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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Sat, 28 Nov 2015 06:35:15 +0000 (17:35 +1100)]
Stats: port gamemodes
TimePath [Sat, 28 Nov 2015 03:39:52 +0000 (14:39 +1100)]
Stats: port remaining movevars
Mario [Fri, 27 Nov 2015 14:48:44 +0000 (00:48 +1000)]
Finish off the last of the stats
Mario [Fri, 27 Nov 2015 14:13:42 +0000 (00:13 +1000)]
Do another bunch of stats
TimePath [Tue, 24 Nov 2015 11:42:29 +0000 (22:42 +1100)]
Stats: port 5 more
TimePath [Tue, 24 Nov 2015 11:16:50 +0000 (22:16 +1100)]
Stats: remove dependence on engine assigned stats
Mario [Sat, 21 Nov 2015 07:07:41 +0000 (17:07 +1000)]
Do 10 more stats
Mario [Tue, 17 Nov 2015 10:59:47 +0000 (20:59 +1000)]
Do another 6
Mario [Tue, 17 Nov 2015 10:51:23 +0000 (20:51 +1000)]
Port another 10 stats
Mario [Sat, 14 Nov 2015 13:33:59 +0000 (23:33 +1000)]
Port 10 more
Mario [Sat, 14 Nov 2015 13:05:51 +0000 (23:05 +1000)]
Port clipload and clipsize
Mario [Sat, 14 Nov 2015 12:59:39 +0000 (22:59 +1000)]
Port leadlimit
Mario [Sat, 14 Nov 2015 12:52:52 +0000 (22:52 +1000)]
Port shotorg stat
TimePath [Sat, 7 Nov 2015 05:14:25 +0000 (16:14 +1100)]
Stats: register NB_METERSTART
TimePath [Sat, 7 Nov 2015 04:56:17 +0000 (15:56 +1100)]
Stats: register FUEL
TimePath [Sat, 7 Nov 2015 04:43:18 +0000 (15:43 +1100)]
Stats: register ALLOW_OLDVORTEXBEAM
TimePath [Sat, 7 Nov 2015 04:34:59 +0000 (15:34 +1100)]
Stats: register PRESSED_KEYS
TimePath [Sat, 7 Nov 2015 03:04:12 +0000 (14:04 +1100)]
Stats: register a few more stats
TimePath [Sat, 7 Nov 2015 02:44:59 +0000 (13:44 +1100)]
Stats: begin registering stats
TimePath [Sat, 7 Nov 2015 01:48:56 +0000 (12:48 +1100)]
Stats: registry
Mario [Fri, 6 Nov 2015 07:37:08 +0000 (17:37 +1000)]
Don't offset buff location when spawning at a spawnpoint (fixes getting stuck in walls)
TimePath [Fri, 6 Nov 2015 02:55:10 +0000 (13:55 +1100)]
Mutators: increase limit
TimePath [Fri, 6 Nov 2015 02:34:28 +0000 (13:34 +1100)]
Registry: network and verify checksums on connect
TimePath [Fri, 6 Nov 2015 01:06:44 +0000 (12:06 +1100)]
Registry: fix incorrect sorting
TimePath [Thu, 5 Nov 2015 22:37:51 +0000 (09:37 +1100)]
Registry: checksum
TimePath [Thu, 5 Nov 2015 22:00:06 +0000 (09:00 +1100)]
Net: move message headers to their respective files
TimePath [Thu, 5 Nov 2015 21:40:55 +0000 (08:40 +1100)]
Rubble: move to qc effects
TimePath [Thu, 5 Nov 2015 21:37:17 +0000 (08:37 +1100)]
Modeleffects: move to qc effects
TimePath [Thu, 5 Nov 2015 21:32:58 +0000 (08:32 +1100)]
Damageeffects: move to qc effects
TimePath [Thu, 5 Nov 2015 11:32:42 +0000 (22:32 +1100)]
Gibs: move to qc effects
TimePath [Thu, 5 Nov 2015 11:19:41 +0000 (22:19 +1100)]
Casings: move to qc effects
TimePath [Thu, 5 Nov 2015 11:15:22 +0000 (22:15 +1100)]
Effects: create qc effects folder
TimePath [Thu, 5 Nov 2015 09:40:40 +0000 (20:40 +1100)]
Split up common/util.qc
TimePath [Thu, 5 Nov 2015 08:42:39 +0000 (19:42 +1100)]
Cleanup
TimePath [Thu, 5 Nov 2015 07:32:07 +0000 (18:32 +1100)]
Cleanup
TimePath [Thu, 5 Nov 2015 05:56:27 +0000 (16:56 +1100)]
Cleanup
TimePath [Thu, 5 Nov 2015 03:54:17 +0000 (14:54 +1100)]
Onslaught: move controlpoint + generator to mutator module
TimePath [Thu, 5 Nov 2015 03:06:38 +0000 (14:06 +1100)]
HUD: split panels into files
TimePath [Thu, 5 Nov 2015 01:38:45 +0000 (12:38 +1100)]
s/(void)/()
TimePath [Thu, 5 Nov 2015 00:53:26 +0000 (11:53 +1100)]
Mutators: make cloaked and running_guns mutators
TimePath [Thu, 5 Nov 2015 00:20:09 +0000 (11:20 +1100)]
Mutators: self containment
TimePath [Wed, 4 Nov 2015 22:57:37 +0000 (09:57 +1100)]
Mutators: add hooks for overkill
TimePath [Wed, 4 Nov 2015 11:02:58 +0000 (22:02 +1100)]
Rifle: remove debugging
TimePath [Wed, 4 Nov 2015 10:41:46 +0000 (21:41 +1100)]
clientstatus: fix worldstatus being appended
TimePath [Wed, 4 Nov 2015 10:30:29 +0000 (21:30 +1100)]
CTF: precache default flag
TimePath [Wed, 4 Nov 2015 10:10:37 +0000 (21:10 +1100)]
Net: reserve fewer temp entity events
TimePath [Wed, 4 Nov 2015 09:44:10 +0000 (20:44 +1100)]
Net: allow overriding CSQCPLAYER_FORCE_UPDATES
TimePath [Wed, 4 Nov 2015 09:25:42 +0000 (20:25 +1100)]
Net: register all types
Mario [Wed, 4 Nov 2015 08:06:36 +0000 (18:06 +1000)]
Add a mutator hook for menu commands
Mario [Wed, 4 Nov 2015 02:55:17 +0000 (12:55 +1000)]
Bring back random chance
Mario [Wed, 4 Nov 2015 02:46:14 +0000 (12:46 +1000)]
Undo last change of atten
TimePath [Wed, 4 Nov 2015 02:45:21 +0000 (02:45 +0000)]
Merge branch 'TimePath/entitydebugger' into 'master'
Entity debugger (L merge request)
Entity debugger; displays the source of each entity visually
* `debugdraw 1`: show all visible entities
* `debugdraw 2`: show all logical entities too
* `sv_cmd debugdraw_sv`: send a batch of server entities to player 1
See merge request !248
Mario [Wed, 4 Nov 2015 02:42:22 +0000 (12:42 +1000)]
Use ATTN_NORM on shotgun ricochet (hopefully fixes ultra loud spam)
TimePath [Wed, 4 Nov 2015 02:32:38 +0000 (13:32 +1100)]
Weapons: independent `weapon_think` and `weapon_nextthink`
TimePath [Wed, 4 Nov 2015 01:36:48 +0000 (12:36 +1100)]
Merge branch 'master' into TimePath/debug_draw
# Conflicts:
# qcsrc/server/weapons/weaponsystem.qc
Mario [Wed, 4 Nov 2015 01:22:27 +0000 (11:22 +1000)]
Don't retry next frame (was breaking some impulses when re-spawning)
Mario [Wed, 4 Nov 2015 00:12:30 +0000 (10:12 +1000)]
Use SND_RIC_RANDOM
Mario [Tue, 3 Nov 2015 23:59:23 +0000 (09:59 +1000)]
Fix CTF leadlimit acting as timelimit
TimePath [Tue, 3 Nov 2015 11:50:32 +0000 (22:50 +1100)]
Effects: fix arc with mismatching effectinfo
TimePath [Tue, 3 Nov 2015 10:47:10 +0000 (21:47 +1100)]
Sounds: zone stored SND tempstrings
TimePath [Tue, 3 Nov 2015 10:19:10 +0000 (21:19 +1100)]
Sounds: fix silent weapons
TimePath [Tue, 3 Nov 2015 09:47:21 +0000 (20:47 +1100)]
Sounds: infer extensions
TimePath [Mon, 2 Nov 2015 03:27:53 +0000 (14:27 +1100)]
Weapons: assert weaponentity.state
Mario [Mon, 2 Nov 2015 02:25:27 +0000 (12:25 +1000)]
Fix vehicle buff exploit
TimePath [Mon, 2 Nov 2015 02:01:24 +0000 (13:01 +1100)]
Weapons: pass weaponentity field instead of slot
Mario [Mon, 2 Nov 2015 01:46:36 +0000 (11:46 +1000)]
Add a hack to give and take buff time when entering/leaving vehicle
TimePath [Sun, 1 Nov 2015 11:17:03 +0000 (22:17 +1100)]
Merge branch 'master' into TimePath/debug_draw
# Conflicts:
# qcsrc/common/effects/all.qc
# qcsrc/lib/net.qh
TimePath [Sun, 1 Nov 2015 11:10:56 +0000 (22:10 +1100)]
lib: etof and ftoe
TimePath [Sun, 1 Nov 2015 11:09:58 +0000 (22:09 +1100)]
Racer: remove some uses of self
TimePath [Sun, 1 Nov 2015 05:59:38 +0000 (16:59 +1100)]
Precache: defer
TimePath [Sun, 1 Nov 2015 04:56:44 +0000 (15:56 +1100)]
Registry: hide arrays
TimePath [Sun, 1 Nov 2015 03:24:23 +0000 (14:24 +1100)]
Registry: use BITS everywhere
Mario [Sun, 1 Nov 2015 01:40:13 +0000 (11:40 +1000)]
Increase maximum monsters
Mario [Sun, 1 Nov 2015 01:12:23 +0000 (11:12 +1000)]
Add a function to change the monster model path
Mario [Sat, 31 Oct 2015 09:59:09 +0000 (09:59 +0000)]
Merge branch 'terencehill/hide_motd' into 'master'
Hide the MOTD when going spec
See merge request !246
TimePath [Sat, 31 Oct 2015 09:53:05 +0000 (20:53 +1100)]
Registry: use BITS everywhere
TimePath [Sat, 31 Oct 2015 09:37:48 +0000 (20:37 +1100)]
Weapon priority list: fix invisible names
Mario [Sat, 31 Oct 2015 03:08:25 +0000 (13:08 +1000)]
Increase the number of deathtypes to 100
Mario [Sat, 31 Oct 2015 03:04:51 +0000 (13:04 +1000)]
We keep running into these limits, increase by 100
TimePath [Fri, 30 Oct 2015 06:02:50 +0000 (17:02 +1100)]
Effects: make sending entities easier, make sending server ids harder
Mario [Fri, 30 Oct 2015 04:02:16 +0000 (14:02 +1000)]
Add a new spawnflag and cvar to control the resizing of old Quake monsters
Mario [Fri, 30 Oct 2015 03:59:15 +0000 (13:59 +1000)]
Only change limits when adding the mutator (might fix incorrect timelimits)
TimePath [Thu, 29 Oct 2015 21:42:25 +0000 (08:42 +1100)]
lib: inline a few functions
TimePath [Thu, 29 Oct 2015 08:36:00 +0000 (19:36 +1100)]
Merge branch 'master' into TimePath/debug_draw
# Conflicts:
# qcsrc/common/items/inventory.qh
TimePath [Thu, 29 Oct 2015 08:27:35 +0000 (19:27 +1100)]
Itemstime: ignore weapons
TimePath [Thu, 29 Oct 2015 08:19:33 +0000 (08:19 +0000)]
Merge branch 'TimePath/items' into 'master'
Cleanup item pickups (M merge request)
See merge request !245
TimePath [Thu, 29 Oct 2015 07:57:34 +0000 (18:57 +1100)]
Merge branch 'master' into TimePath/items
# Conflicts:
# qcsrc/lib/misc.qh
# qcsrc/lib/oo.qh
TimePath [Thu, 29 Oct 2015 07:04:31 +0000 (18:04 +1100)]
Entity debugger
Mario [Wed, 28 Oct 2015 10:31:04 +0000 (20:31 +1000)]
Clean up the function slightly (kinda)
Mario [Wed, 28 Oct 2015 09:59:29 +0000 (19:59 +1000)]
Don't network target_push entities anymore (trigger_push can't be linked until brush models can be networked)
Mario [Wed, 28 Oct 2015 09:25:08 +0000 (19:25 +1000)]
Remove a reference to the mod weapon Flak
Mario [Wed, 28 Oct 2015 08:37:39 +0000 (18:37 +1000)]
Increase announcement limit again
TimePath [Wed, 28 Oct 2015 08:32:36 +0000 (19:32 +1100)]
Weapons: use correct weapon name for ITEM_WEAPON_PRIMORSEC
Mario [Wed, 28 Oct 2015 08:05:21 +0000 (18:05 +1000)]
Increase announce notification count
TimePath [Wed, 28 Oct 2015 07:30:37 +0000 (07:30 +0000)]
Merge branch 'TimePath/independent_offhand' into 'master'
Independent offhand (M merge request)
Fixes grappling hook offhand delaying onhand attack
See merge request !247
Mario [Wed, 28 Oct 2015 07:08:32 +0000 (17:08 +1000)]
Add another potentially useful hook
TimePath [Wed, 28 Oct 2015 06:37:01 +0000 (17:37 +1100)]
Weapons: add a second .weaponentity
Mario [Wed, 28 Oct 2015 06:30:03 +0000 (16:30 +1000)]
Fix a somehow broken compile
Mario [Wed, 28 Oct 2015 06:26:04 +0000 (16:26 +1000)]
Add some more useful hooks
TimePath [Wed, 28 Oct 2015 04:24:35 +0000 (15:24 +1100)]
Weapons: pass weapon index