [Wed, 12 Jan 2011 19:43:31 +0000 (20:43 +0100)]
set an info bar height of 20
Rudolf Polzer [Wed, 12 Jan 2011 18:51:43 +0000 (19:51 +0100)]
get rid of 640x400 in the menu
Rudolf Polzer [Wed, 12 Jan 2011 18:49:03 +0000 (19:49 +0100)]
better spacing
Rudolf Polzer [Wed, 12 Jan 2011 18:48:34 +0000 (19:48 +0100)]
make mutators show again
Rudolf Polzer [Wed, 12 Jan 2011 18:40:22 +0000 (19:40 +0100)]
show ALL game types in the menu
Rudolf Polzer [Wed, 12 Jan 2011 18:23:52 +0000 (19:23 +0100)]
game types: better control
FruitieX [Wed, 12 Jan 2011 10:19:05 +0000 (12:19 +0200)]
pause "nex battery" regeneration longer
Rudolf Polzer [Wed, 12 Jan 2011 06:11:28 +0000 (07:11 +0100)]
set nItems
Rudolf Polzer [Wed, 12 Jan 2011 06:10:25 +0000 (07:10 +0100)]
start of a gametype list (unused yet)
Samual [Tue, 11 Jan 2011 17:16:26 +0000 (12:16 -0500)]
Balance out Crylink and Sniper Rifle a little more and change some force values for other weapons as they were too high
Rudolf Polzer [Tue, 11 Jan 2011 11:06:40 +0000 (12:06 +0100)]
trueaim minrange is now 44, to make laserjumps work as before (44 = height of eye above floor)
Rudolf Polzer [Tue, 11 Jan 2011 11:03:14 +0000 (12:03 +0100)]
128 is huge, try 48 for trueaim min range by default
Rudolf Polzer [Tue, 11 Jan 2011 11:01:51 +0000 (12:01 +0100)]
trueaim: add a cvar g_trueaim_minrange to customize it
terencehill [Mon, 10 Jan 2011 18:49:32 +0000 (19:49 +0100)]
Fix 2 cases of menu crash in the server list when there are no servers:
1. inserting for example SPACE in the address inputbox and then focusing the Join button
2. right clicking on the list box
terencehill [Mon, 10 Jan 2011 18:01:26 +0000 (19:01 +0100)]
No need to calculate draw_scale for every listbox item
Samual [Mon, 10 Jan 2011 17:52:59 +0000 (12:52 -0500)]
Greatly update the balance again, this time really finishing the groundwork for all the other weapons and balancing out some other details. Also: Try a slightly new health system which is 250 max health, 100 regen stable health, and 150 rot stable health.
Samual [Mon, 10 Jan 2011 08:21:54 +0000 (03:21 -0500)]
Update keepaway scoring so it supports time based scoring and add a time field in scoreboard - change some default values so that it no longer sucks - allow individual effects to be changed for ballcarrier and ball - clean up a little code and fix one small bug
Samual [Mon, 10 Jan 2011 03:10:47 +0000 (22:10 -0500)]
Merge branch 'master' into samual/keepaway
Samual [Mon, 10 Jan 2011 00:23:01 +0000 (19:23 -0500)]
Oops, update one cvar because I forgot to change it
Samual [Mon, 10 Jan 2011 00:12:03 +0000 (19:12 -0500)]
Somehow I bet this is done in an unacceptable way, but - blur the screen whilst underwater or taking damage using r_glsl_postprocess_uservec1 - Also: Apply tints to the whole screen when inside a content, something which gl_polyblend used to do but we don't use that anymore.
FruitieX [Sun, 9 Jan 2011 01:38:29 +0000 (03:38 +0200)]
make the sniper rifle secondary reload. Execute the rifle reload later if it can't be done right at the moment you hit the key
FruitieX [Sun, 9 Jan 2011 01:22:12 +0000 (03:22 +0200)]
crylink secondary made similar to the nexuiz crylink secondary, with tweaks
FruitieX [Sun, 9 Jan 2011 01:06:24 +0000 (03:06 +0200)]
Merge remote branch 'origin/master' into fruitiex/balance
FruitieX [Sun, 9 Jan 2011 00:52:01 +0000 (02:52 +0200)]
nerf shield, like a lot
FruitieX [Sun, 9 Jan 2011 00:29:41 +0000 (02:29 +0200)]
hagar primary radius just a bit smaller
FruitieX [Sun, 9 Jan 2011 00:29:22 +0000 (02:29 +0200)]
make uzi more powerful
FruitieX [Sun, 9 Jan 2011 00:25:52 +0000 (02:25 +0200)]
halve the nex "battery" capacity (red circle thing), make regen faster too and some other tweaks
FruitieX [Sun, 9 Jan 2011 00:24:31 +0000 (02:24 +0200)]
Revert "Nex: use 3 cells for a shot, use 1 cell per second of charge"
This reverts commit
d7ae70c32ce65175570bb684a451cc317bbcf9dc .
FruitieX [Sun, 9 Jan 2011 00:24:16 +0000 (02:24 +0200)]
Revert "consume more ammo for charging, hide the red circle completely if we dont use the charge pool"
This reverts commit
02a30cf2d6a63fa7ae822a81e0bdb122e4caafa9 .
Rudolf Polzer [Sat, 8 Jan 2011 18:14:35 +0000 (19:14 +0100)]
Merge remote branch 'origin/mirceakitsune/menu_bypass-picmip-check'
Conflicts:
qcsrc/menu/xonotic/slider_picmip.c
Rudolf Polzer [Sat, 8 Jan 2011 18:12:15 +0000 (19:12 +0100)]
fix how s3tc detection comes in
Rudolf Polzer [Sat, 8 Jan 2011 18:10:35 +0000 (19:10 +0100)]
fix a bug in the picmip memory estimation
Mircea Kitsune [Sat, 8 Jan 2011 17:20:46 +0000 (19:20 +0200)]
Add a cvar to bypass the menu forcing gl_picmip based on system resources. Only for experienced users and those who want to take the risk of crashes.
Rudolf Polzer [Fri, 7 Jan 2011 22:26:21 +0000 (23:26 +0100)]
fix antispam of hitsounds; fix shotgun and electro refire times with weapon rate factor
Rudolf Polzer [Fri, 7 Jan 2011 20:35:47 +0000 (21:35 +0100)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-data.pk3dir
Rudolf Polzer [Fri, 7 Jan 2011 20:35:34 +0000 (21:35 +0100)]
remove a stupid dprint
Rudolf Polzer [Fri, 7 Jan 2011 14:47:51 +0000 (15:47 +0100)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 7 Jan 2011 14:45:40 +0000 (15:45 +0100)]
Merge remote branch 'origin/tzork/turretfixes'
tzork [Fri, 7 Jan 2011 13:22:20 +0000 (14:22 +0100)]
Add mutator hook for TurretSpawn, make fusion reactor work again, trow off some sparks every now and then when a turrets has 50% or less health left.
Rudolf Polzer [Tue, 4 Jan 2011 21:45:44 +0000 (22:45 +0100)]
freezetag: do not abort revival entirely when out of range, just have it go down again; thaw faster when multiple team mates are in range
Rudolf Polzer [Tue, 4 Jan 2011 21:35:50 +0000 (22:35 +0100)]
catch >1 unfreezers
Rudolf Polzer [Tue, 4 Jan 2011 10:27:44 +0000 (11:27 +0100)]
crylink: add a cvar for initial pre-linkjoin delay
FruitieX [Tue, 4 Jan 2011 00:58:09 +0000 (02:58 +0200)]
consume more ammo for charging, hide the red circle completely if we dont use the charge pool
FruitieX [Mon, 3 Jan 2011 21:23:03 +0000 (23:23 +0200)]
Nex: use 3 cells for a shot, use 1 cell per second of charge
FruitieX [Mon, 3 Jan 2011 20:26:38 +0000 (22:26 +0200)]
Merge remote branch 'origin/master' into fruitiex/balance
terencehill [Mon, 3 Jan 2011 17:50:56 +0000 (18:50 +0100)]
Add velocity_len to reduce calls of vlen
Remove maxspeed and use directly autocvar_g_maxspeed;
terencehill [Mon, 3 Jan 2011 17:27:52 +0000 (18:27 +0100)]
Extend "Automatic taunts" checkbox item to the max available space (or it gets truncated too much with r_font_disable_freetype 1)
Rudolf Polzer [Sun, 2 Jan 2011 18:08:22 +0000 (19:08 +0100)]
fix "laser revived..." bug
Rudolf Polzer [Sun, 2 Jan 2011 18:06:04 +0000 (19:06 +0100)]
Merge remote branch 'origin/fruitiex/gamemode_freezetag'
Rudolf Polzer [Sat, 1 Jan 2011 19:57:03 +0000 (20:57 +0100)]
nex: more charging features:
nex secondary 0, nex secondary charge 0: zoom on secondary
nex secondary 1, nex secondary charge 0: fire on secondary
nex secondary 0, nex secondary charge 1: zoom on secondary AND charge (unless charging eats ammo, always charge no matter how zoom was initiated)
nex secondary 1, nex secondary charge 1: charge on secondary
Rudolf Polzer [Sat, 1 Jan 2011 19:48:58 +0000 (20:48 +0100)]
when nex secondary is off, nex secondary charge is on, make nex charge and zoom at the same time; also make ANY zoom enable charge of the nex
Rudolf Polzer [Sat, 1 Jan 2011 19:46:03 +0000 (20:46 +0100)]
calculate nex colormod at the end
Rudolf Polzer [Sat, 1 Jan 2011 19:45:45 +0000 (20:45 +0100)]
reindent
FruitieX [Sat, 1 Jan 2011 19:40:31 +0000 (21:40 +0200)]
weapon_railgun should spawn a nex, not a sniper rifle!
Rudolf Polzer [Sat, 1 Jan 2011 18:47:24 +0000 (19:47 +0100)]
fix r_fullbright check
FruitieX [Fri, 31 Dec 2010 19:30:54 +0000 (21:30 +0200)]
improve description
FruitieX [Fri, 31 Dec 2010 19:29:52 +0000 (21:29 +0200)]
fix a stupid typo, add a cvar to autocvars.qh
FruitieX [Fri, 31 Dec 2010 18:44:07 +0000 (20:44 +0200)]
test for virtual force even though there's no dmg, git wants me to commit anyway
FruitieX [Fri, 31 Dec 2010 16:42:17 +0000 (18:42 +0200)]
add to autocvars.qh :o
FruitieX [Fri, 31 Dec 2010 16:37:23 +0000 (18:37 +0200)]
Laser test: 375 force when pushing others, unaffected force on self
FruitieX [Fri, 31 Dec 2010 16:16:41 +0000 (18:16 +0200)]
Merge remote branch 'origin/master' into fruitiex/balance
FruitieX [Fri, 31 Dec 2010 16:07:48 +0000 (18:07 +0200)]
no offhand hook for frozen players
Rudolf Polzer [Thu, 30 Dec 2010 20:59:01 +0000 (21:59 +0100)]
fix typo
Rudolf Polzer [Thu, 30 Dec 2010 20:58:08 +0000 (21:58 +0100)]
reward ALL nearby players with score
Rudolf Polzer [Thu, 30 Dec 2010 20:48:41 +0000 (21:48 +0100)]
fix a crash
Rudolf Polzer [Thu, 30 Dec 2010 20:44:45 +0000 (21:44 +0100)]
remove "frags" in freezetag
Rudolf Polzer [Thu, 30 Dec 2010 20:43:32 +0000 (21:43 +0100)]
be more specific in a check
Rudolf Polzer [Thu, 30 Dec 2010 20:18:52 +0000 (21:18 +0100)]
fix errors
Rudolf Polzer [Thu, 30 Dec 2010 20:14:12 +0000 (21:14 +0100)]
freezetag: add a "revivals" scoreboard column; calculate "score"
FruitieX [Thu, 30 Dec 2010 14:25:34 +0000 (16:25 +0200)]
make the electro lightning combo set-off radius match the nexuiz electro radius
Rudolf Polzer [Wed, 29 Dec 2010 20:00:39 +0000 (21:00 +0100)]
restrict waypointsprite pings to 3 per second
Rudolf Polzer [Wed, 29 Dec 2010 19:15:57 +0000 (20:15 +0100)]
assault: show health bars with the ATTACK/DEFEND sprites
Rudolf Polzer [Wed, 29 Dec 2010 18:08:19 +0000 (19:08 +0100)]
Merge remote branch 'origin/fruitiex/gamemode_freezetag'
Rudolf Polzer [Wed, 29 Dec 2010 18:07:44 +0000 (19:07 +0100)]
fix olfself
FruitieX [Wed, 29 Dec 2010 17:39:15 +0000 (19:39 +0200)]
fix a typo
Rudolf Polzer [Wed, 29 Dec 2010 17:05:11 +0000 (18:05 +0100)]
add a comment
Rudolf Polzer [Wed, 29 Dec 2010 17:03:58 +0000 (18:03 +0100)]
when frozen, immediately give the ice the right origin
Rudolf Polzer [Tue, 28 Dec 2010 20:43:22 +0000 (21:43 +0100)]
do more rename
Rudolf Polzer [Tue, 28 Dec 2010 20:43:04 +0000 (21:43 +0100)]
Merge remote branch 'origin/fruitiex/rifleiconfix'