havoc [Mon, 19 Feb 2007 01:46:44 +0000 (01:46 +0000)]
fixed parmcount check on VM_SV_AddStat from 2 parameters to 3
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6863
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havoc [Mon, 19 Feb 2007 01:33:38 +0000 (01:33 +0000)]
this patch may break things and needs testing
major cleanup of csqc and ssqc builtin tables
minimized differences between csqc and ssqc builtin tables (everything that can be implemented in both is implemented in both)
added VM_SAFEPARMCOUNTRANGE to allow a function to have, for example, 2-4 parameters (where as VM_SAFEPARMCOUNT requires it to be an exact match)
added VM_SAFEPARMCOUNT or VM_SAFEPARMCOUNTRANGE to ALL builtins, this may break buggy qc (and it's possible that one or more of these checks are wrong)
replaced CL_TraceBox with CL_Move, this is a proper csqc-entity aware version akin to SV_Move, it has a ton of parameters due to support for network entity collisions as well (ideally this needs cleanup somehow but I have no idea how, as non-csqc network entities do not share the prvm_edict_t system and do not have entity numbers in the csqc world)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6862
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havoc [Mon, 19 Feb 2007 01:24:44 +0000 (01:24 +0000)]
fix shading seams along uv seams on compiled frame zero of mdl/md2/md3 models
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6861
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havoc [Mon, 19 Feb 2007 01:15:58 +0000 (01:15 +0000)]
fixed support of progs.dat files with important global and field names removed, such as omicron bot reporting that OP_STATE is not supported because it removed the field names
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6860
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havoc [Mon, 19 Feb 2007 00:10:39 +0000 (00:10 +0000)]
removed vm_cl_extensions (now uses vm_sv_extensions)
cleaned up fieldoffsets/globaloffsets/funcoffsets fetching code (including removal of some duplicates) and sorted the contents of the structs to match the new order of the code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6858
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havoc [Sun, 18 Feb 2007 23:39:54 +0000 (23:39 +0000)]
fixed an evil ent->fields.vp access that was not using PRVM_EDICTFIELDVALUE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6857
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havoc [Sun, 18 Feb 2007 23:10:19 +0000 (23:10 +0000)]
added an error message stating if an image file was loaded but decoding failed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6856
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havoc [Sun, 18 Feb 2007 12:57:43 +0000 (12:57 +0000)]
added svc_trailparticles and svc_pointparticles, these are written by the trailparticles and pointparticles server builtins (matching the csqc ones), these can utilize any effect defined in effectinfo.txt without using csqc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6855
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havoc [Sun, 18 Feb 2007 12:49:24 +0000 (12:49 +0000)]
renamed CL_Move to CL_Input to avoid confusion with the CL_Move that will be added (similar to SV_Move)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6854
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havoc [Sun, 18 Feb 2007 12:47:17 +0000 (12:47 +0000)]
added generic collision functions Collision_ClipToGenericEntity, Collision_ClipToWorld, and Collision_CombineTraces to allow reduction of similar code in csqc and ssqc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6853
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havoc [Sun, 18 Feb 2007 12:45:26 +0000 (12:45 +0000)]
changed fieldoffsets and globaloffsets to be integer array indices instead of byte offsets, this basically means d->ofs is no longer multiplied by 4 in PRVM_ED_FindFieldOffset and PRVM_ED_FindGlobalOffset
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6852
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havoc [Sun, 18 Feb 2007 12:41:11 +0000 (12:41 +0000)]
a cosmetic change as suggested by div0:
renamed PRVM_GETEDICTFIELDVALUE to PRVM_EDICTFIELDVALUE
renamed PRVM_GETGLOBALFIELDVALUE to PRVM_GLOBALFIELDVALUE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6851
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havoc [Sun, 18 Feb 2007 12:35:52 +0000 (12:35 +0000)]
allow non-integer framerates for q3 shader animmap commands
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6850
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havoc [Sun, 18 Feb 2007 11:53:09 +0000 (11:53 +0000)]
fixed a bug with png loading on x86_64 platforms caused by libpng retardedness (it defines png_uint_32 as unsigned long, which is 64bit on such architectures, AND to make it worse this can be modified in pngconf.h on a per platform basis, so we detect the problem on big endian 64bit architectures and fix it there too)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6849
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black [Sat, 17 Feb 2007 11:27:09 +0000 (11:27 +0000)]
Hopefully this fixes a bug introduced with the latest cleanup by LH.
Changed the menu code to always show the old quake menu if forceqmenu is set
(even if it lacks the gfx files).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6848
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havoc [Fri, 16 Feb 2007 22:25:44 +0000 (22:25 +0000)]
reduced r_shadow_glossintensity from 2 to 1 by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6847
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havoc [Fri, 16 Feb 2007 02:26:48 +0000 (02:26 +0000)]
the record command now disconnects you if starting a new map, this fixes a crash if doing "playdemo demo1;record test;stop"
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6846
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havoc [Thu, 15 Feb 2007 21:41:07 +0000 (21:41 +0000)]
changed SCR_DrawConsole call in csqc mode to match non-csqc mode (now draws after sbar)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6845
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havoc [Thu, 15 Feb 2007 07:55:14 +0000 (07:55 +0000)]
fix an uninitialized variable warnign
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6844
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havoc [Thu, 15 Feb 2007 00:13:49 +0000 (00:13 +0000)]
cleaned up client qc, menu qc, and server qc VM initialization a bit so they have shared field/global/function lookup code,
changed world.c to not be server specific, moved server-specific functions to sv_phys.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6843
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havoc [Thu, 15 Feb 2007 00:11:29 +0000 (00:11 +0000)]
added gl_lockarrays_minimumvertices cvar for testing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6842
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havoc [Thu, 15 Feb 2007 00:07:21 +0000 (00:07 +0000)]
removed unused world_cs.c code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6841
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havoc [Wed, 14 Feb 2007 21:22:16 +0000 (21:22 +0000)]
added a check for level changes which blocks prediction for 100ms at the beginning of the new level, and clears ping time and other information
refactored input parsing to buffer moves in sv_readmoves array, this means that it can now always trust the last move in the packet, never ignored like earlier ones (which are clearly repeats of earlier input)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6840
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havoc [Wed, 14 Feb 2007 21:09:55 +0000 (21:09 +0000)]
some initial changes to support terrain texture blending someday
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6839
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havoc [Wed, 14 Feb 2007 06:54:24 +0000 (06:54 +0000)]
added bounding of info->particleaccumulator so that bogus values won't cause a very long loop
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6838
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havoc [Wed, 14 Feb 2007 06:53:36 +0000 (06:53 +0000)]
fix bug that caused trails to not appear at the right place
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6837
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havoc [Mon, 12 Feb 2007 23:38:01 +0000 (23:38 +0000)]
added cl_nettimesyncmode cvar to choose the method of synchronizing cl.time, it defaults to resetting the cl.time to the previous packet's time, but only when it is out of bounds (meaning it increases it if it is falling behind, and snaps it back to the previous packet time if it exceeds this packet's time, which eliminates accumulated error)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6836
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havoc [Mon, 12 Feb 2007 23:24:09 +0000 (23:24 +0000)]
sendcvar now quotes the resulting sentcvar value
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6835
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havoc [Mon, 12 Feb 2007 20:36:11 +0000 (20:36 +0000)]
removed cl.timenonlerp (reverted to using cl.time)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6834
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havoc [Mon, 12 Feb 2007 19:27:57 +0000 (19:27 +0000)]
changed particleaccumulator check to use >= 1 instead of > 0, hopefully this will fix an infinite loop I encountered in testing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6833
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havoc [Mon, 12 Feb 2007 16:44:09 +0000 (16:44 +0000)]
fixed problems with network entity viewmodels not following csqc_origin (as set by csqc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6832
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havoc [Mon, 12 Feb 2007 16:43:15 +0000 (16:43 +0000)]
minor cleaning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6831
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havoc [Mon, 12 Feb 2007 16:42:46 +0000 (16:42 +0000)]
disabled saveconfig when doing -benchmark
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6830
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havoc [Sun, 11 Feb 2007 23:08:29 +0000 (23:08 +0000)]
downloads of .cfg and dlcache/ files are now forbidden by default (cvar controlled)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6828
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havoc [Sun, 11 Feb 2007 22:43:43 +0000 (22:43 +0000)]
reworked Image_HeightmapToNormalmap to use a somewhat blurrier but more consistent algorithm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6827
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havoc [Sun, 11 Feb 2007 17:44:59 +0000 (17:44 +0000)]
modified Mod_LoadSkinFrame to set base = r_texture_notexture on failure, this reduced fallback code elsewhere
reworked Mod_BuildAliasSkinsFromSkinFiles, it no longer tries fallbacks if a skin texture fails to load
fixed a crash on missing meshes in a skin file (which are intentionally nodraw, just like in Quake3)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6826
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havoc [Sun, 11 Feb 2007 15:52:17 +0000 (15:52 +0000)]
disabled cl.stairoffset adjustments when airborn
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6825
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havoc [Sun, 11 Feb 2007 15:27:18 +0000 (15:27 +0000)]
some optimizations of CL_UpdateNetworkEntity to lower cpu overhead of the client
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6824
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havoc [Sun, 11 Feb 2007 02:12:16 +0000 (02:12 +0000)]
fix gamedir error when connecting to quakeworld servers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6823
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havoc [Sun, 11 Feb 2007 01:59:02 +0000 (01:59 +0000)]
added an extern for r_bloom_brighten to fix menu.c compilation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6822
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havoc [Sat, 10 Feb 2007 22:44:46 +0000 (22:44 +0000)]
fixed r_bloom_brighten to use the correct range
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6821
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havoc [Sat, 10 Feb 2007 22:43:41 +0000 (22:43 +0000)]
added r_bloom_brighten modification in graphics options menu, this was already displayed but wasn't working, messing up all options after it
updated graphics options item count from 19 to 20
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6820
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havoc [Sat, 10 Feb 2007 22:01:19 +0000 (22:01 +0000)]
fix graphics options menu editing of bloom/scene brightness settings (they were swapped)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6819
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havoc [Sat, 10 Feb 2007 21:17:06 +0000 (21:17 +0000)]
fix stupid bug in last patch that made entities not update
reworked priorities some more
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6818
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havoc [Sat, 10 Feb 2007 20:31:19 +0000 (20:31 +0000)]
fixed bug from lingering code that was resetting entity priority every frame
more tweaks to entity priority code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6817
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havoc [Sat, 10 Feb 2007 20:06:49 +0000 (20:06 +0000)]
fix a stupid bug in transparent water detection for q1bsp, it now works
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6816
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havoc [Fri, 9 Feb 2007 21:17:37 +0000 (21:17 +0000)]
changed entity priority code again, it should have less 'starvation' issues now (high priority entities causing others to be missed)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6815
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havoc [Fri, 9 Feb 2007 04:36:48 +0000 (04:36 +0000)]
reenabled exact portal culling of surface triangles, because it was not bugged after all
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6814
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havoc [Fri, 9 Feb 2007 04:24:27 +0000 (04:24 +0000)]
some minor state change optimizations on GL20 path, it now does even less per batch
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6813
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havoc [Fri, 9 Feb 2007 03:26:24 +0000 (03:26 +0000)]
made r_shadow_frontsidecasting cvar disable the portal culling features when it is casting from back sides (which portal culling can't work with)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6812
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havoc [Fri, 9 Feb 2007 03:22:34 +0000 (03:22 +0000)]
added back portal culling to rtlights because svbsp code is not working as well as it's supposed to
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6811
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havoc [Fri, 9 Feb 2007 01:19:05 +0000 (01:19 +0000)]
fix Q3BSP map loader's sky surface detection so that it doesn't assume all submodels have sky if the base model does, this improves rendering performance a bit (by not scanning for sky in submodels that claim to have it but don't)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6810
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havoc [Thu, 8 Feb 2007 15:57:21 +0000 (15:57 +0000)]
removed CL_UpdateEntities call in CSQC rendering code
changed r_refdef.lights from dlight_t * to rtlight_t (no longer a pointer)
modified CL_UpdateLights to setup the r_refdef.lights[] entry instead of merely pointing to the rtlight_t in the dlight_t struct
changed csqc dlight handling to comply with the spec (R_ClearScene resets r_refdef.numlights, then VM_R_AddEntities adds all engine-based entities and lights)
moved single-frame dlight spawning for rocket glow and such from CL_UpdateNetworkEntity to CL_LinkNetworkEntity (which is called by VM_R_AddEntities)
replaced all single-frame uses of CL_AllocDLight with R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], ...) calls, this includes lights such as muzzleflash, rocket glow, .glow_size lights, tenebrae dlights, etc
renamed CL_AllocDlight to CL_AllocLightFlash
renamed CL_DecayLights to CL_DecayLightFlashes
renamed CL_UpdateLights to CL_RelinkLightFlashes
renamed CL_ParticleEffect to CL_ParticleTrail and added spawndlight/spawnparticles boolean parameters, then added a CL_ParticleEffect which calls this with true for both
removed cubemapnum field from dlight_t
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6809
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havoc [Thu, 8 Feb 2007 15:56:40 +0000 (15:56 +0000)]
added DP_QC_STRFTIME extension to menu vm (somehow I missed this when committing earlier)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6808
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havoc [Thu, 8 Feb 2007 15:56:10 +0000 (15:56 +0000)]
reworked entity priority handling in DP6/7 protocols to better utilize limited bandwidth and just be cleaner code in general
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6807
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havoc [Thu, 8 Feb 2007 15:37:08 +0000 (15:37 +0000)]
disabled use of certain prediction code when the server has blocked prediction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6806
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havoc [Thu, 8 Feb 2007 15:13:27 +0000 (15:13 +0000)]
lowered minimum maxpacketsize from 100 bytes to 50 bytes (this means rate 1000 will be honored at the default sys_ticrate 0.05)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6805
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havoc [Thu, 8 Feb 2007 10:15:36 +0000 (10:15 +0000)]
added DP_QC_STRFTIME extension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6803
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havoc [Wed, 7 Feb 2007 18:39:41 +0000 (18:39 +0000)]
added a check for move->sequence that is more than 16 packets old to avoid having frozen players after a level change
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6802
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havoc [Tue, 6 Feb 2007 08:43:08 +0000 (08:43 +0000)]
some slight cleanup of CL_LerpPoint, and now does a bound() on cl.time as well as cl.timenonlerp whenever cl.mtime[] is updated
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6801
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havoc [Tue, 6 Feb 2007 08:36:14 +0000 (08:36 +0000)]
tolerate clients living up to one frame in the future, just to be more flexible with client prediction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6800
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havoc [Tue, 6 Feb 2007 08:18:50 +0000 (08:18 +0000)]
no longer sends moves if time is not moving forward, except when paused (this fixes some bugs causing cl_movement 0 to lose impulse/buttons)
no longer repeats old moves if cl_movement is off (because they would serve no purpose)
eliminated cl.movemessages (now uses cl.movesequence for the same purpose)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6799
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havoc [Tue, 6 Feb 2007 05:38:08 +0000 (05:38 +0000)]
fix very stupid typo in input merging when cl_movement is 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6798
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havoc [Mon, 5 Feb 2007 17:53:30 +0000 (17:53 +0000)]
disabled debug print I forgot about
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6797
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havoc [Mon, 5 Feb 2007 17:45:59 +0000 (17:45 +0000)]
redesigned input networking code (still same protocol) and did a lot of cleaning, now predicts movement even if server packets are lost
added cl_netinputpacketlosstolerance cvar (default 4, qw used 2, can be up to 16) to repeat old input messages in each packet so that they can only be lost by heavy packet loss
changed sv_clmovement_waitforinput default to 16 to match this capability
reworked a lot of timing code related to input networking
fixed some bugs when frametime is 0 in player physics
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6796
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havoc [Mon, 5 Feb 2007 15:47:55 +0000 (15:47 +0000)]
thanks to morfar for updating the Dev-C++ project file
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6795
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havoc [Mon, 5 Feb 2007 13:32:09 +0000 (13:32 +0000)]
changed default sv_clmovement_minping from 100 to 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6794
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havoc [Mon, 5 Feb 2007 09:04:01 +0000 (09:04 +0000)]
fixed double-jump bug in prediction when jumping up sides of crates or on stairs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6793
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havoc [Mon, 5 Feb 2007 08:55:12 +0000 (08:55 +0000)]
fix q1bsp detection of stuck entities (needed some more parentheses)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6792
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havoc [Mon, 5 Feb 2007 08:41:34 +0000 (08:41 +0000)]
removed an unneeded extern prototype
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6791
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havoc [Mon, 5 Feb 2007 08:39:49 +0000 (08:39 +0000)]
removed an unneeded cl.movement_replay = true; line
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6790
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havoc [Sun, 4 Feb 2007 12:55:09 +0000 (12:55 +0000)]
fix a couple printf format string warnings that only occur with COLLISIONPARANOID on
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6789
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havoc [Sun, 4 Feb 2007 12:54:09 +0000 (12:54 +0000)]
refactored end code in Collision_Trace*BrushFloat functions to fix a severe logic bug that caused players to get stuck inside eachother in nexuiz
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6788
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havoc [Sun, 4 Feb 2007 11:27:42 +0000 (11:27 +0000)]
minor optimization of surface scanning
minor optimization of leaf recursion
added a leafstack overflow check to visibility flooding
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6787
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havoc [Sun, 4 Feb 2007 08:32:57 +0000 (08:32 +0000)]
added r_showsurfaces 2 mode which shorts triangle draw order (to analyze whether models are optimized for vertex cache)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6786
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havoc [Sat, 3 Feb 2007 13:01:36 +0000 (13:01 +0000)]
revised sv_clmovement_waitforinput default from 2 to 5 frames to have more tolerance for inconsistent packet timing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6785
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havoc [Sat, 3 Feb 2007 12:10:03 +0000 (12:10 +0000)]
added DP_SV_PRINT extension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6782
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havoc [Sat, 3 Feb 2007 12:08:54 +0000 (12:08 +0000)]
made CL_SetInfo check for more forbidden characters (key now refuses any form of whitespace, value now refuses \r and \n) and refactored the checking code to make it a bit cleaner
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6781
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havoc [Sat, 3 Feb 2007 12:07:59 +0000 (12:07 +0000)]
moved DP_QC_UNLIMITEDTEMPSTRINGS in extensions list to its proper place
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6780
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havoc [Sat, 3 Feb 2007 08:49:02 +0000 (08:49 +0000)]
added r_shadow_frontsidecasting cvar (default 1), this allows switching to back-side casting instead, however this has proven buggy so it is not to be used yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6779
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havoc [Sat, 3 Feb 2007 08:40:38 +0000 (08:40 +0000)]
optimized trimesh collision culling (this mostly affects patches)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6778
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havoc [Sat, 3 Feb 2007 06:33:07 +0000 (06:33 +0000)]
fix really stupid typo in previous patch that caused a memory smash
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6777
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havoc [Sat, 3 Feb 2007 05:19:55 +0000 (05:19 +0000)]
fix bug in Collision_SnapCopyPoints that made it only snap the first vertex
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6776
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havoc [Sat, 3 Feb 2007 04:03:01 +0000 (04:03 +0000)]
removed single-quoted string support in console parser because it breaks the maplist in nexuiz
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6775
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havoc [Sat, 3 Feb 2007 03:36:26 +0000 (03:36 +0000)]
fixed two bugs that caused a constant state of "player stuck" (one was that it always thought this was a q1bsp/hlbsp map, and the other was that the q1bsp/hlbsp corner checking was checking the wrong locations)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6774
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havoc [Sat, 3 Feb 2007 03:08:57 +0000 (03:08 +0000)]
fixed bug in AVI RIFF chunk 1GB size limiting code (it was not accounting for the index buffer size which will be written afterward) which was causing the chunk to often exceed 1GB
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6773
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havoc [Fri, 2 Feb 2007 14:39:13 +0000 (14:39 +0000)]
moved interpolation of viewangles when playing back demos or spectating someone to a better place, this should work better with csqc
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6772
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tomaz [Mon, 29 Jan 2007 21:32:09 +0000 (21:32 +0000)]
Updated the workspaces to include svbsp.c and svbsp.h
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6771
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havoc [Mon, 29 Jan 2007 10:33:33 +0000 (10:33 +0000)]
497
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6770
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havoc [Mon, 29 Jan 2007 10:31:14 +0000 (10:31 +0000)]
reverted r_bloom_colorsubtract and r_shadow_brighten defaults to 0.125 and 2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6769
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havoc [Mon, 29 Jan 2007 10:20:05 +0000 (10:20 +0000)]
changed default r_shadow_gloss2intensity from 0.5 to 0.125, now looks more like tenebrae again (except a little better)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6768
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havoc [Mon, 29 Jan 2007 09:52:31 +0000 (09:52 +0000)]
fix very stupid bug in svbsp calls that made only the first triangle of an occluding surface polygon be inserted into the svbsp, and some other cleanup/corrections
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6767
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havoc [Mon, 29 Jan 2007 09:51:20 +0000 (09:51 +0000)]
some minor optimizations, comment corrections, and changed debug polygon colors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6766
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havoc [Mon, 29 Jan 2007 07:51:07 +0000 (07:51 +0000)]
fix stupid bug in insertion of occluder triangles in the svbsp code (it was stopping after adding the first one)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6765
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havoc [Sun, 28 Jan 2007 08:25:15 +0000 (08:25 +0000)]
corrected OPTIONS_ITEMS and OPTIONS_GRAPHICS_ITEMS constants (the last 3 items of the graphics options submenu were not reachable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6763
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havoc [Sun, 28 Jan 2007 04:14:59 +0000 (04:14 +0000)]
fix stupid bug (dynamic shadowing from models was checking if NOSHADOW was set, not if it was clear)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6762
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havoc [Sun, 28 Jan 2007 02:57:51 +0000 (02:57 +0000)]
implemented Shadow Volume BSP based culling of lit surfaces, this is slightly better than the existing portal culling code (or much better in the case of detail brush terrain in q3bsp where little culling was performed previously), and is now the only culling method used by rtlight compilation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6761
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havoc [Sun, 28 Jan 2007 02:55:15 +0000 (02:55 +0000)]
added MATERIALFLAG_NOSHADOW in an effort to clean up the material checking in shadow code a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6760
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havoc [Sun, 28 Jan 2007 02:52:41 +0000 (02:52 +0000)]
patch from Tomaz adding a proper matrix inverter, it should be able to invert any matrix that is possible to invert, but is VERY slow, and consequently Matrix4x4_Invert_Simple has been kept for speed reasons
it is probably possible to optimize this function significantly, and it would also be possible to add non-uniform-scaling inversion to Matrix4x4_Invert_Simple to make it more flexible
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6759
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havoc [Sun, 28 Jan 2007 02:50:32 +0000 (02:50 +0000)]
added Debug_Polygon functions for testing, these are currently abusing the CSQC polygon queue and have many stupid limitations which should be cleaned up at some point, but it is now possible to call these to draw things for debugging purposes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6758
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