Put shaders with cubemaps in their own files, so that the shaders without reflections are not duplicated pointlessly
Actually call it r_reflections_world, because people can use either cubemaps, either envmaps, or even realtime reflections for surfaces someday (except water / warpzones which have them indepentently).
Make two versions os the exx shader, and add cvar filters so the cubemapped one only works when g_cubemap is 1 (might rename that)
Attempt to implement dpshaderkillifcvar to turn off cubemaps. Currently this just causes all surfaces to disappear
Use the exomorph cubemap for eXx reflections (same as the textures on Solarium). This represents the final looks so feel free to test and report what you think (try Red Planet or Glowplant)
minor fixes/tweaks to darkzone. Fix rocket-swallowing glass corridor, one minor texture alignment issue. Also tweak lighting a bit to restore some contrast without reverting completely to pre-sRGB
turn off rune-darkzone. First 0.6.0 erratum...
Squashed commit of the following:
commit
6ff24d61102aa3fa153442afda84b472ca5c3581
Author: Rudolf Polzer <divverent@xonotic.org>
Date: Tue Mar 6 15:28:13 2012 +0100
rebuild please
commit
ab6ce7f2b6c5397253423b9d195a3a50ee6cb178
Author: Rudolf Polzer <divverent@xonotic.org>
Date: Tue Mar 6 15:27:25 2012 +0100
fix broken qer_editorimage
commit
5d1ee3a351aa5e6e4c5bd73dd5afde11d020bd2c
Author: Rudolf Polzer <divverent@xonotic.org>
Date: Tue Mar 6 15:24:42 2012 +0100
remove unused shader file
commit
13ffa009e975ad9aa003c756d1a8b1ad66684dab
Merge:
cc99f35 86c2509
Author: Rudolf Polzer <divverent@xonotic.org>
Date: Tue Mar 6 15:20:58 2012 +0100
Merge branch 'theshadow/solarium' of git://de.git.xonotic.org/xonotic/xonotic-maps.pk3dir into theshadow/solarium
commit
cc99f3563ef56dd15269840f3e70e1bf5b02d736
Author: Rudolf Polzer <divverent@xonotic.org>
Date: Tue Mar 6 15:20:21 2012 +0100
remove .DS_Store files
commit
d23dda55e38e9fa6439187921e45ec98e3e98d3c
Merge:
857db67 4978686
Author: Rudolf Polzer <divverent@xonotic.org>
Date: Tue Mar 6 15:15:34 2012 +0100
Merge branch 'master' into theshadow/solarium
commit
86c250950606a45bde11b4f82189b4cd7b718821
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Mon Mar 5 16:16:57 2012 -0500
new soundtrack! traveler.
commit
857db67b00032640fdbec186ee07ed1a43be5f3f
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sun Mar 4 18:10:28 2012 -0500
add a speaker for the new sound.
commit
17ccca1260116f58ad2d8005a0262db8c87f32ad
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sun Mar 4 17:28:06 2012 -0500
replaced waterfall sound with one that is GPL compatible, thanks CuBe0wL!
commit
14086c03fb36964f5a1f0b00ea7556cbaa79a324
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Thu Mar 1 14:20:40 2012 -0500
ok, I lied. This is the last version, for real this time.
commit
ae897849783e84d8268cc1e568275b94d7403722
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Thu Mar 1 12:33:13 2012 -0500
final version, ready for merging with master.
commit
91bcdb892539e042eff0458fbb434fc751b2214b
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Tue Feb 28 18:28:21 2012 -0500
morpheds texture fix, and a few tweaks.
commit
85dc9ef15c90ea14ddd0ef3400412691efb22ca3
Merge:
1eff284 0f640a4
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Tue Feb 28 17:53:35 2012 -0500
Merge remote-tracking branch 'origin/master' into theshadow/solarium
commit
1eff284ac22738ef56be173e19e126432bd7ba02
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Tue Feb 28 16:44:49 2012 -0500
BALANCE UPDATE! removed some ammo spawns. I could still use some input fmr playtesting though.
I was going to highlight Samual just to be a jerk, but I didn't. you're welcome.
commit
eec03f9886af37b8dd3600fa779b513dee807d00
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Tue Feb 28 12:21:14 2012 -0500
added some stuff, and cleaned up some degenerate patches.
commit
9375092d8bb1aa4b209e87be0fcf5632c47b63b7
Merge:
1eab788 10abbd7
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Tue Feb 28 11:46:34 2012 -0500
Merge remote-tracking branch 'origin/master' into theshadow/solarium
commit
1eab7887ba3c5cd9836348b72ae2ca1af9cc0d2b
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Mon Feb 27 13:22:34 2012 -0500
some bug fixes from cubeowl, and some texture consistency fixes.
commit
a4d15a860071ab4a50d86d5c1b483b0135ade5f7
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Fri Feb 24 21:54:27 2012 -0500
new stairs textures.
commit
455b67cf151d6ee69836a73056e5fec2727deab6
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Wed Feb 22 13:59:41 2012 -0500
some texture changes and such
commit
74187d66dabc1296932804760a6e63f697fdeaa0
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Tue Feb 21 18:35:59 2012 -0500
fixed some odd textures, and added a few more details. also added a compromize that might make matthiaskrgr happy ;)
commit
490c09a78ce39b485727aeb789de77f5d6681887
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Tue Feb 21 14:20:33 2012 -0500
retextured lots of stuff. just expirimenting at this point.
commit
0488dd69c8a74a9ef25b9557d8d9eea9eec269d8
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Mon Feb 20 22:41:22 2012 -0500
lots of changes to the map. fixed some bugs, cleaned up some caulk, and added a few broken tiles.
commit
cd4ebea3322c9b8ad6032447972263847e5f3aed
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Mon Feb 20 15:31:01 2012 -0500
fixed compile options, so it looks good again.
commit
850c4bd0a247a20e93de60535c805d3162a26c6d
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Mon Feb 20 14:01:25 2012 -0500
changed somethings around in map options and map.
commit
63525264f46c3922a17acc3da0c46230c95dbf67
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sun Feb 19 17:42:20 2012 -0500
fixed sound file so it's no longer 100mb. everything should work fine now.
commit
31e8f8aedf2d2aa23c5a15fc63241b72247ee532
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sun Feb 19 10:13:14 2012 -0500
push again, maybe server's fixed?
commit
3a166f0f94424d156f01da17bfd350dec60e4daf
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sat Feb 18 19:27:50 2012 -0500
fix the model, and hopefully compile works now.
commit
1fa1f8448bcf404c22668ff4ac8c435722662e60
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sat Feb 18 18:42:40 2012 -0500
more cleanup
commit
b15173644d320e6570b82f50c4289d5c54a33252
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sat Feb 18 16:54:52 2012 -0500
some changes to the radar model, and some mroe fixes.
commit
4a949b958721d65317ccddc1ad96741e5d1ddbdc
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sat Feb 18 16:45:53 2012 -0500
cleanup
commit
5c87d370b0f7c91cce094b8497e610ab2ff71ac0
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sat Feb 18 15:48:30 2012 -0500
lots of new stuff. added radar model thing, changed some terrain around, added more underwater grass, added sound for waterfall. gonna have to double check to make sure I can use it. also moved some item spawns around.
commit
686edcddcc42e1a6691f4a1307113bc229c3adca
Merge:
f9bd946 8b6b565
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sat Feb 18 12:25:09 2012 -0500
Merge remote-tracking branch 'origin/master' into theshadow/solarium
commit
f9bd946b77258a712abdb841e579c37271c19a2c
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sat Feb 4 16:03:31 2012 -0500
add skybox. shut up matthiaskrgr
commit
fa407a74fd34735f73fdf38a2840e5de50e72976
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sat Feb 4 15:54:55 2012 -0500
some details, and a huge brush cleanup.
commit
a39182af38288e254be25a5beb1427031a776396
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sat Feb 4 12:50:34 2012 -0500
fixd broken reflections, and also modified some textures a bit
commit
8fc222ec76c5ddeabde0d9ca49f683e7d9775d8e
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Mon Jan 30 09:35:11 2012 -0500
fix reflections, maybe? also update to fix 404 error
commit
c9fee13014212f7c57b6ace6e6718ab79ea54777
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sun Jan 29 16:04:44 2012 -0500
fixed water, and deleting unused files
commit
07c5d7ba1db7ed234ba84b341dab6d7afc4cdcaa
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sun Jan 29 15:15:18 2012 -0500
added gloss and reflect maps for water and waterfall textures, and removed savageX's fix, I want to try some different sollutions first.
commit
6d1ee877ce1db282269e9ae512b00126a4187cbf
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sun Jan 29 13:19:41 2012 -0500
fix by savagex, correcting reflections. I would really like to find a better way of doing this though.
commit
a0fb9d3181c82d0223e6402e8d570ba3edfae8e6
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sat Jan 28 17:10:19 2012 -0500
lots of changes here. fixed borked water reflections in the central room, added a cubemap effect to the waterfall, and some more texture fixes.)
commit
d6798b124cdc5f1359f047a33469334445a01f35
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sat Jan 28 00:14:48 2012 -0500
redid the environment map for glass. looks super cool now. also started trying to add an environment map for the waterfallm but I havn't managed to get it working yet. I'll work on that later.
commit
7c7b1d25e4fa4c5f6c9564a6856f41c0c58636bf
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Fri Jan 27 17:59:27 2012 -0500
some small changes to the map, to make it actualy compile
commit
78232d32e10f93b07300da58d3bd6d2f7a485a81
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Fri Jan 27 13:51:40 2012 -0500
ok, finally got some basica cubemaps working. they aren't very strong though, and I would like to make them a bit more noticeable.
commit
6eaa056d6a1b2806ca55d2aab08e48e15ca34332
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Thu Jan 26 21:53:06 2012 -0500
seriously. cubemaps. i really really mean it this time
commit
31886fa1ab360dbedc3068955afe048b64e921da
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Thu Jan 26 18:29:36 2012 -0500
ok, cubemaps for serious this time.
commit
7aa90ce4fbb5da76afc666bee8a007e21d1f3975
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Thu Jan 26 16:41:06 2012 -0500
migrated texture folder to map_solarium to match other maps. hopefully I have all the files uploaded this time
commit
75d43ca92cb8322a63f0acb9bc0ffbc338991d1a
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Wed Jan 25 23:16:58 2012 -0500
cubemaps! cubmaops all around!
commit
1a70d48e8c45f1d8a9914fa9faf16f03057ec53b
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Wed Jan 25 23:14:33 2012 -0500
forgot to delete some files
commit
6f127baa533bd0305d95273d667fae8c05cc424b
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Wed Jan 25 13:26:18 2012 -0500
bugfixes, details, and initial cubemap test.
commit
7e23842739731995dfb092c5be5228d565f59ac6
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Tue Jan 24 20:57:17 2012 -0500
more changes, new attempt to fix water, and some more details. also removed somepoint lights.
commit
be2e107ebb42cd89e039a2d6ad7519635db1cb7d
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Tue Jan 24 18:16:39 2012 -0500
more changes to archetecture, and possibly fixed water? we shall see.
commit
d604acf9e3c437fae75c3e06cd0ba9191916ead0
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Mon Jan 23 21:57:06 2012 -0500
lots of changes. details, lighting, removed the particle effect, retextured. all around bug fixes. you know the drill
commit
8a56f92908a9ac3026376ede1c72ade7c1b93126
Author: Pearce 'theShadow' Michal <pearcem.dx@gmail.com>
Date: Sat Jan 21 19:24:26 2012 -0500
ugh this makes no sense
commit
937e5b7f0a715e265f1727bdc33d2d01ed15c2f8
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sat Jan 21 18:47:37 2012 -0500
more changes to map options, and some syntax corections.
commit
a7ec07329a9443a4d770768a610c8406d2299f26
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sat Jan 21 17:21:09 2012 -0500
fix typo.
commit
ff781625cb6c1ebfd7caf867223d572261f2c468
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sat Jan 21 16:31:05 2012 -0500
more options tweaks.
commit
31f3241fe10d1ba54fe975a28db1babbd5b8e761
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sat Jan 21 01:32:46 2012 -0500
JUST KIDDING LOL just a few more tweaks, and changes to mapinfo. removed gametypes map doesn't have support for.
commit
59af0ed99abe0770e82a982f4f2980b3d3ec2657
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sat Jan 21 00:22:57 2012 -0500
nope
commit
2b1af9f98352fc09c985d740a7186a912fcfbb3b
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Fri Jan 20 23:48:45 2012 -0500
I think I've figured out the right direction...
commit
64d7b0ac0e49de16d09c5146b02af7de2853e18f
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Fri Jan 20 23:01:00 2012 -0500
btw I would be doing local compiles for this, but I screwed up netradiant. just fyi
commit
65fdf8ff171679540059a030491a0a00afe7ab00
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Fri Jan 20 21:40:53 2012 -0500
more testing
commit
eb59cc89e1a847f36c488e8c9f6666af30c3b4c3
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Fri Jan 20 21:24:06 2012 -0500
this is going to take awhile. more messing about, and added -fast so it's quicker to test.
commit
6e34c22d53ccca5f225f204d340e1aca78a16ce2
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Fri Jan 20 19:46:39 2012 -0500
compile settings, looked some stuff up, so now I actually know what these do :p
commit
829195789f20cf2a07a6f244139418136d5b5bf1
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Fri Jan 20 18:31:28 2012 -0500
more options tweaking.
commit
b6aeaef737be5d0e3849b3dd3e098dfcced78381
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Fri Jan 20 13:38:17 2012 -0500
changes to compile options. expirimentation time!
commit
340152536145289fe6d0a29b06d6966bcd83dd21
Merge:
f6702d6 912fd73
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Fri Jan 20 12:22:38 2012 -0500
Merge branch 'master', remote-tracking branch 'origin' into theshadow/solarium
commit
f6702d665cd84081f41866a2c432f64378be76af
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Thu Jan 5 18:26:39 2012 -0500
added particle effect to waterfall, and some more plants around. also replaced some more ramps with actual stairs.
commit
64765054820fe836dc53baec4fa9800cc931334d
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Wed Jan 4 13:00:16 2012 -0500
fixes broken shaders, and tweaked compile settings more
commit
67767082af71b284e48e4fd7daa68d9770dc2676
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Wed Jan 4 12:16:19 2012 -0500
let's see if -a does anything
commit
98ab31cd78a1645c72b26d11b945edeb024b8114
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Wed Jan 4 12:15:00 2012 -0500
reverted watwerfall for now. It will look cool once I get it working, but that is for a later day. also fixes for water, hoping the files actually upload this time
commit
dd9ffa6215b9480e51e38d95a37cdad9b6a3e0dc
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Wed Jan 4 00:05:03 2012 -0500
lots of changes, edits of compile options, map tweaks and a new original water shader, made by yours truly.
commit
705c7a710a77bd9a1fb9d04e6cbe0c99c43bcb3d
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Tue Jan 3 22:47:54 2012 -0500
more more tweaks, and I added some refraction to the waterfall just to see how it looks. I may remove it later.
commit
fcfa802f15d5302c2b0ae39eaf8b1fd0130404f8
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Tue Jan 3 21:58:03 2012 -0500
more tweaks, hopefull this will give me something useable
commit
6facb05698b02f6fb3064accbdf8233b4cc467ef
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Tue Jan 3 21:21:57 2012 -0500
changes to mapinfo
commit
fe188810260dd5b849dbc23249b2138265caa04b
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Tue Jan 3 20:43:25 2012 -0500
YET MORE TWEAKS
commit
49b01fbab2d90e16787a09d9ea30f1168d3a5170
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Tue Jan 3 19:50:34 2012 -0500
some fixes for sRGB lighting
commit
b40cea20b8f0e48434b1ac52d6d5acaf9c597e58
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Tue Jan 3 17:41:05 2012 -0500
srgb lighting test
commit
3f1aa410eba2405d47d478f35d2c1bf8f2b9381a
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Mon Jan 2 21:08:45 2012 -0500
moved some item spawns around, and added some brush detailing.
commit
f7a244a3c2234350e9c716148f78d6fee83d45ba
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Mon Jan 2 17:19:22 2012 -0500
changed around some textures and removed another rendered for performance.
commit
2e657f390173450674eb43dfdd1bf3cfdaf039a0
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sun Jan 1 21:48:48 2012 -0500
fix balance issue (nex had 3 times as much ammo everything as everything else) and some more tweaks
commit
55566c3e994092ae6ca3fccd73969247bedc169e
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sun Jan 1 20:16:01 2012 -0500
more fixes
commit
74e7c6e1d66f0dce1569173c6b6a57a6743f95df
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sun Jan 1 18:53:28 2012 -0500
fix waterfall
commit
4e8f580d015677e437e4b1e89aebdce242c5f366
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sun Jan 1 18:09:27 2012 -0500
changes to waterfall and some patch tweaks
commit
e60167f165c2ab1dd0b9d21cad9606b09e7e7a17
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sun Jan 1 17:04:09 2012 -0500
added waterfall, and moved rocketlauncher spawn
commit
e7ad64e71c1aee1f8b80af5e347acdaeb5c2a71c
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sun Jan 1 15:51:49 2012 -0500
playing around with alphamod. also removed waterfall for no until i have a better solution
commit
3fd71b6dab094d6f421d5e617af3bda3b23ffb0c
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sun Jan 1 14:45:20 2012 -0500
expiriments with water
commit
723c69a1b3d01cd381e89a2345a36d9d29aa68dc
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sun Jan 1 12:46:42 2012 -0500
more lights, some minor details.
commit
4c578c4ecc1ee32ce875282089f2391f6b4e3b2c
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sat Dec 31 12:04:24 2011 -0500
moved some weapon spawnsa round, and redid some brushwork
commit
e85b2fca5aa40a05e2f777bf8f0a715bef06cb0a
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Fri Dec 30 21:49:26 2011 -0500
more fixess
commit
5e18bc608d52b458367efb8ca4f50599eea59524
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Fri Dec 30 20:42:48 2011 -0500
added more lights, more items and moved nex spawn.
commit
a6a12d2242430cef21a6e62c1792db33a902d6d9
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Fri Dec 30 15:48:53 2011 -0500
added lights, changed arund sound and fixed some texturing issues.
commit
d21e66b19551ea2442b0ac7b808d79005ae1141e
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Thu Dec 29 23:47:25 2011 -0500
some changes to the layout, replaced the jumpad with a ramp. also messed with sound more.
commit
e92361da5558a30dfd11c01758a584517d43b3f6
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Thu Dec 29 17:09:57 2011 -0500
added bot waypoints
commit
47952ec7f430615bfe0470ce8e9832554b1b61c5
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Thu Dec 29 17:04:17 2011 -0500
added lights, and fixed sound.
commit
66d97a02cef80d6c41f873ece826a55cf7686b1a
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Thu Dec 29 14:53:08 2011 -0500
started retexturing solarium, and working towards official inclusion. also added some sounds as a test.
commit
24eaa23d8b5a042f7743c7909e2fc2c03e367144
Merge:
54b250f 911a18a
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Thu Dec 29 11:34:20 2011 -0500
Merge remote-tracking branch 'origin/master' into theshadow/solarium
commit
54b250f3c5e883a384082ad2dc78e84334688e55
Merge:
280453d 4e8c62e
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Mon Sep 12 13:00:26 2011 -0400
Merge branch 'master' into theShadow/solarium
commit
280453d9257f9ad2266f703441b4b9cc869c56b8
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sat Sep 10 16:17:26 2011 -0400
more texture changes and an updated mapimage
commit
cdc4da5ab2c8fdad9e9742271929b5eb3b18d08b
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Mon Sep 5 17:12:13 2011 -0400
some more changes, and expirimenting with texture.
commit
7ed54c06f4824f5d186100f2bd2694cf23fe62fa
Merge:
2fc72e4 a9fbecd
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sun Sep 4 14:29:49 2011 -0400
Merge remote-tracking branch 'origin/master' into theshadow/solarium
commit
2fc72e4598fd2d9571141b2cb62aa3b5e7718be9
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sun Sep 4 14:26:47 2011 -0400
AN UPDATE! added more spawn points, and begun work on a texture overhaul of the map.
commit
3e982321b72774204f68074c095687cec60600f3
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Mon Jun 13 21:53:55 2011 -0400
some changes I made to git, that I can't remember oO
commit
33b69ae05d32eec65b6ec214cfd9347d3fe0f7ef
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sat Jun 4 23:26:12 2011 -0400
storms getting bad. time to call it a day. also added breakable glass!
commit
6ebc685000cf000adf8f28fc56bcb3921782b3eb
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sat Jun 4 21:19:59 2011 -0400
some tweaks to the grass models
commit
c5fa078b9f5bc2cceb96a26595abd4032ddb9608
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sat Jun 4 19:34:21 2011 -0400
removed grass form solarium, for FPS reasons. also added more detail, and playing around with layout modifications.
commit
58e4d3e19963d8ba9fea7e923185d8084e780bc0
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sat Jun 4 00:32:33 2011 -0400
DETAILS. lots of them, and still more to come. also fixed glass.
commit
49a2dc6fc1b80ed4648cefed6f54f3e402a80f97
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Fri Jun 3 01:29:55 2011 -0400
IT IS TIME, for the great completion. from now, I will begin the process of finalizing this map for official inclusion.
commit
488061567f32656e77edb54d3025149fc77e07c0
Author: Pearce Michal <yodaalmighty2000@gmail.com>
Date: Wed Mar 30 16:37:12 2011 -0400
hopefully commit works this time.
commit
9e6892cd87911b885ff0a95383b88a51856b6e0f
Author: Pearce Michal <yodaalmighty2000@gmail.com>
Date: Wed Mar 30 11:19:22 2011 -0400
removed fireball from solarium.
commit
59ca5ec7a44e57bd4a54a9b1f4e3ef44f4f52712
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Tue Mar 29 14:01:49 2011 -0400
some final tweaks for solarium. also messing with the compile options a bit.
commit
735203f324c12504e3101366af0828ca73d31768
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Thu Mar 10 15:15:42 2011 -0500
ok, im calling grass done from here. also added map image
commit
53934d49c0ae83d14b29457e51f25c5ac2f4665d
Author: Pearce Michal <pearcemichal@pearcemichal-pc.urg.edu>
Date: Wed Mar 9 15:05:15 2011 -0500
more grass
commit
6d469baff9db12c49a542d687b1e6bca63deb91b
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Wed Mar 9 00:12:11 2011 -0500
more messing about with grass shader. I think I finally have it this time.
commit
2ba15d5282ffdaf75ee9e11d1d1ac64b02395938
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Tue Mar 8 10:24:07 2011 -0500
aha. problems solved.
commit
ef73a80a2b3a8a5aeea935d06203a9c6fc28ca9b
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Tue Mar 8 09:42:57 2011 -0500
hopefully kick autocompile into gear
commit
fefb9933cc1cfc0a31d3fb3c0f54f3cf27af4908
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Tue Mar 8 09:40:08 2011 -0500
max map draw surfs??? derp
commit
cd1247edbb7bd21f35b3befbef1a940da2aefffd
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Tue Mar 8 09:34:36 2011 -0500
messing with grass shader. this should too me how to use some of the values properly.
commit
56e90f9101b0710a636e8be58a66d4db2e6385f0
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Mon Mar 7 21:23:43 2011 -0500
messing with grass shader
commit
a91505d2cd2a63c53e16983c007255b4572a0f9c
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Mon Mar 7 01:16:32 2011 -0500
huh. so making the number smaller makes the grass MORE dense. lets try a larger number
commit
85a12143e8c5585f444252d0f528eec7f2927f20
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Mon Mar 7 00:13:26 2011 -0500
redueced the density of the grass to hopefully improve performance a bit. also added a frw detail things.
commit
6232dd261c3eadb60b456ced99637da256096f89
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sun Feb 27 23:35:12 2011 -0500
again, more changes to solarium.
commit
5a238eef82d47dacf15557ee831c10befeadbd75
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sun Feb 27 18:44:52 2011 -0500
fixed a missing texture (hopefully)
commit
dca3e3a09cfa6376687a617ee044562f70f387eb
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Sun Feb 27 17:16:38 2011 -0500
more changes to solarium. hopefully improve preformance of grass a bit.
commit
1f57c1ac66cedef69475b94ca3f509fd670063c6
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Fri Feb 25 21:32:42 2011 -0500
some changes to the mapoptions and grass shader for solarium
commit
fd421f4dc97a07234029de9d79e22ba65f328389
Author: Pearce Michal <pearcemichal@Pearce-Michals-MacBook-Pro.local>
Date: Fri Feb 25 20:35:32 2011 -0500
new map solarium
Merged new textures, and fixed in map.
Vines were not 1 qu thick. Also, new mapimage.
New map image, and fixing some textures here and there... I hope.
Fixing the screen, it was never ok.
Introducing sRGB, also fixing lights inside the bsp for it (arealights are halfed, targetted 1,5x scale). Fixing some texture problems here and there.
Replaced the ugly patch domes with models from THEFTBOT (very big thank you). TODO: sRGB lighting, fixing it, and fixing envmap images.
Add keepaway to afterslime, and also add clan arena to g-23 (uses round based gameplay just like freezetag, so it's justified here)
Replace weapon_hlac with various other solutions for the different maps. Now, HLAC is not on any default map.
add some lighting detail (grate shadows, yeah!) and fix some ceiling height proportions (no change in navigatable area/gameplay)
search/replace some NULL textures, replace with common/caulk
merge some brushes that originate from the original "clone, rotate" origin of the second base
Merge branch 'cbrutail/darkzone' of git://de.git.xonotic.org/xonotic/xonotic-maps.pk3dir into cbrutail/darkzone
Adding said textures and shaders.
Modified a shader, it doesn't have a glowmap anymore. Also, fixed the rather odd patch in that alcove. Thx for matthiaskrgr for poking me about it.
try randomized dirtmapping - for this amount that may look better (to be reverted if fail)
Added proper description, authors, bot waypoints and preview image.
It is DONE.
Wrong values here and there :D Copy paste fail.
trying to get flowy stuff to be wavy too...
Some new shaders for lava with deformvertex wave, so it looks like a bit wavy when exiting from a pipe.
Finally managed to get all sounds working. Some fixes here and there happened too.
Merged new sound locations, and fixed sounds for map.
Moved these two sound files, so they can be reused later. Also, added LOOPED_START vorbiscomment.