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git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/log
ItsMe [Mon, 11 Apr 2011 14:20:33 +0000 (16:20 +0200)]
new map preview picture
ItsMe [Sat, 9 Apr 2011 14:25:51 +0000 (16:25 +0200)]
changed position of minelayer - some minor fixes
ItsMe [Sat, 9 Apr 2011 09:58:40 +0000 (11:58 +0200)]
Merge branch 'master' into itsme/vorix
ItsMe [Sat, 9 Apr 2011 09:48:37 +0000 (11:48 +0200)]
edit weapon and health/armor placement... added lava spots
mand1nga [Sun, 3 Apr 2011 23:02:06 +0000 (20:02 -0300)]
Merge remote branch 'origin/mirceakitsune/red_planet'
Jakob MG [Tue, 15 Mar 2011 12:13:54 +0000 (13:13 +0100)]
Make some trick moves in glowplant less hard
ItsMe [Mon, 14 Mar 2011 10:08:41 +0000 (11:08 +0100)]
edit mapfile
ItsMe [Sat, 12 Mar 2011 18:33:27 +0000 (19:33 +0100)]
modified map.options
ItsMe [Sat, 12 Mar 2011 18:29:24 +0000 (19:29 +0100)]
changed image: resolution, format
ItsMe [Sat, 12 Mar 2011 18:27:22 +0000 (19:27 +0100)]
changed image: resolution, format
ItsMe [Sat, 12 Mar 2011 13:19:57 +0000 (14:19 +0100)]
Merge branches 'master' and 'itsme/vorix' into itsme/vorix
ItsMe [Thu, 10 Mar 2011 22:35:12 +0000 (23:35 +0100)]
added more detail brushes
Rudolf Polzer [Wed, 9 Mar 2011 16:49:38 +0000 (17:49 +0100)]
naming convention fixes
Rudolf Polzer [Wed, 9 Mar 2011 12:31:38 +0000 (13:31 +0100)]
Squashed commit of the following:
commit
08d637eb0880739e26ef5c575c8335a5dde2bcbc
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Sat Feb 12 13:55:02 2011 +0100
Version 3, so new mapimage gets packaged.
commit
83a5551589fc0d47ff22c482ca22bfa793b4eacd
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Sat Feb 12 13:54:20 2011 +0100
New mapimage.
commit
d6103c20e4b06de5674f3dcab7ac50c8714aff8e
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Fri Feb 11 20:22:47 2011 +0100
Finishing up detailing jobs, adding sounds.
Finishing up detail jobs. Adding sounds. Big thank you for chooksta :)
commit
78ab8cb01664c83d5828533d16ecc51d89118e1c
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Thu Feb 10 17:55:54 2011 +0100
Fixing a small issue and getting the branch up to date with master.
commit
40b6e8d519fe483bad61235bc773586cc627291e
Merge:
085aa51 01e2199
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Thu Feb 10 17:50:07 2011 +0100
Merge branch 'master' into cbrutail/map-leave
commit
085aa51ffb5d51cf92a79ce90861b688ed0ddfae
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Tue Feb 1 00:49:24 2011 +0100
Details by Cortez. Simply amazing.
commit
06d1345d3507767573956339e572733cba87630c
Merge:
ed9aeab 30c1f5c
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Mon Jan 31 21:35:55 2011 +0100
Merge branch 'master' into cbrutail/map-leave
commit
ed9aeab8be0d69294c6dbfa7af897f7b119e1488
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Thu Jan 20 16:41:17 2011 +0100
Merged master, and modified a few brushes, so cortez can work on a fresh new pk3 :D
commit
f4345e85653077dd13e940d040543f29f0a20cac
Merge:
cd155ae aaf74f0
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Thu Jan 20 16:25:51 2011 +0100
Merge branch 'master' into cbrutail/map-leave
commit
cd155aec99105871de317afb8295fcac03becba4
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Sun Nov 7 10:38:10 2010 +0100
detailing up
commit
072decbd89e81bf0b056713d8a39b0887be56f8e
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Fri Nov 5 23:20:20 2010 +0100
Matched mapinfo file to worldspawn, and set timelimit a qualifying limit. map.options set to final compile.
commit
fb8f6150912c4abf69c01bc4616fdc3d504e53a3
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Fri Nov 5 23:14:02 2010 +0100
Modified worldspawn, and added mapimage.
commit
885f829d6b6cefcecf52e03144e9f55f8014bc6a
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Fri Nov 5 21:54:34 2010 +0100
Modified mapinfo
commit
825d26e7f684e32e1a6a31c5bdfc6e552b2960fb
Merge:
b532c19 2acf9d8
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Fri Nov 5 21:50:03 2010 +0100
Merge branch 'master' into cbrutail/map-leave
commit
b532c19357342616c616f488e518a9d26e107b1a
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Fri Nov 5 14:59:12 2010 +0100
Fixed logos, and made race path even more obvious.
commit
7cae2ceca26852a56fdb6f0908d975c8035179b2
Merge:
a7011ce 8c128c1
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Fri Nov 5 13:20:27 2010 +0100
Merge branch 'cbrutail/decals-xonotic' into cbrutail/map-leave
commit
a7011ce0f08d0f33570e6e56c5c8bc5ff8f54d73
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Fri Nov 5 09:33:26 2010 +0100
fixed a lot of textures, added central platform
commit
03c55e5283105bdb04bb4138195cda8e2445b98c
Merge:
49cc47d a23887d
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Thu Nov 4 20:44:50 2010 +0100
Merge branch 'cbrutail/decals-xonotic' into cbrutail/map-leave
commit
49cc47dfd34985f0096c5bc7cd1f8d66c98c86c2
Merge:
dd27cce dd74a05
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Thu Nov 4 20:42:21 2010 +0100
Merge branch 'master' into cbrutail/map-leave
commit
dd27cceda2f436ad32e70d16f35566e692a44540
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Tue Nov 2 21:26:01 2010 +0100
Fuck you Darkplaces. I take back that spawnpoint, you don't need that. Also, lowered lasers' dynamic light.
commit
63c52a5bc91e9daffb05e6abdc5515e03a6b835a
Merge:
e5fa3d0 c002033
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Tue Nov 2 00:38:35 2010 +0100
Merge branch 'master' into cbrutail/map-leave
commit
e5fa3d058c37a7c7fbe0e54868b83a6721aae4c4
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Mon Nov 1 23:39:36 2010 +0100
Darkplaces wants a spawn point, so Darkplaces gets a spawn point.
commit
0c62bdf69021df47e0e7a865c1331560c2ac0316
Merge:
96532a4 e928def
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Mon Nov 1 23:34:16 2010 +0100
Merge branch 'cbrutail/map-leave' of ssh://git.xonotic.org/xonotic-maps.pk3dir into cbrutail/map-leave
commit
e928def823348152b71a807f078a6077a31adb93
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Mon Nov 1 02:13:23 2010 +0100
Autobuild, HERE WE GO!
commit
2394932cefdf84bae265909a8debe215de3ea99a
Merge:
79b8e22 0bec1a5
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Mon Nov 1 02:01:24 2010 +0100
Merge branch 'cbrutail/decals-xonotic' into cbrutail/map-leave
commit
79b8e2216a79481160bfcd8789906df312c679f9
Merge:
bf1025c ee84bdc
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Mon Nov 1 01:51:55 2010 +0100
Merge branch 'cbrutail/decals-xonotic' into cbrutail/map-leave
commit
bf1025c43ce43b4cdb0cb826edf899a11f12a2c0
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Mon Nov 1 01:49:07 2010 +0100
Modified logo texture. Fixed some minor texture alignment.
commit
8e26f04d6677d109bff087005e334a2927dc3a3b
Merge:
3039846 5c51d52
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Mon Nov 1 01:41:22 2010 +0100
Merge branch 'cbrutail/decals-xonotic' into cbrutail/map-leave
commit
3039846cbfca87da55244f32f1624c39b4cfe4a7
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Mon Nov 1 00:59:20 2010 +0100
Made jumppads and trigers larger, it's more easy to use them. Added some more hint magix.
commit
052d476aca54f13eef1b85b6e18c943da48a311f
Merge:
1101e96 68c9999
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Sun Oct 31 23:14:32 2010 +0100
Merge branch 'master', remote branch 'origin' into cbrutail/map-leave
commit
1101e96206d062df8c488b353c4b8e8719e4e19a
Author: cbrutail <ruszkai.akos@gmail.com>
Date: Sun Oct 31 17:50:19 2010 +0100
Initial commit of Race map Leave'em behind. Retextured original Nexuiz map.
ItsMe [Sun, 6 Mar 2011 00:42:02 +0000 (01:42 +0100)]
edit vorix.map file
ItsMe [Sat, 5 Mar 2011 00:01:41 +0000 (01:01 +0100)]
added vorix.map.options
ItsMe [Fri, 4 Mar 2011 22:47:06 +0000 (23:47 +0100)]
Vorix - CTF
MirceaKitsune [Thu, 17 Feb 2011 23:48:04 +0000 (01:48 +0200)]
Gametype filtered models shall not cast shadows. If they do, unexplainable black patches appear where they should be, during team games. Shadows cannot be filtered by gametype, so this is sadly the only way (as with the airlock lights).
MirceaKitsune [Thu, 17 Feb 2011 23:42:39 +0000 (01:42 +0200)]
I think the panel lights are better off left white
MirceaKitsune [Thu, 17 Feb 2011 23:38:37 +0000 (01:38 +0200)]
Use different light colors for blue base entrance doors. No way to filter lightmaps based on gametype, so use the most common thing possible.
MirceaKitsune [Thu, 17 Feb 2011 16:24:00 +0000 (18:24 +0200)]
And lastly, use the new teamspawns / noteamspawns setting in gametypefilter rather than specifying each gametype manually.
MirceaKitsune [Thu, 17 Feb 2011 16:12:03 +0000 (18:12 +0200)]
Fix outside rails. Forgot that the center ones don't need to be colored in non-team games.
MirceaKitsune [Thu, 17 Feb 2011 15:43:02 +0000 (17:43 +0200)]
I think the error screen is better for the bent blue base door, in the non-team / locked version.
MirceaKitsune [Thu, 17 Feb 2011 15:41:14 +0000 (17:41 +0200)]
Color blue base entrance door lights in yellow (error color) rather than blue (unlocked) or red (locked). Since the blue base is closed during non-team games, so unless we get lightning to be gametype filtered too, neither locked nor unlocked would be correct for these doors.
MirceaKitsune [Thu, 17 Feb 2011 15:34:38 +0000 (17:34 +0200)]
Some brushes shouldn't be detail brushes, while others should be.
MirceaKitsune [Thu, 17 Feb 2011 15:27:33 +0000 (17:27 +0200)]
Remove tons of orphaned entities without brushes. This issue was supposedly fixed in netRadiant ages ago!!
MirceaKitsune [Thu, 17 Feb 2011 15:17:45 +0000 (17:17 +0200)]
Make team only details in blue base permanent, removing them from the non-team func_wall and decreasing map size by lots of brushes.
MirceaKitsune [Thu, 17 Feb 2011 15:05:20 +0000 (17:05 +0200)]
Merge Cuinnton's latest changes to Red Planet.
Rudolf Polzer [Mon, 14 Feb 2011 19:31:05 +0000 (20:31 +0100)]
redefine target2 to 4 on path_corner a more logical way
Rudolf Polzer [Mon, 14 Feb 2011 18:58:08 +0000 (19:58 +0100)]
document this path_corner extension
Rudolf Polzer [Thu, 10 Feb 2011 12:57:59 +0000 (13:57 +0100)]
fix space_elevator mapinfo
Rudolf Polzer [Wed, 9 Feb 2011 12:31:06 +0000 (13:31 +0100)]
Merge remote branches 'origin/cbrutail/effects-beams' and 'origin/cbrutail/space_elevator-beamfix'
Rudolf Polzer [Tue, 8 Feb 2011 09:34:12 +0000 (10:34 +0100)]
Merge remote branch 'origin/cbrutail/model_walker-static'
Rudolf Polzer [Mon, 7 Feb 2011 19:43:10 +0000 (20:43 +0100)]
add platmovetype here too (autogenerated by entities.def2ent)
Maik Merten [Sun, 6 Feb 2011 14:50:40 +0000 (15:50 +0100)]
add platmovetype to affected entities
tzork [Sat, 5 Feb 2011 13:51:20 +0000 (14:51 +0100)]
Merge remote branch 'origin/savagex/techassault'
tzork [Sat, 5 Feb 2011 11:43:41 +0000 (12:43 +0100)]
Merge remote branch 'origin/diabolik/stein1x'
tzork [Sat, 5 Feb 2011 11:38:00 +0000 (12:38 +0100)]
fix non ^2 texture, invert green of norms (gl style)
ssinghal [Fri, 4 Feb 2011 05:47:25 +0000 (00:47 -0500)]
New texture set by JulianaStein. Mostly concrete/cement textures.
tzork [Wed, 2 Feb 2011 08:15:14 +0000 (09:15 +0100)]
Merge remote branch 'origin/tzork/trakfix1'
tzork [Wed, 2 Feb 2011 07:20:40 +0000 (08:20 +0100)]
Invert green channels for _norms of new trak textures
MirceaKitsune [Tue, 1 Feb 2011 17:08:29 +0000 (19:08 +0200)]
Proper light color for errored doors
MirceaKitsune [Tue, 1 Feb 2011 17:01:18 +0000 (19:01 +0200)]
Use error screen on busted doors
MirceaKitsune [Tue, 1 Feb 2011 16:56:57 +0000 (18:56 +0200)]
Script for the new error screen
MirceaKitsune [Tue, 1 Feb 2011 16:55:51 +0000 (18:55 +0200)]
Some updates to the screen textures, and a new error screen as well. I made these with red planet so I guess it's ok to update them with this branch
MirceaKitsune [Tue, 1 Feb 2011 16:15:45 +0000 (18:15 +0200)]
Give names to the Onslaught control points
MirceaKitsune [Tue, 1 Feb 2011 16:12:15 +0000 (18:12 +0200)]
Better nexball arrangements
MirceaKitsune [Tue, 1 Feb 2011 16:01:28 +0000 (18:01 +0200)]
And now, for a surprise feature: Nexball on Red Planet. Uses entity filtering to spawn the gates only in NB, and the bases are the same as CTF and ONS. Yes, this is a nexball map where you can both pickup weapons and carry the ball. I hope such can be accepted officially.
MirceaKitsune [Tue, 1 Feb 2011 15:20:08 +0000 (17:20 +0200)]
Fix pipe steam in blue base
MirceaKitsune [Tue, 1 Feb 2011 15:03:32 +0000 (17:03 +0200)]
Thinner doors for the new lockers
MirceaKitsune [Tue, 1 Feb 2011 14:53:43 +0000 (16:53 +0200)]
Fix barrel going through wall, and change a few more things in blue base
MirceaKitsune [Tue, 1 Feb 2011 14:43:20 +0000 (16:43 +0200)]
Optimize some brushes
MirceaKitsune [Tue, 1 Feb 2011 14:27:16 +0000 (16:27 +0200)]
Improve a cap texture
MirceaKitsune [Tue, 1 Feb 2011 14:25:43 +0000 (16:25 +0200)]
Several architecture changes between the red and blue base (rearranged crates and barrels, busted doors, etc)
MirceaKitsune [Tue, 1 Feb 2011 12:48:17 +0000 (14:48 +0200)]
Re-implement Cuinnton's colored base walls in the outer area.
tzork [Tue, 1 Feb 2011 04:01:53 +0000 (05:01 +0100)]
Merge remote branch 'origin/diabolik/more-lavacolors'
MirceaKitsune [Tue, 1 Feb 2011 02:24:50 +0000 (04:24 +0200)]
Group some forgotten elevator displays
MirceaKitsune [Tue, 1 Feb 2011 02:15:43 +0000 (04:15 +0200)]
Still, make the South Wing / North Wing panels display in non-team version too. Don't think they need to be team dependent, and the other panels aren't either.
MirceaKitsune [Tue, 1 Feb 2011 02:08:44 +0000 (04:08 +0200)]
Revert that last change, it does an ugly thing
MirceaKitsune [Tue, 1 Feb 2011 02:03:21 +0000 (04:03 +0200)]
Tweak wall panels
MirceaKitsune [Tue, 1 Feb 2011 01:13:47 +0000 (03:13 +0200)]
Fix some trims and caulks
MirceaKitsune [Tue, 1 Feb 2011 00:56:34 +0000 (02:56 +0200)]
Fix floating barrel
MirceaKitsune [Tue, 1 Feb 2011 00:54:14 +0000 (02:54 +0200)]
Change some of the demonwind sounds to city_LOOP
MirceaKitsune [Tue, 1 Feb 2011 00:46:21 +0000 (02:46 +0200)]
Update skybox from the changes I missed from Cuinnton
MirceaKitsune [Tue, 1 Feb 2011 00:41:09 +0000 (02:41 +0200)]
Fix a forgotten rail
MirceaKitsune [Tue, 1 Feb 2011 00:30:01 +0000 (02:30 +0200)]
Some changes to the sound files
MirceaKitsune [Tue, 1 Feb 2011 00:23:43 +0000 (02:23 +0200)]
New pneumatic door sounds
MirceaKitsune [Tue, 1 Feb 2011 00:14:54 +0000 (02:14 +0200)]
Fix a brush that mysteriously got deleted
MirceaKitsune [Mon, 31 Jan 2011 21:57:38 +0000 (23:57 +0200)]
Align some textures
MirceaKitsune [Mon, 31 Jan 2011 21:55:52 +0000 (23:55 +0200)]
Onslaught ^_^
MirceaKitsune [Mon, 31 Jan 2011 21:14:25 +0000 (23:14 +0200)]
Oh yay! gametypefilter also works on trigger_multiple. Team doors will no longer open in Deathmatch
MirceaKitsune [Mon, 31 Jan 2011 21:12:14 +0000 (23:12 +0200)]
A few fixes and improvements
MirceaKitsune [Mon, 31 Jan 2011 20:45:31 +0000 (22:45 +0200)]
Fix an issue i think i made with that last commit
MirceaKitsune [Mon, 31 Jan 2011 20:41:50 +0000 (22:41 +0200)]
Remove some duplicated brushes
MirceaKitsune [Mon, 31 Jan 2011 18:22:22 +0000 (20:22 +0200)]
Position CTF flags better
MirceaKitsune [Mon, 31 Jan 2011 18:20:13 +0000 (20:20 +0200)]
Update rtlights
MirceaKitsune [Mon, 31 Jan 2011 18:19:33 +0000 (20:19 +0200)]
Reverse door and teleporter angles where the base is mirrored
MirceaKitsune [Mon, 31 Jan 2011 18:12:34 +0000 (20:12 +0200)]
Put old terrain texture back. Just feel it's better that way, as it's a 2 texture script and I think looks prettier.
MirceaKitsune [Mon, 31 Jan 2011 18:03:04 +0000 (20:03 +0200)]
Daring attempt to team color ALL of the rails (apart from the middle ones outside). Still yellow in non-team games
MirceaKitsune [Mon, 31 Jan 2011 16:34:19 +0000 (18:34 +0200)]
ctf gametype in mapinfo
MirceaKitsune [Mon, 31 Jan 2011 16:33:23 +0000 (18:33 +0200)]
Fix door panels for team game version doors
MirceaKitsune [Mon, 31 Jan 2011 16:27:14 +0000 (18:27 +0200)]
Several fixes to red planet, regarding team brushes
MirceaKitsune [Sun, 30 Jan 2011 21:27:32 +0000 (23:27 +0200)]
More great updates by Cuinnton
MirceaKitsune [Sun, 30 Jan 2011 21:25:24 +0000 (23:25 +0200)]
Merge branch 'master' into mirceakitsune/red_planet
Rudolf Polzer [Sat, 29 Jan 2011 20:27:16 +0000 (21:27 +0100)]
document trigger_hurt.targetname
Rudolf Polzer [Wed, 26 Jan 2011 07:55:36 +0000 (08:55 +0100)]
Merge branch 'master' of git://git.xonotic.org/xonotic/xonotic-maps.pk3dir
Rudolf Polzer [Wed, 26 Jan 2011 07:53:18 +0000 (08:53 +0100)]
Merge remote branch 'origin/tzork/glowplant'
Conflicts:
maps/glowplant.map (taking over tZork's new versions, throwing away in between changes on master)
tzork [Tue, 25 Jan 2011 21:33:00 +0000 (22:33 +0100)]
Merge remote branch 'origin/diabolik/trak-textures'
tzork [Tue, 25 Jan 2011 19:50:41 +0000 (20:50 +0100)]
Rename _s textures to _gloss
tzork [Tue, 25 Jan 2011 19:34:30 +0000 (20:34 +0100)]
Minor structural fixes, place more ammo.
ssinghal [Tue, 25 Jan 2011 19:18:35 +0000 (14:18 -0500)]
Add traks map props.
ssinghal [Tue, 25 Jan 2011 18:59:00 +0000 (13:59 -0500)]
Shaders for trak7 and 6. tzork will merge soon.
ssinghal [Mon, 24 Jan 2011 23:53:52 +0000 (18:53 -0500)]
Remove Thumbs.db and rename two files. Needs trak6x.shader and trak7x.shader
ssinghal [Mon, 24 Jan 2011 23:50:05 +0000 (18:50 -0500)]
Properly name textures for trak6 and 7 and put in folders.
ssinghal [Mon, 24 Jan 2011 06:01:12 +0000 (01:01 -0500)]
Add the rest of the trak5-2x stuff. Needs _gloss.
ssinghal [Mon, 24 Jan 2011 04:34:19 +0000 (23:34 -0500)]
Add wall1 and wall2 from trak5-x2.
Rudolf Polzer [Sat, 22 Jan 2011 20:14:43 +0000 (21:14 +0100)]
update the .ent too
Rudolf Polzer [Sat, 22 Jan 2011 20:14:08 +0000 (21:14 +0100)]
add mine layer
cbrutail [Sat, 22 Jan 2011 20:06:05 +0000 (21:06 +0100)]
Modified space-elevator so it uses the new effects_beam shaders instead of own ones.
cbrutail [Sat, 22 Jan 2011 19:52:44 +0000 (20:52 +0100)]
Moving space_elevator's beam shaders to their own directory.