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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Wed, 20 Oct 2004 13:41:05 +0000 (13:41 +0000)]
313
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4683
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havoc [Wed, 20 Oct 2004 13:30:42 +0000 (13:30 +0000)]
if a (supposedly) quake sky texture is not 128x256, upload it just as a solid layer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4682
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havoc [Wed, 20 Oct 2004 13:29:07 +0000 (13:29 +0000)]
now loads a .ent file for lights if found
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4681
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havoc [Wed, 20 Oct 2004 13:19:48 +0000 (13:19 +0000)]
ignore first mouse move after mouse grab as it's generally garbage
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4680
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havoc [Wed, 20 Oct 2004 12:58:15 +0000 (12:58 +0000)]
messagemode/messagemode2 now send the say/say_team command directly instead of passing through the client console, so that typing something like ";quit" as a message does not quit the game
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4679
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havoc [Wed, 20 Oct 2004 11:58:58 +0000 (11:58 +0000)]
fixed r_restart skybox crash (as well as incorrect texture bugs related to this), and moved alphaskytexture/solidskytexture to q1bsp texture loader, now part of the world model instead of separate
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4678
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havoc [Wed, 20 Oct 2004 07:18:40 +0000 (07:18 +0000)]
Image_WriteTGARGBA now writes 8 as the attributes byte (which GIMP seems to need to recognize the alpha channel)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4677
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havoc [Wed, 20 Oct 2004 04:16:32 +0000 (04:16 +0000)]
removed a pmodel reference I forgot to remove
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4676
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havoc [Wed, 20 Oct 2004 02:40:59 +0000 (02:40 +0000)]
fix problems with losing colors on connect and leaving ghosts on the scoreboard and other glitches related to edict clearing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4675
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tomaz [Tue, 19 Oct 2004 11:32:35 +0000 (11:32 +0000)]
Enlarged particle font from 256x256 to 512x512 and added saving of the font to a TGA (#if 0 'd)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4674
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havoc [Tue, 19 Oct 2004 10:58:50 +0000 (10:58 +0000)]
reset nametime at prespawn (before name command is sent by client) and spawn (after name command is sent by client)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4673
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havoc [Tue, 19 Oct 2004 09:57:09 +0000 (09:57 +0000)]
remove unused variables
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4672
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havoc [Tue, 19 Oct 2004 09:54:36 +0000 (09:54 +0000)]
instead of sending a scoreboard update in the DropClient code, let it happen at the next SV_UpdateToReliableMessages
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4671
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havoc [Tue, 19 Oct 2004 09:53:31 +0000 (09:53 +0000)]
fixed problem with lost scoreboard messages to a client that is still loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4670
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havoc [Tue, 19 Oct 2004 09:44:14 +0000 (09:44 +0000)]
Host_Shutdown now calls CL_Disconnect and Host_ShutdownServer so that quitting without using the quit command no longer leaves a player connected to the server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4669
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havoc [Tue, 19 Oct 2004 08:14:33 +0000 (08:14 +0000)]
cleaned up scoreboard printing loops a bit (they don't need to check if the name is empty)
fixed (I think, after much testing) the duplicate names bug in the mini scoreboard by changing a bound to a separate max and min (evidently the loop index was starting < 0)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4668
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havoc [Tue, 19 Oct 2004 00:48:15 +0000 (00:48 +0000)]
added mention in credits of romi's rtlights pk3 being included in dpmod
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4666
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molivier [Mon, 18 Oct 2004 15:18:36 +0000 (15:18 +0000)]
Finally removed the Win32 specific code from "snd_main.c". Changed a few comments and fixed a typo in the process.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4665
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havoc [Mon, 18 Oct 2004 10:16:26 +0000 (10:16 +0000)]
add support for 32bit color in SDL builds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4664
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black [Sun, 17 Oct 2004 19:48:02 +0000 (19:48 +0000)]
-Renamed two builtins of the new VM
-Fixed the hud weapon selection
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4663
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havoc [Sun, 17 Oct 2004 11:51:38 +0000 (11:51 +0000)]
snap curve vertices to solve some finicky collision problems and probably also makes things look a little better where two curves meet in some cases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4662
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havoc [Sun, 17 Oct 2004 11:48:29 +0000 (11:48 +0000)]
fix an incomplete edit on variable naming
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4661
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havoc [Sun, 17 Oct 2004 11:40:40 +0000 (11:40 +0000)]
now using all-new Q3 patch tesselation code, matching Quake3 pretty well
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4660
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havoc [Sun, 17 Oct 2004 11:19:18 +0000 (11:19 +0000)]
increased edge hash size from 1024 items to 16384, cutting down on long q3bsp load times when generating the shadow mesh
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4659
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havoc [Sun, 17 Oct 2004 11:16:42 +0000 (11:16 +0000)]
added VorteX to thanks list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4658
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havoc [Sun, 17 Oct 2004 11:15:57 +0000 (11:15 +0000)]
added DP_QC_GETTAGINFO extension (thanks VorteX!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4657
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havoc [Sun, 17 Oct 2004 07:42:29 +0000 (07:42 +0000)]
314
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4655
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havoc [Sun, 17 Oct 2004 02:24:58 +0000 (02:24 +0000)]
added |Rain| and feh to credits
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4654
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havoc [Sat, 16 Oct 2004 21:47:45 +0000 (21:47 +0000)]
fixed an unused variable warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4653
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havoc [Sat, 16 Oct 2004 21:34:42 +0000 (21:34 +0000)]
315
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4652
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havoc [Sat, 16 Oct 2004 21:33:04 +0000 (21:33 +0000)]
don't spew shaders to console on load unless developer is 2 or higher
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4651
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havoc [Sat, 16 Oct 2004 20:28:51 +0000 (20:28 +0000)]
forgot to remove a debugging test that emitted sparks from autosprite2 shaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4650
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havoc [Sat, 16 Oct 2004 11:58:31 +0000 (11:58 +0000)]
hush reconnect command warning about signon 0 because it happens all the time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4649
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havoc [Sat, 16 Oct 2004 11:29:13 +0000 (11:29 +0000)]
now parses more of q3 shaders to guess at proper rendering settings for surfaces, now implemented are additive blend, deformvertexes autosprite (and autosprite2), nomipmaps, nopicmip, cull twosided/none/disable, surfaceparm nomipmap
now assumes that a q3 texture is not transparent unless it has a shader saying it is (yes shaders are now required to enable transparency in q3bsp)
now loads the texture used in the first pass of the shader if there is no texture of the same name as the shader itself
what this all means: quake3 maps look 99% correct (other than lack of animation and various shader effects)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4648
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black [Sat, 16 Oct 2004 09:56:56 +0000 (09:56 +0000)]
-Added static, global baseDC and baseRC variables to avoid having to call
qwglGetCurrent* all the time.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4647
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havoc [Sat, 16 Oct 2004 07:00:52 +0000 (07:00 +0000)]
fixed a typo in the numtriangles commit (should have been num_triangles)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4646
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havoc [Sat, 16 Oct 2004 06:58:28 +0000 (06:58 +0000)]
skip surfaces with no triangles in Q3BSP rendering code to avoid a R_Mesh_Draw warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4645
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havoc [Sat, 16 Oct 2004 05:52:36 +0000 (05:52 +0000)]
don't check visframe on q3bsp surfaces, it's not used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4644
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havoc [Sat, 16 Oct 2004 04:50:44 +0000 (04:50 +0000)]
expanded PR_PrintState from 5 statements to 8 statements printed, to give more chance of seeing the parameters to a function in warnings/crashes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4643
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havoc [Sat, 16 Oct 2004 04:49:07 +0000 (04:49 +0000)]
added reporting of what model is unprecached in no precache warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4642
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havoc [Sat, 16 Oct 2004 04:48:18 +0000 (04:48 +0000)]
added MoALTz to thanks list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4641
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havoc [Fri, 15 Oct 2004 23:22:38 +0000 (23:22 +0000)]
forgot to give strlcat a size
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4640
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havoc [Fri, 15 Oct 2004 23:09:13 +0000 (23:09 +0000)]
added a newline to chat messages
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4639
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havoc [Fri, 15 Oct 2004 21:20:26 +0000 (21:20 +0000)]
added -lSDL to the windows SDL link flags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4638
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black [Fri, 15 Oct 2004 21:18:02 +0000 (21:18 +0000)]
-Added a more descriptive comment for prvm_edict_t::p
-Added 3 new builtins to the new VM: ftoe, etof, parseentitydata
-Changed the Win32 driver to reuse the GL hDC if possible instead of
calling GetDC and ReleaseDC every frame.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4637
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havoc [Fri, 15 Oct 2004 21:08:25 +0000 (21:08 +0000)]
changed main() argv parameter to non-const, and casting it to const on assignment instead, this should fix an SDL compilation problem
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4636
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havoc [Fri, 15 Oct 2004 20:25:17 +0000 (20:25 +0000)]
added DP_LITSPRITES extension string
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4635
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havoc [Fri, 15 Oct 2004 07:08:46 +0000 (07:08 +0000)]
315
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4632
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havoc [Fri, 15 Oct 2004 07:08:12 +0000 (07:08 +0000)]
now shows status messages in join game menu when a server is typed in manually (it was only showing them in the server list, oops), also added additional status messages
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4631
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havoc [Fri, 15 Oct 2004 06:56:18 +0000 (06:56 +0000)]
reduced cl_net* cvars to just cl_netlocalping and cl_netpacketloss and removed sv_netpacketloss cvars
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4630
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havoc [Fri, 15 Oct 2004 06:53:41 +0000 (06:53 +0000)]
revert an optimization to shadow volume generation that saved a little cpu time but cost a lot of gpu fillrate, and caused shadows to randomly invert sometimes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4629
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havoc [Wed, 13 Oct 2004 23:28:50 +0000 (23:28 +0000)]
thanks much to Moz for fixing the r_stereo_separation code, it now has proper eye positioning and looks MUCH better
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4628
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molivier [Wed, 13 Oct 2004 13:45:16 +0000 (13:45 +0000)]
Fixed a couple of comments, and modified slightly the developer printing in ResampleSfx
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4626
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molivier [Wed, 13 Oct 2004 13:42:10 +0000 (13:42 +0000)]
snd_dma.c -> snd_main.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4625
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molivier [Wed, 13 Oct 2004 07:03:57 +0000 (07:03 +0000)]
Lots of minor fixes and improvements to the sound engine, plus a few more important changes:
- moved the internal structures and API into a separate file (snd_main.h)
- added a lock mecanism on SFXs to free them as soon as they're no longer used
- simplified the sound API
- minor fixes and comment changes here and there
- independent sound volume for fake CD tracks
- updated MSVC and Dev-C++ project files accordingly
- removed unused functions
- added a SFX flag to make sure the engine complains at most one time for each missing sound file
- made the SFX list a linked list to remove the hardcoded limit for the number of SFX a client can handle
- changed the way ambient sounds are managed to be more consistent with the new API
- factorized some code
- removed the useless IN_Accumulate in the Win32 specific code
- removed the table for 8bit sound mixing (snd_scaletable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4624
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black [Tue, 12 Oct 2004 19:08:30 +0000 (19:08 +0000)]
-Its now possible to add support for other edict_private structs easily.
(Note: You have to derive them by composition from the original one -
e.g. struct server_edict_private_s { prvm_edict_private_t base; ... };
or just copy the elements from prvm_edict_private_t into the new struct -
and add them to the anonymous union p in prvm_edict_t.)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4623
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havoc [Tue, 12 Oct 2004 17:27:06 +0000 (17:27 +0000)]
allow invalid skin numbers on entities using tenebrae dlights (falling back to the model's skin 0 for actual rendering, but using the skin number for a dlight cubemap)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4622
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havoc [Sun, 10 Oct 2004 18:51:32 +0000 (18:51 +0000)]
enabled SDL sound and CD
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4621
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havoc [Sun, 10 Oct 2004 18:51:05 +0000 (18:51 +0000)]
fixed a signed/unsigned warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4620
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havoc [Sun, 10 Oct 2004 18:50:38 +0000 (18:50 +0000)]
made MapKey static since it's not used anywhere else
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4619
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havoc [Sun, 10 Oct 2004 03:08:00 +0000 (03:08 +0000)]
remove quotes on say commands at the server end (like it used to, this is done a little cleaner though)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4618
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havoc [Sat, 9 Oct 2004 18:30:00 +0000 (18:30 +0000)]
315
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4617
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havoc [Sat, 9 Oct 2004 02:03:39 +0000 (02:03 +0000)]
added SV_EntitiesInBox function to find entities within a box, merging the box testing in the trigger/trace code, and also greatly optimized PF_findradius using this function
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4616
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havoc [Sat, 9 Oct 2004 01:56:14 +0000 (01:56 +0000)]
fixed reconnect command which was being ignored by the client (forgot that it doesn't know what came from the client console and what came from the server, so disabling it in the client console was a bad idea)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4615
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havoc [Fri, 8 Oct 2004 20:15:00 +0000 (20:15 +0000)]
added "QC function <name> is missing" warnings to more PR_ExecuteProgram calls
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4614
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havoc [Fri, 8 Oct 2004 20:12:16 +0000 (20:12 +0000)]
simplified r_rt* variable setup a little bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4613
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havoc [Fri, 8 Oct 2004 20:11:04 +0000 (20:11 +0000)]
got rid of cl_nodelta cvar (it has never been useful, and rarely worked)
got rid of ackframenum -1 handling
removed ackframenum from entityframe4 and entityframe5 databases as they didn't use it for anything anyway (it is used only temporarily inside the AckFrame functions)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4612
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havoc [Fri, 8 Oct 2004 19:39:47 +0000 (19:39 +0000)]
fixed constant resetting of animation interpolation on entities that just spawned (fixes framegroup animation problems on non-static entities that don't change much)
changed movement interpolation to better handle every-other-frame updates which tend to happen with rate limiting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4611
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havoc [Fri, 8 Oct 2004 16:15:47 +0000 (16:15 +0000)]
fix automatic addition of "color" field to be a vector
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4610
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havoc [Fri, 8 Oct 2004 04:31:06 +0000 (04:31 +0000)]
cleaned up Host_Say to not process the message (MUCH simpler and I didn't trust that code anyway), fixed crash with fromServer messages (it was not checking teamonly, save is not a valid edict)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4607
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havoc [Thu, 7 Oct 2004 18:55:13 +0000 (18:55 +0000)]
fix color problem with glow_trail (the blue trail bug)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4606
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havoc [Thu, 7 Oct 2004 02:17:51 +0000 (02:17 +0000)]
306
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4605
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havoc [Thu, 7 Oct 2004 00:48:19 +0000 (00:48 +0000)]
fixed lingering entities in quake protocol (off by one error in the entity removal loop)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4604
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havoc [Thu, 7 Oct 2004 00:42:14 +0000 (00:42 +0000)]
added cl_beams_* cvars to effects options menu
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4603
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havoc [Wed, 6 Oct 2004 19:39:01 +0000 (19:39 +0000)]
now should be able to connect to another server without leaving the current server until the connection is accepted
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4602
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havoc [Wed, 6 Oct 2004 19:31:09 +0000 (19:31 +0000)]
now begins loading plaque at all the appropriate places, which also means an end to sound during loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4601
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havoc [Wed, 6 Oct 2004 17:10:44 +0000 (17:10 +0000)]
fix nehahra movie support (forgot to handle its protocol number in MSG_ReadCoord)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4600
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havoc [Wed, 6 Oct 2004 00:26:37 +0000 (00:26 +0000)]
sprites now work with EF_NODEPTHTEST
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4599
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havoc [Tue, 5 Oct 2004 17:52:06 +0000 (17:52 +0000)]
only enable watershader on fullbright water
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4598
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havoc [Tue, 5 Oct 2004 17:44:16 +0000 (17:44 +0000)]
now compiles on x86_64 successfully (still a crash regarding progs strings to fix later)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4597
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havoc [Tue, 5 Oct 2004 15:22:58 +0000 (15:22 +0000)]
added commandline options section
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4596
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havoc [Tue, 5 Oct 2004 15:22:17 +0000 (15:22 +0000)]
revised commandline option comments for better categorization when sorted
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4595
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havoc [Tue, 5 Oct 2004 14:08:15 +0000 (14:08 +0000)]
added COMMANDLINEOPTION comments for every commandline option, these will be listed in the readme
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4594
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havoc [Mon, 4 Oct 2004 21:28:58 +0000 (21:28 +0000)]
fix colormap checking in ValidateState, it was throwing out RENDER_COLORMAPPED colormaps (which are not client numbers)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4593
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havoc [Mon, 4 Oct 2004 21:28:13 +0000 (21:28 +0000)]
fix skybox in hlbsp not rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4592
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havoc [Mon, 4 Oct 2004 21:13:49 +0000 (21:13 +0000)]
MSG_ReadAngle functions now return -180 to +180 range instead of 0-360 range which should fix glitches with player model pitch when looking down
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4591
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havoc [Mon, 4 Oct 2004 20:44:53 +0000 (20:44 +0000)]
305
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4590
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havoc [Mon, 4 Oct 2004 18:50:30 +0000 (18:50 +0000)]
fix negative frags showing up as 65535 and such
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4589
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havoc [Mon, 4 Oct 2004 16:43:24 +0000 (16:43 +0000)]
304
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4588
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havoc [Mon, 4 Oct 2004 14:15:13 +0000 (14:15 +0000)]
fix a very stupid way of addressing memory which is not 64bit compatible in the miptex reader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4587
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havoc [Mon, 4 Oct 2004 14:04:05 +0000 (14:04 +0000)]
NUM_FOR_EDICT now casts to int so that it never returns a 64bit integer on 64bit compiles which sometimes end up getting passed to printf with the wrong format...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4586
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molivier [Mon, 4 Oct 2004 06:58:57 +0000 (06:58 +0000)]
Allocated the log queue earlier in Log_Init since Cvar_* functions now print developer information
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4585
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molivier [Mon, 4 Oct 2004 06:56:58 +0000 (06:56 +0000)]
Moved the clamping of volumes higher in the mixing code, so that 16 bit sounds are clamped too
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4584
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havoc [Sun, 3 Oct 2004 19:15:44 +0000 (19:15 +0000)]
304
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4582
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tomaz [Sun, 3 Oct 2004 19:08:15 +0000 (19:08 +0000)]
298
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4581
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havoc [Sun, 3 Oct 2004 10:27:50 +0000 (10:27 +0000)]
remove support for GL_NV_vertex_array_range as it's obsolete and unused
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4580
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havoc [Sun, 3 Oct 2004 10:17:31 +0000 (10:17 +0000)]
added -novideosync disable for WGL swap control
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4579
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havoc [Sat, 2 Oct 2004 21:09:34 +0000 (21:09 +0000)]
fix cvar_string to check if the cvar exists
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4578
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havoc [Fri, 1 Oct 2004 14:07:59 +0000 (14:07 +0000)]
298
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4574
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havoc [Fri, 1 Oct 2004 14:05:47 +0000 (14:05 +0000)]
299
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4573
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