divverent [Fri, 22 Sep 2017 17:09:27 +0000 (17:09 +0000)]
Make work DrawQ_SetClipArea in stereo view modes or when viewsize is lower than 100
NOTE from divVerent: the previous followmodel-related commit was mistakenly attributed to me, but was actually by terencehill too.
Signed-off-by: terencehill <piuntn@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12339
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
023d02148e88cc846dbd76ffa312703c2eef1cd7
divverent [Fri, 22 Sep 2017 16:46:56 +0000 (16:46 +0000)]
Avoid running cl_followmodel and cl_leanmodel code if the relative cvars are turned off
From: Rudolf Polzer <divVerent@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12338
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
7ea20cf0fcba4cfd11d28738c211bf0d45e2ba32
havoc [Wed, 30 Aug 2017 04:29:14 +0000 (04:29 +0000)]
Fix GLSL shader to only specify invariant gl_Position on the vertex shader, not the fragment shader - woops, this is what I get for not testing that change.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12337
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
175af02fa8e6bc5c14ebac952c6925f9328c2348
havoc [Sun, 6 Aug 2017 15:33:55 +0000 (15:33 +0000)]
Use the invariant keyword on gl_Position on GLSL 1.20 or higher and GLSL ES
1.00 or higher, this should resolve zfighting between light polygons and
base surfaces.
A long long time ago this was using ftransform() which ensured invariance but use of the invariant keyword was not added when we switched away from that.
Thanks for the bug report:
https://www.reddit.com/r/quake/comments/6rwwm5/need_some_help_getting_quake_running_with/
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12336
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
72ae17123314e96c86e46ffd31426f1ed4a308a1
divverent [Mon, 10 Jul 2017 12:43:27 +0000 (12:43 +0000)]
SDL2: combine SDL_KEYDOWN events directly with following SDL_TEXTINPUT events when possible.
This solves ` keypresses that open/close the console also typing in a character
"once and for all". The ability to type the ` character into the console is not
impaired by this as con_closeontoggleconsole's logic to by default ignore the
toggleconsole key when in the console but not at the beginning of the line
still applies.
From: terencehill <piuntn@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12335
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
50312b15cfb7bd198d25aef3e999effe67e67b4e
divverent [Wed, 26 Apr 2017 02:33:43 +0000 (02:33 +0000)]
rcon server: add an explicit check against empty password, instead of assuming the calling code is correct.
This logic had a bug in the past that had been introduced by r8886 and
accidentally fixed when introducing multi-account support in r9420. The bug was
that rcon_password being empty led to the empty password being accepted in some
cases, as there was never any explicit logic to handle that in rcon - it was
more "accidentally" rejected by a packet formatting check which does not apply
to srcon as the empty password wouldn't be empty over the wire.
In other words: DP builds from [r8886, r9419] had a serious vulnerability and
the only workaround is to always have rcon_password set.
The check added here will complain and reject in case the calling code for some
reason no longer prevents empty passwords from being accepted.
Also adding comments to the new logic explaining how it prevents the empty
password from being accepted.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12334
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
91e898971b8ec935b2d25e7cd0d26eb0c6a8d8a7
havoc [Sun, 23 Apr 2017 22:54:26 +0000 (22:54 +0000)]
Mark a bug as done.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12333
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
e258e3fe3240de023926bc7642159fc80e6fee62
havoc [Sun, 23 Apr 2017 22:53:08 +0000 (22:53 +0000)]
Fix bug where r_showbboxes broke bloom texture updates by setting GL_CullFace in R_Bloom_MakeTexture.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12332
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
c1878bd6bc94e9e53a1eeef0db5cd001f97f79f4
havoc [Sun, 23 Apr 2017 22:20:45 +0000 (22:20 +0000)]
Fix a bug in collisions between brushes and brushes when the plane is rotating - this case is never used currently but it's definitely a bug worth fixing.
Thanks to Eduard Elin for the bug report.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12331
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
220d6cb7e084a11a1c8f99b0fd57c522e17d6cef
havoc [Sun, 23 Apr 2017 22:05:47 +0000 (22:05 +0000)]
Removed the gray-out behavior on the gamma settings in the color control menu when hwgamma is unsupported or disabled.
Apply gamma correction to the color boxes in the color control menu when hwgamma is off so that they are an accurate preview.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12330
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
d935102f6ffdbfed14a50ee67f0231407c2073db
havoc [Sun, 23 Apr 2017 20:25:39 +0000 (20:25 +0000)]
Fix bugs in ModList_RebuildList such that it no longer lists files in the quake directory as gamedirs.
These bugs were previously hidden by a different behavior in FS_CheckNastyPath until
20140716 where directories with a period in their name were skipped, but that was not a complete solution.
Thanks to klichka for bug report.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12329
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
6fb644eee19956bee121e1f2430d2b84067dc056
havoc [Sun, 23 Apr 2017 19:40:24 +0000 (19:40 +0000)]
Add VS2017 projects.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12328
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
ac5dd620f7242770f8a94a2684a9dfe27e414793
Rudolf Polzer [Sat, 8 Apr 2017 21:22:55 +0000 (23:22 +0200)]
divverent [Fri, 31 Mar 2017 21:47:12 +0000 (21:47 +0000)]
Travis build script: bump the min OS X version.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12327
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
f6d8bf009aadd637cd9d7444a564ad1b662d2cf3
divverent [Fri, 31 Mar 2017 21:47:12 +0000 (21:47 +0000)]
Travis build script: bump the min OS X version.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12327
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 18 Mar 2017 15:37:30 +0000 (15:37 +0000)]
Added a bug reported by kristus (tcmod rotate breaking normalmapping)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12326
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Wed, 8 Mar 2017 21:27:37 +0000 (21:27 +0000)]
Use SDL 2.0.5 for Xonotic builds.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12325
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
2995daa9758c545c8727fa8f19a6cd7440b6464c
divverent [Wed, 8 Mar 2017 21:27:37 +0000 (21:27 +0000)]
Use SDL 2.0.5 for Xonotic builds.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12325
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Tue, 7 Mar 2017 19:12:17 +0000 (19:12 +0000)]
r_coronas_occlusionquery: don't try using a GL20-requiring feature in the GL11/GL13 render paths
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12324
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
ef9b48fe33bd373656f2c426ab3f8440d6490077
divverent [Tue, 7 Mar 2017 18:33:54 +0000 (18:33 +0000)]
Chat: accept K_KP_ENTER to end chat entry too.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12323
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
2ca2a9595705a793c0f643c2f4fe13f1b8cf4b69
havoc [Sat, 14 Jan 2017 19:33:33 +0000 (19:33 +0000)]
added separate cl_nopred cvar to use when playing on qw servers since
players expect prediction in quakeworld, now cl_movement is only used on
dp6/dp7 servers.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12322
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
9ba529f6b88337d1f8ca249a66dc060917e3c3e8
havoc [Mon, 2 Jan 2017 03:06:22 +0000 (03:06 +0000)]
Remove a confusing part of the description of r_shadow_shadowmapping
cvar.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12317
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
1b5514b0efe6eb17ef86493eaedee1d553b08c80
havoc [Mon, 2 Jan 2017 00:14:36 +0000 (00:14 +0000)]
Change darkplaces email address to darkplacesengine (on gmail) since
gmail has better spam filtering than the old host
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12314
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
8aaf40dd53234a67cc8db41c0a1841d77b9e7852
havoc [Sun, 27 Nov 2016 21:45:11 +0000 (21:45 +0000)]
Added an implementation of Lehmer random number generator with Lecuyer constant, this is a simple mul128 based RNG with a period of 2^126.
Use the new RNG for bouncegrid traces to hopefully improve the photon distribution compared to lhcheeserandom.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12298
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
8e10530c0564b56ff02e689d3d6839b8fcb88553
havoc [Sun, 27 Nov 2016 20:59:04 +0000 (20:59 +0000)]
Added developer_memorylargerthanmb cvar which prints (with developer 1) notices about very large memory allocations (16MB and larger by default).
Slightly improved the Mem_Alloc out of memory error to include the size of the failed allocation.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12292
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
9e8aa111b367c9c6fdf3c345431a9c61ef8b82a3
divverent [Tue, 7 Mar 2017 19:12:17 +0000 (19:12 +0000)]
r_coronas_occlusionquery: don't try using a GL20-requiring feature in the GL11/GL13 render paths
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12324
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Tue, 7 Mar 2017 18:33:54 +0000 (18:33 +0000)]
Chat: accept K_KP_ENTER to end chat entry too.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12323
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 14 Jan 2017 19:33:33 +0000 (19:33 +0000)]
added separate cl_nopred cvar to use when playing on qw servers since
players expect prediction in quakeworld, now cl_movement is only used on
dp6/dp7 servers.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12322
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 7 Jan 2017 18:55:51 +0000 (18:55 +0000)]
increase MAX_CHANNELS to support quakemash
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12319
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
8730ad8413fe46de8bdd61e4d0fb9b91abfa5563
divverent [Wed, 11 Jan 2017 21:50:45 +0000 (21:50 +0000)]
Travis changes for Xonotic:
- Do not require root any more.
- Change the i386 build to build on Ubuntu directly, not in a chroot created using debootstrap.
- Remove the -isysroot option for OS X as the path broke after some Travis change.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12321
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
3a7b4a7b58c265534bafdab8558aa0ba7e9ea1d0
divverent [Wed, 11 Jan 2017 21:50:45 +0000 (21:50 +0000)]
Travis changes for Xonotic:
- Do not require root any more.
- Change the i386 build to build on Ubuntu directly, not in a chroot created using debootstrap.
- Remove the -isysroot option for OS X as the path broke after some Travis change.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12321
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 7 Jan 2017 18:55:51 +0000 (18:55 +0000)]
increase MAX_CHANNELS to support quakemash
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12319
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Tue, 3 Jan 2017 03:25:39 +0000 (03:25 +0000)]
Fix some crashes affecting dedicated quake servers where texture->materialshaderpass is NULL. A few other tweaks to ca_dedicated checks that were redundant.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12318
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 2 Jan 2017 03:06:22 +0000 (03:06 +0000)]
Remove a confusing part of the description of r_shadow_shadowmapping
cvar.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12317
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 2 Jan 2017 01:12:46 +0000 (01:12 +0000)]
Fix rogue mission pack (Dissolution of Eternity) plasma launcher which
uses velocity so small initially that SV_CheckVelocity was zeroing it in
the denormal check - the threshold has been lowered by 3 digits since
this was really only meant to detect denormals, not mess with real
numbers
thanks to Roman for this bug report
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12316
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 2 Jan 2017 00:26:06 +0000 (00:26 +0000)]
change shadowmapping atlas from 4096x4096 to 8192x8192 because it looks
bad when it has to degrade shadowmap resolution to fit into 4096x4096
some of the time in start.bsp
this texture size is 256MB and should fit on most video cards...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12315
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 2 Jan 2017 00:14:36 +0000 (00:14 +0000)]
Change darkplaces email address to darkplacesengine (on gmail) since
gmail has better spam filtering than the old host
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12314
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 10 Dec 2016 20:57:04 +0000 (20:57 +0000)]
Disable the __int128 code path for lehmer 128bit RNG because it doesn't
compile on an old XCode version I use.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12309
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 10 Dec 2016 20:17:30 +0000 (20:17 +0000)]
only use __int128 math on x86_64
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12308
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 10 Dec 2016 19:50:51 +0000 (19:50 +0000)]
Fix bug in loading additional skins after the ones that exist in the model in mdl loader, which resulted in the missing texture being shown because the skin referenced a texture beyond num_textures.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12307
d7cf8633-e32d-0410-b094-
e92efae38249
vic [Fri, 2 Dec 2016 20:19:47 +0000 (20:19 +0000)]
Use tighter bounds for bouncegrid texture
Calculate bounds enclosing all lights instead of using the world bounds.
Maps with unlit monster containers such as e1m7 benefit from reduced RAM usage.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12306
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 27 Nov 2016 21:35:34 +0000 (21:35 +0000)]
Fix infinite loop that occurred in R_FrameData_Alloc if requesting > 256MB (which the per-chunk size was bounded to).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12295
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
b18cecd7b0c37e696571dcb3abb22a79ad03dae7
havoc [Sun, 27 Nov 2016 21:42:53 +0000 (21:42 +0000)]
Fix one trace I missed when adding skipsupercontentsmask, and a couple other ones in comments.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12297
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
83074a20b0e488b3e7e58a573d96fd17e55e4580
havoc [Sun, 27 Nov 2016 21:29:12 +0000 (21:29 +0000)]
Add skipsupercontentsmask parameter to all the collision implementations, this allows you to ignore brushes/surfaces matching the specified contents flags, the primary use is ignoring q1bsp sky surfaces which are SUPERCONTENTS_SKY and SUPERCONTENTS_SOLID, since SUPERCONTENTS_SOLID is in the hitsupercontentsmask it will normally block on sky surfaces, but this way it will not if they also have SUPERCONTENTS_SKY set.
Use the new skipsupercontentsmask feature for bouncegrid traces and certain other light traces.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12294
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
a3482c67248044c9c3dfe6ef96781d2e814fdeeb
havoc [Sun, 27 Nov 2016 21:00:37 +0000 (21:00 +0000)]
Added a MessageBox call in Sys_Error on Windows, matching the behavior of the wgl client. The typical error to desktop will be more informative now.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12293
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
7fea37c6939ee2f26c9acf8582c8ee27e991d700
havoc [Sun, 27 Nov 2016 20:51:15 +0000 (20:51 +0000)]
Enable /LARGEADDRESSAWARE on win32 builds in MSVS2015, to get 3GB address space rather than 2GB.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12289
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
d0b62751636ffda4720ee9a4f8e829474f6e699c
havoc [Tue, 11 Oct 2016 01:05:53 +0000 (01:05 +0000)]
Added cl_bob_limit cvar which limits the maximum rage of view bobbing in a smooth way (rather than limiting the velocity and cl_bob independently, it limits the strength of the bob before the sinewave is applied). By default this is 7 (inspired by the quake limit of +4 to -7 range).
Added cl_bob_limit_heightcheck cvar (off by default) which uses tracelines to limit the maximum value of cl_bob_limit based on the ceiling and floor height.
Added cl_bob_velocity_limit cvar which replaces the hard-coded 400 in a few places for xyspeed purposes.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12286
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
b7a1b307d1b7cb5fec3221d2f2b15af74791663d
havoc [Mon, 12 Sep 2016 05:13:44 +0000 (05:13 +0000)]
Fix Q2BSP texture loading, Q2BSP contents issues, and add support for SURF_ALPHATEST for any maps that might use it, force fullbright rendering on SURF_TRANS33/SURF_TRANS66/SURF_WARP textures which fixes the rain in 3v3gloom3.bsp and chainlink fence textures on tkse.bsp and glass transparency on gloom1se.bsp among others. Also fix the SURF_FLOWING scroll rate when combined with SURF_WARP.
Also fixed the collision issues caused by stomping over Q1BSP data which caused traceline to break on Q1BSP after loading a Q2BSP map, thanks Supa for that bug report and finding other Q2BSP issues.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12284
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
4fa4227c4cadd099125636f085183062a50acf7d
havoc [Sat, 10 Sep 2016 20:24:15 +0000 (20:24 +0000)]
Added MSVC++ 2015 projects.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12280
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
cd16f7adf4fa1d5c70e6ee68a296db336a83015f
havoc [Sat, 10 Sep 2016 19:36:13 +0000 (19:36 +0000)]
Fix MSVC++ 2015 warnings about variable scope and some narrowing conversions without type casts.
Fix some missing type casts in recent r_shadow.c changes that didn't compile as C++ successfully.
Remove r_shadow_shadowmaplod variable which is unused.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12279
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
ad37bc7de1dce1d858f74df2d70dc214983fb934
havoc [Sun, 28 Aug 2016 07:08:50 +0000 (07:08 +0000)]
Fix a typo in a field name.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12278
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
dbc0ab84895b26254dd41c9b17cb16c77337e9a1
havoc [Sun, 28 Aug 2016 05:29:09 +0000 (05:29 +0000)]
Added r_shadow_bouncegrid_lightpathsize which is an alternative to blur
- but in practice this is just slower at a value of 3 than 1 is with
blur, so blur remains the default approach.
Implemented r_shadow_bouncegrid_floatcolors cvar which uses fp16 and
fp32 float formats to increase dynamic range.
Overhauled the default values of the bouncegrid cvars to look better.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12277
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
c5b7dc9addac09cbfab5e592e9b2feea8d7da241
havoc [Sat, 27 Aug 2016 22:28:59 +0000 (22:28 +0000)]
implemented r_shadow_bouncegrid_blur, this tremendously improves
quality at a cost of processing time, eliminating many rounding error
problems in all levels.
renamed several r_shadow_bouncegrid_* cvars to have a dynamic prefix,
and split spacing so that it can also be different between
static/dynamic modes (static now uses 32).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12276
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
9467a5d4d63a1d3587eff10afae41a853dea68f5
havoc [Sat, 27 Aug 2016 19:34:06 +0000 (19:34 +0000)]
Refactored r_shadow_bouncegrid light splatting code, it now makes an
array of light paths and then performs their splatting in a separate
step with an optional sort.
Implemented culling of out-of-view light paths in dynamic mode.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12275
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
89a03d22b1150713885838429024a9df721d3bc5
havoc [Sat, 27 Aug 2016 18:00:00 +0000 (18:00 +0000)]
Refactored r_shadow_bouncegrid code into several functions, changed
photon distribution math to make the photons more stable from frame to
frame (in dynamic mode), the number of photons fired is now based on
r_shadow_bouncegrid_intensityperphoton rather than always going for
maximum photons (accordingly r_shadow_bouncegrid_photons has been
renamed maxphotons and will still apply the old logic if it must).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12274
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
96c5fb3f2bf6068164d1cd425965c0be51b92ea2
havoc [Sat, 27 Aug 2016 03:17:49 +0000 (03:17 +0000)]
Fix a serious bug with r_shadow_bouncegrid_static where it used
R_CullBox and other view-dependent performance optimizations when
compiling the static texture - thanks to Vic for finding this bug!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12273
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
3dfd03a33dc34d8a469d9b2f334991de226fd897
divverent [Tue, 29 Nov 2016 18:20:07 +0000 (18:20 +0000)]
keys: do not send the text event of the toggleconsole bind to the console.
This only affects SDL2's event handling, which sends events in the following order:
(keycode, 0, true)
(0, charcode, true)
(0, charcode, false)
(keycode, 0, false)
The input destination is toggled on the first event, and the console then would
receive the charcode events. Binds work differently though - their action is
queued into the console buffer, and executed at the end of the frame!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12305
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
b046f98ffbc506e32c13c46725e75a92eb861cef
divverent [Tue, 29 Nov 2016 18:20:07 +0000 (18:20 +0000)]
keys: do not send the text event of the toggleconsole bind to the console.
This only affects SDL2's event handling, which sends events in the following order:
(keycode, 0, true)
(0, charcode, true)
(0, charcode, false)
(keycode, 0, false)
The input destination is toggled on the first event, and the console then would
receive the charcode events. Binds work differently though - their action is
queued into the console buffer, and executed at the end of the frame!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12305
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Tue, 29 Nov 2016 03:24:12 +0000 (03:24 +0000)]
Rewrote bouncegrid path splatting, it now has a cone shape which grows with distance, which reduces the splotchy look (cvars r_shadow_bouncegrid_lightpathsize_initial and r_shadow_bouncegrid_lightpathsize_conespread control this).
Replaced r_shadow_bouncegrid_(static|dynamic)_energyperphoton with r_shadow_bouncegrid_(static|dynamic)_quality cvar which works opposite the old one and is automatically multiplied by spacing^2 so you no longer have to hand-tune it when changing spacing.
Turned off r_shadow_bouncegrid_blur by default - it's still useful but no longer completely necessary.
Replaced r_shadow_bouncegrid_dynamic_stablerandom with r_shadow_bouncegrid_rng_type (which defaults to Lehmer 128bit RNG) and added r_shadow_bouncegrid_rng_seed (which can be set to -1 for the time-based random that stablerandom <= 0 used to trigger).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12304
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 28 Nov 2016 04:00:44 +0000 (04:00 +0000)]
Remove redundant call to R_MakeResizeBufferBigger, which was also breaking C89 by having mixed variables and code.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12303
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 28 Nov 2016 03:59:54 +0000 (03:59 +0000)]
Fix __int128 based implementation of mul128, needed more casts.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12302
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 28 Nov 2016 03:56:16 +0000 (03:56 +0000)]
Fix severe bugs in mul128 implementation which was breaking the Lehmer RNG.
Added gcc specific implementation of mul128 using __int128 intrinsic type.
Added unit tests for mul128 implementation.
Added r_shadow_bouncegrid_normalizevectors cvar, default on, this slightly brightens typical scenes, some more affected than others.
Changed the behavior of r_shadow_bouncegrid_dynamic_stablerandom to also affect static mode, changed it to use the light position as the RNG seed, and changed the meaning of stablerandom 1 to be lhcheeserandom again as it is fast and of sufficient quality, the Lehmer RNG is available as stablerandom 2 but it has a framerate hit in dynamic mode that I can't ignore.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12301
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 27 Nov 2016 22:20:28 +0000 (22:20 +0000)]
Significant rework of bouncegrid photon distribution and coloring.
r_editlights mode now shows render stats in the overlay.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12300
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 27 Nov 2016 21:52:57 +0000 (21:52 +0000)]
Changed bouncegrid to use its own buffers (Mem_Alloc) instead of R_FrameData_Alloc because bouncegrid can be > 500MB per allocation which is unreasonable pressure on R_FrameData_Alloc.
Reduce memory when using r_shadow_bouncegrid_blur by ping-ponging between two buffers rather than three.
Reduce memory when using small values of r_shadow_bouncegrid_(static|dynamic)_spacing by disabling blur and instead effectively increasing r_shadow_bouncegrid_lightpathsize by 2 (the result is identical, just slower).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12299
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 27 Nov 2016 21:45:11 +0000 (21:45 +0000)]
Added an implementation of Lehmer random number generator with Lecuyer constant, this is a simple mul128 based RNG with a period of 2^126.
Use the new RNG for bouncegrid traces to hopefully improve the photon distribution compared to lhcheeserandom.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12298
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 27 Nov 2016 21:42:53 +0000 (21:42 +0000)]
Fix one trace I missed when adding skipsupercontentsmask, and a couple other ones in comments.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12297
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 27 Nov 2016 21:36:38 +0000 (21:36 +0000)]
Don't allocate resize buffer for texture upload if the texture does not need to be resized (this helps with memory pressure on the bouncegrid texture which was causing a huge memory alloc every frame in dynamic mode).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12296
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 27 Nov 2016 21:35:34 +0000 (21:35 +0000)]
Fix infinite loop that occurred in R_FrameData_Alloc if requesting > 256MB (which the per-chunk size was bounded to).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12295
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 27 Nov 2016 21:29:12 +0000 (21:29 +0000)]
Add skipsupercontentsmask parameter to all the collision implementations, this allows you to ignore brushes/surfaces matching the specified contents flags, the primary use is ignoring q1bsp sky surfaces which are SUPERCONTENTS_SKY and SUPERCONTENTS_SOLID, since SUPERCONTENTS_SOLID is in the hitsupercontentsmask it will normally block on sky surfaces, but this way it will not if they also have SUPERCONTENTS_SKY set.
Use the new skipsupercontentsmask feature for bouncegrid traces and certain other light traces.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12294
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 27 Nov 2016 21:00:37 +0000 (21:00 +0000)]
Added a MessageBox call in Sys_Error on Windows, matching the behavior of the wgl client. The typical error to desktop will be more informative now.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12293
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 27 Nov 2016 20:59:04 +0000 (20:59 +0000)]
Added developer_memorylargerthanmb cvar which prints (with developer 1) notices about very large memory allocations (16MB and larger by default).
Slightly improved the Mem_Alloc out of memory error to include the size of the failed allocation.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12292
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 27 Nov 2016 20:56:03 +0000 (20:56 +0000)]
Rollback last change which was meant to be many smaller pieces.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12291
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 27 Nov 2016 20:53:09 +0000 (20:53 +0000)]
Added developer_memorylargerthanmb cvar which dprints notices about very large memory allocations (16MB and larger by default).
Slightly improved the Mem_Alloc out of memory error to include the size of the failed allocation.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12290
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 27 Nov 2016 20:51:15 +0000 (20:51 +0000)]
Enable /LARGEADDRESSAWARE on win32 builds in MSVS2015, to get 3GB address space rather than 2GB.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12289
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Tue, 11 Oct 2016 03:03:27 +0000 (03:03 +0000)]
Fix another bug in R_Shadow_PrepareLights_AddSceneLight - it was not increasing r_shadow_scenemaxlights.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12288
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Tue, 11 Oct 2016 02:56:31 +0000 (02:56 +0000)]
Fix bad memory overrun bug in R_Shadow_PrepareLights_AddSceneLight - it was not multiplying the array size by sizeof.
Thanks to Monster for reporting this bug.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12287
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Tue, 11 Oct 2016 01:05:53 +0000 (01:05 +0000)]
Added cl_bob_limit cvar which limits the maximum rage of view bobbing in a smooth way (rather than limiting the velocity and cl_bob independently, it limits the strength of the bob before the sinewave is applied). By default this is 7 (inspired by the quake limit of +4 to -7 range).
Added cl_bob_limit_heightcheck cvar (off by default) which uses tracelines to limit the maximum value of cl_bob_limit based on the ceiling and floor height.
Added cl_bob_velocity_limit cvar which replaces the hard-coded 400 in a few places for xyspeed purposes.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12286
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Wed, 14 Sep 2016 04:53:02 +0000 (04:53 +0000)]
Overhauled quake3 shader loading such that it now produces shader passes that could render the material mostly correctly (rendering not yet implemented for the pre/post passes the logic identifies).
Main visible effect of this is that quake3 maps look more correct, but don't have any fancy effects yet.
This changed the loaders for all other formats that produce texture_t as texture->materialshaderpass-> is the new source of truth for several things.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12285
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 12 Sep 2016 05:13:44 +0000 (05:13 +0000)]
Fix Q2BSP texture loading, Q2BSP contents issues, and add support for SURF_ALPHATEST for any maps that might use it, force fullbright rendering on SURF_TRANS33/SURF_TRANS66/SURF_WARP textures which fixes the rain in 3v3gloom3.bsp and chainlink fence textures on tkse.bsp and glass transparency on gloom1se.bsp among others. Also fix the SURF_FLOWING scroll rate when combined with SURF_WARP.
Also fixed the collision issues caused by stomping over Q1BSP data which caused traceline to break on Q1BSP after loading a Q2BSP map, thanks Supa for that bug report and finding other Q2BSP issues.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12284
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Mon, 12 Sep 2016 00:15:56 +0000 (00:15 +0000)]
Changed naming of glsl/default.glsl and hlsl/default.hlsl to glsl/combined_crc*.glsl and hlsl/combined_crc*.hlsl - these are now effectively versioned by the crc of the builtin shader code, so if customization is applied it must match the current crc of the engine shader.
This should prevent any future shader version compatibility issues (at the cost of customization being harder to maintain).
Refactored shadermodeinfo related code to clean it up and make it more maintainable.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12283
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 11 Sep 2016 23:06:22 +0000 (23:06 +0000)]
Enable shadowmapping on transparent surfaces.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12282
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 11 Sep 2016 23:05:08 +0000 (23:05 +0000)]
Overhauled shadowmap rendering to use an atlas texture, this is overall a speed loss on default settings (-7.7% fps on timedemo demo1, or -3% with r_shadow_deferred) but a gain on realtime world lighting (+21.1% normal, +1.7% with r_shadow_deferred) on NVIDIA GTX 680.
On video drivers with higher framebuffer switching costs, this should be a framerate gain in all situations.
Feature-wise this brings support (in future) for shadowmapping on transparent lit surfaces, and imposes an upper bound on how many pixels of shadowmaps will be rendered in a frame (shadowmap resolution automatically becomes more coarse on frames where they do not fit).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12281
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 10 Sep 2016 20:24:15 +0000 (20:24 +0000)]
Added MSVC++ 2015 projects.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12280
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 10 Sep 2016 19:36:13 +0000 (19:36 +0000)]
Fix MSVC++ 2015 warnings about variable scope and some narrowing conversions without type casts.
Fix some missing type casts in recent r_shadow.c changes that didn't compile as C++ successfully.
Remove r_shadow_shadowmaplod variable which is unused.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12279
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 28 Aug 2016 07:08:50 +0000 (07:08 +0000)]
Fix a typo in a field name.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12278
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sun, 28 Aug 2016 05:29:09 +0000 (05:29 +0000)]
Added r_shadow_bouncegrid_lightpathsize which is an alternative to blur
- but in practice this is just slower at a value of 3 than 1 is with
blur, so blur remains the default approach.
Implemented r_shadow_bouncegrid_floatcolors cvar which uses fp16 and
fp32 float formats to increase dynamic range.
Overhauled the default values of the bouncegrid cvars to look better.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12277
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 27 Aug 2016 22:28:59 +0000 (22:28 +0000)]
implemented r_shadow_bouncegrid_blur, this tremendously improves
quality at a cost of processing time, eliminating many rounding error
problems in all levels.
renamed several r_shadow_bouncegrid_* cvars to have a dynamic prefix,
and split spacing so that it can also be different between
static/dynamic modes (static now uses 32).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12276
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 27 Aug 2016 19:34:06 +0000 (19:34 +0000)]
Refactored r_shadow_bouncegrid light splatting code, it now makes an
array of light paths and then performs their splatting in a separate
step with an optional sort.
Implemented culling of out-of-view light paths in dynamic mode.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12275
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 27 Aug 2016 18:00:00 +0000 (18:00 +0000)]
Refactored r_shadow_bouncegrid code into several functions, changed
photon distribution math to make the photons more stable from frame to
frame (in dynamic mode), the number of photons fired is now based on
r_shadow_bouncegrid_intensityperphoton rather than always going for
maximum photons (accordingly r_shadow_bouncegrid_photons has been
renamed maxphotons and will still apply the old logic if it must).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12274
d7cf8633-e32d-0410-b094-
e92efae38249
havoc [Sat, 27 Aug 2016 03:17:49 +0000 (03:17 +0000)]
Fix a serious bug with r_shadow_bouncegrid_static where it used
R_CullBox and other view-dependent performance optimizations when
compiling the static texture - thanks to Vic for finding this bug!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12273
d7cf8633-e32d-0410-b094-
e92efae38249
divverent [Thu, 18 Aug 2016 15:28:24 +0000 (15:28 +0000)]
Support alpha textures in Quake if the name starts with '{'.
Note: this is actually a HLBSP feature, though:
Author: ericw on irc.anynet.org
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12272
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
c704a467c00fc5b703d88b7076db434df4810864
divverent [Thu, 18 Aug 2016 15:03:55 +0000 (15:03 +0000)]
Add user defined movetypes extension
From: Mario <mario@smbclan.net>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12271
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
87220e6d54034fd80f9e4b66f591233b23a18e9a
divverent [Sat, 30 Jul 2016 00:20:55 +0000 (00:20 +0000)]
Don't run MOVETYPE_NOCLIP physics asynchronously
From: Mario <mario@smbclan.net>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12270
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
4e78d2ad3f79e76f90cd265787d43952fedd7406
divverent [Wed, 20 Jul 2016 14:11:45 +0000 (14:11 +0000)]
OOPS. Enable USE_RWOPS only on Android.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12269
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
e18edf826f07d0f30caecc9f9cbda938b7e38605
divverent [Wed, 20 Jul 2016 13:13:40 +0000 (13:13 +0000)]
Stop using bytes >= 128 in format strings. They break on Android.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12268
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
8a63c9d9cc55b25071bd6d168e1245c28b8dd5c8
divverent [Wed, 20 Jul 2016 13:13:30 +0000 (13:13 +0000)]
Fix the show-keyboard logic for non-Steel Storm by factoring out the Steel Storm specific code into generic code.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12267
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
9351ad2d457c1d653c2ca08233680ac9cbb4c70a
divverent [Wed, 20 Jul 2016 13:13:20 +0000 (13:13 +0000)]
Make the touch outline feature actually work.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12266
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
4983a56b807f0576b8629d38920ab9e78146547e
divverent [Wed, 20 Jul 2016 13:13:10 +0000 (13:13 +0000)]
Add DP_FS_USERDIR macro consistent to DP_FS_BASEDIR.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12265
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
07f459ff32baea233afcd025447039f33dab235f
divverent [Wed, 20 Jul 2016 13:13:00 +0000 (13:13 +0000)]
File system: Android assets support.
For this, we must use SDL_RWops for accessing packs (and files), so
let's emulate file descriptors using them.
The main catch is that SDL_RWops have no dup() equivalent, so we're
emulating that as well. Not particularly fast, but well...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12264
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
1339d6a876c75a1224d93cdb75e12e5d6486a3d0
havoc [Mon, 18 Jul 2016 03:42:16 +0000 (03:42 +0000)]
Add another bug entry
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12263
d7cf8633-e32d-0410-b094-
e92efae38249
::stable-branch::merge=
e601e45910e566f4df422e04a88690df04dcc5eb