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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Tue, 29 Nov 2005 12:14:23 +0000 (12:14 +0000)]
smoke trails are now half as bright, bullet impact sparks now fly upward a little bit at first (looks better when shooting the floor)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5852
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havoc [Tue, 29 Nov 2005 11:58:59 +0000 (11:58 +0000)]
implemented cl_particles_quake cvar to use quake-style particle effects
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5851
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havoc [Tue, 29 Nov 2005 11:57:19 +0000 (11:57 +0000)]
disabled dlight from scrag and hellknight shots
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5850
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havoc [Tue, 29 Nov 2005 00:20:03 +0000 (00:20 +0000)]
removed headphones stuff, now stereo is side speakers (like headphones was) because it was too hard to hear things behind you with only front speakers, added mono speaker layout also
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5849
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havoc [Mon, 28 Nov 2005 07:46:39 +0000 (07:46 +0000)]
fixed keynum_t issue, it was declared as an extern variable (?!?) in the header, should have been a typedef
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5848
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havoc [Mon, 28 Nov 2005 07:45:07 +0000 (07:45 +0000)]
changed buttonremap arrays to int instead of keynum_t because keynum_t is not being found for some bizarre reason no matter what I do
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5847
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havoc [Mon, 28 Nov 2005 05:54:20 +0000 (05:54 +0000)]
made K_MOUSE4/5 keys separate from K_MWHEELUP/DOWN keys
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5846
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havoc [Mon, 28 Nov 2005 04:51:59 +0000 (04:51 +0000)]
fix a typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5845
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havoc [Mon, 28 Nov 2005 00:59:01 +0000 (00:59 +0000)]
added scr_screenshot_gamma to menu (I'm sure I did this once before!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5844
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havoc [Sun, 27 Nov 2005 08:29:37 +0000 (08:29 +0000)]
416
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5843
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havoc [Sun, 27 Nov 2005 00:24:44 +0000 (00:24 +0000)]
eliminated snd_inited and sound_started variables, now uses shm != NULL checks instead
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5842
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havoc [Sun, 27 Nov 2005 00:22:04 +0000 (00:22 +0000)]
added minor documentation about logging features
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5841
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havoc [Sat, 26 Nov 2005 22:41:58 +0000 (22:41 +0000)]
remove a piece of breakpoint code I forgot to remove before
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5840
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havoc [Sat, 26 Nov 2005 08:05:32 +0000 (08:05 +0000)]
fix a typo in r_speeds display that incorrectly displayed dynamic shadow triangles
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5839
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havoc [Fri, 25 Nov 2005 23:03:31 +0000 (23:03 +0000)]
fix a sound conversion bug in mono output
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5838
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havoc [Fri, 25 Nov 2005 23:00:30 +0000 (23:00 +0000)]
fix a warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5837
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havoc [Fri, 25 Nov 2005 08:23:36 +0000 (08:23 +0000)]
sprites now use skinframe_t instead of their own texture/fogtexture fields
cleaned up hlbsp texture loading slightly, now uses Mod_LoadSkinFrame_Internal
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5836
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havoc [Fri, 25 Nov 2005 07:29:35 +0000 (07:29 +0000)]
don't load images when running a dedicated server (they would only be discarded by the missing texture manager anyway)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5835
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havoc [Fri, 25 Nov 2005 07:11:34 +0000 (07:11 +0000)]
dynamically scale the meshqueue transparency sorting distances to adapt the precision to larger/smaller scenes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5834
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havoc [Fri, 25 Nov 2005 06:55:40 +0000 (06:55 +0000)]
changed strzone, stuffcmd, and localcmd to be able to take multiple strings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5833
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havoc [Fri, 25 Nov 2005 06:14:05 +0000 (06:14 +0000)]
ping command now works from server console
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5832
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havoc [Fri, 25 Nov 2005 05:24:25 +0000 (05:24 +0000)]
cleaned up edict clearing when connecting or coming back from a level change, this fixes the botclient bugs regarding .colormap, but also meant that NetConn_ServerFrame requires SV_VM_Begin/End around it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5830
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havoc [Fri, 25 Nov 2005 03:24:59 +0000 (03:24 +0000)]
added support for model scaling in bounding box calculations for network culling, so now entities can be made bigger and won't disappear incorrectly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5829
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havoc [Fri, 25 Nov 2005 01:34:12 +0000 (01:34 +0000)]
SOLID_NOT is now linked into the areagrid, which fixed the bugs with corpses not riding lifts, and also means that findradius will find SOLID_NOT entities more often like the sv_gameplayfix_blowupfallenzombies was intended to
reorganized and optimized the TOSS/FLY/BOUNCE/STEP physics for better handling of sv_gameplayfix_noairborncorpse
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5828
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havoc [Fri, 25 Nov 2005 01:31:18 +0000 (01:31 +0000)]
changed serverlist to using color tags instead of shifting the numbers to different charsets in the quake font
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5827
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havoc [Fri, 25 Nov 2005 01:29:59 +0000 (01:29 +0000)]
changed serverlist menu to use color tags instead of shifting the numbers to different character sets in the quake font
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5826
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havoc [Fri, 25 Nov 2005 01:17:43 +0000 (01:17 +0000)]
allow typing characters above 126
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5825
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havoc [Fri, 25 Nov 2005 01:16:07 +0000 (01:16 +0000)]
use color tags for chat messages instead of 0x80 masking
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5824
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havoc [Fri, 25 Nov 2005 01:12:00 +0000 (01:12 +0000)]
fixed up various bugs with cl_beams_relative, and reenabled smooth sweeping on other players/enemies
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5823
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havoc [Wed, 23 Nov 2005 18:41:13 +0000 (18:41 +0000)]
changed default bloom settings to faster performing and less overkill values
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5822
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havoc [Wed, 23 Nov 2005 03:40:59 +0000 (03:40 +0000)]
added a remaining < 1 check to centerprint display code, this might have fixed the problem where it briefly showed the full text at the beginning of a finale
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5821
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havoc [Wed, 23 Nov 2005 03:33:20 +0000 (03:33 +0000)]
fix bugs with crosshair_static 0 mode when the player is an EF_NODRAW entity
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5820
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havoc [Wed, 23 Nov 2005 03:28:28 +0000 (03:28 +0000)]
removing uses of entity_render_t->origin in the client
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5819
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havoc [Wed, 23 Nov 2005 03:00:34 +0000 (03:00 +0000)]
implemented 7.1 audio, only works with SDL (attempted ALSA support but ALSA doesn't seem to like mmap access to 4/6/8 channel buffers)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5818
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havoc [Wed, 23 Nov 2005 02:59:05 +0000 (02:59 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5817
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havoc [Wed, 23 Nov 2005 02:54:50 +0000 (02:54 +0000)]
cleaned up many text buffer sizes throughout the engine, most now use MAX_INPUTLINE, some use MAX_QPATH, also cleaned up a lot of stuff that had buffer sizes in the code (now uses sizeof)
increased MAX_INPUTLINE from 256 to 16384, so now console commandlines and many other things can be very large
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5816
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havoc [Tue, 22 Nov 2005 00:55:26 +0000 (00:55 +0000)]
fixed backwards q3bsp model lighting and backwards rtlighting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5815
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havoc [Tue, 22 Nov 2005 00:40:00 +0000 (00:40 +0000)]
added r_shownormals
fixed Mod_BumpVectors to generate normals the correct way... now all rtlighting and q3bsp vertex shading is backwards :(
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5814
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havoc [Mon, 21 Nov 2005 18:14:56 +0000 (18:14 +0000)]
clear the client->weaponmodel cache on level change
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5813
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molivier [Sun, 20 Nov 2005 15:14:10 +0000 (15:14 +0000)]
Fixed black screen when using fullscreen mode on Mac OS X
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5812
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havoc [Sat, 19 Nov 2005 12:45:01 +0000 (12:45 +0000)]
disable sbar in GAME_NETHERWORLD (it draws it using qc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5811
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havoc [Thu, 17 Nov 2005 15:17:14 +0000 (15:17 +0000)]
made gl_max_size cvar only affect TEXF_PICMIP textures, this prevents it from breaking bloom like it did previously, and bloom now disables itself if the hardware doesn't support big enough textures (such as 3Dfx Voodoo1/2/3/Rush/Banshee)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5810
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havoc [Sun, 13 Nov 2005 12:10:08 +0000 (12:10 +0000)]
changed DNS name cache expiration time to 12 hours
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5809
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havoc [Sun, 13 Nov 2005 12:08:35 +0000 (12:08 +0000)]
corrected dpmaster.deathmask.net IP address comment again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5808
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havoc [Sun, 13 Nov 2005 12:05:24 +0000 (12:05 +0000)]
added Matrix4x4_Normalize
now normalizes dlight matrix so that attached dlight entities won't be smaller/bigger than normal
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5807
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havoc [Sun, 13 Nov 2005 12:04:28 +0000 (12:04 +0000)]
expire internal DNS name cache entries after 5 minutes (this way a master server can change IP address)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5806
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havoc [Sun, 13 Nov 2005 11:59:31 +0000 (11:59 +0000)]
updated ip address comment for dpmaster.deathmask.net
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5805
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havoc [Fri, 11 Nov 2005 12:47:09 +0000 (12:47 +0000)]
increased max cachepics from 256 to 1024 at VorteX's request
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5804
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havoc [Thu, 10 Nov 2005 07:03:40 +0000 (07:03 +0000)]
condensed CL_EntityParticles code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5803
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black [Tue, 8 Nov 2005 16:49:35 +0000 (16:49 +0000)]
Moved the cmd preprocessor call from ExecuteString to Cbuf_Execute which
should fix the messagemode issue.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5802
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havoc [Mon, 7 Nov 2005 12:37:15 +0000 (12:37 +0000)]
removed \n from all Host_Error, Sys_Error, PRVM_ERROR, PF_ERROR calls, since Host_Error/Sys_Error add their own \n as needed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5801
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havoc [Mon, 7 Nov 2005 11:08:12 +0000 (11:08 +0000)]
cleaned up all Con_Printf calls that were missing a \n
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5800
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havoc [Mon, 7 Nov 2005 09:52:57 +0000 (09:52 +0000)]
fix a bug in loading colormap.lmp to determine number of fullbrights, forgot to pass &filesize to FS_LoadFile
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5799
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havoc [Mon, 7 Nov 2005 09:44:12 +0000 (09:44 +0000)]
fixed a bug in the r_lockpvs cvar silently added in the last commit (r_lockvisibility cvar also added in the last commit)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5798
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havoc [Mon, 7 Nov 2005 09:41:51 +0000 (09:41 +0000)]
got rid of unused r_vismarklights cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5797
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havoc [Mon, 7 Nov 2005 09:35:58 +0000 (09:35 +0000)]
cleaned up R_WorldVisibility code some more and added additional documentation
renamed r_surfaceworldnode to r_useportalculling and inverted its behavior accordingly
added a special no-pvs-at-all case for floating around in the void to improve readability
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5796
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havoc [Mon, 7 Nov 2005 06:51:09 +0000 (06:51 +0000)]
removed .tga/.lmp extensions from all Pic names in the engine to improve consistency
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5795
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havoc [Mon, 7 Nov 2005 06:48:48 +0000 (06:48 +0000)]
fix rendering issues with light crosshairs and the world crosshair
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5794
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havoc [Mon, 7 Nov 2005 05:30:44 +0000 (05:30 +0000)]
cleanup of Cmd_PreprocessString and removal of a commented code block as requested by Black
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5793
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havoc [Sun, 6 Nov 2005 15:56:28 +0000 (15:56 +0000)]
fix stupid crash
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5792
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black [Sun, 6 Nov 2005 15:23:23 +0000 (15:23 +0000)]
Merged the $ handling into one preprocessor function.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5791
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havoc [Sat, 5 Nov 2005 14:18:22 +0000 (14:18 +0000)]
eliminated fs_filesize global, now File_LoadFile and File_Open take a fs_offset_t filesize variable pointer to store the file size into
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5790
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havoc [Sat, 5 Nov 2005 07:48:17 +0000 (07:48 +0000)]
eliminated qbyte type, now uses unsigned char throughout the engine for this purpose
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5789
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havoc [Fri, 4 Nov 2005 13:24:15 +0000 (13:24 +0000)]
implemented sv_fixedframeratesingleplayer cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5788
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havoc [Fri, 4 Nov 2005 12:32:52 +0000 (12:32 +0000)]
eliminated use of node bounding box when recursing collision traces and lights through the BSP tree, now only uses BoxOnPlaneSide approach, with an optimized axial case inlined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5787
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havoc [Fri, 4 Nov 2005 12:31:35 +0000 (12:31 +0000)]
minor optimizations to GLSL path layer checking
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5786
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havoc [Tue, 1 Nov 2005 09:57:40 +0000 (09:57 +0000)]
made timing even more reliable (now sleeps only as little as possible, and only if at least 10ms remains)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5785
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havoc [Tue, 1 Nov 2005 09:52:47 +0000 (09:52 +0000)]
fix dedicated server timing, now sleeps less than the full amount of time (like listen servers/clients already did) to maintain a steady framerate, also made it not sleep unless it is at least 10ms, to try to further improve the timing accuracy, thanks to GreEn`mArine for testing this change
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5784
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havoc [Sun, 30 Oct 2005 05:17:27 +0000 (05:17 +0000)]
fix another crash on level change caused by NetConn_ServerFrame being called
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5783
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havoc [Sat, 29 Oct 2005 11:26:25 +0000 (11:26 +0000)]
fix server physics crash on level change from reading player movement packets during SV_SpawnServer (bad idea!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5782
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havoc [Sat, 29 Oct 2005 10:59:10 +0000 (10:59 +0000)]
rewrote much of the voodoo/tnt rtlight path, now supports fog, and now avoids rendering any black triangles (since these cards don't have a lot of fillrate it's better to cull triangles on the cpu)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5781
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havoc [Sat, 29 Oct 2005 06:51:14 +0000 (06:51 +0000)]
converted vertex fogging to use a fogtable array which matches the fog texture
enabled fog texturing on GLSL lighting path (dot3 path and vertex path still need work)
changed EyeVector/LightVector in GLSL shader back to full fp32 precision because at fp16 the vectors were reaching infinity at only a few meters, which obviously broke fogging
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5780
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havoc [Sat, 29 Oct 2005 00:58:15 +0000 (00:58 +0000)]
merged two sprite functions into the main callback to slightly clean up the code and simplify it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5779
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havoc [Sat, 29 Oct 2005 00:39:53 +0000 (00:39 +0000)]
migrated r_lerpsprites cvar check to r_lerpanim, r_lerpmodels no longer affects sprites
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5778
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havoc [Fri, 28 Oct 2005 05:44:11 +0000 (05:44 +0000)]
tweaked GLSL lighting shader to get a bit more performance (at least 7%) on GF6 by making all variables half precision except TexCoord, hopefully also helps GFFX
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5777
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havoc [Thu, 27 Oct 2005 06:41:42 +0000 (06:41 +0000)]
the beginnings of texture fog support (to cure the vertex artifacts and simplify the renderer a bit)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5776
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havoc [Thu, 27 Oct 2005 05:55:59 +0000 (05:55 +0000)]
remove a debugging message related to ammo > 200 in zymotic hud
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5775
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havoc [Wed, 26 Oct 2005 22:23:41 +0000 (22:23 +0000)]
fix free/malloc problems from a partial switch to Z_Free and Z_Malloc, the switch over is now complete
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5774
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havoc [Wed, 26 Oct 2005 10:57:05 +0000 (10:57 +0000)]
new zymotic hud
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5773
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havoc [Wed, 26 Oct 2005 10:13:00 +0000 (10:13 +0000)]
replaced CL_PointQ1Contents with longer calls to contents conversion and CL_PointSuperContents
changed CL_PointSuperContents to a #define calling SV_Move directly as an optimization
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5772
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havoc [Wed, 26 Oct 2005 10:11:47 +0000 (10:11 +0000)]
split SV_Physics_Entity into SV_Physics_Entity and SV_Physics_ClientEntity as an optimization
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5771
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havoc [Wed, 26 Oct 2005 10:09:28 +0000 (10:09 +0000)]
fix stupid bug introduced by merging CL_DecayLights into CL_UpdateLights, fixed by splitting them again, now glowing entities should work again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5770
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havoc [Wed, 26 Oct 2005 02:09:48 +0000 (02:09 +0000)]
optimized SV_WriteClientdataToMessage by caching weaponmodelindex in client structure, saving 1% cpu time in masque.bsp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5769
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havoc [Wed, 26 Oct 2005 02:02:49 +0000 (02:02 +0000)]
reverted bsp recursion changes (back to the BoxOnPlaneSide method) because the skipping of solid leafs in node bounding box generation was completely breaking q3bsp collisions, and without the reduced node boxes the bsp recursion code runs horribly slow for unknown reasons
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5768
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havoc [Tue, 25 Oct 2005 04:29:39 +0000 (04:29 +0000)]
updated IP address comment for Willis's dpmaster.deathmask.net master server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5767
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havoc [Mon, 24 Oct 2005 05:55:21 +0000 (05:55 +0000)]
fix a use of cs.specialvisibilityradius before it was initialized (thanks to gcc 4 for pointing out this bug)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5766
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havoc [Mon, 24 Oct 2005 04:42:22 +0000 (04:42 +0000)]
moved d_lightstylevalue into r_refdef.lightstyle
moved r_dlights into r_redef.lights and made it an array of pointers into cl_dlights to save memory and time
merged R_UpdateLights into CL_DecayLights and renamed it CL_UpdateLights
renamed R_RTLight_UpdateFromDLight to R_RTLight_Update and made it take only the dlight pointer
implemented cl_activedlights variable to prevent scanning whole MAX_DLIGHTS range every frame
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5765
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havoc [Mon, 24 Oct 2005 04:28:49 +0000 (04:28 +0000)]
fixed a flaw in Mod_Q1BSP_RecursiveRecalcNodeBBox, it was merging bounding boxes even if they came from solid leafs, which meant that the solid hull around the world was making almost all nodes have a bounding box of +-1 billion units, negating any benefit at all to node bounding boxes
10% speed gain in masque.bsp by changing pvs box checking functions to use box tests when recursing the bsp tree instead of BoxOnPlaneSide (now that the node boxes are usable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5764
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havoc [Mon, 24 Oct 2005 04:22:16 +0000 (04:22 +0000)]
slightly optimized Mod_ForName to make less calls to Mod_LoadModel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5763
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havoc [Mon, 24 Oct 2005 04:19:23 +0000 (04:19 +0000)]
made an optimized SV_ClipMoveToWorld function to save time on large numbers of world collisions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5762
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havoc [Mon, 24 Oct 2005 04:17:09 +0000 (04:17 +0000)]
#ifdef 0'd out BoxOnPlaneSide_Separate as it is not used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5761
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havoc [Sun, 23 Oct 2005 23:13:11 +0000 (23:13 +0000)]
don't send empty lightstyles during signon
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5760
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havoc [Sun, 23 Oct 2005 20:24:03 +0000 (20:24 +0000)]
fixed a bug that was making "Model %s not found" warnings never appear when parsing the model precache list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5759
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havoc [Sun, 23 Oct 2005 20:02:31 +0000 (20:02 +0000)]
got rid of Mod_CheckLoaded, changed how model system restart works to make this work properly
disabled model purging on level change, now only the world model is unloaded, this should improve slightly load times from level to level if a model is used in an early level, then not used in the next, and then used again in the next after that, however it also increases memory usage
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5758
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havoc [Sun, 23 Oct 2005 19:42:34 +0000 (19:42 +0000)]
changed network entity pvs checking to cache the cluster list (updated whenever the cull box changes), this got a 20% speed gain in masque.bsp, also rewrote much of the network entity handling code for another 1% speed gain and slight readability improvement
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5757
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havoc [Sun, 23 Oct 2005 06:36:05 +0000 (06:36 +0000)]
rewrote r_speeds stats code, now uses renderstats global structure rather than individual c_ global variables, this makes maintenance a lot easier, additionally changed all the stats to be more representitive of how the engine actually works (counting entities instead of models/bmodels/sprites separately, among other changes), condensed r_speeds stats display to fewer lines
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5756
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havoc [Fri, 21 Oct 2005 06:35:08 +0000 (06:35 +0000)]
fix another g++ conversion error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5754
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havoc [Fri, 21 Oct 2005 06:32:19 +0000 (06:32 +0000)]
added explicit casts for agl functions when calling GL_GetProcAddress
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5753
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havoc [Fri, 21 Oct 2005 06:15:55 +0000 (06:15 +0000)]
fix another float->enum conversion error with g++ 4
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5752
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havoc [Fri, 21 Oct 2005 06:15:25 +0000 (06:15 +0000)]
fixed two Con_Printf format strings with the wrong type
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5751
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