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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Sat, 2 Feb 2013 12:07:14 +0000 (14:07 +0200)]
Adapt predator entry to customizable HUD. Also stup using sbar_fontsize for the HUD, we don't do that any more at least
MirceaKitsune [Sat, 2 Feb 2013 10:52:26 +0000 (12:52 +0200)]
Get prey list to work properly with the customizable HUD
MirceaKitsune [Sat, 2 Feb 2013 08:53:36 +0000 (10:53 +0200)]
Merge master
MirceaKitsune [Wed, 30 Jan 2013 23:30:40 +0000 (01:30 +0200)]
More to the TODO list. Lots to do and little time and energy :P
MirceaKitsune [Sat, 6 Oct 2012 14:47:21 +0000 (17:47 +0300)]
Add an update from Xonotic related to my last commit
MirceaKitsune [Sat, 6 Oct 2012 14:39:02 +0000 (17:39 +0300)]
Scoreboard respawn info from my code in Xonotic
MirceaKitsune [Sat, 6 Oct 2012 13:43:02 +0000 (16:43 +0300)]
More TODO's
MirceaKitsune [Tue, 5 Jun 2012 12:46:58 +0000 (15:46 +0300)]
add a new todo. Also my first GIT commit from Linux :)
MirceaKitsune [Thu, 17 May 2012 11:18:41 +0000 (14:18 +0300)]
Partial attempt at porting the stomach board list to the new system. This commit currently breaks the whole list, until I feel like figuring out the complex maths to cvar the list position and keep items in correct proportions
MirceaKitsune [Thu, 17 May 2012 09:44:18 +0000 (12:44 +0300)]
Rename HUD cvars to match the architecture I had planned
MirceaKitsune [Wed, 16 May 2012 21:50:50 +0000 (00:50 +0300)]
Re-setup the status panel, HUD looking ok again. Also add my many TODO's to the list (about the new HUD)
MirceaKitsune [Wed, 16 May 2012 20:23:39 +0000 (23:23 +0300)]
Invert minus and plus for Y axis to represent correct direction
MirceaKitsune [Wed, 16 May 2012 20:19:59 +0000 (23:19 +0300)]
Adapt all of the status panel to the new code. Needs correct settings next
MirceaKitsune [Wed, 16 May 2012 20:03:14 +0000 (23:03 +0300)]
Adapt Sbar_DrawXNum to the new system
MirceaKitsune [Wed, 16 May 2012 19:30:27 +0000 (22:30 +0300)]
Switch to a new system of defining HUD element positions. This will currently break the HUD
MirceaKitsune [Wed, 16 May 2012 15:58:35 +0000 (18:58 +0300)]
Position items on the status panel properly for now
MirceaKitsune [Wed, 16 May 2012 15:38:23 +0000 (18:38 +0300)]
The HUD configuration file, will need cleanups
MirceaKitsune [Wed, 16 May 2012 15:37:33 +0000 (18:37 +0300)]
Allow cvar positions and sizes for the status HUD panel (everything else will follow). Some icons are not positioned properly, but this can be fixed later on
MirceaKitsune [Wed, 16 May 2012 13:08:25 +0000 (16:08 +0300)]
Tweak bloom settings and add much warmer looks. This requires an updated engine to display properly
MirceaKitsune [Wed, 16 May 2012 11:48:34 +0000 (14:48 +0300)]
Make swallowing color stronger
MirceaKitsune [Wed, 16 May 2012 11:44:43 +0000 (14:44 +0300)]
Proper HUD blur colors when getting eaten (improved stomach environment as well)
MirceaKitsune [Wed, 16 May 2012 11:19:24 +0000 (14:19 +0300)]
Base blur amount on swallow progress. The screen will blur at full configured intensity when you are fully swallowed, and not blur when you just start being swallowed
MirceaKitsune [Wed, 16 May 2012 11:12:40 +0000 (14:12 +0300)]
Content blur & color when being swallowed
MirceaKitsune [Wed, 16 May 2012 11:06:58 +0000 (14:06 +0300)]
Properly calculate dodging speed based on player size, stomach load and prey / pred swallow progress. Tested and complete
MirceaKitsune [Wed, 16 May 2012 10:59:50 +0000 (13:59 +0300)]
Cleanup and improve dodging code implementation
MirceaKitsune [Wed, 16 May 2012 10:29:47 +0000 (13:29 +0300)]
Add vore and size offsets to dodging speed. Needs testing
MirceaKitsune [Wed, 16 May 2012 10:26:36 +0000 (13:26 +0300)]
Port dodging from Xonotic. Double-tap a movement key to leap in that direction. Still not finished
MirceaKitsune [Sun, 13 May 2012 09:29:10 +0000 (12:29 +0300)]
New stuff to do. Don't worry, I'm still around and active
MirceaKitsune [Sun, 8 Apr 2012 19:23:58 +0000 (22:23 +0300)]
More TODO notes (so much on my head for this version @.@)
MirceaKitsune [Tue, 3 Apr 2012 22:49:58 +0000 (01:49 +0300)]
Another TODO
MirceaKitsune [Tue, 3 Apr 2012 11:56:19 +0000 (14:56 +0300)]
Some new TODOs
MirceaKitsune [Fri, 23 Mar 2012 09:48:17 +0000 (11:48 +0200)]
Add a bug someone reported on Eka's Portal to the list
MirceaKitsune [Tue, 20 Mar 2012 09:08:28 +0000 (11:08 +0200)]
This needs to be tested better though
MirceaKitsune [Tue, 20 Mar 2012 09:07:55 +0000 (11:07 +0200)]
Slow swallowing of items: Require g_vore too!
MirceaKitsune [Mon, 19 Mar 2012 16:46:37 +0000 (18:46 +0200)]
Something else to check in the future
MirceaKitsune [Mon, 19 Mar 2012 16:40:11 +0000 (18:40 +0200)]
le sigh
MirceaKitsune [Mon, 19 Mar 2012 16:39:09 +0000 (18:39 +0200)]
Separate and fix some cvars
MirceaKitsune [Mon, 19 Mar 2012 16:33:00 +0000 (18:33 +0200)]
An important improvement to my last commit
MirceaKitsune [Mon, 19 Mar 2012 15:57:10 +0000 (17:57 +0200)]
Fix the final cvars and document the new feature of swallowing items. It should now be complete and bug-free so far.
MirceaKitsune [Mon, 19 Mar 2012 15:47:39 +0000 (17:47 +0200)]
Fix item alpha, and get slow item swallowing to work with dropped consumables
MirceaKitsune [Mon, 19 Mar 2012 15:31:47 +0000 (17:31 +0200)]
Cvar the swallowing speed of items, and influence based on health difference. Since items work differently, we don't do a scale comparison with the player, but a health comparison instead
MirceaKitsune [Mon, 19 Mar 2012 15:09:11 +0000 (17:09 +0200)]
Get swallowable items closer to working. They are almost ready, but need cvars to work
MirceaKitsune [Mon, 19 Mar 2012 15:00:16 +0000 (17:00 +0200)]
First attempt to make health possible to swallow slowly. Incomplete and still buggy, but working for the most part.
MirceaKitsune [Mon, 19 Mar 2012 13:33:35 +0000 (15:33 +0200)]
Apply scale-based weight to wind fields too (trigger_impulse)
MirceaKitsune [Mon, 19 Mar 2012 13:23:24 +0000 (15:23 +0200)]
Higher movement factor based on scale
MirceaKitsune [Mon, 19 Mar 2012 13:10:37 +0000 (15:10 +0200)]
Properly calculate falling damage based on player scale. Don't just offset the damage, but also when it happens
MirceaKitsune [Mon, 19 Mar 2012 12:26:03 +0000 (14:26 +0200)]
Make jump pads account the scale gravity of players, so macros can reach their destination and micros aren't sent flying too far. Stomach load will still make jump pads throw you at a lesser distance however (as this is intentional)
MirceaKitsune [Mon, 19 Mar 2012 11:58:24 +0000 (13:58 +0200)]
Player size now influences a player's weight as well, alongside stomach load. Macros will be very heavy and fall fast, while micros will rather float in the air a bit more. Needs some important changes before this is ready
MirceaKitsune [Mon, 19 Mar 2012 10:23:18 +0000 (12:23 +0200)]
Rename a keybind
MirceaKitsune [Mon, 19 Mar 2012 10:22:45 +0000 (12:22 +0200)]
All 0.7 TODO's which didn't get done are now 0.8
MirceaKitsune [Mon, 19 Mar 2012 10:19:51 +0000 (12:19 +0200)]
Vore Tournament 0.7.0 has been released. This GIT is now 0.8
MirceaKitsune [Mon, 19 Mar 2012 00:30:40 +0000 (02:30 +0200)]
Fix default player colors
MirceaKitsune [Sun, 18 Mar 2012 23:13:04 +0000 (01:13 +0200)]
Include a copy of the icon in the rebranding folder
MirceaKitsune [Sun, 18 Mar 2012 23:12:30 +0000 (01:12 +0200)]
Remove documentation for Corsair, since we removed that map
MirceaKitsune [Sun, 18 Mar 2012 22:34:51 +0000 (00:34 +0200)]
Added known bugs to the release notes
MirceaKitsune [Sun, 18 Mar 2012 22:20:29 +0000 (00:20 +0200)]
Also don't show our predator on the radar, since it would once again overlap with our own arrow
MirceaKitsune [Sun, 18 Mar 2012 22:09:24 +0000 (00:09 +0200)]
Radar: Don't draw the player we are spectating
MirceaKitsune [Sun, 18 Mar 2012 22:05:10 +0000 (00:05 +0200)]
Draw distance is totally not too low
MirceaKitsune [Sun, 18 Mar 2012 22:03:00 +0000 (00:03 +0200)]
Add new TODOs, some being small bugs to fix before 0.7 is released
MirceaKitsune [Sun, 18 Mar 2012 21:32:28 +0000 (23:32 +0200)]
I updated all components, and tested for most of this day. 0.7 is to be released in the following hours
MirceaKitsune [Sun, 18 Mar 2012 21:32:01 +0000 (23:32 +0200)]
Small tweak to the effects menu
MirceaKitsune [Sun, 18 Mar 2012 21:26:27 +0000 (23:26 +0200)]
Update the darkplaces engine source
MirceaKitsune [Sun, 18 Mar 2012 21:24:45 +0000 (23:24 +0200)]
Rename binary folders
MirceaKitsune [Sun, 18 Mar 2012 21:24:08 +0000 (23:24 +0200)]
Update dll's
MirceaKitsune [Sun, 18 Mar 2012 21:22:28 +0000 (23:22 +0200)]
Update the darkplaces engine
MirceaKitsune [Sun, 18 Mar 2012 21:10:09 +0000 (23:10 +0200)]
Update netRadiant source
MirceaKitsune [Sun, 18 Mar 2012 21:07:34 +0000 (23:07 +0200)]
Update netRadiant
MirceaKitsune [Sun, 18 Mar 2012 21:04:42 +0000 (23:04 +0200)]
lol, I already had fteqcc.exe in another folder
MirceaKitsune [Sun, 18 Mar 2012 20:40:22 +0000 (22:40 +0200)]
Distribute the fteqcc win32 binary. Sorry... no linux version since I can't compile that
MirceaKitsune [Sun, 18 Mar 2012 20:39:29 +0000 (22:39 +0200)]
Update fteqcc source
MirceaKitsune [Sun, 18 Mar 2012 19:07:12 +0000 (21:07 +0200)]
Dropped consumable items are also a pickup! Make them update last pickup time
MirceaKitsune [Sun, 18 Mar 2012 19:02:39 +0000 (21:02 +0200)]
Due to the latest commit, screen flashes require the HUD to be enabled in order to work
MirceaKitsune [Sun, 18 Mar 2012 18:59:42 +0000 (20:59 +0200)]
Vore flash: Don't flash when team healing, and use another method to determine prey count
MirceaKitsune [Sun, 18 Mar 2012 18:47:09 +0000 (20:47 +0200)]
Revert the commit with predator.velocity breakage, since the bug just got fixed in latest fteqcc and no longer happens.
MirceaKitsune [Sun, 18 Mar 2012 15:10:11 +0000 (17:10 +0200)]
Megahealth is not a powerup. Always enable it
MirceaKitsune [Sun, 18 Mar 2012 15:03:26 +0000 (17:03 +0200)]
Undo part of a previous commit, which broke automatic digestion. Need to do something else for a feature I want, but in 0.8 at best
MirceaKitsune [Sun, 18 Mar 2012 15:00:55 +0000 (17:00 +0200)]
Fix a bug causing consumable items to be instantly regurgitated in Arena games, if eating them before the match starts
MirceaKitsune [Sun, 18 Mar 2012 14:33:58 +0000 (16:33 +0200)]
Disable automatic digestion in RPG, and also trigger it if our stomach is already full (helps with items + team healing)
MirceaKitsune [Sun, 18 Mar 2012 14:08:01 +0000 (16:08 +0200)]
Don't apply mirror damage penalty and don't play typehit sound and team damage sound for regurgitation damage
MirceaKitsune [Sun, 18 Mar 2012 13:53:55 +0000 (15:53 +0200)]
Fix a bug with the bot AI causing bots to get stuck in team games when eating consumable items
MirceaKitsune [Sun, 18 Mar 2012 13:53:07 +0000 (15:53 +0200)]
Add more new things to the TODO list :/
MirceaKitsune [Sun, 18 Mar 2012 13:29:06 +0000 (15:29 +0200)]
Fix .zym vs .iqm in the last two levels of the campaign
MirceaKitsune [Sun, 18 Mar 2012 13:26:10 +0000 (15:26 +0200)]
Fix a major bug causing darkplaces to crash during the campaign (and possibly other cases). Seems like a fteqcc bug is causing this, so word the code differently which seems to fix the problem.
MirceaKitsune [Sun, 18 Mar 2012 13:24:44 +0000 (15:24 +0200)]
Add a safety check in the first campaign levels
MirceaKitsune [Sun, 18 Mar 2012 11:44:33 +0000 (13:44 +0200)]
Allow setting which players to see on the radar. Either show no players, either team mates, either all players
MirceaKitsune [Sun, 18 Mar 2012 11:25:49 +0000 (13:25 +0200)]
Don't show prey on the radar
MirceaKitsune [Sun, 18 Mar 2012 11:21:39 +0000 (13:21 +0200)]
Improve Exilspace brightness a little
MirceaKitsune [Sun, 18 Mar 2012 11:12:23 +0000 (13:12 +0200)]
A balance and bot skill tweak, as well as more TODO's
MirceaKitsune [Sun, 18 Mar 2012 10:46:53 +0000 (12:46 +0200)]
Use the proper cvar name to disable skill offset in the campaign
MirceaKitsune [Sun, 18 Mar 2012 10:36:13 +0000 (12:36 +0200)]
Prepare for the 0.7 release, and go into testing and updating of other components
MirceaKitsune [Sun, 18 Mar 2012 10:33:46 +0000 (12:33 +0200)]
Actually, I believe skill 0 for bots works well the way it's intended
MirceaKitsune [Sat, 17 Mar 2012 10:56:07 +0000 (12:56 +0200)]
Fix a problem on Farewell which caused the radar to look bad
MirceaKitsune [Sat, 17 Mar 2012 10:41:45 +0000 (12:41 +0200)]
I'm having some issues with this, leave it for 0.8
MirceaKitsune [Sat, 17 Mar 2012 10:34:48 +0000 (12:34 +0200)]
Draw the radar foreground in front of players
MirceaKitsune [Sat, 17 Mar 2012 10:24:33 +0000 (12:24 +0200)]
Fix the first radar bug, causing the foreground / background images to appear stretched when the minimap itself was stretched
MirceaKitsune [Sat, 17 Mar 2012 10:06:09 +0000 (12:06 +0200)]
Smaller default zoom for the radar
MirceaKitsune [Sat, 17 Mar 2012 10:05:41 +0000 (12:05 +0200)]
Found some bugs regarding the minimap
MirceaKitsune [Sat, 17 Mar 2012 10:01:56 +0000 (12:01 +0200)]
Hopefully fix display digits showing on gibbed dead players
MirceaKitsune [Sat, 17 Mar 2012 09:53:41 +0000 (11:53 +0200)]
No... buts take a lot of performance, so only allow 9 from the menu
MirceaKitsune [Sat, 17 Mar 2012 09:52:36 +0000 (11:52 +0200)]
Apply menu_maxplayers when the menu is initialized, not only when the map starts. This makes sure it's set when we start a game with the map command for the first time (not the cleanest implementation, but oh well)