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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
terencehill [Mon, 14 Dec 2015 18:47:30 +0000 (19:47 +0100)]
LMS: remove unneeded usage of self in reset_map_players hook function
terencehill [Mon, 14 Dec 2015 18:02:50 +0000 (19:02 +0100)]
Send item times to the client just connected to the server when he forcibly becomes player on connection, like it happens in LMS (normally item times are sent in putObserverInServer function, but in this case this step is skipped). Fixes extralife time initially not showing up in warmup stage
terencehill [Mon, 14 Dec 2015 17:48:42 +0000 (18:48 +0100)]
Itemstime: initially set times for all items to -1 in the client otherwise filtered out items (LMS filters them all out except extralife) appear as spawned in the panel (when hud_panel_itemstime_hidespawned is disabled)
TimePath [Sun, 13 Dec 2015 03:48:05 +0000 (14:48 +1100)]
log: now in colour
TimePath [Sun, 13 Dec 2015 03:16:56 +0000 (14:16 +1100)]
log: optimize size
TimePath [Sun, 13 Dec 2015 02:26:27 +0000 (13:26 +1100)]
language_filename: deprecate
TimePath [Sun, 13 Dec 2015 00:31:54 +0000 (11:31 +1100)]
etof hack: we don't need this anymore
TimePath [Sat, 12 Dec 2015 23:54:26 +0000 (10:54 +1100)]
etof: avoid tempstring
TimePath [Sat, 12 Dec 2015 11:03:33 +0000 (22:03 +1100)]
Weapons: store activeweapon as direct weapon reference
TimePath [Sat, 12 Dec 2015 10:12:25 +0000 (21:12 +1100)]
Weapons: remove redundancies
TimePath [Sat, 12 Dec 2015 09:10:23 +0000 (20:10 +1100)]
Weapons: store switchingweapon as direct weapon reference
TimePath [Sat, 12 Dec 2015 08:04:10 +0000 (19:04 +1100)]
Weapons: store switchweapon as direct weapon reference
TimePath [Sat, 12 Dec 2015 07:05:14 +0000 (18:05 +1100)]
assert_once
TimePath [Sat, 12 Dec 2015 01:56:46 +0000 (12:56 +1100)]
String: cons
TimePath [Sat, 12 Dec 2015 00:35:41 +0000 (11:35 +1100)]
Potentially fix #1605
TimePath [Fri, 11 Dec 2015 23:14:54 +0000 (10:14 +1100)]
Scoreboard: fix empty scoreboard in non-team games
TimePath [Fri, 11 Dec 2015 11:04:06 +0000 (22:04 +1100)]
precache_playermodels: fix insidious bug; sounds loaded as models
TimePath [Fri, 11 Dec 2015 10:04:19 +0000 (21:04 +1100)]
s/ASSERT/demand/
TimePath [Fri, 11 Dec 2015 09:59:30 +0000 (20:59 +1100)]
Scoreboard: remove team 0
Closes #1584 and #1597
TimePath [Fri, 11 Dec 2015 09:48:43 +0000 (20:48 +1100)]
Overkill: suppress armour drop warnings
TimePath [Fri, 11 Dec 2015 08:11:53 +0000 (19:11 +1100)]
Overkill: remove another warning
TimePath [Fri, 11 Dec 2015 08:08:02 +0000 (19:08 +1100)]
Weapons: fix cvar networking for late joins
TimePath [Fri, 11 Dec 2015 07:31:17 +0000 (18:31 +1100)]
Console: reduce verbosity in overkill
Mario [Thu, 10 Dec 2015 22:42:33 +0000 (08:42 +1000)]
Whitelist some item fields so there's less spam in overkill
Mario [Thu, 10 Dec 2015 22:38:41 +0000 (08:38 +1000)]
Possible fixes for nades
Mario [Thu, 10 Dec 2015 22:35:12 +0000 (08:35 +1000)]
Fix some minor annoyances
TimePath [Thu, 10 Dec 2015 22:37:50 +0000 (09:37 +1100)]
Console: reduce verbosity
TimePath [Thu, 10 Dec 2015 22:35:06 +0000 (09:35 +1100)]
Console: reduce map verbosity
TimePath [Thu, 10 Dec 2015 22:16:06 +0000 (09:16 +1100)]
Console: reduce verbosity
Mario [Thu, 10 Dec 2015 21:10:29 +0000 (07:10 +1000)]
Add a check to make sure it can't crash (though, something to make sure player actually dies may be needed)
Mario [Thu, 10 Dec 2015 20:27:43 +0000 (06:27 +1000)]
Hopefully fix an issue with dying
TimePath [Thu, 10 Dec 2015 08:03:10 +0000 (19:03 +1100)]
Macros: optimize
TimePath [Thu, 10 Dec 2015 05:46:27 +0000 (16:46 +1100)]
(SAME|DIFF)_TEAM: optimize
TimePath [Thu, 10 Dec 2015 03:58:18 +0000 (14:58 +1100)]
Stats: abstract engine stats
TimePath [Thu, 10 Dec 2015 02:46:00 +0000 (13:46 +1100)]
ENT_CLIENT_INIT: stop sending weapon settings
TimePath [Thu, 10 Dec 2015 02:19:11 +0000 (13:19 +1100)]
wframe_send: stop sending switchdelay
TimePath [Thu, 10 Dec 2015 02:09:27 +0000 (13:09 +1100)]
Weapons: network balance changes
TimePath [Wed, 9 Dec 2015 00:11:38 +0000 (11:11 +1100)]
Registry: net interface
TimePath [Tue, 8 Dec 2015 21:58:10 +0000 (08:58 +1100)]
Impulses: fix recursive `use` alias
TimePath [Tue, 8 Dec 2015 21:31:54 +0000 (08:31 +1100)]
PlayerSound: remove extraneous 'e'
TimePath [Tue, 8 Dec 2015 10:46:26 +0000 (21:46 +1100)]
Animations: fix regression in previous commit
TimePath [Tue, 8 Dec 2015 03:34:25 +0000 (14:34 +1100)]
Animations: register
Rudolf Polzer [Mon, 7 Dec 2015 22:00:04 +0000 (23:00 +0100)]
Modernize Makefile: stop using progs.src files.
TimePath [Mon, 7 Dec 2015 10:03:52 +0000 (21:03 +1100)]
Weapons: require explicit `Weapons_from` call
TimePath [Mon, 7 Dec 2015 06:11:27 +0000 (17:11 +1100)]
Vehicles: refer to registered impulse commands
TimePath [Mon, 7 Dec 2015 05:54:29 +0000 (16:54 +1100)]
Impulses: register direct weapons
TimePath [Mon, 7 Dec 2015 04:40:00 +0000 (15:40 +1100)]
Impulses: register priority lists
TimePath [Mon, 7 Dec 2015 02:51:07 +0000 (13:51 +1100)]
Impulses: migration pathway -- missed a space
TimePath [Mon, 7 Dec 2015 02:46:01 +0000 (13:46 +1100)]
Impulses: migration pathway
TimePath [Sun, 6 Dec 2015 11:08:40 +0000 (22:08 +1100)]
Impulse refactor
TimePath [Sun, 6 Dec 2015 06:41:15 +0000 (17:41 +1100)]
Common commands (client-server): register
Mario [Sun, 6 Dec 2015 06:26:00 +0000 (16:26 +1000)]
Add bulldozer levels 6, 7 & 8
TimePath [Sun, 6 Dec 2015 06:16:39 +0000 (17:16 +1100)]
Server commands: register
TimePath [Sun, 6 Dec 2015 04:57:55 +0000 (15:57 +1100)]
GlobalSound: fix incorrect channels
TimePath [Sat, 5 Dec 2015 10:49:57 +0000 (21:49 +1100)]
LinkedList: rebase delete method on clear
TimePath [Sat, 5 Dec 2015 10:46:28 +0000 (21:46 +1100)]
LinkedList: delete method; free the list too
TimePath [Sat, 5 Dec 2015 10:43:18 +0000 (21:43 +1100)]
LinkedList: delete method cleanup parameter
TimePath [Sat, 5 Dec 2015 10:34:39 +0000 (21:34 +1100)]
LinkedList: delete method
TimePath [Sat, 5 Dec 2015 10:23:13 +0000 (21:23 +1100)]
ArrayList: pass by reference
TimePath [Sat, 5 Dec 2015 10:06:08 +0000 (21:06 +1100)]
LinkedList: fix dangling references after pop
TimePath [Sat, 5 Dec 2015 09:57:09 +0000 (20:57 +1100)]
Weapons: make WepSet_FromWeapon more verbose, making Weapons_from uses more obvious
TimePath [Sat, 5 Dec 2015 06:01:51 +0000 (17:01 +1100)]
HUD_Radar: optimize
Mario [Sat, 5 Dec 2015 04:36:43 +0000 (14:36 +1000)]
Use a temporary hack to hide the jump sound issue
TimePath [Sat, 5 Dec 2015 02:28:43 +0000 (13:28 +1100)]
i18n: cache CTX
Mario [Fri, 4 Dec 2015 12:08:12 +0000 (22:08 +1000)]
Don't override timelimit in CTS
TimePath [Fri, 4 Dec 2015 08:13:10 +0000 (19:13 +1100)]
shownames: exit early if no origin
Mario [Fri, 4 Dec 2015 07:19:08 +0000 (17:19 +1000)]
Partially fix water jumping (still a bit broken on the jumping)
Mario [Fri, 4 Dec 2015 06:50:36 +0000 (16:50 +1000)]
Make water transition slightly less broken
TimePath [Fri, 4 Dec 2015 06:43:41 +0000 (17:43 +1100)]
debug: bufstr_get command
TimePath [Fri, 4 Dec 2015 06:32:24 +0000 (17:32 +1100)]
entcs: collect garbage
Mario [Fri, 4 Dec 2015 05:57:55 +0000 (15:57 +1000)]
Make a spammy warning less spammy
TimePath [Fri, 4 Dec 2015 06:02:56 +0000 (17:02 +1100)]
entcs: use REGISTER_NET_TEMP, not REGISTER_NET_LINKED
TimePath [Fri, 4 Dec 2015 05:53:04 +0000 (16:53 +1100)]
entcs: initialize with MSG_ONE, not MSG_INIT
Mario [Fri, 4 Dec 2015 05:09:35 +0000 (15:09 +1000)]
Make the trigger functions handle fixing of trigger model, fixes most triggers with odd sizes and angles
TimePath [Fri, 4 Dec 2015 05:07:38 +0000 (16:07 +1100)]
entcs: update connecting clients
TimePath [Fri, 4 Dec 2015 04:09:40 +0000 (15:09 +1100)]
Debugdraw: classname filter
Mario [Fri, 4 Dec 2015 03:32:05 +0000 (13:32 +1000)]
Use exact trigger hack on teleporters
Mario [Thu, 3 Dec 2015 14:53:10 +0000 (00:53 +1000)]
Fix compile
Mario [Thu, 3 Dec 2015 14:49:23 +0000 (00:49 +1000)]
Fix a silly mistake
Mario [Thu, 3 Dec 2015 14:28:36 +0000 (00:28 +1000)]
Fix a missing mutator hook call
Mario [Thu, 3 Dec 2015 14:26:19 +0000 (00:26 +1000)]
Revert to the old method in hopes to catch a command spam issue
Mario [Thu, 3 Dec 2015 10:30:26 +0000 (20:30 +1000)]
Unpredict warpzones until angle rolling can be fixed
Mario [Thu, 3 Dec 2015 09:54:36 +0000 (19:54 +1000)]
Predict warpzones
Mario [Thu, 3 Dec 2015 09:16:16 +0000 (19:16 +1000)]
Fix race and CTS modicons panel
Mario [Thu, 3 Dec 2015 09:03:41 +0000 (09:03 +0000)]
Merge branch 'terencehill/strzone_fixes' into 'master'
strzone fixes
See merge request !261
TimePath [Thu, 3 Dec 2015 08:22:39 +0000 (19:22 +1100)]
Player_Footsteps: move to physics
TimePath [Thu, 3 Dec 2015 07:39:05 +0000 (18:39 +1100)]
Assert harder
Mario [Thu, 3 Dec 2015 07:34:01 +0000 (17:34 +1000)]
Remove a now useless check
Mario [Thu, 3 Dec 2015 07:33:17 +0000 (17:33 +1000)]
Strip some player-only stuff out of the main CreatureFrame loop
Mario [Thu, 3 Dec 2015 07:03:20 +0000 (17:03 +1000)]
Rip CreatureFrame apart
TimePath [Thu, 3 Dec 2015 07:05:00 +0000 (18:05 +1100)]
Globalsound: assert source is a player
Mario [Thu, 3 Dec 2015 06:08:04 +0000 (16:08 +1000)]
Fix a mistake that potentially causes jump sounds where they shouldn't be
Mario [Wed, 2 Dec 2015 11:47:22 +0000 (21:47 +1000)]
Apply a temporary fix for superweapons
Mario [Wed, 2 Dec 2015 09:52:08 +0000 (19:52 +1000)]
Make the WeaponModel hook common
TimePath [Wed, 2 Dec 2015 01:52:04 +0000 (12:52 +1100)]
Sound: always send .wav strings
Mario [Wed, 2 Dec 2015 00:54:19 +0000 (10:54 +1000)]
Don't show doublejump in running mutators
Mario [Wed, 2 Dec 2015 00:41:17 +0000 (10:41 +1000)]
Fix it more cleanly
Mario [Wed, 2 Dec 2015 00:37:15 +0000 (10:37 +1000)]
Fix projectiles on jumppads
TimePath [Wed, 2 Dec 2015 00:11:16 +0000 (11:11 +1100)]
Sound8: potentially fix player sound issue
TimePath [Tue, 1 Dec 2015 23:29:17 +0000 (10:29 +1100)]
Debugdraw: hide more entities